History Main / RegeneratingMana

13th Feb '17 12:40:54 PM Sar-Chasm
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* Later games in the MegaMan franchise have regenerating Weapon Energy. Like other power-up not available in the older series, it is sown as a way that TechnologyMarchesOn.

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* Later games in the MegaMan franchise have regenerating Weapon Energy. Like other power-up not available in the older series, it is sown shown as a way that TechnologyMarchesOn.
19th Jan '17 4:48:45 AM Morgenthaler
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* ''TabletopGame/CallOfCthulhu''. Characters have a number of magic points equal to their POW score. Casting CthulhuMythos spells uses up the character's magic points. A character regains 1 magic point each (24/POW) hours.

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* ''TabletopGame/CallOfCthulhu''. Characters have a number of magic points equal to their POW score. Casting CthulhuMythos Franchise/CthulhuMythos spells uses up the character's magic points. A character regains 1 magic point each (24/POW) hours.
3rd Sep '16 3:18:05 PM FoominBlue
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* In ''VideoGame/LunarWalkingSchool'', your MP regenerates naturally, and the main purpose of buying better robes is to raise the rate it restores.
20th Aug '16 1:08:36 PM TimeTravelerEon
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* In ''VideoGame/{{Elsword}}'', attacking or taking damage recovers some MP. Some accessories and equipment effects increase the amount of MP regained, and some characters have passive abilities to let them regain more MP.
17th Feb '16 9:46:56 PM GrammarNavi
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* In ''Literature/BraveStory New Traveller'' for the {{PSP}}, attacking enemies normally restores BP for spells and special attacks.

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* In ''Literature/BraveStory New Traveller'' for the {{PSP}}, [[UsefulNotes/PlayStationPortable PSP]], attacking enemies normally restores BP for spells and special attacks.
24th Jan '16 9:23:41 AM kome360
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** The primary magic-using classes in ''VideoGame/DiabloIII'', the Wizard and the Witch Doctor, regenerate their Arcane Power and their Mana, respectively. The Demon Hunter relies on two regenerating magic reserves called Hatred and Discipline, the former of which recharges faster than the latter. The two melee classes, on the other hand, have to build up their supply of power (Fury for Barbarians, Spirit for Monks) through melee attacks on enemies rather than just standing around.

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** The primary magic-using classes in ''VideoGame/DiabloIII'', the Wizard and the Witch Doctor, regenerate their Arcane Power and their Mana, respectively. The Demon Hunter relies on two regenerating magic reserves called Hatred and Discipline, the former of which recharges faster than the latter. The two three melee classes, on the other hand, have to build up their supply of power (Fury for Barbarians, Spirit for Monks) Monks, Wrath for Crusaders) through melee attacks on enemies rather than just standing around.around. Note that all classes can increase their regeneration rate with equipment, and some classes have special conditions (Demon Hunters have Hatred regenerate faster than Discipline, while Wrath will regenerate at a crawl while in combat and rapidly while out of combat).
14th Nov '15 5:21:09 PM Jicragg
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* ''VideoGame/EternalDarkness'': magick can be regained through walking or running. Alternatively casting a magick pool and walking around in it will make it regain faster.
22nd Sep '15 1:28:15 AM Arutema
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* ''VideoGame/BlazBlue''
** Hakumen has a regenerating magatama gauge in place of the regular super meter. This powers both his specials as well as supers.
** Everyone gets gradual super meter regeneration when low on health or in [[SNKBoss Unlimited mode]].
21st Jun '15 5:09:47 PM nombretomado
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** The ManaMeter in KingdomHeartsII recharges after a set amount of time once depleted, and KingdomHearts had a variant in which mana could be slowly restored by landing standard attacks.

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** The ManaMeter in KingdomHeartsII ''VideoGame/KingdomHeartsII'' recharges after a set amount of time once depleted, and KingdomHearts had a variant in which mana could be slowly restored by landing standard attacks.
30th Apr '15 10:05:26 AM Mettan
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* ''{{VideoGame/Terraria}}'' has regenerating mana that varies in rate according to how much mana you currently have. The more you have available still, the faster it'll recover. One side effect of this is that it'll take forever to regain enough to cast certain spells when your maximum mana is low, but after getting enough upgrades you can use spells pretty much indefinitely just by pacing yourself.

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* ''{{VideoGame/Terraria}}'' has regenerating mana In ''{{VideoGame/Terraria}}'', when anything that varies in rate according to how much mana you currently have. The more you have available still, the faster it'll recover. One side effect of this is that it'll take forever to regain enough to cast certain spells when your maximum consumes mana is low, but after getting enough upgrades you can use spells pretty much indefinitely just by pacing yourself.used, there's a small delay before the mana regeneration reaches full speed. A ManaPotion will instantly recover a set amount of mana, at the cost of a "Mana Sickness" debuff that temporarily reduces the power of magical attacks, forcing a dedicated mage to choose between dealing reduced damage or avoiding enemies until their mana regenerates.
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