History Main / RegeneratingMana

26th Mar '17 10:01:41 AM Jacob175
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* The ink bottles in ''{{Okami}}'' refill themselves gradually.

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* The ink bottles in ''{{Okami}}'' ''VideoGame/{{Okami}}'' refill themselves gradually.




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* ''VideoGame/{{Lunarosse}}'' restores a portion of the character's MP every few turns in battle. This is balanced by the fact that MP-restoring items are [[MagicIsRareHealthIsCheap very rare]] until late in the game.
17th Mar '17 7:45:35 AM BeerBaron
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* The Mana Meter in some of ''Franchise/TheElderScrolls'' games gradually restores itself.
** Since ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', to be precise -- ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' had brought in regenerating ''fatigue''[[note]]Stamina, but oddly named[[/note]], ''Oblivion'' brought in this trope, and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' brought in RegeneratingHealth.

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* The Mana Meter in some of ''Franchise/TheElderScrolls'' games gradually restores itself.
** Since ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', to be precise --
''Franchise/TheElderScrolls'': ''[[VideoGame/TheElderScrollsArena Arena]]'' and ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' avert it, as nothing regenerates on its own. You must either rest or use potions. ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' had brought brings in regenerating ''fatigue''[[note]]Stamina, Fatigue (really Stamina), but oddly named[[/note]], ''Oblivion'' brought still not Magicka or Health. ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' then brings in this trope, and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' brought brings in RegeneratingHealth.RegeneratingHealth
13th Feb '17 12:40:54 PM Sar-Chasm
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* Later games in the MegaMan franchise have regenerating Weapon Energy. Like other power-up not available in the older series, it is sown as a way that TechnologyMarchesOn.

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* Later games in the MegaMan franchise have regenerating Weapon Energy. Like other power-up not available in the older series, it is sown shown as a way that TechnologyMarchesOn.
19th Jan '17 4:48:45 AM Morgenthaler
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* ''TabletopGame/CallOfCthulhu''. Characters have a number of magic points equal to their POW score. Casting CthulhuMythos spells uses up the character's magic points. A character regains 1 magic point each (24/POW) hours.

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* ''TabletopGame/CallOfCthulhu''. Characters have a number of magic points equal to their POW score. Casting CthulhuMythos Franchise/CthulhuMythos spells uses up the character's magic points. A character regains 1 magic point each (24/POW) hours.
3rd Sep '16 3:18:05 PM FoominBlue
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* In ''VideoGame/LunarWalkingSchool'', your MP regenerates naturally, and the main purpose of buying better robes is to raise the rate it restores.
20th Aug '16 1:08:36 PM TimeTravelerEon
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* In ''VideoGame/{{Elsword}}'', attacking or taking damage recovers some MP. Some accessories and equipment effects increase the amount of MP regained, and some characters have passive abilities to let them regain more MP.
17th Feb '16 9:46:56 PM GrammarNavi
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* In ''Literature/BraveStory New Traveller'' for the {{PSP}}, attacking enemies normally restores BP for spells and special attacks.

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* In ''Literature/BraveStory New Traveller'' for the {{PSP}}, [[UsefulNotes/PlayStationPortable PSP]], attacking enemies normally restores BP for spells and special attacks.
24th Jan '16 9:23:41 AM kome360
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** The primary magic-using classes in ''VideoGame/DiabloIII'', the Wizard and the Witch Doctor, regenerate their Arcane Power and their Mana, respectively. The Demon Hunter relies on two regenerating magic reserves called Hatred and Discipline, the former of which recharges faster than the latter. The two melee classes, on the other hand, have to build up their supply of power (Fury for Barbarians, Spirit for Monks) through melee attacks on enemies rather than just standing around.

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** The primary magic-using classes in ''VideoGame/DiabloIII'', the Wizard and the Witch Doctor, regenerate their Arcane Power and their Mana, respectively. The Demon Hunter relies on two regenerating magic reserves called Hatred and Discipline, the former of which recharges faster than the latter. The two three melee classes, on the other hand, have to build up their supply of power (Fury for Barbarians, Spirit for Monks) Monks, Wrath for Crusaders) through melee attacks on enemies rather than just standing around.around. Note that all classes can increase their regeneration rate with equipment, and some classes have special conditions (Demon Hunters have Hatred regenerate faster than Discipline, while Wrath will regenerate at a crawl while in combat and rapidly while out of combat).
14th Nov '15 5:21:09 PM Jicragg
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* ''VideoGame/EternalDarkness'': magick can be regained through walking or running. Alternatively casting a magick pool and walking around in it will make it regain faster.
22nd Sep '15 1:28:15 AM Arutema
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* ''VideoGame/BlazBlue''
** Hakumen has a regenerating magatama gauge in place of the regular super meter. This powers both his specials as well as supers.
** Everyone gets gradual super meter regeneration when low on health or in [[SNKBoss Unlimited mode]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.RegeneratingMana