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History Main / RegeneratingMana

17th Feb '16 9:46:56 PM GrammarNavi
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* In ''Literature/BraveStory New Traveller'' for the {{PSP}}, attacking enemies normally restores BP for spells and special attacks.

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* In ''Literature/BraveStory New Traveller'' for the {{PSP}}, [[UsefulNotes/PlayStationPortable PSP]], attacking enemies normally restores BP for spells and special attacks.
24th Jan '16 9:23:41 AM kome360
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** The primary magic-using classes in ''VideoGame/DiabloIII'', the Wizard and the Witch Doctor, regenerate their Arcane Power and their Mana, respectively. The Demon Hunter relies on two regenerating magic reserves called Hatred and Discipline, the former of which recharges faster than the latter. The two melee classes, on the other hand, have to build up their supply of power (Fury for Barbarians, Spirit for Monks) through melee attacks on enemies rather than just standing around.

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** The primary magic-using classes in ''VideoGame/DiabloIII'', the Wizard and the Witch Doctor, regenerate their Arcane Power and their Mana, respectively. The Demon Hunter relies on two regenerating magic reserves called Hatred and Discipline, the former of which recharges faster than the latter. The two three melee classes, on the other hand, have to build up their supply of power (Fury for Barbarians, Spirit for Monks) Monks, Wrath for Crusaders) through melee attacks on enemies rather than just standing around.around. Note that all classes can increase their regeneration rate with equipment, and some classes have special conditions (Demon Hunters have Hatred regenerate faster than Discipline, while Wrath will regenerate at a crawl while in combat and rapidly while out of combat).
14th Nov '15 5:21:09 PM Jicragg
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* ''VideoGame/EternalDarkness'': magick can be regained through walking or running. Alternatively casting a magick pool and walking around in it will make it regain faster.
22nd Sep '15 1:28:15 AM Arutema
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* ''VideoGame/BlazBlue''
** Hakumen has a regenerating magatama gauge in place of the regular super meter. This powers both his specials as well as supers.
** Everyone gets gradual super meter regeneration when low on health or in [[SNKBoss Unlimited mode]].
21st Jun '15 5:09:47 PM nombretomado
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** The ManaMeter in KingdomHeartsII recharges after a set amount of time once depleted, and KingdomHearts had a variant in which mana could be slowly restored by landing standard attacks.

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** The ManaMeter in KingdomHeartsII ''VideoGame/KingdomHeartsII'' recharges after a set amount of time once depleted, and KingdomHearts had a variant in which mana could be slowly restored by landing standard attacks.
30th Apr '15 10:05:26 AM Mettan
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* ''{{VideoGame/Terraria}}'' has regenerating mana that varies in rate according to how much mana you currently have. The more you have available still, the faster it'll recover. One side effect of this is that it'll take forever to regain enough to cast certain spells when your maximum mana is low, but after getting enough upgrades you can use spells pretty much indefinitely just by pacing yourself.

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* ''{{VideoGame/Terraria}}'' has regenerating mana In ''{{VideoGame/Terraria}}'', when anything that varies in rate according to how much mana you currently have. The more you have available still, the faster it'll recover. One side effect of this is that it'll take forever to regain enough to cast certain spells when your maximum consumes mana is low, but after getting enough upgrades you can use spells pretty much indefinitely just by pacing yourself.used, there's a small delay before the mana regeneration reaches full speed. A ManaPotion will instantly recover a set amount of mana, at the cost of a "Mana Sickness" debuff that temporarily reduces the power of magical attacks, forcing a dedicated mage to choose between dealing reduced damage or avoiding enemies until their mana regenerates.
1st Mar '15 5:43:12 AM SeptimusHeap
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* In the ''MythAdventures'' series Magic is done using LeyLine energy. A skilled magician can build up & store the energy like a human(oid) battery and let it out later, so even if there are no ley lines around he can still do magic. But then he's depleted and has to go to an area with ley lines in order to recharge. It's a learned skill, but once you learn it it happens in the background so it's as good as automatic.
* Happens that way in ''TheDresdenFiles''. Magic restores itself by just resting. Unless one is in a magic circle which prevents a magic user from regaining magic by drawing on the BackgroundMagicField.

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* In the ''MythAdventures'' ''TabletopGame/MythAdventures'' series Magic is done using LeyLine energy. A skilled magician can build up & store the energy like a human(oid) battery and let it out later, so even if there are no ley lines around he can still do magic. But then he's depleted and has to go to an area with ley lines in order to recharge. It's a learned skill, but once you learn it it happens in the background so it's as good as automatic.
* Happens that way in ''TheDresdenFiles''.''TabletopGame/TheDresdenFiles''. Magic restores itself by just resting. Unless one is in a magic circle which prevents a magic user from regaining magic by drawing on the BackgroundMagicField.



* ''DungeonsAndDragons''. In 1st Edition psionics worked this way. Using psionic powers used up the character's psionic strength points. Over time the strength points were gradually recovered. The speed of recovery was based on how much the psionic exerted himself, from zero points/hour for hard exertion to 24 points/hour while sleeping.

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* ''DungeonsAndDragons''.''TabletopGame/DungeonsAndDragons''. In 1st Edition psionics worked this way. Using psionic powers used up the character's psionic strength points. Over time the strength points were gradually recovered. The speed of recovery was based on how much the psionic exerted himself, from zero points/hour for hard exertion to 24 points/hour while sleeping.



* In ''RealmOfTheMadGod'', MP slowly refills over time. The wisdom stat increases the rate of recovery.
* ''{{Trickster Online}}'': Has under the Magic Skill Tree the skill "Aura of Mana" which increases MP Recovery rate for the whole party up to 3.6 times the normal mana regeneration. It requires activation and being between a radius from the caster (however the skill isn't that popular with power gamers and the fact that Skill Points are hard to farm).

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* In ''RealmOfTheMadGod'', ''TabletopGame/RealmOfTheMadGod'', MP slowly refills over time. The wisdom stat increases the rate of recovery.
* ''{{Trickster ''TabletopGame/{{Trickster Online}}'': Has under the Magic Skill Tree the skill "Aura of Mana" which increases MP Recovery rate for the whole party up to 3.6 times the normal mana regeneration. It requires activation and being between a radius from the caster (however the skill isn't that popular with power gamers and the fact that Skill Points are hard to farm).
9th Feb '15 11:44:56 AM PepperoniTropes
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* The speed force meter in ''VideoGame/JusticeLeagueHeroesTheFlash'' works this way.
26th Dec '14 7:47:31 AM Prfnoff
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* In ''{{Crystalis}}'', equipping Deo's Pendant gradually restores MP when the player stands still.

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* In ''{{Crystalis}}'', ''VideoGame/{{Crystalis}}'', equipping Deo's Pendant gradually restores MP when the player stands still.
25th Dec '14 6:08:21 AM Nithael
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** In ''Warcraft I'' through ''III'', all casters and (in Warcraft III) virtually all heroes regenerated mana. For heroes, this depended on their Intelligence stat. You could gain a man regeneration rate so high you could never run out, but were still limited by ability cooldowns.
** ''StarCraft'' and ''StarCraftII'' have similar mechanics. In the latter, [[CombatMedic Egon Stetmann]] regenerates mana ''very'' quickly out of combat but not during combat.

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** In ''Warcraft I'' ''[[VideoGame/WarcraftOrcsAndHumans Warcraft I]]'' through ''III'', all casters and (in Warcraft III) ''VideoGame/WarcraftIII'') virtually all heroes regenerated mana. For heroes, this depended on their Intelligence stat. You could gain a man regeneration rate so high you could never run out, but were still limited by ability cooldowns.
** ''StarCraft'' ''VideoGame/{{Starcraft}}'' and ''StarCraftII'' ''VideoGame/StarcraftII'' have similar mechanics. In the latter, [[CombatMedic Egon Stetmann]] regenerates mana ''very'' quickly out of combat but not during combat.



* ''TalesOfMajEyal'' has a number of different resources. Stamina and psi points always regenerate on their own, albeit slowly. Mana points, however, only regenerate naturally for certain classes; otherwise, you need to get [[RandomlyDrops lucky with equipment drops]] or rely on the LevelUpFillUp. The other resources don't regenerate; you have to fulfill their particular esoteric requirements to get more of them.

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* ''TalesOfMajEyal'' ''VideoGame/TalesOfMajEyal'' has a number of different resources. Stamina and psi points always regenerate on their own, albeit slowly. Mana points, however, only regenerate naturally for certain classes; otherwise, you need to get [[RandomlyDrops lucky with equipment drops]] or rely on the LevelUpFillUp. The other resources don't regenerate; you have to fulfill their particular esoteric requirements to get more of them.
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