History Main / RegeneratingMana

18th Mar '18 6:51:39 AM himmelicht
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** The Black Mages in-game are notable for having incredible powerful MP regeneration (32%-62% of total HP per 3-second interval) while in the Umbral Ice stance to make up for the fact that its spells would run their MP pools dry from a handful amount of spells.
** As of ''Stormblood'' expansion, all caster classes has Lucid Dreaming role action which accelerates the MP regeneration rate on top of reducing the likelihood of being targeted by enemies, making it useful for prolonged combats. Physical ranged DPS has Refresh role action which gives a party-wide MP regeneration.
11th Feb '18 11:08:11 AM nombretomado
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* Everyone in ''[[NexusWar Nexus Clash]]'' recharges one Magic Point every fifteen minutes, at the same time as they regenerate actions they can take. Some classes get their magic back a ''lot'' faster or have [[MagicEater other]] [[ManaDrain ways of]] [[AlchemyIsMagic recovering]] it.

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* Everyone in ''[[NexusWar Nexus Clash]]'' ''VideoGame/NexusClash'' recharges one Magic Point every fifteen minutes, at the same time as they regenerate actions they can take. Some classes get their magic back a ''lot'' faster or have [[MagicEater other]] [[ManaDrain ways of]] [[AlchemyIsMagic recovering]] it.
21st Dec '17 2:42:33 AM DragonQuestZ
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** Averted in ''[[VideoGame/TheElderScrollsArena Arena]]'', ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', and ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''. In them, regenerating [[{{Mana}} Magicka]] requires resting, using a potion, or absorbing it from foes using a spell effect, enchanted item, or [[FictionalZodiac birthsign]] power.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' finally adds it to the series, with Magicka restoring slowly over time. The previous means of restoration, like potions and absorption effects, remain for urgent regeneration.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' keeps the system from ''Oblivion'', while also adding RegeneratingHealth to the series for the first time.

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** Averted in ''[[VideoGame/TheElderScrollsArena Arena]]'', ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', and ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''. In them, regenerating [[{{Mana}} Magicka]] requires resting, using a potion, or absorbing it from foes using a spell effect, enchanted item, or [[FictionalZodiac birthsign]] power.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' finally adds it to the series, with Magicka restoring slowly over time. The previous means of restoration, like potions and absorption effects, remain for urgent regeneration.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' keeps the system from ''Oblivion'', while also adding RegeneratingHealth to the series for the first time.series.
21st Dec '17 1:41:24 AM Cryoclaste
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** In ''VideoGame/KingdomHeartsBirthBySleep'', ''VideoGame/KingdomHeartsCoded'', and ''KingdomHeartsDreamDropDistance'', each spell would recharge itself after being cast.

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** In ''VideoGame/KingdomHeartsBirthBySleep'', ''VideoGame/KingdomHeartsCoded'', and ''KingdomHeartsDreamDropDistance'', ''VideoGame/KingdomHeartsDreamDropDistance'', each spell would recharge itself after being cast.
4th Dec '17 2:40:20 PM DragonQuestZ
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* In ''VideoGame/KingdomHeartsBirthBySleep'', ''VideoGame/KingdomHeartsCoded'', and ''KingdomHeartsDreamDropDistance'', each spell would recharge itself after being cast.
** The ManaMeter in ''VideoGame/KingdomHeartsII'' recharges after a set amount of time once depleted, and KingdomHearts had a variant in which mana could be slowly restored by landing standard attacks.

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* ''Franchise/KingdomHearts'':
** In ''VideoGame/KingdomHeartsI'' mana could be slowly restored by landing standard attacks.
** The ManaMeter in ''VideoGame/KingdomHeartsII'' recharges after a set amount of time once depleted.
**
In ''VideoGame/KingdomHeartsBirthBySleep'', ''VideoGame/KingdomHeartsCoded'', and ''KingdomHeartsDreamDropDistance'', each spell would recharge itself after being cast.
** The ManaMeter in ''VideoGame/KingdomHeartsII'' recharges after a set amount of time once depleted, and KingdomHearts had a variant in which mana could be slowly restored by landing standard attacks.
cast.
4th Dec '17 11:49:45 AM BeerBaron
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* ''Franchise/TheElderScrolls'': ''[[VideoGame/TheElderScrollsArena Arena]]'' and ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' avert it, as nothing regenerates on its own. You must either rest or use potions. ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' brings in regenerating Fatigue (really Stamina), but still not Magicka or Health. ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' then brings in this trope, and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' brings in RegeneratingHealth

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* ''Franchise/TheElderScrolls'': ''Franchise/TheElderScrolls'':
** Averted in
''[[VideoGame/TheElderScrollsArena Arena]]'' and Arena]]'', ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' avert it, as nothing regenerates on its own. You must either rest or use potions. Daggerfall]]'', and ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' brings in Morrowind]]''. In them, regenerating Fatigue (really Stamina), but still not Magicka [[{{Mana}} Magicka]] requires resting, using a potion, or Health. absorbing it from foes using a spell effect, enchanted item, or [[FictionalZodiac birthsign]] power.
**
''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' then brings in this trope, finally adds it to the series, with Magicka restoring slowly over time. The previous means of restoration, like potions and absorption effects, remain for urgent regeneration.
**
''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' brings in RegeneratingHealthkeeps the system from ''Oblivion'', while also adding RegeneratingHealth to the series for the first time.
27th Jul '17 12:41:23 PM Necrodomo
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* Everyone in ''[[NexusWar Nexus Clash]]'' recharges one Magic Point every fifteen minutes, at the same time as they regenerate actions they can take. Some classes get their magic back a ''lot'' faster or have [[MagicEater other]] [[ManaDrain ways of]] [[AlchemyIsMagic recovering]] it.
20th May '17 1:32:19 PM nombretomado
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* In ''VagrantStory'', magic and health restore a point every few seconds.

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* In ''VagrantStory'', ''VideoGame/VagrantStory'', magic and health restore a point every few seconds.
18th May '17 1:58:29 AM Cryoclaste
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* Later games in the MegaMan franchise have regenerating Weapon Energy. Like other power-up not available in the older series, it is shown as a way that TechnologyMarchesOn.

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* Later games in the MegaMan ''Franchise/MegaMan'' franchise have regenerating Weapon Energy. Like other power-up not available in the older series, it is shown as a way that TechnologyMarchesOn.
24th Apr '17 7:34:22 PM Diask
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* ''[[Literature/AMagesPower A Mage's Power]]'': Mana charges by simple breathing, eating and drinking. It takes a while to get back to a full charge with this method.

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* ''[[Literature/AMagesPower A Mage's Power]]'': Mana In ''Literature/AMagesPower'', mana charges by simple breathing, eating and drinking. It takes a while to get back to a full charge with this method.




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* In ''VideoGame/ShovelKnight: Plague of Shadows'', Plague Knight's mana meter will start slowly refilling a moment after being used.
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