History Main / RegeneratingMana

20th May '17 1:32:19 PM nombretomado
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* In ''VagrantStory'', magic and health restore a point every few seconds.

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* In ''VagrantStory'', ''VideoGame/VagrantStory'', magic and health restore a point every few seconds.
18th May '17 1:58:29 AM Cryoclaste
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* Later games in the MegaMan franchise have regenerating Weapon Energy. Like other power-up not available in the older series, it is shown as a way that TechnologyMarchesOn.

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* Later games in the MegaMan ''Franchise/MegaMan'' franchise have regenerating Weapon Energy. Like other power-up not available in the older series, it is shown as a way that TechnologyMarchesOn.
24th Apr '17 7:34:22 PM Diask
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* ''[[Literature/AMagesPower A Mage's Power]]'': Mana charges by simple breathing, eating and drinking. It takes a while to get back to a full charge with this method.

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* ''[[Literature/AMagesPower A Mage's Power]]'': Mana In ''Literature/AMagesPower'', mana charges by simple breathing, eating and drinking. It takes a while to get back to a full charge with this method.




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* In ''VideoGame/ShovelKnight: Plague of Shadows'', Plague Knight's mana meter will start slowly refilling a moment after being used.
26th Mar '17 10:01:41 AM Jacob175
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* The ink bottles in ''{{Okami}}'' refill themselves gradually.

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* The ink bottles in ''{{Okami}}'' ''VideoGame/{{Okami}}'' refill themselves gradually.




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* ''VideoGame/{{Lunarosse}}'' restores a portion of the character's MP every few turns in battle. This is balanced by the fact that MP-restoring items are [[MagicIsRareHealthIsCheap very rare]] until late in the game.
17th Mar '17 7:45:35 AM BeerBaron
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* The Mana Meter in some of ''Franchise/TheElderScrolls'' games gradually restores itself.
** Since ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', to be precise -- ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' had brought in regenerating ''fatigue''[[note]]Stamina, but oddly named[[/note]], ''Oblivion'' brought in this trope, and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' brought in RegeneratingHealth.

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* The Mana Meter in some of ''Franchise/TheElderScrolls'' games gradually restores itself.
** Since ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', to be precise --
''Franchise/TheElderScrolls'': ''[[VideoGame/TheElderScrollsArena Arena]]'' and ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' avert it, as nothing regenerates on its own. You must either rest or use potions. ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' had brought brings in regenerating ''fatigue''[[note]]Stamina, Fatigue (really Stamina), but oddly named[[/note]], ''Oblivion'' brought still not Magicka or Health. ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' then brings in this trope, and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' brought brings in RegeneratingHealth.RegeneratingHealth
13th Feb '17 12:40:54 PM Sar-Chasm
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* Later games in the MegaMan franchise have regenerating Weapon Energy. Like other power-up not available in the older series, it is sown as a way that TechnologyMarchesOn.

to:

* Later games in the MegaMan franchise have regenerating Weapon Energy. Like other power-up not available in the older series, it is sown shown as a way that TechnologyMarchesOn.
19th Jan '17 4:48:45 AM Morgenthaler
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* ''TabletopGame/CallOfCthulhu''. Characters have a number of magic points equal to their POW score. Casting CthulhuMythos spells uses up the character's magic points. A character regains 1 magic point each (24/POW) hours.

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* ''TabletopGame/CallOfCthulhu''. Characters have a number of magic points equal to their POW score. Casting CthulhuMythos Franchise/CthulhuMythos spells uses up the character's magic points. A character regains 1 magic point each (24/POW) hours.
3rd Sep '16 3:18:05 PM FoominBlue
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* In ''VideoGame/LunarWalkingSchool'', your MP regenerates naturally, and the main purpose of buying better robes is to raise the rate it restores.
20th Aug '16 1:08:36 PM TimeTravelerEon
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* In ''VideoGame/{{Elsword}}'', attacking or taking damage recovers some MP. Some accessories and equipment effects increase the amount of MP regained, and some characters have passive abilities to let them regain more MP.
17th Feb '16 9:46:56 PM GrammarNavi
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* In ''Literature/BraveStory New Traveller'' for the {{PSP}}, attacking enemies normally restores BP for spells and special attacks.

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* In ''Literature/BraveStory New Traveller'' for the {{PSP}}, [[UsefulNotes/PlayStationPortable PSP]], attacking enemies normally restores BP for spells and special attacks.
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