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** In [[Series/StarTrekTheOriginalSeries the original series]], the Enterprise winds up in the 60's. Not to mention the [[MirrorUniverse "Mirror, Mirror" universe]].
*** Worth noting that once they figure out time travel can happen from an accident, they do it *on purpose* at will both in the series and in the fourth film. Although later series have a "time police" to put the kibosh on time travel.
** In ''Series/StarTrekTheNextGeneration'', the Enterprise is pushed off course by light years by both the Q and the [[LivingShip Tin Man]] object. In one episode, the Enterprise ends up in the ''wrong galaxy'' due to the presence of "The Traveler" onboard.
*** Implied in the episode "True Q," where Amanda tells Q that when she practices her teleportation, she always ends up somewhere she doesn't want to be.

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** In [[Series/StarTrekTheOriginalSeries the original series]], the Enterprise winds up in the 60's. Not to mention the [[MirrorUniverse "Mirror, Mirror" universe]].
*** Worth noting
universe]]. Note that once they figure out time travel can happen from an accident, they do it *on purpose* at will both in the series and in the fourth film. Although later series have a "time police" to put the kibosh on time travel.
** In ''Series/StarTrekTheNextGeneration'', the Enterprise is pushed off course by light years by both the Q and the [[LivingShip Tin Man]] object. In one episode, the Enterprise ends up in the ''wrong galaxy'' due to the presence of "The Traveler" onboard.
***
onboard. Implied in the episode "True Q," where Amanda tells Q that when she practices her teleportation, she always ends up somewhere she doesn't want to be.
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* After the great [[CosmicRetcon arm retcon]] in ''{{Webcomic/Homestuck}}'', [[spoiler: John begins teleporting and [[TimeTravel time-travelling]] throughout the entire comic (Scenes without John are [[CosmicRetcon retconned]] so that John's teleportation can be seen). Later on, his [[CosmicRetcon retconning]] in the new game session begins to have discernible effects.]]
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*** Worth noting that once they figure out time travel can happen from an accident, they do it *on purpose* at will both in the series and in the fourth film. Although later series have a "time police" to put the kibosh on time travel.
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* This happens to the cast of DubiousCompany. After getting stranded in a random dimension, the brains develop a spell to hop them to the next dimension in the hopes it gets them closer to home. However, they have no clue what that dimension is like until they arrive. [[/folder]]

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* This happens to the cast of DubiousCompany. After getting stranded in a random dimension, the brains develop a spell to hop them to the next dimension in the hopes it gets them closer to home. However, they have no clue what that dimension is like until they arrive. [[/folder]]arrive.

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[[/folder]]

[[folder: Web Original]]
* [[http://www.scp-wiki.net/scp-507 SCP-507]], one of the human [[SCPFoundation SCPs]] has this power, achieving teleportation by going through different dimensions with approximately the same landscape (moving from point A to B there will put him at B in the real world), but can't control when or where or how long he goes. Dimensions visited include one where there is complete darkness until you turn on a light and find yourself staring eye-to-eye with, basically, the Joker (twice), a GenderFlip dimension, one where plants scream telepathically if you eat them, one where the US presidency is decided by KlingonPromotion, and another where he came back and refused to say anything but "So many spiders..."
[[/folder]]
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[[MillionToOneChance If you're lucky, you can control when it happens.]] See also TeleporterAccident, and BlindJump

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[[MillionToOneChance If you're lucky, you can control when it happens.]] See also TeleporterAccident, TeleporterAccident and BlindJumpBlindJump.



* In the old computer game [[http://en.wikipedia.org/wiki/Daleks_(video_game) ''Robots'']] and its derivatives, one of the tools available to the protagonist randomly teleports them to any empty square. Since there's no guarantee their new position will be any safer than their old one, this is generally reserved as a last resort. Some versions label this move as a 'safe' teleport, while also having a completely random one that can warp you right on top of an enemy for an instant death.

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* In the old computer game [[http://en.''[[http://en.wikipedia.org/wiki/Daleks_(video_game) ''Robots'']] ''Robots'']]'' and its derivatives, one of the tools available to the protagonist randomly teleports them to any empty square. Since there's no guarantee their new position will be any safer than their old one, this is generally reserved as a last resort. Some versions label this move as a 'safe' teleport, while also having a completely random one that can warp you right on top of an enemy for an instant death.



** There's also a ring of teleport in {{Crawl}} that does just this and... let's just say that it's become a genre staple, along with spells and scrolls that randomly teleport you on demand and some way of gaining control of all your teleports.

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** There's also a ring of teleport in {{Crawl}} ''{{Crawl}}'' that does just this and... let's just say that it's become a genre staple, along with spells and scrolls that randomly teleport you on demand and some way of gaining control of all your teleports.
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* In [[ChzoMythos Trilby's Notes]], you randomly teleport twice, once to the past and the other to the distant future.
* WorldOfWarcraft has engineering teleporters, 4/5 times they will teleport you to a preset location, but that other 1/5 times..anything can happen, your character turns into the last person who went through, split into a "good" and "evil" side, turned into various small critters, end up anywhere else on the continent, and the most infamous one, simply teleport a mere 100 yards away from the teleport pad, 100 yards straight up.

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* In [[ChzoMythos ''[[ChzoMythos Trilby's Notes]], Notes]]'', you randomly teleport twice, once to the past and the other to the distant future.
* WorldOfWarcraft ''WorldOfWarcraft'' has engineering teleporters, 4/5 times they will teleport you to a preset location, but that other 1/5 times..anything can happen, your character turns into the last person who went through, split into a "good" and "evil" side, turned into various small critters, end up anywhere else on the continent, and the most infamous one, simply teleport a mere 100 yards away from the teleport pad, 100 yards straight up.




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* In ''VideoGame/DungeonsOfDredmor'', the player character's first spell in the Mathemagic skill line is a random teleport. The booze Spatial Instability Infusion also gives the player the ability to randomly teleport. As both are only random in location and not in timing, using the skill or quaffing the drink can be useful during the first few levels as a (rather unreliable) method of escape.
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** The hyperdrive on the Prometheus was completely random, as all attempts to deal with the instability of its naquadriah power source failed. Later a more conventional hyperdrive was substituted. The F-302 fighters, on the other hand, never could take hyperspace trips like they were intended, as no conventional hyperdrive could be made small enough to fit in them. Thus, their hyperdrive was only actually used twice. Once when the fighter was being used to remove an about-to-explode Stargate, so that it didn't actually matter ''where'' it ended up, so long as it was "not here", and once when the hyperspace jump lasted for a microsecond (to bypass a ship's DeflectorShields) so that any variance would be so minor as to not matter.
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** Later, Lala makes an improved version to fix the "removes your clothes" part. Unfortunately, the "improvement" is that it only removes ''most'' of the targets' clothes. Needless to say, this isn't actually any less embarrassing.
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[[MillionToOneChance If you're lucky, you can control when it happens.]] See also TeleporterAccident.

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[[MillionToOneChance If you're lucky, you can control when it happens.]] See also TeleporterAccident.TeleporterAccident, and BlindJump

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* This was how Arthur Dent and Ford Prefect ended up on the Earth of two million years past in ''[[TheHitchhikersGuideToTheGalaxy The Restaurant at the End of the Universe]]''. Trapped on a spaceship that was about to crash into a sun, their only way out was a teleporter whose navigation controls were broken.
** In ''TheHitchhikersGuideToTheGalaxy'', Arthur Dent suggests activating the infinite improbability drive without defining any parameters. Subverted when rather than transporting anything, the drive transforms the missiles they were trying to escape into a very confused looking sperm whale and a bowl of petunias, to everyone's surprise. This is because the abilities of the drive are literally infinite, and everyone just [[MundaneUtility justs use it for space travel]].

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* ''Literature/TheHitchhikersGuideToTheGalaxy''
**
This was how Arthur Dent and Ford Prefect ended up on the Earth of two million years past in ''[[TheHitchhikersGuideToTheGalaxy The Restaurant at the End of the Universe]]''.''Literature/TheRestaurantAtTheEndOfTheUniverse''. Trapped on a spaceship that was about to crash into a sun, their only way out was a teleporter whose navigation controls were broken.
** In ''TheHitchhikersGuideToTheGalaxy'', [[Literature/TheHitchhikersGuideToTheGalaxy1 the first book]], Arthur Dent suggests activating the infinite improbability drive without defining any parameters. Subverted when rather than transporting anything, the drive transforms the missiles they were trying to escape into a very confused looking sperm whale and a bowl of petunias, to everyone's surprise. This is because the abilities of the drive are literally infinite, and everyone just [[MundaneUtility justs use it for space travel]].
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* ''Disney/WreckItRalph'' shows Vanellope suffering this, known in the film as 'glitching'. The most prominent example is when she's [[spoiler:learning to drive. After jumping off a ramp, she teleports about 9 feet high, and slams into the Mentos stalagtites, sending them into the [[MadeOfExplodium Diet Cola lava below]]. She learns how to control the glitching by the end of the movie.]]

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** In ''Series/StarTrekTheNextGeneration'', the Enterprise is pushed off course by light years by both the Q and the [[LivingShip TinMan]] object. In one episode, the Enterprise ends up in the ''wrong galaxy'' due to the presence of "the traveller" onboard.

to:

** In ''Series/StarTrekTheNextGeneration'', the Enterprise is pushed off course by light years by both the Q and the [[LivingShip TinMan]] Tin Man]] object. In one episode, the Enterprise ends up in the ''wrong galaxy'' due to the presence of "the traveller" onboard."The Traveler" onboard.
*** Implied in the episode "True Q," where Amanda tells Q that when she practices her teleportation, she always ends up somewhere she doesn't want to be.
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* This happens once in a while in the various Franchise/StargateVerse series. Sometimes (as in ''Series/{{Stargate SG-1}}'s'' "Solitudes"), the sending gate is hit with enough energy to overload it while open; this causes the wormhole to jump from the receiving gate to the next nearest gate. Other times ("1969") the wormhole passes near a star, which if it happens during a solar flare causes the traveler to travel through time. Note that [[MagicAIsMagicA it's not truly random]] in that both types of glitches could be replicated later once characters figured out what caused the problems. They just seemed random the first time someone was caught in them.

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* This happens once in a while in the various Franchise/StargateVerse series. Sometimes (as in ''Series/{{Stargate SG-1}}'s'' ''Series/StargateSG1'''s'' "Solitudes"), the sending gate is hit with enough energy to overload it while open; this causes the wormhole to jump from the receiving gate to the next nearest gate. Other times ("1969") the wormhole passes near a star, which if it happens during a solar flare causes the traveler to travel through time. Note that [[MagicAIsMagicA it's not truly random]] in that both types of glitches could be replicated later once characters figured out what caused the problems. They just seemed random the first time someone was caught in them.
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* In ''PowerRangersRPM'', when the Green Ranger first tries to use his teleportation power, he accidentally appears in an underground bank vault, which leads to the rest of the team learning about his criminal past.

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* In ''PowerRangersRPM'', ''Series/PowerRangersRPM'', when the Green Ranger first tries to use his teleportation power, he accidentally appears in an underground bank vault, which leads to the rest of the team learning about his criminal past.
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* The [[ExactlyWhatItSaysOnTheTin Unstable Teleport Plasmid]] in ''BioShock2'' will [[http://www.youtube.com/watch?v=Ej2AHBNaq40 teleport all over the place in as you try to acquire it, then will start teleporting YOU all over the place if you're successful in doing so.]]

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* The [[ExactlyWhatItSaysOnTheTin Unstable Teleport Plasmid]] in ''BioShock2'' ''VideoGame/BioShock2'' will [[http://www.youtube.com/watch?v=Ej2AHBNaq40 teleport all over the place in as you try to acquire it, then will start teleporting YOU all over the place if you're successful in doing so.]]
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* In ''{{Diablo}}'', there's a spell called Phasing that teleports you randomly to an area within view. There's also a shrine that does the same thing, with the appropriate flavor text: "Wherever you go, there you are."

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* In ''{{Diablo}}'', ''VideoGame/{{Diablo}}'', there's a spell called Phasing that teleports you randomly to an area within view. There's also a shrine that does the same thing, with the appropriate flavor text: "Wherever you go, there you are."
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[[/folder]]

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\n* This happens to the cast of DubiousCompany. After getting stranded in a random dimension, the brains develop a spell to hop them to the next dimension in the hopes it gets them closer to home. However, they have no clue what that dimension is like until they arrive. [[/folder]]
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* In {{ComicBook/Enigma}}, Envelop Girl is a Silver Age comic book villain come to life who mostly goes around to random people, wraps them in her {{teleport cloak}} and transports them to a cardboard box somewhere else at random.
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** The Eleventh Doctor episode "The Doctor's Wife" further suggests that the teleportation was never as random as it always appeared as [[spoiler:the TARDIS in human form]] tells the Doctor that he didn't always get where he wanted to go, but he always arrived where he needed to be.

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* [[Series/DoctorWho The TARDIS]] has a randomiser that allows it to work like this, except with added time travel. This effect is also produced by the fact that the Doctor is just pretty bad at piloting it.

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* [[Series/DoctorWho The TARDIS]] In ''Series/DoctorWho'', the TARDIS has a randomiser that allows it to work like this, except with added time travel. This effect is also produced by the fact that the Doctor is just pretty bad at piloting it.



** This is most consistent in the earliest serials, in which the First and Second Doctors rarely, if ever, were able to get the TARDIS to land where they intended. In fact, two of the First Doctor's companions returned to their own time (give or take 3 years) not because of the TARDIS, but by procuring an entirely different and more reliable time machine.




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* In ''WesternAnimation/{{Gargoyles}}'', when you leave the mystic island of Avalon you're magically transported to just about anywhere in the world. The catch, explained only as Goliath, Eliza, and Angela are leaving for the first time, is that Avalon will not send you where you want to go, but where you ''need'' to be.
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* This happens once in a while in the various Franchise/StargateVerse series. Sometimes (as in ''Series/{{Stargate SG-1}}'s'' "Solitudes"), the sending gate is hit with enough energy to overload it while open; this causes the wormhole to jump from the receiving gate to the next nearest gate. Other times ("1969") the wormhole passes near a star, which if it happens during a solar flare causes the traveler to travel through time.

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* This happens once in a while in the various Franchise/StargateVerse series. Sometimes (as in ''Series/{{Stargate SG-1}}'s'' "Solitudes"), the sending gate is hit with enough energy to overload it while open; this causes the wormhole to jump from the receiving gate to the next nearest gate. Other times ("1969") the wormhole passes near a star, which if it happens during a solar flare causes the traveler to travel through time. Note that [[MagicAIsMagicA it's not truly random]] in that both types of glitches could be replicated later once characters figured out what caused the problems. They just seemed random the first time someone was caught in them.
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* In Creator/RobertAHeinlein's novel ''StarmanJones'', a [[RandomTeleportation MisJump]] (the result of a navigational error) causes a ship to become lost in space. The crew finally uses NowDoItAgainBackwards to get home.

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* In Creator/RobertAHeinlein's novel ''StarmanJones'', ''Literature/StarmanJones'', a [[RandomTeleportation MisJump]] (the result of a navigational error) causes a ship to become lost in space. The crew finally uses NowDoItAgainBackwards to get home.
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* ''KingdomOfLoathing'' has a status effect called "teleportitis", which randomly teleports you around everytime you try to adventure. One person [[http://forums.kingdomofloathing.com/vb/showthread.php?t=172962 has played through the entire game this way.]]

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* ''KingdomOfLoathing'' has a status effect called "teleportitis", "teleportitis" (named after the condition in Nethack), which randomly teleports you around everytime you try to adventure. One person [[http://forums.kingdomofloathing.com/vb/showthread.php?t=172962 has played through the entire game this way.]]
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addendum - Suikoden/Viki

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** This can be exploited in certain games of the series to allow you to go to areas you cannot access by any other means.
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* In ''{{Gone}}'' by Michael Grant, Little Pete does this. Little Pete is severely autistic though, so it isn't random in his mind.

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* In ''{{Gone}}'' ''Literature/{{Gone}}'' by Michael Grant, Little Pete does this. Little Pete is severely autistic though, so it isn't random in his mind.
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** In the finale, [[spoiler: Starbuck enters a series of random coordinates as the Cylon homebase launches the last of it's defenses and begins to explode around them, based on the notes to the recurring music connected to her father and the final five cylons. Galactica ends up jumping to a point in orbit of Earth (ours, not the radioactive one from earlier in the series)]]

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** In the finale, [[spoiler: Starbuck enters a series of random coordinates as the Cylon homebase launches the last of it's its defenses and begins to explode around them, based on the notes to the recurring music connected to her father and the final five cylons. Galactica ends up jumping to a point in orbit of Earth (ours, not the radioactive one from earlier in the series)]]
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* In ''KingsQuestIII'' you could learn an optional random teleportation spell that takes you to a random screen in the area. This is useful for getting out of dangerous situations (as long as you don't randomly end up in the same place).

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* In ''KingsQuestIII'' ''VideoGame/KingsQuestIII'' you could learn an optional random teleportation spell that takes you to a random screen in the area. This is useful for getting out of dangerous situations (as long as you don't randomly end up in the same place).
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* This happens fairly often in the ''Warhammer40K'' universe. Understandable, as their teleportation would be more accurately described as "taking a quick jaunt through Hell".

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* This happens fairly often in the ''Warhammer40K'' ''TabletopGame/{{Warhammer 40000}}'' universe. Understandable, as their teleportation would be more accurately described as "taking a quick jaunt through Hell".



* The [[ExactlyWhatItSaysOnTheTin Unstable Teleport Plasmid]] in ''BioShock 2'' will [[http://www.youtube.com/watch?v=Ej2AHBNaq40 teleport all over the place in as you try to acquire it, then will start teleporting YOU all over the place if you're successful in doing so.]]

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* The [[ExactlyWhatItSaysOnTheTin Unstable Teleport Plasmid]] in ''BioShock 2'' ''BioShock2'' will [[http://www.youtube.com/watch?v=Ej2AHBNaq40 teleport all over the place in as you try to acquire it, then will start teleporting YOU all over the place if you're successful in doing so.]]



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** In DeepSpaceNine, Sisko winds up in the MirrorUniverse as well, though not accidentally.

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** In DeepSpaceNine, ''[[Series/StarTrekDeepSpaceNine Deep Space Nine]]'', Sisko winds up in the MirrorUniverse as well, though not accidentally.

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