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* Imperialdramon Paladin Mode in DigimonWorld3 is by far the most powerful digivolution of the entire game, for a good reason. In order to acquire it, you will need: ''ExVeemon and Stingmon at skill lvl 5, Paildramon at skill lvl 40, Imperialdramon at skill lvl 99, Imperialdramon Fighter mode skill lvl 99, Greymon skill lvl 40, Metalgreymon skill lvl 99, Wargreymon skill lvl 40, Metalmamemon skill lvl 40, Metalgarurumon skill lvl 40 and Omnimon skill lvl 40.'' This is not counting the requirements to ''even get these digivolutions, the differences of requirements and no matter what digimon you will choose to get Imperialdramon PM, he will need to be Level 40 at minimum.''

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* Imperialdramon Paladin Mode in DigimonWorld3 is by far the most powerful digivolution of the entire game, for a good reason. In order to acquire it, you will need: ''ExVeemon '''[=ExVeemon=] and Stingmon at skill lvl 5, Paildramon at skill lvl 40, Imperialdramon at skill lvl 99, Imperialdramon Fighter mode skill lvl 99, Greymon skill lvl 40, Metalgreymon skill lvl 99, Wargreymon skill lvl 40, Metalmamemon skill lvl 40, Metalgarurumon skill lvl 40 and Omnimon skill lvl 40.'' ''' This is not counting the requirements to ''even get these digivolutions, the differences of requirements and no matter what digimon you will choose to get Imperialdramon PM, he will need to be Level 40 at minimum.''
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* Imperialdramon Paladin Mode in DigimonWorld3 is by far the most powerful digivolution of the entire game, for a good reason. In order to acquire it, you will need: ''ExVeemon and Stingmon at skill lvl 5, Paildramon at skill lvl 40, Imperialdramon at skill lvl 99, Imperialdramon Fighter mode skill lvl 99, Greymon skill lvl 40, Metalgreymon skill lvl 99, Wargreymon skill lvl 40, Metalmamemon skill lvl 40, Metalgarurumon skill lvl 40 and Omnimon skill lvl 40.'' This is not counting the requirements to ''even get these digivolutions, the differences of requirements and no matter what digimon you will choose to get Imperialdramon PM, he will need to be Level 40 at minimum.''
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* To a minor degree, Kars' ultimate lifeform transformation and Giorno Giovanna's Gold Experience Requiem. Like Pucci's final transformation, they need to use their GHAA and can be disrupted with a hit. However, Kars gains a lot of mobility and powerful techniques, while Giorno gets temporary boost on stats and amazing combo options (plus, Requiem is immune to the aformentioned effects of Made in Heaven!)

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* ** To a minor degree, Kars' ultimate lifeform transformation and Giorno Giovanna's Gold Experience Requiem. Like Pucci's final transformation, they need to use their GHAA and can be disrupted with a hit. However, Kars gains a lot of mobility and powerful techniques, while Giorno gets temporary boost on stats and amazing combo options (plus, Requiem is immune to the aformentioned effects of Made in Heaven!)
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* To a minor degree, Kars' ultimate lifeform transformation and Giorno Giovanna's Gold Experience Requiem. Like Pucci's final transformation, they need to use their GHAA and can be disrupted with a hit. However, Kars gains a lot of mobility and powerful techniques, while Giorno gets temporary boost on stats and amazing combo options (plus, Requiem is immune to the aformentioned effects of Made in Heaven!)
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* The Staff of Oblivion in ''{{Nox}}'' will take a huge chunk out of an enemy's life when used on them long enough. By the time you acquire it, the only one who can actually stand against is is the BigBad herself, and she won't give you enough time to get the best of it. The huge army of EliteMooks she sends to take it from you are only there to demonstrate how effective this weapon truly is (before that encounter, a fight with individual EliteMooks was so complicated, the entire final act could be considered a BossRush).
** Note, this is only the case for Warriors. [[MagicKnight Conjurers]] could get some use out of it, but they are still more mage then warrior, with most of their physical talents geared towards using of ranged weapons, so the staff isn't quite the GameBreaker it is for the warrior. Meanwhile the Mages have so little use for it one has to wonder why they spent 3/4 of the game building the weapon before attacking the BigBad. One could argue the staff power is an in-story way to combat /LinearWarriorsQuadraticWizards

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* The Staff of Oblivion in ''{{Nox}}'' ''VideoGame/{{Nox}}'' will take a huge chunk out of an enemy's life when used on them long enough. By the time you acquire it, the only one who can actually stand against is is the BigBad herself, and she won't give you enough time to get the best of it. The huge army of EliteMooks she sends to take it from you are only there to demonstrate how effective this weapon truly is (before that encounter, a fight with individual EliteMooks was so complicated, the entire final act could be considered a BossRush).
** Note, this is only the case for Warriors. [[MagicKnight Conjurers]] could get some use out of it, but they are still more mage then warrior, with most of their physical talents geared towards using of ranged weapons, so the staff isn't quite the GameBreaker it is for the warrior. Meanwhile the Mages have so little use for it one has to wonder why they spent 3/4 of the game building the weapon before attacking the BigBad. One could argue the staff power is an in-story way to combat /LinearWarriorsQuadraticWizardsLinearWarriorsQuadraticWizards
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* In the ''Tribunal'' expansion for ''VideoGame/TheElderScrollsIIIMorrowind'', you can [[spoiler:kill King Hlaalu Helseth.]] If you managed to do that, you can loot the best defensive item in the game: A ring with 100% Reflect, 100% Resist Magicka, 100% Resist Paralysis, AND health and fatigue restoration. Note that all of these effects are ''constant''.

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* In the ''Tribunal'' expansion for ''VideoGame/TheElderScrollsIIIMorrowind'', you can [[spoiler:kill King Hlaalu Helseth.]] If you managed to do that, you can loot the best defensive item in the game: A ring with 100% Reflect, 100% Resist Magicka, 100% Resist Paralysis, AND health and fatigue restoration. Note that all of these effects are ''constant''. It's wise to remember [[spoiler: Helseth himself wears the ring.]]
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* Armoured knights in ''VideoGame/MountAndBlade'' are LightningBruiser juggernauts, and the only reliable way to beat them (besides having your own armoured knights, natch) is to use terrain features, such as hills, rivers and forests, to cancel out their powerful charges. If you fight them in an open plain, even with good troops, [[CurbStompBattle you will probably get annihilated]]. Luckily, knights are also vulnerable to being unhorsed, where your troops can just pummel them to death. This is just how people used to defeat knights in real life... [[WhyDontYouJustShootHim Before the great equaliser came along, of course]]



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* The Silver Surfer in ''MarvelUltimateAlliance''. Has skills more or less cloned from other characters... Except he does maybe 2-3 times the damage the regular versions do because, well, he's [[PhysicalGod the Silver Surfer]]. He's just as broken in the comics.

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* The [[SilverSurfer Silver Surfer Surfer]] in ''MarvelUltimateAlliance''. Has skills more or less cloned from other characters... Except he does maybe 2-3 times the damage the regular versions do because, well, he's [[PhysicalGod the Silver Surfer]]. He's just as broken in the comics.

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* Armoured knights in ''VideoGame/MountAndBlade'' are LightningBruiser juggernauts, and the only reliable way to beat them (besides having your own armoured knights, natch) is to use terrain features, such as hills, rivers and forests, to cancel out their powerful charges. If you fight them in an open plain, even with good troops, [[CurbStompBattle you will probably get annihilated]]. Luckily, knights are also vulnerable to being unhorsed, where your troops can just pummel them to death. This is just how people used to defeat knights in real life... [[WhyDontYouJustShootHim Before the great equaliser came along, of course]].

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* Armoured knights in ''VideoGame/MountAndBlade'' are LightningBruiser juggernauts, and the only reliable way to beat them (besides having your own armoured knights, natch) is to use terrain features, such as hills, rivers and forests, to cancel out their powerful charges. If you fight them in an open plain, even with good troops, [[CurbStompBattle you will probably get annihilated]]. Luckily, knights are also vulnerable to being unhorsed, where your troops can just pummel them to death. This is just how people used to defeat knights in real life... [[WhyDontYouJustShootHim Before the great equaliser came along, of course]].course]]
*In a non Video Game example, Roleplay/VoidOfTheStars tends to allow {{Big Bad}}s to be ridiculously powerful. Mainly because it makes for a better story.
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* The main characters in ''{{Persona 3}}'' and ''{{Persona 4}}'' vastly outclass the rest of their parties put together, with the ability to change their skill set, resistances, and weakness at any time. Balanced out a bit by WeCannotGoOnWithoutYou.

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* The main characters in ''{{Persona ''VideoGame/{{Persona 3}}'' and ''{{Persona ''VideoGame/{{Persona 4}}'' vastly outclass the rest of their parties put together, with the ability to change their skill set, resistances, and weakness at any time. Balanced out a bit by WeCannotGoOnWithoutYou.
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* ''Videogame/FalloutNewVegas'' has the weapons from the ''Gun Runner's Arsenal'' DLC. They cost absurd amounts of caps to buy, but when you actually get them they are among the strongest weapons in the game.
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* Armoured knights in ''VideoGame/MountAndBlade'' are LightningBruiser juggernauts, and the only reliable way to beat them (besides having your own armoured knights, natch) is to use terrain features, such as hills, rivers and forests, to cancel out their powerful charges. If you fight them in an open plain, even with good troops, [[CurbStompBattle you will probably get annihilated]]. Luckily, knights are also vulnerable to being unhorsed, where your troops can just pummel them to death. This is just how people used to defeat knights in real life... [[WhyDontYouJustShootHim Before the great equaliser came along, of course]].
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** Note, this is only the case for Warriors. [[MagicKnight conjure]] could get some use out of it, but they are still more mage then warrior, with most of their physical talents geared towards using of ranged weapons, so the staff isn't quite the GameBreaker it is for the warrior. Meanwhile the Mages have so little use for it one has to wonder why they spent 3/4 of the game building the weapon before attacking the BigBad. One could argue the staff power is an in-story way to combat /LinearWarriorsQuadraticWizards

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** Note, this is only the case for Warriors. [[MagicKnight conjure]] Conjurers]] could get some use out of it, but they are still more mage then warrior, with most of their physical talents geared towards using of ranged weapons, so the staff isn't quite the GameBreaker it is for the warrior. Meanwhile the Mages have so little use for it one has to wonder why they spent 3/4 of the game building the weapon before attacking the BigBad. One could argue the staff power is an in-story way to combat /LinearWarriorsQuadraticWizards
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Yes. It's PurposelyOverpowered.

Sometimes it's hard to figure out whether or not a certain GameBreaker is truly PurposelyOverpowered. For example, if it's [[JustifiedTrope justified]], it's done on purpose.

May be a part of ATasteOfPower or a StoryBreakerPower. Can also be essential to beat the BonusBoss on the HarderThanHard bonus difficulty. {{Crutch Character}}s are often (temporarily) PurposelyOverpowered. Compare with InfinityPlusOneSword and EleventhHourSuperpower. {{Bragging Rights Reward}}s often turn out this way.

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Yes. It's PurposelyOverpowered.

Purposely Overpowered.

Sometimes it's hard to figure out whether or not a certain GameBreaker is truly PurposelyOverpowered.Purposely Overpowered. For example, if it's [[JustifiedTrope justified]], it's done on purpose.

May be a part of ATasteOfPower or a StoryBreakerPower. Can also be essential to beat the BonusBoss on the HarderThanHard bonus difficulty. {{Crutch Character}}s are often (temporarily) PurposelyOverpowered.Purposely Overpowered. Compare with InfinityPlusOneSword and EleventhHourSuperpower. {{Bragging Rights Reward}}s often turn out this way.



* Some legendary {{Pokemon}}, especially the non-event ones that are forbidden to use in the Battle Subway anyway, were designed with this in mind, particularly Mewtwo, who after a HUGE nerf remains one of the most dangerous creatures to face in the game. Kyurem, who gets the same treatment from the game as Mewtwo, is an odd case, as it was designed to be slighty less overpowered, but its redundant typing and lack of movepool made it a suboptimal choice compared to less overpowered (in paper) critters. The rule of thumb is that legendary and pseudo-legendary Pokemon will have above average stat totals, but may suffer from lack of movepool, lack of synergy between stats and type, or being overshadowed by "regular" Pokemon with better movepools and/or stat distribution.

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* Some legendary {{Pokemon}}, Franchise/{{Pokemon}}, especially the non-event ones that are forbidden to use in the Battle Subway anyway, were designed with this in mind, particularly Mewtwo, who after a HUGE nerf remains one of the most dangerous creatures to face in the game. Kyurem, who gets the same treatment from the game as Mewtwo, is an odd case, as it was designed to be slighty less overpowered, but its redundant typing and lack of movepool made it a suboptimal choice compared to less overpowered (in paper) critters. The rule of thumb is that legendary and pseudo-legendary Pokemon will have above average stat totals, but may suffer from lack of movepool, lack of synergy between stats and type, or being overshadowed by "regular" Pokemon with better movepools and/or stat distribution.
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* Kreia in ''VideoGame/KnightsOfTheOldRepublic 2'' uses 42 point buy for her stats and unlike the other {{NPC}}s has basic optimization in their placement, by contrast Atton gets 28 (and has a pretty bad placement), the player gets 30. This fits into her character, the player characters mentor during the game, former Sith Lord and [[spoiler: the BigBad]].

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* Kreia in ''VideoGame/KnightsOfTheOldRepublic 2'' ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' uses 42 point buy for her stats and unlike the other {{NPC}}s has basic optimization in their placement, by contrast Atton gets 28 (and has a pretty bad placement), the player gets 30. This fits into her character, the player characters mentor during the game, former Sith Lord and [[spoiler: the BigBad]].
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* JojosBizarreAdventureAllStarBattle has Pucci's final Stand: Made In Heaven. Obtaining it is a pain, because he first has to utter the 14 secret words to the Green Baby (luckily, he doesn't have to say them all in one go) in order to transform Whitesnake into C-Moon; then he has to use his GHA, which, beside the fact that it costs 2 full special bars, can be disrupted with a single hit. If it activates, however, he gets ridicously fast, while his opponent moves at half speed instead. The developers had to ''limit the amount of times he could juggle his opponents in a single go''.
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Namespacing.


* MountAndBlade has a couple cases. One: Cavalry. A knight riding a heavy horse is nigh impossible to take down, and a horse archer will whittle down your troops no problem. This happens because that's just how things went down in medieval times, with cavalry taking down infantry if the battlefield wasn't working against them. And two: nordic Huscarls. Twenty of these guys packed into a tight formation essentially become a steel and flesh threshing machine whose answer to anything is an axe to the face, be it thrown or swung. The reason? Simple: Nords don't have cavalry, and they have to keep up with the above somehow (Rhodoks don't have much cavalry either, but they have [[BladeOnAStick lots and lots of pikes]] to counter that).

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* MountAndBlade ''VideoGame/MountAndBlade'' has a couple cases. One: Cavalry. A knight riding a heavy horse is nigh impossible to take down, and a horse archer will whittle down your troops no problem. This happens because that's just how things went down in medieval times, with cavalry taking down infantry if the battlefield wasn't working against them. And two: nordic Huscarls. Twenty of these guys packed into a tight formation essentially become a steel and flesh threshing machine whose answer to anything is an axe to the face, be it thrown or swung. The reason? Simple: Nords don't have cavalry, and they have to keep up with the above somehow (Rhodoks don't have much cavalry either, but they have [[BladeOnAStick lots and lots of pikes]] to counter that).
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** Though it starts as a case of MagikarpPower, as Oersted is pathetically weak when he starts.

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whoops


** HK-51 and Treek in ''The Old Republic'' are both vastly superior to any normal companions you can obtain, the former being the best dps companion in the game with an emergency heal, and the latter being a companion that can switch between healing or tanking, but with her abilities designed so that her healing is only ''slightly'' weaker when in tank mode. Of course there
s a legit reason as to why Treek is overpowered: you have to pay real money to get her.

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** HK-51 and Treek in ''The Old Republic'' are both vastly superior to any normal companions you can obtain, the former being the best dps companion in the game with an emergency heal, and the latter being a companion that can switch between healing or tanking, but with her abilities designed so that her healing is only ''slightly'' weaker when in tank mode. Of course there
s
there's a legit reason as to why Treek is overpowered: you have to pay real money to get her.

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clarification, also I forgot that Treek is a girl


** HK-51 and Treek in ''The Old Republic'' are both vastly superior to any normal companions you can obtain, the former being the best dps companion in the game with an emergency heal, and the latter being a companion that can switch between healing or tanking, but with his abilities designed so that his healing is only ''slightly'' weaker when in tank mode.

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** HK-51 and Treek in ''The Old Republic'' are both vastly superior to any normal companions you can obtain, the former being the best dps companion in the game with an emergency heal, and the latter being a companion that can switch between healing or tanking, but with his her abilities designed so that his her healing is only ''slightly'' weaker when in tank mode.mode. Of course there
s a legit reason as to why Treek is overpowered: you have to pay real money to get her.
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** HK-51 and Treek in ''The Old Republic'' are both vastly superior to any normal companions you can obtain, the former being the best dps companion in the game with an emergency heal, and the latter being a companion that can switch between healing or tanking, but with his abilities designed so that his healing is only ''slightly'' weaker when in tank mode.
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May be a part of ATasteOfPower or restricted to at/after the final boss. Can also be essential to beat the BonusBoss on the HarderThanHard bonus difficulty. {{Crutch Character}}s are often (temporarily) PurposelyOverpowered. Compare with InfinityPlusOneSword and EleventhHourSuperpower. {{Bragging Rights Reward}}s often turn out this way.

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May be a part of ATasteOfPower or restricted to at/after the final boss.a StoryBreakerPower. Can also be essential to beat the BonusBoss on the HarderThanHard bonus difficulty. {{Crutch Character}}s are often (temporarily) PurposelyOverpowered. Compare with InfinityPlusOneSword and EleventhHourSuperpower. {{Bragging Rights Reward}}s often turn out this way.
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Often these types of characters/weapons are banned from tournaments or other areas where they may prove unfair. If they are allowed, or there are a great number of such characters then they may be included in their [[CharacterTiers own tier]] all to themselves. If tourney rules are flexible then there may even be alternate rules allowing for tournaments [[TakesOneToKillOne consisting only of]] said "overpowered" characters
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* ''VideoGame/XCOMEnemyUnknown'' has the Secret Hero Units, composed of the developers, Chris Kluwe, [[LetsPlay Otto]] [[AscendedMeme Zander]], and [[VideoGame/TheBureauXCOMDeclassified William Carter]]. They are all automatically Colonels with massive Health, Will, and superb Accuracy, and are hidden as ingame EasterEggs, although [[NoFairCheating summoning one of them to your playthrough prevents you from unlocking achievements]].

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* ''VideoGame/XCOMEnemyUnknown'' has the Secret Hero Units, composed of the developers, Chris Kluwe, [[LetsPlay Otto]] [[AscendedMeme Zander]], and [[VideoGame/TheBureauXCOMDeclassified William Carter]]. They are all (well, all except Carter) automatically Colonels with massive Health, Will, and superb Accuracy, and are hidden as ingame EasterEggs, although easter eggs. In fact, Creator/SidMeier knows [[spoiler:Rift, the psionic spell that the Volunteer gets for the final mission]] right off the bat. However, [[NoFairCheating summoning one of them to your playthrough prevents you from unlocking achievements]].
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* The [[{{Disgaea}} Majin]] and [[SoulNomadAndTheWorldEaters Gideon]] classes in NipponIchi games.

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* The [[{{Disgaea}} [[Franchise/{{Disgaea}} Majin]] and [[SoulNomadAndTheWorldEaters Gideon]] classes in NipponIchi games.
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* The ''[[Videogame/{{X}} X-Universe]]'' has an ''entire faction'' using purposely overpowered equipment - Earth's [[EliteArmy AGI Task Force]], an entire army dedicated to hunting down [[TerraForm Terraformers]] / [[AIIsACrapshoot Xenon]]. Their ships have vastly superior stats than almost every other ship in the game courtesy of HumanityIsAdvanced - they're [[LightningBruiser very fast, extremely well shielded and with great firepower]] (bar their {{Painfully Slow Projectile}}s and lack of a frigate-sized weapon). The ATF Skirnir [[MacrossMissileMassacre missile frigate]], in particular, was infamous for being able to level entire sectors under a hail of missiles due a typo in their damage values. Even after it was nerfed, it was still one of the most powerful missile frigates - fast, extremely well shielded, and with proper defenses [[PointDefenseless unlike most of its counterparts]]. However, ATF ships were [[InfinityPlusOneSword extremely difficult to acquire]] until they were put up for sale in ''X3: Albion Prelude''

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* Equipping the String of Beads in ''{{Okami}}'' makes it outright impossible for you to lose, even if you try. Amaterasu becomes completely invincible, has endless amounts of ink to use, and every single attack deals ''ten times'' as much damage as it would normally.

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* Equipping the String of Beads in ''{{Okami}}'' ''VideoGame/{{Okami}}'' makes it outright impossible for you to lose, even if you try. Amaterasu becomes completely invincible, has endless amounts of ink to use, and every single attack deals ''ten times'' as much damage as it would normally.



* OdaNobunaga in ''SengokuBasara: Samurai Heroes'' is the most powerful character by far. He's also the resident BonusBoss and the most complicated to unlock.

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* OdaNobunaga UsefulNotes/OdaNobunaga in ''SengokuBasara: ''VideoGame/SengokuBasara: Samurai Heroes'' is the most powerful character by far. He's also the resident BonusBoss and the most complicated to unlock.unlock.
** The warrior shogun Ashikaga Yoshiteru from ''Sengoku Basara 4'' puts his "friend" Nobunaga to shame.
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** The event-exclusive Arceus is worth a mention, as it is overpowered even when compared to other overpowered Pokémon - one of the only mons that can reasonably expect to come even close to matching it is Mewtwo. On top of the normal reason, the reason for Arceus' sheer power is because it is heavily implied to be the god of the Pokemon universe.

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** The event-exclusive Arceus is worth a mention, as it is overpowered even when compared to other overpowered Pokémon - one of the only mons that can reasonably expect to come even close to matching it is Mewtwo. On top of the normal reason, the reason for Arceus' sheer power is because it is heavily implied to be the god of the Pokemon Pokémon universe.
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* Nobunaga in ''SengokuBasara: Samurai Heroes'' is the most powerful character by far. He's also the resident BonusBoss and the most complicated to unlock.

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* Nobunaga OdaNobunaga in ''SengokuBasara: Samurai Heroes'' is the most powerful character by far. He's also the resident BonusBoss and the most complicated to unlock.

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\n* ''VideoGame/XCOMEnemyUnknown'' has the Secret Hero Units, composed of the developers, Chris Kluwe, [[LetsPlay Otto]] [[AscendedMeme Zander]], and [[VideoGame/TheBureauXCOMDeclassified William Carter]]. They are all automatically Colonels with massive Health, Will, and superb Accuracy, and are hidden as ingame EasterEggs, although [[NoFairCheating summoning one of them to your playthrough prevents you from unlocking achievements]].

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