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* In both ''Left4Dead'' games, the ordinary pistol is quite an effective weapon, particularly when it's upgraded to GunsAkimbo (while the weapon's technically being upgraded, it remains the EmergencyWeapon). The original even has an achievement for completing an entire campaign with one.
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* In both ''Left4Dead'' games, the ordinary pistol is quite an effective weapon, particularly when it's upgraded to GunsAkimbo (while the weapon's technically being upgraded, it remains the EmergencyWeapon). The original even has an achievement for completing an entire campaign with one.
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* Handguns are the best overall weapon in ''VideoGame/ParasiteEve'' with having the quickest aim and being the most maneuverable. Rifles and submachineguns often have multiple shot mods attached, which split the same damage across multiple bullets, doing nothing except wasting ammunition.
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* The Pistol in the original ''VideoGame/MassEffect1'' is easily the strongest weapon, especially when fully upgraded and the Marksman ability activated.
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We don\'t exactly need to organize stuff into folders when there\'s only one folder for them all, now do we?
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[[foldercontrol]]
[[folder: Video Games ]]
[[folder: Video Games ]]
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* In AlphaProtocol a silenced, well-modded pistol can see you through the entire game with only a modest investment in Stealth skills. The pistol skill's special ability, Chain Shot, allows you to essentially pause the game and line up several shots before time resumes. In short it allows you to [[BoomHeadshot put down]] just about any boss character before he can blink.
[[/folder]]
[[/folder]]
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* In AlphaProtocol ''VideoGame/AlphaProtocol'', a silenced, well-modded pistol can see you through the entire game with only a modest investment in Stealth skills. The pistol skill's special ability, Chain Shot, allows you to essentially pause the game and line up several shots before time resumes. In short it allows you to [[BoomHeadshot put down]] just about any boss character before he can blink.
[[/folder]]blink.
[[/folder]]
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This gun is everything. Cleanly polished, bright silver. It never jams, it has a large magazine so it barely ever needs to be reloaded. It has the stopping power of a shotgun, the fire rate of an SMG, and it can do [[BoomHeadshot headshots for instant kills]] from a mile away, and it has a scope and a laser sight to boot.
It is . . . a 9mm/.45 caliber pistol?
There is a strange tendency in some video games to make the starting pistol so ultimately powerful that you may never have to use anything else, since ammo is so plentiful and the gun is so [[BoringButPractical practical]]. These are those guns.
It is . . . a 9mm/.45 caliber pistol?
There is a strange tendency in some video games to make the starting pistol so ultimately powerful that you may never have to use anything else, since ammo is so plentiful and the gun is so [[BoringButPractical practical]]. These are those guns.
to:
This gun is everything. Cleanly polished, bright silver. It never jams, it has a large magazine so it barely ever needs to be reloaded. It has the stopping power of a shotgun, the fire rate of an SMG, and it can do [[BoomHeadshot headshots for instant kills]] from a mile away, and it has a scope and a laser sight to boot.
boot.
It is . . . a 9mm/.45 caliberpistol?
pistol?
There is a strange tendency in some video games to make the starting pistol so ultimately powerful that you may never have to use anything else, since ammo is so plentiful and the gun is so [[BoringButPractical practical]]. These are thoseguns.
guns.
It is . . . a 9mm/.45 caliber
There is a strange tendency in some video games to make the starting pistol so ultimately powerful that you may never have to use anything else, since ammo is so plentiful and the gun is so [[BoringButPractical practical]]. These are those
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!Examples
[[AC: VideoGames]]
[[AC: VideoGames]]
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[[AC: VideoGames]]
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[[folder: Video Games ]]
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** The first game is infamous for its pistol which almost perfectly fits the trope description.
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** The first game is infamous for its pistol which almost perfectly fits the trope description.
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* HalfLife:
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* HalfLife: HalfLife:
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** The [[RevolversAreJustBetter Colt Python]] does far more damage than one could normally expect from a .357; they should have said it was a .44 Magnum or even something bigger like the .454 Casull.
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** The [[RevolversAreJustBetter Colt Python]] does far more damage than one could normally expect from a .357; they should have said it was a .44 Magnum or even something bigger like the .454 Casull.
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** ''HaloCombatEvolved'' is infamous for it's Magnum handgun, which did have a sort of scope, and ridiculous power.
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** ''HaloCombatEvolved'' is infamous for it's Magnum handgun, which did have a sort of scope, and ridiculous power.
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** ''VideoGame/{{Halo 2}}'' originally had a handgun just as powerful that you could DualWield. [[GameBreaker This was later patched.]]
* In both ''Left4Dead'' games, the ordinary pistol is quite an effective weapon, particularly when it's upgraded to GunsAkimbo (while the weapon's technically being upgraded, it remains the EmergencyWeapon). The original even has an achievement for completing an entire campaign with one.
* In both ''Left4Dead'' games, the ordinary pistol is quite an effective weapon, particularly when it's upgraded to GunsAkimbo (while the weapon's technically being upgraded, it remains the EmergencyWeapon). The original even has an achievement for completing an entire campaign with one.
to:
** ''VideoGame/{{Halo 2}}'' originally had a handgun just as powerful that you could DualWield. [[GameBreaker This was later patched.]]
]]
* In both ''Left4Dead'' games, the ordinary pistol is quite an effective weapon, particularly when it's upgraded to GunsAkimbo (while the weapon's technically being upgraded, it remains the EmergencyWeapon). The original even has an achievement for completing an entire campaign with one.
* In both ''Left4Dead'' games, the ordinary pistol is quite an effective weapon, particularly when it's upgraded to GunsAkimbo (while the weapon's technically being upgraded, it remains the EmergencyWeapon). The original even has an achievement for completing an entire campaign with one.
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* ''VideoGame/ResidentEvil4'' gives you a 9mm handgun at the start that you can make very powerful through upgrades. Then, a second gun comes around with better starting stats that can be made even better. Infuriating, right? Nah, the upgrades on your old handgun make it astoundingly valuable, so you can buy the new gun and get started on upgrades. That's an overpowered pistol that breaks ''two'' parts of the gameplay system.
to:
* ''VideoGame/ResidentEvil4'' gives you a 9mm handgun at the start that you can make very powerful through upgrades. Then, a second gun comes around with better starting stats that can be made even better. Infuriating, right? Nah, the upgrades on your old handgun make it astoundingly valuable, so you can buy the new gun and get started on upgrades. That's an overpowered pistol that breaks ''two'' parts of the gameplay system.
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* ''VideoGame/ResonanceOfFate'': Breaking your pistols is actually one of the main game mechanics. It doesn't show on the models, but in the inventory screen you can see your pistol decked out with ridiculous stuff like a drum magazine for absurd amounts of ammo before having to reload (really good, since you unload one cartridge with every attack), scopes stacked on top of each other, and multiple handles for decreased recoil.
* ''SplinterCell'' also features one of these. Even better, it's silenced from the start and never stops being that way.
* ''SplinterCell'' also features one of these. Even better, it's silenced from the start and never stops being that way.
to:
* ''VideoGame/ResonanceOfFate'': Breaking your pistols is actually one of the main game mechanics. It doesn't show on the models, but in the inventory screen you can see your pistol decked out with ridiculous stuff like a drum magazine for absurd amounts of ammo before having to reload (really good, since you unload one cartridge with every attack), scopes stacked on top of each other, and multiple handles for decreased recoil.
recoil.
* ''SplinterCell'' also features one of these. Even better, it's silenced from the start and never stops being that way.
* ''SplinterCell'' also features one of these. Even better, it's silenced from the start and never stops being that way.
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* For ''VideoGame/VampireTheMasqueradeBloodlines'' characters who don't specialize in combat, the late-game [[RevolversAreJustBetter Colt Anaconda]] offers the best combo of accuracy and firepower. Even combat-based characters may find themselves using it primarily, despite the availability of automatic rifles and shotguns.
to:
* For ''VideoGame/VampireTheMasqueradeBloodlines'' characters who don't specialize in combat, the late-game [[RevolversAreJustBetter Colt Anaconda]] offers the best combo of accuracy and firepower. Even combat-based characters may find themselves using it primarily, despite the availability of automatic rifles and shotguns.
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----
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[[/folder]]
----
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There is a strange tendency in video games to make the starting pistol so ultimately powerful that you may never have to use anything else, since ammo is so plentiful and the gun is so [[BoringButPractical practical]]. These are those guns.
In VideoGames, SniperPistol is a subtrope, in RealLife, [[CaptainObvious a scope can be a worthwhile addition, but that doesn't make the gun overpowered]].
See also: StandardFPSGuns, HandCannon
In VideoGames, SniperPistol is a subtrope, in RealLife, [[CaptainObvious a scope can be a worthwhile addition, but that doesn't make the gun overpowered]].
See also: StandardFPSGuns, HandCannon
to:
There is a strange tendency in some video games to make the starting pistol so ultimately powerful that you may never have to use anything else, since ammo is so plentiful and the gun is so [[BoringButPractical practical]]. These are those guns.
In VideoGames, SniperPistol is a subtrope, in RealLife, [[CaptainObvious a scope can be a worthwhile addition, but that doesn't make the gun overpowered]].
See also: StandardFPSGuns, HandCannonHandCannon, SniperPistol. Contrast EmergencyWeapon, when the pistol is by the weakest gun in the game instead.
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** ''VideoGame/DeusExHumanRevolution'' continues the tradition by making a silenced pistol with a laser scope and armor-piercing mod one of the best weapons in the game. Then they went even further and added in a .357 Magnum [[RevolversAreJustBetter revolver]] that can be upgraded to shoot [[HandCannon explosive rounds.]]
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** ''VideoGame/DeusExHumanRevolution'' continues the tradition by making a silenced pistol with a laser scope and armor-piercing mod one of the best weapons in the game. Then they went even further and added in a .357 Magnum [[RevolversAreJustBetter revolver]] {{Revolver|sAreJustBetter}} that can be upgraded to shoot [[HandCannon explosive rounds.]]
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** For some reason, the same 9mm cartridges do more damage when fired from the Glock than when fired from the [=MP5=]. Also the Glock is given the miraculous ability to be fired underwater.
** The Python does far more damage than the .357 it's supposed to be; They should have said it was a .44 Magnum or even something bigger like the .454 Casull.
** The Python does far more damage than the .357 it's supposed to be; They should have said it was a .44 Magnum or even something bigger like the .454 Casull.
to:
** For some reason, the same 9mm cartridges do more damage when fired from the Glock than when fired from the [=MP5=]. Also [=MP5=] (this was changed in the sequel). Also, the Glock is given the [[AluminiumChristmasTrees miraculous ability ability]] to be fired underwater.
** ThePython [[RevolversAreJustBetter Colt Python]] does far more damage than the .357 it's supposed to be; They one could normally expect from a .357; they should have said it was a .44 Magnum or even something bigger like the .454 Casull.
** The
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** ''VideoGame/DeusExHumanRevolution'' continues the tradition by making a silenced pistol with a laser scope and armor-piercing mod one of the best weapons in the game. Then they go even further and add in a .357 Magnum revolver that can be upgraded to shoot explosive rounds
to:
** ''VideoGame/DeusExHumanRevolution'' continues the tradition by making a silenced pistol with a laser scope and armor-piercing mod one of the best weapons in the game. Then they go went even further and add added in a .357 Magnum revolver [[RevolversAreJustBetter revolver]] that can be upgraded to shoot [[HandCannon explosive roundsrounds.]]
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** ''VideoGame/DeusExHumanRevolution'' continues the tradition by making a silenced pistol with a laser scope and armor-piercing mod one of the best weapons in the game.
to:
** ''VideoGame/DeusExHumanRevolution'' continues the tradition by making a silenced pistol with a laser scope and armor-piercing mod one of the best weapons in the game. Then they go even further and add in a .357 Magnum revolver that can be upgraded to shoot explosive rounds
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** ''Halo2'' originally had a handgun just as powerful that you could DualWield. [[GameBreaker This was later patched.]]
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** ''Halo2'' ''VideoGame/{{Halo 2}}'' originally had a handgun just as powerful that you could DualWield. [[GameBreaker This was later patched.]]
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*** [[JustifiedTrope Justified]] in-universe as firing [[HandCannon "12.7x40mm]] [[NinjaPirateZombieRobot Semi-Armor-Piercing High Explosive" Rounds.]]
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Wrong. The pistol is, in terms of accuracy, LEAGUES behind the Colt Python, the Crossbow and the Tau Cannon, just to name a few.
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** For some reason, the same 9mm cartridges do more damage when fired from the Glock than when fired from the [=MP5=]. Also the Glock is given the miraculous ability to be fired underwater. This is in addition to its absolutely ludicrous accuracy, being the most accurate gun in the entire game.
to:
** For some reason, the same 9mm cartridges do more damage when fired from the Glock than when fired from the [=MP5=]. Also the Glock is given the miraculous ability to be fired underwater. This is in addition to its absolutely ludicrous accuracy, being the most accurate gun in the entire game.
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* ''{{Halo}}''
to:
* ''{{Halo}}''A few examples in ''{{Halo}}'':
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* ''Left4Dead'': The pistol is quite an effective weapon, particularly when it's upgraded to GunsAkimbo (while the weapon's technically being upgraded, it remains the EmergencyWeapon). The original even has an achievement for completing an entire campaign with one.
to:
* ''Left4Dead'': The In both ''Left4Dead'' games, the ordinary pistol is quite an effective weapon, particularly when it's upgraded to GunsAkimbo (while the weapon's technically being upgraded, it remains the EmergencyWeapon). The original even has an achievement for completing an entire campaign with one.
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** For some reason, the same 9mm cartridges do more damage when fired from the Glock than when fired from the [=MP5=]. Also the Glock is given the miraculous ability to be fired underwater.
to:
** For some reason, the same 9mm cartridges do more damage when fired from the Glock than when fired from the [=MP5=]. Also the Glock is given the miraculous ability to be fired underwater. This is in addition to its absolutely ludicrous accuracy, being the most accurate gun in the entire game.
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* ''MetalGear''
to:
* ''MetalGear''''Franchise/MetalGear''
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** ''MetalGearSolid3'' not only skips the step of making you find the Silencers which make the pistol so effective (though you can run out and need to restock them), but when you get it, Naked Snake goes on an extended monologue about how awesome the pistol is, and if you call [[MissionControl Sigint]] later, he'll go [[UpToEleven even more in depth.]]
** ''MetalGearSolid4GunsOfThePatriots'' almost seems to lampshade this when they give you the Operator at the beggining of the game, which is already a good gun, (according to the in-game stats) but then you can acquire the [[TheSameButMore similar except better Mk.45 (the SOCOM from the original) and the M1911A1 that Naked Snake used in the third game, each gun being better than the last]].
** ''MetalGearSolid4GunsOfThePatriots'' almost seems to lampshade this when they give you the Operator at the beggining of the game, which is already a good gun, (according to the in-game stats) but then you can acquire the [[TheSameButMore similar except better Mk.45 (the SOCOM from the original) and the M1911A1 that Naked Snake used in the third game, each gun being better than the last]].
to:
** ''MetalGearSolid3'' ''VideoGame/MetalGearSolid3'' not only skips the step of making you find the Silencers which make the pistol so effective (though you can run out and need to restock them), but when you get it, Naked Snake goes on an extended monologue about how awesome the pistol is, and if you call [[MissionControl Sigint]] later, he'll go [[UpToEleven even more in depth.]]
**''MetalGearSolid4GunsOfThePatriots'' ''VideoGame/MetalGearSolid4GunsOfThePatriots'' almost seems to lampshade this when they give you the Operator at the beggining of the game, which is already a good gun, (according to the in-game stats) but then you can acquire the [[TheSameButMore similar except better Mk.45 (the SOCOM from the original) and the M1911A1 that Naked Snake used in the third game, each gun being better than the last]].
**
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** Downplayed, though, as sometimes even a headshot isn't an instant kill.
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* In AlphaProtocol a silenced, well-modded pistol can see you through the entire game with only a modest investment in Stealth skills. The pistol skill's special ability, Chain Shot, allows you to essentially pause the game and line up several shots before time resumes. In short it allows you to [[BoomHeadshot put down]] just about any boss character before he can blink.
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* ''ResidentEvil4'' gives you a 9mm handgun at the start that you can make very powerful through upgrades. Then, a second gun comes around with better starting stats that can be made even better. Infuriating, right? Nah, the upgrades on your old handgun make it astoundingly valuable, so you can buy the new gun and get started on upgrades. That's an overpowered pistol that breaks ''two'' parts of the gameplay system.
to:
* ''ResidentEvil4'' ''VideoGame/ResidentEvil4'' gives you a 9mm handgun at the start that you can make very powerful through upgrades. Then, a second gun comes around with better starting stats that can be made even better. Infuriating, right? Nah, the upgrades on your old handgun make it astoundingly valuable, so you can buy the new gun and get started on upgrades. That's an overpowered pistol that breaks ''two'' parts of the gameplay system.
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* ''ResonanceOfFate'': Breaking your pistols is actually one of the main game mechanics. It doesn't show on the models, but in the inventory screen you can see your pistol decked out with ridiculous stuff like a drum magazine for absurd amounts of ammo before having to reload (really good, since you unload one cartridge with every attack), scopes stacked on top of each other, and multiple handles for decreased recoil.
to:
* ''ResonanceOfFate'': ''VideoGame/ResonanceOfFate'': Breaking your pistols is actually one of the main game mechanics. It doesn't show on the models, but in the inventory screen you can see your pistol decked out with ridiculous stuff like a drum magazine for absurd amounts of ammo before having to reload (really good, since you unload one cartridge with every attack), scopes stacked on top of each other, and multiple handles for decreased recoil.
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* For ''VampireBloodlines'' characters who don't specialize in combat, the late-game [[RevolversAreJustBetter Colt Anaconda]] offers the best combo of accuracy and firepower. Even combat-based characters may find themselves using it primarily, despite the availability of automatic rifles and shotguns.
to:
* For ''VampireBloodlines'' ''VideoGame/VampireTheMasqueradeBloodlines'' characters who don't specialize in combat, the late-game [[RevolversAreJustBetter Colt Anaconda]] offers the best combo of accuracy and firepower. Even combat-based characters may find themselves using it primarily, despite the availability of automatic rifles and shotguns.
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* In ''{{Arcanum}}'' pistols are lame and similar while larger guns are quite assorted, but the most powerful firearm is Droch's Warbringer, a LostTechnology pistol which has the same power as [[{{BFG}} Elephant Gun]], but is [[LightningBruiser twice as fast and ammo-saving]], lighter, smaller, doesn't require skillpoint investment to assemble and can be wielded one-handed. The only drawback is that components and crafting recipe lay in penultimate dungeon and are guarded by high-level monsters. [[spoiler: But if you know where it is and bring along some Invisibility scrolls, it may become a DiscOneNuke or even a GameBreaker.]]
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* ''{{Resistance}}'': The HE Magnum introduced in the second game does more damage per bullet than the M5A2 assault rifle. For bonus points, the bullets can be remotely detonated ForMassiveDamage.
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** ''VideoGame/DeusExHumanRevolution'' continues the tradition by making a silenced pistol with a laser scope one of the best weapons in the game.
to:
** ''VideoGame/DeusExHumanRevolution'' continues the tradition by making a silenced pistol with a laser scope and armor-piercing mod one of the best weapons in the game.
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Not an example
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* ''MassEffect'': Pistols tend to have decent range and are often the best weapons to use against armored opponents. Not to mention that all classes have proficiency in them. But they have less ammo than anything but sniper rifles and some shotguns.
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* ''DeadSpace'' has the pistol-equivalent, the Plasma Cutter, and many people genuinely believe it to be the most efficient weapon in the entire game, especially once fully upgraded. There's an achievement for going through the game using nothing but the Plasma Cutter and it's actually not all that hard.
to:
* ''DeadSpace'' ''Franchise/DeadSpace'' has the pistol-equivalent, the Plasma Cutter, and many people genuinely believe it to be the most efficient weapon in the entire game, series, especially once fully upgraded. There's an achievement for going through the first game using nothing but the Plasma Cutter and it's actually not all that hard.
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* ''DeusEx''
to:
* ''DeusEx''''VideoGame/DeusEx''
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** ''DeusExHumanRevolution'' continues the tradition by making a silenced pistol with a laser scope one of the best weapons in the game.
to:
** ''DeusExHumanRevolution'' ''VideoGame/DeusExHumanRevolution'' continues the tradition by making a silenced pistol with a laser scope one of the best weapons in the game.
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Alphabatized an example.
* ''DeadSpace'' has the pistol-equivalent, the Plasma Cutter, and many people genuinely believe it to be the most efficient weapon in the entire game, especially once fully upgraded. There's an achievement for going through the game using nothing but the Plasma Cutter and it's actually not all that hard.
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* ''DeadSpace'' has the pistol-equivalent, the Plasma Cutter, and many people genuinely believe it to be the most efficient weapon in the entire game, especially once fully upgraded. There's an achievement for going through the game using nothing but the Plasma Cutter and it's actually not all that hard.
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** For some reason, the same 9mm cartridges do more damage when fired from the Glock than when fired from the MP5. Also the Glock is given the miraculous ability to be fired underwater.
to:
** For some reason, the same 9mm cartridges do more damage when fired from the Glock than when fired from the MP5.[=MP5=]. Also the Glock is given the miraculous ability to be fired underwater.
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* ''Halo''
to:
* ''Halo''''{{Halo}}''
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** ''[[MetalGearSolid4GunsOfThePatriots MGS4]]'' almost seems to lampshade this when they give you the Operator at the beggining of the game, which is already a good gun, (according to the in-game stats) but then you can acquire the [[TheSameButMore similar except better Mk.45 (the SOCOM from the original) and the M1911A1 that Naked Snake used in the third game, each gun being better than the last]].
* ''ResidentEvil4'' gives you a 9mm handgun at the start that you can make very powerful through upgrades. Then, a second gun comes around with better starting stats that can be made even better. Infuriating, right? Nah, the upgrades on your old handgun make it astoundingly valuable, so you can buy the new gun and get started on upgrades. That's an OverpoweredPistol that breaks ''two'' parts of the gameplay system.
* ''ResidentEvil4'' gives you a 9mm handgun at the start that you can make very powerful through upgrades. Then, a second gun comes around with better starting stats that can be made even better. Infuriating, right? Nah, the upgrades on your old handgun make it astoundingly valuable, so you can buy the new gun and get started on upgrades. That's an OverpoweredPistol that breaks ''two'' parts of the gameplay system.
to:
** ''[[MetalGearSolid4GunsOfThePatriots MGS4]]'' ''MetalGearSolid4GunsOfThePatriots'' almost seems to lampshade this when they give you the Operator at the beggining of the game, which is already a good gun, (according to the in-game stats) but then you can acquire the [[TheSameButMore similar except better Mk.45 (the SOCOM from the original) and the M1911A1 that Naked Snake used in the third game, each gun being better than the last]].
* ''ResidentEvil4'' gives you a 9mm handgun at the start that you can make very powerful through upgrades. Then, a second gun comes around with better starting stats that can be made even better. Infuriating, right? Nah, the upgrades on your old handgun make it astoundingly valuable, so you can buy the new gun and get started on upgrades. That's anOverpoweredPistol overpowered pistol that breaks ''two'' parts of the gameplay system.
* ''ResidentEvil4'' gives you a 9mm handgun at the start that you can make very powerful through upgrades. Then, a second gun comes around with better starting stats that can be made even better. Infuriating, right? Nah, the upgrades on your old handgun make it astoundingly valuable, so you can buy the new gun and get started on upgrades. That's an
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This is true, but doesn\'t really add anything. Plus, at the moment, it isn\'t clear if it\'s deliberate or not.
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* ''MassEffect'': Pistols tend to have decent range and are often the best weapons to use against armored opponents. Not to mention that all classes have proficiency in them. But they have less ammo than anything but sniper rifles and some shotguns, [[spoiler: except for the pistol in the final bit of MassEffect3, which has unlimited ammo]]
to:
* ''MassEffect'': Pistols tend to have decent range and are often the best weapons to use against armored opponents. Not to mention that all classes have proficiency in them. But they have less ammo than anything but sniper rifles and some shotguns, [[spoiler: except for the pistol in the final bit of MassEffect3, which has unlimited ammo]] shotguns.
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See also: StandardFPSGuns
to:
See also: StandardFPSGunsStandardFPSGuns, HandCannon
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* ''DeadSpace'' has the pistol-equivalent, the Plasma Cutter, and many people genuinely believe it to be the most efficient weapon in the entire game, especially once fully upgraded. There's an achievement for going through the game using nothing but the Plasma Cutter and it's actually not all that hard.
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'''Examples'''
to:
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Added a \"See Also\"
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See also: StandardFPSGuns
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There is a strange tendency in video games to make the starting pistol so ultimately powerful that you may never have to use anything else, since ammo is so plentiful and the gun is so [[BoringButPractical practical.]] These are those guns.
In VideoGames, SniperPistol is a subtrope, in RealLife, [[CaptainObvious a scope can be a worthwhile addition, but that doesn't make the gun overpowered.]]
In VideoGames, SniperPistol is a subtrope, in RealLife, [[CaptainObvious a scope can be a worthwhile addition, but that doesn't make the gun overpowered.]]
to:
There is a strange tendency in video games to make the starting pistol so ultimately powerful that you may never have to use anything else, since ammo is so plentiful and the gun is so [[BoringButPractical practical.]] practical]]. These are those guns.
In VideoGames, SniperPistol is a subtrope, in RealLife, [[CaptainObvious a scope can be a worthwhile addition, but that doesn't make the gunoverpowered.]]
overpowered]].
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In VideoGames, SniperPistol is a subtrope, in RealLife, [[CaptainObvious a scope can be a worthwhile addition, but that doesn't make the gun
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* DeusEx
** The first game is infamous for it's pistol which almost perfectly fits the trope description.
** DeusExHumanRevolution continues the tradition by making a silenced pistol with a laser scope one of the best weapons in the game.
** The first game is infamous for it's pistol which almost perfectly fits the trope description.
** DeusExHumanRevolution continues the tradition by making a silenced pistol with a laser scope one of the best weapons in the game.
to:
* DeusEx
''DeusEx''
** The first game is infamous forit's its pistol which almost perfectly fits the trope description.
**DeusExHumanRevolution ''DeusExHumanRevolution'' continues the tradition by making a silenced pistol with a laser scope one of the best weapons in the game.
** The first game is infamous for
**
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** For some reason the same 9mm cartridges do more damage when fired from the Glock then when fired from the MP5. Also the Glock is given the miraculous ability to be fired underwater.
** The Python does far more damage than the .357 it's supposed to be; they should have said it was a .44 Magnum or even something bigger like the .454 Casull.
* Halo
** HaloCombatEvolved is infamous for it's Magnum handgun, which did have a sort of scope, and ridiculous power.
** Halo2 originally had a handgun just as powerful that you could DualWield. [[GameBreaker This was later patched.]]
* Left4Dead: The pistol is quite an effective weapon, particularly when it's upgraded to GunsAkimbo (while the weapon's technically being upgraded, it remains the EmergencyWeapon). The original even has an achievement for completing an entire campaign with one.
** The Python does far more damage than the .357 it's supposed to be; they should have said it was a .44 Magnum or even something bigger like the .454 Casull.
* Halo
** HaloCombatEvolved is infamous for it's Magnum handgun, which did have a sort of scope, and ridiculous power.
** Halo2 originally had a handgun just as powerful that you could DualWield. [[GameBreaker This was later patched.]]
* Left4Dead: The pistol is quite an effective weapon, particularly when it's upgraded to GunsAkimbo (while the weapon's technically being upgraded, it remains the EmergencyWeapon). The original even has an achievement for completing an entire campaign with one.
to:
** For some reason reason, the same 9mm cartridges do more damage when fired from the Glock then than when fired from the MP5. Also the Glock is given the miraculous ability to be fired underwater.
** The Python does far more damage than the .357 it's supposed to be;they They should have said it was a .44 Magnum or even something bigger like the .454 Casull.
*Halo
''Halo''
**HaloCombatEvolved ''HaloCombatEvolved'' is infamous for it's Magnum handgun, which did have a sort of scope, and ridiculous power.
**Halo2 ''Halo2'' originally had a handgun just as powerful that you could DualWield. [[GameBreaker This was later patched.]]
*Left4Dead: ''Left4Dead'': The pistol is quite an effective weapon, particularly when it's upgraded to GunsAkimbo (while the weapon's technically being upgraded, it remains the EmergencyWeapon). The original even has an achievement for completing an entire campaign with one.
** The Python does far more damage than the .357 it's supposed to be;
*
**
**
*
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* MetalGear
to:
* MetalGear ''MetalGear''
Changed line(s) 25,29 (click to see context) from:
** MetalGearSolid3 not only skips the step of making you find the Silencers which make the pistol so effective (though you can run out and need to restock them), but when you get it, Naked Snake goes on an extended monologue about how awesome the pistol is, and if you call [[MissionControl Sigint]] later, he'll go [[UpToEleven even more in depth.]]
** [[MetalGearSolid4GunsOfThePatriots MGS4]] almost seems to lampshade this when they give you the Operator at the beggining of the game, which is already a good gun, (according to the in-game stats) but then you can acquire the [[TheSameButMore similar except better Mk.45 (the SOCOM from the original) and the M1911A1 that Naked Snake used in the third game, each gun being better than the last.]]
* ResidentEvil4 gives you a 9mm handgun at the start that you can make very powerful through upgrades. Then, a second gun comes around with better starting stats that can be made even better. Infuriating, right? Nah, the upgrades on your old handgun make it astoundingly valuable, so you can buy the new gun and get started on upgrades. That's an OverpoweredPistol that breaks ''two'' parts of the gameplay system.
* ResonanceOfFate: Breaking your pistols is actually one of the main game mechanics. It doesn't show on the models, but in the inventory screen you can see your pistol decked out with ridiculous stuff like a drum magazine for absurd amounts of ammo before having to reload (really good, since you unload one cartridge with every attack), scopes stacked on top of each other, and multiple handles for decreased recoil.
* SplinterCell also features one of these. Even better, it's silenced from the start and never stops being that way.
** [[MetalGearSolid4GunsOfThePatriots MGS4]] almost seems to lampshade this when they give you the Operator at the beggining of the game, which is already a good gun, (according to the in-game stats) but then you can acquire the [[TheSameButMore similar except better Mk.45 (the SOCOM from the original) and the M1911A1 that Naked Snake used in the third game, each gun being better than the last.]]
* ResidentEvil4 gives you a 9mm handgun at the start that you can make very powerful through upgrades. Then, a second gun comes around with better starting stats that can be made even better. Infuriating, right? Nah, the upgrades on your old handgun make it astoundingly valuable, so you can buy the new gun and get started on upgrades. That's an OverpoweredPistol that breaks ''two'' parts of the gameplay system.
* ResonanceOfFate: Breaking your pistols is actually one of the main game mechanics. It doesn't show on the models, but in the inventory screen you can see your pistol decked out with ridiculous stuff like a drum magazine for absurd amounts of ammo before having to reload (really good, since you unload one cartridge with every attack), scopes stacked on top of each other, and multiple handles for decreased recoil.
* SplinterCell also features one of these. Even better, it's silenced from the start and never stops being that way.
to:
** MetalGearSolid3 ''MetalGearSolid3'' not only skips the step of making you find the Silencers which make the pistol so effective (though you can run out and need to restock them), but when you get it, Naked Snake goes on an extended monologue about how awesome the pistol is, and if you call [[MissionControl Sigint]] later, he'll go [[UpToEleven even more in depth.]]
**[[MetalGearSolid4GunsOfThePatriots MGS4]] ''[[MetalGearSolid4GunsOfThePatriots MGS4]]'' almost seems to lampshade this when they give you the Operator at the beggining of the game, which is already a good gun, (according to the in-game stats) but then you can acquire the [[TheSameButMore similar except better Mk.45 (the SOCOM from the original) and the M1911A1 that Naked Snake used in the third game, each gun being better than the last.]]
last]].
*ResidentEvil4 ''ResidentEvil4'' gives you a 9mm handgun at the start that you can make very powerful through upgrades. Then, a second gun comes around with better starting stats that can be made even better. Infuriating, right? Nah, the upgrades on your old handgun make it astoundingly valuable, so you can buy the new gun and get started on upgrades. That's an OverpoweredPistol that breaks ''two'' parts of the gameplay system.
*ResonanceOfFate: ''ResonanceOfFate'': Breaking your pistols is actually one of the main game mechanics. It doesn't show on the models, but in the inventory screen you can see your pistol decked out with ridiculous stuff like a drum magazine for absurd amounts of ammo before having to reload (really good, since you unload one cartridge with every attack), scopes stacked on top of each other, and multiple handles for decreased recoil.
*SplinterCell ''SplinterCell'' also features one of these. Even better, it's silenced from the start and never stops being that way.
**
*
*
*
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to:
Is there an issue? Send a MessageReason:
New example and new trope.
Added DiffLines:
This gun is everything. Cleanly polished, bright silver. It never jams, it has a large magazine so it barely ever needs to be reloaded. It has the stopping power of a shotgun, the fire rate of an SMG, and it can do [[BoomHeadshot headshots for instant kills]] from a mile away, and it has a scope and a laser sight to boot.
It is . . . a 9mm/.45 caliber pistol?
There is a strange tendency in video games to make the starting pistol so ultimately powerful that you may never have to use anything else, since ammo is so plentiful and the gun is so [[BoringButPractical practical.]] These are those guns.
In VideoGames, SniperPistol is a subtrope, in RealLife, [[CaptainObvious a scope can be a worthwhile addition, but that doesn't make the gun overpowered.]]
'''Examples'''
[[AC: VideoGames]]
* DeusEx
** The first game is infamous for it's pistol which almost perfectly fits the trope description.
** DeusExHumanRevolution continues the tradition by making a silenced pistol with a laser scope one of the best weapons in the game.
* HalfLife:
** For some reason the same 9mm cartridges do more damage when fired from the Glock then when fired from the MP5. Also the Glock is given the miraculous ability to be fired underwater.
** The Python does far more damage than the .357 it's supposed to be; they should have said it was a .44 Magnum or even something bigger like the .454 Casull.
* Halo
** HaloCombatEvolved is infamous for it's Magnum handgun, which did have a sort of scope, and ridiculous power.
** Halo2 originally had a handgun just as powerful that you could DualWield. [[GameBreaker This was later patched.]]
* Left4Dead: The pistol is quite an effective weapon, particularly when it's upgraded to GunsAkimbo (while the weapon's technically being upgraded, it remains the EmergencyWeapon). The original even has an achievement for completing an entire campaign with one.
* ''MassEffect'': Pistols tend to have decent range and are often the best weapons to use against armored opponents. Not to mention that all classes have proficiency in them. But they have less ammo than anything but sniper rifles and some shotguns, [[spoiler: except for the pistol in the final bit of MassEffect3, which has unlimited ammo]]
* MetalGear
** For every game in the series, as soon as you can find a [[HollywoodSilencer silencer]] for the pistol, it instantaneously becomes your best weapon. This is especially true when the series introduces first-person view, because you can line up headshots so easilly. Combine this with the fact that every gun is wildly accurate, and you can easilly have situations where you line up a headshot from across the loaded map to where you can barely see the enemy textures, and it will work.
** MetalGearSolid3 not only skips the step of making you find the Silencers which make the pistol so effective (though you can run out and need to restock them), but when you get it, Naked Snake goes on an extended monologue about how awesome the pistol is, and if you call [[MissionControl Sigint]] later, he'll go [[UpToEleven even more in depth.]]
** [[MetalGearSolid4GunsOfThePatriots MGS4]] almost seems to lampshade this when they give you the Operator at the beggining of the game, which is already a good gun, (according to the in-game stats) but then you can acquire the [[TheSameButMore similar except better Mk.45 (the SOCOM from the original) and the M1911A1 that Naked Snake used in the third game, each gun being better than the last.]]
* ResidentEvil4 gives you a 9mm handgun at the start that you can make very powerful through upgrades. Then, a second gun comes around with better starting stats that can be made even better. Infuriating, right? Nah, the upgrades on your old handgun make it astoundingly valuable, so you can buy the new gun and get started on upgrades. That's an OverpoweredPistol that breaks ''two'' parts of the gameplay system.
* ResonanceOfFate: Breaking your pistols is actually one of the main game mechanics. It doesn't show on the models, but in the inventory screen you can see your pistol decked out with ridiculous stuff like a drum magazine for absurd amounts of ammo before having to reload (really good, since you unload one cartridge with every attack), scopes stacked on top of each other, and multiple handles for decreased recoil.
* SplinterCell also features one of these. Even better, it's silenced from the start and never stops being that way.
* For ''VampireBloodlines'' characters who don't specialize in combat, the late-game [[RevolversAreJustBetter Colt Anaconda]] offers the best combo of accuracy and firepower. Even combat-based characters may find themselves using it primarily, despite the availability of automatic rifles and shotguns.
It is . . . a 9mm/.45 caliber pistol?
There is a strange tendency in video games to make the starting pistol so ultimately powerful that you may never have to use anything else, since ammo is so plentiful and the gun is so [[BoringButPractical practical.]] These are those guns.
In VideoGames, SniperPistol is a subtrope, in RealLife, [[CaptainObvious a scope can be a worthwhile addition, but that doesn't make the gun overpowered.]]
'''Examples'''
[[AC: VideoGames]]
* DeusEx
** The first game is infamous for it's pistol which almost perfectly fits the trope description.
** DeusExHumanRevolution continues the tradition by making a silenced pistol with a laser scope one of the best weapons in the game.
* HalfLife:
** For some reason the same 9mm cartridges do more damage when fired from the Glock then when fired from the MP5. Also the Glock is given the miraculous ability to be fired underwater.
** The Python does far more damage than the .357 it's supposed to be; they should have said it was a .44 Magnum or even something bigger like the .454 Casull.
* Halo
** HaloCombatEvolved is infamous for it's Magnum handgun, which did have a sort of scope, and ridiculous power.
** Halo2 originally had a handgun just as powerful that you could DualWield. [[GameBreaker This was later patched.]]
* Left4Dead: The pistol is quite an effective weapon, particularly when it's upgraded to GunsAkimbo (while the weapon's technically being upgraded, it remains the EmergencyWeapon). The original even has an achievement for completing an entire campaign with one.
* ''MassEffect'': Pistols tend to have decent range and are often the best weapons to use against armored opponents. Not to mention that all classes have proficiency in them. But they have less ammo than anything but sniper rifles and some shotguns, [[spoiler: except for the pistol in the final bit of MassEffect3, which has unlimited ammo]]
* MetalGear
** For every game in the series, as soon as you can find a [[HollywoodSilencer silencer]] for the pistol, it instantaneously becomes your best weapon. This is especially true when the series introduces first-person view, because you can line up headshots so easilly. Combine this with the fact that every gun is wildly accurate, and you can easilly have situations where you line up a headshot from across the loaded map to where you can barely see the enemy textures, and it will work.
** MetalGearSolid3 not only skips the step of making you find the Silencers which make the pistol so effective (though you can run out and need to restock them), but when you get it, Naked Snake goes on an extended monologue about how awesome the pistol is, and if you call [[MissionControl Sigint]] later, he'll go [[UpToEleven even more in depth.]]
** [[MetalGearSolid4GunsOfThePatriots MGS4]] almost seems to lampshade this when they give you the Operator at the beggining of the game, which is already a good gun, (according to the in-game stats) but then you can acquire the [[TheSameButMore similar except better Mk.45 (the SOCOM from the original) and the M1911A1 that Naked Snake used in the third game, each gun being better than the last.]]
* ResidentEvil4 gives you a 9mm handgun at the start that you can make very powerful through upgrades. Then, a second gun comes around with better starting stats that can be made even better. Infuriating, right? Nah, the upgrades on your old handgun make it astoundingly valuable, so you can buy the new gun and get started on upgrades. That's an OverpoweredPistol that breaks ''two'' parts of the gameplay system.
* ResonanceOfFate: Breaking your pistols is actually one of the main game mechanics. It doesn't show on the models, but in the inventory screen you can see your pistol decked out with ridiculous stuff like a drum magazine for absurd amounts of ammo before having to reload (really good, since you unload one cartridge with every attack), scopes stacked on top of each other, and multiple handles for decreased recoil.
* SplinterCell also features one of these. Even better, it's silenced from the start and never stops being that way.
* For ''VampireBloodlines'' characters who don't specialize in combat, the late-game [[RevolversAreJustBetter Colt Anaconda]] offers the best combo of accuracy and firepower. Even combat-based characters may find themselves using it primarily, despite the availability of automatic rifles and shotguns.