History Main / PunchPackingPistol

5th May '16 12:54:20 PM REV6Pilot
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* ''VideoGame/FirstEncounterAssaultRecon'' and the Vivendi expansions ''Extraction Point'' and ''Perseus Mandate'' have the Rakow AT-14. When used single, it's not much more than a backup gun, but when it's [[GunsAkimbo dual wielded]], the pistol slot grants you more ammo capacity and damage output (both per bullet and per second) than the HV Penetrator, a mid-game precision gun which you'd be really hard-pressed to find ammo for and only has the upper hand in accuracy and rate of fire even in those fields, its advantage is slight at best. The increase in the rate of fire that akimbo provides also has the advantage of the common "press fire once, shoot twice" aspect being completely averted; they're still semi-auto and single-shot. On top of that, two to five headshots will down ANY human enemy[[labelnote:*]]except for the [[MadeOfIron absurdly durable]] [[DemonicSpiders Nightcrawler Elites]][[/labelnote]], and it disperses Nightmares with one shot; and for situations where sheer damage-per-second is necessary, the pistols are perfect for it when combined with [[BulletTime Slow-Mo]] actually increasing their rate of fire. Having dual AT-14s in your inventory is practically essential for the first game's [[ZergRush last level]].

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* ''VideoGame/FirstEncounterAssaultRecon'' and the Vivendi expansions ''Extraction Point'' and ''Perseus Mandate'' have the Rakow AT-14. When used single, it's not much more than a backup gun, but when it's [[GunsAkimbo dual wielded]], the pistol slot grants you more ammo capacity and damage output (both per bullet and per second) than the HV Penetrator, a mid-game precision gun which you'd be really hard-pressed to find ammo for and only has the upper hand in accuracy and rate of fire even in those fields, its advantage is slight at best. The increase in the rate of fire that akimbo provides also has the advantage of the common "press fire once, shoot twice" aspect being completely averted; they're still semi-auto and single-shot.single-shot[[/note]]think a single gun with a 36-round mag[[/note]]. On top of that, two to five headshots will down ANY human enemy[[labelnote:*]]except for the [[MadeOfIron absurdly durable]] [[DemonicSpiders Nightcrawler Elites]][[/labelnote]], and it disperses Nightmares with one shot; and for situations where sheer damage-per-second is necessary, the pistols are perfect for it when combined with [[BulletTime Slow-Mo]] actually increasing their rate of fire. Having dual AT-14s in your inventory is practically essential for the first game's [[ZergRush last level]].
21st Apr '16 1:15:14 PM Kurogane7
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* ''VideoGame/{{Destiny}}'' introduces the Sidearm secondary weapons in the House of Wolves expansion pack. This expansion introduced a measly two Sidearms (a normal one, Vestian Dynasty, and a much rarer Exotic one, Dreg's Promise), but they are remarkably effective, since they fire and reload fast, have clips of 15 (Dreg's Promise has 18), hit decently hard and the player can carry lots of ammo for it.

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* ''VideoGame/{{Destiny}}'' introduces has a class of weapons known as the [[HandCannon Hand-cannons]], which are rather large [[RevolversAreJustBetter revolvers]] roughly the size of a sawed-off shotgun. They are difficult to use in PVP, but they hit like a truck.
** The House of Wolves expansion pack
Sidearm secondary weapons in the House of Wolves expansion pack. This expansion introduced a measly two Sidearms (a normal one, Vestian Dynasty, and a much rarer Exotic one, Dreg's Promise), but they are remarkably effective, since they fire and reload fast, have clips of 15 (Dreg's Promise has 18), hit decently hard and the player can carry lots of ammo for it.it.
** The Taken King expansion gives us more Sidearms.
9th Apr '16 10:17:05 AM Deathhacker
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** The Sheriff's Badge [[spoiler: unsurprisingly dropped by Nisha]] turns pistols from being above average into obscenely powerful guns, rivaling assault rifles and SMGs in dps. Especially combined with the aforementioned Harold (turning it effectively into a weak rocket launcher) or the Infinity, which has infinite bullets and gains a fire rate and damage superior to SMGs. If pistols are primarily used in your build, a Sheriff's badge is superior to every other relic in the game by a wide margin.

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** The Sheriff's Badge [[spoiler: unsurprisingly dropped by Nisha]] turns pistols from being above average into obscenely powerful guns, rivaling assault rifles and SMGs smgs in dps. Especially combined with the aforementioned Harold (turning it effectively into a weak rocket launcher) or the Infinity, which has infinite bullets and gains a fire rate and damage superior to SMGs.smgs. If pistols are primarily used in your build, a Sheriff's badge is superior to every other relic in the game by a wide margin.
9th Apr '16 10:16:19 AM Deathhacker
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** The Sheriff's Badge [[spoiler: unsurprisingly dropped by Nisha]] turns pistols from being above average into obscenely powerful guns, rivaling assault rifles and SMGs in dps. Especially combined with the aforementioned Harold (turning it effectively into a weak rocket launcher) or the Infinity, which has infinite bullets and gains a fire rate and damage superior to SMGs. If pistols are primarily used in your build, a Sheriff's badge is superior to every other relic in the game by a wide margin.
18th Mar '16 8:06:50 AM OminousBoardOfInvestors
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* [[https://empiresmod.com/ Empires Mod]] generally has such vast expanses that the scout's ability to zoom in remains actually decently useful, but the [[AntiInfantry anti-infantry]] rifleman is almost completely made obsolete by the pistol available to every other class, it being capable of your basic InstantKill BoomHeadshot and accurate to the pixel when [[CrouchAndProne crouching]] (for at least one shot every several seconds). Made worse by one of the game's very few aversions of CosmeticallyDifferentSides, in which only Brenodi forces have access to a burst-fire variant that is practically automatic in firerate.
27th Feb '16 7:00:30 AM UmbrellasWereAwesome
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* The ''VideoGame/{{Fallout}}'' series includes a .223 Pistol (based on [[Film/BladeRunner Deckard's gun]]), described as a sawed-off .223 rifle. It seems that cutting off most of the barrel somehow made it almost twice as powerful. Add the same other stats, a perk for armor penetration, and being a small pistol, and there's little reason to use anything else until late in the game. [[note]]In the first two games, acquiring one is mostly a matter of knowing where certain towns are and meeting a relatively minor level or financial requirement.[[/note]]
* ''VideoGame/FalloutNewVegas'' brings back the .223 pistol as "That Gun," though without the armor penetration unless you load the right bullets for it. It's still the best pistol until you have easy access to 12.7mm ammo or the .45 Auto Pistol from the ''Honest Hearts'' DLC, and even then it still competes for how early and easily you can get it and for the [[SwissArmyGun sheer amount of ammo types available for 5.56mm weapons like it]]. It also somehow manages to be the most ''powerful'' 5.56mm gun in the game, with a base damage of 30. Small-game rifles, assault rifles, and full blown light machine guns can't match its power per shot. Even its generic DLC variant, the 5.56 pistol, still does more damage per bullet than any other 5.56mm-using weapon, at 28 base damage.

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* The ''VideoGame/{{Fallout}}'' series includes a .''VideoGame/{{Fallout}}'':
** The .
223 Pistol (based on [[Film/BladeRunner Deckard's gun]]), gun]]) is described as a sawed-off .223 rifle. It seems that cutting off most of the barrel somehow made it almost twice as powerful. Add the same other stats, a perk for armor penetration, and being a small pistol, and there's little reason to use anything else until late in the game. [[note]]In game[[note]]In the first two games, acquiring one is mostly a matter of knowing where certain towns are and meeting a relatively minor level or financial requirement.[[/note]]
*
requirement[[/note]].
**
''VideoGame/FalloutNewVegas'' brings back the .223 pistol as "That Gun," though without the armor penetration unless you load the right bullets for it. It's still the best pistol until you have easy access to 12.7mm ammo or the .45 Auto Pistol from the ''Honest Hearts'' DLC, and even then it still competes for how early and easily you can get it and for the [[SwissArmyGun sheer amount of ammo types available for 5.56mm weapons like it]]. It also somehow manages to be the most ''powerful'' 5.56mm gun in the game, with a base damage of 30. Small-game rifles, assault rifles, and full blown light machine guns can't match its power per shot. Even its generic DLC variant, the 5.56 pistol, still does more damage per bullet than any other 5.56mm-using weapon, at 28 base damage.



** Played somewhat straight again in VideoGame/MassEffect3, where pistols outclass assault rifles, sniper rifles, and shotguns that are supposed to fill the same role. For example: the Talon, a Cerberus pistol that shoots shotgun rounds, outperforms all but one of the actual shotguns. The Carnifex is an accurate HandCannon that kills most enemies in one or two headshots, depending on whether or not they have DeflectorShields. It outperforms all but three of the sniper rifles. The Paladin is an even more powerful variant of the Carnifex that is only outperformed by the game's two absolute best sniper rifles. And finally, the N7 Eagle is an automatic pistol that is nonetheless very accurate and easily outperforms both automatic assault rifles. It is, however, far outperformed by the heavier light machine guns and some battle rifles, which for some reason are classified as assault rifles.

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** Played somewhat straight again in VideoGame/MassEffect3, ''VideoGame/MassEffect3'', where pistols outclass assault rifles, sniper rifles, and shotguns that are supposed to fill the same role. For example: the Talon, a Cerberus pistol that shoots shotgun rounds, outperforms all but one of the actual shotguns. The Carnifex is an accurate HandCannon that kills most enemies in one or two headshots, depending on whether or not they have DeflectorShields. It outperforms all but three of the sniper rifles. The Paladin is an even more powerful variant of the Carnifex that is only outperformed by the game's two absolute best sniper rifles. And finally, the N7 Eagle is an automatic pistol that is nonetheless very accurate and easily outperforms both automatic assault rifles. It is, however, far outperformed by the heavier light machine guns and some battle rifles, which for some reason are classified as assault rifles.



* In ''VideoGame/SoldierOfFortune II'', pistols are nothing to scoff at. They're dead-on accurate, kill with one or two headshots, and can bee fired fairly fast. That's a very good thing, as some of the endgame levels are of the BlackoutBasement variety, and the Mk. 23 is the only gun to mount a ''very'' necessary tactical flashlight[[note]]you can use other guns in conjunction with the [=Thermal=]/NightVisionGoggles, but said goggles are AwesomeButImpractical: they restrict your field of view, make reading subtitles impossible, and the visual effects may distract you from minor movements indicating enemy activity, and by then it'll be too late to react before you lose over half your health and all your armor, provided you manage to retreat to cover at all without being killed first[[/note]].



* In ''VideoGame/SoldierOfFortune II'', pistols are nothing to scoff at. They're dead-on accurate, kill with one or two headshots, and can bee fired fairly fast. That's a very good thing, as some of the endgame levels are of the BlackoutBasement variety, and the Mk. 23 is the only gun to mount a ''very'' necessary tactical flashlight[[note]]you can use other guns in conjunction with the [=Thermal=]/NightVisionGoggles, but said goggles are AwesomeButImpractical: they restrict your field of view, make reading subtitles impossible, and the visual effects may distract you from minor movements indicating enemy activity, and by then it'll be too late to react before you lose over half your health and all your armor, provided you manage to retreat to cover at all without being killed first[[/note]].
26th Feb '16 8:25:12 AM UmbrellasWereAwesome
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** The pistol got both its scope and rate of fire back in ''VideoGame/Halo3ODST'', and has kept them ever since; it is currently nearly on par with primary weapons such as the DMR (while ''VideoGame/Halo5Guardians'' did lower the pistol's firing rate again, it also further increased its firepower, magazine size, and accuracy).

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** The pistol got both its scope and rate of fire back in ''VideoGame/Halo3ODST'', and has kept them ever since; it is currently nearly on par since, with primary weapons such as the DMR (while exception of ''VideoGame/Halo5Guardians'' did lower lowering the pistol's firing rate again, it again. Even with the just-mentioned nerf, the pistol post-''ODST'' is still nearly on par with primary weapons such as the DMR, since ''Halo 5'' also further increased ''increased'' its firepower, magazine size, and accuracy).accuracy.
26th Feb '16 8:17:33 AM UmbrellasWereAwesome
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** ''VideoGame/{{Halo 2}}'' weakened the pistol so it wouldn't be a GameBreaker when combined with the ability to go GunsAkimbo. ''VideoGame/{{Halo 3}}'' brought back a pistol of similar power, but [[{{Nerf}} lowered the rate of fire and magazine capacity]].
** ''VideoGame/Halo3ODST'', ''VideoGame/HaloReach'', ''VideoGame/{{Halo 4}}'', and ''VideoGame/Halo5Guardians'' all brought back the scope and upped the rate of fire, to the point that it is nearly on par with primary weapons such as the DMR.
** Additionally, ''Halo 5'' introduces some special pistols that are only usable in the "Warzone" multiplayer mode and cannot be equipped permanently; the "Whispered Truth" is a silenced magnum that fires three-round bursts capable of killing a fully shielded Spartan in only two headshots, while the "Void's Tear" is a special plasma pistol that can fire what are basically ''miniature black holes''. A later update also brought back the original [=M6D=] Magnum in all its overpowered glory; it even now gives its wielder a speed boost.

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** ''VideoGame/{{Halo 2}}'' weakened the pistol and removed the scope so it wouldn't be a GameBreaker when combined with the ability to go GunsAkimbo. ''VideoGame/{{Halo 3}}'' brought back a pistol some of similar the power, but [[{{Nerf}} lowered the rate of fire and magazine capacity]].
** The pistol got both its scope and rate of fire back in ''VideoGame/Halo3ODST'', ''VideoGame/HaloReach'', ''VideoGame/{{Halo 4}}'', and has kept them ever since; it is currently nearly on par with primary weapons such as the DMR (while ''VideoGame/Halo5Guardians'' all brought back did lower the scope and upped the pistol's firing rate of fire, to the point that again, it is nearly on par with primary weapons such as the DMR.
also further increased its firepower, magazine size, and accuracy).
** Additionally, ''Halo 5'' introduces some special pistols that are only usable in the "Warzone" multiplayer mode and cannot be equipped permanently; the "Whispered Truth" is a silenced magnum that fires three-round bursts capable of killing a fully shielded Spartan in only two headshots, while the "Void's Tear" is a special plasma pistol that can fire what are basically ''miniature black holes''. A later update also brought back the original [=M6D=] Magnum in all its overpowered glory; glory, with it now even now gives giving its wielder a speed boost.
26th Feb '16 6:34:49 AM UmbrellasWereAwesome
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** Additionally, ''Halo 5'' introduces some special pistols that are only usable in the "Warzone" multiplayer mode and cannot be equipped permanently; the "Whispered Truth" is a silenced magnum that fires three-round bursts capable of killing a fully shielded Spartan in only two headshots, while the "Void's Tear" is a special plasma pistol that can fire what are basically ''miniature black holes''.

to:

** Additionally, ''Halo 5'' introduces some special pistols that are only usable in the "Warzone" multiplayer mode and cannot be equipped permanently; the "Whispered Truth" is a silenced magnum that fires three-round bursts capable of killing a fully shielded Spartan in only two headshots, while the "Void's Tear" is a special plasma pistol that can fire what are basically ''miniature black holes''. A later update also brought back the original [=M6D=] Magnum in all its overpowered glory; it even now gives its wielder a speed boost.
23rd Feb '16 5:21:24 AM REV6Pilot
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* In ''VideoGame/SoldierOfFortune II'', pistols are nothing to scoff at. They're dead-on accurate, kill with one or two headshots, and can bee fired fairly fast. That's a very good thing, as some of the endgame levels are of the BlackoutBasement variety, and the Mk. 23 is the only gun to mount a ''very'' necessary tactical flashlight[[note]]you can use other guns in conjunction with the [=Thermal=]/NightVisionGoggles, but said goggles are AwesomeButImpractical: they restrict your field of view, make reading subtitles impossible, and the visual effects may distract you from minor movements indicating enemy activity, and by then it'll be too late to react before you lose over half your health and all your armor, provided you manage to retreat to cover at all without being killed first[[/note]].
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