History Main / PunchPackingPistol

9th Aug '17 11:36:42 AM REV6Pilot
Is there an issue? Send a Message


** Law revolvers work as this more than the {{Hand Cannon}}s that other kinds of revolvers tend to be. A Law's base damage is lower, but they can pop three caps whereas a Jakobs Justice, for instance, can shoot only once. Couple it with a fast reload and it trumps the majority of repeaters, even decent ones.

to:

** Law revolvers work as this more than the {{Hand Cannon}}s that other kinds of revolvers tend to be. A Law's base damage is lower, but they can pop three caps whereas a Jakobs Justice, for instance, can shoot only once. Couple it with a fast reload typical of Tediore guns, and it trumps the majority of repeaters, even decent ones.ones, as long as they're not two-shot like most Laws not made by Tediore.
9th Aug '17 11:26:31 AM REV6Pilot
Is there an issue? Send a Message


** ''VideoGame/MetalGearSolidVThePhantomPain'' has Venom Snake favouring the AM-D114 pistol in nearly all cutscenes, alongside the MRS-4 assault rifle.
27th Jun '17 4:25:58 AM Triglavjim
Is there an issue? Send a Message


** Pistols in the original ''VideoGame/MassEffect1'' are arguably the strongest weapons, especially when fully upgraded and the Marksman ability is activated. Per shot damage averages x2.5 that of assault rifles.
** This was averted in ''VideoGame/MassEffect2'', where pistols were relegated to sidearms. Every class can use them, but their damage has been nerfed, leaving them as mostly emergency weapons. However, the Phalanx is a DLC pistol that (when you go into aim mode) has a LaserSight that is very accurate at long ranges and can punch messy holes in just about anything, giving you what is essentially a SniperPistol. This is very useful for players who picked biotics instead of technology or combat skills, because they don't have access to sniper rifles until well into the game. Even if you ''do'' have access to sniper rifles, it still beats the starting Mantis sniper rifle for rate of fire and ammo capacity and can match the later rapid-fire Viper sniper rifle.
*** This trope is actually still played straight for the second game's pistols. The Carnifex Hand Cannon, Phalanx Hand Cannon, and Predator Heavy Pistol all deal more damage per shot than the equivalent assault rifle. But they have inferior DPS due to their low rates of fire, and very low spare ammo capacity, limiting their usefulness as anything other than sidearms.

to:

** Pistols in the original ''VideoGame/MassEffect1'' are arguably have the strongest weapons, especially when fully upgraded and the Marksman ability is activated. Per shot lowest damage averages x2.5 that of assault rifles.
per shot, but can be used by all classes, have low heat production and are easy to use whilst on the move.
** This was averted in In ''VideoGame/MassEffect2'', where pistols were relegated to sidearms. Every class can use them, but their however, the trope is played straight, with the addition of "heavy pistols" and "hand cannons", which all deal more damage has been nerfed, leaving them per shot than the galaxy's standard military-issue assault rifle, as mostly emergency well as an "elite" battle rifle and a rare light machine gun. But they have inferior DPS due to their low rates of fire, and very low spare ammo capacity, limiting their usefulness to sidearms and anti-armour weapons. However, The trope is played especially straight with the Phalanx is M-5 Phalanx, a DLC pistol that (when you go into aim mode) has a LaserSight that is very accurate at long ranges and can punch messy holes in just about anything, giving you what is essentially a SniperPistol. This is very useful for players who picked biotics instead of technology or combat skills, because they don't have access to sniper rifles until well into the game. Even if you ''do'' have access to sniper rifles, it still beats the starting Mantis sniper rifle for rate of fire and ammo capacity and can match the later rapid-fire Viper sniper rifle.
*** This trope is actually still played straight for the second game's pistols. The Carnifex Hand Cannon, Phalanx Hand Cannon, and Predator Heavy Pistol all deal more damage per shot than the equivalent assault rifle. But they have inferior DPS due to their low rates of fire, and very low spare ammo capacity, limiting their usefulness as anything other than sidearms.
rifle.



* ''VideoGame/SplinterCell'' also features one of these. Even better, it's silenced from the start and never stops being that way. It gets better from ''Chaos Theory'' where it receives the "optically channeled potentiator", an underbarrel {{EMP}} device to temporarily disable cameras and lights without using up a bullet to loudly shoot them out.
** ''Conviction'' makes pistols even more useful, by virtue of giving you infinite magazines. Particularly, the [=Five-seveN=] upgraded with a red-dot sight allows you to use the Mark & Execute function on up to four enemies, the most of any weapon in the game.
19th Jun '17 1:38:22 AM Kadorhal
Is there an issue? Send a Message


** A weapon rebalance that came along with the 2015 Crimefest event and wasn't fixed until around Christmas turned almost every pistol into one of these. Even the smallest, weakest pistols with suppressors and other mods to reduce their damage were still strong enough to floor security guards in one bullet, dealing the exact same damage as an assault rifle; slightly-bigger ones like the Crosskill and Interceptor were powerful enough that you almost didn't ''need'' a primary weapon below Overkill difficulty because they killed ''everything'' short of specials in one shot, even without going for the head (and going for the head let you kill at least one special per magazine). Even after all the weapons in that class were given a nerf, they're all still really good in the right hands, particularly [[RevolversAreJustBetter the other three non-Judge revolvers]], the Deagle, and the "Baby Deagle" (pictured above dealing three times the damage per-bullet of an AK); a later rebalance even exemplified this with the Broomstick, where attaching its Precision Barrel now gives it damage on par with the semi-auto sniper rifles.
* ''Videogame/PlanetSide 2'''s [=TX2=] Emperor - a sidegrade pistol from the [[TheEmpire Terran Republic's]] standard issue burst-fire [=TX1=] Repeater - has a massive magazine, impressive accuracy, good damage and rate of fire. It may lack the sheer power of the [=.44 Magnum=] [[HandCannon Commissioner revolver]], but it's ''far'' more controllable and forgiving.

to:

** A weapon rebalance that came along with the 2015 Crimefest event and wasn't fixed until around Christmas turned almost every pistol into one of these. Even the smallest, weakest pistols with suppressors and other mods to reduce their damage were still strong enough to floor security guards in one bullet, dealing the exact same damage as an assault rifle; slightly-bigger ones like the Crosskill and Interceptor were powerful enough that you almost didn't ''need'' a primary weapon below Overkill difficulty because they killed ''everything'' short of specials in one shot, even without going for the head (and going for the head let you kill at least one special per magazine). Even after all the weapons in that class were given a nerf, they're all still really good in the right hands, particularly [[RevolversAreJustBetter the other three non-Judge revolvers]], the Deagle, and the "Baby Deagle" (pictured above dealing three times the damage per-bullet of an AK); a later rebalance even patches and additions exemplified this even further with things like the Broomstick, where attaching its Broomstick's Precision Barrel now gives it and the 5/7 AP pistol, which deal damage on par with the semi-auto sniper rifles.
* ''Videogame/PlanetSide 2'''s [=TX2=] Emperor - a sidegrade pistol from the [[TheEmpire Terran Republic's]] standard issue burst-fire [=TX1=] Repeater - has a massive magazine, impressive accuracy, good damage and rate of fire. It may lack the sheer power of the [=.the .44 Magnum=] Magnum [[HandCannon Commissioner revolver]], but it's ''far'' more controllable and forgiving.
1st Jun '17 6:08:00 PM Dravencour
Is there an issue? Send a Message


** In a game taking place in 2076, [[NewOldWest McCree's]] main weapon is a slightly modified Peacekeeper revolver. Doesn't sound impressive, but every bullet from this gun deals 70 damage - over 3 times more than Soldier: 76's assault rifle, and enough to kill an average hero in 3 shots, or 2 if one's a [[BoomHeadshot headshot]]. On top of that, his weapon is perfectly accurate and has enough effective range to qualify as SniperPistol.

to:

** In a game taking place in 2076, [[NewOldWest McCree's]] main weapon is a slightly modified Peacekeeper revolver. Doesn't sound impressive, but every bullet from this gun deals 70 damage - over 3 times more than Soldier: 76's assault rifle, and enough to kill an average hero in 3 shots, or 2 if one's a [[BoomHeadshot headshot]]. On top of that, his weapon is perfectly accurate and has enough effective range to qualify as SniperPistol. Especially when it's [[LimitBreak HIGH NOON]].
23rd Apr '17 8:26:18 AM SwordsageRagnar
Is there an issue? Send a Message

Added DiffLines:

----
!! Non-Video Game examples

* ''TabletopGame/Warhammer40000'', Most standard sidearms have the same power and armor penetration rating as that army's standard infantry weapon, albeit having shorter range and a lower rate of fire. Some squad leaders, commanders, and special characters however have significantly better options. Most commonly seen with Plasma Pistols. They follow the same trend as other pistols, compared to a Plasma Rifle, but are still much stronger compared to what most basic troopers and even some elites carry. At the risk of a 1/6 chance of them overheating and injuring the user, they are very good at handling most potential threats save the largest of monstrous creatures or heavily armored vehicles.
** And its various TabletopRPG including ''TabletopGame/DarkHeresy'', ''TabletopGame/RogueTrader'', ''TabletopGame/{{Deathwatch}}'', ''TabletopGame/BlackCrusade'', and ''TabletopGame/OnlyWar'' play with this even more, having variously detailed weapons. Starter grade las, auto, and snub pistols tend to be weaker than their large basic gun versions, having lower range, penetration values, and flat additional damage. But they tend to be popular due to their ease of use, acquisition, and special ammo options. In most cases, a Bolt Pistol is considered the highlight for most players, as it is significantly stronger than most other common weaponry, without being so rare and hard to acquire ammo that it avoids crossing into TooAwesomeToUse territory. The Hellpistol (AKA: Hot-Shot Las pistols) is just below that, being BoringButPractical option with slightly stronger damage than standard Lasguns and Autoguns but being able to rip right through most body armor, while being even easier to acquire ammo for it.
10th Apr '17 12:54:50 AM CountDorku
Is there an issue? Send a Message


** The legendary "Unkempt Harold" and Moxxi's unique Rubi revolver are almost compulsory for Gunzerker and Commando builds. The legendary "Maggie" is no slouch in Anarchy Gaige builds, either (it's basically a revolver that fires buckshot, and in the hands of a Mechromancer with 400 Anarchy stacks and Close Enough 5, basically a guaranteed 1800 damage from a level 17 Maggie as long as it's pointed somewhere in the same room as the enemy).

to:

** The legendary "Unkempt Harold" and Moxxi's unique Rubi revolver are almost compulsory for Gunzerker and Commando builds. The legendary "Maggie" is no slouch in Anarchy Gaige builds, either (it's basically a revolver that fires buckshot, and in the hands of a Mechromancer with 400 Anarchy stacks and Close Enough 5, basically a guaranteed 1800 900 damage from a level 17 Maggie as long as it's pointed somewhere in the same room as the enemy).enemy - for comparison, the Morningstar, a sniper rifle seven levels higher, is only dealing about 730 on a non-critical hit).
10th Apr '17 12:50:52 AM CountDorku
Is there an issue? Send a Message


** The legendary "Unkempt Harold" and Moxxi's unique Rubi revolver are almost compulsory for Gunzerker and Commando builds. The legendary "Maggie" is no slouch in Anarchy Gaige builds, either (it's basically a revolver that fires buckshot, and in the hands of a Mechromancer with 400 Anarchy stacks and Close Enough 5, basically a guaranteed 1800 damage as long as it's pointed somewhere in the same room as the enemy).

to:

** The legendary "Unkempt Harold" and Moxxi's unique Rubi revolver are almost compulsory for Gunzerker and Commando builds. The legendary "Maggie" is no slouch in Anarchy Gaige builds, either (it's basically a revolver that fires buckshot, and in the hands of a Mechromancer with 400 Anarchy stacks and Close Enough 5, basically a guaranteed 1800 damage from a level 17 Maggie as long as it's pointed somewhere in the same room as the enemy).
10th Apr '17 12:50:10 AM CountDorku
Is there an issue? Send a Message


** The game also continues the tradition of having revolvers, ''especially'' Jakobs's ones, be among the most powerful and reliable weapons in the game, as well as being an excellent primary weapon choice for [=Zer0=]. It helps that you can fan them for up to (theoretically) an insane ''[[MoreDakka 15 rounds per second]]''.

to:

** The game also continues the tradition of having revolvers, ''especially'' Jakobs's ones, be among the most powerful and reliable weapons in the game, as well as being an excellent primary weapon choice for [=Zer0=]. It helps that you can fan them for up to (theoretically) an insane ''[[MoreDakka 15 rounds per second]]''. [=Zer0=] is especially nasty with the Vladof Infinity, a legendary pistol with unlimited ammunition - every round is the first out of the clip, effectively, and so every shot benefits from up to a 60% bonus damage from [=0ne Sh0t 0ne Kill=].
10th Apr '17 12:48:30 AM CountDorku
Is there an issue? Send a Message


** The legendary "Unkempt Harold" and Moxxi's unique Rubi revolver are almost compulsory for Gunzerker and Commando builds.

to:

** The legendary "Unkempt Harold" and Moxxi's unique Rubi revolver are almost compulsory for Gunzerker and Commando builds. The legendary "Maggie" is no slouch in Anarchy Gaige builds, either (it's basically a revolver that fires buckshot, and in the hands of a Mechromancer with 400 Anarchy stacks and Close Enough 5, basically a guaranteed 1800 damage as long as it's pointed somewhere in the same room as the enemy).
This list shows the last 10 events of 167. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.PunchPackingPistol