History Main / PunchPackingPistol

17th Jan '17 3:51:00 PM Kadorhal
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** A weapon rebalance that came along with the 2015 Crimefest event and wasn't fixed until around Christmas turned almost every pistol into one of these. Even the smallest, weakest pistols with suppressors and other mods to reduce their damage were still strong enough to floor security guards in one bullet; slightly-bigger ones like the Crosskill and Interceptor were powerful enough that you almost didn't ''need'' a primary weapon below Overkill difficulty because they killed ''everything'' short of specials in one shot, even without going for the head (and going for the head let you kill at least one special per magazine). Even after all the weapons in that class were given a nerf, they're all still really good in the right hands.

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** A weapon rebalance that came along with the 2015 Crimefest event and wasn't fixed until around Christmas turned almost every pistol into one of these. Even the smallest, weakest pistols with suppressors and other mods to reduce their damage were still strong enough to floor security guards in one bullet; slightly-bigger ones like the Crosskill and Interceptor were powerful enough that you almost didn't ''need'' a primary weapon below Overkill difficulty because they killed ''everything'' short of specials in one shot, even without going for the head (and going for the head let you kill at least one special per magazine). Even after all the weapons in that class were given a nerf, they're all still really good in the right hands.hands; a later rebalance even exemplified this with the Broomstick, where attaching its Precision Barrel now gives it damage on par with the M308 rifle, the closest thing the game has to a semi-auto sniper rifle.
3rd Jan '17 12:53:49 PM DastardlyDemolition
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* The ''Project Brutality'' [=WAD=] for ''[[VideoGame/{{Doom}} Doom 2]]'' beefs up the dinky pistol into a powerful side arm, capable of being suppressed for silent headshots or used in both hands reducing accuracy but increasing damage and fire rate.

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* The ''Project Brutality'' [=WAD=] {{Mod}} for ''[[VideoGame/{{Doom}} Doom 2]]'' beefs up the dinky pistol into a powerful side arm, capable of being suppressed for silent headshots or [[GunsAkimbo used in both hands hands]] reducing accuracy but increasing damage and fire rate.rate. Seeing how most of the monsters in game can be killed with a few shots to the head, this can save you ammo when your bigger guns are low or your trying not to have that Revenant attack you.
13th Dec '16 2:27:35 AM OldBen
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* ''VideoGame/{{Overwatch}}'':
** In a game taking place in 2076, [[NewOldWest McCree's]] main weapon is slightly modified Peacekeeper revolver. Doesn't sound impressive, but every bullet from this gun deals 70 damage - over 3 times more than Solider: 76's assault rifle, and enough to kill an average hero in 3 shots(2 if you land a headshot). On top of that, weapon is perfectly accurate and has enough effective range to qualify as SniperPistol.
** [[TheMedic Mercy]] and [[GamerChick D.Va]](when out of her mech) both wield automatic pistols as {{Ranged Emergency Weapon}}s. While they have drawback of firing fairly slow projectiles, they both deal damage per shot on par with aforementioned Soldier: 76(though with slower fire rate), and unlike him, they don't suffer damage falloff, meaning they're just as effective in close range as they're when shooting across the map. They're also capable of headshotting, so opponent expecting an easy kill might be in for a nasty suprise.
29th Nov '16 4:48:25 PM MonsieurThenardier
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*** Note that this isn't just GameplayAndStorySegregation, unlike most examples of this trope. The [=M6D=] is also shown to be more powerful than the assault rifle per shot in books and movies, taking down energy shielding in fewer shots and inflicting larger wounds on flesh. Again, this would be justified by the enormous round, which would actually have more kinetic energy than the bullets the assault rifle uses assuming similar muzzle velocity to a modern Desert Eagle. On the other hand it would be inferior at piercing armor due to being fat and stubby, but non-Brute Covenant armor is [[ArmorIsUseless consistently worthless against even pissy little SMG rounds anyway.]]
29th Nov '16 4:42:30 PM MonsieurThenardier
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** Pistols in the original ''VideoGame/MassEffect1'' are arguably the strongest weapons, especially when fully upgraded and the Marksman ability is activated.

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** Pistols in the original ''VideoGame/MassEffect1'' are arguably the strongest weapons, especially when fully upgraded and the Marksman ability is activated. Per shot damage averages x2.5 that of assault rifles.



** Played somewhat straight again in ''VideoGame/MassEffect3'', where pistols outclass assault rifles, sniper rifles, and shotguns that are supposed to fill the same role. For example: the Talon, a Cerberus pistol that shoots shotgun rounds, outperforms all but one of the actual shotguns. The Carnifex is an accurate HandCannon that kills most enemies in one or two headshots, depending on whether or not they have DeflectorShields. It outperforms all but three of the sniper rifles. The Paladin is an even more powerful variant of the Carnifex that is only outperformed by the game's two absolute best sniper rifles. And finally, the N7 Eagle is an automatic pistol that is nonetheless very accurate and easily outperforms both automatic assault rifles. It is, however, far outperformed by the heavier light machine guns and some battle rifles, which for some reason are classified as assault rifles.

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*** This trope is actually still played straight for the second game's pistols. The Carnifex Hand Cannon, Phalanx Hand Cannon, and Predator Heavy Pistol all deal more damage per shot than the equivalent assault rifle. But they have inferior DPS due to their low rates of fire, and very low spare ammo capacity, limiting their usefulness as anything other than sidearms.
** Played somewhat straight again in ''VideoGame/MassEffect3'', where pistols can outclass assault rifles, sniper rifles, and shotguns that are supposed to fill the same role. For example: the Talon, a Cerberus pistol that shoots shotgun rounds, outperforms all but one two of the actual shotguns. The Carnifex is an accurate HandCannon that kills most enemies in one or two headshots, depending on whether or not they have DeflectorShields. It outperforms all but three a few of the sniper rifles. The Paladin is an even more powerful variant of the Carnifex that is only outperformed by the game's two four absolute best sniper rifles. And finally, the N7 Eagle is an automatic pistol that is nonetheless very accurate and easily outperforms both automatic assault rifles. It is, however, far outperformed by the heavier light machine guns and some battle rifles, which for some reason are classified as assault rifles.rifles.
** Mass Effect is actually a {{Justified}} example of this trope, with GameplayAndStoryIntegration explaining it, for three reasons:
*** One: unlike modern firearms, barrel length is largely irrelevant to mass accelerator weapons, since they're coilguns. Theoretically, all you'd have to do to make a pistol as powerful as a rifle is stick a more powerful generator in it- though this would likely be more expensive, and you'd still have to deal with recoil. Lo and behold, heavy pistols are generally more expensive than the equivalent assault rifles in-game, something which is sometimes mentioned in the codex (e.g. the Carnifex's description).
*** Two: the pistols are absolutely ''enormous'', looking comically over-sized in the hands of most characters. [[https://www.projecttriforce.com/index.php?p=product&id=16 Per the official dimensions]], even the basic Predator is considerably more voluminous than a modern Desert Eagle. The third game's weight system doesn't forget about this: the pistols usually vary in weight from 0.5 to 0.75 units (with a couple going beyond), or 50%-75% of the basic assault rifle (Avenger). Assuming the Avenger weighs 4 kilograms (same as a loaded M-16), that easily puts every pistol in the game as being as heavy or heavier than a Desert Eagle. [[RealityEnsues Which would be useful]] for handling the recoil that would be generated by having such a small weapon with muzzle energy comparable to much larger ones.
*** Three: despite the above justifications, this trope is still realistically averted. Compared to the equivalent rifle (e.g. Eagle vs Avenger, Carnifex vs Viper, Paladin vs Valiant, Phalanx vs Mattock), heavy pistols almost always have higher recoil, lower firing rates as a result of the latter, less ammo capacity, and slightly lower damage ''in addition'' to being more expensive to buy and upgrade. While high-level pistols can easily outperform mid-level rifles (like those the enemies use), if you invest similar cash and mods into both then the only real advantage most pistols have is weight. [[CompetitiveBalance Which can be a pretty big advantage of its own to certain classes.]]
21st Oct '16 7:27:27 AM TheWildWestPyro
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[[quoteright:284:http://static.tvtropes.org/pmwiki/pub/images/unknown_69.jpeg]]
5th Sep '16 1:50:12 PM REV6Pilot
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* While most repeating pistols in ''VideoGame/{{Borderlands}}'' are fairly weak, the procedural weapon generation system means you may stumble upon one with quite heavy damage. The revolvers, however, especially if you're Mordecai using the Gunslinger tree, can carry you through the whole game.
** ''VideoGame/{{Borderlands 2}}'' continues the tradition of having revolvers, ''especially'' Jakobs's ones, be among the most powerful and reliable weapons in the game, as well as being an excellent primary weapon choice for Zer0. Vladof's machine pistols, however, are wonderful choices for Salvador and Gaige, and the legendary "Unkempt Harold" and Moxxi's unique Rubi revolver are almost compulsory for Gunzerker and Commando builds.

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* ''VideoGame/{{Borderlands}}''
**
While most repeating pistols in ''VideoGame/{{Borderlands}}'' are fairly weak, the procedural weapon generation system means you may stumble upon one with quite heavy damage. The revolvers, however, especially if you're Mordecai using damage or elemental effect, or both. Some unique pistols like the Gunslinger tree, Firehawk (very high fire elemental tech, procs for ''six times'' the regular damage) and Krom's Sidearm (3-round burst when sighted, 3x shock element) are notable examples. Knoxx's Gold, which is typically VendorTrash since it's fully random what parts you get, certainly classifies as a punch-packer when it gets a high damage or high accuracy barrel and an elemental accessory (boosted by the Gold's defining trait, its material).
** Law revolvers work as this more than the {{Hand Cannon}}s that other kinds of revolvers tend to be. A Law's base damage is lower, but they
can carry you through pop three caps whereas a Jakobs Justice, for instance, can shoot only once. Couple it with a fast reload and it trumps the whole game.
**
majority of repeaters, even decent ones.
*
''VideoGame/{{Borderlands 2}}'' 2}}''
** As a rule of thumb, pistols trump assault rifles. Not only do they have a better swap speed and faster reloads, they ''outdamage'' AR's of the same manufacturer.
** The game also
continues the tradition of having revolvers, ''especially'' Jakobs's ones, be among the most powerful and reliable weapons in the game, as well as being an excellent primary weapon choice for Zer0. [=Zer0=]. It helps that you can fan them for up to (theoretically) an insane ''[[MoreDakka 15 rounds per second]]''.
**
Vladof's machine pistols, however, pistols are wonderful choices for Salvador and Gaige, and the given their perks.
** The
legendary "Unkempt Harold" and Moxxi's unique Rubi revolver are almost compulsory for Gunzerker and Commando builds.



** ''VideoGame/BorderlandsThePreSequel'' lets Nisha dual-wield any pistol. She gets bonuses for using Jakobs revolvers too, but nearly all designs can work. If Claptrap uses a certain class mod that lets him have pistol bonuses, he can make use of this trope as well.

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** * ''VideoGame/BorderlandsThePreSequel'' lets Nisha dual-wield any pistol. She gets bonuses for using Jakobs revolvers too, but nearly all designs can work. If Claptrap uses a certain class mod that lets him have pistol bonuses, he can make use of this trope as well.
30th Aug '16 6:04:01 AM REV6Pilot
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* ''VideoGame/FirstEncounterAssaultRecon'' and the Vivendi expansions ''Extraction Point'' and ''Perseus Mandate'' have the Rakow AT-14. When used single, it's not much more than a backup gun, but when it's [[GunsAkimbo dual wielded]], the pistol slot grants you more ammo capacity and damage output (both per bullet and per second) than the HV Penetrator, a mid-game precision gun which you'd be really hard-pressed to find ammo for and only has the upper hand in accuracy and rate of fire even in those fields, its advantage is slight at best. The increase in the rate of fire that akimbo provides also has the advantage of the common "press fire once, shoot twice" aspect being completely averted; they're still semi-auto and single-shot[[/note]]think a single gun with a 36-round mag[[/note]]. On top of that, two to five headshots will down ANY human enemy[[labelnote:*]]except for the [[MadeOfIron absurdly durable]] [[DemonicSpiders Nightcrawler Elites]][[/labelnote]], and it disperses Nightmares with one shot; and for situations where sheer damage-per-second is necessary, the pistols are perfect for it when combined with [[BulletTime Slow-Mo]] actually increasing their rate of fire. Having dual AT-14s in your inventory is practically essential for the first game's [[ZergRush last level]].

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* ''VideoGame/FirstEncounterAssaultRecon'' and the Vivendi expansions ''Extraction Point'' and ''Perseus Mandate'' have the Rakow AT-14. When used single, it's not much more than a backup gun, but when it's [[GunsAkimbo dual wielded]], the pistol slot grants you more ammo capacity and damage output (both per bullet and per second) than the HV Penetrator, a mid-game precision gun which you'd be really hard-pressed to find ammo for and only has the upper hand in accuracy and rate of fire even in those fields, its advantage is slight at best. The increase in the rate of fire that akimbo provides also has the advantage of the common "press fire once, shoot twice" aspect being completely averted; they're still semi-auto and single-shot[[/note]]think single-shot[[note]]think a single gun with a 36-round mag[[/note]]. On top of that, two to five headshots will down ANY human enemy[[labelnote:*]]except for the [[MadeOfIron absurdly durable]] [[DemonicSpiders Nightcrawler Elites]][[/labelnote]], and it disperses Nightmares with one shot; and for situations where sheer damage-per-second is necessary, the pistols are perfect for it when combined with [[BulletTime Slow-Mo]] actually increasing their rate of fire. Having dual AT-14s in your inventory is practically essential for the first game's [[ZergRush last level]].
13th Aug '16 9:03:30 PM UmbrellasWereAwesome
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** The [=M6D=] Magnum from ''VideoGame/HaloCombatEvolved'' had a scope and ridiculous power. Thanks to the way the game was coded, headshots were instant kills on unshielded enemies, and even the [[GiantMook Hunter's]] exposed parts were flagged as "head" for damage purposes. [[JustifiedTrope Justified]] in-universe as firing "[[HandCannon 12.7x40mm]] [[NinjaPirateZombieRobot Semi-]]{{Armor Piercing| Attack}} [[StuffBlowingUp High Explosive]]" Rounds - bullets even bigger than the Desert Eagle's infamous .50 Action Express.
** ''VideoGame/{{Halo 2}}'' weakened the pistol and removed the scope so it wouldn't be a GameBreaker when combined with the ability to go GunsAkimbo. ''VideoGame/{{Halo 3}}'' brought back some of the power, but [[{{Nerf}} lowered the rate of fire and magazine capacity]].
** The pistol got both its scope and rate of fire back in ''VideoGame/Halo3ODST'', and has kept them ever since, with the exception of ''VideoGame/Halo5Guardians'' lowering the firing rate again. Even with the just-mentioned nerf, the pistol post-''ODST'' is still nearly on par with primary weapons such as the DMR, since ''Halo 5'' also ''increased'' its firepower, magazine size, and accuracy.

to:

** The [=M6D=] Magnum from ''VideoGame/HaloCombatEvolved'' had a scope and ridiculous power. Thanks to the way the game was coded, headshots were instant kills on unshielded enemies, and even the [[GiantMook Hunter's]] exposed parts were flagged as "head" for damage purposes. [[JustifiedTrope Justified]] in-universe as firing "[[HandCannon 12.7x40mm]] [[NinjaPirateZombieRobot Semi-]]{{Armor Piercing| Attack}} [[StuffBlowingUp High Explosive]]" Rounds - bullets even bigger than the Desert Eagle's infamous .50 Action Express.
**
Express. Not surprisingly, ''VideoGame/{{Halo 2}}'' weakened the pistol and removed the scope so it wouldn't be a GameBreaker when combined with the ability to go GunsAkimbo. GunsAkimbo; ''VideoGame/{{Halo 3}}'' brought back some of the power, but [[{{Nerf}} lowered the rate of fire and magazine capacity]].
** The pistol got both its scope and rate of fire back in ''VideoGame/Halo3ODST'', and has kept them ever since, with the exception of ''VideoGame/Halo5Guardians'' lowering the firing rate again. Even with the just-mentioned nerf, the pistol post-''ODST'' is still nearly on par with primary weapons such as the DMR, since ''Halo 5'' also ''increased'' its already respectable firepower, magazine size, and accuracy.
8th Aug '16 10:46:13 PM UmbrellasWereAwesome
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** The [=M6D=] Magnum from ''VideoGame/HaloCombatEvolved'' had a scope and ridiculous power. Thanks to the way the game was coded, headshots were instant kills on unshielded enemies, and even the [[GiantMook Hunter's]] exposed parts were flagged as "head" for damage purposes.
*** [[JustifiedTrope Justified]] in-universe as firing "[[HandCannon 12.7x40mm]] [[NinjaPirateZombieRobot Semi-]]{{Armor Piercing| Attack}} [[StuffBlowingUp High Explosive]]" Rounds - bullets even bigger than the Desert Eagle's infamous .50 Action Express.

to:

** The [=M6D=] Magnum from ''VideoGame/HaloCombatEvolved'' had a scope and ridiculous power. Thanks to the way the game was coded, headshots were instant kills on unshielded enemies, and even the [[GiantMook Hunter's]] exposed parts were flagged as "head" for damage purposes.
***
purposes. [[JustifiedTrope Justified]] in-universe as firing "[[HandCannon 12.7x40mm]] [[NinjaPirateZombieRobot Semi-]]{{Armor Piercing| Attack}} [[StuffBlowingUp High Explosive]]" Rounds - bullets even bigger than the Desert Eagle's infamous .50 Action Express.
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