This gun is everything. Cleanly polished, bright silver. It never jams, it has a large magazine so it barely ever needs to be reloaded. It has the stopping power of a shotgun, the fire rate of an SMG, and it can do [[BoomHeadshot headshots for instant kills]] [[SniperPistol from a mile away, and it has a scope and a laser sight to boot]].

It is... a 9mm/.45 caliber pistol?

There is a strange tendency in some video games to make the starting pistol so ultimately powerful that you may never have to use anything else, since ammo is so plentiful and the gun is so [[BoringButPractical practical]]. These are those guns.

See also: StandardFPSGuns, HandCannon, SniperPistol. Contrast RangedEmergencyWeapon, when the pistol is the weakest gun in the game instead, as well as SortingAlgorithmOfWeaponEffectiveness where the starting weapon gets outclassed quickly.

Not to be confused with a [[PowerFist punch-triggered pistol]].
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!Examples

* ''AllPointsBulletin'' has the Obeya ''FBW'' pistol. It looks like your typical 9mm handgun however, it is very accurate, has a good magazine size and can fire very quick. Making it effective both at short and medium range Also since the last major patch it has become the default starting weapon for players, which means everyone gets it permanently for free. Many players prefer it over any other secondary.
* ''VideoGame/AlphaProtocol'''s pistol can get a HollywoodSilencer to deal with targets without a fuss, use tranq darts to deal with enemies non-lethally, can be used for critical hits while you're inside cover, and its ArmourPiercing ammo allows you to deal with bosses with contemptible ease. And that's ''before'' one adds in Chain Shot, a TimeStandsStill GunFu skill that allows you to fire up to five shots with perfect accuracy in less than a second and lets you clear rooms in one go, or insta-kill bosses in a single Chain Shot + Brilliance + Chain Shot combo. Like all ''Alpha Protocol'' weapons it requires plenty of skill points investment, but once you get that skill up there's really no reason to own anything else regardless of playstyle.
* ''Franchise/DeadSpace'' has the pistol-equivalent, the Plasma Cutter, and many people genuinely believe it to be the most efficient weapon in the entire series, especially once fully upgraded. There's an achievement for going through the first game using nothing but the Plasma Cutter and it's actually not all that hard.
** In fact, it actually makes the game ''easier''. You only get ammo drops for weapons you have equipped, so if you only have one weapon equipped, then all of the ammo that drops will be for it. You'll get so much you'll be able to sell most of it without worry and spend the money on something useful.
* ''VideoGame/DeusEx''
** The first game is infamous for its pistol which almost perfectly fits the trope description. This trope applies to your enemies as well as you in the harder difficulties; a mook can easily one shot-kill you with the pistol.
** ''VideoGame/DeusExHumanRevolution'' continues the tradition by making a silenced pistol with a laser scope and armor-piercing mod one of the best weapons in the game. Then they went even further and added in a .357 Magnum {{Revolver|sAreJustBetter}} that can be upgraded to shoot [[HandCannon explosive rounds.]] Those two weapons can easily carry you to the end of the game, using the silenced pistol for day-to-day wet work and saving the revolver's slightly-harder-to-find ammo for bossfights and robots.
* Your starting pistol in ''VideoGame/UrbanChaosRiotResponse'' packs a good punch and has above-average accuracy to begin with, but after a few upgrades it becomes the most useful weapon in the game, capable of pulling off flawless headshots at a decent range even without the optical sight (with the sight, it becomes a full-blown SniperPistol). Just about the only situation it can't adequately handle is a close-up gang of bad guys.
* ''VideoGame/HalfLife1'':
** For some reason, the same 9mm cartridges do more damage when fired from the Glock than when fired from the [=MP5=] (this was changed in the sequel and in the ''VideoGame/BlackMesa'' FanRemake). Also, the Glock is given the [[AluminiumChristmasTrees miraculous ability]] to be fired underwater[[note]]which it has in real life, though water resistance would lower the gun's effective range to about 5 centimeters.[[/note]].
** The [[RevolversAreJustBetter Colt Python]] does far more damage than one could normally expect from a .357. The damage is more in-line with a .44 revolver, which it was originally supposed to be.
* The basic pistol in ''VideoGame/SaintsRow2'' has ridiculous accuracy coupled with a decently generous 12-shot magazine and quick fire-rate to let the player easily headshot things to death from afar. The [=NR4=] pistol was a bit slower in fire-rate but otherwise even further exemplified the trope since it was guaranteed to kill enemies in the head with one shot.
* ''VideoGame/SaintsRowTheThird'' continues the tradition and then makes it better with upgrades, giving the player the choice of the KA-1 Kobra with its {{armor piercing|Attack}} ammo, insane mag size and HollywoodSilencer increasing its accuracy, or the .45 Shepherd with its slightly smaller mag size and [[StuffBlowingUp explosive ammo]] making it good against ''anything'' short of a tank.
* While most pistols in ''VideoGame/{{Borderlands}}'' are fairly weak, the procedural weapon generation system means you may stumble upon one with quite heavy damage.
* A few examples in ''Franchise/{{Halo}}'':
** The [=M6D=] Magnum from ''VideoGame/HaloCombatEvolved'' had a scope and ridiculous power. Thanks to the way the game was coded, headshots were instant kills on unshielded enemies and the [[GiantMook Hunter's]] exposed parts were flagged as "head" for damage purposes.
*** [[JustifiedTrope Justified]] in-universe as firing "[[HandCannon 12.7x40mm]] [[NinjaPirateZombieRobot Semi-]]{{Armor Piercing| Attack}} [[StuffBlowingUp High Explosive]]" Rounds - bullets even bigger than the Desert Eagle's infamous .50 Action Express.
** ''VideoGame/{{Halo 2}}'' weakened the pistol so it wouldn't be a GameBreaker when combined with the ability to go GunsAkimbo. ''VideoGame/{{Halo 3}}'' brought back a pistol of similar power, but [[{{Nerf}} lowered the rate of fire and magazine capacity]].
** ''VideoGame/HaloReach'' and ''VideoGame/{{Halo 4}}'' brought back the scope, and upped the rate of fire, to the point that it is nearly on par with primary weapons such as the DMR.
* In both ''VideoGame/Left4Dead'' games, the ordinary pistol is quite an effective weapon, particularly when used GunsAkimbo. The original even has an achievement for completing an entire campaign with only them. ''VideoGame/Left4Dead2'' then ups the ante with a [[HandCannon Magnum pistol]] that deals damage comparable to the sniper rifles; it even further exemplifies this trope in Realism mode, where the common infected can now survive ''two'' shots from said sniper rifles, but a single Magnum bullet to any part of their body still puts them down right there.
* Zig-zagged across the ''Franchise/MassEffect'' series:
** Pistols in the original ''VideoGame/MassEffect1'' are arguably the strongest weapons, especially when fully upgraded and the Marksman ability is activated.
** This was averted in ''VideoGame/MassEffect2'', where pistols were relegated to sidearms. Every class can use them, but their damage has been nerfed, leaving them as mostly emergency weapons. However, the Phalanx is a DLC pistol that (when you go into aim mode) has a LaserSight that is very accurate at long ranges and can punch messy holes in just about anything, giving you what is essentially a SniperPistol. This is very useful for players who picked biotics instead of technology or combat skills, because they don't have access to sniper rifles until well into the game. Even if you ''do'' have access to sniper rifles, it still beats the starting Mantis sniper rifle for rate of fire and ammo capacity and can match the later rapid-fire Viper sniper rifle.
** Played somewhat straight again in VideoGame/MassEffect3, where pistols outclass assault rifles, sniper rifles, and shotguns that are supposed to fill the same role. For example: the Talon, a Cerberus pistol that shoots shotgun rounds, outperforms all but one of the actual shotguns. The Carnifex is an accurate HandCannon that kills most enemies in one or two headshots, depending on whether or not they have DeflectorShields. It outperforms all but three of the sniper rifles. The Paladin is an even more powerful variant of the Carnifex that is only outperformed by the game's two absolute best sniper rifles. And finally, the N7 Eagle is an automatic pistol that is nonetheless very accurate and easily outperforms both automatic assault rifles. It is, however, far outperformed by the heavier light machine guns and some battle rifles, which for some reason are classified as assault rifles.
* ''Franchise/MetalGear'':
** For every game in the series, as soon as you can find a [[HollywoodSilencer silencer]] for the pistol, it instantaneously becomes your best weapon. This is especially true when the series introduced firing your weapons from first-person view in ''VideoGame/{{Metal Gear Solid 2|SonsOfLiberty}}'', because you can line up headshots so easily. Combine this with the fact that ''every'' gun is wildly accurate, and you can easily have situations where you line up a headshot from across the loaded map to where you can barely see the enemy textures, and it will work.
** ''VideoGame/MetalGearSolid3SnakeEater'' not only skips the step of making you find the Silencers which make the pistol so effective (though they now degrade, so you can run out and need to restock them), but when you get it, Naked Snake goes on an extended monologue about how awesome the pistol is, and if you call [[MissionControl Sigint]] later, he'll go [[UpToEleven even more in depth.]]
** ''VideoGame/MetalGearSolid4GunsOfThePatriots'' almost seems to lampshade this when they give you the Operator at the beginning of the game, which is already a good gun, (according to the in-game stats) but then you can acquire the similar except better Mk 23 (the SOCOM from the original) and the [=M1911A1=] that Naked Snake used in the third game, each gun being better than the last.
* Handguns are the best overall weapon in ''VideoGame/ParasiteEve'' with having the quickest aim and being the most maneuverable. Rifles and submachine guns often have multiple shot mods attached, which split the same damage across multiple bullets, doing nothing except wasting ammunition.
* The Settler Pistol in ''VideoGame/{{Rage}}'' starts out rather weak. Load it with Fat Boy rounds, and it becomes more powerful at the cost of halved ammo capacity. Load it with Fat Mamma rounds, and it becomes a monster capable of killing multiple enemies ''[[OneHitPolykill with one shot]].''
* ''VideoGame/ResidentEvil4'' gives you a 9mm handgun at the start that you can make very powerful through upgrades, such as having five times the likelihood of getting a critical. Even though another pistol comes around eventually with better stats, you can sell your original gun for a lot of money because of all the upgrades, so focusing on it through a large portion of the game is still viable.
* ''VideoGame/{{Resistance}}'': The HE Magnum introduced in the second game does more damage per bullet than the [=M5A2=] assault rifle. For bonus points, after you've shot a guy, the bullets lodged in them can be remotely detonated ForMassiveDamage.
* ''VideoGame/ResonanceOfFate'': Breaking your pistols is actually one of the main game mechanics. It doesn't show on the models, but in the inventory screen you can see your pistol decked out with ridiculous stuff like a drum magazine for absurd amounts of ammo before having to reload, scopes stacked on top of each other, and multiple handles for decreased recoil.
* ''VideoGame/SplinterCell'' also features one of these. Even better, it's silenced from the start and never stops being that way.
* ''Splinter Cell: Conviction'' makes pistols more useful, by virtue of giving you infinite magazines. The [=Five seveN=] allows you to use the Mark & Execute function on up to four enemies, the most of any weapon in the game.
* For ''VideoGame/VampireTheMasqueradeBloodlines'' characters who don't specialize in combat, the late-game [[RevolversAreJustBetter Colt Anaconda]] offers the best combo of accuracy and firepower. Even combat-based characters may find themselves using it primarily, despite the availability of automatic rifles and shotguns.
* In ''VideoGame/ArcanumOfSteamworksAndMagickObscura'', pistols are lame and similar while larger guns are quite assorted, but the most powerful firearm is Droch's Warbringer, a LostTechnology pistol which has the same power as [[{{BFG}} Elephant Gun]], but is [[LightningBruiser twice as fast and ammo-saving]], lighter, smaller, doesn't require skillpoint investment to assemble and can be wielded one-handed. The only drawback is that components and crafting recipe lay in penultimate dungeon and are guarded by high-level monsters. [[spoiler: But if you know where it is and bring along some Invisibility scrolls, it may become a DiscOneNuke or even a GameBreaker.]]
* The ''VideoGame/{{Fallout}}'' series includes a .223 Pistol (based on [[Film/BladeRunner Deckard's gun]]), described as a sawed-off .223 rifle. It seems that cutting off most of the barrel somehow made it almost twice as powerful. Add the same other stats, a perk for armor penetration, and being a small pistol, and there's little reason to use anything else until late in the game. [[note]]In the first two games, acquiring one is mostly a matter of knowing where certain towns are and meeting a relatively minor level or financial requirement.[[/note]]
* ''VideoGame/FalloutNewVegas'' brings back the .223 pistol as "That Gun," though without the armor penetration unless you load the right bullets for it. It's still the best pistol until you have easy access to 12.7mm ammo or the .45 Auto Pistol from the ''Honest Hearts'' DLC, and even then it still competes for how early and easily you can get it and for the [[SwissArmyGun sheer amount of ammo types available for 5.56mm weapons like it]]. It also somehow manages to be the most ''powerful'' 5.56mm gun in the game, with a base damage of 30. Small-game rifles, assault rifles, and full blown light machine guns can't match its power per shot. Even its generic DLC variant, the 5.56 pistol, still does more damage per bullet than any other 5.56mm-using weapon, at 28 base damage.
* ''VideoGame/FirstEncounterAssaultRecon'' and the Vivendi expansions ''Extraction Point'' and ''Perseus Mandate'' have the Rakow AT-14. When used single, it's not much more than a backup gun, but when it's [[GunsAkimbo dual wielded]], the pistol slot grants you more ammo capacity and damage output (both per bullet and per second) than the HV Penetrator, a mid-game precision gun which you'd be really hard-pressed to find ammo for and only has the upper hand in accuracy and rate of fire even in those fields, its advantage is slight at best. The increase in the rate of fire that akimbo provides also has the advantage of the common "press fire once, shoot twice" aspect being completely averted; they're still semi-auto and single-shot. On top of that, two to five headshots will down ANY human enemy[[labelnote:*]]except for the [[MadeOfIron absurdly durable]] [[DemonicSpiders Nightcrawler Elites]][[/labelnote]], and it disperses Nightmares with one shot; and for situations where sheer damage-per-second is necessary, the pistols are perfect for it when combined with [[BulletTime Slow-Mo]] actually increasing their rate of fire. Having dual AT-14s in your inventory is practically essential for the first game's [[ZergRush last level]].
* ''VideoGame/{{Unreal|I}}'' has not one, but two.
** The Dispersion Pistol is the first gun you get. At first, it's a wimpy RangedEmergencyWeapon that recharges, but as the game goes, you collect power ups for it that add ten charges to its capacity, increases its damage output and [[ArsonMurderAndJaywalking triggers a cool little animation where the gun's appearance changes]]. By the time the fifth upgrade is reached and ''especially'' if you're using the Amplifier item, it's a straight example of HandCannon: bulky, slow-firing and '''powerful as all hell'''[[labelnote:*]]in the unpatched retail version, it can OneHitKill a [[DegradedBoss Stone Titan]], an enemy that otherwise takes more Eightball rockets you can carry to kill. Even patched, it's still strong: it guzzles a Skaarj Berserker's entire 320 HP in three shots[[/labelnote]].
** A subtler example is the Automag, the second weapon you get. This 20-round handgun has to reload every once in a while, but ammo is extremely plentiful, its shots hit a lot harder harder than the [[GatlingGood Mini]][[MoreDakka gun]] (which uses the same ammo as it does), and in primary fire, it's pinpoint accurate. Its secondary fire is a GangstaStyle mode that spews leaden death at double the speed and less than half the accuracy that wreaks havoc on any mook within spitting distance. And finally, it's a HitScan weapon, which means those pesky Skaarj can't roll out of the way of your shots. From the second level of the game to the very end, it'll be a sweet mainstay in your arsenal even after you get more powerful hardware.
* In ''VideoGame/BioshockInfinite'', if the Season Pass is downloaded, the Pistol instantly becomes this. It has two further damage upgrades, which make it more powerful as you go on, and a mag size increase. Along with that, it is very accurate, can be fired as fast as the trigger can be pulled, has an extremely high critical damage multiplier, a quick draw speed and the upgrades are cheap. Once fully upgraded, it becomes a straight upgrade to the Hand Cannon, provides solid performance at all ranges and you can even take down Handymen with it!
* The Judge gun in ''VideoGame/PAYDAY2'' is in the shape of a revolver, but fires shotgun shells. The gun's damage output is absurdly high and it has great concealment, which makes The Judge a perfect weapon to use for stealth as a backup plan if stealth fails. The Judge can also be fitted with a suppressor for stealth runs, a laser sight to aid in hip firing, and scopes for better iron sight aiming. Not only that, but because The Judge is shaped like a revolver, all the shells are reloaded at the same time rather than one shell a time that most shotguns go by. The only downsides to the gun is extremely poor accuracy, can only hold 20 shells total, and it costs over $700,000 to purchase.
* ''Videogame/PlanetSide 2'''s [=TX2=] Emperor - a sidegrade pistol from the [[TheEmpire Terran Republic's]] standard issue burst-fire [=TX1=] Repeater - has a massive magazine, impressive accuracy, good damage and rate of fire. It may lack the sheer power of the [=.44 Magnum=] [[HandCannon Commissioner revolver]], but it's ''far'' more controllable and forgiving.
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