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* Shows up in ''{{Videogame/Metro 2033}}'', both in-game and during the cutscenes. In-game, it happens when you're about to get mauled by a mutant and need to shove it away and carve it's face off with a big knife. During cutscenes, it's often needed to avoid falling to your death from flooring/ladders collapsing.
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* Tryndamere in League of Legends is a very literal example, because his ultimate ability literally just makes it so he can't die for a few seconds.
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* Tryndamere in League of Legends ''LeagueOfLegends'' is a very literal example, because his ultimate ability literally just makes it so he can't die for a few seconds.
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Just putting new info :D
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** Kratos' Quick Time events carried over into MortalKombat , where he stars a GuestFighter, as a special attack.
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* ''MarioParty 3'' had a mild version of this: Losing the Action Time microgame would just put you at a predetermined space.
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* ''MarioParty ''VideoGame/MarioParty 3'' had a mild version of this: Losing the Action Time microgame would just put you at a predetermined space.
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*** Actually, that one is a reversal; nothing bad happens if you ''don't'' press O. Kratos realizes he's in a lose-lose situation either way, so he gets [[ISurrenderSuckers creative.]]
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** Fans of the original ''Tomb Raider'' were ''not'' [[AntiClimaxBoss pleased that every BOSS]] in ''Anniversary'' was turned into a QTE.
*** Actually, ''Anniversary'''s bosses use a varying mix of combat and QTE. Only a couple are QTE-only.
*** Actually, ''Anniversary'''s bosses use a varying mix of combat and QTE. Only a couple are QTE-only.
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** Fans of the original ''Tomb Raider'' were ''not'' pleased to find that, in ''Anniversary'', [=QTEs=] were added to every boss fight, [[AntiClimaxBoss pleased and that every BOSS]] in ''Anniversary'' was turned into a QTE.
*** Actually, ''Anniversary'''shandful of bosses use a varying mix of combat and QTE. Only a couple are QTE-only.were redesigned as straight-up QTE sequences.]]
*** Actually, ''Anniversary'''s
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** In ''Underworld'' they finally got the hint and stopped using them.
*** But ''Underworld'' does have an action required (while falling) during what looks like a cutscene to not die, so this trope is still in effect.
*** But ''Underworld'' does have an action required (while falling) during what looks like a cutscene to not die, so this trope is still in effect.
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** In ''Underworld'' they finally got the hint and stopped using them.
*** But ''Underworld'' does have an action required (while falling) during what looks like a cutscene to not die, so this trope isthem... mostly. There's still in effect. a moment where you must save yourself from falling to your doom via QTE.
*** But ''Underworld'' does have an action required (while falling) during what looks like a cutscene to not die, so this trope is
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* [[strike:A ''lot'']] The grand majority of ''WarioWare'' microgames consist in essence of a single [=QTE=].
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* [[strike:A ''lot'']] The grand majority of ''WarioWare'' ''VideoGame/{{WarioWare}}'' microgames consist in essence of a single [=QTE=].
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* In ''TheForceUnleashed'', you'd think that after draining the bosses health to zero, you're done, right? Wrong. You still have to go through a QuickTimeEvent while watching the now scripted duel take place. Messing up results in taking damage and starting the whole sequence all over.
** Um, no. You can straight-out kill the bosses. The "interactive cinematic" kicks in at 10-25% and allows for a takedown without more pointless dodging, slashing, and Force-using.
*** No, quicktime-events are part of normal bosses like Jedi, and Shadow Guards and can´t be averted. AT-STs, Rancors and a few other creatures are able to be taken down without, but you are then not able to use your lightsaber because "Press X and start the event". It still is better to use the event for the ultimate mooks because they take less time than force lightning and you have them burned into your head anyway after the fourth of the
*** Actually, the cloud city boss DOES insta-kill you if you mess up the sequence, so it is technically the trope (even if it's your own damn fault for starting the event).
* Somewhat more justified in ''TheForceUnleashedII'' where it tends to be critical albeit scripted points that go above and beyond the realms of ''normal'' in game use of the force. [[spoiler:Like ripping a multi-ton blaster turret from it's moorings.]]
** Um, no. You can straight-out kill the bosses. The "interactive cinematic" kicks in at 10-25% and allows for a takedown without more pointless dodging, slashing, and Force-using.
*** No, quicktime-events are part of normal bosses like Jedi, and Shadow Guards and can´t be averted. AT-STs, Rancors and a few other creatures are able to be taken down without, but you are then not able to use your lightsaber because "Press X and start the event". It still is better to use the event for the ultimate mooks because they take less time than force lightning and you have them burned into your head anyway after the fourth of the
*** Actually, the cloud city boss DOES insta-kill you if you mess up the sequence, so it is technically the trope (even if it's your own damn fault for starting the event).
* Somewhat more justified in ''TheForceUnleashedII'' where it tends to be critical albeit scripted points that go above and beyond the realms of ''normal'' in game use of the force. [[spoiler:Like ripping a multi-ton blaster turret from it's moorings.]]
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* In ''TheForceUnleashed'', you'd think that after Used in ''StarWarsTheForceUnleashed'' to avert CriticalExistenceFailure. Rather than draining the bosses health to zero, you're done, right? Wrong. You still you just have to get them in the red and go through a QuickTimeEvent while watching the now scripted duel take place. Messing up results in taking damage and starting the whole sequence all over.
** Um, no. You can straight-out kill the bosses. The "interactive cinematic" kicks in at 10-25% and allows for a takedown without more pointless dodging, slashing, and Force-using.
*** No, quicktime-events are part of normal bosses like Jedi, and Shadow Guards and can´t be averted. AT-STs, Rancors and a few other creatures are able to be taken down without, but you are then not able to use your lightsaber because "Press X and start the event". It still is better to use the event for the ultimate mooks because they take less time than force lightning and you have them burned into your head anyway after the fourth of the
*** Actually, the cloud city boss DOES insta-kill you if you mess up the sequence, so it is technically the trope (even if it's your own damn fault for starting the event).
* Somewhat more justified in ''TheForceUnleashedII''Quicktime Event where it tends you finish the boss (not always to be critical albeit scripted points that death, if the plot does not call for it). They often go above and beyond the realms of ''normal'' in game use of the force. [[spoiler:Like ripping force, in style if not in raw power[[hottip:*:considering you get to pull a multi-ton blaster turret from it's moorings.]]Star Destroyer out of the sky during gameplay]]. Messing up results in damage and having to repeat the sequence or part of it. On {{Sub Boss}}es like [=AT-STs=] and Rancors, the QTE is optional, you can kill them with normal attacks.
** Um, no. You can straight-out kill the bosses. The "interactive cinematic" kicks in at 10-25% and allows for a takedown without more pointless dodging, slashing, and Force-using.
*** No, quicktime-events are part of normal bosses like Jedi, and Shadow Guards and can´t be averted. AT-STs, Rancors and a few other creatures are able to be taken down without, but you are then not able to use your lightsaber because "Press X and start the event". It still is better to use the event for the ultimate mooks because they take less time than force lightning and you have them burned into your head anyway after the fourth of the
*** Actually, the cloud city boss DOES insta-kill you if you mess up the sequence, so it is technically the trope (even if it's your own damn fault for starting the event).
* Somewhat more justified in ''TheForceUnleashedII''
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* ''MassEffect 2'' has an interesting system of this where the X that you need to press causes Shepard to perform actions that affect his/her [[KarmaMeter karma]]. They are not necessary to press. They are also up on the screen longer to allow more thought to be put into it.
** Not that it matters for most gamers. They're so conditioned that they'll hammer it the instant it comes up.
*** They must be poor role-players, then.
** Not that it matters for most gamers. They're so conditioned that they'll hammer it the instant it comes up.
*** They must be poor role-players, then.
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* ''MassEffect 2'' has an interesting system subversion of this where the X that you need to press causes Shepard to perform actions that affect his/her [[KarmaMeter karma]]. They are not necessary to press. karma]] rather than killing him/her. They are also up on the screen longer to allow more some thought to be put into it.
**it. Not that it matters for most gamers. They're so conditioned that Since you get NoPointsForNeutrality, they'll hammer it the instant it comes up.
*** They must be poor role-players, then.up.
**
*** They must be poor role-players, then.
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** Apart from it being the triangle button, BonusBoss Sephiroth applies this horrifyingly literally - his reaction event requires you to press triangle to not end up hit multiple times with [[{{BFS}} seventeen feet of sword]], and he frequently does this ''right after'' [[OhCrap Descend, Heartless Angel]], a move that puts Sora on one life with no mana. Miss the triangle? You have to start again.
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this trope applies exclusively to \"superheroines\" / \"supervillainesses\" from works in the western superhero genre
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*** Same in 3, pressing R1 on opportune moments switched to Snake's POV, which could then be moved around. This was used a few times to help advance gameplay ([[spoiler: The Sorrow gives you the opening code for the cell during the torture scene R1 section]]) but it's best reserved to admiring [[AbsoluteCleavage EVA's]] [[MostCommonSuperpower physique]] as the default viewpoint in her introduction.
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*** Same in 3, pressing R1 on opportune moments switched to Snake's POV, which could then be moved around. This was used a few times to help advance gameplay ([[spoiler: The Sorrow gives you the opening code for the cell during the torture scene R1 section]]) but it's best reserved to admiring [[AbsoluteCleavage EVA's]] [[MostCommonSuperpower physique]] physique as the default viewpoint in her introduction.
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** By no means are they a bad thing though. From the [[CyberConnect2 same creators]], this is also present in AsurasWrath, but is much more forgiving and is done in a way that has you go the next sequence of a boss fight.
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*** However there are several throw off lunatic and escape vines events.
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This is not an example; bombing is a normal mechanic of the game and can be done at any time. We can add it to this page when ZUN requires the player to bomb during a cutscene.
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* The TouhouProject has a literal incarnation of this. The bomb key (which is X by default and usually never changed), if pressed RIGHT after a bullet hits you only consumes a bomb and saves you from dying.
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* An unusually early example, TheLegendOfDragoon has the ''entire combat system'' based around this. Rather than your normal attacks being just standard run and slash, you have 'additions', which with the right timing, allows you to add multiple strikes on your attack. Although sometimes enemies counterattack and can knock you out of it, you can tell ahead of time when to push which button.
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*** Actually, the cloud city boss DOES insta-kill you if you mess up the sequence, so it is technically the trope (even if it's your own damn fault for starting the event).
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* The name of this trope appears in [[http://www.youtube.com/watch?v=HsW3CjegbQ0 this video]] at about the 3:48 mark.
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** However, during the first playthrough, it's absolutely IMPOSSIBLE to see them coming, so a new player will have to continue many, many times. Not to mention the many instances where this overlaps with ActionCommands during bossfights, where it's more like "Press X to avoid being hit ForMassiveDamage" - unfortunately, the reaction time on quite a few of them, such as Jeanne's missiles in [[spoiler: Chapter XIV]], is equally unforgiving, so you will probably fail quite frequently on bosses until you have them all memorized.
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Jesus H. Jesus, stop potholing to Precision F Strike. It\'s not clever.
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** ''Two Thrones'' had this as well, similar to ''GodOfWar''. IIRC, it's called "speed/stealth kills," and mercifully, you only need to hit the primary attack button. Notably, at least two boss battles could ''only'' be won this way; One [[ColossusClimb on account of being big as]] [[PrecisionFStrike fuck,]] another [[ThatOneBoss on account of being difficult as]] [[PrecisionFStrike fuck.]]
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** ''Two Thrones'' had this as well, similar to ''GodOfWar''. IIRC, it's called "speed/stealth kills," and mercifully, you only need to hit the primary attack button. Notably, at least two boss battles could ''only'' be won this way; One [[ColossusClimb on account of being big as]] [[PrecisionFStrike fuck,]] as fuck]], another [[ThatOneBoss on account of being difficult as]] [[PrecisionFStrike fuck.]]as]].
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/QTE_ResidentEvil_8113.jpg]]
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/rsz_dab0e5e75f5c-xl_3943.jpg]]
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%%Please do not change or remove without starting a new thread.
[[quoteright:350:http://static.tvtropes.
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* Happens once (and only once) in ''[=~Mirror's Edge~=]''. Also, every frontal disarm (it's practically impossible to get a sneak disarm, anyway) is a QTE.
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* Happens once (and only once) in ''[=~Mirror's Edge~=]''. Also, every frontal disarm (it's practically impossible to get a sneak disarm, anyway) is a QTE.QTE. Every disarm taken from behind (sneak disarms rare but possible if you run up on an unaware enemy fast enough) requires that you only press the Y button; timing does not matter so much as positioning.
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* TelltaleGames' ''Jurassic Park'' is built around this trope.
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* TelltaleGames' ''Jurassic Park'' ''JurassicPark'' is built around this trope.trope.
* ''NeedForSpeed: The Run'' peppers in moments like this during the main storyline to spice things up.
* ''NeedForSpeed: The Run'' peppers in moments like this during the main storyline to spice things up.
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* TelltaleGames' ''Jurassic Park'' is built around this trope.
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As far as I can tell, the title of the trope is not a split infinitive; the \"to\" is actually a preposition, which might make more sense if you translate into another language (e.g. \"Presiona \'x\' para no morir\"). If anyone disagrees, feel free to change it back (Looks like the grammar nazis were wrong?).
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Also known as a quick time event, [[GrammarNazi and yes, we know the title is a split infinitive.]]
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Also known as a quick time event, [[GrammarNazi and yes, we know the title is a split infinitive.]]
event.
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While YourMileageMayVary on whether they add a feeling of tension that adds to the gameplay or they just interrupt the gameplay at inappropriate times just to look cool and nothing else, thanks to overuse and misuse this may become a DiscreditedTrope (although it's probably already an UndeadHorseTrope). Contrast PressXToDie. Compare CoupDeGraceCutscene, where no input is needed. SmashingSurvival is a mix between this and ButtonMashing.
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Thanks to overuse, misuse, and [[ScrappyMechanic generally being disliked]] [[PetPeeveTrope by most players]], this may become a DiscreditedTrope (although it's probably already an UndeadHorseTrope). Contrast PressXToDie. Compare CoupDeGraceCutscene, where no input is needed. SmashingSurvival is a mix between this and ButtonMashing.
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* Tryndamere in League of Legends is a very literal example, because his ultimate ability literally just makes it so he can't die for a few seconds.
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* Tryndamere in League of Legends is a very literal example, because his ultimate ability literally just makes it so he can't die for a few seconds.
* In ''[[TheWitcher The Witcher 2: Assassins of Kings]]'' this is often a part of combat against creatures that are massively larger than humans, like the dragon in the prologue or the Kayran at the end of the first chapter.
* In ''[[TheWitcher The Witcher 2: Assassins of Kings]]'' this is often a part of combat against creatures that are massively larger than humans, like the dragon in the prologue or the Kayran at the end of the first chapter.
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Thanks to overuse, misuse, and [[PetPeeveTrope generally being disliked by most players]], this may become a DiscreditedTrope (although it's probably already an UndeadHorseTrope). Contrast PressXToDie. Compare CoupDeGraceCutscene, where no input is needed. SmashingSurvival is a mix between this and ButtonMashing.
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Thanks to overuse, misuse, and [[ScrappyMechanic generally being disliked]] [[PetPeeveTrope generally being disliked by most players]], this may become a DiscreditedTrope (although it's probably already an UndeadHorseTrope). Contrast PressXToDie. Compare CoupDeGraceCutscene, where no input is needed. SmashingSurvival is a mix between this and ButtonMashing.
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* Happens once (and only once) in ''[=~Mirror's Edge~=]''.
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* Happens once (and only once) in ''[=~Mirror's Edge~=]''. Also, every frontal disarm (it's practically impossible to get a sneak disarm, anyway) is a QTE.
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addenda
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* Somewhat more justified in ''TheForceUnleashedII'' where it tends to be critical albeit scripted points that go above and beyond the realms of ''normal'' in game use of the force. [[spoiler:Like ripping a multi-ton blaster turret from it's moorings.]]
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Named for a RunningGag (or running pet peeve) in ''ZeroPunctuation''.
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Named for a RunningGag (or running [[BerserkButton pet peeve) peeve]]) in ''ZeroPunctuation''.