History Main / PressXToNotDie

7th Dec '16 10:27:12 AM Aquillion
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It is also a prime example of a [[GrammarNazi split infinitive]].
7th Dec '16 10:26:17 AM Aquillion
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Not to be confused with Main/ForInconveniencePressOne.

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Not to be confused with Main/ForInconveniencePressOne.
Main/ForInconveniencePressOne. In games where this isn't a core mechanic, having failure lead to a game over is also a NonstandardGameOver.
12th Nov '16 3:53:24 PM Callid
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* Saving throws in {{Tabletop RPG}}s were essentially the pen-and-paper version of this. If you didn't hit the right number on the roll to avoid or withstand a trap, spell or other effect, something bad would usually happen.
24th Oct '16 3:36:37 PM nombretomado
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* This trope is referenced word for word in GameFAQs' [[http://www.gamefaqs.com/poll/index.html?poll=4605 Poll of the Day for January 21, 2012]]

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* This trope is referenced word for word in GameFAQs' Website/GameFAQs' [[http://www.gamefaqs.com/poll/index.html?poll=4605 Poll of the Day for January 21, 2012]]
8th Oct '16 4:00:39 AM erforce
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* The Wii version of ''PiratesOfTheCaribbean'', being a [[TheProblemWithLicensedGames licensed game]], is fairly awful, and includes a lot of these. The required ones, fortunately, just start again if you miss a button (or Wiimote waggle), but lots of sidequest ones become LostForever if failed.

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* The Wii version of ''PiratesOfTheCaribbean'', ''VideoGame/PiratesOfTheCaribbean'', being a [[TheProblemWithLicensedGames licensed game]], is fairly awful, and includes a lot of these. The required ones, fortunately, just start again if you miss a button (or Wiimote waggle), but lots of sidequest ones become LostForever if failed.
17th Sep '16 3:15:45 PM LinTaylor
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Added DiffLines:

** To make matters worse, in the game's story mode, you '''have''' to pass these events in order to advance during the Oozaru battles. If you fail an event, you take damage ''and'' the event replays until you succeed or get killed.
5th Sep '16 8:09:11 PM Dravencour
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* Saving throws in {{Tabletop RPG}}s were essentially the pen-and-paper version of this. If you didn't hit the right number on the roll to avoid or withstand a trap, spell or other effect, something bad would usually happen.
31st Aug '16 4:47:18 AM erforce
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* ''[[Franchise/TheBourneSeries The Bourne Conspiracy]]'' randomizes which buttons you need to press each time, to prevent you from just memorizing them. Get even one wrong, and you're usually sent straight to the Mission Failed screen.

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* ''[[Franchise/TheBourneSeries The Bourne Conspiracy]]'' ''VideoGame/TheBourneConspiracy'' randomizes which buttons you need to press each time, to prevent you from just memorizing them. Get even one wrong, and you're usually sent straight to the Mission Failed screen.
29th Aug '16 8:28:05 PM ZerroDefex
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** YMMV, many players find Johnny Cage's failed events to be rather hilarious and some deliberately fail Jax's as he looks even more badass [[Determinator shrugging off hits from fireballs]] rather than dodging them.

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** YMMV, many players find Johnny Cage's failed events to be rather hilarious and some deliberately fail Jax's as he looks even more badass [[Determinator shrugging off hits from fireballs]] fireballs rather than dodging them.
29th Aug '16 8:25:01 PM ZerroDefex
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** YMMV, many players find Johnny Cage's failed events to be rather hilarious and some deliberately fail Jax's as he looks even more badass shrugging off fireballs rather than dodging them.

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** YMMV, many players find Johnny Cage's failed events to be rather hilarious and some deliberately fail Jax's as he looks even more badass [[Determinator shrugging off fireballs hits from fireballs]] rather than dodging them.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PressXToNotDie