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* Most modern fighter aircraft are equipped with equipment variously known as afterburners (US), reheat (Brit), or forsazh (Rus). This system dumps additional fuel into the exhaust manifold in order to burn any oxygen that was not consumed in the main stage of the engine. This can greatly (~160%) boost the thrust at the cost of extreme fuel consumption; afterburners can empty the multi-ton fuel tanks of a jet fighter in less then 5 minutes. Go really fast if you have to, but do it too long and you'd better be ready to walk home.

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* Most modern fighter aircraft are equipped with equipment variously known as afterburners (US), reheat (Brit), or forsazh (Rus). This system dumps additional fuel into the exhaust manifold in order to burn any oxygen that was not consumed in the main stage of the engine. This can greatly (~160%) boost the thrust at the cost of extreme fuel consumption; afterburners can empty the multi-ton fuel tanks of a jet fighter in less then than 5 minutes. Go really fast if you have to, but do it too long and you'd better be ready to walk home.
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* In the film ''Fail Safe'' (think ''Dr. Strangelove'' played for drama) in order to catch up to a bomber with a nuke which is about to destroy Moscow a group of pursuing US fighter jets are ordered to use their afterburners to increase speed, even though everyone ''knows'' that they'll just run out of fuel early and crash in the ocean.

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* In the film ''Fail Safe'' (think ''Dr. Strangelove'' played for drama) drama), in order to catch up to a bomber with a nuke which is about to destroy Moscow Moscow, a group of pursuing US fighter jets are ordered to use their afterburners to increase speed, even though everyone ''knows'' that they'll just run out of fuel early and crash in the ocean.



* Pushing one's car too hard is a central point in ''Film/FordVFerrari'', and in endurance racing in general. The Ford [=GT40=] was designed with reliability in mind so it could be pushed closer to its redline throughout thelong hours of it's races. This is emphasized at the 24 Hours of Le Mans (in the film) by Carrol Shelby defying the orders of the Ford executives, which were not to push the cars too hard. Shelby tells driver Ken Miles (via a sign): "7000+ GO LIKE HELL", or in other words, not to be afraid to push the car past 7000 rpm. Later during the race, Miles winds up in a speed battle with one of the Ferraris, both pushing their cars to the redline. The Ferrari eventually blows its engine, and Miles goes on to finish the race.

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* Pushing one's car too hard is a central point in ''Film/FordVFerrari'', and in endurance racing in general. The Ford [=GT40=] was designed with reliability in mind so it could be pushed closer to its redline throughout thelong the long hours of it's its races. This is emphasized at the 24 Hours of Le Mans (in the film) by Carrol Shelby defying the orders of the Ford executives, which were not to push the cars too hard. Shelby tells driver Ken Miles (via a sign): "7000+ GO LIKE HELL", or in other words, not to be afraid to push the car past 7000 rpm. Later during the race, Miles winds up in a speed battle with one of the Ferraris, both pushing their cars to the redline. The Ferrari eventually blows its engine, and Miles goes on to finish the race.
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fixed formatting for Ford V Ferrari


* Pushing one's car too hard is a central point in ''Film/FordVsFerrari'', and in endurance racing in general. The Ford GT40 was designed with reliability in mind so it could be pushed closer to its redline throughout thelong hours of it's races. This is emphasized at the 24 Hours of Le Mans (in the film) by Carrol Shelby defying the orders of the Ford executives, which were not to push the cars too hard. Shelby tells driver Ken Miles (via a sign): "7000+ GO LIKE HELL", or in other words, not to be afraid to push the car past 7000 rpm. Later during the race, Miles winds up in a speed battle with one of the Ferraris, both pushing their cars to the redline. The Ferrari eventually blows its engine, and Miles goes on to finish the race.

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* Pushing one's car too hard is a central point in ''Film/FordVsFerrari'', ''Film/FordVFerrari'', and in endurance racing in general. The Ford GT40 [=GT40=] was designed with reliability in mind so it could be pushed closer to its redline throughout thelong hours of it's races. This is emphasized at the 24 Hours of Le Mans (in the film) by Carrol Shelby defying the orders of the Ford executives, which were not to push the cars too hard. Shelby tells driver Ken Miles (via a sign): "7000+ GO LIKE HELL", or in other words, not to be afraid to push the car past 7000 rpm. Later during the race, Miles winds up in a speed battle with one of the Ferraris, both pushing their cars to the redline. The Ferrari eventually blows its engine, and Miles goes on to finish the race.
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* Pushing one's car too hard is a central point in ''Film/FordVsFerrari'', and in endurance racing in general. The Ford GT40 was designed with reliability in mind so it could be pushed closer to its redline throughout thelong hours of it's races. This is emphasized at the 24 Hours of Le Mans (in the film) by Carrol Shelby defying the orders of the Ford executives, which were not to push the cars too hard. Shelby tells driver Ken Miles (via a sign): "7000+ GO LIKE HELL", or in other words, not to be afraid to push the car past 7000 rpm. Later during the race, Miles winds up in a speed battle with one of the Ferraris, both pushing their cars to the redline. The Ferrari eventually blows its engine, and Miles goes on to finish the race.
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Odd as it may seem, this unexplained increase in speed can have some basis in reality. It can be simplified as a cost vs. benefit decision. If somebody has 'nothing to lose' and ''must'' be somewhere at a certain time then they have to speed up - BUT - if they push their machine too hard it will fail before they get there. If they had backed off slightly, then it could have broken down ''after'' they had arrived. In a race a driver will hold back simply because there's a notable difference between "the fastest they can drive" and "the fastest they can continuously drive without wear and tear [[PhlebotinumBreakdown completely destroying the engine halfway through the race]]". Smart drivers limit themselves to the former, and use the engine-wrecking speeds in short bursts--or for those desperate final laps.

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Odd as it may seem, this unexplained increase in speed can have some basis in reality. It can be simplified as a cost vs. benefit decision. If somebody has 'nothing to lose' and ''must'' be somewhere at a certain time then they have to speed up - BUT - if they push their machine too hard it will fail before they get there. If they had backed off slightly, then it could have broken down ''after'' they had arrived. In a race a driver will hold back simply because there's a notable difference between "the fastest they can drive" and "the fastest they can continuously drive without wear and tear [[PhlebotinumBreakdown completely destroying the engine halfway through the race]]". Smart drivers limit themselves to the former, latter, and use the engine-wrecking speeds in short bursts--or for those desperate final laps.
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Close to, but not to be confused with, the ''VideoGame/FinalFantasyX'' move called Overdrive (which is listed under LimitBreak).
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[[quoteright:350:[[Film/SpeedRacer https://static.tvtropes.org/pmwiki/pub/images/overdrive.jpg]]]]
[[caption-width-right:350:Yes, that's the one for Overdrive!]]

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[[quoteright:350:[[Film/SpeedRacer https://static.tvtropes.org/pmwiki/pub/images/overdrive.jpg]]]]
[[caption-width-right:350:Yes, that's the one for Overdrive!]]
%% Image removed per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1595949496022481700
%% Please start a new thread if you'd like to suggest a new image.
%%






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Finally, it might be a matter of safety. Crashing and burning is not an effective way to reach a destination, and the driver may initially only be going as fast as they feel comfortable going... until they realize its not enough, and they just have to risk it.

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Finally, it might be a matter of safety. Crashing and burning is not an effective way to reach a destination, and the driver may initially only be going as fast as they feel comfortable going... until they realize its it's not enough, and they just have to risk it.
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* The podrace from ''Film/StarWars: Episode I - Film/ThePhantomMenace'' is all over this trope. Sometimes Anakin passes other racers with ease, and other times he keeps pace with Sebulba over long straightaways. It also genuinely makes zero sense that he wasn't going as fast as he could to begin with, considering how he started the race in last place due to engine failure and his freedom was on the line. Explained in the spin-off videogame: The engines can't run at full power for very long before they begin to overheat, and once their temperature passes the redline they will ''very'' quickly seize up, catch fire or otherwise fail catastrophically.

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* The podrace from ''Film/StarWars: ''[[Film/ThePhantomMenace Star Wars: Episode I - Film/ThePhantomMenace'' The Phantom Menace]]'' is all over this trope. Sometimes Anakin passes other racers with ease, and other times he keeps pace with Sebulba over long straightaways. It also genuinely makes zero sense that he wasn't going as fast as he could to begin with, considering how he started the race in last place due to engine failure and his freedom was on the line. Explained in the spin-off videogame: The engines can't run at full power for very long before they begin to overheat, and once their temperature passes the redline they will ''very'' quickly seize up, catch fire or otherwise fail catastrophically.
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* ''VideoGame/StarWarsEpisodeIRacer'' makes the engines overheat and burst into flames if Boost Mode is not turned off before too long, which can result in your engines deteriorating [[GameplayAndStoryIntegration (which nicely explains why Anakin wasn't boosting the whole time in the film)]]. And unless you pay for the rather expensive repairs, you'll start the next race with a half-broken engine. In the sequel, ''Revenge'', your engines won't catch fire anymore, but boosting while overheated will constantly damage your engines, leaving you vulnerable to being knocked out if you hit a wall or get attacked by another racer until you take time to repair the damage.

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* ''VideoGame/StarWarsEpisodeIRacer'' makes the engines overheat and burst into flames if Boost Mode is not turned off before too long, which can result in your engines deteriorating [[GameplayAndStoryIntegration (which nicely explains why Anakin wasn't boosting the whole time in the film)]]. And unless you pay for the rather expensive repairs, you'll start the next race with a half-broken engine. In the sequel, ''Revenge'', your engines won't catch fire anymore, but boosting while overheated will constantly damage your engines, leaving you vulnerable to being knocked out if you hit a wall or get attacked by another racer until you take time to repair the damage.damage, which often will cost you more speed than the prolonged boost gave you in the first place.



* The ''VideoGame/ArmoredCore'' series has Over Boost, which allows an [[HumongousMecha Armored Core]] to move much faster than normal by consuming enormous amounts of energy. Depending on the title, it may also overheat the AC or consume [[DeflectorShields Primal Armor]], leaving you nearly defenseless

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* The ''VideoGame/ArmoredCore'' series has Over Boost, which allows an [[HumongousMecha Armored Core]] to move much faster than normal by consuming enormous amounts of energy. Depending on the title, it may also overheat the AC or consume [[DeflectorShields Primal Armor]], leaving you nearly defenselesswith paper-thin defenses once you arrive at your destination.
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* PlayedForLaughs in ''WesternAnimation/SpongebobSquarepants'', where in one of his attempts to steal a Krabby Patty, Plankton shouts "You'll never catch me Krabs! Not after I shift into MAXIMUM OVERDRIVE!". [[Main/RealityEnsues Since his machine is about a foot tall]], [[SugarWiki/FunnyMoments this doesn't even take him out of Krabs' arm range]].

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* PlayedForLaughs in ''WesternAnimation/SpongebobSquarepants'', where in one of his attempts to steal a Krabby Patty, Plankton shouts "You'll never catch me Krabs! Not after I shift into MAXIMUM OVERDRIVE!". [[Main/RealityEnsues Since his machine is about a foot tall]], [[SugarWiki/FunnyMoments this doesn't even take him out of Krabs' arm range]].range.
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Finally, it might be a matter of safety. Crashing and burning is not an effective way to reach a destination, and the driver may initially only be going as fast as they feel comfortable going... until they realize its not enough, and they just have to risk it.
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** Aerospace Fighters from the same game have Overthrust, which gives similar advantages and disadvantages to RealLife Afterburners. You can increase your speed 4-5 times over normal, but burn twice as much fuel and start rapidly heating up.
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Added "Carpathia" Example to "Real Life" Folder

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* The ''[[https://en.wikipedia.org/wiki/RMS_Carpathia RMS Carpathia]]'' was a transatlantic passenger steam ship that responded to the ''[[USefulNotes/RMSTitanic Titanic's]]'' distress call shortly after midnight on April 15th, 1912. Captain Arthur Henry Rostron, who had been awakened by the ship's wireless operator with news of the distress call, ordered all engineers and engine strokers out of bed and on duty in order to "make all possible speed to the ''Titanic''" before he had the chance to get dressed. He then cut power to most of the ''Carpathia's'' heating and hot water facilities, diverting nearly all of the ship's steam output into the engines. While technically rated at 15.5 knots, ''Carpathia'' had not once exceeded a top speed of 14 knots since her shakedown cruise a decade before that fateful night. Dashing through the frigid Atlantic night towards the ''Titanic'' 58 nautical miles away, dodging ice and navigating [[https://www.telegraph.co.uk/news/science/science-news/9158258/Titanic-sank-due-to-mirage-caused-by-freak-weather.html freak weather conditions]] that made the sea even more treacherous, the ''Carpathia'' reached a speed of 17.5 knots. She arrived at the last known location of the ''Titanic'' at 3:30 am on April 15th. Half an hour later, she found the first of the lifeboats. 705 of the ''Titanic's'' original 2,208 passengers were brought aboard the ''Carpathia''. No other ship would arrive in time to find survivors.

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Example got way off rails and also had multiple instances of This Troper


* In James Blish's ''Literature/CitiesInFlight'' novels, the cities of the title can fly at faster-than-light speeds, but they're all equipped with a gadget called "Situation N" which can instantly teleport them away from trouble. Only thing is, it can only ever be used once per city. Why? Because if they used it more than once it would be too convenient for the author, I guess.
** This is really a ''FridgeLogic'' issue. A city's "City Fathers" AI has this "Standard Situation N" last resort action that turns loose their accumulated information store to produce some unpredictable solution, which is then wiped from memory to prevent lazy city managers or mayors from using it frivolously. (Why would it be frivolous to use it all the time? Because it's automatically wiped from memory, so that would waste their one last-resort option . . . er . . . wait a minute . . .) In this particular case (near the end of ''Earthman's Burden'') it teleported the cities involved away from an untenable situation; but the leaders didn't know in advance exactly what would happen. It's hard to think of a clearer case of ''deus ex machina''; yet Blish presents the gimmick so convincingly that it took this troper, at least, many a reading before the circularity of the reasoning dawned on him.

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* In James Blish's ''Literature/CitiesInFlight'' novels, the cities of the title can fly at faster-than-light speeds, but they're all equipped with a gadget called "Situation N" which can instantly teleport them away from trouble. Only thing is, it can only ever be used once per city. Why? Because if they used it more than once it would be too convenient for the author, I guess.\n** This is really a ''FridgeLogic'' issue. A city's "City Fathers" AI has this "Standard Situation N" last resort action that turns loose their accumulated information store to produce some unpredictable solution, which is then wiped from memory to prevent lazy city managers or mayors from using it frivolously. (Why would it be frivolous to use it all the time? Because it's automatically wiped from memory, so that would waste their one last-resort option . . . er . . . wait a minute . . .) In this particular case (near the end of ''Earthman's Burden'') it teleported the cities involved away from an untenable situation; but the leaders didn't know in advance exactly what would happen. It's hard to think of a clearer case of ''deus ex machina''; yet Blish presents the gimmick so convincingly that it took this troper, at least, many a reading before the circularity of the reasoning dawned on him.
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* During the FinalBattle of ''Anime/MagicalGirlLyricalNanohaStikers'', Fate T. Harlaown, whose fighting style is already based around her SuperSpeed, reveals the ultimate mode of her Barrier Jacket (essentially, MagicalGirl-themed PoweredArmor), the True Sonic Form, which allows her to move faster than even top-of-the-line combat cyborgs can track her. Its activation phrase even starts with an "Overdrive" command. The reason why she doesn't use it all the time, however, becomes apparent soon thereafter: with all of the Jacket's energy pumped into speed, it offers all the physical protection of a wet tissue.

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* During the FinalBattle of ''Anime/MagicalGirlLyricalNanohaStikers'', ''Anime/MagicalGirlLyricalNanohaStrikers'', Fate T. Harlaown, whose fighting style is already based around her SuperSpeed, reveals the ultimate mode of her Barrier Jacket (essentially, MagicalGirl-themed PoweredArmor), the True Sonic Form, which allows her to move faster than even top-of-the-line combat cyborgs can track her. Its activation phrase even starts with an "Overdrive" command. The reason why she doesn't use it all the time, however, becomes apparent soon thereafter: with all of the Jacket's energy pumped into speed, it offers all the physical protection of a wet tissue.

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** Notably the series points out some of the real life the limitations of this trope. [=AE86=] ''doesen't go faster when it's over-reving'', rather Takumi uses this to gain more flexibility when he's changing between gears.

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** Notably the series points out some of the real life the limitations of this trope. [=AE86=] ''doesen't ''doesn't go faster when it's over-reving'', rather Takumi uses this to gain more flexibility when he's changing between gears.gears.
* During the FinalBattle of ''Anime/MagicalGirlLyricalNanohaStikers'', Fate T. Harlaown, whose fighting style is already based around her SuperSpeed, reveals the ultimate mode of her Barrier Jacket (essentially, MagicalGirl-themed PoweredArmor), the True Sonic Form, which allows her to move faster than even top-of-the-line combat cyborgs can track her. Its activation phrase even starts with an "Overdrive" command. The reason why she doesn't use it all the time, however, becomes apparent soon thereafter: with all of the Jacket's energy pumped into speed, it offers all the physical protection of a wet tissue.
Is there an issue? Send a MessageReason:
None


* PlayedForLaughs in ''WesternAnimation/SpongebobSquarepants'', where in one of his attempts to steal a Krabby Patty, Plankton shouts "You'll never catch me Krabs! Not after I shift into MAXIMUM OVERDRIVE!". [[Main/RealityEnsues Since his machine is about a foot tall]], [[Main/FunnyMoments this doesn't even take him out of Krabs' arm range]].

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* PlayedForLaughs in ''WesternAnimation/SpongebobSquarepants'', where in one of his attempts to steal a Krabby Patty, Plankton shouts "You'll never catch me Krabs! Not after I shift into MAXIMUM OVERDRIVE!". [[Main/RealityEnsues Since his machine is about a foot tall]], [[Main/FunnyMoments [[SugarWiki/FunnyMoments this doesn't even take him out of Krabs' arm range]].
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Odd as it may seem, this unexplained increase in speed can have some basis in reality. It can be simplified as a cost vs. benefit decision. If somebody has 'nothing to lose' and ''must'' be somewhere at a certain time then they have to speed up - BUT - if they push their machine too hard it will fail before they get there. If they had backed off slightly, then it could have broken down ''after'' they had arrived. In a race a driver will hold back simply because there's a notable difference between "the fastest they can drive" and "the fastest they can continuously drive without wear and tear [[PhlebotinumBreakdown completely destroying the engine halfway through the race]]". Smart drivers limit themselves to the latter, and use the engine-wrecking speeds in short bursts--or for those desperate final laps.

to:

Odd as it may seem, this unexplained increase in speed can have some basis in reality. It can be simplified as a cost vs. benefit decision. If somebody has 'nothing to lose' and ''must'' be somewhere at a certain time then they have to speed up - BUT - if they push their machine too hard it will fail before they get there. If they had backed off slightly, then it could have broken down ''after'' they had arrived. In a race a driver will hold back simply because there's a notable difference between "the fastest they can drive" and "the fastest they can continuously drive without wear and tear [[PhlebotinumBreakdown completely destroying the engine halfway through the race]]". Smart drivers limit themselves to the latter, former, and use the engine-wrecking speeds in short bursts--or for those desperate final laps.
Is there an issue? Send a MessageReason:
None

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* PlayedForLaughs in ''WesternAnimation/SpongebobSquarepants'', where in one of his attempts to steal a Krabby Patty, Plankton shouts "You'll never catch me Krabs! Not after I shift into MAXIMUM OVERDRIVE!". [[Main/RealityEnsues Since his machine is about a foot tall]], [[Main/FunnyMoments this doesn't even take him out of Krabs' arm range]].

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* The podrace from ''Film/StarWars: Episode I - Film/ThePhantomMenace'' is all over this trope. Sometimes Anakin passes other racers with ease, and other times he keeps pace with Sebulba over long straightaways. It also genuinely makes zero sense that he wasn't going as fast as he could to begin with, considering how he started the race in last place due to engine failure and his freedom was on the line.

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* The podrace from ''Film/StarWars: Episode I - Film/ThePhantomMenace'' is all over this trope. Sometimes Anakin passes other racers with ease, and other times he keeps pace with Sebulba over long straightaways. It also genuinely makes zero sense that he wasn't going as fast as he could to begin with, considering how he started the race in last place due to engine failure and his freedom was on the line. Explained in the spin-off videogame: The engines can't run at full power for very long before they begin to overheat, and once their temperature passes the redline they will ''very'' quickly seize up, catch fire or otherwise fail catastrophically.



* ''Film/{{Spaceballs}}'' has "Lubricous Speed", an even-faster-than-regular-Faster-Than-Light speed mode for Spaceball One that is used to try to catch up with the heroes. The problem is that it's so fast that it ''overshoots'' the heroes and anything not tied or nailed down inside of the ship is violently thrown around with the immense G-forces of the acceleration and instant stop.

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* ''Film/{{Spaceballs}}'' has "Lubricous "Ludicrous Speed", an even-faster-than-regular-Faster-Than-Light speed mode for Spaceball One that is used to try to catch up with the heroes. The problem is that it's so fast that it ''overshoots'' the heroes and anything not tied or nailed down inside of the ship is violently thrown around with the immense G-forces of the acceleration and instant stop.
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* The ''VideoGame/MarioParty'' mini-game "Slot Car Derby" punishes players who maintain the maximum speed for too long on tight turns by making the car spin around for a second and have to accelerate from zero again. A common strategy is to ease off on the analog stick just before this happens, watching for the puffs of smoke that serve as a warning, then pump it back to maximum the very next second.

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* The ''VideoGame/MarioParty'' mini-game "Slot Car Derby" punishes players who maintain the maximum speed for too long on tight turns by making the car spin around for a second and have to accelerate from zero again. A common strategy is to ease off on the analog stick just before this happens, watching for the puffs of smoke that serve as a warning, then pump it back to maximum the very next second. "Slot Car Derby" returns in the second game, which also has "Filet Relay", where players dressed as penguins can mash the A button to move faster, but will wobble and fall over if they go too fast.
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Linked to article about a man actually lifting a car


* Humans (and many other animals) can do something like this. Between adrenalin increasing blood pressure to move more oxygen and fuel to muscle cells, and muscle cells over-performing at the potential cost of both tearing themselves apart ''and'' overheating to death, normal humans can manage to lift cars and outrun sprinters under duress. The reason your average person doesn't perform like an Olympian all the time? They would die very quickly if they kept that over-performance up for longer than a few hours, at best.

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* Humans (and many other animals) can do something like this. Between adrenalin adrenaline increasing blood pressure to move more oxygen and fuel to muscle cells, and muscle cells over-performing at the potential cost of both tearing themselves apart ''and'' overheating to death, normal humans can manage to [[https://www.scientificamerican.com/article/extreme-fear-superhuman/ lift cars cars]] and outrun sprinters under duress. The reason your average person doesn't perform like an Olympian all the time? They would die very quickly if they kept that over-performance up for longer than a few hours, at best.
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* Done with a horse at the end of ''TrueGrit''. Rooster Cogburn rides a horse so hard and fast that it eventually dies just short of his destination.

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* Done with a horse at the end of ''TrueGrit''.''Film/TrueGrit''. Rooster Cogburn rides a horse so hard and fast that it eventually dies just short of his destination.
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* ''Film/{{Spaceballs}}'' has "Lubricous Speed", an even-faster-than-regular-Faster-Than-Light speed mode for Spaceball One that is used to try to catch up with the heroes. The problem is that it's so fast that it ''overshoots'' the heroes and anything not tied or nailed down inside of the ship is violently thrown around with the immense G-forces of the acceleration and instant stop.
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None

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* During the final race in ''Manga/InitialD'', Takumi is forced to over-rev his [=AE86=] to keep up against his opponent. [[spoiler: This ultimately causes engine failure and spins the car out of control on the last stretch of the race. He just barely wins by depressing the culch and reversing the car with its own momentum.]]
** Notably the series points out some of the real life the limitations of this trope. [=AE86=] ''doesen't go faster when it's over-reving'', rather Takumi uses this to gain more flexibility when he's changing between gears.
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Has nothing to do with familiarity with in-universe fiction.


* Deconstruction in the Literature/SwordOfTruth, where it turns out that your horses do have a maximum output. You can push them past that... and you'll run them into the ground. Later in the series they've become genre savvy about this, and start taking extra horses so that they can switch them out and avoid the negative aspects of this trope.

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* Deconstruction in the Literature/SwordOfTruth, where it turns out that your horses do have a maximum output. You can push them past that... and you'll run them into the ground. Later in the series they've become genre savvy about this, and they start taking extra horses so that they can switch them out and avoid the negative aspects of this trope.
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[[quoteright:350:[[Film/SpeedRacer http://static.tvtropes.org/pmwiki/pub/images/overdrive.jpg]]]]
[[caption-width-right:350:Yes, that's the one for Overdrive!]]
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To quote Darths and Droids: "[T]he reasons for seemingly illogical behaviour should at least be hinted at in fiction, rather than relying on the audience to make post-hoc excuses for the writers." And even if that weren't true, this isn't the place for such excuses.


** Considering it was built from scrap parts, it [[WhatAPieceOfJunk wasn't exactly the most stable podracer around]], although it was capable of reaching very high speeds (one of the fastest in the film). Once Anakin got ahead of most of the other racers, it is likely that he did not want to strain the engines more than necessary. And considering he didn't even ''finish'' the race [[NoodleIncident the last time he tried]], he had good reason not to push it. This explanation is somewhat confirmed in ''VideoGame/StarWarsEpisodeIRacer'', where it's used as a gameplay mechanic (see Video Games).
** Podracing also requires [[PunyEarthlings inhuman]] reflexes. Though Anakin had [[AppliedPhlebotinum the Force]] going for him along with being a [[PlotArmor central character]], it's understandable he'd rather not go the full 560 mph (that's more than the length of the Empire State building every second) unless he really has to.
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** US Navy slang for the above action is "All ahead Bendix." The ship's speed is controlled by a device which was often made by the Bendix company and their logo was just beyond the maximum setting, so it appeared that "Bendix" was an option for higher speed.


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*Direct Current electric motors have a natural "balancing speed" where the applied voltage equals the counter-Voltage produced by the rotor itself turning in a magnetic field. A mode of operation known as "shunt" activates additional diverter resistances in parallel with the field winding, reducing the strength of the counter-Voltage and allowing the motor to turn even faster.

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