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In much of modern fantasy (specifically of the MedievalEuropeanFantasy variety), wights are a kind of undead. This is owed to ''Literature/TheLordOfTheRings'', in which "barrow-wights" appear as undead creatures haunting gravemounds. In this, Creator/JRRTolkien was inspired by the 1869 translation of the Old Icelandic ''Literature/GrettirsSaga'' by William Morris and Eirik Magnusson, which used "barrow-wight" once to translate the Old Norse ''haugbui'', which is a type of undead (namely, the living corpse of a man buried in a barrow, intent on defending his residence from graverobbers and trespassers). Following that trail, ''TabletopGame/DungeonsAndDragons'' and other works of the fantasy genre have loosely based their concept of 'wights' on the ''haugbuar'' and ''draugar'', the undeads of Literature/{{the Icelandic sagas}}. This equation of wights and undeads is entirely a modern development.

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In much of modern fantasy (specifically of the MedievalEuropeanFantasy variety), wights are a kind of undead. This is owed to ''Literature/TheLordOfTheRings'', in which "barrow-wights" appear as undead creatures haunting gravemounds. In this, Creator/JRRTolkien was inspired by the 1869 translation of the Old Icelandic ''Literature/GrettirsSaga'' by William Morris Creator/WilliamMorris and Eirik Magnusson, which used "barrow-wight" 'barrow-wight' once to translate the Old Norse ''haugbui'', which is a type of undead (namely, the living corpse of a man buried in a barrow, intent on defending his residence from graverobbers and trespassers). Following that trail, ''TabletopGame/DungeonsAndDragons'' and other works of the fantasy genre have loosely based their concept of 'wights' on the ''haugbuar'' and ''draugar'', the undeads of Literature/{{the Icelandic sagas}}. This equation of wights and undeads is entirely a modern development.
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In much of modern fantasy (specifically of the MedievalEuropeanFantasy variety), wights are a kind of undead. This is owed to ''Literature/TheLordOfTheRings'', in which "barrow-wights" appear as undead creatures haunting gravemounds. In this, Creator/JRRTolkien was inspired by the 1869 translation of the Old Icelandic ''Literature/GrettirsSaga'' by William Morris and Eirik Magnusson, which used "barrow-wight" once to translate the Old Norse ''haugbui'', which is a type of undead (namely, the living corpse of a man buried in a barrow, intent on defending his residence from graverobbers and trespassers). Following that trail, ''TabletopGame/DungeonAndDragons'' and other works of the fantasy genre have loosely based their concept of 'wights' on the ''haugbuar'' and ''draugar'', the undeads of Literature/{{the Icelandic sagas}}. This equation of wights and undeads is entirely a modern development.

to:

In much of modern fantasy (specifically of the MedievalEuropeanFantasy variety), wights are a kind of undead. This is owed to ''Literature/TheLordOfTheRings'', in which "barrow-wights" appear as undead creatures haunting gravemounds. In this, Creator/JRRTolkien was inspired by the 1869 translation of the Old Icelandic ''Literature/GrettirsSaga'' by William Morris and Eirik Magnusson, which used "barrow-wight" once to translate the Old Norse ''haugbui'', which is a type of undead (namely, the living corpse of a man buried in a barrow, intent on defending his residence from graverobbers and trespassers). Following that trail, ''TabletopGame/DungeonAndDragons'' ''TabletopGame/DungeonsAndDragons'' and other works of the fantasy genre have loosely based their concept of 'wights' on the ''haugbuar'' and ''draugar'', the undeads of Literature/{{the Icelandic sagas}}. This equation of wights and undeads is entirely a modern development.

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The "elucidation" of the orginal meaning and history of the word "wight" is confused and full or errors. "Wights" as undeads is entirely a 20th century development, started by Tolkien, and inspired by William Morris' translation of Grettirs Saga.


The word comes from a Middle English word meaning literally 'being' (or by extension, 'person').More or less the mummy's northerly cousin, associated with MedievalEuropeanFantasy. Tolkien popularized them as wights [[note]]more properly a barrow-wight, meaning a "barrow man", with "wight" being simply an antiquated word for "man"[[/note]] and established the modern interpretation, but, as Tolkien himself would've been the first to admit, [[OlderThanYouThink they appear in Norse oral tradition]] [[note]]as ''haugbui'', which is essentially "barrow-man" -bui (pronounced "''bwIgh''") is related to "wight" etymologically[[/note]]. The first ''written'' appearances are OlderThanPrint but these are only the first formal recordings of an oral tradition OlderThanDirt, probably a part of European folklore since the first kid dared another kid to spend the night next to a burial mound. The wight is an old, buried, usually desiccated or naturally mummified corpse[[note]]Some traditional stories also include reanimated drowning victims[[/note]] that rises up to guard its tomb or place of death from intruders. More eldritch and drier than a zombie, but fresher and much less powerful than a lich. Undead that are not called wights in-universe but conform to this basic description can, too, be considered wights.

And no, there is not a Sister Trope called [[ElmuhFuddSyndwome Our Wefts Are Different]]. Also has nothing to do with the UsefulNotes/IsleOfWight, nor with [[DoNotCallMePaul the real name]] of WWE's Wrestling/TheBigShow.

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The word comes from a Middle English word meaning literally 'being' (or by extension, 'person').More or less Although it may occasionally be applied to supernatural creatures, most historical uses are about people (as in, humans).

In much of modern fantasy (specifically of
the mummy's northerly cousin, associated with MedievalEuropeanFantasy. Tolkien popularized them as MedievalEuropeanFantasy variety), wights [[note]]more properly are a barrow-wight, meaning a "barrow man", with "wight" being simply an antiquated word for "man"[[/note]] and established the modern interpretation, but, as Tolkien himself would've been the first kind of undead. This is owed to admit, [[OlderThanYouThink they ''Literature/TheLordOfTheRings'', in which "barrow-wights" appear in as undead creatures haunting gravemounds. In this, Creator/JRRTolkien was inspired by the 1869 translation of the Old Icelandic ''Literature/GrettirsSaga'' by William Morris and Eirik Magnusson, which used "barrow-wight" once to translate the Old Norse oral tradition]] [[note]]as ''haugbui'', which is essentially "barrow-man" -bui (pronounced "''bwIgh''") is related to "wight" etymologically[[/note]]. The first ''written'' appearances are OlderThanPrint but these are only a type of undead (namely, the first formal recordings living corpse of an oral tradition OlderThanDirt, probably a part of European folklore since the first kid dared another kid to spend the night next to man buried in a burial mound. The wight is an old, buried, usually desiccated or naturally mummified corpse[[note]]Some traditional stories also include reanimated drowning victims[[/note]] barrow, intent on defending his residence from graverobbers and trespassers). Following that rises up to guard its tomb or place of death from intruders. More eldritch trail, ''TabletopGame/DungeonAndDragons'' and drier than a zombie, but fresher other works of the fantasy genre have loosely based their concept of 'wights' on the ''haugbuar'' and much less powerful than a lich. Undead that are not called ''draugar'', the undeads of Literature/{{the Icelandic sagas}}. This equation of wights in-universe but conform to this basic description can, too, be considered wights.

And no, there
and undeads is not entirely a Sister Trope called [[ElmuhFuddSyndwome Our Wefts Are Different]]. Also has modern development.

Has
nothing to do with the UsefulNotes/IsleOfWight, nor with [[DoNotCallMePaul the real name]] of WWE's Wrestling/TheBigShow.UsefulNotes/IsleOfWight.
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pointless and unfunny


No, that isn't a typo. Nor does this trope have anything to do with race.
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* The 1869 translation of the Icelandic ''Literature/GrettirsSaga'' by Creator/WilliamMorris and Eiríkr Magnússon coined the term "barrow-wight" as a translation of the Old Norse ''haugbúi''. A ''haugbúi'' is a resident (''búi'') of a gravemound (''haugr''), meaning the animated corpse of a man buried in a barrow. In the saga, Grettir breaks into the gravemound of Karr to carry off the treasures buried with Karr; he is a attacked by the undead Karr and, after a hard fight, wrestles him down and cuts off his head.

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* The 1869 translation of the Icelandic ''Literature/GrettirsSaga'' by Creator/WilliamMorris and Eiríkr Magnússon coined the term "barrow-wight" as a translation of the Old Norse ''haugbúi''. A ''haugbúi'' is a resident (''búi'') of a gravemound (''haugr''), meaning the animated corpse of a man buried in a barrow. In the saga, Grettir breaks into the gravemound of Karr to carry off the treasures buried with Karr; he is a attacked by the undead Karr and, after a hard fight, wrestles him down and cuts off his head. The same translations also uses the phrase "evil wight" several times for various trolls and undeads.
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* The 1869 translation of the Icelandic ''Literature/GrettirsSaga'' by Creator/WilliamMorris and Eiríkr Magnússon coined the term "barrow-wight" as a translation of the Old Norse ''haugbúi''. A ''haugbúi'' is a resident (''búi'') of a gravemound (''haugr''), meaning the animated corpse of a man buried in a barrow. In the saga, Grettir breaks into the gravemound of Karr to carry off the treasures buried with Karr; he is a attacked by the "barrow-wight" Karr and, after a hard fight, wrestles him down and cuts off his head.

to:

* The 1869 translation of the Icelandic ''Literature/GrettirsSaga'' by Creator/WilliamMorris and Eiríkr Magnússon coined the term "barrow-wight" as a translation of the Old Norse ''haugbúi''. A ''haugbúi'' is a resident (''búi'') of a gravemound (''haugr''), meaning the animated corpse of a man buried in a barrow. In the saga, Grettir breaks into the gravemound of Karr to carry off the treasures buried with Karr; he is a attacked by the "barrow-wight" undead Karr and, after a hard fight, wrestles him down and cuts off his head.
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* The 1869 translation of the Icelandic ''Literature/GrettirsSaga'' by Creator/WilliamMorris and Eiríkr Magnússon coined the term "barrow-wight" as a translation of the Old Norse ''haugbúi''. A ''haugbúi'' is a resident (''búi'') of a gravemound (''haugr''), meaning the animated corpse of a man buried in a barrow. In the saga, Grettir breaks into the gravemound of Karr to carry off the treasures buried with Karr; he is a attacked by the undead Karr and, after a hard fight, wrestles him down and cuts off his head.

to:

* The 1869 translation of the Icelandic ''Literature/GrettirsSaga'' by Creator/WilliamMorris and Eiríkr Magnússon coined the term "barrow-wight" as a translation of the Old Norse ''haugbúi''. A ''haugbúi'' is a resident (''búi'') of a gravemound (''haugr''), meaning the animated corpse of a man buried in a barrow. In the saga, Grettir breaks into the gravemound of Karr to carry off the treasures buried with Karr; he is a attacked by the undead "barrow-wight" Karr and, after a hard fight, wrestles him down and cuts off his head.
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* The 1868 translation of the Icelandic ''Literature/GrettirsSaga'' by Creator/WilliamMorris and Eiríkr Magnússon coined the term "barrow-wight" as a translation of the Old Norse ''haugbúi''. A ''haugbúi'' is a resident (''búi'') of a gravemound (''haugr''), meaning the animated corpse of a man buried in a barrow. In the saga, Grettir breaks into the gravemound of Karr to carry off the treasures buried with Karr; he is a attacked by the undead Karr and, after a hard fight, wrestles him down and cuts off his head.

to:

* The 1868 1869 translation of the Icelandic ''Literature/GrettirsSaga'' by Creator/WilliamMorris and Eiríkr Magnússon coined the term "barrow-wight" as a translation of the Old Norse ''haugbúi''. A ''haugbúi'' is a resident (''búi'') of a gravemound (''haugr''), meaning the animated corpse of a man buried in a barrow. In the saga, Grettir breaks into the gravemound of Karr to carry off the treasures buried with Karr; he is a attacked by the undead Karr and, after a hard fight, wrestles him down and cuts off his head.
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* The 1868 translation of the Icelandic ''Literature/GrettirsSaga'' by Creator/WilliamMorris and Eiríkr Magnússon coined the term "barrow-wight" as a translation of the Old Norse ''haugbúi''. A ''haugbúi'' is a resident (''búi'') of a gravemound (''haugr''), meaning the animated corpse of a man buried in a barrow. In the saga, Grettir breaks into the gravemound of Karr to carry off the treasures buried with Karr; he is a attacked by the undead Karr and, after a hard fight, wrestles him down and cuts off his head.

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* Creator/JRRTolkien had "Barrow-Wights", which were described as "a tall dark figure like a shadow against the stars... two eyes, very cold, though lit with a pale light that seemed to come from some remote distance. Then a grip stronger and colder than iron seized him. The icy touch froze his bones and he remembered no more."
** From associating descriptions, they seem to be evil spirits possessing the corpses of long dead kings in their barrows, and using magic to lead travelers astray.
** An early draft toyed with the idea of making the Nazgûl simply horsed versions of the Barrow-wights.

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* Creator/JRRTolkien had "Barrow-Wights", ''Literature/TheLordOfTheRings'': Traversing the barrow-downs, the Hobbits have a nasty encounter with a "barrow-wight", which were is described as "a tall dark figure like a shadow against the stars... two eyes, very cold, though lit with a pale light that seemed to come from some remote distance. Then a grip stronger and colder than iron seized him. The icy touch froze his bones and he remembered no more."
**
" The creature traps them in an underground burial chamber and is apparently trying to kill them when Tom Bombadil comes to the rescue. From associating descriptions, what Tom says about the barrow-wights, they seem to be evil spirits possessing the corpses of long dead kings in their barrows, and using magic to lead travelers astray.
** An early draft toyed with the idea of making the Nazgûl simply horsed versions of the Barrow-wights.
astray.
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And no, there is not a Sister Trope called [[ElmuhFuddSyndwome Our Wefts Are Different]]. Also has nothing to do with the UsefulNotes/IsleOfWight, or with [[DoNotCallMePaul the real name]] of WWE's Wrestling/TheBigShow.

to:

And no, there is not a Sister Trope called [[ElmuhFuddSyndwome Our Wefts Are Different]]. Also has nothing to do with the UsefulNotes/IsleOfWight, or nor with [[DoNotCallMePaul the real name]] of WWE's Wrestling/TheBigShow.
Is there an issue? Send a MessageReason:
None


And no, there is not a Sister Trope called [[ElmuhFuddSyndwome Our Wefts Are Different]]. Also has nothing to do with [[DoNotCallMePaul the real name]] of WWE's Wrestling/TheBigShow.

to:

And no, there is not a Sister Trope called [[ElmuhFuddSyndwome Our Wefts Are Different]]. Also has nothing to do with the UsefulNotes/IsleOfWight, or with [[DoNotCallMePaul the real name]] of WWE's Wrestling/TheBigShow.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

No, that isn't a typo. Nor does this trope have anything to do with race.
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* In ''VideoGame/DragonsDogma'', the Wights are... [[NonIndicativeName wights in name only]], they are in fact lesser [[OurLichesAreDifferent Liches]].
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* ''TabletopGame/{{Ironclaw}}'' has Barrow Wights, barely intelligent flesh-eating undead that are very hard to kill. They can heal by consuming the flesh of the living and even if destroyed they will rise again on the next full moon unless addressed by name and buried in consecrated ground. Also an [[OurVampiresAreDifferent Oupire]] who starves to death from lack of blood rises as a Barrow Wight.
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* In NorseMythology, "Wights" (Vaettir) essentially means DifferentlyPoweredIndividual - the term covers any non-divine magical beings, including [[OurElvesAreBetter Elves]], [[OurDwarvesAreAllTheSame Dwarfs]], [[OurGiantsAreBigger Giants]] and [[AllTrollsAreDifferent Trolls]].

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* In NorseMythology, Myth/NorseMythology, "Wights" (Vaettir) essentially means DifferentlyPoweredIndividual - the term covers any non-divine magical beings, including [[OurElvesAreBetter Elves]], [[OurDwarvesAreAllTheSame Dwarfs]], [[OurGiantsAreBigger Giants]] and [[AllTrollsAreDifferent Trolls]].
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[[AC:Webcomics]]
* ''Webcomic/TheOrderOfTheStick:'' Tsukiko uses D&D wights as a [[http://www.giantitp.com/comics/oots0513.html commando squad]]. Being somewhat free-willed and [[http://www.giantitp.com/comics/oots0516.html not especially bright]], they [[http://www.giantitp.com/comics/oots0514.html take a simple pleasure]] [[PunchClockVillain in their nasty business]]. [[spoiler:And in [[http://www.giantitp.com/comics/oots0830.html betraying their mistress]] when a stronger cleric comes along.]]
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Removed confusion between Wraiths and Wights when discussing the Nethack version of Wights.


* ''VideoGame/NetHack'' runs with this, giving wights an attack that drains character levels. Interestingly, when eaten, they [[spoiler:provide zero nutrition but also raise the consumer's level]].

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* ''VideoGame/NetHack'' runs with this, usually giving wights Wights (which are specifically called Barrow-Wights) a long sword, a knife, and immunity to cold, but not an invisibility ring like the more powerful Nazgul. Do not confuse them with Wraiths, which have an attack that drains can drain character levels. Interestingly, when eaten, they Wraiths [[spoiler:provide zero nutrition but also raise the consumer's level]].

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* The small-press [=RPG=] ''Nightlife'' had wights (spelled "wyghts") as a PC race, which resembled dried-up human corpses and could drain the youth from victims by touch.


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* The small-press [=RPG=] ''Nightlife'' had wights (spelled "wyghts") as a PC race, which resembled dried-up human corpses and could drain the youth from victims by touch.

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* In ''Literature/ASongOfIceAndFire'', the wights are the reanimated corpses of humans, used as [[NightOfTheLivingMooks undead foot soldiers]] by the mysterious Others. They're cosmetically similar to Tolkien's (right down to the fact that in their first appearance a hand is chopped off but keeps moving by itself), but their origins are very different. Also, the Others have been seen using wight horses and other animals as [[HellishHorse mounts]]. They are [[KryptoniteFactor vulnerable only]] to [[KillItWithFire fire]] or [[ChunkySalsaRule being chopped into little bits]] - not even RemovingTheHeadOrDestroyingTheBrain does them in, and contrary to some characters' belief [[spoiler:they aren't vulnerable to [[DepletedPhlebotinumShells dragonglass]] like their eldritch masters are.]]
* ''Literature/TheWardstoneChronicles'' describes wights as the corpses of drowned sailors that witches bind souls to for sinister purposes. They are usually blind, but have very good hearing, and are fast and strong.
* The small-press [=RPG=] ''Nightlife'' had wights (spelled "wyghts") as a PC race, which resembled dried-up human corpses and could drain the youth from victims by touch.
* The ''Literature/ChroniclesOfThomasCovenant'' features the Cavewights, many of whom live in a system of caves called the Wightwarrens. However, they have nothing whatsoever to do with the undead; being physically powerful but weak-willed subterranean creatures who form the bulk of the BigBad's forces, they're closer to traditional depictions of [[OurOrcsAreDifferent orcs]].
* In ''Literature/MonsterHunterInternational'' wights are high-level undead that can paralyze with a touch and have to be burned. Chopping them up just leaves you with a lot of wiggling undead bits. Can be made and controlled by vampires.
* In O. R. Melling's ''The Hunter's Moon'', two cousins camp out inside an Irish burial mound, and the barrow wight, the spirit of a sacrificial victim, appears to one of them in a dream to warn her that the king of TheFairFolk is about to abduct the other.
* In Creator/MontagueRhodesJames's [[http://ebooks.adelaide.edu.au/j/james/mr/warning/chapter5.html "A Warning to the Curious"]], the last custodian of an Anglo-Saxon mound becomes a shadowy, implacable guardian spirit who "has some power over your eyes."



* In ''Literature/ASongOfIceAndFire'', the wights are the reanimated corpses of humans, used as [[NightOfTheLivingMooks undead foot soldiers]] by the mysterious Others. They're cosmetically similar to Tolkien's (right down to the fact that in their first appearance a hand is chopped off but keeps moving by itself), but their origins are very different. Also, the Others have been seen using wight horses and other animals as [[HellishHorse mounts]]. They are [[KryptoniteFactor vulnerable only]] to [[KillItWithFire fire]] or [[ChunkySalsaRule being chopped into little bits]] - not even RemovingTheHeadOrDestroyingTheBrain does them in, and contrary to some characters' belief [[spoiler:they aren't vulnerable to [[DepletedPhlebotinumShells dragonglass]] like their eldritch masters are.]]
* ''Literature/TheWardstoneChronicles'' describes wights as the corpses of drowned sailors that witches bind souls to for sinister purposes. They are usually blind, but have very good hearing, and are fast and strong.
* The small-press [=RPG=] ''Nightlife'' had wights (spelled "wyghts") as a PC race, which resembled dried-up human corpses and could drain the youth from victims by touch.



* The ''Literature/ChroniclesOfThomasCovenant'' features the Cavewights, many of whom live in a system of caves called the Wightwarrens. However, they have nothing whatsoever to do with the undead; being physically powerful but weak-willed subterranean creatures who form the bulk of the BigBad's forces, they're closer to traditional depictions of [[OurOrcsAreDifferent orcs]].
* In ''Literature/MonsterHunterInternational'' wights are high-level undead that can paralyze with a touch and have to be burned. Chopping them up just leaves you with a lot of wiggling undead bits. Can be made and controlled by vampires.
* In O. R. Melling's ''The Hunter's Moon'', two cousins camp out inside an Irish burial mound, and the barrow wight, the spirit of a sacrificial victim, appears to one of them in a dream to warn her that the king of TheFairFolk is about to abduct the other.
* In Creator/MontagueRhodesJames's [[http://ebooks.adelaide.edu.au/j/james/mr/warning/chapter5.html "A Warning to the Curious"]], the last custodian of an Anglo-Saxon mound becomes a shadowy, implacable guardian spirit who "has some power over your eyes."

to:

* The ''Literature/ChroniclesOfThomasCovenant'' features the Cavewights, many of whom live in a system of caves called the Wightwarrens. However, they have nothing whatsoever to do with the undead; being physically powerful but weak-willed subterranean creatures who form the bulk of the BigBad's forces, they're closer to traditional depictions of [[OurOrcsAreDifferent orcs]].
* In ''Literature/MonsterHunterInternational'' wights are high-level undead that can paralyze with a touch and have to be burned. Chopping them up just leaves you with a lot of wiggling undead bits. Can be made and controlled by vampires.
* In O. R. Melling's ''The Hunter's Moon'', two cousins camp out inside an Irish burial mound, and the barrow wight, the spirit of a sacrificial victim, appears to one of them in a dream to warn her that the king of TheFairFolk is about to abduct the other.
* In Creator/MontagueRhodesJames's [[http://ebooks.adelaide.edu.au/j/james/mr/warning/chapter5.html "A Warning to the Curious"]], the last custodian of an Anglo-Saxon mound becomes a shadowy, implacable guardian spirit who "has some power over your eyes."

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[[AC:{{Literature}}]]



* ''TabletopGame/{{Warhammer}}'' Wights are dead knights and guardians of ancient kings; essentially, the PraetorianGuard of an Undead army. In a possible inspiration from Tolkien, they have health-draining weapons.
** There is an UsefulNotes/{{Isle of Wight}}s off the south coast of Albion. As one might expect, it's full of wights.
** Warhammer's undead come in two distinct flavours - the cold, wet, barrow-dwelling Old World undead in the Vampire Counts army and the dry, desiccated, pyramid-dwelling Nehekharan undead in the Tomb Kings army. Both kinds have their own wights, known as "grave guard", "black knights" and "wight kings" for the former and "tomb guard", "necropolis knights" and "tomb heralds" for the latter. Both flavours are the partially mummified corpses of nobles, guards and tribal chieftains, and use pretty much exactly the same rules.



* ''TabletopGame/DungeonsAndDragons'' borrowed the wight from Tolkien and made it an undead monster that drained energy levels (Character Levels) from its victims and [[TheVirus was created by draining a character of all their levels]]. To make matters worse, they're almost immune to conventional steel weapons and can only be seriously damaged by weapons made of silver, or magical weapons and spells.
** The Third edition did away with their resistance to non-magical weapons, and nerfed their level draining power, making it give a character "negative levels", which they then had to roll against to avoid losing the level permanently. If a character ever had more negative levels then actual levels they died and became a wight.
* ''VideoGame/NetHack'' runs with this, giving wights an attack that drains character levels. Interestingly, when eaten, they [[spoiler:provide zero nutrition but also raise the consumer's level]].

to:

* ''TabletopGame/DungeonsAndDragons'' borrowed the wight from Tolkien and made it an undead monster that drained energy levels (Character Levels) from its victims and [[TheVirus was created by draining ''Literature/TheRunelords'' has wights as a character type of all their levels]]. To make matters worse, they're mage/ghost. It is deadly to touch them as they will freeze you; [[spoiler: Borenson's wife]] almost immune dies from trying to conventional steel weapons and kill one, which is possible in that universe.
* Color Wights from ''Literature/TheLightbringerSeries'' are ''very'' different. A Drafter (someone who uses the local form of FunctionalMagic)
can only be seriously damaged by weapons made of silver, or magical weapons and spells.
** The Third edition did away with
use so much power in their resistance to non-magical weapons, life; go over that limit and nerfed their level draining power, making it give a character "negative levels", which they then had to roll against to avoid losing you "break the level permanently. If a character ever had more negative levels then actual levels they died and became a wight.
* ''VideoGame/NetHack'' runs
halo", with this, giving wights an attack your eyes becoming shot through with [[ColorCodedWizardry your color or colors]], your powers enhanced, and usually [[WithGreatPowerComesGreatInsanity great insanity following shortly]]. Color Wights are no longer considered human, and many will attempt to remake themselves using magic, resulting in self-inflicted BodyHorror. [[DarkMessiah The Color Prince]], the series BigBad, is a Polychrome Wight- ie, a Wight created from someone who overused ''all seven colors''- and he denies that drains character levels. Interestingly, when eaten, they [[spoiler:provide zero nutrition the WithGreatPowerComesGreatInsanity part is anything but also raise the consumer's level]].propaganda.

[[AC:{{Religion}} & {{Mythology}}]]



* The Wights of ''[[FireEmblem Fire Emblem: The Sacred Stones]]'' are a monster class which functions as a stronger PaletteSwap of the Bonewalker class: here, they are reanimated skeleton warriors wielding various weapons.
* ''Franchise/DragonAge'' has a version of wight which is basically a teleporting ghost. [[spoiler:It's implied they're darkspawn, but which race they come from isn't established.]]
* In ''ASongOfIceAndFire'', the wights are the reanimated corpses of humans, used as [[NightOfTheLivingMooks undead foot soldiers]] by the mysterious Others. They're cosmetically similar to Tolkien's (right down to the fact that in their first appearance a hand is chopped off but keeps moving by itself), but their origins are very different. Also, the Others have been seen using wight horses and other animals as [[HellishHorse mounts]]. They are [[KryptoniteFactor vulnerable only]] to [[KillItWithFire fire]] or [[ChunkySalsaRule being chopped into little bits]] - not even RemovingTheHeadOrDestroyingTheBrain does them in, and contrary to some characters' belief [[spoiler:they aren't vulnerable to [[DepletedPhlebotinumShells dragonglass]] like their eldritch masters are.]]
* In the first ''KingdomHearts'' game, in the HalloweenTown world, there are [[IncrediblyLamePun Wight Knights]], undead enemies that can best be described as [[{{Mummy}} mummies]] with super-long arms and massive claws.
* The adventure game ''[[http://en.wikipedia.org/wiki/The_Heroes_Of_Karn The Heroes of Karn]]'' had a barrowwight in a place called "the long barrow". No description of it is given, but it can be killed using a bible.
* ''VideoGame/MightAndMagic 7.'' Wights, wraiths and barrow wights (in order of increasing power) are a somewhat rare sort of undead that wear long brown robes and tote really nasty knives. Aging, spell point drain and magical terror may result from their attacks.
** And by 'Somewhat rare' we mean 'You fight them every ten feet in The Barrow Downs. And less often in other areas too.'
* Similar to the TabletopGame/DungeonsAndDragons wights, ''VideoGame/{{Exile}}'' and ''VideoGame/{{Avernum}}'' have wights that are higher-level undead who drain experience on hitting.
* Wights in ''VideoGame/{{Myth}}'' are zombies that [[ActionBomb explode]] when attacked or when they get close to enemies, and spray a paralyzing toxin over nearby units.
* In ''VideoGame/TheElderScrollsIIIMorrowind'', "heartwight" is an alternate name for an ash vampire. It fits better, since they aren't vampires at all.
** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', Wights (and [[MonsterLord Wight Lords and Overlords]]) are higher-levelled versions of the Draugr, mummified Norse dead buried in ornate coffins, many of which use cold magic and have other powers.

to:


[[AC:TabletopGames]]
* The ''TabletopGame/{{Warhammer}}'' Wights of ''[[FireEmblem Fire Emblem: The Sacred Stones]]'' are a monster class which functions as a stronger PaletteSwap dead knights and guardians of ancient kings; essentially, the Bonewalker class: here, PraetorianGuard of an Undead army. In a possible inspiration from Tolkien, they are reanimated skeleton warriors wielding various have health-draining weapons.
* ''Franchise/DragonAge'' has a version ** There is an UsefulNotes/{{Isle of Wight}}s off the south coast of Albion. As one might expect, it's full of wights.
** Warhammer's undead come in two distinct flavours - the cold, wet, barrow-dwelling Old World undead in the Vampire Counts army and the dry, desiccated, pyramid-dwelling Nehekharan undead in the Tomb Kings army. Both kinds have their own wights, known as "grave guard", "black knights" and "wight kings" for the former and "tomb guard", "necropolis knights" and "tomb heralds" for the latter. Both flavours are the partially mummified corpses of nobles, guards and tribal chieftains, and use pretty much exactly the same rules.
* ''TabletopGame/DungeonsAndDragons'' borrowed the
wight which is basically from Tolkien and made it an undead monster that drained energy levels (Character Levels) from its victims and [[TheVirus was created by draining a teleporting ghost. [[spoiler:It's implied character of all their levels]]. To make matters worse, they're darkspawn, but almost immune to conventional steel weapons and can only be seriously damaged by weapons made of silver, or magical weapons and spells.
** The Third edition did away with their resistance to non-magical weapons, and nerfed their level draining power, making it give a character "negative levels",
which race they come from isn't established.]]
then had to roll against to avoid losing the level permanently. If a character ever had more negative levels then actual levels they died and became a wight.
* In ''ASongOfIceAndFire'', ''Literature/ASongOfIceAndFire'', the wights are the reanimated corpses of humans, used as [[NightOfTheLivingMooks undead foot soldiers]] by the mysterious Others. They're cosmetically similar to Tolkien's (right down to the fact that in their first appearance a hand is chopped off but keeps moving by itself), but their origins are very different. Also, the Others have been seen using wight horses and other animals as [[HellishHorse mounts]]. They are [[KryptoniteFactor vulnerable only]] to [[KillItWithFire fire]] or [[ChunkySalsaRule being chopped into little bits]] - not even RemovingTheHeadOrDestroyingTheBrain does them in, and contrary to some characters' belief [[spoiler:they aren't vulnerable to [[DepletedPhlebotinumShells dragonglass]] like their eldritch masters are.]]
* In the first ''KingdomHearts'' game, in the HalloweenTown world, there are [[IncrediblyLamePun Wight Knights]], undead enemies that can best be described as [[{{Mummy}} mummies]] with super-long arms and massive claws.
* The adventure game ''[[http://en.wikipedia.org/wiki/The_Heroes_Of_Karn The Heroes of Karn]]'' had a barrowwight in a place called "the long barrow". No description of it is given, but it can be killed using a bible.
* ''VideoGame/MightAndMagic 7.'' Wights, wraiths and barrow wights (in order of increasing power) are a somewhat rare sort of undead that wear long brown robes and tote really nasty knives. Aging, spell point drain and magical terror may result from their attacks.
** And by 'Somewhat rare' we mean 'You fight them every ten feet in The Barrow Downs. And less often in other areas too.'
* Similar to the TabletopGame/DungeonsAndDragons wights, ''VideoGame/{{Exile}}'' and ''VideoGame/{{Avernum}}'' have wights that are higher-level undead who drain experience on hitting.
* Wights in ''VideoGame/{{Myth}}'' are zombies that [[ActionBomb explode]] when attacked or when they get close to enemies, and spray a paralyzing toxin over nearby units.
* In ''VideoGame/TheElderScrollsIIIMorrowind'', "heartwight" is an alternate name for an ash vampire. It fits better, since they aren't vampires at all.
** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', Wights (and [[MonsterLord Wight Lords and Overlords]]) are higher-levelled versions of the Draugr, mummified Norse dead buried in ornate coffins, many of which use cold magic and have other powers.
]]



* In ''VideoGame/WorldOfWarcraft'', Wights are one of the rarer types of Undead in the Scourge. They appear as zombies mutated to monstrous sizes, though are otherwise fairly unremarkable.
* In ''VideoGame/CastlevaniaPortraitOfRuin'', the wight is the name given to a stronger enemy that appears when you defeat several [[OurGhoulsAreCreepier ghouls]] in an area. As for ghouls, they are only a PaletteSwap of zombies.
* ''Literature/TheRunelords'' has wights as a type of mage/ghost. It is deadly to touch them as they will freeze you; [[spoiler: Borenson's wife]] almost dies from trying to kill one, which is possible in that universe.



* Color Wights from ''Literature/TheLightbringerSeries'' are ''very'' different. A Drafter (someone who uses the local form of FunctionalMagic) can only use so much power in their life; go over that limit and you "break the halo", with your eyes becoming shot through with [[ColorCodedWizardry your color or colors]], your powers enhanced, and usually [[WithGreatPowerComesGreatInsanity great insanity following shortly]]. Color Wights are no longer considered human, and many will attempt to remake themselves using magic, resulting in self-inflicted BodyHorror. [[DarkMessiah The Color Prince]], the series BigBad, is a Polychrome Wight- ie, a Wight created from someone who overused ''all seven colors''- and he denies that the WithGreatPowerComesGreatInsanity part is anything but propaganda.
* The Endermen in ''VideoGame/{{Minecraft}}'' bear a striking resemblance to [[Literature/TheLordOfTheRings Tolkien's]] description of a Barrow-Wight.
* Wights in ''VideoGame/DungeonCrawl'' are insubstantial undead monsters that can drain your experience with their attacks.
* The Wight enemy in ''VideoGame/GoldenSun'' is a dark blue PaletteSwap of the orange and much weaker Zombie enemy.



* In MonsterHunterInternational wights are high-level undead that can paralyze with a touch and have to be burned. Chopping them up just leaves you with a lot of wiggling undead bits. Can be made and controlled by vampires.
* In the expansion for ''VideoGame/{{Majesty}}'', one of the missions requires the player to defeat two Wights, named Styx and Stones, described as the Queen and the most trusted General of said queen, respectively. Apparently, their bond in life was so strong that it still exists after death. When they are awakened, the player is supposed to kill them both. Sounds simple, right? Wrong. If you kill one and the other one isn't killed in less than 2 minutes (on normal game speed), then the one you killed comes back to life. To make matters worse, they summon speedy undead predators and they can teleport at will to the other one's location.

to:

* In MonsterHunterInternational ''Literature/MonsterHunterInternational'' wights are high-level undead that can paralyze with a touch and have to be burned. Chopping them up just leaves you with a lot of wiggling undead bits. Can be made and controlled by vampires.
* In the expansion for ''VideoGame/{{Majesty}}'', one of the missions requires the player to defeat two Wights, named Styx and Stones, described as the Queen and the most trusted General of said queen, respectively. Apparently, their bond in life was so strong that it still exists after death. When they are awakened, the player is supposed to kill them both. Sounds simple, right? Wrong. If you kill one and the other one isn't killed in less than 2 minutes (on normal game speed), then the one you killed comes back to life. To make matters worse, they summon speedy undead predators and they can teleport at will to the other one's location.
vampires.


Added DiffLines:


[[AC:VideoGames]]
* ''VideoGame/NetHack'' runs with this, giving wights an attack that drains character levels. Interestingly, when eaten, they [[spoiler:provide zero nutrition but also raise the consumer's level]].
* The Wights of ''VideoGame/FireEmblemTheSacredStones'' are a monster class which functions as a stronger PaletteSwap of the Bonewalker class: here, they are reanimated skeleton warriors wielding various weapons.
* ''Franchise/DragonAge'' has a version of wight which is basically a teleporting ghost. [[spoiler:It's implied they're darkspawn, but which race they come from isn't established.]]
* In ''VideoGame/KingdomHeartsI'' game, in the HalloweenTown world, there are [[IncrediblyLamePun Wight Knights]], undead enemies that can best be described as [[{{Mummy}} mummies]] with super-long arms and massive claws.
* The adventure game ''[[http://en.wikipedia.org/wiki/The_Heroes_Of_Karn The Heroes of Karn]]'' had a barrowwight in a place called "the long barrow". No description of it is given, but it can be killed using a bible.
* ''VideoGame/MightAndMagic 7.'' Wights, wraiths and barrow wights (in order of increasing power) are a somewhat rare sort of undead that wear long brown robes and tote really nasty knives. Aging, spell point drain and magical terror may result from their attacks.
** And by 'Somewhat rare' we mean 'You fight them every ten feet in The Barrow Downs. And less often in other areas too.'
* Similar to the TabletopGame/DungeonsAndDragons wights, ''VideoGame/{{Exile}}'' and ''VideoGame/{{Avernum}}'' have wights that are higher-level undead who drain experience on hitting.
* Wights in ''VideoGame/{{Myth}}'' are zombies that [[ActionBomb explode]] when attacked or when they get close to enemies, and spray a paralyzing toxin over nearby units.
* In ''VideoGame/TheElderScrollsIIIMorrowind'', "heartwight" is an alternate name for an ash vampire. It fits better, since they aren't vampires at all.
** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', Wights (and [[MonsterLord Wight Lords and Overlords]]) are higher-levelled versions of the Draugr, mummified Norse dead buried in ornate coffins, many of which use cold magic and have other powers.
* In ''VideoGame/WorldOfWarcraft'', Wights are one of the rarer types of Undead in the Scourge. They appear as zombies mutated to monstrous sizes, though are otherwise fairly unremarkable.
* In ''VideoGame/CastlevaniaPortraitOfRuin'', the wight is the name given to a stronger enemy that appears when you defeat several [[OurGhoulsAreCreepier ghouls]] in an area. As for ghouls, they are only a PaletteSwap of zombies.
* Wights in ''VideoGame/DungeonCrawl'' are insubstantial undead monsters that can drain your experience with their attacks.
* In the expansion for ''VideoGame/{{Majesty}}'', one of the missions requires the player to defeat two Wights, named Styx and Stones, described as the Queen and the most trusted General of said queen, respectively. Apparently, their bond in life was so strong that it still exists after death. When they are awakened, the player is supposed to kill them both. Sounds simple, right? Wrong. If you kill one and the other one isn't killed in less than 2 minutes (on normal game speed), then the one you killed comes back to life. To make matters worse, they summon speedy undead predators and they can teleport at will to the other one's location.
* The Wight enemy in ''VideoGame/GoldenSun'' is a dark blue PaletteSwap of the orange and much weaker Zombie enemy.
Is there an issue? Send a MessageReason:
None


* ''DungeonsAndDragons'' borrowed the wight from Tolkien and made it an undead monster that drained energy levels (Character Levels) from its victims and [[TheVirus was created by draining a character of all their levels]]. To make matters worse, they're almost immune to conventional steel weapons and can only be seriously damaged by weapons made of silver, or magical weapons and spells.

to:

* ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' borrowed the wight from Tolkien and made it an undead monster that drained energy levels (Character Levels) from its victims and [[TheVirus was created by draining a character of all their levels]]. To make matters worse, they're almost immune to conventional steel weapons and can only be seriously damaged by weapons made of silver, or magical weapons and spells.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Third edition did away with their resistance to non-magical weapons, and nerfed their level draining power, making it give a character "negative levels", which they then had to roll against to avoid losing the level permanently. If a character ever had more negative levels then actual levels they died and became a wight.
Is there an issue? Send a MessageReason:
Namespacing


** ''{{Nethack}}'' runs with this, giving wights an attack that drains character levels. Interestingly, when eaten, they [[spoiler:provide zero nutrition but also raise the consumer's level]].

to:

** ''{{Nethack}}'' * ''VideoGame/NetHack'' runs with this, giving wights an attack that drains character levels. Interestingly, when eaten, they [[spoiler:provide zero nutrition but also raise the consumer's level]].
Is there an issue? Send a MessageReason:
None


* The book series ''Literature/TheLastApprentice'' describes wights as the corpses of drowned sailors that witches bind souls to for sinister purposes. They are usually blind, but have very good hearing, and are fast and strong.

to:

* The book series ''Literature/TheLastApprentice'' ''Literature/TheWardstoneChronicles'' describes wights as the corpses of drowned sailors that witches bind souls to for sinister purposes. They are usually blind, but have very good hearing, and are fast and strong.
Is there an issue? Send a MessageReason:
None


The word comes from a Middle English word meaning literally 'being' (or by extension, 'person').More or less the mummy's northerly cousin, associated with MedievalEuropeanFantasy. Tolkien popularized them as wights [[note]]more properly a barrow-wight, meaning a "barrow man", with "wight" being simply an antiquated word for "man"[[/note]] and established the modern interpretation, [[OlderThanYouThink but they appear in Norse Oral tradition]] [[note]]as ''haugbui'', which is essentially "barrow-man" -bui (pronounced "''bwIgh''") is related to "wight" etymologically[[/note]]. The first ''written'' appearances are OlderThanPrint but these are only the first formal recordings of an oral tradition OlderThanDirt, probably a part of European folklore since the first kid dared another kid to spend the night next to a burial mound. The wight is an old, buried, usually desiccated or naturally mummified corpse[[note]]Some traditional stories also include reanimated drowning victims[[/note]] that rises up to guard its tomb or place of death from intruders. More eldritch and drier than a zombie, but fresher and much less powerful than a lich. Undead that are not called wights in-universe but conform to this basic description can, too, be considered wights.

to:

The word comes from a Middle English word meaning literally 'being' (or by extension, 'person').More or less the mummy's northerly cousin, associated with MedievalEuropeanFantasy. Tolkien popularized them as wights [[note]]more properly a barrow-wight, meaning a "barrow man", with "wight" being simply an antiquated word for "man"[[/note]] and established the modern interpretation, but, as Tolkien himself would've been the first to admit, [[OlderThanYouThink but they appear in Norse Oral oral tradition]] [[note]]as ''haugbui'', which is essentially "barrow-man" -bui (pronounced "''bwIgh''") is related to "wight" etymologically[[/note]]. The first ''written'' appearances are OlderThanPrint but these are only the first formal recordings of an oral tradition OlderThanDirt, probably a part of European folklore since the first kid dared another kid to spend the night next to a burial mound. The wight is an old, buried, usually desiccated or naturally mummified corpse[[note]]Some traditional stories also include reanimated drowning victims[[/note]] that rises up to guard its tomb or place of death from intruders. More eldritch and drier than a zombie, but fresher and much less powerful than a lich. Undead that are not called wights in-universe but conform to this basic description can, too, be considered wights.
Is there an issue? Send a MessageReason:
None


* In ''CastlevaniaPortraitOfRuin'', the wight is the name given to a stronger enemy that appears when you defeat several [[OurGhoulsAreCreepier ghouls]] in an area. As for ghouls, they are only a PaletteSwap of zombies.

to:

* In ''CastlevaniaPortraitOfRuin'', ''VideoGame/CastlevaniaPortraitOfRuin'', the wight is the name given to a stronger enemy that appears when you defeat several [[OurGhoulsAreCreepier ghouls]] in an area. As for ghouls, they are only a PaletteSwap of zombies.



* The Endermen in {{Minecraft}} bear a striking resemblance to [[TheLordOfTheRings Tolkien's]] description of a Barrow-Wight.

to:

* The Endermen in {{Minecraft}} ''VideoGame/{{Minecraft}}'' bear a striking resemblance to [[TheLordOfTheRings [[Literature/TheLordOfTheRings Tolkien's]] description of a Barrow-Wight.
Is there an issue? Send a MessageReason:
None


* ''DungeonsAndDragons'' borrowed the wight from Tolkien and made it an undead monster that drained energy levels (Character Levels) from its victims and [[TheVirus was created by draining a character of all their levels]].

to:

* ''DungeonsAndDragons'' borrowed the wight from Tolkien and made it an undead monster that drained energy levels (Character Levels) from its victims and [[TheVirus was created by draining a character of all their levels]]. To make matters worse, they're almost immune to conventional steel weapons and can only be seriously damaged by weapons made of silver, or magical weapons and spells.
Is there an issue? Send a MessageReason:
None


** There is an {{Isle of Wight}}s off the south coast of Albion. As one might expect, it's full of wights.

to:

** There is an {{Isle UsefulNotes/{{Isle of Wight}}s off the south coast of Albion. As one might expect, it's full of wights.
Is there an issue? Send a MessageReason:
Spelling correction.


The word comes from a Middle English word meaning literally 'being' (or by extension, 'person').More or less the mummy's northerly cousin, associated with MedievalEuropeanFantasy. Tolkien popularized them as wights [[note]]more properly a barrow-wight, meaning a "barrow man", with "wight" being simply an antiquated word for "man"[[/note]] and established the modern interpretation, [[OlderThanYouThink but they appear in Norse Oral tradition]] [[note]]as ''haugbui'', which is essentially "barrow-man" -bui (pronounced "''bwIgh''") is related to "wight" etymologically[[/note]]. The first ''written'' appearances are OlderThanPrint but these are only the first formal recordings of an oral tradition OlderThanDirt, probably a part of European folklore since the first kid dared another kid to spend the night next to a burial mound. The white is an old, buried, usually desiccated or naturally mummified corpse[[note]]Some traditional stories also include reanimated drowning victims[[/note]] that rises up to guard its tomb or place of death from intruders. More eldritch and drier than a zombie, but fresher and much less powerful than a lich. Undead that are not called wights in-universe but conform to this basic description can, too, be considered wights.

to:

The word comes from a Middle English word meaning literally 'being' (or by extension, 'person').More or less the mummy's northerly cousin, associated with MedievalEuropeanFantasy. Tolkien popularized them as wights [[note]]more properly a barrow-wight, meaning a "barrow man", with "wight" being simply an antiquated word for "man"[[/note]] and established the modern interpretation, [[OlderThanYouThink but they appear in Norse Oral tradition]] [[note]]as ''haugbui'', which is essentially "barrow-man" -bui (pronounced "''bwIgh''") is related to "wight" etymologically[[/note]]. The first ''written'' appearances are OlderThanPrint but these are only the first formal recordings of an oral tradition OlderThanDirt, probably a part of European folklore since the first kid dared another kid to spend the night next to a burial mound. The white wight is an old, buried, usually desiccated or naturally mummified corpse[[note]]Some traditional stories also include reanimated drowning victims[[/note]] that rises up to guard its tomb or place of death from intruders. More eldritch and drier than a zombie, but fresher and much less powerful than a lich. Undead that are not called wights in-universe but conform to this basic description can, too, be considered wights.

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