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* Since FinalDeath is present throughout the ''FireEmblem'' series, oftentimes [[DevelopersForesight the dev team will think of everything]] and change dialogue according to which characters are present and which characters aren't. [[VideoGame/FireEmblemTellius Path of Radiance]] goes to particular lengths with this trope, with many scenes having a ''huge'' amount of variations depending on character survival. Even some Support Conversations change to reflect specific character deaths!

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* Since FinalDeath is present throughout the ''FireEmblem'' ''Franchise/FireEmblem'' series, oftentimes [[DevelopersForesight the dev team will think of everything]] and change dialogue according to which characters are present and which characters aren't. [[VideoGame/FireEmblemTellius Path of Radiance]] goes to particular lengths with this trope, with many scenes having a ''huge'' amount of variations depending on character survival. Even some Support Conversations change to reflect specific character deaths!

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* In ''VideoGame/ChronoTrigger'', most characters get variations on the same line, but there's quite a bit of this as well. Most notably, after [[spoiler:Crono's death is reversed]], [[LoveInterest Marle]] or [[LikeBrotherAndSister Lucca]] will hug Crono and relay how much they missed him; if you have both Marle and Lucca, Marle is given top priority and you miss out on Lucca's scene; and if neither character is in the active party, Frog or Robo will simply welcome him back. The next most notable incident is during the FinalBoss battle, where each character you bring gets their own WorldOfCardboardSpeech ([[HeroicMime except Crono]]).
* ''VideoGame/DarkCloud'' has an example. When doing the georama in Queens, You will meet a Gangster named "King" complete his house and he'll "Reward" you with a lamp that contains a very spirited genie named Ruby. She will be added to your party. If you go to Jack's house without having Ruby in your party, you won't get anything from Jack for completing his house. If she is with you he'll explain that he does not give out items but his expression will change to a fearful one when Ruby approaches. He will be very generous given that Ruby is King's Wife.
* ''Franchise/DragonAge'':
** There's a wide variety of character interactions in ''VideoGame/DragonAgeOrigins'' (and ''[[VideoGame/DragonAgeOriginsAwakening Awakening]]'') between different companions in different locations. When entering the Fade to rescue Connor's soul, you can pick from a number of companions or supporting characters to give ADayInTheLimeLight to.
** ''VideoGame/DragonAgeII'' takes this trope to a slightly different conclusion, where the characters in your party can sometimes join in on a conversation and effect its outcome. E.g. Varric can outright lie and charm to get out of trouble, Merrill and Anders will offer magey advice, Fenris punches through people's chests. The PlayerCharacter has similar options depending on what class they are, or what personality (Diplomatic, Charming, Aggressive) they establish.
** The "Legacy" DLC is based around a mysterious link between Hawke's father and the Grey Wardens, so your surviving sibling and ex-Warden Anders have the most to say. In "Mark of the Assassin", Isabela and Aveline get the most detailed sidequests. Isabela gets to save (or not) some pirates turned to stone by a curse, while Aveline stumbles upon a mystery to do with her family's roots in Orlais.
** ''VideoGame/DragonAgeInquisition'' naturally has a few moments like this as well, although they don't usually alter the outcome of whole quests.
* Plentiful in ''VideoGame/FalloutNewVegas'', as these are usually lead ins or events as part of that companion's particular loyalty quest. These can range from the game's usual BlackComedy to absolute TearJerker in terms of content. Your canine companion also has a unique non-quest TimmyInAWell event that only triggers if you elected to flip the SillinessSwitch at the start of the game.
* ''VideoGame/FinalFantasyVI'' - Multiple for example Bringing Cyan to the [[spoiler: Dinner in Vector]] will make General Leo address him specifically and [[spoiler: apologize for Doma.]]
** ''VideoGame/FinalFantasyVI'' has another rather odd one: the optional scene where Gau confronts his father has to be triggered by Sabin for some reason, though Gau must be there too. The dialogue changes depending on the other characters in the active party, but some only get lines if they're ''not'' active.
** Also throughout the game in certain cutscenes a certain character will be given certain lines. If that character is not present, then it will simply be a generic line in quotation marks. For example, when the party meets Ramuh, if Locke is present he'll remark that his grandmother told him about Espers. If Locke isn't there, the line will be said but attributed to no one.
** If Edgar and Sabin are in the party during the opera sequence, a significant twist is revealed about the coin used for Setzer's coin flip... which was used once before.
** The first time the game let you form a team, if you have Sabin in your party, he is going to leave you as soon as you set a foot on Figaro's Castle, rejoining you when you leave. However, if you have both, Sabin and Edgar, a cutscene will be triggered if you sleep in the castle, and after this Sabin will not leave you party anymore when you wander Figaro. Also, for this same trip, if Locke is with you, when you go to Kohlingen you get to see some scenes of Rachel. Now, if Celes is with you here, and she saw Locke reminiscing about Rachel, she (Celes) will linger a little bit more after the party leaves, staring at Rachel's corpse and wondering about Locke's pain.
** Before the fight with Kefka, most party members will make a speech. Depending on how many and which characters you brought along, the result can range from moving, to narmy, to surreal.



* ''VideoGame/FinalFantasyVI'' - Multiple for example Bringing Cyan to the [[spoiler: Dinner in Vector]] will make General Leo address him specifically and [[spoiler: apologize for Doma.]]
** ''VideoGame/FinalFantasyVI'' has another rather odd one: the optional scene where Gau confronts his father has to be triggered by Sabin for some reason, though Gau must be there too. The dialogue changes depending on the other characters in the active party, but some only get lines if they're ''not'' active.
** Also throughout the game in certain cutscenes a certain character will be given certain lines. If that character is not present, then it will simply be a generic line in quotation marks. For example, when the party meets Ramuh, if Locke is present he'll remark that his grandmother told him about Espers. If Locke isn't there, the line will be said but attributed to no one.
** If Edgar and Sabin are in the party during the opera sequence, a significant twist is revealed about the coin used for Setzer's coin flip... which was used once before.
** The first time the game let you form a team, if you have Sabin in your party, he is going to leave you as soon as you set a foot on Figaro's Castle, rejoining you when you leave. However, if you have both, Sabin and Edgar, a cutscene will be triggered if you sleep in the castle, and after this Sabin will not leave you party anymore when you wander Figaro. Also, for this same trip, if Locke is with you, when you go to Kohlingen you get to see some scenes of Rachel. Now, if Celes is with you here, and she saw Locke reminiscing about Rachel, she (Celes) will linger a little bit more after the party leaves, staring at Rachel's corpse and wondering about Locke's pain.
** Before the fight with Kefka, most party members will make a speech. Depending on how many and which characters you brought along, the result can range from moving, to narmy, to surreal.
* ''VideoGame/FinalFantasyIX'' - Quan's Dwelling in has an extra scene if you return there with Vivi and Quina in your party at a certain point of the game.
** In fact, ''VideoGame/FinalFantasyIX'''s main conceit is the ability to view scenes with characters you don't have with you. All of these are optional, but can sometimes net the player a nice item or piece of equipment via the offscreen characters actions.



* ''VideoGame/FinalFantasyIX'' - Quan's Dwelling in has an extra scene if you return there with Vivi and Quina in your party at a certain point of the game.
** In fact, ''VideoGame/FinalFantasyIX'''s main conceit is the ability to view scenes with characters you don't have with you. All of these are optional, but can sometimes net the player a nice item or piece of equipment via the offscreen characters actions.
* Since FinalDeath is present throughout the ''FireEmblem'' series, oftentimes [[DevelopersForesight the dev team will think of everything]] and change dialogue according to which characters are present and which characters aren't. [[VideoGame/FireEmblemTellius Path of Radiance]] goes to particular lengths with this trope, with many scenes having a ''huge'' amount of variations depending on character survival. Even some Support Conversations change to reflect specific character deaths!
** But by far the biggest example in the game, and possibly the entire series, is [[http://serenesforest.net/wiki/index.php/Chapter_20:_Defending_Talrega_%28Script%29 Chapter 20.]] Previously, it was possible to recruit Jill, a Wyvern Rider from the country you're fighting. The enemy commander in this chapter is her father. Dialogue here changes depending on:
*** If Jill is deployed. This is also affected by whether or not you viewed an optional conversation with her last chapter, or if she's formed a friendship with Mist.
*** If she is, having Jill fight the generic enemy {{Mooks}} results in dialogue, where they yell at her for being a traitor.
*** Shiharam's speech to his second-in-command changes depending on if Jill was recruited or not.
*** And by far the biggest and most shocking: it's possible for Jill to speak to her father. If you didn't develop her RelationshipValues [[GuideDangIt just right]], it's actually possible for her to ''switch sides and join the enemy''. If this happens, there's no going back: you'll have to kill her.
** The support/base conversations of the later ''FireEmblem'' games fill this role quite nicely, and are a large part of the series's appeal.
** Throughout the series, several bosses have different dialogue if fought with certain characters. Even rarer are the bosses that have different ''death quotes'' if defeated with a specific character, such as [[WorthyOpponent defeating Bryce with Ike in Path of Radiance]], or [[CainAndAbel defeating Yen'fay with Say'ri]] in ''VideoGame/FireEmblemAwakening''.
* ''VideoGame/GoldenSun'': If you didn't get the Force gem in an earlier dungeon, your path will remain blocked in the Altin mines by a boulder barely held back by a log... so Garet takes it upon himself to give the log a good kick, which causes the boulder to crash down and through the floor, letting you reach the boss (Garet's IdiotHero status otherwise remains an InformedAbility throughout the game).



* Optional Private Actions are the only way to build RelationshipValues in ''VideoGame/StarOceanTheSecondStory'' besides special items and fighting a ridiculous number of battles together.
* In ''VideoGame/ChronoTrigger'', most characters get variations on the same line, but there's quite a bit of this as well. Most notably, after [[spoiler:Crono's death is reversed]], [[LoveInterest Marle]] or [[LikeBrotherAndSister Lucca]] will hug Crono and relay how much they missed him; if you have both Marle and Lucca, Marle is given top priority and you miss out on Lucca's scene; and if neither character is in the active party, Frog or Robo will simply welcome him back. The next most notable incident is during the FinalBoss battle, where each character you bring gets their own WorldOfCardboardSpeech ([[HeroicMime except Crono]]).

to:

* Optional Private Actions are the ''VideoGame/LiveALive'' will only way to build RelationshipValues show a scene (continuing a RunningGag) in ''VideoGame/StarOceanTheSecondStory'' besides special items and fighting a ridiculous number of battles together.
the Martial Arts chapter if you picked Sammo as the martial arts inheritor.
* In ''VideoGame/ChronoTrigger'', most ''VideoGame/MarvelUltimateAlliance'', various player characters get variations on the same line, but there's quite a bit of this as well. Most notably, after [[spoiler:Crono's death is reversed]], [[LoveInterest Marle]] or [[LikeBrotherAndSister Lucca]] will hug Crono and relay how much have dialogues with different [=NPCs=], usually ones they missed him; if you have both Marle and Lucca, Marle is given top priority and you miss out on Lucca's scene; and if neither character is some connection to.
* Starting from a character's second chapter
in ''VideoGame/OctopathTraveler'', the active party, Frog or Robo will simply welcome him back. The next most notable incident is player may be able to activate one-on-one events depending on their party's composition during the FinalBoss battle, where each character you bring gets their own WorldOfCardboardSpeech ([[HeroicMime except Crono]]).key events. For example, during Tressa's second chapter, Cyrus can tell her how actually seeing rare stones is different from merely reading about them, Primrose gives Tressa a pep talk when a rival merchant takes her customers, and Therion can suggest [[spoiler:just leaving Ali to die when Mr. Morlock captures him]].



* VideoGame/{{Xenogears}} has an optional dungeon near the end where you not only get an extra scene for having Emeralda in group, [[spoiler: she grows up, or at least takes an adult looking form.]] The main gameplay benefit this has is giving her vastly improved stat gains when she levels up. The developers seem to have expected you to view this scene, because Emeralda [[spoiler: appears grown-up in the ending]].



* In ''VideoGame/MarvelUltimateAlliance'', various player characters have dialogues with different [=NPCs=], usually ones they have some connection to.
* ''Franchise/DragonAge'':
** There's a wide variety of character interactions in ''VideoGame/DragonAgeOrigins'' (and ''[[VideoGame/DragonAgeOriginsAwakening Awakening]]'') between different companions in different locations. When entering the Fade to rescue Connor's soul, you can pick from a number of companions or supporting characters to give ADayInTheLimeLight to.
** ''VideoGame/DragonAgeII'' takes this trope to a slightly different conclusion, where the characters in your party can sometimes join in on a conversation and effect its outcome. E.g. Varric can outright lie and charm to get out of trouble, Merrill and Anders will offer magey advice, Fenris punches through people's chests. The PlayerCharacter has similar options depending on what class they are, or what personality (Diplomatic, Charming, Aggressive) they establish.
** The "Legacy" DLC is based around a mysterious link between Hawke's father and the Grey Wardens, so your surviving sibling and ex-Warden Anders have the most to say. In "Mark of the Assassin", Isabela and Aveline get the most detailed sidequests. Isabela gets to save (or not) some pirates turned to stone by a curse, while Aveline stumbles upon a mystery to do with her family's roots in Orlais.
** ''VideoGame/DragonAgeInquisition'' naturally has a few moments like this as well, although they don't usually alter the outcome of whole quests.



* Plentiful in ''VideoGame/FalloutNewVegas'', as these are usually lead ins or events as part of that companion's particular loyalty quest. These can range from the game's usual BlackComedy to absolute TearJerker in terms of content. Your canine companion also has a unique non-quest TimmyInAWell event that only triggers if you elected to flip the SillinessSwitch at the start of the game.

to:

* Plentiful in ''VideoGame/FalloutNewVegas'', as these Optional Private Actions are usually lead ins or events as part of that companion's particular loyalty quest. These can range from the game's usual BlackComedy to absolute TearJerker in terms of content. Your canine companion also has a unique non-quest TimmyInAWell event that only triggers if you elected way to flip the SillinessSwitch at the start build RelationshipValues in ''VideoGame/StarOceanTheSecondStory'' besides special items and fighting a ridiculous number of the game.battles together.



* ''VideoGame/LiveALive'' will only show a scene (continuing a RunningGag) in the Martial Arts chapter if you picked Sammo as the martial arts inheritor.
* Since FinalDeath is present throughout the ''FireEmblem'' series, oftentimes [[DevelopersForesight the dev team will think of everything]] and change dialogue according to which characters are present and which characters aren't. [[VideoGame/FireEmblemTellius Path of Radiance]] goes to particular lengths with this trope, with many scenes having a ''huge'' amount of variations depending on character survival. Even some Support Conversations change to reflect specific character deaths!
** But by far the biggest example in the game, and possibly the entire series, is [[http://serenesforest.net/wiki/index.php/Chapter_20:_Defending_Talrega_%28Script%29 Chapter 20.]] Previously, it was possible to recruit Jill, a Wyvern Rider from the country you're fighting. The enemy commander in this chapter is her father. Dialogue here changes depending on:
*** If Jill is deployed. This is also affected by whether or not you viewed an optional conversation with her last chapter, or if she's formed a friendship with Mist.
*** If she is, having Jill fight the generic enemy {{Mooks}} results in dialogue, where they yell at her for being a traitor.
*** Shiharam's speech to his second-in-command changes depending on if Jill was recruited or not.
*** And by far the biggest and most shocking: it's possible for Jill to speak to her father. If you didn't develop her RelationshipValues [[GuideDangIt just right]], it's actually possible for her to ''switch sides and join the enemy''. If this happens, there's no going back: you'll have to kill her.
** The support/base conversations of the later ''FireEmblem'' games fill this role quite nicely, and are a large part of the series's appeal.
** Throughout the series, several bosses have different dialogue if fought with certain characters. Even rarer are the bosses that have different ''death quotes'' if defeated with a specific character, such as [[WorthyOpponent defeating Bryce with Ike in Path of Radiance]], or [[CainAndAbel defeating Yen'fay with Say'ri]] in ''VideoGame/FireEmblemAwakening''.
* ''VideoGame/GoldenSun'': If you didn't get the Force gem in an earlier dungeon, your path will remain blocked in the Altin mines by a boulder barely held back by a log... so Garet takes it upon himself to give the log a good kick, which causes the boulder to crash down and through the floor, letting you reach the boss (Garet's IdiotHero status otherwise remains an InformedAbility throughout the game).
* ''VideoGame/DarkCloud'' has an example. When doing the georama in Queens, You will meet a Gangster named "King" complete his house and he'll "Reward" you with a lamp that contains a very spirited genie named Ruby. She will be added to your party. If you go to Jack's house without having Ruby in your party, you won't get anything from Jack for completing his house. If she is with you he'll explain that he does not give out items but his expression will change to a fearful one when Ruby approaches. He will be very generous given that Ruby is King's Wife.

to:

* ''VideoGame/LiveALive'' will only show a scene (continuing a RunningGag) in the Martial Arts chapter if you picked Sammo as the martial arts inheritor.
* Since FinalDeath is present throughout the ''FireEmblem'' series, oftentimes [[DevelopersForesight the dev team will think of everything]] and change dialogue according to which characters are present and which characters aren't. [[VideoGame/FireEmblemTellius Path of Radiance]] goes to particular lengths with this trope, with many scenes having a ''huge'' amount of variations depending on character survival. Even some Support Conversations change to reflect specific character deaths!
** But by far the biggest example in the game, and possibly the entire series, is [[http://serenesforest.net/wiki/index.php/Chapter_20:_Defending_Talrega_%28Script%29 Chapter 20.]] Previously, it was possible to recruit Jill, a Wyvern Rider from the country you're fighting. The enemy commander in this chapter is her father. Dialogue here changes depending on:
*** If Jill is deployed. This is also affected by whether or not you viewed
VideoGame/{{Xenogears}} has an optional conversation with her last chapter, or if she's formed a friendship with Mist.
*** If she is,
dungeon near the end where you not only get an extra scene for having Jill fight the generic enemy {{Mooks}} results Emeralda in dialogue, where they yell group, [[spoiler: she grows up, or at her for being a traitor.
*** Shiharam's speech to his second-in-command changes depending on if Jill was recruited or not.
*** And by far the biggest and most shocking: it's possible for Jill to speak to her father. If you didn't develop her RelationshipValues [[GuideDangIt just right]], it's actually possible for her to ''switch sides and join the enemy''. If
least takes an adult looking form.]] The main gameplay benefit this happens, there's no going back: you'll has is giving her vastly improved stat gains when she levels up. The developers seem to have expected you to kill her.
** The support/base conversations of the later ''FireEmblem'' games fill
view this role quite nicely, and are a large part of the series's appeal.
** Throughout the series, several bosses have different dialogue if fought with certain characters. Even rarer are the bosses that have different ''death quotes'' if defeated with a specific character, such as [[WorthyOpponent defeating Bryce with Ike in Path of Radiance]], or [[CainAndAbel defeating Yen'fay with Say'ri]] in ''VideoGame/FireEmblemAwakening''.
* ''VideoGame/GoldenSun'': If you didn't get the Force gem in an earlier dungeon, your path will remain blocked
scene, because Emeralda [[spoiler: appears grown-up in the Altin mines by a boulder barely held back by a log... so Garet takes it upon himself to give the log a good kick, which causes the boulder to crash down and through the floor, letting you reach the boss (Garet's IdiotHero status otherwise remains an InformedAbility throughout the game).
* ''VideoGame/DarkCloud'' has an example. When doing the georama in Queens, You will meet a Gangster named "King" complete his house and he'll "Reward" you with a lamp that contains a very spirited genie named Ruby. She will be added to your party. If you go to Jack's house without having Ruby in your party, you won't get anything from Jack for completing his house. If she is with you he'll explain that he does not give out items but his expression will change to a fearful one when Ruby approaches. He will be very generous given that Ruby is King's Wife.
ending]].
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* ''VideoGame/FinalFantasyVIII'

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* ''VideoGame/FinalFantasyVIII'''VideoGame/FinalFantasyVIII'':
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Added DiffLines:

* ''VideoGame/DarkCloud'' has an example. When doing the georama in Queens, You will meet a Gangster named "King" complete his house and he'll "Reward" you with a lamp that contains a very spirited genie named Ruby. She will be added to your party. If you go to Jack's house without having Ruby in your party, you won't get anything from Jack for completing his house. If she is with you he'll explain that he does not give out items but his expression will change to a fearful one when Ruby approaches. He will be very generous given that Ruby is King's Wife.
Is there an issue? Send a MessageReason:
None


* The ''[[TalesSeries Tales]]'' series has featured these since the second game in the form of skits.

to:

* The ''[[TalesSeries ''[[VideoGame/TalesSeries Tales]]'' series has featured these since the second game in the form of skits.
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* Since FinalDeath is present throughout the ''FireEmblem'' series, oftentimes [[TheDevTeamThinksOfEverything the dev team will think of everything]] and change dialogue according to which characters are present and which characters aren't. [[VideoGame/FireEmblemTellius Path of Radiance]] goes to particular lengths with this trope, with many scenes having a ''huge'' amount of variations depending on character survival. Even some Support Conversations change to reflect specific character deaths!

to:

* Since FinalDeath is present throughout the ''FireEmblem'' series, oftentimes [[TheDevTeamThinksOfEverything [[DevelopersForesight the dev team will think of everything]] and change dialogue according to which characters are present and which characters aren't. [[VideoGame/FireEmblemTellius Path of Radiance]] goes to particular lengths with this trope, with many scenes having a ''huge'' amount of variations depending on character survival. Even some Support Conversations change to reflect specific character deaths!
Is there an issue? Send a MessageReason:
None


* Extensively used in OgreBattle, where you not only get additional dialogue for having optional characters in party (often ones who were optional themselves to even recruit), but for having them be the specific character to lead certain attacks - and to top it off, recruiting certain characters or getting certain items (including ending-affecting items) can be dependent on who you have in your army and who you send to fight key enemies.

to:

* Extensively used in OgreBattle, ''VideoGame/OgreBattle'', where you not only get additional dialogue for having optional characters in party (often ones who were optional themselves to even recruit), but for having them be the specific character to lead certain attacks - and to top it off, recruiting certain characters or getting certain items (including ending-affecting items) can be dependent on who you have in your army and who you send to fight key enemies.

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* In MarvelUltimateAlliance, various player characters have dialogues with different [=NPCs=], usually ones they have some connection to.
* A wide variety of character interactions ''VideoGame/DragonAgeOrigins'' (and ''[[VideoGame/DragonAgeOriginsAwakening Awakening]]'') between different companions in different locations. When entering the Fade to rescue Connor's soul, you can pick from a number of companions or supporting characters to give ADayInTheLimeLight to.
** ''VideoGame/DragonAgeII'' takes this trope to a slightly different conclusion, where the characters in your party can sometimes join in on a conversation and effect its outcome. E.g. Varric can outright lie and charm to get out of trouble, Anders will offer magey advice, Fenris punches through people's chests. The PlayerCharacter has similar options depending on what class they are, or what personality (Diplomatic, Charming, Aggressive) they establish.
** The "Legacy" DLC is based around a mysterious link between Hawke's father and the Grey Wardens, so your surviving sibling or ex-Warden Anders have the most to say. In "Mark of the Assassin", Isabela and Aveline get the most detailed sidequests. Isabela gets to save (or not) some pirates turned to stone by a curse, while Aveline finds a confusing SequelHook to do with her family's roots in Orlais.

to:

* In MarvelUltimateAlliance, ''VideoGame/MarvelUltimateAlliance'', various player characters have dialogues with different [=NPCs=], usually ones they have some connection to.
* A ''Franchise/DragonAge'':
** There's a
wide variety of character interactions in ''VideoGame/DragonAgeOrigins'' (and ''[[VideoGame/DragonAgeOriginsAwakening Awakening]]'') between different companions in different locations. When entering the Fade to rescue Connor's soul, you can pick from a number of companions or supporting characters to give ADayInTheLimeLight to.
** ''VideoGame/DragonAgeII'' takes this trope to a slightly different conclusion, where the characters in your party can sometimes join in on a conversation and effect its outcome. E.g. Varric can outright lie and charm to get out of trouble, Merrill and Anders will offer magey advice, Fenris punches through people's chests. The PlayerCharacter has similar options depending on what class they are, or what personality (Diplomatic, Charming, Aggressive) they establish.
** The "Legacy" DLC is based around a mysterious link between Hawke's father and the Grey Wardens, so your surviving sibling or and ex-Warden Anders have the most to say. In "Mark of the Assassin", Isabela and Aveline get the most detailed sidequests. Isabela gets to save (or not) some pirates turned to stone by a curse, while Aveline finds stumbles upon a confusing SequelHook mystery to do with her family's roots in Orlais. Orlais.
** ''VideoGame/DragonAgeInquisition'' naturally has a few moments like this as well, although they don't usually alter the outcome of whole quests.
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** If you don't have both Tifa and Aeris (especially Aeris) in your party the first time you talk to Zack's parents in Gongaga, you'll miss out on some extremely important StoryCrumbs concerning Zack's relationship with Aeris which are merely implied elsewhere. It doesn't help that there's nothing suggesting you should have those party members, or that it's entirely possible to accidentally skip Gongaga altogether until after Aeris has run away at the end of Disc 1. There are two later scenes which hint at Zack and Aeris's involvement, but both of those are also easy to miss.

to:

** If you don't have both Tifa and Aeris (especially Aeris) in your party the first time you talk to Zack's parents in Gongaga, you'll miss out on some extremely finding out that Zack was Aeris's boyfriend, an important StoryCrumbs concerning Zack's relationship with Aeris which are detail merely implied elsewhere. It doesn't help that there's nothing suggesting you should have those party members, or that it's entirely possible to accidentally skip Gongaga altogether until after Aeris has run away at the end of Disc 1. There are two later scenes which hint at Zack and Aeris's involvement, but both of those are also easy to miss.

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* ''VideoGame/FinalFantasyVII'' - The scene in [[spoiler:Lucrecia's cave]] only takes place if you bring Vincent with you.

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* ''VideoGame/FinalFantasyVII'' - The ''VideoGame/FinalFantasyVII'':
** Upon entering Nibelheim in the present day for the first time, the scene is slightly extended if you have brought Tifa, the other Nibelheim native, along with you.
** If you don't have both Tifa and Aeris (especially Aeris) in your party the first time you talk to Zack's parents in Gongaga, you'll miss out on some extremely important StoryCrumbs concerning Zack's relationship with Aeris which are merely implied elsewhere. It doesn't help that there's nothing suggesting you should have those party members, or that it's entirely possible to accidentally skip Gongaga altogether until after Aeris has run away at the end of Disc 1. There are two later scenes which hint at Zack and Aeris's involvement, but both of those are also easy to miss.
** Costa Del Sol is full of funny character development scenes of the party members causing chaos in a holiday resort, but only if you ''don't'' have them in your party (and the last time you could change party members was before a boss battle). This is obviously unappealing if the reason you had those characters in your party is because they were your favourites...
**The
scene in [[spoiler:Lucrecia's cave]] only takes place if you bring Vincent with you.


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** Yuffie also has a single line of dialogue written for her before it's possible to have her join the party.
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Often ties in with [[SideQuest other]] [[OptionalPartyMember "Optional"]] [[OptionalSexualEncounter tropes]].

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Often ties in with [[SideQuest other]] [[OptionalPartyMember "Optional"]] [[OptionalSexualEncounter tropes]].
tropes]]. Compare/contrast CompanionSpecificSidequest, where the game includes an entire optional mission centered on a particular companion NPC.
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* In ''RomancingSaGa'', there are a few of these, often linked to various {{Sidequest}}s.

to:

* In ''RomancingSaGa'', ''VideoGame/RomancingSaGa'', there are a few of these, often linked to various {{Sidequest}}s.
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** Before the fight with Kefka, most party members will make a speech. Depending on how many and which characters you brought along, the result can range from moving, to narmy, to surreal.
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** The first time the game let you form a teamif you have Sabin in your party, he is going to leave you as soon as you set a foot on Figaro's Castle, rejoining you when you leave. However, if you have both, Sabin and Edgar, a cutscene will be triggered if you sleep in the castle, and after this Sabin will not leave you party anymore when you wander Figaro. Also, for this same trip, if Locke is with you, when you go to Kohlingen you get to see some scenes of Rachel. Now, if Celes is with you here, and she saw Locke reminiscing about Rachel, she (Celes) will linger a little bit more after the party leaves, staring at Rachel's corpse and wondering about Locke's pain.

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** The first time the game let you form a teamif team, if you have Sabin in your party, he is going to leave you as soon as you set a foot on Figaro's Castle, rejoining you when you leave. However, if you have both, Sabin and Edgar, a cutscene will be triggered if you sleep in the castle, and after this Sabin will not leave you party anymore when you wander Figaro. Also, for this same trip, if Locke is with you, when you go to Kohlingen you get to see some scenes of Rachel. Now, if Celes is with you here, and she saw Locke reminiscing about Rachel, she (Celes) will linger a little bit more after the party leaves, staring at Rachel's corpse and wondering about Locke's pain.
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Too negative.


A video game trope in which a scene only plays out if a certain character or characters is brought along with the main characters (though usually it depends on being in the party). Mostly used for CharacterDevelopment but may also be used for humor or to make an otherwise pointless place important.

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A video game trope in which a scene only plays out if a certain character or characters is brought along with the main characters (though usually it depends on being in the party). Mostly used for CharacterDevelopment but may also be used for humor or to make an otherwise pointless place flat location more important.
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* ''VideoGame/GoldenSun'': If you didn't get the Force gem in an earlier dungeon, your path will remain blocked in the Altin mines by a boulder barely held back by a log... so Garet takes it upon himself to give the log a good kick, which causes the boulder to crash down and through the floor, letting you reach the boss (Garet's IdiotHero status otherwise remains an InformedAbility throughout the game).
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* Since FinalDeath is present throughout the ''FireEmblem'' series, oftentimes [[TheDevTeamThinksOfEverything the dev team will think of everything]] and change dialogue according to which characters are present and which characters aren't. [[FireEmblemTellius Path of Radiance]] goes to particular lengths with this trope, with many scenes having a ''huge'' amount of variations depending on character survival. Even some Support Conversations change to reflect specific character deaths!

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* Since FinalDeath is present throughout the ''FireEmblem'' series, oftentimes [[TheDevTeamThinksOfEverything the dev team will think of everything]] and change dialogue according to which characters are present and which characters aren't. [[FireEmblemTellius [[VideoGame/FireEmblemTellius Path of Radiance]] goes to particular lengths with this trope, with many scenes having a ''huge'' amount of variations depending on character survival. Even some Support Conversations change to reflect specific character deaths!

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* In ''VideoGame/ChronoTrigger'', most characters get variations on the same line, but there's quite a bit of this as well. Most notably, after [[spoiler:Crono's death is reversed]], [[LoveInterest Marle]] or [[LikeBrotherAndSister Lucca]] will hug Crono and relay how much they missed him; if neither character is in the active party, Frog or Robo will simply welcome him back.
** Interestingly, in the above mentioned scene, if you have both Marle and Lucca, Marle is given top priority and you miss out on Lucca's scene.

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* In ''VideoGame/ChronoTrigger'', most characters get variations on the same line, but there's quite a bit of this as well. Most notably, after [[spoiler:Crono's death is reversed]], [[LoveInterest Marle]] or [[LikeBrotherAndSister Lucca]] will hug Crono and relay how much they missed him; if neither character is in the active party, Frog or Robo will simply welcome him back.
** Interestingly, in the above mentioned scene, if
you have both Marle and Lucca, Marle is given top priority and you miss out on Lucca's scene. scene; and if neither character is in the active party, Frog or Robo will simply welcome him back. The next most notable incident is during the FinalBoss battle, where each character you bring gets their own WorldOfCardboardSpeech ([[HeroicMime except Crono]]).
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* ''FinalFantasyIX'' - Quan's Dwelling in has an extra scene if you return there with Vivi and Quina in your party at a certain point of the game.
** In fact, ''FinalFantasyIX'''s main conceit is the ability to view scenes with characters you don't have with you. All of these are optional, but can sometimes net the player a nice item or piece of equipment via the offscreen characters actions.
* ''FinalFantasyVIII'

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* ''FinalFantasyIX'' ''VideoGame/FinalFantasyIX'' - Quan's Dwelling in has an extra scene if you return there with Vivi and Quina in your party at a certain point of the game.
** In fact, ''FinalFantasyIX'''s ''VideoGame/FinalFantasyIX'''s main conceit is the ability to view scenes with characters you don't have with you. All of these are optional, but can sometimes net the player a nice item or piece of equipment via the offscreen characters actions.
* ''FinalFantasyVIII'''VideoGame/FinalFantasyVIII'

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Sorting examples


[[foldercontrol]]

[[folder:RPG]]



* ''VideoGame/MassEffect1'': Bringing Liara with you to Noveria triggers some extra dialogue between her and Matriarch Benezia. If you had Wrex and chose to save the Rachni, he would demand an explanation. Also, bringing Ashley and Kaidan to the Citadel triggers the "oceans, beautiful women, this emotion called love" scene.
** The sequel has quite a few small, optional, easily missable scenes like this. Of note is this, triggered by bringing Garrus and Tali to a specific staircase on the Citadel:
--->'''Garrus''': [[CallBack You ever miss those talks we had on the]] [[ScrappyMechanic elevators]]?
--->'''Tali''': No.
--->'''Garrus''': Come on, remember how we'd all ask you about life on the flotilla? It was an opportunity to share!
--->'''Tali''': This conversation is ''over''.
--->'''Garrus''': Tell me again about your immune system!
--->'''Tali''': ''I have a shotgun.''
--->'''Garrus''': ...Maybe we'll talk later.
*** There are quite a few of these if you bring Legion with you on Tali's loyalty mission. The best example from the third game would be bringing [[spoiler: Javik, last of the protheans]] on the Thessia mission - you'll get the same reveal with any lineup, but he has a lot more detail to add.


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[[/folder]]

[[folder:Third Person Shooter]]
* ''VideoGame/MassEffect1'': Bringing Liara with you to Noveria triggers some extra dialogue between her and Matriarch Benezia. If you had Wrex and chose to save the Rachni, he would demand an explanation. Also, bringing Ashley and Kaidan to the Citadel triggers the "oceans, beautiful women, this emotion called love" scene.
** The sequel has quite a few small, optional, easily missable scenes like this. Of note is this, triggered by bringing Garrus and Tali to a specific staircase on the Citadel:
--->'''Garrus''': [[CallBack You ever miss those talks we had on the]] [[ScrappyMechanic elevators]]?
--->'''Tali''': No.
--->'''Garrus''': Come on, remember how we'd all ask you about life on the flotilla? It was an opportunity to share!
--->'''Tali''': This conversation is ''over''.
--->'''Garrus''': Tell me again about your immune system!
--->'''Tali''': ''I have a shotgun.''
--->'''Garrus''': ...Maybe we'll talk later.
*** There are quite a few of these if you bring Legion with you on Tali's loyalty mission. The best example from the third game would be bringing [[spoiler: Javik, last of the protheans]] on the Thessia mission - you'll get the same reveal with any lineup, but he has a lot more detail to add.
[[/folder]]
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* Since FinalDeath is present throughout the ''FireEmblem'' series, oftentimes [[TheDevTeamThinksOfEverything the dav team will think of everything]] and change dialogue according to which characters are present and which characters aren't. [[FireEmblemTellius Path of Radiance]] goes to particular lengths with this trope, with many scenes having a ''huge'' amount of variations depending on character survival. Even some Support Conversations change to reflect specific character deaths!

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* Since FinalDeath is present throughout the ''FireEmblem'' series, oftentimes [[TheDevTeamThinksOfEverything the dav dev team will think of everything]] and change dialogue according to which characters are present and which characters aren't. [[FireEmblemTellius Path of Radiance]] goes to particular lengths with this trope, with many scenes having a ''huge'' amount of variations depending on character survival. Even some Support Conversations change to reflect specific character deaths!
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* VideoGame/{{Xenogears}} has an optional dungeon near the end where you not only get an extra scene for having Emeralda in group, [[spoiler: she grows up, or at least takes an adult looking form.]] The main gameplay benefit this has is giving her vastly improved stat gains when she levels up.

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* VideoGame/{{Xenogears}} has an optional dungeon near the end where you not only get an extra scene for having Emeralda in group, [[spoiler: she grows up, or at least takes an adult looking form.]] The main gameplay benefit this has is giving her vastly improved stat gains when she levels up. The developers seem to have expected you to view this scene, because Emeralda [[spoiler: appears grown-up in the ending]].
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* VideoGame/{{Xenogears}} has a scene near the end where you not only get an extra scene for having Emeralda in group, [[spoiler: she grows up, or at least takes an adult looking form.]]

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* VideoGame/{{Xenogears}} has a scene an optional dungeon near the end where you not only get an extra scene for having Emeralda in group, [[spoiler: she grows up, or at least takes an adult looking form.]]]] The main gameplay benefit this has is giving her vastly improved stat gains when she levels up.

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* ''FinalFantasyVIII'' - Used a few times. In a scene where Zell's hometown is occupied by Galbaldia,, the party enters his room at his mother house, and the scene differs pending on whichever character you have, each one revealing some different story about zell. In another example, at the Secret Lab dungeon, when heading to fight Ultima Weapon, an event plays out differently if Zell is in your party, also making things easier.

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* ''FinalFantasyVIII'' - Used a few times. In a scene where ''FinalFantasyVIII'
** During the Galbadian occupation of
Zell's hometown is occupied by Galbaldia,, hometown, the party enters gets a chance to rest up in his room at his mother house, and room. Depending on which optional party member you bring along, the scene differs pending on whichever character you have, each one revealing some different story changes drastically. Selphie messes up Zell's bed, Quistis tells an embarrassing anecdote, Irvine tests out Zell's antique gun collection, and Rinoa asks about zell. In another example, at Zell's grandfather.
** At
the Secret Lab dungeon, when heading to fight Ultima Weapon, an event plays out differently Deep Sea Research Facility, if Zell is in your party, also making things easier.party prior to entering the ruins, he'll solve a puzzle for you, and allow you to reach Ultima Weapon more easily.
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** Throughout the series, several bosses have different dialogue if fought with certain characters. Even rarer are the bosses that have different ''death quotes'' if defeated with a specific character, such as [[WorthyOpponent defeating Bryce with Ike in Path of Radiance]], or [[CainAndAbel defeating Yen'fay with Say'ri]] in ''FireEmblemAwakening''.

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** Throughout the series, several bosses have different dialogue if fought with certain characters. Even rarer are the bosses that have different ''death quotes'' if defeated with a specific character, such as [[WorthyOpponent defeating Bryce with Ike in Path of Radiance]], or [[CainAndAbel defeating Yen'fay with Say'ri]] in ''FireEmblemAwakening''.''VideoGame/FireEmblemAwakening''.

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* The support/base conversations of the later ''FireEmblem'' games fill this role quite nicely, and are a large part of the series's appeal.


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** The support/base conversations of the later ''FireEmblem'' games fill this role quite nicely, and are a large part of the series's appeal.
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** Throughout the series, several bosses have different dialogue if fought with certain characters. Even rarer are the bosses that have different ''death quotes'' if defeated with a specific character, such as [[WorthyOpponent defeating Bryce with Ike in Path of Radiance]], or [[CainAndAbel defeating Yen'fay with Say'ri]] in ''FireEmblemAwakening''.
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None

Added DiffLines:

* Since FinalDeath is present throughout the ''FireEmblem'' series, oftentimes [[TheDevTeamThinksOfEverything the dav team will think of everything]] and change dialogue according to which characters are present and which characters aren't. [[FireEmblemTellius Path of Radiance]] goes to particular lengths with this trope, with many scenes having a ''huge'' amount of variations depending on character survival. Even some Support Conversations change to reflect specific character deaths!
** But by far the biggest example in the game, and possibly the entire series, is [[http://serenesforest.net/wiki/index.php/Chapter_20:_Defending_Talrega_%28Script%29 Chapter 20.]] Previously, it was possible to recruit Jill, a Wyvern Rider from the country you're fighting. The enemy commander in this chapter is her father. Dialogue here changes depending on:
*** If Jill is deployed. This is also affected by whether or not you viewed an optional conversation with her last chapter, or if she's formed a friendship with Mist.
*** If she is, having Jill fight the generic enemy {{Mooks}} results in dialogue, where they yell at her for being a traitor.
*** Shiharam's speech to his second-in-command changes depending on if Jill was recruited or not.
*** And by far the biggest and most shocking: it's possible for Jill to speak to her father. If you didn't develop her RelationshipValues [[GuideDangIt just right]], it's actually possible for her to ''switch sides and join the enemy''. If this happens, there's no going back: you'll have to kill her.
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* A wide variety of character interactions ''VideoGame/DragonAge: Origins'' (and ''Awakening'') between different companions in different locations. When entering the Fade to rescue Connor's soul, you can pick from a number of companions or supporting characters to give ADayInTheLimeLight to.

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* A wide variety of character interactions ''VideoGame/DragonAge: Origins'' ''VideoGame/DragonAgeOrigins'' (and ''Awakening'') ''[[VideoGame/DragonAgeOriginsAwakening Awakening]]'') between different companions in different locations. When entering the Fade to rescue Connor's soul, you can pick from a number of companions or supporting characters to give ADayInTheLimeLight to.
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** The "Legacy" DLC is based around a mysterious link between Hawke's father and the Grey Wardens, so your surviving sibling or ex-Warden Anders have the most to say about it. In "Mark of the Assassin", Isabela and Aveline get the most detailed sidequests. Isabela gets to save (or not) some pirates turned to stone by a curse, while Aveline finds a confusing SequelHook to do with her family's roots in Orlais.

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** The "Legacy" DLC is based around a mysterious link between Hawke's father and the Grey Wardens, so your surviving sibling or ex-Warden Anders have the most to say about it.say. In "Mark of the Assassin", Isabela and Aveline get the most detailed sidequests. Isabela gets to save (or not) some pirates turned to stone by a curse, while Aveline finds a confusing SequelHook to do with her family's roots in Orlais.

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