History Main / NoFlowInCGI

14th Mar '17 8:48:05 AM SolidSonicTH
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* In the opening movie to ''VideoGame/{{Tekken}} 2'', Nina Williams has a spot which seems to expressly show Namco can avert this trope... At least in [=FMVs=].

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* In the opening movie to ''VideoGame/{{Tekken}} 2'', Nina Williams has a spot which seems to expressly show Namco can avert this trope... At least in [=FMVs=]. Later games avert this by having in-engine clothing physics (of note being Jin Kazama's hoodie from ''4'' onwards that will fall off his head if he does something that knocks it off, like rolling backwards off the ground).
31st Jan '17 8:40:43 PM Pichu-kun
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* Even though there is little flow, there are ways to fake it, at least in the UsefulNotes/PlayStation[=/=]UsefulNotes/{{Nintendo 64}}[=/=]UsefulNotes/SegaSaturn era. If something was supposed to flow, like a dress, the designers would at least have it warp a little to show some animation, like Zelda's dresses in ''VideoGame/TheLegendOfZeldaOcarinaOfTime''.
** Ganondorf's cape also animates quite well during the fight against him. [[spoiler:When he's beaten, though, it moves straight through his body as he collapses.]]

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* Even though there is little flow, there are ways to fake it, at least in the UsefulNotes/PlayStation[=/=]UsefulNotes/{{Nintendo 64}}[=/=]UsefulNotes/SegaSaturn era. If something was supposed to flow, like a dress, the designers would at least have it warp a little to show some animation, like Zelda's dresses in ''VideoGame/TheLegendOfZeldaOcarinaOfTime''.
**
''VideoGame/TheLegendOfZeldaOcarinaOfTime''. Ganondorf's cape also animates quite well during the fight against him. [[spoiler:When he's beaten, though, it moves straight through his body as he collapses.]]



* ''VideoGame/SuperMarioBros''

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* ''VideoGame/SuperMarioBros''''Franchise/SuperMarioBros'':



** The Mario series' relationship with this trope predates three-dimensional graphics: Mario's trademark cap was added because the developers didn't want to have to animate hair. The mustaches were also a result of not wanting to animate a face.

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** Peach is playable in the mobile runner game ''VideoGame/SuperMarioRun'', which is stylized after the ''New Super Mario Bros'' series. Her dress however doesn't move as much as it does in ''Super Mario 3D World''.
** The Mario ''Mario'' series' relationship with this trope predates three-dimensional graphics: Mario's trademark cap was added because the developers didn't want to have to animate hair. The mustaches were also a result of not wanting to animate a face.
21st Jan '17 4:59:39 PM MyFinalEdits
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* ''Videogame/DeadOrAlive'': Assuming you can tear your eyes from the physics-insulting boobs, you may notice the terribly animated hair.
** In ''Dimensions'' they use a different engine for handling long hair that stops it from clipping through the girl's shoulder every time she moves. Long, flowy dresses will still flow strangely at times, but I'm sure [[PantyShot the male audience doesn't mind]].

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* ''Videogame/DeadOrAlive'': ''Videogame/DeadOrAlive'':
**
Assuming you can tear your eyes from the physics-insulting boobs, you may notice the terribly animated hair.
** In ''Dimensions'' they use a different engine for handling long hair that stops it from clipping through the girl's shoulder every time she moves. Long, flowy dresses will still flow strangely at times, but I'm sure [[PantyShot the male audience doesn't mind]].though.



* And another one with capes, ''VideoGame/DynastyWarriors'' and by extension ''VideoGame/SamuraiWarriors'' had this in spades for most of their games (although it's improving with each iteration) where any character with a cape or long hair would have those parts of the character model freeze in a static horizontal position when moving forward, as noted however they are getting better with this.
** ''VideoGame/HyruleWarriors'' gives Link a long blue ScarfOfAsskicking, the only purpose of which seems to be [[DefiedTrope waving and fluttering all over the place with full cloth physics]].
* Yet another one with cloth physics, ''VideoGame/TheLegendOfZeldaTheWindWaker'' has very impressive cloth simulation (for 2003) for clothing and hair and manages to avoid this trope for the most part. Sometimes, however, some flaws with the physics engine crop up, including a small flaw with how long, thin strings are handled.
** The trope is played straight with Medli, who has a long ponytail that is seemingly not affected by the wind, even though her hair moves when she is walking or running.

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* And another one with capes, ''VideoGame/DynastyWarriors'' and by extension ''VideoGame/SamuraiWarriors'' had this in spades for most of their games (although it's improving with each iteration) where any character with a cape or long hair would have those parts of the character model freeze in a static horizontal position when moving forward, as noted however they are getting better with this.
** * ''VideoGame/HyruleWarriors'' gives Link a long blue ScarfOfAsskicking, the only purpose of which seems to be [[DefiedTrope waving and fluttering all over the place with full cloth physics]].
* Yet another one with cloth physics, ''VideoGame/TheLegendOfZeldaTheWindWaker'' has very impressive cloth simulation (for 2003) for clothing and hair and manages to avoid this trope for the most part. Sometimes, however, some flaws with the physics engine crop up, including a small flaw with how long, thin strings are handled.
**
handled. The trope is played straight with Medli, who has a long ponytail that is seemingly not affected by the wind, even though her hair moves when she is walking or running.



* ''VideoGame/WatchDogs'' averts this. Just look at Aiden's coat!
** They even managed to realistically make him put his hands in his pockets, something most animators would kill themselves trying to do.

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* ''VideoGame/WatchDogs'' averts this. Just look at Aiden's coat!
**
coat! They even managed to realistically make him put his hands in his pockets, something most animators would kill themselves trying to do.



* From the UsefulNotes/PlayStation2 era and onwards, Creator/SquareEnix have been pretty good at averting this trope, at least in terms of what's capable with their game engines. Their games feature character with long hair, or flowing robes that aren't simply inert lumps of polygons.
** In ''VideoGame/FinalFantasyX'', Creator/TetsuyaNomura made a point to challenge the visual programmers with Lulu's [[TooManyBelts dress]]. It works out in real-time, but in pre-rendered scenes the camera would avoid looking at her from the waist down, or have her not present at all.

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* From the UsefulNotes/PlayStation2 era and onwards, Creator/SquareEnix have been pretty good at averting this trope, at least in terms of what's capable with their game engines. Their games feature character with long hair, or flowing robes that aren't simply inert lumps of polygons.
**
polygons. In ''VideoGame/FinalFantasyX'', Creator/TetsuyaNomura made a point to challenge the visual programmers with Lulu's [[TooManyBelts dress]]. It works out in real-time, but in pre-rendered scenes the camera would avoid looking at her from the waist down, or have her not present at all.



** ''VideoGame/PrinceOfPersia2008'' averts this when it comes to clothes; it is set in a windy desert, but everyone's clothes act realistically, like Elika's blouse shifting slightly but still clinging to her body. TheCorruption and character hair, however, both play it straight.

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** * ''VideoGame/PrinceOfPersia2008'' averts this when it comes to clothes; it is set in a windy desert, but everyone's clothes act realistically, like Elika's blouse shifting slightly but still clinging to her body. TheCorruption and character hair, however, both play it straight.
15th Jan '17 2:53:10 PM eroock
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[[caption-width-right:350:[[-The Force, or extra strength hair spray? You decide.-]]]

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[[caption-width-right:350:[[-The [[caption-width-right:350:[-The Force, or extra strength hair spray? You decide.-]]]
15th Jan '17 2:52:49 PM eroock
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[[quoteright:350:[[WesternAnimation/StarWarsTheCloneWars http://static.tvtropes.org/pmwiki/pub/images/ObiWan3_6627.jpg]]]]
[[caption-width-right:350:The Force, or extra strength hair spray? You decide.]]

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[[quoteright:350:[[WesternAnimation/StarWarsTheCloneWars http://static.tvtropes.org/pmwiki/pub/images/ObiWan3_6627.org/pmwiki/pub/images/obiwan.jpg]]]]
[[caption-width-right:350:The [[caption-width-right:350:[[-The Force, or extra strength hair spray? You decide.]]
-]]]
12th Jan '17 2:59:15 PM KamenRiderOokalf
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* ''WesternAnimation/{{Brave}}'' seems hell-bent on [[http://www.nerdsraging.com/wp-content/uploads/2013/05/brave-merida-with-bow.jpg defying this trope.]] Whats also noticeable is that the heroine has long, ''curly'' hair, which is animated realistically (rather than being a block with lines in it). Curly hair is very difficult to animate as not only does it sway, it bounces, unlike straight hair.

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* ''WesternAnimation/{{Brave}}'' seems hell-bent on [[http://www.nerdsraging.com/wp-content/uploads/2013/05/brave-merida-with-bow.jpg defying this trope.]] Whats What's also noticeable is that the heroine has long, ''curly'' hair, which is animated realistically (rather than being a block with lines in it). Curly hair is very difficult to animate as not only does it sway, it bounces, unlike straight hair.
27th Nov '16 11:29:59 AM Eagal
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* [[http://cdn2.spong.com/screen-shot/s/p/spidermanw282227l/_-Spider-Man-Web-of-Shadows-Busty-Black-Cat-Vid-_.jpg Poor Felicia Hardy]] in ''[[VideoGame/SpiderManWebOfShadows Web of Shadows]]'' [[http://artgerm.deviantart.com/art/Black-Pussy-Cat-216958913 by which I mean poor us.]]
25th Nov '16 2:16:26 PM fearlessnikki
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Added DiffLines:

* A scene in ''{{Film/Arrival}}'' averts it presumably just [[GratuitousSpecialEffects for the hell of it]]. Amy Adams enters a zero gravity situation with her hair tied up, only for it to come undone and spend the scene billowing around as it would in actual zero gravity.
24th Nov '16 9:57:01 PM TommyTiger
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* Also true to a limited extent in traditional animation. This is why Belle's hair was usually in a ponytail in ''Disney/BeautyAndTheBeast'' (though her dress twirls during the ballroom scene), and why flexible objects with elaborate surface patterns (like the flying carpet in ''Disney/{{Aladdin}}'') were generally avoided before CGI. In the direct-to-video sequels and the TV series, the carpet's elaborate design was downgraded so it could be drawn without CGI. Compare the [[http://1.bp.blogspot.com/_YtQFcCXNo6k/TAANptMk7fI/AAAAAAAAFMw/NeOwtWQC06Y/s1600/carpet11.jpg carpet as seen in the feature]] with the [[http://1.bp.blogspot.com/-FfjJYRc-WlY/T7_FusFjayI/AAAAAAAADQs/MpAj6mp6ktQ/s400/Aladdin_cartoon_magic_carpet_4.jpg direct-to-video/television version]].

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* Also true to a limited extent in traditional animation. This is why Belle's hair was usually in a ponytail in ''Disney/BeautyAndTheBeast'' (though her dress twirls during the ballroom scene), song "Beauty and the Beast"), and why flexible objects with elaborate surface patterns (like the flying carpet in ''Disney/{{Aladdin}}'') were generally avoided before CGI. In the direct-to-video sequels and the TV series, the carpet's elaborate design was downgraded so it could be drawn without CGI. Compare the [[http://1.bp.blogspot.com/_YtQFcCXNo6k/TAANptMk7fI/AAAAAAAAFMw/NeOwtWQC06Y/s1600/carpet11.jpg carpet as seen in the feature]] with the [[http://1.bp.blogspot.com/-FfjJYRc-WlY/T7_FusFjayI/AAAAAAAADQs/MpAj6mp6ktQ/s400/Aladdin_cartoon_magic_carpet_4.jpg direct-to-video/television version]].
22nd Nov '16 1:16:02 PM spaceace72
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** Same with [[VideoGame/FinalFantasyX Lulu]], who wears a floor-length fur-lined dress with a skirt made of [[TooManyBelts belts]].


Added DiffLines:

** They even managed to realistically make him put his hands in his pockets, something most animators would kill themselves trying to do.
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