History Main / NoFlowInCGI

4th Aug '16 12:55:59 PM billybobfred
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** Averted in ''VideoGame/SuperMario3DWorld'', where Princess Peach [[spoiler:and Rosalina]] are playable.

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** Averted in ''VideoGame/SuperMario3DWorld'', where Princess Peach [[spoiler:and Rosalina]] are playable.is playable [[spoiler:as is Rosalina]].
15th Jul '16 2:28:08 PM Malady
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** ''VideoGame/MassEffectAndromeda'': [[AvertedTrope Averted]]. Finally, for the first time in the series, [[https://twitter.com/GambleMike/status/742198429607186432 the hair will move.]]



* ''VideoGame/MassEffectAndromeda'': [[AvertedTrope Averted]]. Finally, for the first time in the series, [[https://twitter.com/GambleMike/status/742198429607186432 the hair will move.]]
15th Jul '16 2:23:34 PM Malady
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Added DiffLines:

* ''VideoGame/MassEffectAndromeda'': [[AvertedTrope Averted]]. Finally, for the first time in the series, [[https://twitter.com/GambleMike/status/742198429607186432 the hair will move.]]
12th Jul '16 9:58:20 PM Pichu-kun
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* Similarly, in the SequelSerkes ''WesternAnimation/TheLegendOfKorra'' early art of Kya showed she was supposed to have dreadlocks. In the final product she just has straight hair because it was easier to animate.

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* Similarly, in the SequelSerkes SequelSeries ''WesternAnimation/TheLegendOfKorra'' early art of artwork for Kya showed that she was supposed to have dreadlocks. In the final product she just has straight hair because it was easier to animate.
12th Jul '16 9:54:06 PM Pichu-kun
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** The Mario series' relationarkhship with this trope predates three-dimensional graphics: Mario's trademark cap was added because the developers didn't want to have to animate hair. The mustaches were also a result of not wanting to animate a face.

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** The Mario series' relationarkhship relationship with this trope predates three-dimensional graphics: Mario's trademark cap was added because the developers didn't want to have to animate hair. The mustaches were also a result of not wanting to animate a face.



* ''BatmanArkhamOrigins'' gave Shiva, who normally has flowing hair that reaches almost to her waist, a short bob cut. She's had similar cuts in the comics, however.

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* ''BatmanArkhamOrigins'' ''VideoGame/BatmanArkhamOrigins'' gave Shiva, who normally has flowing hair that reaches almost to her waist, a short bob cut. She's had similar cuts in the comics, however.however.
* Any video game based on ComicBook/{{Spawn}} tends to hide his iconic cape unless it's in a cutscene. His chains are also absent most of the time due to this trope.
* This trope is one of the reasons why curly and kinky hairstyles are so rare and restricted when it come to CharacterCustomization.



* Any video game based on ComicBook/{{Spawn}} tends to hide his iconic cape unless it's in a cutscene. His chains are also absent most of the time due to this trope.

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* Any video game based on ComicBook/{{Spawn}} ''WebAnimation/{{RWBY}}'' tends to hide his iconic cape unless avoid this however it's in a cutscene. His chains are also absent still noticeable that most of the time due to this trope.background characters all have straight hair. Even with named characters, curls are not that common.



* Similarly, in the SequelSerkes ''WesternAnimation/TheLegendOfKorra'' early art of Kya showed she was supposed to have dreadlocks. In the final product she just has straight hair because it was easier to animate.



* Various shows by MainframeEntertainment had to use this trope.

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* Various shows by MainframeEntertainment had to use this trope.trope:
10th Jul '16 11:29:25 AM nombretomado
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* As of ''VideoGame/DragonAgeII'' it seems BioWare has started to address this having hair move subtlety during conversation, cutscenes or when just running about (although compare the Arishok's long hair in the trailer to the game). Now if they could just sort out those beards...

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* As of ''VideoGame/DragonAgeII'' it seems BioWare Creator/BioWare has started to address this having hair move subtlety during conversation, cutscenes or when just running about (although compare the Arishok's long hair in the trailer to the game). Now if they could just sort out those beards...



* BioWare's ''VideoGame/NeverwinterNights'' is oddly selective about which items have "flow." Hair and loose sleeves, for example, will deform a bit while moving, but robes will remain stock still.

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* BioWare's Creator/BioWare's ''VideoGame/NeverwinterNights'' is oddly selective about which items have "flow." Hair and loose sleeves, for example, will deform a bit while moving, but robes will remain stock still.
9th Jul '16 10:55:16 AM nombretomado
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* Even though the characters are mostly mechanical cyborgs based on plastic toys, the first three DirectToVideo ''Franchise/{{Bionicle}}'' movies opted to dress up the Turaga with tribal robes that had floppy ribbons on the front. Roodaka in the third movie was given mechanical-looking braids with several individual strands that hung down to her shoulder-line. Again, this is not a feature seen on the toy, which instead had short, solid "pigtails". They also turned her originally short robo-ponytail into a large, metal-plated bendy "flap", but at least kept it as a single piece. The fourth movie had none of this, and gave its characters unmoving, metal loincloths... even on those characters whose toy designs already had their groin covered up.

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* Even though the characters are mostly mechanical cyborgs based on plastic toys, the first three DirectToVideo ''Franchise/{{Bionicle}}'' ''WesternAnimation/{{Bionicle}}'' movies opted to dress up the Turaga with tribal robes that had floppy ribbons on the front. Roodaka in the third movie was given mechanical-looking braids with several individual strands that hung down to her shoulder-line. Again, this is not a feature seen on the toy, which instead had short, solid "pigtails". They also turned her originally short robo-ponytail into a large, metal-plated bendy "flap", but at least kept it as a single piece. The fourth movie had none of this, and gave its characters unmoving, metal loincloths... even on those characters whose toy designs already had their groin covered up.
12th Jun '16 5:20:44 PM nighttrainfm
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* ''VideoGame/KingdomHeartsBirthBySleep'' had to remove the capes from the Keyblade armor seen in the teaser movies at the end of ''VideoGame/KingdomHeartsII'' for the actual game because of the programing difficulty and lag involved in simulating proper cape movement in the multiplayer. Even when the characters reappeared in later games on more powerful systems, they still don't have their capes; it seems this trope retconned them out.

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* ''VideoGame/KingdomHeartsBirthBySleep'' had to remove the capes from the Keyblade armor seen in the teaser movies at the end of ''VideoGame/KingdomHeartsII'' for the actual game because of the programing difficulty and lag involved in simulating proper cape movement in the multiplayer. Even when the characters reappeared in later games on more powerful systems, they still don't have their capes; it seems this trope retconned them out. The closest thing yet is the Lingering Will's cape spontaneously appearing at the end of a remastered ''Birth by Sleep''.
10th Jun '16 10:26:50 AM buttbutt
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* [[http://cdn2.spong.com/screen-shot/s/p/spidermanw282227l/_-Spider-Man-Web-of-Shadows-Busty-Black-Cat-Vid-_.jpg Poor Felicia Hardy]] in [[VideoGame/SpiderManWebOfShadows Web of Shadows]] [[http://media.comicvine.com/uploads/9/93632/1972405-black_pussy_cat_by_artgerm_d3l66kh.jpg by which I mean poor us.]]

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* [[http://cdn2.spong.com/screen-shot/s/p/spidermanw282227l/_-Spider-Man-Web-of-Shadows-Busty-Black-Cat-Vid-_.jpg Poor Felicia Hardy]] in [[VideoGame/SpiderManWebOfShadows ''[[VideoGame/SpiderManWebOfShadows Web of Shadows]] [[http://media.comicvine.com/uploads/9/93632/1972405-black_pussy_cat_by_artgerm_d3l66kh.jpg Shadows]]'' [[http://artgerm.deviantart.com/art/Black-Pussy-Cat-216958913 by which I mean poor us.]]



** The Mario series' relationship with this trope predates three-dimensional graphics: Mario's trademark cap was added because the developers didn't want to have to animate hair. The mustaches were also a result of not wanting to animate a face.

to:

** The Mario series' relationship relationarkhship with this trope predates three-dimensional graphics: Mario's trademark cap was added because the developers didn't want to have to animate hair. The mustaches were also a result of not wanting to animate a face.


Added DiffLines:

* ''BatmanArkhamOrigins'' gave Shiva, who normally has flowing hair that reaches almost to her waist, a short bob cut. She's had similar cuts in the comics, however.
29th May '16 6:21:33 PM nombretomado
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* The PS1 (as well as the UsefulNotes/SegaDreamcast game ''VideoGame/ResidentEvilCodeVeronica'') ''Franchise/ResidentEvil'' games fell victim to this, save for the first game, whose cutscenes were made of live-action footage instead. The only thing that ever flowed in the early games was Claire Redfield's ponytail.

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* The PS1 [=PS1=] (as well as the UsefulNotes/SegaDreamcast game ''VideoGame/ResidentEvilCodeVeronica'') ''Franchise/ResidentEvil'' games fell victim to this, save for the first game, whose cutscenes were made of live-action footage instead. The only thing that ever flowed in the early games was Claire Redfield's ponytail.
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