History Main / NoFlowInCGI

12th Jun '16 5:20:44 PM nighttrainfm
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* ''VideoGame/KingdomHeartsBirthBySleep'' had to remove the capes from the Keyblade armor seen in the teaser movies at the end of ''VideoGame/KingdomHeartsII'' for the actual game because of the programing difficulty and lag involved in simulating proper cape movement in the multiplayer. Even when the characters reappeared in later games on more powerful systems, they still don't have their capes; it seems this trope retconned them out.

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* ''VideoGame/KingdomHeartsBirthBySleep'' had to remove the capes from the Keyblade armor seen in the teaser movies at the end of ''VideoGame/KingdomHeartsII'' for the actual game because of the programing difficulty and lag involved in simulating proper cape movement in the multiplayer. Even when the characters reappeared in later games on more powerful systems, they still don't have their capes; it seems this trope retconned them out. The closest thing yet is the Lingering Will's cape spontaneously appearing at the end of a remastered ''Birth by Sleep''.
10th Jun '16 10:26:50 AM buttbutt
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* [[http://cdn2.spong.com/screen-shot/s/p/spidermanw282227l/_-Spider-Man-Web-of-Shadows-Busty-Black-Cat-Vid-_.jpg Poor Felicia Hardy]] in [[VideoGame/SpiderManWebOfShadows Web of Shadows]] [[http://media.comicvine.com/uploads/9/93632/1972405-black_pussy_cat_by_artgerm_d3l66kh.jpg by which I mean poor us.]]

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* [[http://cdn2.spong.com/screen-shot/s/p/spidermanw282227l/_-Spider-Man-Web-of-Shadows-Busty-Black-Cat-Vid-_.jpg Poor Felicia Hardy]] in [[VideoGame/SpiderManWebOfShadows ''[[VideoGame/SpiderManWebOfShadows Web of Shadows]] [[http://media.comicvine.com/uploads/9/93632/1972405-black_pussy_cat_by_artgerm_d3l66kh.jpg Shadows]]'' [[http://artgerm.deviantart.com/art/Black-Pussy-Cat-216958913 by which I mean poor us.]]



** The Mario series' relationship with this trope predates three-dimensional graphics: Mario's trademark cap was added because the developers didn't want to have to animate hair. The mustaches were also a result of not wanting to animate a face.

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** The Mario series' relationship relationarkhship with this trope predates three-dimensional graphics: Mario's trademark cap was added because the developers didn't want to have to animate hair. The mustaches were also a result of not wanting to animate a face.


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* ''BatmanArkhamOrigins'' gave Shiva, who normally has flowing hair that reaches almost to her waist, a short bob cut. She's had similar cuts in the comics, however.
29th May '16 6:21:33 PM nombretomado
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* The PS1 (as well as the UsefulNotes/SegaDreamcast game ''VideoGame/ResidentEvilCodeVeronica'') ''Franchise/ResidentEvil'' games fell victim to this, save for the first game, whose cutscenes were made of live-action footage instead. The only thing that ever flowed in the early games was Claire Redfield's ponytail.

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* The PS1 [=PS1=] (as well as the UsefulNotes/SegaDreamcast game ''VideoGame/ResidentEvilCodeVeronica'') ''Franchise/ResidentEvil'' games fell victim to this, save for the first game, whose cutscenes were made of live-action footage instead. The only thing that ever flowed in the early games was Claire Redfield's ponytail.
28th May '16 6:49:03 PM nombretomado
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* Naturally, since it was the advent of fully-rendered and usable 3D graphics, the UsefulNotes/{{Nintendo 64}}[=/=]UsefulNotes/PlayStation[=/=]UsefulNotes/SegaSaturn [[UsefulNotes/TheFifthGenerationOfConsoleVideoGames era]] of gaming fell victim to this. Although the Nintendo 64 had the strongest potential graphical power, its utilization of cartridges instead of CD-[=ROMs=] among other things actually made it ''less'' able to render things realistically, so the PlayStation was the system that showed off this trope the most (most Sega Saturn games were TwoPointFiveD).

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* Naturally, since it was the advent of fully-rendered and usable 3D graphics, the UsefulNotes/{{Nintendo 64}}[=/=]UsefulNotes/PlayStation[=/=]UsefulNotes/SegaSaturn [[UsefulNotes/TheFifthGenerationOfConsoleVideoGames era]] of gaming fell victim to this. Although the Nintendo 64 had the strongest potential graphical power, its utilization of cartridges instead of CD-[=ROMs=] among other things actually made it ''less'' able to render things realistically, so the PlayStation [=PlayStation=] was the system that showed off this trope the most (most Sega Saturn games were TwoPointFiveD).
22nd May '16 6:07:30 PM nombretomado
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* ''MLB: The Show 07'' on the PS3 demonstrates why this trope exists. The game tries to model wind effects on flags and player jerseys, but it only contributes to an UncannyValley feeling.

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* ''MLB: The Show 07'' on the PS3 [=PS3=] demonstrates why this trope exists. The game tries to model wind effects on flags and player jerseys, but it only contributes to an UncannyValley feeling.
4th May '16 4:44:17 AM RecentIdiocy
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* ''Anime/FinalFantasyVIIAdventChildren'' has Sephiroth's hair and Red XIII's fur. While the former got more screen time as a key character, it was still stated to be very costly. Red XIII[=/=]Nanaki on the other hand got very little. WordOfGod also says that Cait Sith showed up riding Red XIII instead of his giant Moogle Doll thing because rendering that big thing (which was already established to be fur-covered as well) would have taken too much time out of other, more important parts of the game. See the video game section below for more. In a similar vein, Tifa has RapunzelHair that goes to just above her knees in the original game. In the film, it's shortened to elbow length to make it easier to animate.

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* ''Anime/FinalFantasyVIIAdventChildren'' has Sephiroth's hair and Red XIII's fur. While the former got more screen time as a key character, it was still stated to be very costly. Red XIII[=/=]Nanaki on the other hand got very little. WordOfGod also says that Cait Sith showed up riding Red XIII instead of his giant Moogle Doll thing because rendering that big thing (which was already established to be fur-covered as well) would have taken too much time out of other, more important parts of the game.movie. See the video game section below for more. In a similar vein, Tifa has RapunzelHair that goes to just above her knees in the original game. In the film, it's shortened to elbow length to make it easier to animate.
1st May '16 1:05:57 PM fearlessnikki
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* ''Anime/FinalFantasyVIIAdventChildren'' has Sephiroth's hair and Red XIII's fur. While the former got more screen time as a key character, it was still stated to be very costly. Red XIII[=/=]Nanaki on the other hand got very little. WordOfGod also says that Cait Sith showed up riding Red XIII instead of his giant Moogle Doll thing because rendering that big thing (which was already established to be fur-covered as well) would have taken too much time out of other, more important parts of the game. See the video game section below for more.

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* ''Anime/FinalFantasyVIIAdventChildren'' has Sephiroth's hair and Red XIII's fur. While the former got more screen time as a key character, it was still stated to be very costly. Red XIII[=/=]Nanaki on the other hand got very little. WordOfGod also says that Cait Sith showed up riding Red XIII instead of his giant Moogle Doll thing because rendering that big thing (which was already established to be fur-covered as well) would have taken too much time out of other, more important parts of the game. See the video game section below for more. In a similar vein, Tifa has RapunzelHair that goes to just above her knees in the original game. In the film, it's shortened to elbow length to make it easier to animate.


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* Any of the long hairstyles in ''VideoGame/TheMovies'' notably don't gel with particular animations such as sharp head turns. They remain rigid while the rest of the head moves. None of the long styles ever go longer than the middle of the back presumably for this reason. This shows up in some of the outfits with long skirts and dresses - especially when the models are riding horses.
4th Apr '16 8:59:04 PM seminoles8
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** Very egregious in movie-to-series adaptations like ''WesternAnimation/KungFuPandaLegendsOfAwesomeness'' and ''WesternAnimation/ThePenguinsOfMadagascar'', where the painstaking detail in each fur and feather for the animal characters in the movies is noticeable absent, replaced by smooth bodies and static clumps, like Alex's mane when he briefly appeared as a spirit guide to an amnesiac Skipper in one episode. For ''Kung Fu Panda'', individual hairs are placed in, but they are so spaced apart or few between that it becomes very noticeable when using close-up shots.

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** Very egregious in movie-to-series adaptations like ''WesternAnimation/KungFuPandaLegendsOfAwesomeness'' and ''WesternAnimation/ThePenguinsOfMadagascar'', where the painstaking detail in each fur and feather for the animal characters in the movies is noticeable noticeably absent, replaced by smooth bodies and static clumps, like Alex's mane when he briefly appeared as a spirit guide to an amnesiac Skipper in one episode. For ''Kung Fu Panda'', individual hairs are placed in, but they are so spaced apart or few between that it becomes very noticeable when using close-up shots.
12th Mar '16 7:04:43 PM Red-Dead-Redeemer
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Despite the Victorian inspired setting and the expectation that EveryProperLadyShouldCurtsy none of the women in ''VideoGame/{{Dishonored}}'' wear skirts.

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* Despite the Victorian inspired setting and the expectation that EveryProperLadyShouldCurtsy none of the women in ''VideoGame/{{Dishonored}}'' wear skirts.dresses or skirts and keep their hair short or pinned up.
12th Mar '16 7:01:57 PM Red-Dead-Redeemer
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** ''VideoGame/MetalGearSolid2SonsOfLiberty'' also averts this with Raiden's hair, though it doen't seem to have much weight so it looks a bit unrealistic.

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** ''VideoGame/MetalGearSolid2SonsOfLiberty'' also averts this with Raiden's hair, though it doen't doesn't seem to have much weight so it looks a bit unrealistic.



** Inverted with Shang Tsung: Much like he did in the first game, he was originally intended to have long flowing hair in ''Mortal Kombat 3'', which used live-action motion captured actors for the character sprites, but it apparently caused problems, so he had a ponytail instead. In ''Deadly Alliance'', his first appearance in 3D rendering, he had...long flowing hair. Admittedly, this was at the point where technology could accomodate for this, since he wasn't in ''4''.

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** Inverted with Shang Tsung: Much like he did in the first game, he was originally intended to have long flowing hair in ''Mortal Kombat 3'', which used live-action motion captured actors for the character sprites, but it apparently caused problems, so he had a ponytail instead. In ''Deadly Alliance'', his first appearance in 3D rendering, he had...long flowing hair. Admittedly, this was at the point where technology could accomodate accommodate for this, since he wasn't in ''4''.


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Despite the Victorian inspired setting and the expectation that EveryProperLadyShouldCurtsy none of the women in ''VideoGame/{{Dishonored}}'' wear skirts.
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