History Main / NoFlowInCGI

26th Aug '17 4:07:05 AM erforce
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** Lara's trademark ponytail in the original ''VideoGame/TombRaider'' was absent outside [=FMVs=]. From ''[=TR2=]'' onward, however, her ponytail was present and had its very own physics engine, making it blow in wind (at different degrees depending on her surroundings!) collide with Lara's body and even float on the surface of water. Nowadays the physics are a bit dodgy due to the different engine -- one could play a DrinkingGame and take a sip every time Lara's hair goes straight through her neck.

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** Lara's trademark ponytail in the original ''VideoGame/TombRaider'' was absent outside [=FMVs=]. From ''[=TR2=]'' ''VideoGame/TombRaiderII'' onward, however, her ponytail was present and had its very own physics engine, making it blow in wind (at different degrees depending on her surroundings!) collide with Lara's body and even float on the surface of water. Nowadays the physics are a bit dodgy due to the different engine -- one could play a DrinkingGame and take a sip every time Lara's hair goes straight through her neck.



* ''{{Primal}}'' did something similar with Jen's distinctive pigtails, as well as with one or two other characters, most of whom suffered from the 'hair through the neck' problem.

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* ''{{Primal}}'' ''VideoGame/{{Primal}}'' did something similar with Jen's distinctive pigtails, as well as with one or two other characters, most of whom suffered from the 'hair through the neck' problem.



* ''MortalKombat''
** Made painfully clear in ''Mortal Kombat 4'' with Sonya's frozen ponytail. Later games, made for more powerful systems, managed to avert this: almost everyone has some part of their hair or clothes that flaps freely (in fact, Goro and Kintaro have front flaps added to their {{Loin Cloth}}s in later games for probably this exact reason). They do occasionally clip inside the character models, though.
** Inverted with Shang Tsung: Much like he did in the first game, he was originally intended to have long flowing hair in ''Mortal Kombat 3'', which used live-action motion captured actors for the character sprites, but it apparently caused problems, so he had a ponytail instead. In ''Deadly Alliance'', his first appearance in 3D rendering, he had...long flowing hair. Admittedly, this was at the point where technology could accommodate for this, since he wasn't in ''4''.

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* ''MortalKombat''
''Franchise/MortalKombat''
** Made painfully clear in ''Mortal Kombat 4'' ''VideoGame/MortalKombat4'' with Sonya's frozen ponytail. Later games, made for more powerful systems, managed to avert this: almost everyone has some part of their hair or clothes that flaps freely (in fact, Goro and Kintaro have front flaps added to their {{Loin Cloth}}s in later games for probably this exact reason). They do occasionally clip inside the character models, though.
** Inverted with Shang Tsung: Much like he did in the first game, he was originally intended to have long flowing hair in ''Mortal Kombat 3'', ''VideoGame/MortalKombat3'', which used live-action motion captured actors for the character sprites, but it apparently caused problems, so he had a ponytail instead. In ''Deadly Alliance'', ''[[VideoGame/MortalKombatDeadlyAlliance Deadly Alliance]]'', his first appearance in 3D rendering, he had...long flowing hair. Admittedly, this was at the point where technology could accommodate for this, since he wasn't in ''4''.



* In ''VideoGame/{{Half-Life 2}}'', Alyx's hair is very short and Dr. Mossman's is pulled into a tight bun.

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* In ''VideoGame/{{Half-Life 2}}'', ''VideoGame/HalfLife2'', Alyx's hair is very short and Dr. Mossman's is pulled into a tight bun.



* In ''VideoGame/GodOfWar III'', Hercules' loincloth sometimes clips through his legs, [[VaporWear exposing his buttocks]]. On the other hand, Kratos' skirt generally flows pretty well.

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* In ''VideoGame/GodOfWar III'', ''VideoGame/GodOfWarIII'', Hercules' loincloth sometimes clips through his legs, [[VaporWear exposing his buttocks]]. On the other hand, Kratos' skirt generally flows pretty well.
30th Jul '17 7:56:56 AM Jormungar
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* In the ''WesternAnimation/StarWarsTheCloneWars'' CG theatrical film and animated series was unfortunately particularly notorious for this. A common line by critics was that the characters' hair looked like it was chiseled out of wood. Especially visible on Obi-Wan, whose rock beard has such a sharp edge to it he might be able to kill someone by chin-butting them. Aside from hair, the Jedi all wear gauntlets so the animators don't have to animate the flowing sleeves seen in the live-action movies. The Jedi robes also have no sleeves and are basically hooded cloaks. The animators thought that it was very difficult animating Ventress with her skirt on during fight scenes. As the tv series progressed new models for the characters were introduced that did have flowing hair and clothes, such that by the end the tv series it looked far superior to the theatrical film.

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* In the ''WesternAnimation/StarWarsTheCloneWars'' CG theatrical film and animated series was unfortunately particularly notorious for this. A common line by critics was that the characters' hair looked like it was chiseled out of wood. Especially visible on Obi-Wan, whose rock beard has such a sharp edge to it he might be able to kill someone by chin-butting them. Aside from hair, the Jedi all wear gauntlets so the animators don't have to animate the flowing sleeves seen in the live-action movies. The Jedi robes also have no sleeves and are basically hooded cloaks. The animators thought that it was very difficult animating Ventress with her skirt on during fight scenes. As the tv series progressed new models for the characters were introduced that did have flowing hair and clothes, such that by the end of the tv series it actually looked far superior to better than the theatrical film.
30th Jul '17 7:55:16 AM Jormungar
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* In the ''WesternAnimation/StarWarsTheCloneWars'' CG theatrical film and animated series, the Jedi all wear gauntlets so the animators don't have to animate the flowing sleeves seen in the live-action movies. The Jedi robes also have no sleeves and are basically hooded cloaks. Finally, their hair looks like chiseled rock. Especially visible on Obi-Wan, whose rock beard has such a sharp edge to it he might be able to kill someone by chin-butting them. The animators thought that it was very difficult animating Ventress with her skirt on during fight scenes. Although as the series progresses new models for the characters have been introduced that do have flowing hair and clothes.

to:

* In the ''WesternAnimation/StarWarsTheCloneWars'' CG theatrical film and animated series, series was unfortunately particularly notorious for this. A common line by critics was that the Jedi all wear gauntlets so the animators don't have to animate the flowing sleeves seen in the live-action movies. The Jedi robes also have no sleeves and are basically hooded cloaks. Finally, their characters' hair looks looked like it was chiseled rock.out of wood. Especially visible on Obi-Wan, whose rock beard has such a sharp edge to it he might be able to kill someone by chin-butting them. Aside from hair, the Jedi all wear gauntlets so the animators don't have to animate the flowing sleeves seen in the live-action movies. The Jedi robes also have no sleeves and are basically hooded cloaks. The animators thought that it was very difficult animating Ventress with her skirt on during fight scenes. Although as As the tv series progresses progressed new models for the characters have been were introduced that do did have flowing hair and clothes.clothes, such that by the end the tv series it looked far superior to the theatrical film.
30th May '17 12:13:17 PM Pichu-kun
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* ''Disney/{{Tangled}}'' [[http://www.scientificamerican.com/article.cfm?id=fit-for-a-princess did well enough at avoiding this to attract scientific attention]], although the models involved are still being improved. Averting this trope is the reason why this movie is the second most expensive film ever made. They did very well with the hair, clothes, and water... but the fire not so much.

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* ''Disney/{{Tangled}}'' ''Disney/{{Tangled}}'':
** ''Tangled''
[[http://www.scientificamerican.com/article.cfm?id=fit-for-a-princess did well enough at avoiding this to attract scientific attention]], although the models involved are still being improved. Averting this trope is the reason why this movie is the second most expensive film ever made. They did very well with the hair, clothes, and water... but the fire not so much.much.
** This was partially why they abandoned the original artstyle. The film was originally supposed to look like a watercolor painting using the technique later used for shorts such as ''WesternAnimation/{{Paperman}}''. It however proved to be ''way'' too expensive and difficult so it was changed to a more typical art style. Even ignoring Rapunzel's troublesome hair, the hardware is still in its early stages and it hard to make use of outside of shorts.
23rd May '17 10:59:09 AM Steven
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Added DiffLines:

* ''VideoGame/FinalFantasyXIV'' has hair of all kinds and there's several hairstyles that are long and flowing. Robes, skirts, and poofy sleeves are also common. However, the physics in the game are very basic; shoulder length hair and some skirts or robes do move with the player's movement and can even flutter in the wind, but it's very basic movement. Hair that goes past the shoulders don't move at all and a lot of long sleeves don't flow either, which makes them look like someone put too much starch in the wash. Clipping is also extremely common with armor that has a big collar if there's long hair involved and skirts and robes can cause your feet to clip through as you run.
22nd May '17 6:49:24 AM SilverSupernova
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* ''WesternAnimation/DonkeyKongCountry'' altered King K. Rool's long cape from the games into a much shorter one that comically only goes down past his shoulders.

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* ''WesternAnimation/DonkeyKongCountry'' altered King K. Rool's long cape from the games into a much shorter one that comically only goes down past his shoulders. Dixie's ponytail was also shortened and all of the Kritters' tails were removed as well.
13th May '17 1:53:17 PM MarkLungo
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* Varies in MikuMikuDance videos, depending on the model and who the maker is. Generally, long hair and free-flowing clothing such as skirts, coats, and scarves are handled decently as far as basic motion goes. However, medium or short hair has virtually no life whatsoever. Also, clothing doesn't exactly fold. It bends and/or clips instead.

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* Varies in MikuMikuDance UsefulNotes/MikuMikuDance videos, depending on the model and who the maker is. Generally, long hair and free-flowing clothing such as skirts, coats, and scarves are handled decently as far as basic motion goes. However, medium or short hair has virtually no life whatsoever. Also, clothing doesn't exactly fold. It bends and/or clips instead.
10th Apr '17 1:06:40 PM nombretomado
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* ''SecondLife'' partially avoids this with animated hair and skirts available as purchased items. It still has clipping issues, but it does look okay most of the time. The default avatar hair ("slider hair") does not flow at all, nor does default avatar skirts. Also, most hair is created with either toruses, which are easy to bend into locks, or sculpties, which are user-defined shapes. Neither of these support the "Flexible Path" option. Hair in ''Second Life'' thus ranges from very well-done hair that doesn't flow, to somewhat crappy-looking hair that flows properly.

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* ''SecondLife'' ''VideoGame/SecondLife'' partially avoids this with animated hair and skirts available as purchased items. It still has clipping issues, but it does look okay most of the time. The default avatar hair ("slider hair") does not flow at all, nor does default avatar skirts. Also, most hair is created with either toruses, which are easy to bend into locks, or sculpties, which are user-defined shapes. Neither of these support the "Flexible Path" option. Hair in ''Second Life'' thus ranges from very well-done hair that doesn't flow, to somewhat crappy-looking hair that flows properly.
1st Apr '17 9:58:06 AM nombretomado
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* In the commentary for ''Film/OverTheHedge'', they mention that the animators complained that there was a lot of hugging in the movie. Not because it was sappy, but because it was really hard to animate the fur in a hug.

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* In the commentary for ''Film/OverTheHedge'', ''WesternAnimation/OverTheHedge'', they mention that the animators complained that there was a lot of hugging in the movie. Not because it was sappy, but because it was really hard to animate the fur in a hug.
14th Mar '17 8:48:05 AM SolidSonicTH
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* In the opening movie to ''VideoGame/{{Tekken}} 2'', Nina Williams has a spot which seems to expressly show Namco can avert this trope... At least in [=FMVs=].

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* In the opening movie to ''VideoGame/{{Tekken}} 2'', Nina Williams has a spot which seems to expressly show Namco can avert this trope... At least in [=FMVs=]. Later games avert this by having in-engine clothing physics (of note being Jin Kazama's hoodie from ''4'' onwards that will fall off his head if he does something that knocks it off, like rolling backwards off the ground).
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http://tvtropes.org/pmwiki/article_history.php?article=Main.NoFlowInCGI