History Main / NoFlowInCGI

21st Jan '18 7:28:56 PM Az0riusG4m3r
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** Snake's [[SpyCatsuit skintight outfit]] might be an example of this trope, though, since the original plan was to put him in combat fatigues, but they didn't have the technology at the time to realistically move them in the wind of the storm [[AndNowForSomeoneCompletelyDifferent Snake's part of the game was set in]]. It worked out [[{{Fanservice}} well enough, though]],
because it led to a "[[StupidSexyFlanders Stupid, sexy Snake]]" situation.

to:

** Snake's [[SpyCatsuit skintight outfit]] might be an example of this trope, though, since the original plan was to put him in combat fatigues, but they didn't have the technology at the time to realistically move them in the wind of the storm [[AndNowForSomeoneCompletelyDifferent Snake's part of the game was set in]]. It worked out [[{{Fanservice}} well enough, though]],
though]], because it led to a "[[StupidSexyFlanders Stupid, sexy Snake]]" situation.
21st Jan '18 2:46:44 PM nombretomado
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* Various shows by MainframeEntertainment had to use this trope:

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* Various shows by MainframeEntertainment Creator/MainframeEntertainment had to use this trope:
12th Jan '18 5:13:44 PM GahmahRaan
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* In the ''WesternAnimation/StarWarsTheCloneWars'' CG theatrical film and animated series was unfortunately particularly notorious for this. A common line by critics was that the characters' hair looked like it was chiseled out of wood. Especially visible on Obi-Wan, whose rock beard has such a sharp edge to it he might be able to kill someone by chin-butting them. Aside from hair, the Jedi all wear gauntlets so the animators don't have to animate the flowing sleeves seen in the live-action movies. The Jedi robes also have no sleeves and are basically hooded cloaks. The animators thought that it was very difficult animating Ventress with her skirt on during fight scenes. As the tv series progressed new models for the characters were introduced that did have flowing hair and clothes, such that by the end of the tv series it actually looked better than the theatrical film.

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* In the ''WesternAnimation/StarWarsTheCloneWars'' CG theatrical film and animated series was unfortunately particularly notorious for this. A common line by critics was that the characters' hair looked like it was chiseled out of wood. Especially visible on Obi-Wan, whose rock beard has such a sharp edge to it he might be able to kill someone by chin-butting them. Aside from hair, the Jedi all wear gauntlets so the animators don't have to animate the flowing sleeves seen in the live-action movies. The Jedi robes also have no sleeves and are basically hooded cloaks. The animators thought that it was very difficult animating Ventress with her skirt on during fight scenes. As the tv series progressed progressed, new models for the characters were introduced that did have flowing hair and clothes, such that by the end of the tv series series, it actually looked better than the theatrical film.
9th Jan '18 8:08:43 PM blkwhtrbbt
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* ''WesternAnimation/StarWarsRebels'' has it both ways. The characters have sections of hair that move with the wind and action, but the rest is solid even when it shouldn't be. They avoid loose clothing, but it sometimes moves lightly anyway. Averted completely with Darth Vader's cape, which eats up a considerable amount of the clothing budget every episode it's in.

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* ''WesternAnimation/StarWarsRebels'' has it both ways. The characters have sections of hair that move with the wind and action, but the rest is solid even when it shouldn't be. They avoid loose clothing, but it sometimes moves lightly anyway. Averted completely with Darth Vader's cape, which eats up a considerable amount of the clothing budget every episode it's in. The hard plastic armor that the clones and storm troopers are famed for are also too flexible, making it too obvious that they were simply painted onto the very flexible human model underneath, rather than being made of its composite parts.
3rd Jan '18 8:21:27 PM DragonQuestZ
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* In ''Disney/{{Frozen}}'', their main flow-related challenge was rendering heavy cloths such as velvet and wool in such a way that they still billow and swirl with appropriate grace. Elsa's glorious dress of ice flows quite well, especially with the giant trailing translucent snowflake cape behind her. Both Elsa and Anna wear their hair in braids, which also required some new programs on the part of the animators -- namely, making braids that were clearly composed of three interwoven strands, instead of braids that are just lengthened, tactile blocks of hair (like Fiona or [[WesternAnimation/HowToTrainYourDragon Astrid.]]) However, one short scene proved to be nearly impossible to animate: during the song "Let It Go," [[http://media.tumblr.com/e6db9d915972a04d592baca3e6730884/tumblr_mxeikjElqh1s3s22so3_250.gif where Elsa takes down her hair and pulls her braid over her shoulder]]. The only way they could do the scene without having the model break was to cheat and have her braid phase ''through'' Elsa's arm instead of over it. The animators did a good job of making it barely noticeable, and those that did notice seemed to agree it was WorthIt.

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* ''Franchise/{{Frozen}}'':
**
In ''Disney/{{Frozen}}'', their main flow-related challenge was rendering heavy cloths such as velvet and wool in such a way that they still billow and swirl with appropriate grace. Elsa's glorious dress of ice flows quite well, especially with the giant trailing translucent snowflake cape behind her. Both Elsa and Anna wear their hair in braids, which also required some new programs on the part of the animators -- namely, making braids that were clearly composed of three interwoven strands, instead of braids that are just lengthened, tactile blocks of hair (like Fiona or [[WesternAnimation/HowToTrainYourDragon Astrid.]]) However, one short scene proved to be nearly impossible to animate: during the song "Let It Go," [[http://media.tumblr.com/e6db9d915972a04d592baca3e6730884/tumblr_mxeikjElqh1s3s22so3_250.gif where Elsa takes down her hair and pulls her braid over her shoulder]]. The only way they could do the scene without having the model break was to cheat and have her braid phase ''through'' Elsa's arm instead of over it. The animators did a good job of making it barely noticeable, and those that did notice seemed to agree it was WorthIt.
23rd Dec '17 4:53:07 AM DragonQuestZ
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Added DiffLines:

** In ''Disney/OlafsFrozenAdventure'', the {{Happy Holidays Dress}}es Elsa and Anna wear have more natural movement than the previous installments. This applies even to the fur on Elsa's [[PrettyInMink white fox collar]].
13th Dec '17 11:42:25 PM PaulA
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* The animators loved working on ''Series/WalkingWithDinosaurs'' because the animals they had to create were either scaly or had only short fuzz -- however, they did get slammed quite a bit by the paleontologist community for [[RaptorAttack not feathering their raptors]]. Then came the sequel, ''Walking with Beasts'', about prehistoric mammals, and they didn't laugh anymore. In the end, they settled for using guide hairs, single strands of hair whose animation the computer copied over and over until the entire animal got fully covered by it. This way, they only had to animate fewer hairs. The results may not be super realistic, but at least the cheat spared them of crashing their systems.

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* The animators loved working on ''Series/WalkingWithDinosaurs'' because the animals they had to create were either scaly or had only short fuzz -- however, they did get slammed quite a bit by the paleontologist community for [[RaptorAttack not feathering their raptors]]. Then came the sequel, ''Walking with Beasts'', ''Series/WalkingWithBeasts'', about prehistoric mammals, and they didn't laugh anymore. In the end, they settled for using guide hairs, single strands of hair whose animation the computer copied over and over until the entire animal got fully covered by it. This way, they only had to animate fewer hairs. The results may not be super realistic, but at least the cheat spared them of crashing their systems.
4th Dec '17 4:54:49 AM TommyTiger
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* By the time they produced ''WesternAnimation/MonstersInc'' they'd developed software models that could make Sully's fur look fluffy, stiff, or windswept where necessary. But that bit of toilet paper stuck to a foot took the longest time to get right. Even that came with a price; to fully render Sully's 2.3 million individual hairs, it took the software 11-12 hours per frame. That means that every second that Sully is on screen took up to TWELVE DAYS to render.

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* By the time they produced ''WesternAnimation/MonstersInc'' they'd developed software models that could make Sully's fur look fluffy, stiff, or windswept where necessary. But that bit of toilet paper stuck to a foot took the longest time to get right. Even that came with a price; to fully render Sully's 2.3 million individual hairs, it took the software 11-12 hours per frame. That means that every second that Sully is on screen took up to TWELVE DAYS ''twelve days'' to render.
4th Dec '17 4:53:52 AM TommyTiger
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To be fair, in real life a lot of people's hair doesn't move much, with the exception of strong wind or fully submerged. But RealityIsUnrealistic and less cool, and besides, how else would the CGI animators show off their skills and technology (and their budget; man but flowing in CGI can get expensive). For an approach to averting this trope, see JigglePhysics.

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To be fair, in real life a lot of people's hair doesn't move much, with the exception of strong wind or fully submerged. But RealityIsUnrealistic and less cool, and besides, how else would the CGI animators show off their skills and technology (and their budget; man but flowing in CGI can get expensive). expensive)? For an approach to averting this trope, see JigglePhysics.



** Helen's hair when they first land in the water after [[spoiler: the plane gets blown up]]. ''Oy.''

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** Helen's hair when they first land in the water after [[spoiler: the plane gets blown up]]. ''Oy.''



* Creator/{{Laika}} seems to make a point of averting this trope [[DoingItForTheArt just for the hell of it]], despite the fact that they operate primarily in stop motion, which is, if anything, even ''harder'' to animate realistic flow than in CGI. The animators seem to love incorporate lots of heavily mobile flowing elements like flowing hair or moving fur and feathers. Their movies tend to look ''[[VisualEffectsOfAwesome really]]'' damned good as a result.

to:

* Creator/{{Laika}} seems to make a point of averting this trope [[DoingItForTheArt just for the hell of it]], despite the fact that they operate primarily in stop motion, which is, if anything, even ''harder'' to animate realistic flow than in CGI. The animators seem to love incorporate lots of heavily mobile flowing elements like flowing hair or moving fur and feathers. Their movies tend to look ''[[VisualEffectsOfAwesome really]]'' damned good as a result.



* In ''TabletopGame/DungeonsAndDragons: Scourge of Worlds'', a CGI choose-your-path DVD adventure, which used the iconic 3rd Edition ''D&D'' characters, all the characters used were fairly straight interpretations of their original artwork, with the exception of Mialee, the elf wizard. The reason? Her original design had a huge mop of hair that extended to her knees. The CGI version had a small knot that extended off the back of her head.

to:

* In ''TabletopGame/DungeonsAndDragons: Scourge of Worlds'', a CGI choose-your-path DVD adventure, which used the iconic 3rd Edition ''D&D'' characters, all the characters used were fairly straight interpretations of their original artwork, with the exception of Mialee, the elf wizard. The reason? Her reason is that her original design had a huge mop of hair that extended to her knees. The CGI version had a small knot that extended off the back of her head.



** Snake's [[SpyCatsuit skintight outfit]] might be an example of this trope, though, since the original plan was to put him in combat fatigues, but they didn't have the technology at the time to realistically move them in the wind of the storm [[AndNowForSomeoneCompletelyDifferent Snake's part of the game was set in]]. It worked out [[{{Fanservice}} well enough, though]]. [[StupidSexyFlanders Stupid, sexy Snake...]]

to:

** Snake's [[SpyCatsuit skintight outfit]] might be an example of this trope, though, since the original plan was to put him in combat fatigues, but they didn't have the technology at the time to realistically move them in the wind of the storm [[AndNowForSomeoneCompletelyDifferent Snake's part of the game was set in]]. It worked out [[{{Fanservice}} well enough, though]]. [[StupidSexyFlanders though]],
because it led to a "[[StupidSexyFlanders
Stupid, sexy Snake...]]Snake]]" situation.
29th Nov '17 5:25:51 AM Quanyails
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* Creator/{{Laika}} seems to make a point of averting this trope [[DoingItForTheArt just for the hell of it]], despite the fact that they operate primarily in stop motion, which is, if anything, even ''harder'' to animate realistic flow than in CGI.'' The animators seem to love incorporate lots of heavily mobile flowing elements like flowing hair or moving fur and feathers. Their movies tend to look ''[[VisualEffectsOfAwesome really]]'' damned good as a result.

to:

* Creator/{{Laika}} seems to make a point of averting this trope [[DoingItForTheArt just for the hell of it]], despite the fact that they operate primarily in stop motion, which is, if anything, even ''harder'' to animate realistic flow than in CGI.'' The animators seem to love incorporate lots of heavily mobile flowing elements like flowing hair or moving fur and feathers. Their movies tend to look ''[[VisualEffectsOfAwesome really]]'' damned good as a result.
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