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** Similarly, both ''VideoGame/PokemonSwordAndShield'' and ''VideoGame/PokemonScarletAndViolet'' switch up the gym battle music at the Gym Leader's last Pokemon. Both are punctuated by crowd chanting, which is more fitting for Sword and Shield since Gym Battles take place in a giant sports stadium.
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* ''[[VideoGame/RomanceOfTheThreeKingdoms Romance of the Three Kingdoms IV: Wall of Fire]]'' had both near-victory and near-defeat themes for the attacking army during battles.

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* ''[[VideoGame/RomanceOfTheThreeKingdoms ''[[VideoGame/RomanceOfTheThreeKingdomsKoei Romance of the Three Kingdoms IV: Wall of Fire]]'' had both near-victory and near-defeat themes for the attacking army during battles.
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Don't bring up audience reactions in non-YMMV items.


* In ''VideoGame/XenobladeChronicles'' the theme "Visions of the Future" is a triumphant song that occurs when the player defies the future and stops an enemy from using a foretold move, which usually heralds a turn in the battle. Interestingly, while certainly ''intended'' to be this trope, the song is actually rather disliked by the playerbase for overriding other battle themes, including "You Will Know Our Names" which is considered the series' SignatureSong.

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* In ''VideoGame/XenobladeChronicles'' the theme "Visions of the Future" is a triumphant song that occurs when the player defies the future and stops an enemy from using a foretold move, which usually heralds a turn in the battle. Interestingly, while certainly ''intended'' to be this trope, the song is actually rather disliked by the playerbase for overriding other battle themes, including "You Will Know Our Names" which is considered the series' SignatureSong.
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* In ''Alina of the Arena'', when a boss is brought down to less than half of its HP, its accompanying theme music gets additional instrumentation.

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* In ''Alina of the Arena'', when a boss is TurnsRed (usually after its HP are brought down to less than half of a certain level or you deplete its HP, ArmorPoints for the first time in the battle), its accompanying theme music gets additional instrumentation.

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* In ''VideoGame/TrialsOfMana'' the the first two parts of the final boss theme "Sacrifice" are very dark and ominous, but the third part, which kicks in once the boss is at 50% health, is upbeat and energetic.

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* In ''VideoGame/TrialsOfMana'' the the first two parts of the final boss theme "Sacrifice" are very dark and ominous, but the third part, which kicks in once the boss is at 50% health, is upbeat and energetic.


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* In ''Alina of the Arena'', when a boss is brought down to less than half of its HP, its accompanying theme music gets additional instrumentation.
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** During HoldTheLine fights with really big monsters like Lao-Shan Lung, Jhen Mohran, Gogmazios, and Zorah Magdaros, hitting these monsters with the [[ThisIsADrill Dragonator]] causes the series' theme "Proof of a Hero" to play for the rest of the fight as the monster takes a ton of damage and staggers back.
** In ''[[VideoGame/MonsterHunterGenerations Generations Ultimate]]'', a different remix of "Proof of a Hero" kicks in once the final boss Ahtal-Ka's contraption is destroyed and it enters the final phase of the fight.
** In ''[[VideoGame/MonsterHunterWorld World]]'', the music that plays in the last part of the Kulve Taroth siege, when the dragon's gold armor plating comes off and its horns can be broken to complete the siege, is the most energetic and triumphant.
** In ''[[VideoGame/MonsterHunterRise Rise]]'', a thematic mix of "Proof of a Hero" plays when [[spoiler:Wind Serpent Ibushi, and later, Narwa the Allmother]] are on their last legs or, in the former's case, you've almost succeeded in [[HoldTheLine holding the line]] against the Rampage. ''Sunbreak'' follows the trend with its own thematic mix of "Proof of a Hero" when [[spoiler:Gaismagorm]] is on its last legs.

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** During HoldTheLine fights with really big monsters like Lao-Shan Lung, Lung ([[VideoGame/MonsterHunter2004 original]]), Jhen Mohran, Gogmazios, Mohran (''[[VideoGame/MonsterHunter3Tri Tri]]''), Gogmazios (''[[VideoGame/MonsterHunter4 4 Ultimate]]''), and Zorah Magdaros, Magdaros (''[[VideoGame/MonsterHunterWorld World]]''), hitting these monsters with the [[ThisIsADrill Dragonator]] causes the series' theme "Proof of a Hero" to play for the rest of the fight as the monster takes a ton of damage and staggers back.
** In ''[[VideoGame/MonsterHunterGenerations Generations Ultimate]]'', ''VideoGame/MonsterHunterGenerations Ultimate'', a different remix of "Proof of a Hero" kicks in once the final boss Ahtal-Ka's contraption is destroyed and it enters the final phase of the fight.
** In ''[[VideoGame/MonsterHunterWorld World]]'', ''VideoGame/MonsterHunterWorld'', the music that plays in the last part of the Kulve Taroth siege, when the dragon's gold armor plating comes off and its horns can be broken to complete the siege, is the most energetic and triumphant.
** In ''[[VideoGame/MonsterHunterRise Rise]]'', ''VideoGame/MonsterHunterRise'', a thematic mix of "Proof of a Hero" plays when [[spoiler:Wind Serpent Ibushi, and later, Narwa the Allmother]] are on their last legs or, in the former's case, you've almost succeeded in [[HoldTheLine holding the line]] against the Rampage. ''Sunbreak'' follows the trend with its own thematic mix of "Proof of a Hero" when [[spoiler:Gaismagorm]] is on its last legs.
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** In ''VideoGame/XenobladeChronicles'' the theme "Visions of the Future" is a triumphant song that occurs when the player defies the future and stops an enemy from using a foretold move, which usually heralds a turn in the battle. Interestingly, while certainly ''intended'' to be this trope, the song is actually rather disliked by the playerbase for overriding other battle themes, including "You Will Know Our Names" which is considered the series' SignatureSong.

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** * In ''VideoGame/XenobladeChronicles'' the theme "Visions of the Future" is a triumphant song that occurs when the player defies the future and stops an enemy from using a foretold move, which usually heralds a turn in the battle. Interestingly, while certainly ''intended'' to be this trope, the song is actually rather disliked by the playerbase for overriding other battle themes, including "You Will Know Our Names" which is considered the series' SignatureSong.
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None

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** In ''VideoGame/XenobladeChronicles'' the theme "Visions of the Future" is a triumphant song that occurs when the player defies the future and stops an enemy from using a foretold move, which usually heralds a turn in the battle. Interestingly, while certainly ''intended'' to be this trope, the song is actually rather disliked by the playerbase for overriding other battle themes, including "You Will Know Our Names" which is considered the series' SignatureSong.
Is there an issue? Send a MessageReason:
None


** In ''[[VideoGame/MonsterHunterRise Rise]]'', a thematic mix of "Proof of a Hero" plays when [[spoiler:Wind Serpent Ibushi, and later, Narwa the Allmother]] are on their last legs or, in the former's case, you've almost succeeded in [[HoldTheLine holding the line]] against the Rampage.

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** In ''[[VideoGame/MonsterHunterRise Rise]]'', a thematic mix of "Proof of a Hero" plays when [[spoiler:Wind Serpent Ibushi, and later, Narwa the Allmother]] are on their last legs or, in the former's case, you've almost succeeded in [[HoldTheLine holding the line]] against the Rampage. ''Sunbreak'' follows the trend with its own thematic mix of "Proof of a Hero" when [[spoiler:Gaismagorm]] is on its last legs.
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That YT link is dead


* Compare Blizzeta 2 to ''[[https://www.youtube.com/watch?v=w7VgG6oc-dQ Blizzeta 3]]'', during the Blizzeta boss fight in ''VideoGame/TheLegendOfZeldaTwilightPrincess''.
** For ''Twilight Princess'' in general, whenever Link [[AttackItsWeakPoint starts whailing at a boss' weak point]], the musical score briefly becomes an extremely triumphant arrangement of the game's main theme.

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* Compare Blizzeta 2 to ''[[https://www.youtube.com/watch?v=w7VgG6oc-dQ Blizzeta 3]]'', during the Blizzeta boss fight in ''VideoGame/TheLegendOfZeldaTwilightPrincess''.
** For ''Twilight Princess'' in general, whenever
''VideoGame/TheLegendOfZeldaTwilightPrincess'': Whenever Link [[AttackItsWeakPoint starts whailing at a boss' weak point]], the musical score briefly becomes an extremely triumphant arrangement of the game's main theme.theme. This even works for Blizzeta, despite her not being attacked during a stunned moment: In her case, when she's close to being defeated, VariableMix comes into play so her theme incorporates the upper-hand fanfare.
* ''VideoGame/TheLegendOfZeldaSkywardSword'': Scaldera and Tentalus share both the same boss theme, and the same fanfare that is heard when Link incapacitates them so he can inflict them damage with the sword. In the case of Bilocyte, VariableMix is used for when the boss has little health left and all that remains is to deflect its projectiles back to it.



** In ''Generations Ultimate'', a different remix of "Proof of a Hero" kicks in once the final boss Ahtal-Ka's contraption is destroyed and it enters the final phase of the fight.

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** In ''Generations Ultimate'', ''[[VideoGame/MonsterHunterGenerations Generations Ultimate]]'', a different remix of "Proof of a Hero" kicks in once the final boss Ahtal-Ka's contraption is destroyed and it enters the final phase of the fight.
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* In VideoGame/{{Battlefield 3}}, when your team has whittled the opponent down to the last 10 tickets, you will hear this in the background.

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* In VideoGame/{{Battlefield 3}}, ''VideoGame/Battlefield3'', when your team has whittled the opponent down to the last 10 tickets, you will hear this in the background.



* Similarly in VideoGame/ParasiteEve, the FinalBattle versus Ultimate Being. The music change to upbeat as they [[OneWingedAngel evolve to adult form]].

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* Similarly in VideoGame/ParasiteEve, ''VideoGame/ParasiteEve'', the FinalBattle versus Ultimate Being. The music change to upbeat as they [[OneWingedAngel evolve to adult form]].



** ''[[VideoGame/FireEmblemJugdral Thracia 776]]'' also has a ''near losing'' tune for when your units are getting killed off or [[FromBadToWorse when you are caught in a very bad situation in the chapter]].

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** ''[[VideoGame/FireEmblemJugdral ''[[VideoGame/FireEmblemThracia776 Thracia 776]]'' also has a ''near losing'' tune for when your units are getting killed off or [[FromBadToWorse when you are caught in a very bad situation in the chapter]].
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[[folder:Sports Game]]
* ''VideoGame/MarioGolf'' plays a special tune during a Dormie Hole in VS. matches. In golf, a Dormie hole means that the player who is currently leading only needs to tie the hole with their competitor in order to win the match.
* ''VideoGame/MarioTennis'' has different songs that play during Game, Set, Match, and Championship points, overriding the current court music.
[[/folder]]
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** In ''[[VideoGame/MonsterHunterRise Rise]]'', a thematic mix of "Proof of a Hero" plays when [[spoiler:Wind Serpent Ibushi, and later, Narwa the Allmother]] are on their last legs or, in the former's case, you've almost succeeded in [[HoldTheLine holding the line]] against the Rampage.
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None


* In the ''VideoGame/CaptainAmericaAndTheAvengers'' arcade game, when you get a boss down to one third health, a voice shouts "OK, GO!" and [[ThemeMusicPowerUp the main theme starts up]].

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* In the ''VideoGame/CaptainAmericaAndTheAvengers'' arcade game, [[https://www.youtube.com/watch?v=E3x12BpqcHY when you get a boss down down]] to one third health, a voice shouts "OK, GO!" and [[ThemeMusicPowerUp the main theme starts up]].
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Official translation from Turnabout Tunes.


-->-- '''LetsPlay/SuperJeenius''', [[https://youtu.be/CrS62_JxgzM?t=295 describing the]] "Pursuit ~ Cornered" theme from ''VisualNovel/PhoenixWrightAceAttorney.''

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-->-- '''LetsPlay/SuperJeenius''', [[https://youtu.be/CrS62_JxgzM?t=295 describing the]] describing]] "Pursuit ~ Cornered" theme Corner the Culprit" from ''VisualNovel/PhoenixWrightAceAttorney.''
''VisualNovel/PhoenixWrightAceAttorney''



* Compare Blizzeta 2 to ''[[https://www.youtube.com/watch?v=w7VgG6oc-dQ Blizzeta 3]]'', during the Blizzeta boss fight in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]''.
** For ''TP'' in general, whenever Link [[AttackItsWeakPoint starts whailing at a boss' weak point]], the musical score briefly becomes an extremely triumphant arrangement of the game's main theme.
* VideoGame/TheLegendOfZeldaBreathOfTheWild:

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* Compare Blizzeta 2 to ''[[https://www.youtube.com/watch?v=w7VgG6oc-dQ Blizzeta 3]]'', during the Blizzeta boss fight in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]''.
''VideoGame/TheLegendOfZeldaTwilightPrincess''.
** For ''TP'' ''Twilight Princess'' in general, whenever Link [[AttackItsWeakPoint starts whailing at a boss' weak point]], the musical score briefly becomes an extremely triumphant arrangement of the game's main theme.
* VideoGame/TheLegendOfZeldaBreathOfTheWild:''VideoGame/TheLegendOfZeldaBreathOfTheWild'':



[[folder:First Person Shooter]]

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[[folder:Turn Based Strategy]]

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[[folder:Visual Novels]]
* The ''Franchise/AceAttorney'' games all have a "Cornered" theme, which plays when you're closing in on the truth. The Cross-Examination music also speeds up when you're about to corner a witness. ''VisualNovel/AceAttorneyInvestigationsMilesEdgeworth'' adds a "Presto" variant that plays when you're cross-examining a killer who's on their last line of defense.

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[[folder:Visual Novels]]
Novel]]
* The ''Franchise/AceAttorney'' games all have a "Cornered" "Pursuit" theme, which plays when you're closing in on the truth. The Cross-Examination music also speeds up when you're about to corner a witness. ''VisualNovel/AceAttorneyInvestigationsMilesEdgeworth'' adds a "Presto" variant that plays when you're cross-examining a killer who's on their last line of defense.
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* ''VideoGame/WorldOfWarships'' does that when your enemy team's score is whittled down to its last few points, coupled with your captain saying "OUR VICTORY IS IN SIGHT!".
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* Similar to the above, ''VideoGame/PanelDePon'' has the music shift when either yours or your opponent's well is almost full.


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* In ''VideoGame/{{Tetris}} 99'', when there are only 10 players remaining, the music changes depending on the theme you're using. These songs are usually either frantic, upbeat, or both.
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* ''VideoGame/OriAndTheWillOfTheWisps'' uses variations of the EscapeSequence {{leitmotif}} "Restoring The Light, Facing The Dark" from [[VideoGame/OriAndTheBlindForest its predecessor]] for the climaxes of the battles with [[GiantSpider Mora]] and [[BigBad Shriek]].

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Added an example.





* "The Genesis" in ''VideoGame/{{Persona 4}}'' is an oppressive, somber TrueFinalBoss theme with bombastic brass and ominous drums. As the battle rages, however, a heroic reprise of "I'll Face Myself"'s main melody breaks in; eventually, the music becomes an all-out, triumphant version of "Reach Out To The Truth."

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* "The Genesis" in ''VideoGame/{{Persona 4}}'' ''VideoGame/Persona4'' is an oppressive, somber TrueFinalBoss theme with bombastic brass and ominous drums. As the battle rages, however, a heroic reprise of "I'll Face Myself"'s main melody breaks in; eventually, the music becomes an all-out, triumphant version of "Reach Out To The Truth."






[[folder:Visual Novel]]
* The ''Franchise/AceAttorney'' games all have a "Cornered" theme, which plays when you're closing in on the truth. The Cross-Examination music also speeds up when you're about to corner a witness. ''VisualNovel/AceAttorneyInvestigationsMilesEdgeworth'' adds a "Presto" variant that plays when you're cross-examining a killer who's on their last line of defense.

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[[folder:Visual Novel]]
[[folder:Other Games]]
* The ''Franchise/AceAttorney'' games ''VideoGame/Progressbar95'': Done with hard drive whirrs, of all have a "Cornered" theme, things. Once the progress bar is 80% full, it'll start making noise, which plays when you're closing in on the truth. The Cross-Examination music also speeds up when you're about only intensifies as you get closer to corner a witness. ''VisualNovel/AceAttorneyInvestigationsMilesEdgeworth'' adds a "Presto" variant that plays when you're cross-examining a killer who's on their last line of defense.completion.


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[[folder:Visual Novels]]
* The ''Franchise/AceAttorney'' games all have a "Cornered" theme, which plays when you're closing in on the truth. The Cross-Examination music also speeds up when you're about to corner a witness. ''VisualNovel/AceAttorneyInvestigationsMilesEdgeworth'' adds a "Presto" variant that plays when you're cross-examining a killer who's on their last line of defense.
[[/folder]]
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* In ''VideoGame/TrialsOfMana'' the the first two parts of the final boss theme "Sacrifice" are very dark and ominous, but the third part, which kicks in once the boss is at 50% health, is upbeat and energetic.
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Forgotten rts game of 1991

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* ''VideoGame/LordMonarch'' plays music with their own theme when you have a big advantage and guaranteed victory.
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* The major raid bosses of ''VideoGame/PhantasyStarOnline2'' each use their own variation of [[ThemeMusicPowerUp the game's main theme]], "The whole new world", for their final phase.
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[[folder:Driving Game]]
* ''VideoGame/NeedForSpeed: Carbon'' plays a more dramatic variation of the VariableMix when you're approaching the finish line.
[[/folder]]
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-->-- '''LetsPlay/SuperJeenius''', [[https://www.youtube.com/watch?v=CrS62_JxgzM describing the]] "Pursuit ~ Cornered" theme from ''VisualNovel/PhoenixWrightAceAttorney.''

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-->-- '''LetsPlay/SuperJeenius''', [[https://www.youtube.com/watch?v=CrS62_JxgzM [[https://youtu.be/CrS62_JxgzM?t=295 describing the]] "Pursuit ~ Cornered" theme from ''VisualNovel/PhoenixWrightAceAttorney.''
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* During the second halves of the final bosses in ''VideoGame/SonicUnleashed'' and ''VideoGame/SonicColors'', an [[CrowningMusicOfAwesome awesome]] orchestral remix of the games' main themes starts to play. Also counts as DarkReprise or TriumphantReprise.

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* During the second halves of the final bosses in ''VideoGame/SonicUnleashed'' and ''VideoGame/SonicColors'', an [[CrowningMusicOfAwesome [[SugarWiki/AwesomeMusic awesome]] orchestral remix of the games' main themes starts to play. Also counts as DarkReprise or TriumphantReprise.
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* Similarly in VideoGame/ParasiteEve, the FinalBattle versus Ultimate Being. The music change to upbeat as he(?) [[OneWingedAngel evolves to adult form]].

to:

* Similarly in VideoGame/ParasiteEve, the FinalBattle versus Ultimate Being. The music change to upbeat as he(?) they [[OneWingedAngel evolves evolve to adult form]].

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* About half the final fight of ''VideoGame/MassEffect3'' will be without music, with the screams and sounds of battle being the only things you'll hear. But then, when things get the most hairier [[http://www.youtube.com/watch?v=sE2S3GdZtRg this theme]] will start playing. It could be considered a NearVictoryFanfare for each side, since both armies could win at any moment (especially the enemy), and the one who wins the fight will accomplish their objectives.
* The battle against Titan in ''VideoGame/FinalFantasyXIVARealmReborn'' has multiple stages, each one with its own progressively dramatic boss theme. How many stages there are depend on which version of the fight you're playing, but the final round of the fight features "Under the Weight," an intense vocal theme that nicely signposts the hardest part of the fight. Leviathan, introduced in the 2.2 patch, also has a vocal theme kick in around the halfway point of the fight.

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* About half the final fight of ''VideoGame/MassEffect3'' will be without music, with the screams and sounds of battle being the only things you'll hear. But then, when things get the most hairier [[http://www.youtube.com/watch?v=sE2S3GdZtRg this theme]] will start playing. It could be considered a NearVictoryFanfare Near-Victory Fanfare for each side, since both armies could win at any moment (especially the enemy), and the one who wins the fight will accomplish their objectives.
* The battle against Titan in ''VideoGame/FinalFantasyXIVARealmReborn'' ''VideoGame/FinalFantasyXIV'' has multiple stages, each one with its own progressively dramatic boss theme. How many stages there are depend on which version of the fight you're playing, but the final round of the fight features "Under the Weight," an intense vocal theme that nicely signposts the hardest part of the fight. Leviathan, introduced in the 2.2 patch, also has a vocal theme kick in around the halfway point of the fight.fight.
* ''VideoGame/MonsterHunter'':
** During HoldTheLine fights with really big monsters like Lao-Shan Lung, Jhen Mohran, Gogmazios, and Zorah Magdaros, hitting these monsters with the [[ThisIsADrill Dragonator]] causes the series' theme "Proof of a Hero" to play for the rest of the fight as the monster takes a ton of damage and staggers back.
** In ''Generations Ultimate'', a different remix of "Proof of a Hero" kicks in once the final boss Ahtal-Ka's contraption is destroyed and it enters the final phase of the fight.
** In ''[[VideoGame/MonsterHunterWorld World]]'', the music that plays in the last part of the Kulve Taroth siege, when the dragon's gold armor plating comes off and its horns can be broken to complete the siege, is the most energetic and triumphant.
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* ''VideoGame/TheWonderful101'', developed by [[Creator/PlatinumGames the same developer]] as the above-mentioned ''Revengeance'', follows similar rules. During the last phase of major boss battles, the boss's theme switches to [[https://www.youtube.com/watch?v=J_moHXjH7pc Tables Turn]], a heroic theme befitting of the Wonderful 100.

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** For ''TP'' in general, whenever Link [[AttackItsWeakPoint starts whailing at a boss' weak point]], the musical score briefly becomes extremely triumphant.

to:

** For ''TP'' in general, whenever Link [[AttackItsWeakPoint starts whailing at a boss' weak point]], the musical score briefly becomes an extremely triumphant.triumphant arrangement of the game's main theme.
* VideoGame/TheLegendOfZeldaBreathOfTheWild:
** The final boss battle with [[spoiler:[[BossSubtitles Hatred and Malice Incarnate]], Dark Beast Ganon]], in which the closer you get to victory, the more the theme changes. Compare [[https://www.youtube.com/watch?v=_GZ27lgqmQM Phase 1]] to [[https://www.youtube.com/watch?v=AzE0EgM_zVY Phase 2]] to [[https://www.youtube.com/watch?v=AzE0EgM_zVY Phase 3]].
** Molduga battles have two themes. One when the Molduga is undergroud even partially and mostly invulnerable, and the other when it is vulnerable above ground.

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