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* In ''PhoenixWrightAceAttorney'' and its series, if you make a correct "Objection!", the music stops. If the music continues, you know you messed up even before the judge yells at you and takes away part of your LifeMeter.

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* In ''PhoenixWrightAceAttorney'' and its series, ''Franchise/AceAttorney'', if you make a correct "Objection!", the music stops. If the music continues, you know you messed up even before the judge yells at you and takes away part of your LifeMeter.


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** '''Averted''' in ''Dual Destinies'', much to the chagrin of players who resort to trial-and-error.
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* If you ever hear the 'Boss Intro' theme from ''VideoGame/DonkeyKong64'', then you can pretty sure trouble isn't far away. It works kind of like 'There Comes Trouble' from Banjo Tooie, and plays in many of the same areas (as well as the cutscene before the boss appears).
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* At one point in the BonusDungeon in ShinMegamiTenseiNocturne, [[VideoGame/DevilMayCry Dante]] will hunt the Demifiend through a series of tunnels. [[http://www.youtube.com/watch?v=ngUfhhoRh84 If his theme replaces the background music,]] it means he's close to finding you.

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* At one point in the BonusDungeon in ShinMegamiTenseiNocturne, ''VideoGame/ShinMegamiTenseiIIINocturne'', [[VideoGame/DevilMayCry Dante]] will hunt the Demifiend through a series of tunnels. [[http://www.youtube.com/watch?v=ngUfhhoRh84 If his theme replaces the background music,]] it means he's close to finding you.
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* On ''WhosStillStanding'', every time the music starts to get louder, there's a commercial break coming in about 15 seconds, unless the show recent returned from commercial, in which case someone's going out on the current question.

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* On ''WhosStillStanding'', ''Series/WhosStillStanding'', every time the music starts to get louder, there's a commercial break coming in about 15 seconds, unless the show recent returned from commercial, in which case someone's going out on the current question.
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Added an entry for Jet Force Gemini

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* ''VideoGame/JetForceGemini'' only has a single boss battle theme used for every boss. As such, this trope might appear to be played straight if you've only got as far as the first battle with BigBad Mizar and are expecting the TrueFinalBoss to have a unique theme, but since said final boss uses the same theme as all the others, it's technically a subversion. Even the final portion of gameplay that comes after the final boss reuses a common gameplay theme used in several previous areas too.
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* In ''CastlevaniaSymphonyOfTheNight'', you know you've walked into a boss room (it doesn't have [[ForebodingArchitecture special doors]] like later installments) when the music stops.

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* In ''CastlevaniaSymphonyOfTheNight'', ''VideoGame/CastlevaniaSymphonyOfTheNight'', you know you've walked into a boss room (it doesn't have [[ForebodingArchitecture special doors]] like later installments) when the music stops.
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* ''VideoGame/{{Mushihimesama}} Futari'''s FinalBoss gets its own theme, but on Ultra difficulty, the TrueFinalBoss uses the regular boss battle music. That is, unless you're playing Black Label (which replaces Ultra mode with God mode), in which case the TFB gets some...[[SoundtrackDissonance rather unfitting music for a climatic boss battle]].

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* ''VideoGame/{{Mushihimesama}} ''VideoGame/MushihimeSama Futari'''s FinalBoss gets its own theme, but on Ultra difficulty, the TrueFinalBoss uses the regular boss battle music. That is, unless you're playing Black Label (which replaces Ultra mode with God mode), in which case the TFB gets some...[[SoundtrackDissonance rather unfitting music for a climatic boss battle]].
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* ''{{Mushihime-sama}} Futari's'' FinalBoss gets its own theme, but on Ultra difficulty, the TrueFinalBoss uses the regular boss battle music. That is, unless you're playing Black Label (which replaces Ultra mode with God mode), in which case the TFB gets some...[[SoundtrackDissonance rather unfitting music for a climatic boss battle]].

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* ''{{Mushihime-sama}} Futari's'' ''VideoGame/{{Mushihimesama}} Futari'''s FinalBoss gets its own theme, but on Ultra difficulty, the TrueFinalBoss uses the regular boss battle music. That is, unless you're playing Black Label (which replaces Ultra mode with God mode), in which case the TFB gets some...[[SoundtrackDissonance rather unfitting music for a climatic boss battle]].
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* In a case of soundtrack ''titles'' acting as spoilers, the leaking of the track titles for the final season of ''Series/{{SpartacusBloodAndSand}}'' caused a minor meltdown in the fandom when two of the tracks were revealed to be "Gannicus Crucified" and "Agron Crucified" (although the latter also has a track called "Agron Rescued").

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* In a case of soundtrack ''titles'' acting as spoilers, the leaking of the track titles for the final season of ''Series/{{SpartacusBloodAndSand}}'' ''Series/SpartacusBloodAndSand'' caused a minor meltdown in the fandom when two of the tracks were revealed to be "Gannicus Crucified" and "Agron Crucified" (although the latter also has a track called "Agron Rescued").
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** In ''VideoGame/MetalGearSolid2'' Olga`s theme plays whenever she is in the scene AND ONLY WHEN SHE IS IN THE SCENE from her very first appearance. This particular theme of hers plays when [[spoiler: Raiden is about to be shot by Revolver Ocelot and then the ninja shows up to save him, nearly cutting off ocelot`s hand ala ''VideoGame/MetalGearSolid'' ]] and at the end when [[spoiler: The ninja jumps in to knock raiden out on snake`s command, revealing it to be olga decked out as the ninja]]. Anyone who listened to the game`s OST will recognise the theme.

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** In ''VideoGame/MetalGearSolid2'' Olga`s theme plays whenever she is in the scene AND ONLY WHEN SHE IS IN THE SCENE from her very first appearance. This particular theme of hers plays when [[spoiler: Raiden [[spoiler:Raiden is about to be shot by Revolver Ocelot and then the ninja shows up to save him, nearly cutting off ocelot`s Ocelot's hand ala ''VideoGame/MetalGearSolid'' ]] and at the end when [[spoiler: The [[spoiler:the ninja jumps in to knock raiden Taiden out on snake`s Snake's command, revealing it to be olga Olga decked out as the ninja]]. Anyone who listened to the game`s OST will recognise recognize the theme.
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* In ''LawAndOrder'', whenever music starts, you know something extremely plot-relevant is about to happen. To figure out what, just check the clock. Less than 20 minutes in? The plot thickens. Less than 3 minutes left? It's time for the MotiveRant.

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* In ''LawAndOrder'', ''Franchise/LawAndOrder'', whenever music starts, you know something extremely plot-relevant is about to happen. To figure out what, just check the clock. Less than 20 minutes in? The plot thickens. Less than 3 minutes left? It's time for the MotiveRant.
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* In ''{{Firefly}}'', You could always tell when the [[TheDreaded Reavers]] were going to show up by the bass-heavy, metallic-sounding music that played along with their arrival. Best heard at around 2:35 [[http://www.youtube.com/watch?v=5PxOrIXDgX8&feature=related here.]]

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* In ''{{Firefly}}'', ''Series/{{Firefly}}'', You could always tell when the [[TheDreaded Reavers]] were going to show up by the bass-heavy, metallic-sounding music that played along with their arrival. Best heard at around 2:35 [[http://www.youtube.com/watch?v=5PxOrIXDgX8&feature=related here.]]
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** Most prominent example comes from SuperRobotWarsW. The first Database member that appeared is Aria Advance, and her leitmotif, if listened closely, is a rearrangements of Kazuma's leitmotif.[[spoiler:She is his clone.]]

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** Most prominent example comes from SuperRobotWarsW.''VideoGame/SuperRobotWarsW''. The first Database member that appeared is Aria Advance, and her leitmotif, if listened closely, is a rearrangements of Kazuma's leitmotif.[[spoiler:She is his clone.]]
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* ''Left4Dead'' has musical cues for a lot of things. Zombie hordes attacking, special events, atmosphere cues, etc. Most prominent of all would be the leitmotif that kicks in when certain special zombies are nearby. And yes, people have already figured out how to replace said music with renditions of Yakety Sax.

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* ''Left4Dead'' ''VideoGame/Left4Dead'' has musical cues for a lot of things. Zombie hordes attacking, special events, atmosphere cues, etc. Most prominent of all would be the leitmotif that kicks in when certain special zombies are nearby. And yes, people have already figured out how to replace said music with renditions of Yakety Sax.
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* Hostile {{NPC}}s (and animals) in ''{{Gothic}}'' tend to chase the player if he tries to flee from a fight. It's possible to tell when they've given up the chase without having to turn and look, because the dramatic music stops playing.

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* Hostile {{NPC}}s (and animals) in ''{{Gothic}}'' ''VideoGame/{{Gothic}}'' tend to chase the player if he tries to flee from a fight. It's possible to tell when they've given up the chase without having to turn and look, because the dramatic music stops playing.
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** In ''VideoGame/MetalGearSolid2'' Olga`s theme plays whenever she is in the scene AND ONLY WHEN SHE IS IN THE SCENE from her very first appearance. This particular theme of hers plays when [[spoiler: Raiden is about to be shot by Revolver Ocelot and then the ninja shows up to save him, nearly cutting off ocelot`s hand ala ''VideoGame/MetalGearSolid'' ]] and at the end when [[spoiler: The ninja jumps in to knock raiden out on snake`s command, revealing it to be olga decked out as the ninja]]. Anyone who listened to the game`s OST will recognise the theme.
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* ''VideoGame/Slender:TheArrival'' does this twice. Once you get the third page, more ominous music starts playing and it increases as you continue to collect more pages. Later, after you activate two generators, strings start playing sinisterly and [[spoiler:Kate the proxy]] starts chasing you.
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** Same thing in ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'', which are also by Bethesda. Players should especially take notice when the danger music starts up here, because a [[DemonicSpiders Deathclaw]] could be bearing down on you. Another caveat is that the Pip-Boy radio overrides the background music. The latter also has creepy music when enemies are nearby but haven't detected the player yet.

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** Same thing in ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'', which are also by Bethesda. Players should especially take notice when the danger music starts up here, because a [[DemonicSpiders Deathclaw]] could be bearing down on you. Another caveat is that the Pip-Boy radio overrides the background music. The latter game also has creepy music when enemies are nearby but haven't detected the player yet.yet, which [[VariableMix transitions]] to the full-on battle music when they spot and attack you.
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** Same thing in ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'', which are also by Bethesda. Players should especially take notice when the danger music starts up here, because a [[DemonicSpiders Deathclaw]] could be bearing down on you. Another caveat is that the Pip-Boy radio overrides the background music.

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** Same thing in ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'', which are also by Bethesda. Players should especially take notice when the danger music starts up here, because a [[DemonicSpiders Deathclaw]] could be bearing down on you. Another caveat is that the Pip-Boy radio overrides the background music. The latter also has creepy music when enemies are nearby but haven't detected the player yet.
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* The ''Manga/DetectiveConan'' anime is very structured musically. For example, if you hear a little "DUM!" or a similar sound, chances are Conan was looking at a very important clue. Further more, every specific moment of each episode has a fitting theme so if you hear the happy sax song, bad guy's screwed... And if you hear sad sax song, bad guy will say how unfair life was to him.
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* ''VideoGame/LiveALive'' subtly foreshadows that [[spoiler:all the chapter bosses are one single demonic entity]] in the boss theme [[https://www.youtube.com/watch?v=p1Nmc84Noos "Megalomania"]]. The last 15 seconds of the theme before it loops are accompanied by an OminousPipeOrgan, which seems out of place when fighting Wild West bandits and martial arts masters until TheReveal.
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* In ''VideoGame/BeyondGoodAndEvil'', the music for the first battle has the [=DomZ=] addressing Jade as '[[PhysicalGod Shauni]]' long before she chooses the name as a pseudonym.
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Wasted Song is now Long Song Short Scene. Misuse and bad examples are being removed.


** "Danger Ahead" was remixed in ''SuperMarioGalaxy2'', but [[WastedSong it only played in Bowser Jr's Boom Bunker]] - which is a pretty ominous level in itself, featuring the wreckage of [[HumongousMecha Mega]][[DropTheHammer hammer]], a castle with prison-style spotlights, a planet consisting of little more than a slew of spinning platforms and a [[UnrealisticBlackHole black hole]], a subspace swamp, and the sun as a massive fireball looming in the background.

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** "Danger Ahead" was remixed in ''SuperMarioGalaxy2'', but [[WastedSong it only played in Bowser Jr's Boom Bunker]] Bunker - which is a pretty ominous level in itself, featuring the wreckage of [[HumongousMecha Mega]][[DropTheHammer hammer]], a castle with prison-style spotlights, a planet consisting of little more than a slew of spinning platforms and a [[UnrealisticBlackHole black hole]], a subspace swamp, and the sun as a massive fireball looming in the background.
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Stupid DomZ


* In ''VideoGame/BeyondGoodAndEvil'', the music for the first battle has the DomZ addressing Jade as '[[PhysicalGod Shauni]]' long before she chooses the name as a pseudonym.

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* In ''VideoGame/BeyondGoodAndEvil'', the music for the first battle has the DomZ [=DomZ=] addressing Jade as '[[PhysicalGod Shauni]]' long before she chooses the name as a pseudonym.
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* In ''VideoGame/BeyondGoodAndEvil'', the music for the first battle has the DomZ addressing Jade as '[[PhysicalGod Shauni]]' long before she chooses the name as a pseudonym.
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* Because ''TombRaider'' games tend to have ambient soundtracks for levels, musical cues become key means of distinguishing when a trap, puzzle, or hazard is nearby. And the more dramatic the cue, the more imminent the danger is (sometimes you will only have seconds to live unless you react quickly).

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* Because ''TombRaider'' ''Franchise/TombRaider'' games tend to have ambient soundtracks for levels, musical cues become key means of distinguishing when a trap, puzzle, or hazard is nearby. And the more dramatic the cue, the more imminent the danger is (sometimes you will only have seconds to live unless you react quickly).
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* Done all the time in the Dutch detective show ''{{Baantjer}}'', to the extent that you can pay attention only when the "suspect is saying something important" music is playing and still get all the details on whodunit.

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* Done all the time in the Dutch detective show ''{{Baantjer}}'', ''Series/{{Baantjer}}'', to the extent that you can pay attention only when the "suspect is saying something important" music is playing and still get all the details on whodunit.
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* In the ''GameOfThrones'' episode "The Rains of Castamere", the fact that the titular song (written in honor of the Lannisters crushing a rebellious House) is being played during Edmure Tully's wedding is the first sign that something is ''horribly'' wrong.
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* ''{{Bayonetta}}'' example: One of the very last boss fights is accompanied by a song named [[spoiler:[[http://www.youtube.com/watch?v=qFPVWv7X0c4 You May Call Me Father]]. [[LukeIAmYourFather Yes, that kind.]]]] Needless to say, a single look at the game's soundtrack blows that particular [[TheReveal reveal]] right out the window.

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* ''{{Bayonetta}}'' ''VideoGame/{{Bayonetta}}'' example: One of the very last boss fights is accompanied by a song named [[spoiler:[[http://www.youtube.com/watch?v=qFPVWv7X0c4 You May Call Me Father]]. [[LukeIAmYourFather Yes, that kind.]]]] Needless to say, a single look at the game's soundtrack blows that particular [[TheReveal reveal]] right out the window.
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* The soundtrack album for ''ThePhantomMenace'' was released two weeks before the film's premiere. It listed all the musical pieces in the upcoming film, which were titled based on the scene they appeared in. Among these titles listed were [[spoiler:"Anakin Defeats Sebulba", "The Death of Maul", and "Qui-Gon's Funeral"]].

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