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* ''VideoGame/BattlestarGalacticaOnline'' dispenses with ''VideoGame/WorldOfWarcraft''-style storied raids and bosses to focus on PVP and sector control. As a result, the lategame challenge comes from swarms of EliteMook or enemy players instead.

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* ''VideoGame/BattlestarGalacticaOnline'' dispenses with ''VideoGame/WorldOfWarcraft''-style storied raids and bosses to focus on PVP and sector control. As a result, the lategame challenge comes from swarms of EliteMook or enemy players instead.
instead. The closest things to bosses are the outposts, but those are more like {{King Mook}}s, if {{Damage Sponge| Boss}} ones.
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** The three [[EldritchAbomination Reaper]] fights probably count as well, though the mechanics are significantly different from normal gameplay. Even counting those, though, ME3 has far fewer boss fights than its two predecessors.

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** The three [[EldritchAbomination Reaper]] fights probably count as well, though the mechanics are significantly different from normal gameplay. first and third function more as environmental hazards than enemies with which Shepard can interact. Even counting those, though, ME3 MassEffect3 has far fewer boss fights than its two predecessors.
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** The three [[EldritchAbomination Reaper]] fights probably count as well, though the mechanics are significantly different from normal gameplay. Even counting those, though, ME3 has far fewer boss fights than its two predecessors.
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* The videogame adaptation of ''VideoGame/TheGodfather''. The "bosses" are the dons of the other families but they're easy to kill, the real challenge is fighting all their {{mook}}s.

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* The videogame adaptation adaptations of ''VideoGame/TheGodfather''.''VideoGame/TheGodfather'' series. The "bosses" are the dons of the other families but they're easy to kill, the real challenge is fighting all their {{mook}}s. The sequel adds different levels of KingMook between the dons and the street-level rent-a-mooks, who correspondingly aren't that tough either.




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* ''VideoGame/BattlestarGalacticaOnline'' dispenses with ''VideoGame/WorldOfWarcraft''-style storied raids and bosses to focus on PVP and sector control. As a result, the lategame challenge comes from swarms of EliteMook or enemy players instead.



* The CallOfDuty series never really had any bosses, with practically all enemies fighting the same and taking the same number of bullets to kill. ModernWarfare2 upped the ante with the addition of [[MeatShield Juggernauts]], but in general all the major, plot relevant foes are either killed in a cutscene, quick time event, or as easily as any other mook.

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* The CallOfDuty series never really had any bosses, with practically all enemies fighting the same and taking the same number of bullets to kill. ModernWarfare2 ''VideoGame/ModernWarfare 2'' upped the ante with the addition of [[MeatShield Juggernauts]], but in general all the major, plot relevant foes are either killed in a cutscene, quick time event, or as easily as any other mook.

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Added Electroman.


* The fighting, even if present is actually secondary to the action and the developers want to focus the intensity on other aspects, like the general atmosphere or the {{HSQ}} of the scenario.

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* The fighting, even if present present, is actually secondary to the action and the developers want to focus the intensity on other aspects, like the general atmosphere or the {{HSQ}} of the scenario.



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Platformers]]

* ElectroMan by xLand Games. The last level is particularly brutal, and may serve as the "boss" of the whole game, but, due to the nature of the game, there's never once any real bosses.
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* ''VideoGame/MassEffect3:'' There's only one boss in the game, and he's closer to a beefed-up [[FragileSpeedster Phantom]] than anything.

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* ''VideoGame/MassEffect3:'' There's only one boss in the game, and he's closer to a beefed-up [[FragileSpeedster Phantom]] than anything. That said, fighting 3 [[EliteMook Banshees]] and 3 [[GiantMook Brutes]] all at the same time is no picnic.
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* The CallOfDuty series never really had any bosses, with practically all enemies fighting the same and taking the same number of bullets to kill. ModernWarfare2 upped the ante with the addition of [[MeatShield Juggernauts]], but in general all the major, plot relevant foes are either killed in a cutscene, quick time event, or as easily as any other mook.
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* In ''MaxPayne'', there were many fights against "boss" mobsters who could withstand boss levels of punishment before being defeated. ''Max Payne 2'' does away with these fights almost completely. There's only one enemy who's at all tougher than a regular Mook, Kaufman, and even he goes down in less than a dozen shots. The final boss fight is mostly a PuzzleBoss, although you do shoot him up after solving the puzzle. ''Max Payne 3'' is mostly like ''Max Payne 2'' in this regard, although there is one boss fight against an armored GiantMook about 4/5ths of the way through the game.

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* In ''MaxPayne'', ''VideoGame/MaxPayne'', there were many fights against "boss" mobsters who could withstand boss levels of punishment before being defeated. ''Max Payne 2'' ''MaxPayne2'' does away with these fights almost completely. There's only one enemy who's at all tougher than a regular Mook, Kaufman, and even he goes down in less than a dozen shots. The final boss fight is mostly a PuzzleBoss, although you do shoot him up after solving the puzzle. ''Max Payne 3'' ''MaxPayne3'' is mostly like ''Max Payne 2'' ''MaxPayne2'' in this regard, although there is one boss fight against an armored GiantMook about 4/5ths of the way through the game.

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Nowadays, the vast majority of video games, even when not pure action games, include fighting enemies on the way. There may be [[{{Mooks}} a lot]] [[GoddamnBats of weak ones]] or [[DemonicSpiders a few]] [[BossInMookClothing tough ones]], they may be [[WhatMeasureIsAMook humans]] or [[WhatMeasureIsANonHuman monsters]], you may kill them half-heartedly or [[VideoGameCrueltyPotential with great enjoyment]] but they will be on your path to prevent you from SavingTheWorld, rescuing the DamselInDistress, [[QuestForIdentity finding your lost memories]] or [[DevilMayCry eating your pizza]]. And at some points, you will have to fight [[BossFight big enemies, much more fearsome and dangerous than the others]] ([[AnticlimaxBoss or not…]]) with an appropriate tension buildup.

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Nowadays, the vast majority of video games, even when not pure action games, include fighting enemies on the way. There may be [[{{Mooks}} a lot]] [[GoddamnBats of weak ones]] or [[DemonicSpiders a few]] [[BossInMookClothing tough ones]], they may be [[WhatMeasureIsAMook humans]] or [[WhatMeasureIsANonHuman monsters]], you may kill them half-heartedly or [[VideoGameCrueltyPotential with great enjoyment]] but they will be on your path to prevent you from SavingTheWorld, rescuing the DamselInDistress, [[QuestForIdentity finding your lost memories]] or [[DevilMayCry eating your pizza]]. And at some points, you will have to fight [[BossFight big enemies, much more fearsome and dangerous than the others]] ([[AnticlimaxBoss or not…]]) with an appropriate tension buildup.



* The fighting, even if present is actually secondary to the action and the developers want to focus the intensity on other aspects, like the general atmosphere or the {{HSQ}} of the scenario.
* The climactic battle(s) will be [[TheWarSequence against an army of mooks instead of a single boss]], placing the player against seemingly impossible odds to create tension.

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* The fighting, even if present is actually secondary to the action and the developers want to focus the intensity on other aspects, like the general atmosphere or the {{HSQ}} of the scenario.
scenario.
* The climactic battle(s) will be [[TheWarSequence against an army of mooks instead of a single boss]], placing the player against seemingly impossible odds to create tension.



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[[AC:((FirstPersonShooter}}s]]
* The {{Halo}} series is known for this, with ''{{Halo 2}}'' being the only real exception. The boss fights in ''Halo 2'' were highly criticized, so apparently Bungie decided boss fights just weren't their thing.



** The same is true of the sequel, ''Deus Ex: Invisible War''. Probably even more so than the original, as all the elite operatives were just regular enemies with somewhat more health. They didn't even have any special abilities even though plot-wise they were supposed to.




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* The ''{{Ultima}}'' series in general is known for not having bosses at all, with many of the games being more about actual role-playing than pure combat. Some of the games do have a final confrontation against a unique enemy, but they're usually not noticeably tougher than regular enemies.

[[AC:{{ThirdPersonShooter}}s]]
* In ''MaxPayne'', there were many fights against "boss" mobsters who could withstand boss levels of punishment before being defeated. ''Max Payne 2'' does away with these fights almost completely. There's only one enemy who's at all tougher than a regular Mook, Kaufman, and even he goes down in less than a dozen shots. The final boss fight is mostly a PuzzleBoss, although you do shoot him up after solving the puzzle. ''Max Payne 3'' is mostly like ''Max Payne 2'' in this regard, although there is one boss fight against an armored GiantMook about 4/5ths of the way through the game.
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* ''VideoGame/MassEffect3:'' There's only one boss in the game, and he's closer to a beefed-up [[FragileSpeedster Phantom]] than anything.
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None




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\n* In ''TombRaider III'', every single artifact you come across is guarded by a boss character who uses the powers of the artifact to kill you. However, the Element 115 artifact in the Nevada level is only guarded by regular mooks and has no one trying to use the said artifact to kill you. Since the levels by region can be played in any order you want, some players may feel a bit cheated that the artifact isn't guarded by an epic boss.

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* ''{{Dustforce}}''. The boss-looking {{Evil Counterpart}}s from the intro and trailer are actually multiplayer characters.
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* Every level in the ''VideoGame/CommanderKeen'' games is devoid of bosses, with the exception of the final level in the third (the Grand Intellect), fifth (the Shikadi Master) and [[GaidenGame spin-off]] episodes (Boobus Tubber).

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* Every level in the ''VideoGame/CommanderKeen'' games is devoid of bosses, with the exception of the final level in the third (the Grand Intellect), fifth (the Shikadi Master) and [[GaidenGame spin-off]] episodes (Boobus Tubber).Tuber).
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* DeusEx: You do engage several elite enemy operatives, but they are not much stronger than a regular mook, if better armed and augmented, and die almost just as easily.

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* DeusEx: VideoGame/DeusEx: You do engage several elite enemy operatives, but they are not much stronger than a regular mook, if better armed and augmented, and die almost just as easily.
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Half-hearted feelings are the OPPOSITE effect of a Player Punch.


Nowadays, the vast majority of video games, even when not pure action games, include fighting enemies on the way. There may be [[{{Mooks}} a lot]] [[GoddamnBats of weak ones]] or [[DemonicSpiders a few]] [[BossInMookClothing tough ones]], they may be [[WhatMeasureIsAMook humans]] or [[WhatMeasureIsANonHuman monsters]], you may kill them [[PlayerPunch half-heartedly]] or [[VideoGameCrueltyPotential with great enjoyment]] but they will be on your path to prevent you from SavingTheWorld, rescuing the DamselInDistress, [[QuestForIdentity finding your lost memories]] or [[DevilMayCry eating your pizza]]. And at some points, you will have to fight [[BossFight big enemies, much more fearsome and dangerous than the others]] ([[AnticlimaxBoss or not…]]) with an appropriate tension buildup.

to:

Nowadays, the vast majority of video games, even when not pure action games, include fighting enemies on the way. There may be [[{{Mooks}} a lot]] [[GoddamnBats of weak ones]] or [[DemonicSpiders a few]] [[BossInMookClothing tough ones]], they may be [[WhatMeasureIsAMook humans]] or [[WhatMeasureIsANonHuman monsters]], you may kill them [[PlayerPunch half-heartedly]] half-heartedly or [[VideoGameCrueltyPotential with great enjoyment]] but they will be on your path to prevent you from SavingTheWorld, rescuing the DamselInDistress, [[QuestForIdentity finding your lost memories]] or [[DevilMayCry eating your pizza]]. And at some points, you will have to fight [[BossFight big enemies, much more fearsome and dangerous than the others]] ([[AnticlimaxBoss or not…]]) with an appropriate tension buildup.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[AC:{{RolePlayingGame}}s]]
* DeusEx: You do engage several elite enemy operatives, but they are not much stronger than a regular mook, if better armed and augmented, and die almost just as easily.
Is there an issue? Send a MessageReason:
None


* Every level in the ''CommanderKeen'' games is devoid of bosses, with the exception of the final level in the third (the Grand Intellect), fifth (the Shikadi Master) and [[GaidenGame spin-off]] episodes (Boobus Tubber).

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* Every level in the ''CommanderKeen'' ''VideoGame/CommanderKeen'' games is devoid of bosses, with the exception of the final level in the third (the Grand Intellect), fifth (the Shikadi Master) and [[GaidenGame spin-off]] episodes (Boobus Tubber).
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Less whiny now


* The videogame adaptation of ''VideoGame/TheGodfather''. The "bosses" are the dons of the other families but they're easy to kill, the real challenge is fighting all their {{mook}}s.

to:

* The videogame adaptation of ''VideoGame/TheGodfather''. The "bosses" are the dons of the other families but they're easy to kill, the real challenge is fighting all their {{mook}}s.
{{mook}}s.
* In {{Uncharted}} 3, the closest thing to boss fights in this game are basic fistfights against a guy who has a bit more HP than usual.

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See the discussion page.


* {{Uncharted}} 3 suffers this really bad. The series is not exactly known for Boss battles--but they usually form a part of the setpiece levels in some degree or another. In 3, however, while the setpieces are undeniably awesome, the closest thing to boss fights in this game are basic fistfights against a guy who has a bit more HP than usual...

to:

* {{Uncharted}} 3 suffers this really bad. The series is not exactly known for Boss battles--but they usually form a part of the setpiece levels in some degree or another. In 3, however, while the setpieces are undeniably awesome, the closest thing to boss fights in this game are basic fistfights against a guy who has a bit more HP than usual...
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* ''{{Eversion}}'' has no bosses, [[spoiler:but it makes up for that with [[{{DarthWiki/Eversion}} its more famous attributes.]]]]

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* ''{{Eversion}}'' ''{{SugarWiki/Eversion}}'' has no bosses, [[spoiler:but it makes up for that with [[{{DarthWiki/Eversion}} its more famous attributes.]]]]
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* ''{{Eversion}}'' has no bosses, [[spoiler:but it makes up for that with [[{{DarthWiki/Eversion}} its more famous attributes.]]]]

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The extreme end of Mario-type BossDissonance.

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The extreme end of Mario-type BossDissonance.HardLevelsEasyBosses.
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Nowadays, the vast majority of video games, even when not pure action games, include fighting enemies on the way. There may be [[{{Mooks}} a lot]] [[GoddamnBats of weak ones]] or [[DemonicSpiders a few]] [[BossInMookClothing tough ones]], they may be [[WhatMeasureIsAMook humans]] or [[WhatMeasureIsANonHuman monsters]], you may kill them [[GuiltBasedGaming half-heartedly]] or [[VideoGameCrueltyPotential with great enjoyment]] but they will be on your path to prevent you from SavingTheWorld, rescuing the DamselInDistress, [[QuestForIdentity finding your lost memories]] or [[DevilMayCry eating your pizza]]. And at some points, you will have to fight [[BossFight big enemies, much more fearsome and dangerous than the others]] ([[AnticlimaxBoss or not…]]) with an appropriate tension buildup.

to:

Nowadays, the vast majority of video games, even when not pure action games, include fighting enemies on the way. There may be [[{{Mooks}} a lot]] [[GoddamnBats of weak ones]] or [[DemonicSpiders a few]] [[BossInMookClothing tough ones]], they may be [[WhatMeasureIsAMook humans]] or [[WhatMeasureIsANonHuman monsters]], you may kill them [[GuiltBasedGaming [[PlayerPunch half-heartedly]] or [[VideoGameCrueltyPotential with great enjoyment]] but they will be on your path to prevent you from SavingTheWorld, rescuing the DamselInDistress, [[QuestForIdentity finding your lost memories]] or [[DevilMayCry eating your pizza]]. And at some points, you will have to fight [[BossFight big enemies, much more fearsome and dangerous than the others]] ([[AnticlimaxBoss or not…]]) with an appropriate tension buildup.



Note this trope is about the absence of bosses ''in a genre where their presence is the norm''. {{Endless Game}}s and Construction Games are generally bossless for obvious reasons, as well as {{Strategy Game}}s where the notion of "Boss Battle" is pretty much meaningless (potential aversions may be added as examples though). And of course, [[CaptainObvious no need to list the games where there are no enemies in the first place]].

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Note this trope is about the absence of bosses ''in a genre where their presence is the norm''. {{Endless Game}}s and Construction Games ConstructionAndManagementGames are generally bossless for obvious reasons, as well as {{Strategy Game}}s where the notion of "Boss Battle" is pretty much meaningless (potential aversions may be added as examples though). And of course, [[CaptainObvious no need to list the games where there are no enemies in the first place]].
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* The 2D PlayStation game ''Heart Of Darkness'' is like this. The final battle is against a huge number of mooks but you never actually fight the EvilOverlord, he's just [[CutsceneBoss destroyed in the following cutscene]].

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* The 2D PlayStation game ''Heart Of Darkness'' ''VideoGame/HeartOfDarkness'' is like this. The final battle is against a huge number of mooks but you never actually fight the EvilOverlord, he's just [[CutsceneBoss destroyed in the following cutscene]].
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* The videogame adaptation of ''Game/TheGodfather''. The "bosses" are the dons of the other families but they're easy to kill, the real challenge is fighting all their {{mook}}s.

to:

* The videogame adaptation of ''Game/TheGodfather''.''VideoGame/TheGodfather''. The "bosses" are the dons of the other families but they're easy to kill, the real challenge is fighting all their {{mook}}s.

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* Every level in the ''CommanderKeen'' games is devoid of bosses, with the exception of the final level in the third (the Grand Intellect), fifth (the Shikadi Master) and [[GaidenGame spin-off]] episodes (Boobus Tubber).
* The second episode (game) of ''CosmosCosmicAdventure'' doesn't have any bosses at all, and the first and third only have a FinalBoss (the same in both cases).
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[[AC:{{Roguelike}}s]]
* In AzureDreams, all combat takes place within a tower teeming with monsters, but with no unique encounters. The powerful sorceror Beldo waits on the top floor, but [[spoiler: it's [[AnticlimaxBoss impossible to actually lose to him]]]]
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* [[Uncharted]] 3 suffers this really bad. The series is not exactly known for Boss battles--but they usually form a part of the setpiece levels in some degree or another. In 3, however, while the setpieces are undeniably awesome, the closest thing to boss fights in this game are basic fistfights against a guy who has a bit more HP than usual...

to:

* [[Uncharted]] {{Uncharted}} 3 suffers this really bad. The series is not exactly known for Boss battles--but they usually form a part of the setpiece levels in some degree or another. In 3, however, while the setpieces are undeniably awesome, the closest thing to boss fights in this game are basic fistfights against a guy who has a bit more HP than usual...
Is there an issue? Send a MessageReason:
None



to:

* [[Uncharted]] 3 suffers this really bad. The series is not exactly known for Boss battles--but they usually form a part of the setpiece levels in some degree or another. In 3, however, while the setpieces are undeniably awesome, the closest thing to boss fights in this game are basic fistfights against a guy who has a bit more HP than usual...

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