History Main / MooksButNoBosses

20th May '17 11:32:15 AM nombretomado
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* The ''Franchise/{{Ultima}}'' series in general is known for not having bosses at all, with many of the games being more about actual role-playing than pure combat. Some of the games do have a final confrontation against a unique enemy, but they're usually not noticeably tougher than regular enemies.

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* The ''Franchise/{{Ultima}}'' ''VideoGame/{{Ultima}}'' series in general is known for not having bosses at all, with many of the games being more about actual role-playing than pure combat. Some of the games do have a final confrontation against a unique enemy, but they're usually not noticeably tougher than regular enemies.
4th May '17 6:56:11 PM DoubleU
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* ''Electroman'' by Epic Megagames.
3rd Apr '17 12:07:59 AM Joylock
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* ''VideoGame/TheWalkingDeadSurvivalInstinct'' only has one enemy type; the basic zombie. There are no EliteZombie enemies, let alone a boss. The closest you get is the occasional zombie herd.



* Most targets in the ''{{Series/Hitman}}'' series go down just as easily as regular enemies, unless they are scripted or wearing body armor (Which doesn't help if they're being strangled from behind). The catch is to [[HardLevelsEasyBosses actually get to them]], which is more difficult than it sounds.

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* Most targets in the ''{{Series/Hitman}}'' series go down just as easily as regular enemies, unless they are scripted or wearing body armor (Which doesn't help if they're being strangled from behind). The catch is to [[HardLevelsEasyBosses actually get to them]], which is more difficult than it sounds. In the earlier games major assassination targets were much tougher than regular Mooks, but could still be killed with a headshot or taken out stealthily. This has been downplayed in the most recent games starting with ''Blood Money''. The 2016 ''Hitman'' game is the most extreme example, without a single assassination target that's any tougher than a normal Mook (with the exception of an Iron Man-expy in one of the bonus levels).
24th Feb '17 7:15:31 AM Mhazard
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Note this trope is about the absence of bosses ''in a genre where their presence is the norm''. {{Endless Game}}s and ConstructionAndManagementGames are generally bossless for obvious reasons, as well as {{Strategy Game}}s where the notion of "Boss Battle" is meaningless (potential aversions may be added as examples though). And of course, [[CaptainObvious no need to list the games where there are no enemies in the first place]].

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Note this trope is about the absence of bosses ''in a genre where their presence is the norm''. {{Endless Game}}s and ConstructionAndManagementGames are generally bossless for obvious reasons, as well as {{Strategy Game}}s where the notion of "Boss Battle" is meaningless (potential aversions may be added as examples though). Not to confuse with WolfpackBoss, where a group of {{Mook}}s are the bosses in their own right. And of course, [[CaptainObvious no need to list the games where there are no enemies in the first place]].
5th Feb '17 10:41:33 AM MyFinalEdits
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* ''VideoGame/DesertMoon'' only has four different types of mooks, and no bosses. At the end of each level is a ''massive'' ZergRush of mooks, and the final wave of the final level pretty much fits TheWarSequence.

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* ''VideoGame/DesertMoon'' only has four different types of mooks, and no bosses. At the end of each level is a ''massive'' ZergRush of mooks, and the final wave of the final level pretty much fits are TheWarSequence.
5th Feb '17 5:17:37 AM ironcommando
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[[folder:Tower Defense]]
* ''VideoGame/DesertMoon'' only has four different types of mooks, and no bosses. At the end of each level is a ''massive'' ZergRush of mooks, and the final wave of the final level pretty much fits TheWarSequence.
[[/folder]]
30th Jan '17 5:16:43 AM Owlorange1995
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* ''VideoGame/LinksCrossbowTraining'': Link spends most of the game shooting down common enemies and targets. The only two enemies that approximate bosses are [[BlackKnight the]] [[OneToMillionToOne Darknut]] and {{Dracolich Stallord}}. Even then, the player ''doesn't actually have to defeat either of them''; as there is no health system and points are based solely on shooting, the stages they're in can be passed just by waiting for time to run out.

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* ''VideoGame/LinksCrossbowTraining'': Link spends most of the game shooting down common enemies and targets. The only two enemies that approximate bosses are [[BlackKnight the]] [[OneToMillionToOne Darknut]] and {{Dracolich Stallord}}.[[{{Dracolich}} Stallord]]. Even then, the player ''doesn't actually have to defeat either of them''; as there is no health system and points are based solely on shooting, the stages they're in can be passed just by waiting for time to run out.
30th Jan '17 5:14:00 AM Owlorange1995
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* ''VideoGame/LinksCrossbowTraining'': Link spends most of the game shooting down common enemies and targets. The only two enemies that approximate bosses are [[BlackKnight the]] [[OneToMillionToOne Darknut]] and [[Dracolich Stallord]]. Even then, the player ''doesn't actually have to defeat either of them''; as there is no health system and points are based solely on shooting, the stages they're in can be passed just by waiting for time to run out.

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* ''VideoGame/LinksCrossbowTraining'': Link spends most of the game shooting down common enemies and targets. The only two enemies that approximate bosses are [[BlackKnight the]] [[OneToMillionToOne Darknut]] and [[Dracolich Stallord]].{{Dracolich Stallord}}. Even then, the player ''doesn't actually have to defeat either of them''; as there is no health system and points are based solely on shooting, the stages they're in can be passed just by waiting for time to run out.
29th Jan '17 12:33:04 PM Owlorange1995
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* VideoGame/TheWalkingDead: Apart from the zombies and human mooks, there are only two [[CutsceneBoss Cutscene Bosses]] that incorporate the game's PressXToNotDie function; [[spoiler: Andrew]] and [[spoiler: The Stranger.]]


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* ''VideoGame/LinksCrossbowTraining'': Link spends most of the game shooting down common enemies and targets. The only two enemies that approximate bosses are [[BlackKnight the]] [[OneToMillionToOne Darknut]] and [[Dracolich Stallord]]. Even then, the player ''doesn't actually have to defeat either of them''; as there is no health system and points are based solely on shooting, the stages they're in can be passed just by waiting for time to run out.
30th Dec '16 12:31:09 PM Owlorange1995
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* ''VideoGame/SpecOpsTheLine'', which features stronger-than-usual enemies but otherwise no conventional bosses.

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* ''VideoGame/SpecOpsTheLine'', which features stronger-than-usual enemies but otherwise no conventional bosses. The closest thing to a traditional boss is [[spoiler: Captain Walker's hallucination of Lugo. If the player is killed by "Lugo" and continues playing, it will be replaced by a [[EliteMook normal Heavy enemy]].]]
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