History Main / MooksButNoBosses

15th Aug '17 5:27:07 AM TheDocCC
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* TheEndTimesVermintide features five heroes against Warhammer's Skaven in a mission-based game similar to Left4Dead. Until its third DLC of missions, the only "bosses" were the usually one-per-level Rat Ogres, who are mindless mountains of muscle and hit points that berserk their way into the party, and the Storm Vermin Patrol, a group of heavily armed and armored EliteMooks who patrol together and are much easier to avoid than fight. The invasion's leader, a GreySeer, cannot be fought directly at all, and beating him simply requires fulfilling level objectives while ignoring the Seer. The third DLC finally added a true boss in the clan's Chaos-infused chieftain.

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* TheEndTimesVermintide features five heroes against Warhammer's Skaven in a mission-based game similar to Left4Dead. Until its third DLC of missions, the only "bosses" were the usually one-per-level Rat Ogres, who are mindless mountains of muscle and hit points that berserk their way into the party, and the Storm Vermin Patrol, a group of heavily armed and armored EliteMooks who patrol together and are much easier to avoid than fight. The invasion's leader, a GreySeer, Grey Seer, cannot be fought directly at all, and beating him simply requires fulfilling level objectives while ignoring the Seer. The third DLC finally added a true boss in the clan's Chaos-infused chieftain.
15th Aug '17 5:26:39 AM TheDocCC
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* TheEndTimesVermintide features five heroes against Warhammer's Skaven in a mission-based game similar to Left4Dead. Until its third DLC of missions, the only "bosses" were the usually one-per-level Rat Ogres, who are mindless mountains of muscle and hit points that berserk their way into the party, and the Storm Vermin Patrol, a group of heavily armed and armored EliteMooks who patrol together and are much easier to avoid than fight. The invasion's leader, a GreySeer, cannot be fought directly at all, and beating him simply requires fulfilling level objectives while ignoring the Seer. The third DLC finally added a true boss in the clan's Chaos-infused chieftain.
20th May '17 11:32:15 AM nombretomado
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* The ''Franchise/{{Ultima}}'' series in general is known for not having bosses at all, with many of the games being more about actual role-playing than pure combat. Some of the games do have a final confrontation against a unique enemy, but they're usually not noticeably tougher than regular enemies.

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* The ''Franchise/{{Ultima}}'' ''VideoGame/{{Ultima}}'' series in general is known for not having bosses at all, with many of the games being more about actual role-playing than pure combat. Some of the games do have a final confrontation against a unique enemy, but they're usually not noticeably tougher than regular enemies.
4th May '17 6:56:11 PM DoubleU
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* ''Electroman'' by Epic Megagames.
3rd Apr '17 12:07:59 AM Joylock
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* ''VideoGame/TheWalkingDeadSurvivalInstinct'' only has one enemy type; the basic zombie. There are no EliteZombie enemies, let alone a boss. The closest you get is the occasional zombie herd.



* Most targets in the ''{{Series/Hitman}}'' series go down just as easily as regular enemies, unless they are scripted or wearing body armor (Which doesn't help if they're being strangled from behind). The catch is to [[HardLevelsEasyBosses actually get to them]], which is more difficult than it sounds.

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* Most targets in the ''{{Series/Hitman}}'' series go down just as easily as regular enemies, unless they are scripted or wearing body armor (Which doesn't help if they're being strangled from behind). The catch is to [[HardLevelsEasyBosses actually get to them]], which is more difficult than it sounds. In the earlier games major assassination targets were much tougher than regular Mooks, but could still be killed with a headshot or taken out stealthily. This has been downplayed in the most recent games starting with ''Blood Money''. The 2016 ''Hitman'' game is the most extreme example, without a single assassination target that's any tougher than a normal Mook (with the exception of an Iron Man-expy in one of the bonus levels).
24th Feb '17 7:15:31 AM Mhazard
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Note this trope is about the absence of bosses ''in a genre where their presence is the norm''. {{Endless Game}}s and ConstructionAndManagementGames are generally bossless for obvious reasons, as well as {{Strategy Game}}s where the notion of "Boss Battle" is meaningless (potential aversions may be added as examples though). And of course, [[CaptainObvious no need to list the games where there are no enemies in the first place]].

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Note this trope is about the absence of bosses ''in a genre where their presence is the norm''. {{Endless Game}}s and ConstructionAndManagementGames are generally bossless for obvious reasons, as well as {{Strategy Game}}s where the notion of "Boss Battle" is meaningless (potential aversions may be added as examples though). Not to confuse with WolfpackBoss, where a group of {{Mook}}s are the bosses in their own right. And of course, [[CaptainObvious no need to list the games where there are no enemies in the first place]].
5th Feb '17 10:41:33 AM MyFinalEdits
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* ''VideoGame/DesertMoon'' only has four different types of mooks, and no bosses. At the end of each level is a ''massive'' ZergRush of mooks, and the final wave of the final level pretty much fits TheWarSequence.

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* ''VideoGame/DesertMoon'' only has four different types of mooks, and no bosses. At the end of each level is a ''massive'' ZergRush of mooks, and the final wave of the final level pretty much fits are TheWarSequence.
5th Feb '17 5:17:37 AM ironcommando
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[[folder:Tower Defense]]
* ''VideoGame/DesertMoon'' only has four different types of mooks, and no bosses. At the end of each level is a ''massive'' ZergRush of mooks, and the final wave of the final level pretty much fits TheWarSequence.
[[/folder]]
30th Jan '17 5:16:43 AM Owlorange1995
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* ''VideoGame/LinksCrossbowTraining'': Link spends most of the game shooting down common enemies and targets. The only two enemies that approximate bosses are [[BlackKnight the]] [[OneToMillionToOne Darknut]] and {{Dracolich Stallord}}. Even then, the player ''doesn't actually have to defeat either of them''; as there is no health system and points are based solely on shooting, the stages they're in can be passed just by waiting for time to run out.

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* ''VideoGame/LinksCrossbowTraining'': Link spends most of the game shooting down common enemies and targets. The only two enemies that approximate bosses are [[BlackKnight the]] [[OneToMillionToOne Darknut]] and {{Dracolich Stallord}}.[[{{Dracolich}} Stallord]]. Even then, the player ''doesn't actually have to defeat either of them''; as there is no health system and points are based solely on shooting, the stages they're in can be passed just by waiting for time to run out.
30th Jan '17 5:14:00 AM Owlorange1995
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* ''VideoGame/LinksCrossbowTraining'': Link spends most of the game shooting down common enemies and targets. The only two enemies that approximate bosses are [[BlackKnight the]] [[OneToMillionToOne Darknut]] and [[Dracolich Stallord]]. Even then, the player ''doesn't actually have to defeat either of them''; as there is no health system and points are based solely on shooting, the stages they're in can be passed just by waiting for time to run out.

to:

* ''VideoGame/LinksCrossbowTraining'': Link spends most of the game shooting down common enemies and targets. The only two enemies that approximate bosses are [[BlackKnight the]] [[OneToMillionToOne Darknut]] and [[Dracolich Stallord]].{{Dracolich Stallord}}. Even then, the player ''doesn't actually have to defeat either of them''; as there is no health system and points are based solely on shooting, the stages they're in can be passed just by waiting for time to run out.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MooksButNoBosses