History Main / MooksButNoBosses

24th Feb '17 7:15:31 AM Mhazard
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Note this trope is about the absence of bosses ''in a genre where their presence is the norm''. {{Endless Game}}s and ConstructionAndManagementGames are generally bossless for obvious reasons, as well as {{Strategy Game}}s where the notion of "Boss Battle" is meaningless (potential aversions may be added as examples though). And of course, [[CaptainObvious no need to list the games where there are no enemies in the first place]].

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Note this trope is about the absence of bosses ''in a genre where their presence is the norm''. {{Endless Game}}s and ConstructionAndManagementGames are generally bossless for obvious reasons, as well as {{Strategy Game}}s where the notion of "Boss Battle" is meaningless (potential aversions may be added as examples though). Not to confuse with WolfpackBoss, where a group of {{Mook}}s are the bosses in their own right. And of course, [[CaptainObvious no need to list the games where there are no enemies in the first place]].
5th Feb '17 10:41:33 AM MyFinalEdits
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* ''VideoGame/DesertMoon'' only has four different types of mooks, and no bosses. At the end of each level is a ''massive'' ZergRush of mooks, and the final wave of the final level pretty much fits TheWarSequence.

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* ''VideoGame/DesertMoon'' only has four different types of mooks, and no bosses. At the end of each level is a ''massive'' ZergRush of mooks, and the final wave of the final level pretty much fits are TheWarSequence.
5th Feb '17 5:17:37 AM ironcommando
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[[folder:Tower Defense]]
* ''VideoGame/DesertMoon'' only has four different types of mooks, and no bosses. At the end of each level is a ''massive'' ZergRush of mooks, and the final wave of the final level pretty much fits TheWarSequence.
[[/folder]]
30th Jan '17 5:16:43 AM Owlorange1995
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* ''VideoGame/LinksCrossbowTraining'': Link spends most of the game shooting down common enemies and targets. The only two enemies that approximate bosses are [[BlackKnight the]] [[OneToMillionToOne Darknut]] and {{Dracolich Stallord}}. Even then, the player ''doesn't actually have to defeat either of them''; as there is no health system and points are based solely on shooting, the stages they're in can be passed just by waiting for time to run out.

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* ''VideoGame/LinksCrossbowTraining'': Link spends most of the game shooting down common enemies and targets. The only two enemies that approximate bosses are [[BlackKnight the]] [[OneToMillionToOne Darknut]] and {{Dracolich Stallord}}.[[{{Dracolich}} Stallord]]. Even then, the player ''doesn't actually have to defeat either of them''; as there is no health system and points are based solely on shooting, the stages they're in can be passed just by waiting for time to run out.
30th Jan '17 5:14:00 AM Owlorange1995
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* ''VideoGame/LinksCrossbowTraining'': Link spends most of the game shooting down common enemies and targets. The only two enemies that approximate bosses are [[BlackKnight the]] [[OneToMillionToOne Darknut]] and [[Dracolich Stallord]]. Even then, the player ''doesn't actually have to defeat either of them''; as there is no health system and points are based solely on shooting, the stages they're in can be passed just by waiting for time to run out.

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* ''VideoGame/LinksCrossbowTraining'': Link spends most of the game shooting down common enemies and targets. The only two enemies that approximate bosses are [[BlackKnight the]] [[OneToMillionToOne Darknut]] and [[Dracolich Stallord]].{{Dracolich Stallord}}. Even then, the player ''doesn't actually have to defeat either of them''; as there is no health system and points are based solely on shooting, the stages they're in can be passed just by waiting for time to run out.
29th Jan '17 12:33:04 PM Owlorange1995
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* VideoGame/TheWalkingDead: Apart from the zombies and human mooks, there are only two [[CutsceneBoss Cutscene Bosses]] that incorporate the game's PressXToNotDie function; [[spoiler: Andrew]] and [[spoiler: The Stranger.]]


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* ''VideoGame/LinksCrossbowTraining'': Link spends most of the game shooting down common enemies and targets. The only two enemies that approximate bosses are [[BlackKnight the]] [[OneToMillionToOne Darknut]] and [[Dracolich Stallord]]. Even then, the player ''doesn't actually have to defeat either of them''; as there is no health system and points are based solely on shooting, the stages they're in can be passed just by waiting for time to run out.
30th Dec '16 12:31:09 PM Owlorange1995
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* ''VideoGame/SpecOpsTheLine'', which features stronger-than-usual enemies but otherwise no conventional bosses.

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* ''VideoGame/SpecOpsTheLine'', which features stronger-than-usual enemies but otherwise no conventional bosses. The closest thing to a traditional boss is [[spoiler: Captain Walker's hallucination of Lugo. If the player is killed by "Lugo" and continues playing, it will be replaced by a [[EliteMook normal Heavy enemy]].]]
30th Oct '16 7:20:29 PM WillKeaton
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* The first two VideoGame/{{Oddworld}} games involve killing a lot of guards in usually [[CruelAndUnusualDeath gruesome]] [[VideoGameCrueltyPotential ways]], but since Abe has no weapon nor actual fighting skills there is nothing in the games that looks like a Boss (well there are [[CorruptCorporateExecutive "bosses"]] but not in the video game sense. [[spoiler:Abe actually has to possess those and guide them to voice locks only they can open ― and only then kill them by dispossessing. So the trek to the lock becomes a "boss encounter"]]).

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* The first two VideoGame/{{Oddworld}} ''VideoGame/{{Oddworld}}'' games involve killing a lot of guards in usually [[CruelAndUnusualDeath gruesome]] [[VideoGameCrueltyPotential ways]], but since Abe has no weapon nor actual fighting skills there is nothing in the games that looks like a Boss (well there are [[CorruptCorporateExecutive "bosses"]] but not in the video game sense. [[spoiler:Abe actually has to possess those and guide them to voice locks only they can open ― and only then kill them by dispossessing. So the trek to the lock becomes a "boss encounter"]]).
8th Sep '16 1:11:00 PM VVK
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* ''VideoGame/{{Albion}}'' is almost like this. There's really only one regular boss (the avatar of Kamulos); the few other boss-ish characters include a unique named character who's not actually powerful, a more powerful version of a regular bandit who's only here for being unique (more powerful versions of monsters being otherwise common), a strong guard you don't have to fight, and a HopelessBossFight. Most of the time, the final fight somewhere will just be a group of powerful regular enemies.
8th Aug '16 9:32:18 AM UmbrellasWereAwesome
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* The ''Franchise/{{Halo}}'' series is known for this, with ''VideoGame/{{Halo 2}}'' and ''VideoGame/Halo5Guardians'' being the only real exception. In particular, the boss fights in ''Halo 2'' were so highly criticized that Creator/{{Bungie}} decided to not put traditional boss fights in any of their subsequent games (with the possible exception of ''VideoGame/{{Halo 3}}''[='s=] Scarab fights).

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* The ''Franchise/{{Halo}}'' series is known for this, with ''VideoGame/{{Halo 2}}'' and ''VideoGame/Halo5Guardians'' being the only real exception.exceptions. In particular, the boss fights in ''Halo 2'' were so highly criticized that Creator/{{Bungie}} decided to not put traditional boss fights in any of their subsequent games (with the possible exception of ''VideoGame/{{Halo 3}}''[='s=] Scarab fights).
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