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* ''VideoGame/MonstersIncScreamTeam'': There are MechaMooks in all levels, and the objective in each level is to scare the mechanical dummies (Nerves) to earn medals. However, there are no bosses of any sort; not even Randall, who is challenged via races and you simply have to reach the goal first (collecting a specific amount of coins is also necessary). It's also justified, because this game is a prequel to the ''WesternAnimation/MonstersInc'' movie, and the actual confrontation between Randall and the starring duo doesn't happen until the climax of said movie.

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* ''VideoGame/MonstersIncScreamTeam'': There are MechaMooks in all levels, and the objective in each level is to scare the mechanical dummies (Nerves) to earn medals. However, there are no bosses of any sort; not even Randall, who is challenged via races and you simply have to reach the goal first (collecting a specific amount of coins is also necessary). It's also justified, because this game is a prequel to the ''WesternAnimation/MonstersInc'' ''WesternAnimation/MonstersInc1'' movie, and the actual confrontation between Randall and the starring duo doesn't happen until the climax of said movie.
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On a second thought, since it's merely an aversion I don't think it should be listed here to begin with


* ''VideoGame/OriAndTheWillOfTheWisps'' avert this with actual boss fights, combined wiht [[ActionizedSequel an overhaul of the combat system]].
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Fixing indentation. It being "the sequel" doesn't exempt the example from abiding to it


** The sequel ''VideoGame/OriAndTheWillOfTheWisps'' avert this with actual boss fights, combined wiht [[ActionizedSequel an overhaul of the combat system]].

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** The sequel * ''VideoGame/OriAndTheWillOfTheWisps'' avert this with actual boss fights, combined wiht [[ActionizedSequel an overhaul of the combat system]].
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Spelling/grammar fix(es)


** The sequel ''VideoGame/OriAndTheWillsOfTheWisps'' avert this with actual boss fights, combined wiht [[ActionizedSequel an overhaul of the combat system]].

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** The sequel ''VideoGame/OriAndTheWillsOfTheWisps'' ''VideoGame/OriAndTheWillOfTheWisps'' avert this with actual boss fights, combined wiht [[ActionizedSequel an overhaul of the combat system]].
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* ''VideoGame/OriAndTheBlindForest'': The closest thing the game has to boss fights are instances where Ori is trapped into a room with a few enemies to kill in order to exit, and two [[EscapeSequence Escape Sequences]] where you have to flee from [[BigBad Kuro]], one of them acting as the final boss.
** The sequel ''VideoGame/OriAndTheWillsOfTheWisps'' avert this with actual boss fights, combined wiht [[ActionizedSequel an overhaul of the combat system]].
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General clarification on works content


* ''VideoGame/SuperKiwi64'': None of the levels have any bosses (there's NoAntagonist either). And half the levels don't have ''mooks'' either.

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* ''VideoGame/SuperKiwi64'': None of the levels in the base campaign have any bosses (there's NoAntagonist either).NoAntagonist). And half the levels don't have ''mooks'' either. However, the ''Doomsday'' campaign does have a boss battle against the Robot Melon King.
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Crosswicking

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* ''VideoGame/SuperKiwi64'': None of the levels have any bosses (there's NoAntagonist either). And half the levels don't have ''mooks'' either.
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* The 2D UsefulNotes/PlayStation game ''VideoGame/HeartOfDarkness'' is like this. The final battle is against a huge number of mooks but you never actually fight the EvilOverlord, he's just [[CutsceneBoss destroyed in the following cutscene]].

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* The 2D UsefulNotes/PlayStation Platform/PlayStation game ''VideoGame/HeartOfDarkness'' is like this. The final battle is against a huge number of mooks but you never actually fight the EvilOverlord, he's just [[CutsceneBoss destroyed in the following cutscene]].
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* There are several enemies in ''VideoGame/HappylandAdventures'', but no boss fights.
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* ''VideoGame/{{Deadhunt}}', an open-world arena shooter, have you killing every enemy in an arena before progressing to the next level, and there isn't a "boss" enemy at any point. The closest there is being a few "ringleader" enemies at the end of some stagees, but they go down as easily as any random mook.

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* ''VideoGame/{{Deadhunt}}', ''VideoGame/{{Deadhunt}}'', an open-world arena shooter, have you killing every enemy in an arena before progressing to the next level, and there isn't a "boss" enemy at any point. The closest there is being a few "ringleader" enemies at the end of some stagees, but they go down as easily as any random mook.
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* ''VideoGame/{{Deadhunt}}', an open-world arena shooter, have you killing every enemy in an arena before progressing to the next level, and there isn't a "boss" enemy at any point. The closest there is being a few "ringleader" enemies at the end of some stagees, but they go down as easily as any random mook.
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This is actually Level In Boss Clothing


* ''VideoGame/MarsupilamiHoobadventure'' downplays this. The game has boss levels, but there's no actual fighting in them outside of the {{Mooks}} they contain. Instead, you [[GetBackHereBoss chase the boss]] through various platforming gauntlets. The closest thing to fighting the boss happens at the end of those levels, in which the boss stops to catch a breath, and you give him a NoHoldsBarredBeatdown by ButtonMashing the attack button.
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* ''VideoGame/MarsupilamiHoobadventure'' downplays this. The game has boss levels, but there's no actual fighting in them outside of the {{Mooks}} they contain. Instead, you [[GetBackHereBoss chase the boss]] through various platforming gauntlets. The closest thing to fighting the boss happens at the end of those levels, in which the boss stops to catch a breath, and you give him a NoHoldsBarredBeatdown by ButtonMashing the attack button.
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[[folder: Stealth]]

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[[folder: Stealth]][[folder:Stealth]]



[[folder: Survival Horror]]

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[[folder: Survival [[folder:Survival Horror]]
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* The original ''VideoGame/AngryBirds'' has no bosses; King Pig does appear at the end of each episode, but he's functionally identical to the regular minion pigs. ''Angry Birds Space'' does have a few bosses, both against him and other pigs, and later games in the series occasionally follow suit.
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* ''VideoGame/NervesOfSteel'' doesn't have any bosses (it barely has enough mook verieties to make the game at least '
'mildly'' interesting!) - the BigBad, General Kim Dung-Moon, is depicted as a random mook at the end.
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* ''VideoGame/WarstrideChallenges'' sees you blasting legions and legions of demons in the caverns of hell, but there isn't a single boss anywhere in the game.
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* ''VideoGame/{{Instinct}}'' throws human and undead enemies aplenty at you, but no bosses.
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* ''VideoGame/DeathlessHyperion'' has mutant monsters in a variety of designs, but oddly enough there isn't a "boss" mutant you need to fight. Your last stage simply ends with you reaching an exit.
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* Both entries in the ''VideoGame/{{Kreed}}'' duology sees you fighting alien soldiers and human pirates, but there's nary a boss in either.
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* ''VideoGame/CodenameTenka'' revolves around the hero's attempts to escape from a bio-lab he's imprisoned in, filled with assorted monsters, with the help of an AI. At no point does he battle any boss enemies.
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* In ''VideoGame/AlienIsolation'', you only ever encounter hostile humans, [[AIIsACrapshoot Working Joes]], and [[InvincibleBoogeyman completely unkillable]] Xenomorph drones, and the closest thing the game has to a BossBattle is when you beat up several stunned Working Joes at once in an attempt to steal a key-card from them.
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* ''VideoGame/OperationMatriarchy'' has a colorful variety of alien enemies, but not a single boss.
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* ''VideoGame/OfficePointRescue'' have you killing every terrorist in sight, but there isn't a head honcho serving as a boss.
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* ''VideoGame/MarioPartySuperstars'': While many minigames involving mooks are brought back for this game, none of the boss minigames from ''VideoGame/MarioParty9'' or ''[[VideoGame/MarioParty10 10]]'' are present, nor are any of the Bowser fights from other games (''[[VideoGame/MarioPartyTheTop100 The Top 100]]'', which was was conceived with the same premise as ''Superstars'', still had the ''VideoGame/MarioParty4'' Bowser fight).

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* ''VideoGame/MarioPartySuperstars'': While many minigames involving mooks are brought back for this game, none of the boss minigames from ''VideoGame/MarioParty9'' or ''[[VideoGame/MarioParty10 10]]'' are present, nor are any of the Bowser fights from other games (''[[VideoGame/MarioPartyTheTop100 The Top 100]]'', which was was conceived with the same premise as ''Superstars'', still had the ''VideoGame/MarioParty4'' Bowser fight).
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* ''VideoGame/{{Industria}}'' has plenty of robot enemies, but not a single boss.
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Crosswicking

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[[folder:Party Games]]
* ''VideoGame/MarioPartySuperstars'': While many minigames involving mooks are brought back for this game, none of the boss minigames from ''VideoGame/MarioParty9'' or ''[[VideoGame/MarioParty10 10]]'' are present, nor are any of the Bowser fights from other games (''[[VideoGame/MarioPartyTheTop100 The Top 100]]'', which was was conceived with the same premise as ''Superstars'', still had the ''VideoGame/MarioParty4'' Bowser fight).
[[/folder]]

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