History Main / MooksButNoBosses

12th Dec '17 12:31:50 AM Cryoclaste
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* TheEndTimesVermintide features five heroes against Warhammer's Skaven in a mission-based game similar to Left4Dead. Until its third DLC of missions, the only "bosses" were the usually one-per-level Rat Ogres, who are mindless mountains of muscle and hit points that berserk their way into the party, and the Storm Vermin Patrol, a group of heavily armed and armored EliteMooks who patrol together and are much easier to avoid than fight. The invasion's leader, a Grey Seer, cannot be fought directly at all, and beating him simply requires fulfilling level objectives while ignoring the Seer. The third DLC finally added a true boss in the clan's Chaos-infused chieftain.

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* TheEndTimesVermintide ''VideoGame/TheEndTimesVermintide'' features five heroes against Warhammer's Skaven in a mission-based game similar to Left4Dead.''VideoGame/Left4Dead''. Until its third DLC of missions, the only "bosses" were the usually one-per-level Rat Ogres, who are mindless mountains of muscle and hit points that berserk their way into the party, and the Storm Vermin Patrol, a group of heavily armed and armored EliteMooks who patrol together and are much easier to avoid than fight. The invasion's leader, a Grey Seer, cannot be fought directly at all, and beating him simply requires fulfilling level objectives while ignoring the Seer. The third DLC finally added a true boss in the clan's Chaos-infused chieftain.
9th Nov '17 7:48:51 AM Radayam
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* ''VideoGame/{{Dishonored}}'' plays it straight save for the possibility of Daud, who not only has similar powers to Corvo but is quite resilient and has ContractualBossImmunity. However, he can also be dealt with sneakily.


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* ''VideoGame/{{Dishonored}}'' plays it straight save for the possibility of Daud, who not only has similar powers to Corvo but is quite resilient and has ContractualBossImmunity. However, he can also be dealt with sneakily.
2nd Nov '17 6:31:59 AM MM_Crusader
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* Most ''VideoGame/SplinterCell'' games at most have assassination targets but devoid of bosses. Instead, the games throw in mooks with stronger armor or equipped with night vision goggles. The only time there are bosses are the PS2 version of ''Double Agent'' and ''Blacklist''.


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* ''VideoGame/StateofDecay'' does not have an actual boss unless you count the Juggernaut during a siege. These guys pack a lot of punch and can survive about three grenades. Like all kinds of enemies however, they can be encounter occasionally while travelling.
2nd Nov '17 2:43:35 AM jormis29
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* Most targets in the ''{{Series/Hitman}}'' series go down just as easily as regular enemies, unless they are scripted or wearing body armor (Which doesn't help if they're being strangled from behind). The catch is to [[HardLevelsEasyBosses actually get to them]], which is more difficult than it sounds. In the earlier games major assassination targets were much tougher than regular Mooks, but could still be killed with a headshot or taken out stealthily. This has been downplayed in the most recent games starting with ''Blood Money''. The 2016 ''Hitman'' game is the most extreme example, without a single assassination target that's any tougher than a normal Mook (with the exception of an Iron Man-expy in one of the bonus levels).

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* Most targets in the ''{{Series/Hitman}}'' ''VideoGame/{{Hitman}}'' series go down just as easily as regular enemies, unless they are scripted or wearing body armor (Which doesn't help if they're being strangled from behind). The catch is to [[HardLevelsEasyBosses actually get to them]], which is more difficult than it sounds. In the earlier games major assassination targets were much tougher than regular Mooks, but could still be killed with a headshot or taken out stealthily. This has been downplayed in the most recent games starting with ''Blood Money''. ''[[VideoGame/HitmanBloodMoney Blood Money]]''. The 2016 ''Hitman'' ''VideoGame/Hitman2016'' game is the most extreme example, without a single assassination target that's any tougher than a normal Mook (with the exception of an Iron Man-expy in one of the bonus levels).
15th Aug '17 5:27:07 AM TheDocCC
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* TheEndTimesVermintide features five heroes against Warhammer's Skaven in a mission-based game similar to Left4Dead. Until its third DLC of missions, the only "bosses" were the usually one-per-level Rat Ogres, who are mindless mountains of muscle and hit points that berserk their way into the party, and the Storm Vermin Patrol, a group of heavily armed and armored EliteMooks who patrol together and are much easier to avoid than fight. The invasion's leader, a GreySeer, cannot be fought directly at all, and beating him simply requires fulfilling level objectives while ignoring the Seer. The third DLC finally added a true boss in the clan's Chaos-infused chieftain.

to:

* TheEndTimesVermintide features five heroes against Warhammer's Skaven in a mission-based game similar to Left4Dead. Until its third DLC of missions, the only "bosses" were the usually one-per-level Rat Ogres, who are mindless mountains of muscle and hit points that berserk their way into the party, and the Storm Vermin Patrol, a group of heavily armed and armored EliteMooks who patrol together and are much easier to avoid than fight. The invasion's leader, a GreySeer, Grey Seer, cannot be fought directly at all, and beating him simply requires fulfilling level objectives while ignoring the Seer. The third DLC finally added a true boss in the clan's Chaos-infused chieftain.
15th Aug '17 5:26:39 AM TheDocCC
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Added DiffLines:

* TheEndTimesVermintide features five heroes against Warhammer's Skaven in a mission-based game similar to Left4Dead. Until its third DLC of missions, the only "bosses" were the usually one-per-level Rat Ogres, who are mindless mountains of muscle and hit points that berserk their way into the party, and the Storm Vermin Patrol, a group of heavily armed and armored EliteMooks who patrol together and are much easier to avoid than fight. The invasion's leader, a GreySeer, cannot be fought directly at all, and beating him simply requires fulfilling level objectives while ignoring the Seer. The third DLC finally added a true boss in the clan's Chaos-infused chieftain.
20th May '17 11:32:15 AM nombretomado
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* The ''Franchise/{{Ultima}}'' series in general is known for not having bosses at all, with many of the games being more about actual role-playing than pure combat. Some of the games do have a final confrontation against a unique enemy, but they're usually not noticeably tougher than regular enemies.

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* The ''Franchise/{{Ultima}}'' ''VideoGame/{{Ultima}}'' series in general is known for not having bosses at all, with many of the games being more about actual role-playing than pure combat. Some of the games do have a final confrontation against a unique enemy, but they're usually not noticeably tougher than regular enemies.
4th May '17 6:56:11 PM DoubleU
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* ''Electroman'' by Epic Megagames.
3rd Apr '17 12:07:59 AM Joylock
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* ''VideoGame/TheWalkingDeadSurvivalInstinct'' only has one enemy type; the basic zombie. There are no EliteZombie enemies, let alone a boss. The closest you get is the occasional zombie herd.



* Most targets in the ''{{Series/Hitman}}'' series go down just as easily as regular enemies, unless they are scripted or wearing body armor (Which doesn't help if they're being strangled from behind). The catch is to [[HardLevelsEasyBosses actually get to them]], which is more difficult than it sounds.

to:

* Most targets in the ''{{Series/Hitman}}'' series go down just as easily as regular enemies, unless they are scripted or wearing body armor (Which doesn't help if they're being strangled from behind). The catch is to [[HardLevelsEasyBosses actually get to them]], which is more difficult than it sounds. In the earlier games major assassination targets were much tougher than regular Mooks, but could still be killed with a headshot or taken out stealthily. This has been downplayed in the most recent games starting with ''Blood Money''. The 2016 ''Hitman'' game is the most extreme example, without a single assassination target that's any tougher than a normal Mook (with the exception of an Iron Man-expy in one of the bonus levels).
24th Feb '17 7:15:31 AM Mhazard
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Note this trope is about the absence of bosses ''in a genre where their presence is the norm''. {{Endless Game}}s and ConstructionAndManagementGames are generally bossless for obvious reasons, as well as {{Strategy Game}}s where the notion of "Boss Battle" is meaningless (potential aversions may be added as examples though). And of course, [[CaptainObvious no need to list the games where there are no enemies in the first place]].

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Note this trope is about the absence of bosses ''in a genre where their presence is the norm''. {{Endless Game}}s and ConstructionAndManagementGames are generally bossless for obvious reasons, as well as {{Strategy Game}}s where the notion of "Boss Battle" is meaningless (potential aversions may be added as examples though). Not to confuse with WolfpackBoss, where a group of {{Mook}}s are the bosses in their own right. And of course, [[CaptainObvious no need to list the games where there are no enemies in the first place]].
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