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** And ''VideoGame/{{Fallout 4}}'' gets in on the act with Goodneighbor, a slum inhabited by the various ghouls, robots, and one or two "normal" human criminals. The locals are tough but in general the self-appointed Mayor does a good job keeping the peace.
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* In ''VideoGame/{{Undertale}}'', by the nature of the setting, every town in the game is founded and inhabited by monsters, including some of those which you may have fought and spared earlier.
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* Villa Suro in the Spanish comic book ''ComicBook/{{Minimonsters}}''.
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* Villa Suro Susto in the Spanish comic book ''ComicBook/{{Minimonsters}}''.
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* The area surrounding the school in WesternAnimation/GravedaleHigh (a high school for monsters).
* DependingOnTheWriter on the different movies of Franchise/MonsterHigh, the monsters have they own town and/or towns separated from the humans.
* Transylvania is depicted as such in one episode of WesternAnimation/LaffALympics.
* Lupusville, inhabited by vampires and werewolves in the WesternAnimation/TheRealGhostbusters universe.
* DependingOnTheWriter on the different movies of Franchise/MonsterHigh, the monsters have they own town and/or towns separated from the humans.
* Transylvania is depicted as such in one episode of WesternAnimation/LaffALympics.
* Lupusville, inhabited by vampires and werewolves in the WesternAnimation/TheRealGhostbusters universe.
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* The area surrounding the school in WesternAnimation/GravedaleHigh ''WesternAnimation/GravedaleHigh'' (a high school for monsters).
* DependingOnTheWriter on the different movies ofFranchise/MonsterHigh, ''Franchise/MonsterHigh'', the monsters have they own town and/or towns separated from the humans.
* Transylvania is depicted as such in one episode ofWesternAnimation/LaffALympics.
''WesternAnimation/LaffALympics''.
* Lupusville, inhabited by vampires and werewolves in theWesternAnimation/TheRealGhostbusters ''WesternAnimation/TheRealGhostbusters'' universe.
* DependingOnTheWriter on the different movies of
* Transylvania is depicted as such in one episode of
* Lupusville, inhabited by vampires and werewolves in the
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* Villa Suro in the Spanish comic book ''ComicBook/{{Minimonsters}}''.
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%%* ''WesternAnimation/AaahhRealMonsters''
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* The area surrounding the school in WesternAnimation/GravedaleHigh (a high school for monsters).
* DependingOnTheWriter on the different movies of Franchise/MonsterHigh, the monsters have they own town and/or towns separated from the humans.
* Transylvania is depicted as such in one episode of WesternAnimation/LaffALympics.
* Lupusville, inhabited by vampires and werewolves in the WesternAnimation/TheRealGhostbusters universe.
* DependingOnTheWriter on the different movies of Franchise/MonsterHigh, the monsters have they own town and/or towns separated from the humans.
* Transylvania is depicted as such in one episode of WesternAnimation/LaffALympics.
* Lupusville, inhabited by vampires and werewolves in the WesternAnimation/TheRealGhostbusters universe.
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* ''[[VideoGame/TheLegendOfZeldaOracleGames The Legend Of Zelda: Oracle of Ages]]'' has Crescent Island, full of the lizard-like Tokay. The first things they do upon seeing you is... loot all your stuff.
** Somewhat similar, in ''VideoGame/TheLegendOfZeldaALinkToThePast'', Kakariko Village is replaced with the Village of Thieves in the Dark World. It's filled with monsters that do indeed attack you, as well as fox-like people who you can play gambling games with.
** Somewhat similar, in ''VideoGame/TheLegendOfZeldaALinkToThePast'', Kakariko Village is replaced with the Village of Thieves in the Dark World. It's filled with monsters that do indeed attack you, as well as fox-like people who you can play gambling games with.
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* ''[[VideoGame/TheLegendOfZeldaOracleGames The Legend Of Zelda: Oracle of Ages]]'' has Crescent Island, full of the lizard-like Tokay. The first things they do upon seeing you is... loot all your stuff.
** Somewhat similar,Downplayed, in ''VideoGame/TheLegendOfZeldaALinkToThePast'', Kakariko Village is replaced with the Village of Thieves in the Dark World. It's filled with monsters that do indeed attack you, as well as though there are fox-like people monsters who you can play gambling games with.
** Somewhat similar,
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* In the ''Webcomic/{{Drowtales}}'' [[http://www.drowtales.com/worldsettingarchive.php?id=0 worldsetting comic]], Mel puts it this way: "Many People claim the Drow to be [[AlwaysChaoticEvil pure evil]], [[MySpeciesDothProtestTooMuch which is not true]]! We have a different culture and [[ValuesDissonance point of view]] than humans do."
to:
* In the ''Webcomic/{{Drowtales}}'' [[http://www.drowtales.com/worldsettingarchive.php?id=0 worldsetting comic]], comic,]] Mel puts it this way: "Many People claim the Drow to be [[AlwaysChaoticEvil pure evil]], [[MySpeciesDothProtestTooMuch which is not true]]! We have a different culture and [[ValuesDissonance point of view]] than humans do."
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[[AC:ComicBooks]]
* In the Franchise/MarvelUniverse, Monster Metropolis exists in the tunnels beneath New York, and was at one point inhabited by every single monster in the world. It was governed by the Legion of Monsters (made up of ComicBook/{{Morbius}}, ComicBook/WerewolfByNight, N'Kantu the Living Mummy and Manphibian) before Deadpool's succubus wife Shiklah took the reigns.
* In the Franchise/MarvelUniverse, Monster Metropolis exists in the tunnels beneath New York, and was at one point inhabited by every single monster in the world. It was governed by the Legion of Monsters (made up of ComicBook/{{Morbius}}, ComicBook/WerewolfByNight, N'Kantu the Living Mummy and Manphibian) before Deadpool's succubus wife Shiklah took the reigns.
to:
[[folder: Comic Books ]]
* In the Franchise/MarvelUniverse, Monster Metropolis exists in the tunnels beneath New York, and was at one point inhabited by every single monster in the world. It was governed by the Legion of Monsters (made up of ComicBook/{{Morbius}}, ComicBook/WerewolfByNight, N'Kantu the Living Mummy and Manphibian) before Deadpool's succubus wife Shiklah took the reigns.
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[[AC:{{Film}}]]
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[[folder: Film ]]
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[[AC:{{Literature}}]]
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[[folder: Literature ]]
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[[AC:TabletopGames]]
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[[folder: Tabletop Games ]]
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[[AC:VideoGames]]
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[[folder: Video Games ]]
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[[AC: WebComics]]
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[[folder: Web Comics ]]
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[[AC: WesternAnimation]]
* ''WesternAnimation/AaahhRealMonsters''
* ''WesternAnimation/AaahhRealMonsters''
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*
[[folder: Western Animation ]]
%%* ''WesternAnimation/AaahhRealMonsters''
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[[/folder]]
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* Sheol City in ''{{ComicBook/Crimson}}'' is an underground city beneath Manhattan populated by all kinds of Darklings (a generic term used to describe inhumans and supernatural monsters like vampires, werewolves and many other dejects from human society). They use glamour to keep themselves hidden from humans.
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* The BazaarOfTheBizarre in the second ''Film/{{Hellboy}}'' film.
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* The BazaarOfTheBizarre in the second ''Film/{{Hellboy}}'' film.''Film/HellboyIITheGoldenArmy''.
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* [[Creator/{{Nippon Ichi}} Nippon Ichi]] really likes this trope.
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* [[Creator/{{Nippon Ichi}} Nippon Ichi]] Creator/NipponIchi really likes this trope.
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* NipponIchi really likes this trope.
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* NipponIchi [[Creator/{{Nippon Ichi}} Nippon Ichi]] really likes this trope.
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* One novel of ''VampireHunterD'' features the town of the Barberois, a town of HalfHumanHybrids who are all part-monster (of many different monster types) and who can act as deadly mercenaries for the right conditions.
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* One ''LightNovel/VampireHunterD'' novel of ''VampireHunterD'' features the town of the Barberois, a town of HalfHumanHybrids who are all part-monster (of many different monster types) and who can act as deadly mercenaries for the right conditions.
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* In the ''{{Drowtales}}'' [[http://www.drowtales.com/worldsettingarchive.php?id=0 worldsetting comic]], Mel puts it this way: "Many People claim the Drow to be [[AlwaysChaoticEvil pure evil]], [[MySpeciesDothProtestTooMuch which is not true]]! We have a different culture and [[ValuesDissonance point of view]] than humans do."
* Early on in ''LookingForGroup'', Richard the undead Warlock claims to be the mayor of a village, which later [[ChekhovsGun turns out to be true]]. Said village is populated entirely by undead ghoul townsfolk who are virtually unkillable and almost as sociopathic as Richard. Luckily for everyone else, they appear amiable and cooperative when they aren't killing people or stealing babies...
* Early on in ''LookingForGroup'', Richard the undead Warlock claims to be the mayor of a village, which later [[ChekhovsGun turns out to be true]]. Said village is populated entirely by undead ghoul townsfolk who are virtually unkillable and almost as sociopathic as Richard. Luckily for everyone else, they appear amiable and cooperative when they aren't killing people or stealing babies...
to:
* In the ''{{Drowtales}}'' ''Webcomic/{{Drowtales}}'' [[http://www.drowtales.com/worldsettingarchive.php?id=0 worldsetting comic]], Mel puts it this way: "Many People claim the Drow to be [[AlwaysChaoticEvil pure evil]], [[MySpeciesDothProtestTooMuch which is not true]]! We have a different culture and [[ValuesDissonance point of view]] than humans do."
* Early on in''LookingForGroup'', ''Webcomic/LookingForGroup'', Richard the undead Warlock claims to be the mayor of a village, which later [[ChekhovsGun turns out to be true]]. Said village is populated entirely by undead ghoul townsfolk who are virtually unkillable and almost as sociopathic as Richard. Luckily for everyone else, they appear amiable and cooperative when they aren't killing people or stealing babies...
* Early on in
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-->''"Greetings, human! As long as you keep your blades sheathed, you're as welcome here as anyone else."''
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* In the Franchise/MarvelUniverse, Monster Metropolis exists in the tunnels beneath New York, and was at one point inhabited by every single monster in the world. It's governed by the Legion of Monsters, made up of ComicBook/{{Morbius}}, ComicBook/WerewolfByNight, N'Kantu the Living Mummy and Manphibian.
to:
* In the Franchise/MarvelUniverse, Monster Metropolis exists in the tunnels beneath New York, and was at one point inhabited by every single monster in the world. It's It was governed by the Legion of Monsters, made Monsters (made up of ComicBook/{{Morbius}}, ComicBook/WerewolfByNight, N'Kantu the Living Mummy and Manphibian.Manphibian) before Deadpool's succubus wife Shiklah took the reigns.
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* {{Mortasheen}} is one of these around the size of Austrailia, with a massive abundance [[BodyHorror grotesque]] {{Mons}} used for almost everything you can think of. Even your player characters are monstrous, with Mutants, FishPeople, [[OurZombiesAreDifferent zombies]], shadow-people, human-insect hybrids, morlocks that [[LooksLikeOrlock look like Orlock]], and brain-in-a-jar styled cyborgs.
* The ''DungeonsAndDragons'' setting of {{Eberron}} has several nations ruled by "monster" races: Darguun is the homeland of the [[OurGoblinsAreDifferent goblins and hobgoblins]], Q'Barra is settled by LizardFolk, the Shadow Marches is one of the last holdouts of the [[OurOrcsAreDifferent orcs]], Droaam is a safe haven for monsters of all kinds (from [[AllTrollsAreDifferent trolls]] to harpies to hags), the continent of Xen'drik is inhabited primarily by drow, giants, and various other exotic intelligent species, and Argonnessen is another continent completely ruled by [[OurDragonsAreDifferent prophecy-obsessed DRAGONS]].
* The ''DungeonsAndDragons'' setting of {{Eberron}} has several nations ruled by "monster" races: Darguun is the homeland of the [[OurGoblinsAreDifferent goblins and hobgoblins]], Q'Barra is settled by LizardFolk, the Shadow Marches is one of the last holdouts of the [[OurOrcsAreDifferent orcs]], Droaam is a safe haven for monsters of all kinds (from [[AllTrollsAreDifferent trolls]] to harpies to hags), the continent of Xen'drik is inhabited primarily by drow, giants, and various other exotic intelligent species, and Argonnessen is another continent completely ruled by [[OurDragonsAreDifferent prophecy-obsessed DRAGONS]].
to:
* {{Mortasheen}} TabletopGame/{{Mortasheen}} is one of these around the size of Austrailia, with a massive abundance [[BodyHorror grotesque]] {{Mons}} used for almost everything you can think of. Even your player characters are monstrous, with Mutants, FishPeople, [[OurZombiesAreDifferent zombies]], shadow-people, human-insect hybrids, morlocks that [[LooksLikeOrlock look like Orlock]], and brain-in-a-jar styled cyborgs.
* The''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' setting of {{Eberron}} TabletopGame/{{Eberron}} has several nations ruled by "monster" races: Darguun is the homeland of the [[OurGoblinsAreDifferent goblins and hobgoblins]], Q'Barra is settled by LizardFolk, the Shadow Marches is one of the last holdouts of the [[OurOrcsAreDifferent orcs]], Droaam is a safe haven for monsters of all kinds (from [[AllTrollsAreDifferent trolls]] to harpies to hags), the continent of Xen'drik is inhabited primarily by drow, giants, and various other exotic intelligent species, and Argonnessen is another continent completely ruled by [[OurDragonsAreDifferent prophecy-obsessed DRAGONS]].
* The
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* In the ''{{Planescape}}'' campaign, Sigil is, well... Sigil. Basically, ''anything'' can and does live there, and pretty much some of every intelligent species in the universe either lives or has lived there at some point.
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* In the ''{{Planescape}}'' ''TabletopGame/{{Planescape}}'' campaign, Sigil is, well... Sigil. Basically, ''anything'' can and does live there, and pretty much some of every intelligent species in the universe either lives or has lived there at some point.
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* [[TheNightmareBeforeChristmas Halloweentown]], not to be confused with...
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* [[TheNightmareBeforeChristmas [[WesternAnimation/TheNightmareBeforeChristmas Halloweentown]], not to be confused with...
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* ''LittleMonsters'' has an underworld populated by [[{{Trickster}} prank pulling monsters ]]that serves as a hub that leads to children's beds.
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* ''LittleMonsters'' ''Film/LittleMonsters'' has an underworld populated by [[{{Trickster}} prank pulling monsters ]]that monsters]] that serves as a hub that leads to children's beds.
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* ''AaahhRealMonsters''
* Monster Isle in ''ThePowerpuffGirls''. Every so often, one of the locals goes out to fight the girls, and hopefully win. Whoever gets his ass kicked, and then comes back to tell them how ''[[ProudWarriorRaceGuy awesome fighting them was]]'', is considered a hero. And none of them see getting beaten black and blue by small, quasi-human girls as a problem.
* {{Pixar}}'s {{Monsters Inc}} has the protagonists (who are monsters) living in a monster town called Monstropolis, which most of the film takes place. The protagonists work at a power plant where they go through portals to bedrooms of human children (in an {{alternate universe}}, to produce electricity from the screams.) [[spoiler:After the antagonistic owner of the company is defeated, the company makes the children laugh instead of scream in fear.]]
* Monster Isle in ''ThePowerpuffGirls''. Every so often, one of the locals goes out to fight the girls, and hopefully win. Whoever gets his ass kicked, and then comes back to tell them how ''[[ProudWarriorRaceGuy awesome fighting them was]]'', is considered a hero. And none of them see getting beaten black and blue by small, quasi-human girls as a problem.
* {{Pixar}}'s {{Monsters Inc}} has the protagonists (who are monsters) living in a monster town called Monstropolis, which most of the film takes place. The protagonists work at a power plant where they go through portals to bedrooms of human children (in an {{alternate universe}}, to produce electricity from the screams.) [[spoiler:After the antagonistic owner of the company is defeated, the company makes the children laugh instead of scream in fear.]]
to:
* ''AaahhRealMonsters''
''WesternAnimation/AaahhRealMonsters''
* Monster Isle in''ThePowerpuffGirls''.''WesternAnimation/ThePowerpuffGirls''. Every so often, one of the locals goes out to fight the girls, and hopefully win. Whoever gets his ass kicked, and then comes back to tell them how ''[[ProudWarriorRaceGuy awesome fighting them was]]'', is considered a hero. And none of them see getting beaten black and blue by small, quasi-human girls as a problem.
* {{Pixar}}'s {{Monsters Inc}} has the protagonists (who are monsters) living in a monster town called Monstropolis, which most of the film takes place. The protagonists work at a power plant where they go through portals to bedrooms of human children (in an {{alternate universe}}, to produce electricity from the screams.) [[spoiler:After the antagonistic owner of the company is defeated, the company makes the children laugh instead of scream in fear.]]problem.
* Monster Isle in
* {{Pixar}}'s {{Monsters Inc}} has the protagonists (who are monsters) living in a monster town called Monstropolis, which most of the film takes place. The protagonists work at a power plant where they go through portals to bedrooms of human children (in an {{alternate universe}}, to produce electricity from the screams.) [[spoiler:After the antagonistic owner of the company is defeated, the company makes the children laugh instead of scream in fear.]]
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* ''{{MARDEK}}'' has Cambria, the trilobite village that is home to the [[GladiatorSubquest Cambrian Arena]]. There's also the [[LizardFolk reptoid]] village of Xantusia, which is the gateway to the [[UndergroundLevel Sandflow Caves]], the [[TempleOfDoom Dark Temple]] and the [[BeneathTheEarth Miasmal Citadel]], as well as having a [[ItemCrafting while-you-wait blacksmith]] and being the home of party member Sslen'ck Ea-Sslenal. Both of these are effectively {{Elemental Nation}}s, since most trilobites are Water types and reptoids tend to be Earth.
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* ''{{MARDEK}}'' ''VideoGame/{{MARDEK}}'' has Cambria, the trilobite village that is home to the [[GladiatorSubquest Cambrian Arena]]. There's also the [[LizardFolk reptoid]] village of Xantusia, which is the gateway to the [[UndergroundLevel Sandflow Caves]], the [[TempleOfDoom Dark Temple]] and the [[BeneathTheEarth Miasmal Citadel]], as well as having a [[ItemCrafting while-you-wait blacksmith]] and being the home of party member Sslen'ck Ea-Sslenal. Both of these are effectively {{Elemental Nation}}s, since most trilobites are Water types and reptoids tend to be Earth.
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* In'' ExcelsiorPhaseOneLysandia'', for one quest you have to visit Grethal, populated by monsters of the same kind you spend the entire rest of the game killing. Oddly, they don't seem to mind.
* Well-played in the Zelda-ish game ''CrusaderOfCenty'', in which the plot slowly reveals that the Evil Monsters really aren't; they are the victims of human racism, and didn't want to be in the world in the first place. Eventually the protagonist enables them to leave, thus spelling utopia for both - and a very FamilyUnfriendlyAesop.
* Well-played in the Zelda-ish game ''CrusaderOfCenty'', in which the plot slowly reveals that the Evil Monsters really aren't; they are the victims of human racism, and didn't want to be in the world in the first place. Eventually the protagonist enables them to leave, thus spelling utopia for both - and a very FamilyUnfriendlyAesop.
to:
* In'' ExcelsiorPhaseOneLysandia'', In ''VideoGame/ExcelsiorPhaseOneLysandia'', for one quest you have to visit Grethal, populated by monsters of the same kind you spend the entire rest of the game killing. Oddly, they don't seem to mind.
* Well-played in the Zelda-ish game''CrusaderOfCenty'', ''VideoGame/CrusaderOfCenty'', in which the plot slowly reveals that the Evil Monsters really aren't; they are the victims of human racism, and didn't want to be in the world in the first place. Eventually the protagonist enables them to leave, thus spelling utopia for both - and a very FamilyUnfriendlyAesop.
* Well-played in the Zelda-ish game
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** In ''PhantomBrave'', there are several islands of anthropomorphic humanoids that also appear as enemies in the game.
** In ''[[LaPucelle La Pucelle Tactics]]'', the Eringas are a mushroom-like monster that you fight frequently, but you can also visit a town full of them that act perfectly friendly.
* ''BaldursGate 2'' had two examples of this: the first was an undead town in the sewers, although this is something of a subversion - if you go in they beg you to leave before their hunger overcomes them, then it does. The second is a collection of monsters living outside of a town. The mayor asks you to deal with them, and you have the option of killing them or talking to them and learning they just want to coexist. If you take the second option they start trading with the town and defend it when other monsters attack.
** In ''[[LaPucelle La Pucelle Tactics]]'', the Eringas are a mushroom-like monster that you fight frequently, but you can also visit a town full of them that act perfectly friendly.
* ''BaldursGate 2'' had two examples of this: the first was an undead town in the sewers, although this is something of a subversion - if you go in they beg you to leave before their hunger overcomes them, then it does. The second is a collection of monsters living outside of a town. The mayor asks you to deal with them, and you have the option of killing them or talking to them and learning they just want to coexist. If you take the second option they start trading with the town and defend it when other monsters attack.
to:
** In ''PhantomBrave'', ''VideoGame/PhantomBrave'', there are several islands of anthropomorphic humanoids that also appear as enemies in the game.
** In''[[LaPucelle ''[[VideoGame/LaPucelle La Pucelle Tactics]]'', the Eringas are a mushroom-like monster that you fight frequently, but you can also visit a town full of them that act perfectly friendly.
*''BaldursGate ''VideoGame/BaldursGate 2'' had two examples of this: the first was an undead town in the sewers, although this is something of a subversion - if you go in they beg you to leave before their hunger overcomes them, then it does. The second is a collection of monsters living outside of a town. The mayor asks you to deal with them, and you have the option of killing them or talking to them and learning they just want to coexist. If you take the second option they start trading with the town and defend it when other monsters attack.
** In
*
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** ''BaldursGate'' also had that village of Xvarts, though they weren't too glad to see you.
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** ''BaldursGate'' ''VideoGame/BaldursGate'' also had that village of Xvarts, though they weren't too glad to see you.
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* ''PhantasyStarII'' has a whole planet of people who aren't exactly nice to you if you're wearing the wrong "cap"
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* ''PhantasyStarII'' ''VideoGame/PhantasyStarII'' has a whole planet of people who aren't exactly nice to you if you're wearing the wrong "cap"
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* Arguably, the Rogue Isles is the Monster Town to Paragon City in ''CityOfHeroes'', being under the control of the evil organization Arachnos. Indeed, nearly all friendly [=NPCs=] are connected with Villain Groups in some way, or are generally just violent, greedy, or evil. (There are a few exceptions, like Ashley [=McKnight=] or Hardcase, but those are the exception rather than the rule.) However, despite all of this, 90% of the [=NPCs=] you will be facing are Villains. In fact, you will fight more Arachnos as a Villain than a ''Hero''. Even if you ''work for them''.
to:
* Arguably, the Rogue Isles is the Monster Town to Paragon City in ''CityOfHeroes'', ''VideoGame/CityOfHeroes'', being under the control of the evil organization Arachnos. Indeed, nearly all friendly [=NPCs=] are connected with Villain Groups in some way, or are generally just violent, greedy, or evil. (There are a few exceptions, like Ashley [=McKnight=] or Hardcase, but those are the exception rather than the rule.) However, despite all of this, 90% of the [=NPCs=] you will be facing are Villains. In fact, you will fight more Arachnos as a Villain than a ''Hero''. Even if you ''work for them''.
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* The Mushroom Kingdom theme dungeon from ''MapleStory''.
* ''LegacyOfKain Soul Reaver'' ''reverses'' this trope. You play as an undead vampire-turned-wraith, Raziel. There is a hostile vampire hunter prior to the first boss which you can ignore or attack. After beating the first boss, you will be able to access the human settlement. If you chose to attack the vampire hunter, or if you choose to subsequently attack the citadel and its allies, the humans will be extremely hostile towards Raziel. If you chose to ignore him, the humans will begin to worship Raziel as their savior and even allow him to partially consume their souls if he's weakened.
* ''LegacyOfKain Soul Reaver'' ''reverses'' this trope. You play as an undead vampire-turned-wraith, Raziel. There is a hostile vampire hunter prior to the first boss which you can ignore or attack. After beating the first boss, you will be able to access the human settlement. If you chose to attack the vampire hunter, or if you choose to subsequently attack the citadel and its allies, the humans will be extremely hostile towards Raziel. If you chose to ignore him, the humans will begin to worship Raziel as their savior and even allow him to partially consume their souls if he's weakened.
to:
* The Mushroom Kingdom theme dungeon from ''MapleStory''.
''VideoGame/MapleStory''.
*''LegacyOfKain ''VideoGame/LegacyOfKain Soul Reaver'' ''reverses'' this trope. You play as an undead vampire-turned-wraith, Raziel. There is a hostile vampire hunter prior to the first boss which you can ignore or attack. After beating the first boss, you will be able to access the human settlement. If you chose to attack the vampire hunter, or if you choose to subsequently attack the citadel and its allies, the humans will be extremely hostile towards Raziel. If you chose to ignore him, the humans will begin to worship Raziel as their savior and even allow him to partially consume their souls if he's weakened.
*
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* ''PlanescapeTorment'' has the Dead Nations, a settlement inhabited by the undead - skeletons (intelligent and coherent), zombies (not very intelligent or coherent), and ghouls ([[HorrorHunger craving for meat]]). They spend their days caring for the settlement and looking after the "quiet ones", i.e. inanimate corpses, to save them from desecration. When somebody living wanders into the Dead Nations, he is promptly captured and imprisoned; while the locals are treating him politely, they aren't trying to hide that they're merely waiting for him to die.
* In ''[[GoldBox Death Knights Of Krynn]]'' there's a town entirely populated by various types of undead that have built their town as a mirror of a normal, human town. Staying there is asking for all sorts of RandomEncounters, as despite the welcoming words from the undead Mayor, you'll be attacked constantly should you stay.
* In ''[[GoldBox Death Knights Of Krynn]]'' there's a town entirely populated by various types of undead that have built their town as a mirror of a normal, human town. Staying there is asking for all sorts of RandomEncounters, as despite the welcoming words from the undead Mayor, you'll be attacked constantly should you stay.
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* ''PlanescapeTorment'' ''VideoGame/PlanescapeTorment'' has the Dead Nations, a settlement inhabited by the undead - skeletons (intelligent and coherent), zombies (not very intelligent or coherent), and ghouls ([[HorrorHunger craving for meat]]). They spend their days caring for the settlement and looking after the "quiet ones", i.e. inanimate corpses, to save them from desecration. When somebody living wanders into the Dead Nations, he is promptly captured and imprisoned; while the locals are treating him politely, they aren't trying to hide that they're merely waiting for him to die.
* In''[[GoldBox ''[[VideoGame/GoldBox Death Knights Of Krynn]]'' there's a town entirely populated by various types of undead that have built their town as a mirror of a normal, human town. Staying there is asking for all sorts of RandomEncounters, as despite the welcoming words from the undead Mayor, you'll be attacked constantly should you stay.
* In
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Shamgri La is now The Shangri La. Bad examples are being removed, and \"fake\" examples being reported.
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* ''VideoGame/WorldOfWarcraft'' has plenty of monster towns, usually accessible after using a disguise and/or doing a reputation grind for the faction controlling the town: Magram and Gelkis Villages, [[ShamgriLa Ogri'la]], Dragonmaw Base Camp, The Shadow Vault, Dun Niffelem, Frenzyheart Hill, Mistwhisper Refuge, the Grim Guzzler and others. Of course, depending on your definition of monster, any settlement of Orcs, Trolls, Tauren, Undead, or Draenei can count.
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* ''VideoGame/WorldOfWarcraft'' has plenty of monster towns, usually accessible after using a disguise and/or doing a reputation grind for the faction controlling the town: Magram and Gelkis Villages, [[ShamgriLa [[TheShangriLa Ogri'la]], Dragonmaw Base Camp, The Shadow Vault, Dun Niffelem, Frenzyheart Hill, Mistwhisper Refuge, the Grim Guzzler and others. Of course, depending on your definition of monster, any settlement of Orcs, Trolls, Tauren, Undead, or Draenei can count.
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Namespace stuff
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* Monsters in the ''FinalFantasyLegend'' series (which were ''SaGa'' games, so this may also apply to ''[=SaGa=]'' as a whole) lived alongside humans so appeared both in the wild and in town. In the third game this was only true in the enemy's dimension of Pureland, though there were two classical Monster Towns along the way infested with random encounters and evil [=WaterHags=] and Dwelgs that will attack on sight if you are not disguised.
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* Monsters in the ''FinalFantasyLegend'' ''Final Fantasy Legend'' trilogy (if not the ''VideoGame/{{SaGa}}'' series (which were ''SaGa'' games, so this may also apply to ''[=SaGa=]'' as a whole) lived in general) live alongside humans and so appeared appear both in the wild and in town. In [[VideoGame/{{SaGa3}} the third game game]] this was is only true in the enemy's dimension of Pureland, though there were are two classical Monster Towns along the way infested with random encounters and evil [=WaterHags=] and Dwelgs that will attack on sight if you are the party is not disguised.
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[[AC:ComicBooks]]
* In the Franchise/MarvelUniverse, Monster Metropolis exists in the tunnels beneath New York, and was at one point inhabited by every single monster in the world. It's governed by the Legion of Monsters, made up of ComicBook/{{Morbius}}, ComicBook/WerewolfByNight, N'Kantu the Living Mummy and Manphibian.
* In the Franchise/MarvelUniverse, Monster Metropolis exists in the tunnels beneath New York, and was at one point inhabited by every single monster in the world. It's governed by the Legion of Monsters, made up of ComicBook/{{Morbius}}, ComicBook/WerewolfByNight, N'Kantu the Living Mummy and Manphibian.
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* A number of youkai species in [[VideoGame/Touhou Gensokyo]] have formed villages, and their attitude towards humans varies per settlement.
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* A number of youkai species in [[VideoGame/Touhou [[{{VideoGame/Touhou}} Gensokyo]] have formed villages, and their attitude towards humans varies per settlement.
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* A number of youkai species in [[VideoGame/Touhou Gensokyo]] have formed villages, and their attitude towards humans varies per settlement.
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** In ''{{Disgaea}}'', this is essentially the whole Netherworld.
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** In ''{{Disgaea}}'', ''Franchise/{{Disgaea}}'', this is essentially the whole Netherworld.
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* ''SecretOfMana'' had a town full of literate, [[PaletteSwap palette-swapped]] mushroom monsters.
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* ''SecretOfMana'' ''VideoGame/SecretOfMana'' had a town full of literate, [[PaletteSwap palette-swapped]] mushroom monsters.
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That falls under Values Dissonance. If someone wishes to change it then point out how he Moral Dissonance occurs.
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* In the ''{{Drowtales}}'' [[http://www.drowtales.com/worldsettingarchive.php?id=0 worldsetting comic]], Mel puts it this way: "Many People claim the Drow to be [[AlwaysChaoticEvil pure evil]], [[MySpeciesDothProtestTooMuch which is not true]]! We have a different culture and [[MoralDissonance point of view]] than humans do."
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* In the ''{{Drowtales}}'' [[http://www.drowtales.com/worldsettingarchive.php?id=0 worldsetting comic]], Mel puts it this way: "Many People claim the Drow to be [[AlwaysChaoticEvil pure evil]], [[MySpeciesDothProtestTooMuch which is not true]]! We have a different culture and [[MoralDissonance [[ValuesDissonance point of view]] than humans do."
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** ''VideoGame/ChronoCross'' had Marbule, a place where only Demi-humans lived.
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** ''VideoGame/ChronoCross'' had Marbule, a place where only Demi-humans lived. This trope is also played with when you're forced to play as [[spoiler:Lynx]] and the majority of possible recruitables are Demi-Humans, in which case human settlements are the MonsterTown for you. Aesop, much?
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* In the ''{{Planescape}}'' campaign, Sigil is, well... Sigil. Basically, ''anything'' can and does live there, and pretty much some of every intelligent species in the universe either lives or has lived there at some point.
** Minor example in the setting is the City of Glass on the Elemental Plane of Water, which is populated by numerous aquatic races, as well as humans and demi-humans, and governed by half-dragons.
** Minor example in the setting is the City of Glass on the Elemental Plane of Water, which is populated by numerous aquatic races, as well as humans and demi-humans, and governed by half-dragons.
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These monsters may prove to be GoodAllAlong, who decided not to be [[RandomEncounters wandering homicidal maniacs]], and teach the most naive character [[PlanetOfHats that so-called]] "[[AlwaysChaoticEvil evil]]" monsters [[MySpeciesDothProtestTooMuch really aren't so bad]]. Or they may prove the "always" in AlwaysChaoticEvil, and instead of pillaging and eating orphans, may spend their time designing war machines and thinking up ways to ''[[ToServeMan cook]]'' [[ToServeMan the orphans]].
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These monsters may prove to be GoodAllAlong, NotAlwaysEvil, who decided not to be [[RandomEncounters wandering homicidal maniacs]], and teach the most naive character [[PlanetOfHats that so-called]] "[[AlwaysChaoticEvil evil]]" monsters [[MySpeciesDothProtestTooMuch really aren't so bad]]. Or they may prove the "always" in AlwaysChaoticEvil, and instead of pillaging and eating orphans, may spend their time designing war machines and thinking up ways to ''[[ToServeMan cook]]'' [[ToServeMan the orphans]].
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** In the ''VideoGame/PaperMario'' games this is taken even further: nearly every town has monster citizens, and nearly every species of monster will have at least one representative shown to be a harmless member of society, with the implication that there are more. Heck, the only evil monsters are ones aligned with Bowser, native monsters, or ChaoticNeutral monsters. In fact, this deserves its own page.
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** In the ''VideoGame/PaperMario'' games this is taken even further: nearly every town has monster citizens, and nearly every species of monster will have at least one representative shown to be a harmless member of society, with the implication that there are more. Heck, the only evil monsters are ones aligned with Bowser, native monsters, or ChaoticNeutral monsters. In fact, this deserves its own page.