History Main / MobileFactory

9th Jul '17 3:15:32 PM zarpaulus
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** These factory-carriers actually end up influencing the nature of the second [=ConFed=]-ILR war. The Confederation's EDF has its own economy separate from the civilian economy while the ILR military is dependent on private industrial clans who, in turn, risk a recession unless they have a war to produce for.
26th Jun '17 4:01:15 PM zarpaulus
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** ''Anime/SuperDimensionFortressMacross'' was able to build new and replacement mecha (at least it could in ''{{Anime/Robotech}}''), not to mention the Zentraedi/Robotech Master factory satellite.
** Each of the colony fleets shown in ''Anime/Macross7'' and ''Anime/MacrossFrontier'' included factory ships as well.



* The [[Anime/TengenToppaGurrenLagann Chouginga Dai-Gurren]] has the production facilities and raw materials to build several dozen city-sized [[HumongousMecha giant robots]] in a matter of days.



[[folder: Film]]
* The Leveler machine in ''WesternAnimation/FernGullyTheLastRainforest'' is essentially a mobile lumber mill that processes trees on-site.
[[/folder]]



* The [[ComicBook/DarkEmpire World Devastators]] from ''Franchise/StarWarsLegends'' not only did this, but ate the planets they were attacking, then refined the raw materials. If given enough time, a fleet of World Devastators could consume the entirety of a planet and convert it into new war machines. Including ''more World Devastators''.
** EVS Construction Droids are walking factories that tear apart buildings on one end and reassemble them at the other. They're not strictly military, though there's that one time [[Literature/XWingSeries Rogue Squadron]] hijacked one and went on a {{Kaiju}}-style rampage to evacuate a section of an enemy city before it could be {{Kill Sat}}ted. But that definitely wasn't the intended purpose.



* The seed ships in ''Series/StargateUniverse'' travel the universe building Stargates and placing them on habitable worlds
* The ''Series/StarTrekVoyager'' crew used their MatterReplicator to replace the shuttles they frequently lost. Eventually they even designed a new shuttle class.



* The Soviet retreat behind the Urals in UsefulNotes/WorldWarII, the largest industrial migration in history, is about as close as we have ever come to this trope in real life. Entire factories were literally uprooted, stuck on railway cars and sent East.



* Aircraft carriers in many RealTimeStrategy games usually operate like this.



* The United Earth Federation in the ''VideoGame/SupremeCommander'' series is big on this trope. While most experimental units are gigantic assault machines or gun platforms the UEF invests in flying, crawling or seaborne factories instead. There are non-UEF mobile factories as well but the UEF alone has more than other factions combined.

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* ''VideoGame/SupremeCommander'''s Fatboy is able to construct military units as well. (For those keeping score, that makes the Fatboy a Submersible Land Battleship Carrier (it has a landing pad) that can construct its own support force. ''And'' it mounts heavy-duty shield generators. Though it's so enormous it occupies most of the shielded area, leaving little room for its support force.)
***
The United Earth Federation in the Fatboy can also construct builder units, which can build more Fatboys. [[AvertedTrope Very]] [[RidiculouslyFastConstruction slowly]].
** As well as all of its carriers building aircraft,
''VideoGame/SupremeCommander'' series is big on this trope. While most experimental units are gigantic assault machines or gun platforms also has: the UEF invests in flying, crawling or seaborne factories instead. There are non-UEF Tempest, a Submersible Battleship that constructs smaller ships, although it can't travel on land; the Cybran Megalith, a [[SpiderTank Spider Tank]] that can build select Cybran land units, and the Aeon Czar, which is a ''flying'' mobile factories as well but the UEF alone has more than other factions combined.factory and AirborneAircraftCarrier armed with a WaveMotionGun, flak cannons, AAM, and depth charges.



* ''The Hand of Rhuk'', the Beta's Epic Unit from ''VideoGame/GreyGoo'' is a vehicle that can produce any other land unit (including, inexplicably, Commando footsoldiers). This is useful for stocking up its hardpoints, and in one mission, supplying your cramped and teeny base with hardware.

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* ''The Hand of Rhuk'', the Beta's Epic Unit from ''VideoGame/GreyGoo'' is a vehicle that can produce any other land unit (including, inexplicably, Commando footsoldiers). This is useful for stocking up its hardpoints, and in one mission, supplying your cramped and teeny base with hardware. While the Grey Goo itself splits off combat units from a "mother blob" that migrates from resource deposit to deposit.
* The base of operations for King K Rool in ''VideoGame/DonkeyKong64'' houses a BFG and produces its own mooks in its bottom.
* The carrier ''Antaeus'' in ''VideoGame/HostileWatersAntaeusRising'' has a large number of nanobots that can create a helicopter, tank, or a few similar things in about a second. You can only have a dozen or so tanks/helicopters/whatever active at a time but when you lose one you can replace it very quickly. There was originally a whole series of these carriers, but all but two were destroyed years ago, and two were deliberately sunk to the bottom of the ocean, just in case they were needed. When the activation signal came, only the lead ship ''Antaeus'' responded.
* One never-ending source of Mooks in ''Jak 3'' is the KG War Factory, endlessly producing robots of the former Krimzon Guard. Granted, why they didn't use this machine in the previous game to put the whole city on lockdown while trying to take out the Underground when they were finally making a real impact, is completely unknown.
* The only way to employ Seaplanes in ''VideoGame/AdvanceWars: Days of Ruin'' is to construct them in Carriers.
* ''VideoGame/HaloWars'' has the Elephant, which is a mobile barracks.
* The majority of Night Elf buildings in ''VideoGame/WarcraftIII'' are mobile, and while they can't perform their primary function while moving, they ''can'' fight.
10th Jun '17 4:11:21 PM Jake
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* AlcubierreDrive testbed ''Starfarer 1'' from ''Fanfic/TheNextFrontier'' used to be one of these, a microgravity smelter for metal ore extracted by AsteroidMiners with a cargo mass-driver to send the refined metal back to the home planet. [[AllThereInTheManual Supplementary worldbuilding from the forum threads]] explains why the Kerbals don't move the whole asteroid; the practice was outlawed after someone got their sums wrong and nearly [[ColonyDrop hit the planet Kerbin with one]].
16th Apr '17 12:29:10 PM nombretomado
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* The SpaceEmpires series lets you build these eventually, though your mobile shipyards will never build as quickly as your planets (and especially your {{Dyson Sphere}}s) do.

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* The SpaceEmpires ''VideoGame/SpaceEmpires'' series lets you build these eventually, though your mobile shipyards will never build as quickly as your planets (and especially your {{Dyson Sphere}}s) do.
17th Jul '16 4:39:41 AM dvorak
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* ''The Hand of Rhuk'', the Beta's Epic Unit from ''VideoGame/GreyGoo'' is a vehicle that can produce any other land unit (including, inexplicably, Commando footsoldiers). This is useful for stocking up its hardpoints, and in one mission, supplying your cramped and teeny base with hardware.
23rd Jan '16 9:37:29 AM zarpaulus
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** In ''VideoGame/HomeworldDesertsOfKharak'' carriers have production facilities that can construct new LAVs and aircraft from salvage. Once might understand why the Northern Coalition would want a mobile airstrip for their desert expedition/military campaign, but why couldn't they just airdrop supplies and reinforcements to them?
17th Jan '16 10:04:58 AM Morgenthaler
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[[XMeetsY Combining the two]] creates a object that could do neither function very well, but does both just well enough to justify the cost. In fiction, at least; real-life seems a little slow on the uptake. Most often seen as military machines, they are also quite handy in colonization efforts, or really anything that needs [[MatterReplicator stuff]] and is willing to put-up with a wandering [[BuffySpeak stuff maker]].

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[[XMeetsY Combining the two]] two creates a object that could do neither function very well, but does both just well enough to justify the cost. In fiction, at least; real-life seems a little slow on the uptake. Most often seen as military machines, they are also quite handy in colonization efforts, or really anything that needs [[MatterReplicator stuff]] and is willing to put-up with a wandering [[BuffySpeak stuff maker]].
17th Jan '16 10:04:03 AM Morgenthaler
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[[folder:General]]
* AsteroidMiners are known to use this type of ship to process their asteroids into stuff.
* RealTimeStrategy games love these things.
[[/folder]]
16th Jan '16 8:05:47 AM Morgenthaler
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* One race in ''TwilightImperium'' is able to move their shipyards, and in fact starts with three of them in their home system.

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* One race in ''TwilightImperium'' ''TabletopGame/TwilightImperium'' is able to move their shipyards, and in fact starts with three of them in their home system.
14th Nov '15 5:36:32 PM nombretomado
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* In Palladium Games' ''{{Robotech}} II: The Sentinels'' RPG, the SDF-3 is noted to have a complete mecha factory located deep in it's bowels.

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* In Palladium Games' ''{{Robotech}} ''{{Anime/Robotech}} II: The Sentinels'' RPG, the SDF-3 is noted to have a complete mecha factory located deep in it's bowels.
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