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* ''VideoGame/MortalKombat'' listed erroneous controls for the Test Your Might minigame. This was remedied with an included note that stated that Shang Tsung's minions had dishonorably tampered with the manual to hinder your progress and included the corrected controls.

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* ''VideoGame/MortalKombat'' ''Franchise/MortalKombat'' listed erroneous controls for the Test Your Might minigame. This was remedied with an included note that stated that Shang Tsung's minions had dishonorably tampered with the manual to hinder your progress and included the corrected controls.

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* ''VideoGame/{{Action 52}}'''s manual sometimes describes ''completely different games'' or features that weren't in most games. For instance, "Bits and Pieces" is described as a FallingBlocks game, but it's actually more like a ripoff of ''VideoGame/AlteredBeast''. The description of "Sharks" promises "rare marine creatures" and undersea treasures to collect, and an "electromagnetic base" to hide from sharks in, none of which appear in the game.

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* ''VideoGame/{{Action 52}}'''s ''VideoGame/Action52'''s manual sometimes describes ''completely different games'' or features that weren't in most games. For instance, "Bits and Pieces" is described as a FallingBlocks game, but it's actually more like a ripoff of ''VideoGame/AlteredBeast''. The description of "Sharks" promises "rare marine creatures" and undersea treasures to collect, and an "electromagnetic base" to hide from sharks in, none of which appear in the game.



* ''[[VideoGame/DragonQuestIII Dragon Warrior III]]'' had an item chart/map included in the initial release, which mistakenly claimed that the Iron Shield was cursed due to the description of the ''actually'' cursed Noh Mask accidentally having been used instead. What makes this even more notable is that this led to the ''[[VideoGame/DragonQuestIV Dragon Warrior IV]]'' item chart repeating the same mistake, complete with unique text.
* ''[[VideoGame/DragonQuestIV Dragon Warrior IV]]'' has got quite a lot of misprints in its manual. For example, it is claimed that Maya and Meena's (Mara and Nara's) father was "Loro", a weaponsmith who "died of unknown causes" ("Loro" was actually alchemist Mahabala/Edgar who got murdered by Balzack); that the Powder Keg/Gunpowder Jar would have the Chancellor "lead [the player] to Keeleon" in a castle (the castle was already named Keeleon Castle/Palais de Leon, and the "boss" is not Keeleon, but rather Balzack); and that [[PunnyName Tom Foolery]]/Panon [[ViewerGenderConfusion is a "she"]] who is "a brilliant star" and "is good to have in dark places" (Tom/Panon is not a woman, but he's rather a comedian, and we don't know if he's "good to have in dark places" or not, but he is more of a JokeCharacter than a helpful person).
* ''[[VideoGame/TheGoonies The Goonies II]]'''s manual claims that the B button is not used in "Adventure Scenes", the game's first-person mode inside the rooms. In fact the B button is used to access the second page of the item menu, where the Glasses and Wet Suit commands are.

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* ''[[VideoGame/DragonQuestIII Dragon Warrior III]]'' ''VideoGame/DragonQuest'':
** ''VideoGame/DragonQuestIII''
had an item chart/map included in the initial release, which mistakenly claimed that the Iron Shield was cursed due to the description of the ''actually'' cursed Noh Mask accidentally having been used instead. What makes this even more notable is that this led to the ''[[VideoGame/DragonQuestIV Dragon Warrior IV]]'' ''VideoGame/DragonQuestIV'' item chart repeating the same mistake, complete with unique text.
* ''[[VideoGame/DragonQuestIV Dragon Warrior IV]]'' ** ''VideoGame/DragonQuestIV'' has got quite a lot of misprints in its manual. For example, it is claimed that Maya and Meena's (Mara and Nara's) father was "Loro", a weaponsmith who "died of unknown causes" ("Loro" was actually alchemist Mahabala/Edgar who got murdered by Balzack); that the Powder Keg/Gunpowder Jar would have the Chancellor "lead [the player] to Keeleon" in a castle (the castle was already named Keeleon Castle/Palais de Leon, and the "boss" is not Keeleon, but rather Balzack); and that [[PunnyName Tom Foolery]]/Panon [[ViewerGenderConfusion is a "she"]] who is "a brilliant star" and "is good to have in dark places" (Tom/Panon is not a woman, but he's rather a comedian, and we don't know if he's "good to have in dark places" or not, but he is more of a JokeCharacter than a helpful person).
* ''[[VideoGame/TheGoonies The Goonies II]]'''s ''VideoGame/TheGoonies II'''s manual claims that the B button is not used in "Adventure Scenes", the game's first-person mode inside the rooms. In fact the B button is used to access the second page of the item menu, where the Glasses and Wet Suit commands are.
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* The first Blu-Ray and DVD of ''Anime/PuellaMagiMadokaMagica'' [[https://myanimelist.net/news/10628750 was recalled]] due to misprinted lyrics in the book that came with the discs.
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* The Nintendo Power strategy guide for ''VideoGame/SuperSmashBrosMelee'' has a few elements left over from beta versions of the game, including listing [[Franchise/{{Pokemon}} Ditto]] as a Pokémon available in Poké Balls, and referring to the Totakeke ([[VideoGame/AnimalCrossing K.K. Slider]]) trophy as "Arlo".
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** In the weapon section, it also lists "Player" with the description "[[BlatantLies Shoots in 8 directions]], [[BlindIdiotTranslation waves wires]]" and a picture of the main character. You can only fire in eight directions in the overmap stages, and the picture was from a 2D stage. That, mixed with it's odd location in the middle of a list of collectible items, lead some players to think it was a hidden item.

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** In the weapon section, it also lists "Player" with the description "[[BlatantLies Shoots in 8 directions]], [[BlindIdiotTranslation waves wires]]" and a picture of the main character. You can only fire in eight directions in the overmap stages, and the picture was from a 2D stage. That, mixed with it's its odd location in the middle of a list of collectible items, lead led some players to think it was a hidden item.
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* The instruction booklet for ''VideoGame/TheLegendOfZeldaALinkToThePast & Four Swords'' calls the Magic Cape from ''A Link to the Past'' "Roc's Cape", which is an item from ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'' with a completely different function (jumping instead of invisibility).
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* ''VideoGame/DoubleDragon'''s manual gives the wrong commands for the elbow punch and spin kick, claiming that you need to press the d-pad twice towards your character's opposite direction for the elbow punch and twice towards his current direction for the spin kick. In reality the elbow punch is performed simply by pressing A when an enemy is approaching from behind, while the spin kick replaces the roundhouse kick as a combo finisher by pressing B when an enemy is stunned. The manual also neglects to mention that neither technique can be performed until the player's skill level has reached Level 6 and 7 respectively, as all the moves in the game other than the basic punch and kick (and the headbutt) require experience points to unlock. It also claims that Abobo "likes to throw bombs", despite the fact that the only bomb-throwing enemies in the game are the dynamite-wielding Williams. This is actually a mistranslated reference to the atomic suplex move he uses in the arcade version in which he grabs and tosses the player (the move was cut from the NES version, but animation frames are still present in the game's data). And finally it spells a certain enemy character's name as "Lopar", when the actual game [[SpellMyNameWithAnS spells it "Rowper"]].

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* ''VideoGame/DoubleDragon'''s manual gives the wrong commands for the elbow punch and spin kick, claiming that you need to press the d-pad twice towards your character's opposite direction for the elbow punch and twice towards his current direction for the spin kick. In reality the elbow punch is performed simply by pressing A when an enemy is approaching from behind, while the spin kick replaces the roundhouse kick as a combo finisher by pressing B when an enemy is stunned. The manual also neglects to mention that neither technique can be performed until the player's skill level has reached Level 6 and 7 respectively, as all the moves in the game other than the basic punch and kick (and the headbutt) require experience points to unlock. It also claims that Abobo "likes to throw bombs", despite the fact that the only bomb-throwing enemies in the game are the dynamite-wielding Williams. This is actually a mistranslated reference to the atomic suplex move he uses in the arcade version in which he grabs and tosses the player (the ([[DummiedOut the move was cut from the NES version, but animation frames are still present in the game's data).data]]). And finally it spells a certain enemy character's name as "Lopar", when the actual game [[SpellMyNameWithAnS spells it "Rowper"]].
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* In the manual for ''VideoGame/SonicCD'', Amy's name was listed as Princess Sally (who was a character in a cartoon simply titled ''WesternAnimation/SonicTheHedgehog'', known to fans as Sonic [=SatAM=]). The PC version and all other ones after it got it right.

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* In the manual for ''VideoGame/SonicCD'', Amy's name was listed as Princess Sally (who was a character in a cartoon simply titled ''WesternAnimation/SonicTheHedgehog'', known to fans as Sonic [=SatAM=]).''WesternAnimation/SonicTheHedgehogSatAM''). The PC version and all other ones after it got it right.
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* The instruction manual that came with retail copies of 2005's ''VideoGame/StarWarsBattlefrontII'' were obviously recycled from the previous game. Old weapons such as the Jet Trooper's EMP Launcher that were removed in the sequel were still listed in the manual.

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* The instruction manual that came with retail copies of 2005's ''VideoGame/StarWarsBattlefrontII'' were obviously recycled from the previous game. Old weapons such as the Jet Trooper's EMP Launcher For instance, it states that were removed the sniper class carries a recon droid, which it could in the sequel were still listed first game, but in the manual.second game they carry auto turrets while only specific special units carry recon droids.
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* The [=BradyGames=] guide for ''VideoGame/KingdomHeartsI'' mistakenly called Sephiroth's signature attack "Sin Harvest" instead of "Heartless Angel". It wasn't until ''VideoGame/KingdomHeartsII'' that this mistake was corrected.

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* The [=BradyGames=] guide for ''VideoGame/KingdomHeartsI'' mistakenly called Sephiroth's signature attack "Sin Harvest" instead of "Heartless Angel".Angel" [[note]] Sephiroth's voice line for the move, "Descend, Heartless Angel," ''does'' sound a bit like he's saying "Sin Harvest"[[/note]]. It wasn't until ''VideoGame/KingdomHeartsII'' that this mistake was corrected.
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* The instruction manual for the first ''Franchise/MegaMan'' game says that pressing up on the D-pad will make Mega Man jump (the A button actually does this) and that pressing down will make Mega Man crouch (something Mega Man would be able to do until ''Marvel vs Capcom'').

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* The instruction manual for the first ''Franchise/MegaMan'' game says that pressing up on the D-pad will make Mega Man jump (the A button actually does this) and that pressing down will make Mega Man crouch (something Mega Man would wouldn't be able to do until ''Marvel vs Capcom'').
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* The European manual for the [=MSX2=] version of ''VideoGame/{{Metal Gear|1}}'' uses a drawing of a SPAS-12 shotgun to represent the sub-machine gun you can acquire in the game instead of the Ingram [=M11=] actually featured in the game.
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* The manual to ''VideoGame/DoubleDragonII'' makes references to the steel pipe, a weapon featured in the NES version of the game. However, the enemies in the game are actually armed with shovels, which is the weapon they used in the arcade version. Likewise, the manual makes no reference to the wrecking ball, which is a weapon that was in the arcade version but not on the NES.
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* ''VideoGame/MetalGearSolid3: [[UpdatedRerelease Subsistence]]'' comes with a bonus disc that includes, among other things, ports of the [=MSX2=] ''VideoGame/{{Metal Gear|1}}'' and its sequel ''VideoGame/MetalGear2SolidSnake''. At one point in the latter game, the player must decipher a series of tap codes using a chart in the manual in order to progress. However, the physical manual that actually comes with the game (at least in the North American version) doesn't come with any chart, but instead recommends you to download an online manual on their official website. This by itself is already bad enough if you have no internet, but the online manual didn't even had a tap code chart either. Konami later uploaded a revised version of the manual to their site, but instead of actually adding the tap code chart, they simply printed the solution to that particular puzzle.

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* ''VideoGame/MetalGearSolid3: [[UpdatedRerelease Subsistence]]'' comes with a bonus disc that includes, among other things, ports a port of the [=MSX2=] ''VideoGame/{{Metal Gear|1}}'' and its sequel ''VideoGame/MetalGear2SolidSnake''. At one point in the latter that game, the player must decipher a series of tap codes using a chart in the manual in order to progress. decipher a certain character's frequency number in order to proceed through a certain part of the game. However, the physical manual that actually comes with the game (at least in the North American version) doesn't come with any chart, but instead recommends you to download an online manual on their official website. This by itself is already bad enough if you have no internet, internet connection, but the online manual didn't even had a tap code chart either. Konami later uploaded a revised version of the manual to their site, but instead of actually adding the tap code chart, they simply printed gave you the solution number with no context of when to that particular puzzle.use it.
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** One of the early manuals (from before the split between ''[=D&D=]'' and ''[=AD&D=]'') listed "% liar" instead of "% in lair" for the chance a monster would be encountered in its home. Amusingly, an unofficial supplement (the ''Arduin Grimoire'') copied this spelling error in its own section on monsters.

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** One of the early manuals (from before the split between ''[=D&D=]'' and ''[=AD&D=]'') listed "% liar" instead of "% in lair" for the chance a monster would be encountered in its home. Amusingly, an unofficial supplement (the ''Arduin ''TabletopGame/{{Arduin}} Grimoire'') copied this spelling error in its own section on monsters.
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* ''VideoGame/{{Strider}}'''s manual says that Hiryu retired from his organization "after eliminating the sister of a mad A-grade Strider." In the tie-in manga that was published in Japan, it is made clear what really happened was that Hiryu killed ''his own sister'' (Mariya), an A-grade Strider who went mad.

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* ''VideoGame/{{Strider}}'''s ''Manga/{{Strider}}'''s manual says that Hiryu retired from his organization "after eliminating the sister of a mad A-grade Strider." In the tie-in manga that was published in Japan, it is made clear what really happened was that Hiryu killed ''his own sister'' (Mariya), an A-grade Strider who went mad. Also, Dragon Fiend is mistakenly called Dragon F'r'iend, when he was far from friendly.



* The manual for ''TeenageMutantNinjaTurtlesTheArcadeGame'' lists the Stone Warriors as {{mook}}s. In reality, there's only two Stone Warriors in the entire game, Lt. Granitor and General Traag, and they're both end-stage bosses.

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* The manual for ''TeenageMutantNinjaTurtlesTheArcadeGame'' ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame'' lists the Stone Warriors as {{mook}}s. In reality, there's only two Stone Warriors in the entire game, Lt. Granitor and General Traag, and they're both end-stage bosses.

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[[folder: Sega Dreamcast]]

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[[folder: Sega [[folder:Sega Dreamcast]]


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* The manual for ''VideoGame/SuperMario64 DS'' lists the character's stats for speed, power, and jump. They aren't exactly accurate.
** Mario is given 2/3 in every category. [[RedOnesGoFaster He's actually the fastest character by a fair amount]], and jumps as high as Luigi.
** Luigi is given 1/3 in power, and 3/3 in the other two categories. His strength is equal to Mario's, as is his jump height, apart from his extremely high backwards somersault. He's slower than Mario, but still faster than Wario. However, he can glide, run on water, has more control over his momentum in midair, and is the fastest swimmer by far.
** Yoshi is given 0/3 in power, 2/3 in speed, and 3/3 in jump. He's the weakest character and shares his speed with Luigi. His flutter jump can get him a lot of height, but his jump height without it is lower than Mario's, and he can only do it from a normal or double jump.
** Wario's given 3/3 in power, and 1/3 in the other two. [[SubvertedTrope This is actually completely accurate.]]
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Linked to the single game page.


* ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network 4]]'' occasionally forgets the DubNameChange and reverts "Mega Buster" back to the original "Rockbuster". The manual for the ''Red Sun'' version also has several pictures of version-specific elements from the ''Blue Moon'' version while the text still describes the ''Red Sun'' counterparts, leading to mismatched pictures and descriptions.

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* ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network 4]]'' ''VideoGame/MegaManBattleNetwork4RedSunAndBlueMoon'' occasionally forgets the DubNameChange and reverts "Mega Buster" back to the original "Rockbuster". The manual for the ''Red Sun'' version also has several pictures of version-specific elements from the ''Blue Moon'' version while the text still describes the ''Red Sun'' counterparts, leading to mismatched pictures and descriptions.
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Kid Icarus

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* ''VideoGame/{{Kid Icarus}}'''s manual makes reference to a high score table. There is no such thing in the NES version. The high score table was only present in the Famicom Disk System version which allowed for the saving of data.
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Whoops. Forgot to add the YT link.


* ''VideoGame/BombermanGeneration'''s American manual has an example on page 10, which covers the game's worlds. While describing the first world, Tentasia, the manual mentions the ability to use boulders as makeshift river dams (which you need to do at certain points to progress through the level). Unfortunately (and rather [[HilarityEnsues hilariously]]), the writer must have been half-asleep as they let this [[RougeAnglesOfSatin typo]] [[GettingCrapPastTheRadar slip through]].

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* ''VideoGame/BombermanGeneration'''s American manual has an example on page 10, which covers the game's worlds. While describing the first world, Tentasia, the manual mentions the ability to use boulders as makeshift river dams (which you need to do at certain points to progress through the level). Unfortunately (and rather [[HilarityEnsues hilariously]]), the writer must have been half-asleep as they let this [[RougeAnglesOfSatin typo]] [[GettingCrapPastTheRadar slip through]].through]] (a video showing this off, complete with music and the typo as a [[TheReveal reveal]] can be found [[https://www.youtube.com/watch?v=iwt7KYsbw2o&pbjreload=10 here]]).
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I recently found this while skimming through Generation's manual. After confirming this with other fans, I decided to post it here.

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* ''VideoGame/BombermanGeneration'''s American manual has an example on page 10, which covers the game's worlds. While describing the first world, Tentasia, the manual mentions the ability to use boulders as makeshift river dams (which you need to do at certain points to progress through the level). Unfortunately (and rather [[HilarityEnsues hilariously]]), the writer must have been half-asleep as they let this [[RougeAnglesOfSatin typo]] [[GettingCrapPastTheRadar slip through]].
-> ''This is a Stage full of greenery. Use Bombs to [[PrecisionFStrike damn]] rivers with boulders or create bridges using fallen trees in order to move forward through the Areas.''
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* ''VideoGame/{{Contra}}'''s manual claims that the player must destroy a "diamond-shaped sensor" to clear the Waterfall stage, which would've been true... if this was the arcade version. On the NES the Waterfall boss is a giant alien statue whose weak points are the tips of its two tentacles and its mouth when its open. The stage descriptions were written with multiple versions in mind (as ''Contra'' was also released on Commodore 64 and DOS at the same time in the U.S. and Konami used the same stage descriptions for the PC versions), but the NES version differs significantly from the arcade game and other versions in this respect.

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* ''VideoGame/{{Contra}}'''s manual claims that the player must destroy a "diamond-shaped sensor" to clear the Waterfall stage, which would've been true... if this was the arcade version. On the NES the Waterfall boss is a giant alien statue whose weak points are the tips of its two tentacles and its mouth when its it's open. The stage descriptions were written with multiple versions in mind (as ''Contra'' was also released on Commodore 64 and DOS at the same time in the U.S. and Konami used the same stage descriptions for the PC versions), but the NES version differs significantly from the arcade game and other versions in this respect.
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That's because it's talking about Thwomps.


* ''VideoGame/MarioKart64'' shows an icon on the map for Bowser's Castle which cautions the reader to watch out for falling rocks. There are no falling rock hazards on the stage.
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* ''VideoGame/SuperMarioBros2'' switches the names for Birdo and Ostro in some versions of the manual. This may be due to their names being switched in the end credits as well. The mistake was kept in the ''Super Mario All-Stars'' version of the game, but was eventually corrected in ''Super Mario Advance''. The manual also states that entering sub-space in the right area can get you a heart to extend your life meter. This is false because mushrooms are the items that boosts the life meter. The heart that the manual was referring to was from ''VideoGame/DokiDokiPanic'', which is what ''Super Mario Bros. 2'' was before becoming the DolledUpInstallment. Likewise, the manual shows the wrong sprite for Phanto, where it uses the ''Doki Doki Panic'' version (neutral face) instead of the ''Mario'' version (sinister grin).

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* ''VideoGame/SuperMarioBros2'' switches the names for Birdo and Ostro in some versions of the manual. This may be due to their names being switched in the end credits as well. The mistake was kept in the ''Super Mario All-Stars'' version of the game, but was eventually corrected in ''Super Mario Advance''. The manual also states that entering sub-space in the right area can get you a heart to extend your life meter. This is false because mushrooms are the items that boosts the life meter. The heart that the manual was referring to was from ''VideoGame/DokiDokiPanic'', which is what ''Super Mario Bros. 2'' was before becoming the a DolledUpInstallment. Likewise, the manual shows the wrong sprite for Phanto, where it uses the ''Doki Doki Panic'' version (neutral face) instead of the ''Mario'' version (sinister grin).
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* ''VideoGame/SuperMarioBros2'' switches the names for Birdo and Ostro in some versions of the manual. This may be due to their names being switched in the end credits as well. The mistake was kept in the ''Super Mario All-Stars'' version of the game, but was eventually corrected in ''Super Mario Advance''. The manual also states that entering sub-space in the right area can get you a heart to extend your life meter. This is false because mushrooms are the items that boosts the life meter. The hearts that the manual was referring to was from ''VideoGame/DokiDokiPanic'', which is what ''Super Mario Bros. 2'' was after getting the DolledUpInstallment. Likewise, the manual shows the wrong sprite for Phanto where it uses the ''Doki Doki Panic'' version (neutral face) instead of the ''Mario'' version (sinister grin).

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* ''VideoGame/SuperMarioBros2'' switches the names for Birdo and Ostro in some versions of the manual. This may be due to their names being switched in the end credits as well. The mistake was kept in the ''Super Mario All-Stars'' version of the game, but was eventually corrected in ''Super Mario Advance''. The manual also states that entering sub-space in the right area can get you a heart to extend your life meter. This is false because mushrooms are the items that boosts the life meter. The hearts heart that the manual was referring to was from ''VideoGame/DokiDokiPanic'', which is what ''Super Mario Bros. 2'' was after getting before becoming the DolledUpInstallment. Likewise, the manual shows the wrong sprite for Phanto Phanto, where it uses the ''Doki Doki Panic'' version (neutral face) instead of the ''Mario'' version (sinister grin).
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* The early instruction manual for the first ''VideoGame/NewSuperMarioBros1'' contains a picture of the beta World Map on page 12, easily distinguishable by its solid green background and early map icons. The final game's default screen has a white brick look to it, and all of the backgrounds for sale in the Blue Toad House have a different appearance, none of them matching the green.

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* The early instruction manual for the first ''VideoGame/NewSuperMarioBros1'' contains a picture of the beta World Map on page 12, easily distinguishable by its solid green background and early map icons. The final game's default screen has a white brick look to it, and all of the backgrounds for sale in the Blue Toad House have a different appearance, none of them matching the green. Later versions of the manual (including the one hosted on Nintendo's official site) rectified the bottom screen's picture, making it match how it looks in the final game.
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* In the manual for ''VideoGame/SonicCD'', Amy's name was listed as Princess Sally (who was a character in a cartoon simply titled ''WesternAnimation/SonicTheHedgehog'', known to fans as Sonic SatAM). The PC version and all other ones after it got it right.

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* In the manual for ''VideoGame/SonicCD'', Amy's name was listed as Princess Sally (who was a character in a cartoon simply titled ''WesternAnimation/SonicTheHedgehog'', known to fans as Sonic SatAM).[=SatAM=]). The PC version and all other ones after it got it right.
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* The Prima guide for ''Tecmo's VideoGame/{{Deception}}'' mistakenly measures the hold duration of the game's Damage Traps and the first Confusion Trap, rather than their attack power and confusion duration, respectively. It also suggests that the Carpenter class of invader "don't appear often" during the story, which is technically true -- Carpenters ''never'' appear in the plot; they must be specifically summoned by luring a Merchant and a Pirate.
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[[folder: Sega Dreamcast]]
* The North American manual for the first ''VideoGame/AeroWings'' [[https://pbs.twimg.com/media/EFZR20JWsAgaiH4?format=jpg&name=medium accidentally left in]] an editor note ("I suggest changing 'behind view' and 'rear view' in the Excel files to 3rd-person view") on page 9.
[[/folder]]
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[[folder:Nintendo DS]]
* The early instruction manual for the first ''VideoGame/NewSuperMarioBros1'' contains a picture of the beta World Map on page 12, easily distinguishable by its solid green background and early map icons. The final game's default screen has a white brick look to it, and all of the backgrounds for sale in the Blue Toad House have a different appearance, none of them matching the green.
[[/folder]]

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