History Main / ManualMisprint

16th Sep '17 7:54:01 PM Octorok103
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* ''VideoGame/PokemonRedAndBlue'' claim in their manuals that Ghost was super-effective against Psychic. However, due to a programming glitch, it did NO damage, contributing to the [[GameBreaker game-breaking]] status of the Psychic type. The ''Pokémon Yellow'' manual corrected this error by saying that Ghost had no effect on Psychic and the glitch was later fixed in Generation II.

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* In a rare example of the manual being correct and the game being wrong, the type chart in the manual for ''VideoGame/PokemonRedAndBlue'' claim in their manuals states that Ghost was is super-effective against Psychic. Psychic, as the developers intended; the anime even had a short arc involving Ash's attempts to catch a Ghost type for the battle against the Psychic gym leader. However, due a typo in the games' code rendered Psychic types [[NoSell immune]] to a programming glitch, it did NO damage, Ghost moves instead, contributing to the [[GameBreaker game-breaking]] status of the Psychic type. The ''Pokémon Yellow'' manual corrected this error by saying that Ghost had no effect on Psychic adjusted the included type chart to match the bug, and the glitch was ''VideoGame/PokemonGoldAndSilver'' would later fixed in Generation II.fix the bug as part of their larger overhaul of the type chart.
22nd Aug '17 10:49:55 PM superslinger2007
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* The manual for ''Super Mario All-Stars'' claims that the player dies when "all [their] hearts turn white" in ''VideoGame/SuperMarioBros2''. Definitely a leftover from NES colors. [[http://themushroomkingdom.net/errata.shtml This]] has more Mario examples.

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* The manual for ''Super Mario All-Stars'' claims that the player dies when "all [their] hearts turn white" in ''VideoGame/SuperMarioBros2''. Definitely a leftover from NES colors.colors; the SNES version has depleted hearts turn blue. [[http://themushroomkingdom.net/errata.shtml This]] This page]] has more Mario examples.
10th Aug '17 5:24:53 PM v-n-n-n-n
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* The [=BradyGames=] strategy guide for ''VideoGame/GrandTheftAutoSanAndreas'' is based on a pre-release version of the game, it lists the locations for all the adrenaline pickups although they do not feature in the final product. Additionally, the locations for some of the collectibles don't match up to its corresponding description or their markers on the map are off, and the names for some of the weapons on these maps are not consistent.



* The [=BradyGames=] strategy guide for ''VideoGame/KingdomHeartsII'' mentions a chest in the Hundred Acre Woods that was moved to a different part of the area. Not a large error, but enough to freak out the completionist who can be made to think there's an invisible chest.

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* The [=BradyGames=] strategy guide for ''VideoGame/KingdomHeartsII'' mentions a chest in the Hundred Acre Woods that was moved to a different part of the area. Not a large error, but enough to freak out the completionist who can be made to think there's an invisible chest.
16th Jul '17 10:46:41 AM nombretomado
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* On a related theme, since the Airfix model kit construction company was bought out and revamped, several new kits (and others originally marketed by other firms, but re-released on licence by Airfix) have been introduced into the range. At least one, (the Higgins Boat, used by American forces in WW2 as a light landing craft) has an instruction leaflet which shows illustrations and kit parts which do not physically exist in the kit. This suggests there was a certain amount of confusion as to ''which'' of several production versions of the vessel was actually being released as a kit, and the person doing the illustrations was depicting the wrong one. Or that the original production plan was to market a model of a later production version with additional armour for the protection of boat and crew, and when this specification was changed, nobody bothered to brief the artist who was working to the original plan.

to:

* On a related theme, since the Airfix model kit construction company was bought out and revamped, several new kits (and others originally marketed by other firms, but re-released on licence by Airfix) have been introduced into the range. At least one, (the Higgins Boat, used by American forces in WW2 [=WW2=] as a light landing craft) has an instruction leaflet which shows illustrations and kit parts which do not physically exist in the kit. This suggests there was a certain amount of confusion as to ''which'' of several production versions of the vessel was actually being released as a kit, and the person doing the illustrations was depicting the wrong one. Or that the original production plan was to market a model of a later production version with additional armour for the protection of boat and crew, and when this specification was changed, nobody bothered to brief the artist who was working to the original plan.
20th Jun '17 10:45:35 AM Saurubiker
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* The ''Franchise/ResidentEvil Archives'', an English edition of a story guide that covers all the mainline games from ''VideoGame/ResidentEvilZero'' to ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'', had most instances of the word "biohazard" (which is both, [[MarketBasedTitle the Japanese title of the series]] and an actual term) replaced with "Resident Evil" - even when the context didn't warrant it. As a result, there are many goof-ups in the plot summaries for the games such as a character being described as a member of the "Umbrella ''Resident Evil'' Countermeasure Service" or "a ''Resident Evil'' outbreak has been detected". The book also has other goofups, such as listing deceased characters as living and vice-versa, the use of unlocalized terms from the Japanese guide that hardly used in English (such as describing the game's control system "radio control" when the common term in the west is "tank controls") and two separate glossaries that were originally just one glossary in the Japanese edition.

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* The ''Franchise/ResidentEvil Archives'', an English edition of a story reference guide that covers all the mainline games from ''VideoGame/ResidentEvilZero'' to ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'', had most instances of the word "biohazard" (which is both, [[MarketBasedTitle the Japanese title of the series]] and an actual term) replaced with "Resident Evil" - even when the context didn't warrant it. As a result, there are many goof-ups mistakes in the plot summaries for the games such as a character being described as a member of the "Umbrella ''Resident Evil'' Countermeasure Service" or "a ''Resident Evil'' outbreak has been detected". The book also has other goofups, goof-ups, such as listing deceased characters as living and vice-versa, the use of unlocalized terms from the Japanese guide that are hardly used in English fandom (such as describing the game's series' control system as "radio control" when the common term in the west is "tank controls") and two separate glossaries that were originally just (a main glossary and a ''supplemental'' glossary) for what really should be one glossary (the Japanese glossary simply had all of its terms ordered in Roman alphabet first, followed by the Japanese edition.alphabet or ''gojūon'').
20th Jun '17 10:34:18 AM Saurubiker
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* The manual for ''VideoGame/{{The Legend of Zelda|I}}'' claims that Pol Voices hate "loud noises." This was intended to be a clue to their weakness in the Famicom version, where they can only be killed by yelling on the microphone on the second controller. But because the NES doesn't have any microphone functionality like the Famicom (due to the NES using detachable controllers instead of having them hardwired), they can only be killed by firing arrows at them in the export version. However, the clue to killing them was not changed to reflect this regional difference and many players mistakenly assumed that Pol Voices could be weakened by playing the flute (or "recorder" to use the in-game term), which actually has no effect against them.

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* The manual for ''VideoGame/{{The Legend of Zelda|I}}'' claims that Pol Voices hate "loud noises." This was intended to be a clue to their weakness in the Famicom version, where they can only be killed by yelling on the built-in microphone on the second controller. But because the NES controller doesn't have any microphone functionality like the Famicom (due to the NES using detachable controllers instead of having them hardwired), on it, they can only be killed by firing arrows at them in the export version. However, the clue to killing them was not changed to reflect this regional difference and many players mistakenly assumed that Pol Voices could be weakened by playing the flute (or "recorder" to use the in-game term), which actually has no effect against them.
29th May '17 11:16:35 AM Miracle@StOlaf
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Added DiffLines:

* The instruction manual for ''VideoGame/ZeldaIITheAdventureOfLink'' helpfully warns you that some experience-giving "P" bags are hiding enemies inside them. The opposite is often true, in that vanquished enemies can drop the bags, and some Ironknuckle statues may disgorge a real one when struck, but there are no "P" bags in any version of the game that behave this way.
16th May '17 6:38:33 PM Saurubiker
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Added DiffLines:

* ''Traysia'' - The English manual has the icons for battle commands (e.g. fight, defense, escape) and exploration (e.g. status, equipment, trade) switched. Likewise, the "how to start" page refers to the game's title as ''Ys III'' (another game published by Renovation).
29th Apr '17 11:55:23 AM Saurubiker
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* ''VideoGame/DoubleDragon'' on the Genesis was a port of the arcade version. However, the author of the manual used the story for the NES version for reference, resulting in a complete misinterpretation of the arcade version's story and its characters. Whereas the arcade version had [[SiblingTeam Billy and Jimmy Lee]] joining forces to fight against [[BigBad Machine Gun Willy]] and his Black Warriors gang, the NES version changed the plot so that Billy fought the gang by himself and [[AdaptationalVillainy Jimmy shows up at the end]] as the [[TheManBehindTheMan Shadow Boss]] after Willy is defeated. Unfortunately, the author ended up mistakenly identifying Machine Gun Willy as Jimmy (despite Jimmy being clearly established to Billy's ''twin brother'' and Willy looking nothing like either of the two player characters), whereas the actual Player 2 character (the guy who is clearly supposed to be Player 1's twin brother) ended up being described as an unrelated ally named Jake instead.

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* ''VideoGame/DoubleDragon'' on the Genesis was a port of the arcade version. However, the author of the manual used the story for the NES version for reference, resulting in a complete misinterpretation of the arcade version's story and its characters. Whereas the arcade version had [[SiblingTeam Billy and Jimmy Lee]] joining forces to fight against [[BigBad Machine Gun Willy]] and his Black Warriors gang, the NES version changed the plot so that Billy fought the gang by himself and [[AdaptationalVillainy Jimmy shows up at the end]] as the [[TheManBehindTheMan Shadow Boss]] after Willy is defeated. Unfortunately, the author ended up mistakenly identifying Machine Gun Willy as Jimmy (despite Jimmy being clearly established to Billy's ''twin brother'' and Willy looking nothing like either of the two player characters), whereas the actual Player 2 character (the guy who is clearly supposed to be Player 1's twin brother) ended up being described as an unrelated a non-related ally named Jake instead.



* Because some of ''[[VideoGame/Sonic3AndKnuckles Sonic the Hedgehog 3]]'''s content was removed [[OneGameForThePriceOfTwo and added to]] ''Sonic & Knuckles'' to meet [[ChristmasRushed Christmas demands]], some enemies from ''Sonic & Knuckles'' are listed in the ''Sonic 3'' manual.

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* Because some of ''[[VideoGame/Sonic3AndKnuckles Sonic the Hedgehog 3]]'''s content was removed [[OneGameForThePriceOfTwo and added to]] ''Sonic & Knuckles'' to meet [[ChristmasRushed Christmas demands]], some of the enemies from ''Sonic & Knuckles'' are listed in the ''Sonic 3'' manual.manual don't show up until ''Sonic & Knuckles''.
29th Apr '17 11:44:17 AM Saurubiker
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* ''VideoGame/DoubleDragon'''s manual gives the wrong commands for the elbow punch and spin kick, claiming that you need to press the d-pad twice towards the player's opposite direction for the elbow punch and twice towards the front direction for the spin kick. In reality the elbow punch is performed simply by pressing A when an enemy is approaching from behind, while the spin kick is performed by finishing a combo with the B button. Neither technique can be performed until the player's skill level has reached Level 6 and 7 respectively, something that the manual neglects to mention as well (since most of the player's move set are locked away at the start of the game). It also claims that Abobo "likes to throw bombs", despite the fact that the only bomb-throwing enemies in the game are the dynamite-wielding Williams. This is actually a mistranslated reference to the atomic suplex move he uses in the arcade version in which he grabs and tosses the player (the move was cut from the NES version, but animation frames are still present in the game's data). And lastly it spells a certain enemy character's name as "Lopar", when it's [[SpellMyNameWithAnS spelled]] "Rowper" in-game.

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* ''VideoGame/DoubleDragon'''s manual gives the wrong commands for the elbow punch and spin kick, claiming that you need to press the d-pad twice towards the player's your character's opposite direction for the elbow punch and twice towards the front his current direction for the spin kick. In reality the elbow punch is performed simply by pressing A when an enemy is approaching from behind, while the spin kick is performed by finishing a combo with the B button. Neither The manual also neglects to mention that neither technique can be performed until the player's skill level has reached Level 6 and 7 respectively, something that as all the manual neglects to mention as well (since most of moves in the player's move set are locked away at game other than the start of basic punch and kick (and the game).headbutt) require experience points to unlock. It also claims that Abobo "likes to throw bombs", despite the fact that the only bomb-throwing enemies in the game are the dynamite-wielding Williams. This is actually a mistranslated reference to the atomic suplex move he uses in the arcade version in which he grabs and tosses the player (the move was cut from the NES version, but animation frames are still present in the game's data). And lastly it spells a certain enemy character's name as "Lopar", when it's the actual game [[SpellMyNameWithAnS spelled]] "Rowper" in-game.spells his name "Rowper"]].



* ''VideoGame/TheLegendOfZeldaI'''s manual claims that Pol Voices hate "loud noises." This was intended to be a clue to their weakness in the Famicom version, where they can only be killed by yelling on the microphone on the second controller. But because the NES doesn't have any microphone functionality like the Famicom (due to the NES using detachable controllers instead of having them hardwired), they can only be killed by firing arrows at them in the export version. However, the clue to killing them was not changed to reflect this regional difference and many players mistakenly assumed that Pol Voices could be weakened by playing the flute (or "recorder" to use the in-game term), which actually has no effect against them.

to:

* ''VideoGame/TheLegendOfZeldaI'''s The manual for ''VideoGame/{{The Legend of Zelda|I}}'' claims that Pol Voices hate "loud noises." This was intended to be a clue to their weakness in the Famicom version, where they can only be killed by yelling on the microphone on the second controller. But because the NES doesn't have any microphone functionality like the Famicom (due to the NES using detachable controllers instead of having them hardwired), they can only be killed by firing arrows at them in the export version. However, the clue to killing them was not changed to reflect this regional difference and many players mistakenly assumed that Pol Voices could be weakened by playing the flute (or "recorder" to use the in-game term), which actually has no effect against them.
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