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* ''Film/{{Elysium}}'': Just like in ''{{Film/District 9}}'', there are a few glorious instances of people exploding (as well as one droid turned into scrap metal in a similar fashion).
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[[folder:Pinball]]
* Shows up at times in the ''Pinball/JudgeDredd'' pinball, most notably when the "Sniper" mode ends with the gunman falling out of his tower and splattering all over a chain-link fence.
[[/folder]]
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* It gets even better in ''[[VideoGame/CastlevaniaOrderOfEcclesia Order of Ecclesia]]'', where the fight with [[GiantEnemyCrab Brachyura]] ends with you dropping a spiked elevator on the git, shoving him down fifteen screens of lighthouse and splattering him into a great many bits when you reach bottom. The bits are still there if you come back later.
* Since ''Symphony'' (it was first used with Richter in ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'', but this game is where it became the standard), when the main character is killed it sends them screaming into the air while they turn into a cloud of blood. It makes strong attacks from bosses seem extra dramatic. It becomes hilarious when low on health, you lightly touch a minor enemy and get a completely over the top death.
* Playing as Maria in ''Rondo of Blood'' spares her from Richter's overly bloody death, falling to the ground and disintegrating to nothing instead. She gains the overly bloody death in ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]''.
* An exception is ''Order of Ecclesia'', where you only die in a cloud of blood if Shanoa is killed in the air. Landbound, she just groans and keels over
* Even beyond that - it's possible during the Brachyura battle to get killed just as you trigger the elevator, which results in both the boss ''and'' Shanoa gushing HighPressureBlood until the elevator reaches the bottom of the shaft. The ''entire'' trip down. If you think a human being spewing enough blood to fill a decent-sized wading pool in three seconds is over the top, imagine the animation going on for thirty...
* The most gratuitously violent ''Castlevania'' to date is probably ''[[VideoGame/CastlevaniaHarmonyOfDissonance Harmony of Dissonance]]''. There's one particular instance where you're just exploring some caves, you flick a switch... [[spoiler: a scream is heard, blood starts pouring down like a waterfall, all this blood makes a platform rise, and you must ride it to the top. Once there, you get a glimpse at the source of all that blood.]]

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* ** It gets even better in ''[[VideoGame/CastlevaniaOrderOfEcclesia Order of Ecclesia]]'', where the fight with [[GiantEnemyCrab Brachyura]] ends with you dropping a spiked elevator on the git, shoving him down fifteen screens of lighthouse and splattering him into a great many bits when you reach bottom. The bits are still there if you come back later.
* Since ''Symphony'' (it was first used with Richter in ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'', but this game is where it became the standard), when the main character is killed it sends them screaming into the air while they turn into a cloud of blood. It makes strong attacks from bosses seem extra dramatic. It becomes hilarious when low on health, you lightly touch a minor enemy and get a completely over the top death.
* Playing as Maria in ''Rondo of Blood'' spares her from Richter's overly bloody death, falling to the ground and disintegrating to nothing instead. She gains the overly bloody death in ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]''.
* An exception is ''Order of Ecclesia'', where you only die in a cloud of blood if Shanoa is killed in the air. Landbound, she just groans and keels over
*
** Even beyond that - it's possible during the Brachyura battle to get killed just as you trigger the elevator, which results in both the boss ''and'' Shanoa gushing HighPressureBlood until the elevator reaches the bottom of the shaft. The ''entire'' trip down. If you think a human being spewing enough blood to fill a decent-sized wading pool in three seconds is over the top, imagine the animation going on for thirty...
* ** Since ''Symphony'' (it was first used with Richter in ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'', but this game is where it became the standard), when the main character is killed it sends them screaming into the air while they turn into a cloud of blood. It makes strong attacks from bosses seem extra dramatic. It becomes hilarious when low on health, you lightly touch a minor enemy and get a completely over the top death.
** Playing as Maria in ''Rondo of Blood'' spares her from Richter's overly bloody death, falling to the ground and disintegrating to nothing instead. She gains the overly bloody death in ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]''.
** An exception is ''Order of Ecclesia'', where you only die in a cloud of blood if Shanoa is killed in the air. Landbound, she just groans and keels over
**
The most gratuitously violent ''Castlevania'' to date is probably ''[[VideoGame/CastlevaniaHarmonyOfDissonance Harmony of Dissonance]]''. There's one particular instance where you're just exploring some caves, you flick a switch... [[spoiler: a scream is heard, blood starts pouring down like a waterfall, all this blood makes a platform rise, and you must ride it to the top. Once there, you get a glimpse at the source of all that blood.]]
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* In ''VideoGame/TeamFortress2'', the Soldier, Demoman and Engineer classes can make their opponents explode into a shower of blood and body parts (with their rockets, grenades, and a fully upgraded sentry gun's missiles respectively). The postmortem death cam helpfully identifies the gib bits with nametags like "your head", "a bit of you" and "another bit of you." The "birthday" mode that can be turned on by the server operator results in some of the gibs looking like presents, party hats, and...chicken legs. This is taken [[UpToEleven up to eleven]] with '{{sill|inessSwitch}}ygibs,' a mod that, when enabled, turns regular gibs into completely random (and [[ExactlyWhatItSaysOnTheTin obviously silly]]) objects such as wooden horses, rubber duckies, unicycle wheels, cogs, springs, hamburgers, license plates, etc., etc., etc. [[{{Pun}} Literally ludicrous gibs]].[[hottip:*:It should be noted that some region-specific servers use this command to censor the gore, but most people still enable it for their own amusement.]]\\\

to:

* In ''VideoGame/TeamFortress2'', the Soldier, Demoman and Engineer classes can make their opponents explode into a shower of blood and body parts (with their rockets, grenades, and a fully upgraded sentry gun's missiles respectively). The postmortem death cam helpfully identifies the gib bits with nametags like "your head", "a bit of you" and "another bit of you." The "birthday" mode that can be turned on by the server operator results in some of the gibs looking like presents, party hats, and...chicken legs. This is taken [[UpToEleven up to eleven]] with '{{sill|inessSwitch}}ygibs,' a mod that, when enabled, turns regular gibs into completely random (and [[ExactlyWhatItSaysOnTheTin obviously silly]]) objects such as wooden horses, rubber duckies, unicycle wheels, cogs, springs, hamburgers, license plates, etc., etc., etc. [[{{Pun}} Literally ludicrous gibs]].[[hottip:*:It [[note]]It should be noted that some region-specific servers use this command to censor the gore, but most people still enable it for their own amusement.]]\\\[[/note]]\\\
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* There is an unofficial rule among emergency workers in most racing series that no racer is formally declared dead at the track unless this trope applies (one version described: "Nobody dies unless they are decapitated or incinerated in their car"). Anything short of LudicrousGibs and at least SOME resuscitative effort will be attempted until the driver can be declared DOA at a hospital.
** Per at least one book on IRL safety operations, this was put in place after Gordon Smiley's death in 1982 (which in and of itself would qualify for this trope) which delayed Indy 500 qualifying for four hours until a coroner could be summoned.
** Of technical note--in many jurisdictions, the one circumstance where an EMT can declare resuscitative efforts futile (and thus declare death) is the "decapitation or complete incineration" scenario--basically declaring Death By LudicrousGibs.
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* ''Franchise/{{Robocop}}'':
** The scene where one of Bodikker's flunkies gets [[BodyHorror dosed in toxic waste]]. As he shambles about the factory, begging for help, he gets hit by a speeding Bodikker. His body bursts the same way a water balloon would.

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* ''Franchise/{{Robocop}}'':
''Film/RoboCop1987'':
** The scene where one of Bodikker's Boddicker's flunkies gets [[BodyHorror dosed in toxic waste]]. As he shambles about the factory, begging for help, he gets hit by a speeding Bodikker. His body bursts the same way a water balloon would.
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** [[JustifiedTrope Schoolboy's rifle is chambered in .50 BMG; the same round as the huge machine gun Rambo uses]].
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** Decapitations and other forms of dismemberment are ridiculously common even without the Bloody Mess perk anyways. The body part you land the killing blow on will almost always fall off. If you get a critical hit with the Plasma Rifle, you can see the head fly away even while it and the rest of the body is melting into goo. Not to mention the Railway Rifle, which shoots railway spikes that pins such a flying body part to any nearby wall. Finally you've got the two-headed Brahmin cows, where shooting one head off inexplicably causes the other one to fall off as well.
* ''Webcomic/CtrlAltDel'' pokes "fun" at this tendency [[http://www.cad-comic.com/cad/20081119 here]] and [[http://www.cad-comic.com/cad/20101022 here]].
* If you enjoy hacking, you can put Liberty Prime's Liberty Laser into your weapons inventory. At 1200 strength, it's about 20 times stronger than the strongest normal weapon in the game. This basically means that not only will anything you point it at instantly die, they will also turn into a giant mass of flying red chunks that shoot out for miles across the map.

to:

** Decapitations and other forms of dismemberment are ridiculously common even without the Bloody Mess perk anyways. The body part you land the killing blow on will almost always fall off.off if the killing blow also results in crippling that limb. If you get a critical hit with the Plasma Rifle, you can see the head fly away even while it and the rest of the body is melting into goo. Not to mention the Railway Rifle, which shoots railway spikes that pins such a flying body part to any nearby wall. Finally you've got the two-headed Brahmin cows, where shooting one head off inexplicably causes the other one to fall off as well.
* ** ''Webcomic/CtrlAltDel'' pokes "fun" at this tendency [[http://www.cad-comic.com/cad/20081119 here]] and [[http://www.cad-comic.com/cad/20101022 here]].
* ** If you enjoy hacking, you can put Liberty Prime's Liberty Laser into your weapons inventory. At 1200 strength, it's about 20 times stronger than the strongest normal weapon in the game. This basically means that not only will anything you point it at instantly die, they will also turn into a giant mass of flying red chunks that shoot out for miles across the map.



* In the Dead Money DLC, you have to gib at least one body part of the enemies to keep them from getting back up. On the other hand, crippling a limb will kill them.

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* ** In the Dead Money DLC, you have to gib at least one body part of the enemies to keep them from getting back up. On the other hand, crippling a limb will kill them.them instantly, no matter how much health they have otherwise.

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Correcting indentation. Changing everything to first-level meant some entries lost the work they were attached to.


* Since ''Symphony'' (It was first used with Richter in ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'', but this game is where it became the standard), when the main character is killed it sends them screaming into the air while they turn into a cloud of blood. It makes strong attacks from bosses seem extra dramatic. It becomes hilarious when low on health, you lightly touch a minor enemy and get a completely over the top death.

to:

* Since ''Symphony'' (It (it was first used with Richter in ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'', but this game is where it became the standard), when the main character is killed it sends them screaming into the air while they turn into a cloud of blood. It makes strong attacks from bosses seem extra dramatic. It becomes hilarious when low on health, you lightly touch a minor enemy and get a completely over the top death.



* If lesser enemies (or players in Deathmatches) were hit with an attack that reduced their health to their starting health times negative one (i.e. negative 30 for a Shotgun Zombie, who starts with 30 health), they would be gibbed. This was a reasonable result when they were hit by rockets, but picking up a special [[strike:"Berzerker"]] "Berserk" power-up enabled the player to [[MegatonPunch gib enemies with his bare hands]].
* Sometimes you can melee-gib enemies even without the Berserker.
* [[TheDragon The Cyberdemon]] requires ''a lot'' of damage to be killed, 45 rocket hits, 55 shotgun blasts, or 400 handgun shots. No matter how much damage he's taken, he never shows so much as a dent until he is killed, but his only death animation is him exploding and leaving behind a pair of bloodied hooves. You can shoot him in the face with a shotgun 54 times, and he still has no visible damage, but he would vaporize when next hit by ''[[CriticalExistenceFailure one bullet]]''.
* There's a mod called [[http://doomworld.com/idgames/index.php?id=16484 "Beautiful Doom"]] which, among other things, increases the gibs to, well, ludicrous levels.
* [[http://www.youtube.com/watch?v=QLKZhu_dgxA Brutal Doom]] does this to such levels that the room you're in is ''literally'' painted with blood. Not to mention the facts that you can perform a {{f|inishingMove}}atality while in berserk mode in the same gore-happy fashion as ''Franchise/MortalKombat'', that mouth monsters can literally bite your torso off, and that the chainsaw can actually hack away at body parts with impressive results.
* In ''Doom 3'' the shotgun packs enough punch that if you hit a zombie with it at point blank range you'll ''tear all the flesh off its bones,'' reducing it to a bloodied skeleton.
* Given the way gibs are calculated in the Doom series (total damage dealt must be equal to or greater than twice the monster's maximum HP) and the fact that ''Doom 3'''s zombies simply ragdoll and leave perfectly viable corpses behind, hitting a dead zombie with so much as a ''flashlight'' would usually cause it to explode violently.
* Punching a civilian can result in ''his head instantly evaporating'' and ''his brain flying out''.

to:

* ** If lesser enemies (or players in Deathmatches) were hit with an attack that reduced their health to their starting health times negative one (i.e. negative 30 for a Shotgun Zombie, who starts with 30 health), they would be gibbed. This was a reasonable result when they were hit by rockets, but picking up a special [[strike:"Berzerker"]] "Berserk" power-up enabled the player to [[MegatonPunch gib enemies with his bare hands]].
* ** Sometimes you can melee-gib enemies even without the Berserker.
* ** [[TheDragon The Cyberdemon]] requires ''a lot'' of damage to be killed, 45 rocket hits, 55 shotgun blasts, or 400 handgun shots. No matter how much damage he's taken, he never shows so much as a dent until he is killed, but his only death animation is him exploding and leaving behind a pair of bloodied hooves. You can shoot him in the face with a shotgun 54 times, and he still has no visible damage, but he would vaporize when next hit by ''[[CriticalExistenceFailure one bullet]]''.
* ** There's a mod called [[http://doomworld.com/idgames/index.php?id=16484 "Beautiful Doom"]] which, among other things, increases the gibs to, well, ludicrous levels.
* ** [[http://www.youtube.com/watch?v=QLKZhu_dgxA Brutal Doom]] does this to such levels that the room you're in is ''literally'' painted with blood. Not to mention the facts that you can perform a {{f|inishingMove}}atality while in berserk mode in the same gore-happy fashion as ''Franchise/MortalKombat'', that mouth monsters can literally bite your torso off, and that the chainsaw can actually hack away at body parts with impressive results.
* ** In ''Doom 3'' the shotgun packs enough punch that if you hit a zombie with it at point blank range you'll ''tear all the flesh off its bones,'' reducing it to a bloodied skeleton.
* ** Given the way gibs are calculated in the Doom series (total damage dealt must be equal to or greater than twice the monster's maximum HP) and the fact that ''Doom 3'''s zombies simply ragdoll and leave perfectly viable corpses behind, hitting a dead zombie with so much as a ''flashlight'' would usually cause it to explode violently.
* ** Punching a civilian can result in ''his head instantly evaporating'' and ''his brain flying out''.



* The second game has somewhat more realistic gore, but ''Payback'' takes it UpToEleven, with enemies practically MadeOfPlasticine and decapitations and amputations resulting in [[HighPressureBlood gory gushers]], spewing more blood than is held in the typical human circulatory system. The novelty wears off quickly.
* The second game advertised "16 points of dismemberment".

to:

* The second game has somewhat more realistic gore, gore (though it advertised "16 points of dismemberment"), but ''Payback'' takes it UpToEleven, with enemies practically MadeOfPlasticine and decapitations and amputations resulting in [[HighPressureBlood gory gushers]], spewing more blood than is held in the typical human circulatory system. The novelty wears off quickly.
* The second game advertised "16 points of dismemberment".
quickly.



* The newest version of the ''VideoGame/DukeNukem 3D High Resolution'' Pack mod feeds off this, with a separate patch specifically designed to stick blood spatter to walls!
* Whenever an enemy gets crushed by a big door, it leaves behind a disgusting mass of goo that ''stretches across the gap'' when said door is opened.
* If you step into a corpse, you leave bloody footsteps for a while afterward.

to:

* The newest version of the ''VideoGame/DukeNukem 3D High Resolution'' Pack mod feeds off this, with this:
** There's
a separate patch specifically designed to stick blood spatter to walls!
* ** Whenever an enemy gets crushed by a big door, it leaves behind a disgusting mass of goo that ''stretches across the gap'' when said door is opened.
* ** If you step into a corpse, you leave bloody footsteps for a while afterward.



* In the original ''VideoGame/{{Quake}}'', zombies would only die if gibbed. If just shot down they would wake up after a few seconds and resume attacking.
* In ''Quake II'', the only way to prevent the Medic's revival of fallen Stroggs is gibbing them.
* Also, while in many games only explosive weapons can gib enemies, in Quake gibbing is calculated based on how much under zero an enemy's health goes. This generally works (if an enemy is in the middle of an explosion it makes sense that its health would go negative enough to cause gibbing), but it makes it possible to unrealistically gib smaller enemies with many shots of the Blaster, or even the Shotgun[=/=]Super Shotgun.
* This was used intentionally in the various ''Custom-TF'' mods, in which a player with the Warlock skill could gib corpses with his ''knife'' and pick up the scattered chunks of meat, later using it to summon monsters.
* In Quake II, the super shotgun is enough to dismember a Stroggo, leaving a skinned torso spinning in midair.
* In ''Quake II'', not only could you gib someone with a powerful enough weapon, but [[ThereIsNoKillLikeOverkill you could keep on shooting a monster with a normal weapon until it gibbed]]. Given the habit of some monsters to get off several last shots after being taken down, a good number of players consider gibbing standard procedure for dealing with downed mooks.
* Happens to everyone in ''Quake III Arena''. Played with in that one of the available characters is a skeleton, which causes the game manual to wonder where all the gibs and blood comes from.
* In ''Quake III Arena'', characters get gibbed if the killing attack had caused a lot more damage than it took to bring down his health to zero (in other words, well into the "negative health"). In fact, you could shoot ''corpses'' and cause them to gib in this manner.
* ''VideoGame/UnrealTournament'' takes this to ridiculous extremes with Instagib mode: Every combatant is armed with a shock rifle that shoots colour-coded laser beams that make players explode instantly into a shower of bloody chunks, "one shot, one kill"-style. Some user-made mutators (like "Gibalicious") increase the amount of gibs produced, possibly up to the point where the computer bogs down from the sheer number of gibs.
* Also in UT, there is the ''Moregore'' mutator, which also produces more gibs, but has a ridiculous side effect, where you headshot someone and [[RuleOfFunny 3 heads fly in various directions!]]
* A server-side mod for ''VideoGame/{{Counter-Strike}}'' allowed for some extremely over-the-top gibbing. If, for example, you shoot someone with an AWP, you can see ''a fountain of blood coming out from the place where he was standing, all of that as you see his body torn to pieces!''
* Who needs mods? Just grab a shotgun, get close to the enemy, and score a direct headshot on someone without a helmet. Viola! Plenty of salsa for the next party (quite {{chunky|SalsaRule}} of course)! Slightly less over the top, but still silly, is the fact that players without a helmet lose more blood then what should ever be in a human's head from something like a 9mm bullet, or even a knife slash. Not stab. '''Slash'''.
* This tends to happen because the game is programmed to show more blood if someone is shot in the head.
* ''VideoGame/{{Borderlands}}'' embraces this. If you go back 10 levels and use a powerful weapon, the enemies will ''explode'' into gore, blood and random body parts.
* Doesn't help that [[spoiler:one of the boss' bodies has its entire stomach opened up and the corpse never disappears. The body parts are still moving around and it is breathing.]]

to:

* In the original ''VideoGame/{{Quake}}'', zombies would only die if gibbed. If just shot down they would wake up after a few seconds and resume attacking.
* In ''Quake II'', the only way to prevent the Medic's revival of fallen Stroggs is gibbing them.
*
attacking. Also, while in many games only explosive weapons can gib enemies, in Quake ''Quake'' gibbing is calculated based on how much under zero an enemy's health goes. This generally works (if an enemy is in the middle of an explosion it makes sense that its health would go negative enough to cause gibbing), but it makes it possible to unrealistically gib smaller enemies with many shots of the Blaster, or even the Shotgun[=/=]Super Shotgun.
* ''Quake II'':
** The only way to prevent the Medic's revival of fallen Stroggs is gibbing them.
**
This was used intentionally in the various ''Custom-TF'' mods, in which a player with the Warlock skill could gib corpses with his ''knife'' and pick up the scattered chunks of meat, later using it to summon monsters.
* In Quake II, the ** The super shotgun is enough to dismember a Stroggo, leaving a skinned torso spinning in midair.
* In ''Quake II'', not ** Not only could you gib someone with a powerful enough weapon, but [[ThereIsNoKillLikeOverkill you could keep on shooting a monster with a normal weapon until it gibbed]]. Given the habit of some monsters to get off several last shots after being taken down, a good number of players consider gibbing standard procedure for dealing with downed mooks.
* Happens to everyone in ''Quake III Arena''.Arena'':
** Happens to everyone.
Played with in that one of the available characters is a skeleton, which causes the game manual to wonder where all the gibs and blood comes from.
* In ''Quake III Arena'', characters ** Characters get gibbed if the killing attack had caused a lot more damage than it took to bring down his health to zero (in other words, well into the "negative health"). In fact, you could shoot ''corpses'' and cause them to gib in this manner.
* ''VideoGame/UnrealTournament'' ''VideoGame/UnrealTournament'':
** This game
takes this to ridiculous extremes with Instagib mode: Every combatant is armed with a shock rifle that shoots colour-coded laser beams that make players explode instantly into a shower of bloody chunks, "one shot, one kill"-style. Some user-made mutators (like "Gibalicious") increase the amount of gibs produced, possibly up to the point where the computer bogs down from the sheer number of gibs.
* Also in UT, there ** There is the ''Moregore'' mutator, which also produces more gibs, but has a ridiculous side effect, where you headshot someone and [[RuleOfFunny 3 heads fly in various directions!]]
* ''VideoGame/{{Counter-Strike}}'':
**
A server-side mod for ''VideoGame/{{Counter-Strike}}'' allowed for some extremely over-the-top gibbing. If, for example, you shoot someone with an AWP, you can see ''a fountain of blood coming out from the place where he was standing, all of that as you see his body torn to pieces!''
* ** Who needs mods? Just grab a shotgun, get close to the enemy, and score a direct headshot on someone without a helmet. Viola! Plenty of salsa for the next party (quite {{chunky|SalsaRule}} of course)! Slightly less over the top, but still silly, is the fact that players without a helmet lose more blood then what should ever be in a human's head from something like a 9mm bullet, or even a knife slash. Not stab. '''Slash'''.
*
'''Slash'''.\\\
This tends to happen because the game is programmed to show more blood if someone is shot in the head.
* ''VideoGame/{{Borderlands}}'' embraces this. If you go back 10 levels and use a powerful weapon, the enemies will ''explode'' into gore, blood and random body parts.
*
parts. Doesn't help that [[spoiler:one of the boss' bodies has its entire stomach opened up and the corpse never disappears. The body parts are still moving around and it is breathing.]]



* In ''VideoGame/TeamFortress2'', the Soldier, Demoman and Engineer classes can make their opponents explode into a shower of blood and body parts (with their rockets, grenades, and a fully upgraded sentry gun's missiles respectively). The postmortem death cam helpfully identifies the gib bits with nametags like "your head", "a bit of you" and "another bit of you." The "birthday" mode that can be turned on by the server operator results in some of the gibs looking like presents, party hats, and...chicken legs. This is taken [[UpToEleven up to eleven]] with '{{sill|inessSwitch}}ygibs,' a mod that, when enabled, turns regular gibs into completely random (and [[ExactlyWhatItSaysOnTheTin obviously silly]]) objects such as wooden horses, rubber duckies, unicycle wheels, cogs, springs, hamburgers, license plates, etc., etc., etc. [[{{Pun}} Literally ludicrous gibs]].[[hottip:*:It should be noted that some region-specific servers use this command to censor the gore, but most people still enable it for their own amusement.]]
* Moreover, in the game's early design stages the game was supposed to have a [[StopMotion Claymation]]-inspired graphical style, which would have resulted in enemy corpses [[MadeOfPlasticine blowing up into chunks of plasticine]].

to:

* In ''VideoGame/TeamFortress2'', the Soldier, Demoman and Engineer classes can make their opponents explode into a shower of blood and body parts (with their rockets, grenades, and a fully upgraded sentry gun's missiles respectively). The postmortem death cam helpfully identifies the gib bits with nametags like "your head", "a bit of you" and "another bit of you." The "birthday" mode that can be turned on by the server operator results in some of the gibs looking like presents, party hats, and...chicken legs. This is taken [[UpToEleven up to eleven]] with '{{sill|inessSwitch}}ygibs,' a mod that, when enabled, turns regular gibs into completely random (and [[ExactlyWhatItSaysOnTheTin obviously silly]]) objects such as wooden horses, rubber duckies, unicycle wheels, cogs, springs, hamburgers, license plates, etc., etc., etc. [[{{Pun}} Literally ludicrous gibs]].[[hottip:*:It should be noted that some region-specific servers use this command to censor the gore, but most people still enable it for their own amusement.]]
*
]]\\\
Moreover, in the game's early design stages the game was supposed to have a [[StopMotion Claymation]]-inspired graphical style, which would have resulted in enemy corpses [[MadeOfPlasticine blowing up into chunks of plasticine]].



* ''VideoGame/{{Turok}}'' and its sequels are some of the bloodiest N64 games ever, and also brought us the most demented weapon ever: the Cerebral Bore. It shoots out a flying drill which seeks out brainwaves and [[ExactlyWhatItSaysOnTheTin does precisely what]] [[ThisIsADrill its name implies.]] [[YourHeadASplode It explodes afterward, just for that added touch]].
* Also, there's a gun that shoots mines which jump up and cut enemies' legs off, which actually showed bits of bone poking through the flesh.

to:

* ''VideoGame/{{Turok}}'' and its sequels are some of the bloodiest N64 games ever, and ever:
** They
also brought us the most demented weapon ever: the Cerebral Bore. It shoots out a flying drill which seeks out brainwaves and [[ExactlyWhatItSaysOnTheTin does precisely what]] [[ThisIsADrill its name implies.]] [[YourHeadASplode It explodes afterward, just for that added touch]].
* Also, there's ** There's a gun that shoots mines which jump up and cut enemies' legs off, which actually showed bits of bone poking through the flesh.



* ''VideoGame/CallOfDuty'': ''World At War'' appears like this, at least in comparison to the relatively tame gore of past titles. However, it's actually done in a way that kinda makes sense (e.g., don't expect to see any LudicrousGibs unless you're using the [[MoreDakka MG-42]], a shotgun at point-blank, or the [[{{BFG}} PTRS-41]].) Still quite messy, though. ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'' follows the same formula, though, tragically, enemies' heads can no longer be exploded. It's perhaps made up for by the fact that even the lightest of light machines guns (like the 5.56mm Stoner 63 or the 5.45mm RPK) can now blow off limbs with the right aim.
* The Nazi Zombies mode has plenty of gibbing. On Der Riese, when camping the catwalk, zombie corpses will slide back down the stairs when killed but gibbed body parts will not. This results in a heap of corpses at the bottom of the stairs, while the steps are littered with liberal amounts of dismembered hands and feet. Amusing and disturbing.

to:

* ''VideoGame/CallOfDuty'': ''VideoGame/CallOfDuty'':
**
''World At War'' appears like this, at least in comparison to the relatively tame gore of past titles. However, it's actually done in a way that kinda makes sense (e.g., don't expect to see any LudicrousGibs unless you're using the [[MoreDakka MG-42]], a shotgun at point-blank, or the [[{{BFG}} PTRS-41]].) Still quite messy, though. ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'' follows the same formula, though, tragically, enemies' heads can no longer be exploded. It's perhaps made up for by the fact that even the lightest of light machines guns (like the 5.56mm Stoner 63 or the 5.45mm RPK) can now blow off limbs with the right aim.
* ** The Nazi Zombies mode has plenty of gibbing. On Der Riese, when camping the catwalk, zombie corpses will slide back down the stairs when killed but gibbed body parts will not. This results in a heap of corpses at the bottom of the stairs, while the steps are littered with liberal amounts of dismembered hands and feet. Amusing and disturbing.



* ''VideoGame/SeriousSam'' had an option to provide "hippy" blood. The gibs from exploded monsters include apples, oranges, bananas, etc.
* The ''HD'' UpdatedRerelease is not only BloodierAndGorier, but you can do this too. Plus carve up corpses with your knife should you feel inclined to.
* ''VideoGame/DeusEx'' and its mod, ''TheNamelessMod''. While rocket launchers and explosives are generally expected to blow people apart, poke at a body long enough, and it will explode in a mess of guts and gore, even if you do it with a weak weapon. Some of the new weapons in ''TheNamelessMod'' continue to follow this trope to a T.
* Since most of the augmented enemies - [[TheMenInBlack MiBs, WiBs,]] Agents Hermann and Navarre - have [[DeadManSwitch self-destruct devices]] that go off when their health reaches CriticalExistenceFailure, LudicrousGibs feature prominently in their death animations.

to:

* ''VideoGame/SeriousSam'' had an option to provide "hippy" blood. The gibs from exploded monsters include apples, oranges, bananas, etc.
*
etc. The ''HD'' HD UpdatedRerelease is not only BloodierAndGorier, but you can do this too. Plus carve up corpses with your knife should you feel inclined to.
* ''VideoGame/DeusEx'' and its mod, ''TheNamelessMod''. ''TheNamelessMod''.
**
While rocket launchers and explosives are generally expected to blow people apart, poke at a body long enough, and it will explode in a mess of guts and gore, even if you do it with a weak weapon. Some of the new weapons in ''TheNamelessMod'' continue to follow this trope to a T.
* ** Since most of the augmented enemies - [[TheMenInBlack MiBs, WiBs,]] Agents Hermann and Navarre - have [[DeadManSwitch self-destruct devices]] that go off when their health reaches CriticalExistenceFailure, LudicrousGibs feature prominently in their death animations.



* To clarify, look at how the zombies are killed with the Pipe Bomb. In ''VideoGame/Left4Dead'', they explode into a cloud of red mist. In the sequel, their body parts are blown apart and their intestines fly out as the bodies are ragdolled into the air. The guns themselves can gib zombies like there's no tomorrow. Depending on the gun used and what area of a zombie you shoot, you can expose their bones, make their intestines fall out, or even expose their spinal column. Oddly, the special infected do not present these properties.
* A new gametype was recently introduced in ''Left 4 Dead 2'': [[ExactlyWhatItSaysOnTheTin Gib-Fest.]] All players have [[{{BFG}} M60 machine guns]] with [[MoreDakka unlimited ammo]]. It's...spectacular.
* The Explosive/Frag Ammo bumps up the gibbing to new levels. A stray bullet from this ammo type will SHRED common infected to pieces.
* The otherwise unremarkable shooter ''Conspiracy: Weapons of Mass Destruction'' has a post-game cheat that lets players '''[[http://www.viddler.com/explore/MoominBiscuit/videos/57/ punch enemies until they explode into burning gibs]].''' This is presumably worth the price of admission in itself.

to:

* ** To clarify, look at how the zombies are killed with the Pipe Bomb. In ''VideoGame/Left4Dead'', they explode into a cloud of red mist. In the sequel, their body parts are blown apart and their intestines fly out as the bodies are ragdolled into the air. The guns themselves can gib zombies like there's no tomorrow. Depending on the gun used and what area of a zombie you shoot, you can expose their bones, make their intestines fall out, or even expose their spinal column. Oddly, the special infected do not present these properties.
* ** A new gametype was recently introduced in ''Left 4 Dead 2'': [[ExactlyWhatItSaysOnTheTin Gib-Fest.]] All players have [[{{BFG}} M60 machine guns]] with [[MoreDakka unlimited ammo]]. It's...spectacular.
* ** The Explosive/Frag Ammo bumps up the gibbing to new levels. A stray bullet from this ammo type will SHRED common infected to pieces.
* The otherwise unremarkable shooter ''Conspiracy: Weapons of Mass Destruction'' has a post-game cheat that lets players '''[[http://www.''[[http://www.viddler.com/explore/MoominBiscuit/videos/57/ punch enemies until they explode into burning gibs]].''' gibs]]''. This is presumably worth the price of admission in itself.



* ''VideoGame/{{Diablo}} II'' has any monster with the 'Fire Enchanted' trait promptly cover a decent amount of the ground with themselves upon death. This gets especially silly with the boss of the Flayer Dungeon, as you have to defeat him twice and has Fire Enchanted in both forms. Necromancers can do this to nearly any dead enemy with Raise Skeleton (Mage) or Corpse Explosion, as well.
* Some monsters also break into gibs upon a normal sword-bashing death. It's funny to cast the resurrection spell with a necromancer on them and watch the death animation play backwards. Gibs fly into the air and connect with each other, forming a fully functional undead monster.
* Interestingly, if one kills a [[GoddamnedBats swarm of locusts]] and attempts to raise a skeleton from the "corpse", the same bloody explosion will occur and produce a ''perfect human skeleton complete with weapon''.
* If you kill an enemy skeleton, you can cast the raise-skeleton spell on it, but first it too must explode in a shower of blood and gory effluence.
* Aah, Corpse Explosion. Blow up a tiny Leaper or Fetish and get a blood fountain as glorious as if you'd blown up an entire Blood Maggot. A dry, fleshless Skeleton Warrior? Gibs aplenty. That one little animation, illogical as it may be, provides so much catharsis.
* Many of the Druid's powers explode corpses too... carrion vines and solar creepers, for example, but also summoned Dire Wolves who always appreciate a quick snack and are apparently very messy eaters.
* ''VideoGame/DiabloIII'' promises this trope in spades. Any enemy killed with a critical hit will explode (and the gibs themselves will be on fire/frozen/glowing with magic energy depending on damage type), all Unique monsters will explode when killed, some breeds of monsters explode no matter what... etc. This feature was so popular that shortly after the game's unveiling, Blizzard gave in to fan's demand that corpses stop fading away, just so they could see the aftermath.
* The Monk has a technique called Exploding Palm - enemies struck by this explode when killed by DOT. ''[[Manga/FistOfTheNorthStar Omae wa mo shinderu]]...''

to:

* ''VideoGame/{{Diablo}} II'' has any II'':
** Any
monster with the 'Fire Enchanted' trait promptly cover a decent amount of the ground with themselves upon death. This gets especially silly with the boss of the Flayer Dungeon, as you have to defeat him twice and has Fire Enchanted in both forms. Necromancers can do this to nearly any dead enemy with Raise Skeleton (Mage) or Corpse Explosion, as well.
* ** Some monsters also break into gibs upon a normal sword-bashing death. It's funny to cast the resurrection spell with a necromancer on them and watch the death animation play backwards. Gibs fly into the air and connect with each other, forming a fully functional undead monster.
* ** Interestingly, if one kills a [[GoddamnedBats swarm of locusts]] and attempts to raise a skeleton from the "corpse", the same bloody explosion will occur and produce a ''perfect human skeleton complete with weapon''.
* ** If you kill an enemy skeleton, you can cast the raise-skeleton spell on it, but first it too must explode in a shower of blood and gory effluence.
* ** Aah, Corpse Explosion. Blow up a tiny Leaper or Fetish and get a blood fountain as glorious as if you'd blown up an entire Blood Maggot. A dry, fleshless Skeleton Warrior? Gibs aplenty. That one little animation, illogical as it may be, provides so much catharsis.
* ** Many of the Druid's powers explode corpses too... carrion vines and solar creepers, for example, but also summoned Dire Wolves who always appreciate a quick snack and are apparently very messy eaters.
* ''VideoGame/DiabloIII'' promises this trope in spades. spades.
**
Any enemy killed with a critical hit will explode (and the gibs themselves will be on fire/frozen/glowing with magic energy depending on damage type), all Unique monsters will explode when killed, some breeds of monsters explode no matter what... etc. This feature was so popular that shortly after the game's unveiling, Blizzard gave in to fan's demand that corpses stop fading away, just so they could see the aftermath.
* ** The Monk has a technique called Exploding Palm - enemies struck by this explode when killed by DOT. ''[[Manga/FistOfTheNorthStar Omae wa mo shinderu]]...''



* Two quests in ''VideoGame/WorldOfWarcraft: Wrath of the Lich King'' involve collecting meat. One requires throwing high explosives at mammoths, the other requires throwing them [[FeedItABomb into]] giant worms.
* Even ''more'' ludicrously, Death Knights who specialize in the Unholy aspect of their class receive the gruesome attack "Corpse Explosion", which does [[ExactlyWhatItSaysOnTheTin exactly what you'd expect.]] Not only does this result in ''weaponized ludicrous gibs'', you can enhance the ability so that if it kills an enemy it makes ''them explode'' in a chain reaction.
* Multiboxed Deathknights, surrounded by a large grouping of corpses (which is extremely common as multiboxed Deathknights are painful), who have the enhanced ability are simply unreal. We're talking ludicrous instagibbing to the fiftieth power.

to:

* Two quests in ''VideoGame/WorldOfWarcraft: Wrath of the Lich King'' King'':
** Two quests
involve collecting meat. One requires throwing high explosives at mammoths, the other requires throwing them [[FeedItABomb into]] giant worms.
* ** Even ''more'' ludicrously, Death Knights who specialize in the Unholy aspect of their class receive the gruesome attack "Corpse Explosion", which does [[ExactlyWhatItSaysOnTheTin exactly what you'd expect.]] Not only does this result in ''weaponized ludicrous gibs'', you can enhance the ability so that if it kills an enemy it makes ''them explode'' in a chain reaction.
* ** Multiboxed Deathknights, surrounded by a large grouping of corpses (which is extremely common as multiboxed Deathknights are painful), who have the enhanced ability are simply unreal. We're talking ludicrous instagibbing to the fiftieth power.



* Whenever The Kid dies in the freeware {{Metroidvania}} game ''VideoGame/IWannaBeTheGuy'' (and trust us when we say he ''will'' die...''[[NintendoHard very often]]''), he explodes into little 8-bit giblets, even for something as minor as touching the edge of a spike pit, or ''getting hit by a falling apple''.
* [[ComicallyMissingThePoint They're really more like giant cherries]]...
* If a single pixel of your gun occupies the same place as a single pixel of a spike or apple... You explode. Across a quarter of the screen. With probably a dozen times the pixels that actually compose your avatar in the first place.
* One aversion exists. If the Kid gets drained by a VideoGame/{{Metroid}}, he doesn't gib- he turns into brown dust and blows away. This is just as annoying as a normal death, however.

to:

* ''VideoGame/IWannaBeTheGuy'':
**
Whenever The Kid dies in the this freeware {{Metroidvania}} game ''VideoGame/IWannaBeTheGuy'' (and trust us when we say he ''will'' die...''[[NintendoHard very often]]''), he explodes into little 8-bit giblets, giblets. This is true even for something as minor as touching the edge of a spike pit, or ''getting hit by a falling apple''.
* [[ComicallyMissingThePoint They're really more like giant cherries]]...
*
apple''. If a single pixel of your gun occupies the same place as a single pixel of a spike or apple... You you explode. Across a quarter of the screen. With probably a dozen times the pixels that actually compose your avatar in the first place.
* ** One aversion exists. If the Kid gets drained by a VideoGame/{{Metroid}}, he doesn't gib- he turns into brown dust and blows away. This is just as annoying as a normal death, however.



* ''VideoGame/DwarfFortress'' is surprisingly gory for an ASCII-based game. The game's health system is very in-depth, [[SubsystemDamage keeping track of every part of every character's body]] down to eyes, internal organs, and ''individual fingers and toes.'' Gibs, represented as red 2s (or green, or grey, depending on whether it bleeds blood or goo), will litter the surrounding environment if enemies are dismembered, disemboweled, hacked in two, or thrown into a wall with enough force to blow apart. It gets even better in adventure mode, which lets you take control of a single adventurer. This mode includes a blow-by-blow account of every fight, and the ability to pick up and throw the severed bits of enemies (or anything else, for that matter). Thrown objects -- even socks, or [[http://www.bay12forums.com/smf/index.php?topic=56935.msg1237678#msg1237678 small fluffy animals]] -- will often hit with deadly force, breaking bones, damaging organs, or splattering brains across the floor. Ludicrous gibs indeed.
* It's not unheard of for outside-the-fortress battles in DF to involve goblin limbs ending up in trees. And then there's the aforementioned "thrown into a wall" example, in which parts can go several vertical levels above the original goblin. That's taller than the ''tree'' he hit.
* A large group of creatures dropped from a great height into a pit can create a wondrous geyser of gore rivaling that of the well scene from Army of Darkness. [[http://mkv25.net/dfma/movie-355-bodypartexplosion As demonstrated here.]]
* Now have fun having all your dwarves murder your FPS[[hottip:note:Frames Per Second, a measure of game speed]] via pathfinding to retrieve all the body parts...also, hope you've got like fifty butcher's workshops set up. At least. And don't even think about trying that in an evil biome, unless you want every single one of those bits and pieces to later rise from their splattery grave and dogpile your dwarves to death.

to:

* ''VideoGame/DwarfFortress'' is surprisingly gory for an ASCII-based game. game.
**
The game's health system is very in-depth, [[SubsystemDamage keeping track of every part of every character's body]] down to eyes, internal organs, and ''individual fingers and toes.'' Gibs, represented as red 2s (or green, or grey, depending on whether it bleeds blood or goo), will litter the surrounding environment if enemies are dismembered, disemboweled, hacked in two, or thrown into a wall with enough force to blow apart. It gets even better in adventure mode, which lets you take control of a single adventurer. This mode includes a blow-by-blow account of every fight, and the ability to pick up and throw the severed bits of enemies (or anything else, for that matter). Thrown objects -- even socks, or [[http://www.bay12forums.com/smf/index.php?topic=56935.msg1237678#msg1237678 small fluffy animals]] -- will often hit with deadly force, breaking bones, damaging organs, or splattering brains across the floor. Ludicrous gibs indeed.
* ** It's not unheard of for outside-the-fortress battles in DF to involve goblin limbs ending up in trees. And then there's the aforementioned "thrown into a wall" example, in which parts can go several vertical levels above the original goblin. That's taller than the ''tree'' he hit.
* ** A large group of creatures dropped from a great height into a pit can create a wondrous geyser of gore rivaling that of the well scene from Army of Darkness. [[http://mkv25.net/dfma/movie-355-bodypartexplosion As demonstrated here.]]
* ** Now have fun having all your dwarves murder your FPS[[hottip:note:Frames FPS[[note]]Frames Per Second, a measure of game speed]] speed[[/note]] via pathfinding to retrieve all the body parts...also, hope you've got like fifty butcher's workshops set up. At least. And don't even think about trying that in an evil biome, unless you want every single one of those bits and pieces to later rise from their splattery grave and dogpile your dwarves to death.



* Shot or stabbed to death (a bare punch is also good): A large hole appears in the target's torso and an arm is ripped off.
* Machinegun Mayhem: The body is split into tiny pieces by the bullets, and only the legs and lower torso remain.
* Melted Alive: Plasma weapons cause first the target's skin, then the skeleton, to melt into a green puddle.
* Laser Cut: Laser weapons and the solar scorcher cause a clean cut in the middle of the target's torso, separating the target in two.
* Crispy Critter: Flamethrowers cause the target to burst into flame. Also known as the "Burning Bitch Dance".
* Electrified: Pulse weapons and the alien blaster cause the target to light up in an electric blast and vaporize into thin air. (This usually isn't as good, as it causes lootable items to fall on the ground, so that they must be picked up one by one.)
--> In addition, there's the high-level perk Sniper: Luck stat * 10 = critical hit chance. In other words, with 10 luck ''all'' your shots become crits, generally resulting in one of the animations described above. Damage per shot becomes less important than the sheer number of shots fired, resulting in situations in which spraying a group of opponents from one of the weak submachineguns causes most of them to instantly explode into fleshy chunks.

to:

* ** Shot or stabbed to death (a bare punch is also good): A large hole appears in the target's torso and an arm is ripped off.
* ** Machinegun Mayhem: The body is split into tiny pieces by the bullets, and only the legs and lower torso remain.
* ** Melted Alive: Plasma weapons cause first the target's skin, then the skeleton, to melt into a green puddle.
* ** Laser Cut: Laser weapons and the solar scorcher cause a clean cut in the middle of the target's torso, separating the target in two.
* ** Crispy Critter: Flamethrowers cause the target to burst into flame. Also known as the "Burning Bitch Dance".
* ** Electrified: Pulse weapons and the alien blaster cause the target to light up in an electric blast and vaporize into thin air. (This usually isn't as good, as it causes lootable items to fall on the ground, so that they must be picked up one by one.)
--> ---> In addition, there's the high-level perk Sniper: Luck stat * 10 = critical hit chance. In other words, with 10 luck ''all'' your shots become crits, generally resulting in one of the animations described above. Damage per shot becomes less important than the sheer number of shots fired, resulting in situations in which spraying a group of opponents from one of the weak submachineguns causes most of them to instantly explode into fleshy chunks.



* ''{{VideoGame/Fallout 3}}'' ups the antes where Bloody Mess will sometimes cause surreal ludicrous gibs. Like firing a 10mm pistol once at a Super Mutant's torso (Super Mutants are big, hulk-like mutants) only to watch his arms, legs and head rip from his body (in slow motion!) from the force of the hit. Or total chunkification of the body. And that can happen with the weakest gun ''in the game''.
* Also, there is the Rock-It Launcher, which lets you shoot random junk at guys. So you can make an enormous super mutant master explode into its various component parts by shooting it with oh, say, a plastic car. Or a teddy bear.
* Those old books you find everywhere. ''Behold the power of reading!''
* Old, pre-war ''paper money''. Decapitations and other forms of dismemberment are ridiculously common even without the Bloody Mess perk anyways. The body part you land the killing blow on will almost always fall off. If you get a critical hit with the Plasma Rifle, you can see the head fly away even while it and the rest of the body is melting into goo. Not to mention the Railway Rifle, which shoots railway spikes that pins such a flying body part to any nearby wall. Finally you've got the two-headed Brahmin cows, where shooting one head off inexplicably causes the other one to fall off as well.

to:

* ''{{VideoGame/Fallout 3}}'' ups the antes where Bloody Mess will sometimes cause surreal ludicrous gibs. gibs.
**
Like firing a 10mm pistol once at a Super Mutant's torso (Super Mutants are big, hulk-like mutants) only to watch his arms, legs and head rip from his body (in slow motion!) from the force of the hit. Or total chunkification of the body. And that can happen with the weakest gun ''in the game''.
* ** Also, there is the Rock-It Launcher, which lets you shoot random junk at guys. So you can make an enormous super mutant master explode into its various component parts by shooting it with oh, say, a plastic car. Or a teddy bear.
* Those
bear. Or those old books you find everywhere. ''Behold the power of reading!''
*
reading!'' Old, pre-war ''paper money''. money'' works too.
**
Decapitations and other forms of dismemberment are ridiculously common even without the Bloody Mess perk anyways. The body part you land the killing blow on will almost always fall off. If you get a critical hit with the Plasma Rifle, you can see the head fly away even while it and the rest of the body is melting into goo. Not to mention the Railway Rifle, which shoots railway spikes that pins such a flying body part to any nearby wall. Finally you've got the two-headed Brahmin cows, where shooting one head off inexplicably causes the other one to fall off as well.



* Bloody Mess is back for ''VideoGame/FalloutNewVegas,'' along with a host of new weapons. Notable entries include the Red Glare (full-auto rocket launcher), Ballistic Fist (power fist with a sawed-off shotgun mounted on it), chainsaw, and Two-Step Goodbye (a Ballistic Fist with a ''rocket launcher'' instead of a shotgun), which has the listed effect "Critical Kill = BOOM!"
* Punching an enemy with Brass/Spiked Knuckles can [[YourHeadAsplode explode their head]].
* In the Dead Money [=DLC=], you have to gib at least one body part of the enemies to keep them from getting back up. On the other hand, crippling a limb will kill them.

to:

* Bloody Mess is back for ''VideoGame/FalloutNewVegas,'' along with a host of new weapons. Notable entries include the include:
** The
Red Glare (full-auto rocket launcher), Ballistic Fist (power fist with a sawed-off shotgun mounted on it), chainsaw, and Two-Step Goodbye (a Ballistic Fist with a ''rocket launcher'' instead of a shotgun), which has the listed effect "Critical Kill = BOOM!"
* ** Brass/Spiked Knuckles. Punching an enemy with Brass/Spiked Knuckles them can [[YourHeadAsplode explode their head]].
* In the Dead Money [=DLC=], DLC, you have to gib at least one body part of the enemies to keep them from getting back up. On the other hand, crippling a limb will kill them.



* ''VideoGame/JadeEmpire'' has a couple- some of the Harmonic Combinations result in an enormous cloud of red, and it's extremely gratifying to see the ridiculous blood-fountain that occasionally results from slaying an enemy with basic sword attacks.
* In an (in-engine) cutscene, the use of the rifle Mirabelle causes someone to ''explode'' into bloody chunks if gore is turned on. It's a good weapons, but not ''that'' good!
* ''VideoGame/DragonAgeOrigins'' features a spell for mages (magi?) called "Walking Bomb" to cast on unfortunate enemies. Fun to use.
* There is also the "decapitation" death animation that sometimes happens when you are using a sword. What was once your enemy is now a brief but spectacular blood fountain.
* Gibbing is used ''much'' more in ''VideoGame/DragonAgeII'', as default enemy death results in gibbing. It literally happens ''all the time'' in ordinary combat; i.e. stabbing an enemy to death with an ordinary dagger will cause an enemy to literally explode in a burst of limbs blood and guts.
* Using blood magic, especially in the (aptly named) cut scenes, is similar. Blood mages typically begin a blood-spell with a knife drawn across the palm, which one would expect to result in a trickle of blood. Instead, gore erupts as if the mage had stuck his/her arm into a Cuisinart up to the elbow.
* ''VideoGame/NeverwinterNights'' has the "Destruction" spell, which destroys most targets with a cloud of blood and imploding gibs, even if it's an object, such as a door or crate. This spell can also be applied (up to level 40) to gloves (punch the enemy/object for gibs), weapons (hit the enemy/object for gibs), and armor (get hit to gib the enemy).
* The Epic Feat Devastating Critical does the same to anyone hit by said Criticals (And bear in mind that NWN deviates from standard 3.0 D&D in terms of limiting the range of rolls that will generate a critical, so it could be as high as 1 critical per 2 swings). Doing enough damage to destroy an object will smash it into flinders, as above. This gets truly ridiculous when you have say, a halfling barbarian, wielding a dagger, destroying what appears to be an iron-bound chest...
* This is also what happens to {{mooks}} nine times out of ten if you turn the game's gore setting all the way up. Fight undead using a cleric or paladin, and HilarityEnsues.

to:

* ''VideoGame/JadeEmpire'' has a couple- some couple:
** Some
of the Harmonic Combinations result in an enormous cloud of red, and it's extremely gratifying to see the ridiculous blood-fountain that occasionally results from slaying an enemy with basic sword attacks.
* ** In an (in-engine) cutscene, the use of the rifle Mirabelle causes someone to ''explode'' into bloody chunks if gore is turned on. It's a good weapons, but not ''that'' good!
* ''VideoGame/DragonAgeOrigins'' ''VideoGame/DragonAgeOrigins'':
** This
features a spell for mages (magi?) called "Walking Bomb" to cast on unfortunate enemies. Fun to use.
* ** There is also the "decapitation" death animation that sometimes happens when you are using a sword. What was once your enemy is now a brief but spectacular blood fountain.
* ''VideoGame/DragonAgeII'':
**
Gibbing is used ''much'' more in ''VideoGame/DragonAgeII'', more, as default enemy death results in gibbing. It literally happens ''all the time'' in ordinary combat; i.e. stabbing an enemy to death with an ordinary dagger will cause an enemy to literally explode in a burst of limbs blood and guts.
* ** Using blood magic, especially in the (aptly named) cut scenes, is similar. Blood mages typically begin a blood-spell with a knife drawn across the palm, which one would expect to result in a trickle of blood. Instead, gore erupts as if the mage had stuck his/her arm into a Cuisinart up to the elbow.
* ''VideoGame/NeverwinterNights'' ''VideoGame/NeverwinterNights'':
** This game
has the "Destruction" spell, which destroys most targets with a cloud of blood and imploding gibs, even if it's an object, such as a door or crate. This spell can also be applied (up to level 40) to gloves (punch the enemy/object for gibs), weapons (hit the enemy/object for gibs), and armor (get hit to gib the enemy).
* ** The Epic Feat Devastating Critical does the same to anyone hit by said Criticals (And bear in mind that NWN deviates from standard 3.0 D&D in terms of limiting the range of rolls that will generate a critical, so it could be as high as 1 critical per 2 swings). Doing enough damage to destroy an object will smash it into flinders, as above. This gets truly ridiculous when you have say, a halfling barbarian, wielding a dagger, destroying what appears to be an iron-bound chest...
* ** This is also what happens to {{mooks}} nine times out of ten if you turn the game's gore setting all the way up. Fight undead using a cleric or paladin, and HilarityEnsues.



* ''VideoGame/MassEffect1'' tends to avoid actual bloodshed, but certain ammunition types have disturbing effects on slain enemies. Incendiary and explosive rounds cause them to vanish in a cloud of glowing ash, while proton rounds make their victims disappear in a cloud of ionized gas and electricity. Chemical, radioactive, and polonium rounds make enemies ''melt'' into puddles of green goo, and cryo rounds make victims ice over, followed by them inexplicably [[StuffBlowingUp exploding a couple of seconds later.]] (FridgeBrilliance: cryo rounds freeze all the water in the victims' bodies, and since water expands when frozen, it's hardly surprising they break apart [it's why cryostasis doesn't work in real life]. Still doesn't explain why it also happens to geth though....)
* The books, on the other hand, love to go into detail on how even minor wounds with normal ammo renders a victim's limbs to "hamburger meat".
* The mop is definitely needed in ''VideoGame/MassEffect3''. Reaper forces tend to be rather messy when killed, and headshooting with pistols, sniper rifles, or shotguns tend to result in reducing the target's head to salsa. Should you overkill with an explosive of some manner, their entire body is reduced to gibs. And the "Carnage" ability is rather aptly named. And for extra fun, there are some weapons like the Scorpion Grenade Pistol and Krysae Sniper Rifle that will automatically cause this to happen to enemies they kill.

to:

* ** ''VideoGame/MassEffect1'' tends to avoid actual bloodshed, but certain ammunition types have disturbing effects on slain enemies. Incendiary and explosive rounds cause them to vanish in a cloud of glowing ash, while proton rounds make their victims disappear in a cloud of ionized gas and electricity. Chemical, radioactive, and polonium rounds make enemies ''melt'' into puddles of green goo, and cryo rounds make victims ice over, followed by them inexplicably [[StuffBlowingUp exploding a couple of seconds later.]] (FridgeBrilliance: cryo rounds freeze all the water in the victims' bodies, and since water expands when frozen, it's hardly surprising they break apart [it's why cryostasis doesn't work in real life]. Still doesn't explain why it also happens to geth though....)
* ** The books, on the other hand, love to go into detail on how even minor wounds with normal ammo renders a victim's limbs to "hamburger meat".
* ** The mop is definitely needed in ''VideoGame/MassEffect3''. Reaper forces tend to be rather messy when killed, and headshooting with pistols, sniper rifles, or shotguns tend to result in reducing the target's head to salsa. Should you overkill with an explosive of some manner, their entire body is reduced to gibs. And the "Carnage" ability is rather aptly named. And for extra fun, there are some weapons like the Scorpion Grenade Pistol and Krysae Sniper Rifle that will automatically cause this to happen to enemies they kill.



* The original ''VideoGame/{{NARC}}'' arcade game. Blast an enemy with explosives, and watch the graphically detailed gibs fly.
* Even the NES version [[GettingCrapPastTheRadar got this past the radar]]. Then again, with all the other filth in the game, it's a wonder Nintendo approved it at all.

to:

* The original ''VideoGame/{{NARC}}'' arcade game. Blast an enemy with explosives, and watch the graphically detailed gibs fly.
*
fly. Even the NES version [[GettingCrapPastTheRadar got this past the radar]]. Then again, with all the other filth in the game, it's a wonder Nintendo approved it at all.



* In ''VideoGame/ResidentEvil4'', when you shoot an enemy in the head and kill it, its head explodes -- a bit over-the-top, but not totally unreasonable. Where it gets truly ridiculous is that ''the same thing happens if you kill them by kicking them.''
* When you kill a Regenerator, it explodes [[{{Squick}}very wetly from the waist up]].

to:

* In ''VideoGame/ResidentEvil4'', when ''VideoGame/ResidentEvil4'':
** When
you shoot an enemy in the head and kill it, its head explodes -- a bit over-the-top, but not totally unreasonable. Where it gets truly ridiculous is that ''the same thing happens if you kill them by kicking them.''
* ** When you kill a Regenerator, it explodes [[{{Squick}}very [[{{Squick}} very wetly from the waist up]].



* The plasma rifle launched a ball of blue plasma about the size of a fist that enveloped and instantaneously vaporized the victim (rather than just burning a hole the size of the projectile).
* The "ultraviolet gun" burned the flesh off the victim in a couple of seconds, leaving a rather gruesome skeleton with some scraps of meat still remaining.
* There was a freeze gun from which the hapless enemy could literally be shattered in a hundred pieces.
* One used {{Nanomachines}} or similar [[AppliedPhlebotinum Phlebotinum]] to reduce the target to a pile of goo.
* There's also the microwave projector "gun" in ''No Regret'', which zapped the victim with enough microwave radiation to not only kill them, but also boil all the moisture in their body at once, making them explode in a steam-filled cloud of cooked flesh...
* ''{{VideoGame/Gears of War}}'', a manly game for real men, is known for its famous chainsaw bayonet, which neatly slices Locust into various limbs amidst showers of blood that coat the screen and, yes, even impair the player's vision through sheer ludicrousness. A well-aimed headshot yields fountains of alien juice and ambiguous blobs of flesh spraying copiously from the neck, and, if timed correctly, a blow to the face can completely sever the cranium.
* The gibbing really comes out with shotguns or anything that explodes. Most notably, a well-placed shot from the boomshot can sometimes result in dismembered limbs flying 30+ feet in the air.

to:

* ** The plasma rifle launched a ball of blue plasma about the size of a fist that enveloped and instantaneously vaporized the victim (rather than just burning a hole the size of the projectile).
* ** The "ultraviolet gun" burned the flesh off the victim in a couple of seconds, leaving a rather gruesome skeleton with some scraps of meat still remaining.
* ** There was a freeze gun from which the hapless enemy could literally be shattered in a hundred pieces.
* ** One used {{Nanomachines}} or similar [[AppliedPhlebotinum Phlebotinum]] to reduce the target to a pile of goo.
* ** There's also the microwave projector "gun" in ''No Regret'', which zapped the victim with enough microwave radiation to not only kill them, but also boil all the moisture in their body at once, making them explode in a steam-filled cloud of cooked flesh...
* ''{{VideoGame/Gears of War}}'', a War}}'':
** This
manly game for real men, is known for its famous chainsaw bayonet, which neatly slices Locust into various limbs amidst showers of blood that coat the screen and, yes, even impair the player's vision through sheer ludicrousness. A well-aimed headshot yields fountains of alien juice and ambiguous blobs of flesh spraying copiously from the neck, and, if timed correctly, a blow to the face can completely sever the cranium.
* ** The gibbing really comes out with shotguns or anything that explodes. Most notably, a well-placed shot from the boomshot can sometimes result in dismembered limbs flying 30+ feet in the air.



* In ''VideoGame/JaggedAlliance 2'', a head shot from close range sometimes causes [[YourHeadASplode the enemy's head to burst apart]], releasing a gush of HighPressureBlood from the neck stump. A close-range chest impact could cause a similar burst of blood to fly from the back of the enemy (or even one of your own mercs or {{N|onPlayerCharacter}}PCs) as the unfortunate victim was flung about 1,5 meters backwards. Also, grenades or mortar rounds could turn people into (briefly) living torches.
* Oddly enough, though, said grenades or mortar rounds didn't cause ludicrous gibs, instead, they're either reduced to ash (after flaming to a crisp), or die normally.

to:

* In ''VideoGame/JaggedAlliance 2'', a 2'':
** A
head shot from close range sometimes causes [[YourHeadASplode the enemy's head to burst apart]], releasing a gush of HighPressureBlood from the neck stump. A close-range chest impact could cause a similar burst of blood to fly from the back of the enemy (or even one of your own mercs or {{N|onPlayerCharacter}}PCs) as the unfortunate victim was flung about 1,5 meters backwards. Also, grenades or mortar rounds could turn people into (briefly) living torches.
* ** Oddly enough, though, said grenades or mortar rounds didn't cause ludicrous gibs, instead, they're either reduced to ash (after flaming to a crisp), or die normally.



* ''VideoGame/CortexCommand'' takes great pride in this, to an almost ridiculous point. Though crashes and explosions cause gibs, of course, just falling a little too far is liable to break off a leg.
* Not to mention rocket and dropship engines, which in earlier versions would tear anybody under them to shreds. While they merely push actors now, dropship engines, when shot in the right place, will break off from the ship and go flying in whatever direction they please, often turning soldiers into red mist. The dropship doors are worse, though; they have a reputation for always finding troops after the ship explodes.
* The dropship itself, after one or both engines are damaged/blown off, drops to the ground and either explodes outright or waits a while and then does. When troops are nearby, the resulting cloud of rapidly expanding shrapnel has the tendency of going from metal-gray to blood-red very quickly.
* Some weapons are meant to be fired from huge mech actors, but can be equipped to any actor. If someone too small fires the weapon, it's liable to have enough recoil to make them explode.
* ''VideoGame/DestroyAllHumans'' and its sequel see the Mooks incinerated in a flash of yellow embers when killed with the Disintegrator Ray. Vehicles simply explode.
* Also, when they're successfully tagged with an {{anal prob|ing}}e, humans' [[YourHeadASplode heads explode]]. ''VideoGame/DestroyAllHumans'' runs on dark slapstick humor, so ItMakesSenseInContext...sorta.
* ''VideoGame/{{Prototype}}'''s Alex Mercer is incredibly strong, but his punches usually just [[PunchedAcrossTheRoom blows the enemy across the street]], until you add the Muscle Mass ability. Then, everyone you hit blows into meaty chunks and the vehicles explode.
* And this makes no mention of the use of the various bladed weapons that ''VideoGame/{{Prototype}}'' gives you. The Blade can vertically slice a person in half. It's about as bloody as you think it will be.

to:

* ''VideoGame/CortexCommand'' takes great pride in this, to an almost ridiculous point. point.
**
Though crashes and explosions cause gibs, of course, just falling a little too far is liable to break off a leg.
* ** Not to mention rocket and dropship engines, which in earlier versions would tear anybody under them to shreds. While they merely push actors now, dropship engines, when shot in the right place, will break off from the ship and go flying in whatever direction they please, often turning soldiers into red mist. The dropship doors are worse, though; they have a reputation for always finding troops after the ship explodes.
* ** The dropship itself, after one or both engines are damaged/blown off, drops to the ground and either explodes outright or waits a while and then does. When troops are nearby, the resulting cloud of rapidly expanding shrapnel has the tendency of going from metal-gray to blood-red very quickly.
* ** Some weapons are meant to be fired from huge mech actors, but can be equipped to any actor. If someone too small fires the weapon, it's liable to have enough recoil to make them explode.
* ''VideoGame/DestroyAllHumans'' ''VideoGame/DestroyAllHumans'':
** This game
and its sequel see the Mooks incinerated in a flash of yellow embers when killed with the Disintegrator Ray. Vehicles simply explode.
* ** Also, when they're successfully tagged with an {{anal prob|ing}}e, humans' [[YourHeadASplode heads explode]]. ''VideoGame/DestroyAllHumans'' runs on dark slapstick humor, so ItMakesSenseInContext...sorta.
* ''VideoGame/{{Prototype}}'''s ''VideoGame/{{Prototype}}'':
**
Alex Mercer is incredibly strong, but his punches usually just [[PunchedAcrossTheRoom blows the enemy across the street]], until you add the Muscle Mass ability. Then, everyone you hit blows into meaty chunks and the vehicles explode.
* ** And this makes no mention of the use of the various bladed weapons that ''VideoGame/{{Prototype}}'' ''Prototype'' gives you. The Blade can vertically slice a person in half. It's about as bloody as you think it will be.



* ''Film/{{Blade}} II''. A bomb designed to go on the back of the head to control an adversary goes off, completely disintegrating the entity, leaving nothing but a fine red mist. Granted, it was at waist level, but not even a shoelace was left.
* In another scene, sunlight hits a vampire's jaw - ''it blows apart in a gory mess'' upon contact.

to:

* ''Film/{{Blade}} II''. II''.
**
A bomb designed to go on the back of the head to control an adversary goes off, completely disintegrating the entity, leaving nothing but a fine red mist. Granted, it was at waist level, but not even a shoelace was left.
* ** In another scene, sunlight hits a vampire's jaw - ''it blows apart in a gory mess'' upon contact.



* The infamous [[ThatPoorCat "cat scene"]] in ''Film/TheBoondockSaints''. Dictated by RuleOfFunny--a cat with a hole in it, or even blown in half, is sad. A cloud of flying meat? CrossesTheLineTwice.

to:

* The infamous [[ThatPoorCat "cat scene"]] in ''Film/TheBoondockSaints''. Dictated by RuleOfFunny--a cat with a hole in it, or even blown in half, is sad. A cloud of flying meat? CrossesTheLineTwice.



* ''Film/{{Tremors}}'': Graboids + bombs = raining gibs.

to:

* ''Film/{{Tremors}}'': Graboids + bombs = raining gibs. This is really a RunningGag, as the characters are usually spattered with the aforementioned gibs.



* A RunningGag, as the characters are usually spattered with the aforementioned gibs.



-->'''K''': Oh, you've got some entrails on you.

to:

-->'''K''': -->'''K:''' Oh, you've got some entrails on you.



* ''Film/TronLegacy'': Sure, it's technically the computerized form of blood, but the majority of program deaths have them dying in a graphic spray of voxels[[hottip:*:3D pixels, represented here as little glowing cubes, like safety glass]].

to:

* ''Film/TronLegacy'': Sure, it's technically the computerized form of blood, but the majority of program deaths have them dying in a graphic spray of voxels[[hottip:*:3D voxels[[note]]3D pixels, represented here as little glowing cubes, like safety glass]].glass[[/note]].



* ''Franchise/{{Robocop}}'' has the scene where one of Bodikker's flunkies gets [[BodyHorror dosed in toxic waste]]. As he shambles about the factory, begging for help, he gets hit by a speeding Bodikker. His body bursts the same way a water balloon would.
* Not quite "gibs," but there's also the [=OCP=] executive chosen to demonstrate ED-209's capabilities. He gets riddled with ''hundreds'' of bullets before someone finally pulls the plug.
* In ''{{Film/Doomsday}}'', just about the only character who ''doesn't'' explode in a shower of gore when he dies is [[spoiler:Sergeant Norton]].
* The mutant sea-monkeys in ''WesternAnimation/{{Frankenweenie}}'' end up like this. And this is a '''''''PG''''''' movie, for fuck's sake!

to:

* ''Franchise/{{Robocop}}'' has the ''Franchise/{{Robocop}}'':
** The
scene where one of Bodikker's flunkies gets [[BodyHorror dosed in toxic waste]]. As he shambles about the factory, begging for help, he gets hit by a speeding Bodikker. His body bursts the same way a water balloon would.
* ** Not quite "gibs," but there's also the [=OCP=] executive chosen to demonstrate ED-209's capabilities. He gets riddled with ''hundreds'' of bullets before someone finally pulls the plug.
* In ''{{Film/Doomsday}}'', ''Film/{{Doomsday}}'', just about the only character who ''doesn't'' explode in a shower of gore when he dies is [[spoiler:Sergeant Norton]].
* The mutant sea-monkeys in ''WesternAnimation/{{Frankenweenie}}'' end up like this. And this is a '''''''PG''''''' '''PG''' movie, for fuck's sake!



* SpecialEffectFailure? ConspicuousCGI?
* [[CrowningMomentofAwesome But apparently, it just takes the one.]]
* On ''Series/{{Supernatural}}'', when an [[OurAngelsAreDifferent angel]] attempted to fight an archangel, bystanders ended up picking bits of the unfortunate angel [[spoiler: Castiel]] out of their hair.

to:

* SpecialEffectFailure? ConspicuousCGI?
* [[CrowningMomentofAwesome But apparently, it just takes the one.]]
* On ''Series/{{Supernatural}}'', when ''Series/{{Supernatural}}'':
** When
an [[OurAngelsAreDifferent angel]] attempted to fight an archangel, bystanders ended up picking bits of the unfortunate angel [[spoiler: Castiel]] out of their hair.



* Castiel got his revenge, though. In his new role as TheStarscream and [[AGodAmI the new God]], he did it to Raphael in the season 6 finale.
* Then there was the time Bobby, not possessing a bamboo dagger blessed by a Shinto priest, threw an okami into a wood-chipper.
* ''Series/{{NCIS}}''
* Episode 4x07, "Sandblast", a Marine is blown to bits when he triggers an [[BoobyTrap explosion]] while attempting to knock his golf-ball out of a sand trap.

to:

* ** Castiel got his revenge, though. In his new role as TheStarscream and [[AGodAmI the new God]], he did it to Raphael in the season 6 finale.
* ** Then there was the time Bobby, not possessing a bamboo dagger blessed by a Shinto priest, threw an okami into a wood-chipper.
* ''Series/{{NCIS}}''
*
''Series/{{NCIS}}'': Episode 4x07, "Sandblast", a Marine is blown to bits when he triggers an [[BoobyTrap explosion]] while attempting to knock his golf-ball out of a sand trap.
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* The mop is definitely needed in ''VideoGame/MassEffect3''. Reaper forces tend to be rather messy when killed, and headshooting with pistols, sniper rifles, or shotguns tend to result in reducing the target's head to salsa. Should you overkill with an explosive of some manner, their entire body is reduced to gibs. And the "Carnage" ability is rather aptly named.

to:

* The mop is definitely needed in ''VideoGame/MassEffect3''. Reaper forces tend to be rather messy when killed, and headshooting with pistols, sniper rifles, or shotguns tend to result in reducing the target's head to salsa. Should you overkill with an explosive of some manner, their entire body is reduced to gibs. And the "Carnage" ability is rather aptly named. And for extra fun, there are some weapons like the Scorpion Grenade Pistol and Krysae Sniper Rifle that will automatically cause this to happen to enemies they kill.
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* The infamous Exploding Whale incident: To get rid of a rotting whale carcass, the Oregon Highway Department decided the best method would be to blow it up with a half-ton of dynamite and leave the pieces for the birds to eat. The explosion hurled whale chunks as far as 800 feet away, with one chunk caving in the roof of a car (thankfully, a parked one.)

to:

* The infamous Exploding Whale incident: To get rid of a rotting whale carcass, the Oregon Highway Department decided the best method would be to blow it up with a half-ton of dynamite and leave the pieces for the birds to eat. The explosion hurled whale chunks as far as 800 feet away, with one chunk caving in the roof of a car (thankfully, a parked one.)) [[Irony The car's owner said that he'd just bought it during a dealers "get a whale of a deal" event.]]
Is there an issue? Send a MessageReason:
misleading, arguably untrue, off topic


* Not as unrealistic you may think and actually more truth than gore for gore's sake. The sniper for example is using a .50 caliber rifle originally designed to take out armored vehicles and aircraft! As disgusting as it seems, that's what happens to the human body when high-caliber (even regular 5.56 or 7.62) rifle rounds hit it. The projectile leaving the muzzle moves at a supersonic speed (this is why one is unable to completely suppress a gunshot - you cannot suppress a sonic boom). The supersonic flight is smooth, and the subsonic flight is smooth as well; however, while passing through the sound barrier, the trajectory of the projectile gets very shaky and unpredictable - therefore, a bullet fired from the sniper rifle must move at a supersonic speed until it hits the target, which can be even one and a half mile away. (This is why the sniper rifles always have very long barrels - to ensure the projectle's propellant is burned entirely inside it, which gives the bullet the optimal speed). Now, even if the bullet moves at the speed just above the sound barrier, it goes 340 mps, or approx. 765 mph - and, its kinetic energy is proportional to the *square* of its speed. At the moment it hits anything, the energy is transferred to whatever gets hit - a bullet moving at the speed of sound (which is still way slower than its actual speed) has more than enough energy to cause entire head, or torso to be reduced to tiny bits on impact. Headshort are not pretty.

Changed: 1599

Removed: 290

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** It gets even better in ''[[VideoGame/CastlevaniaOrderOfEcclesia Order of Ecclesia]]'', where the fight with [[GiantEnemyCrab Brachyura]] ends with you dropping a spiked elevator on the git, shoving him down fifteen screens of lighthouse and splattering him into a great many bits when you reach bottom. The bits are still there if you come back later.
** Also since ''Symphony'' (It was first used with Richter in ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'', but this game is where it became the standard), when the main character is killed it sends them screaming into the air while they turn into a cloud of blood. It makes strong attacks from bosses seem extra dramatic. It becomes hilarious when low on health, you lightly touch a minor enemy and get a completely over the top death.
*** Additionally, playing as Maria in ''Rondo of Blood'' spares her from Richter's overly bloody death, falling to the ground and disintegrating to nothing instead. She gains the overly bloody death in ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]''.
*** An exception is ''Order of Ecclesia'', where you only die in a cloud of blood if Shanoa is killed in the air. Landbound, she just groans and keels over
*** Even beyond that - it's possible during the Brachyura battle to get killed just as you trigger the elevator, which results in both the boss ''and'' Shanoa gushing HighPressureBlood until the elevator reaches the bottom of the shaft. The ''entire'' trip down. If you think a human being spewing enough blood to fill a decent-sized wading pool in three seconds is over the top, imagine the animation going on for thirty...
** The most gratuitously violent ''Castlevania'' to date is probably ''[[VideoGame/CastlevaniaHarmonyOfDissonance Harmony of Dissonance]]''. There's one particular instance where you're just exploring some caves, you flick a switch... [[spoiler: a scream is heard, blood starts pouring down like a waterfall, all this blood makes a platform rise, and you must ride it to the top. Once there, you get a glimpse at the source of all that blood.]]
** ''[[VideoGame/CastlevaniaLordsOfShadow Lords of Shadow]]'': Being DarkerAndEdgier than most of the series up until this point, any flesh enemy killed with the subweapon they're weak to (Silver daggers for werewolves, holy water for undead, etc. etc.) or a heavy attack will explode into a shower of gore on contact.

to:

** * It gets even better in ''[[VideoGame/CastlevaniaOrderOfEcclesia Order of Ecclesia]]'', where the fight with [[GiantEnemyCrab Brachyura]] ends with you dropping a spiked elevator on the git, shoving him down fifteen screens of lighthouse and splattering him into a great many bits when you reach bottom. The bits are still there if you come back later.
** Also since * Since ''Symphony'' (It was first used with Richter in ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'', but this game is where it became the standard), when the main character is killed it sends them screaming into the air while they turn into a cloud of blood. It makes strong attacks from bosses seem extra dramatic. It becomes hilarious when low on health, you lightly touch a minor enemy and get a completely over the top death.
*** Additionally, playing * Playing as Maria in ''Rondo of Blood'' spares her from Richter's overly bloody death, falling to the ground and disintegrating to nothing instead. She gains the overly bloody death in ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]''.
*** * An exception is ''Order of Ecclesia'', where you only die in a cloud of blood if Shanoa is killed in the air. Landbound, she just groans and keels over
*** * Even beyond that - it's possible during the Brachyura battle to get killed just as you trigger the elevator, which results in both the boss ''and'' Shanoa gushing HighPressureBlood until the elevator reaches the bottom of the shaft. The ''entire'' trip down. If you think a human being spewing enough blood to fill a decent-sized wading pool in three seconds is over the top, imagine the animation going on for thirty...
** * The most gratuitously violent ''Castlevania'' to date is probably ''[[VideoGame/CastlevaniaHarmonyOfDissonance Harmony of Dissonance]]''. There's one particular instance where you're just exploring some caves, you flick a switch... [[spoiler: a scream is heard, blood starts pouring down like a waterfall, all this blood makes a platform rise, and you must ride it to the top. Once there, you get a glimpse at the source of all that blood.]]
** * ''[[VideoGame/CastlevaniaLordsOfShadow Lords of Shadow]]'': Being DarkerAndEdgier than most of the series up until this point, any flesh enemy killed with the subweapon they're weak to (Silver daggers for werewolves, holy water for undead, etc. etc.) or a heavy attack will explode into a shower of gore on contact.



** Starting with ''VideoGame/MortalKombat2'', when the creators went for the dark humor angle, most fatalities would create some ''actual'' ludicrous gibs from one character: a full-body 'splosion would yield about seven severed legs, twenty [[StockFemurBone dog-bone-shaped bones]], a lung or two, and nothing else. Another fatality would [[RuleOfFunny decapitate the victim three times in quick succession]] resulting in one headless body and three identical severed heads (which is an AscendedGlitch; in the original, if you were fast enough, you could perform Johnny Cage's fatality over and over again, knocking more heads off your opponent's body than humanly possible).
*** ''VideoGame/MortalKombat3'' adds two skulls and three ribcages per character to the mix. ([[{{Pun}} Ludicrous ribs]]!) This is well noticeable when pulling Brutalities in ''Mortal Kombat Trilogy''; the final exploding uppercut spreads across the battlefield enough skeleton parts for three to five people, even though you beat up just one.
*** When the series went 3-D, fatalities would cause characters to break apart into weird chunks of flesh - reviewers dubbed these games the "bloody popcorn" era.
*** With ''VideoGame/MortalKombat9'', we are now treated to X-Ray Mode, which allows us to see bones and organs shattering inside the victim's body in real time. Characters can have their skulls fractured, eyes gouged, and intestines ruptured ''multiple times'' and still keep up the fight.

to:

** * Starting with ''VideoGame/MortalKombat2'', when the creators went for the dark humor angle, most fatalities would create some ''actual'' ludicrous gibs from one character: a full-body 'splosion would yield about seven severed legs, twenty [[StockFemurBone dog-bone-shaped bones]], a lung or two, and nothing else. Another fatality would [[RuleOfFunny decapitate the victim three times in quick succession]] resulting in one headless body and three identical severed heads (which is an AscendedGlitch; in the original, if you were fast enough, you could perform Johnny Cage's fatality over and over again, knocking more heads off your opponent's body than humanly possible).
*** * ''VideoGame/MortalKombat3'' adds two skulls and three ribcages per character to the mix. ([[{{Pun}} Ludicrous ribs]]!) This is well noticeable when pulling Brutalities in ''Mortal Kombat Trilogy''; the final exploding uppercut spreads across the battlefield enough skeleton parts for three to five people, even though you beat up just one.
***
one. When the series went 3-D, fatalities would cause characters to break apart into weird chunks of flesh - reviewers dubbed these games the "bloody popcorn" era.
*** * With ''VideoGame/MortalKombat9'', we are now treated to X-Ray Mode, which allows us to see bones and organs shattering inside the victim's body in real time. Characters can have their skulls fractured, eyes gouged, and intestines ruptured ''multiple times'' and still keep up the fight.



** Enabling "Engine Killing Gibs" mode in ''Rise of the Triad'' forcibly set all baddie-fragging animations to the "Ludicrous Gibs!" splatter, thereby increasing the amount of gore several times and creating massive clouds of body parts when enemies were blown up. If you watched closely you could see enemies' severed hands ''wiggling their middle fingers'' while flying through the air along with the eyeball splattering into the screen and sliding down. Also, it's worth noting that while modern processors would (and do - look up [=GLRott=]) eat the game's code for lunch without missing a beat, in the 386/486 era during which the game was initially released, the amount of gore being rendered (with no GPU assistance as this predated true 3D games) may very well have been literally ''engine-killing'', posing too great a challenge for the [=CPU=]s of the day to draw and either slowing the game to a crawl or crashing it completely.
* ''VideoGame/{{Doom}}'' is one of the earlier examples of such overblown effects. If lesser enemies (or players in Deathmatches) were hit with an attack that reduced their health to their starting health times negative one (i.e. negative 30 for a Shotgun Zombie, who starts with 30 health), they would be gibbed. This was a reasonable result when they were hit by rockets, but picking up a special [[strike:"Berzerker"]] "Berserk" power-up enabled the player to [[MegatonPunch gib enemies with his bare hands]].
** Sometimes you can melee-gib enemies even without the Berserker.
*** If a Zombieman (the weakest enemy) doesn't die with one plasma shot, the next plasma shot will usually gib him.
** [[TheDragon The Cyberdemon]] requires ''a lot'' of damage to be killed, 45 rocket hits, 55 shotgun blasts, or 400 handgun shots. No matter how much damage he's taken, he never shows so much as a dent until he is killed, but his only death animation is him exploding and leaving behind a pair of bloodied hooves. You can shoot him in the face with a shotgun 54 times, and he still has no visible damage, but he would vaporize when next hit by ''[[CriticalExistenceFailure one bullet]]''.
** There's a mod called [[http://doomworld.com/idgames/index.php?id=16484 "Beautiful Doom"]] which, among other things, increases the gibs to, well, ludicrous levels.
*** [[http://www.youtube.com/watch?v=QLKZhu_dgxA Brutal Doom]] does this to such levels that the room you're in is ''literally'' painted with blood. Not to mention the facts that you can perform a {{f|inishingMove}}atality while in berserk mode in the same gore-happy fashion as ''Franchise/MortalKombat'', that mouth monsters can literally bite your torso off, and that the chainsaw can actually hack away at body parts with impressive results.
** In ''Doom 3'' the shotgun packs enough punch that if you hit a zombie with it at point blank range you'll ''tear all the flesh off its bones,'' reducing it to a bloodied skeleton.
*** Given the way gibs are calculated in the Doom series (total damage dealt must be equal to or greater than twice the monster's maximum HP) and the fact that ''Doom 3'''s zombies simply ragdoll and leave perfectly viable corpses behind, hitting a dead zombie with so much as a ''flashlight'' would usually cause it to explode violently.
*** Punching a civilian can result in ''his head instantly evaporating'' and ''his brain flying out''.

to:

** * Enabling "Engine Killing Gibs" mode in ''Rise of the Triad'' forcibly set all baddie-fragging animations to the "Ludicrous Gibs!" splatter, thereby increasing the amount of gore several times and creating massive clouds of body parts when enemies were blown up. If you watched closely you could see enemies' severed hands ''wiggling their middle fingers'' while flying through the air along with the eyeball splattering into the screen and sliding down. Also, it's worth noting that while modern processors would (and do - look up [=GLRott=]) eat the game's code for lunch without missing a beat, in the 386/486 era during which the game was initially released, the amount of gore being rendered (with no GPU assistance as this predated true 3D games) may very well have been literally ''engine-killing'', posing too great a challenge for the [=CPU=]s of the day to draw and either slowing the game to a crawl or crashing it completely.
* ''VideoGame/{{Doom}}'' is one of the earlier examples of such overblown effects.
*
If lesser enemies (or players in Deathmatches) were hit with an attack that reduced their health to their starting health times negative one (i.e. negative 30 for a Shotgun Zombie, who starts with 30 health), they would be gibbed. This was a reasonable result when they were hit by rockets, but picking up a special [[strike:"Berzerker"]] "Berserk" power-up enabled the player to [[MegatonPunch gib enemies with his bare hands]].
** * Sometimes you can melee-gib enemies even without the Berserker.
*** If a Zombieman (the weakest enemy) doesn't die with one plasma shot, the next plasma shot will usually gib him.
**
* [[TheDragon The Cyberdemon]] requires ''a lot'' of damage to be killed, 45 rocket hits, 55 shotgun blasts, or 400 handgun shots. No matter how much damage he's taken, he never shows so much as a dent until he is killed, but his only death animation is him exploding and leaving behind a pair of bloodied hooves. You can shoot him in the face with a shotgun 54 times, and he still has no visible damage, but he would vaporize when next hit by ''[[CriticalExistenceFailure one bullet]]''.
** * There's a mod called [[http://doomworld.com/idgames/index.php?id=16484 "Beautiful Doom"]] which, among other things, increases the gibs to, well, ludicrous levels.
*** * [[http://www.youtube.com/watch?v=QLKZhu_dgxA Brutal Doom]] does this to such levels that the room you're in is ''literally'' painted with blood. Not to mention the facts that you can perform a {{f|inishingMove}}atality while in berserk mode in the same gore-happy fashion as ''Franchise/MortalKombat'', that mouth monsters can literally bite your torso off, and that the chainsaw can actually hack away at body parts with impressive results.
** * In ''Doom 3'' the shotgun packs enough punch that if you hit a zombie with it at point blank range you'll ''tear all the flesh off its bones,'' reducing it to a bloodied skeleton.
*** * Given the way gibs are calculated in the Doom series (total damage dealt must be equal to or greater than twice the monster's maximum HP) and the fact that ''Doom 3'''s zombies simply ragdoll and leave perfectly viable corpses behind, hitting a dead zombie with so much as a ''flashlight'' would usually cause it to explode violently.
*** * Punching a civilian can result in ''his head instantly evaporating'' and ''his brain flying out''.



** In ''VideoGame/HaloReach'', getting headshots on the Drones (the bugs) turns them into this.

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** * In ''VideoGame/HaloReach'', getting headshots on the Drones (the bugs) turns them into this.



** The second game has somewhat more realistic gore, but ''Payback'' takes it UpToEleven, with enemies practically MadeOfPlasticine and decapitations and amputations resulting in [[HighPressureBlood gory gushers]], spewing more blood than is held in the typical human circulatory system. The novelty wears off quickly.
** The second game advertised "16 points of dismemberment".

to:

** * The second game has somewhat more realistic gore, but ''Payback'' takes it UpToEleven, with enemies practically MadeOfPlasticine and decapitations and amputations resulting in [[HighPressureBlood gory gushers]], spewing more blood than is held in the typical human circulatory system. The novelty wears off quickly.
** * The second game advertised "16 points of dismemberment".



** The newest version of the ''VideoGame/DukeNukem 3D High Resolution'' Pack mod feeds off this, with a separate patch specifically designed to stick blood spatter to walls!
** Whenever an enemy gets crushed by a big door, it leaves behind a disgusting mass of goo that ''stretches across the gap'' when said door is opened.
** If you step into a corpse, you leave bloody footsteps for a while afterward.

to:

** * The newest version of the ''VideoGame/DukeNukem 3D High Resolution'' Pack mod feeds off this, with a separate patch specifically designed to stick blood spatter to walls!
** * Whenever an enemy gets crushed by a big door, it leaves behind a disgusting mass of goo that ''stretches across the gap'' when said door is opened.
** * If you step into a corpse, you leave bloody footsteps for a while afterward.



** In ''Quake II'', the only way to prevent the Medic's revival of fallen Stroggs is gibbing them.
** Also, while in many games only explosive weapons can gib enemies, in Quake gibbing is calculated based on how much under zero an enemy's health goes. This generally works (if an enemy is in the middle of an explosion it makes sense that its health would go negative enough to cause gibbing), but it makes it possible to unrealistically gib smaller enemies with many shots of the Blaster, or even the Shotgun[=/=]Super Shotgun.
*** This was used intentionally in the various ''Custom-TF'' mods, in which a player with the Warlock skill could gib corpses with his ''knife'' and pick up the scattered chunks of meat, later using it to summon monsters.
*** In Quake II, the super shotgun is enough to dismember a Stroggo, leaving a skinned torso spinning in midair.

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** * In ''Quake II'', the only way to prevent the Medic's revival of fallen Stroggs is gibbing them.
** * Also, while in many games only explosive weapons can gib enemies, in Quake gibbing is calculated based on how much under zero an enemy's health goes. This generally works (if an enemy is in the middle of an explosion it makes sense that its health would go negative enough to cause gibbing), but it makes it possible to unrealistically gib smaller enemies with many shots of the Blaster, or even the Shotgun[=/=]Super Shotgun.
*** * This was used intentionally in the various ''Custom-TF'' mods, in which a player with the Warlock skill could gib corpses with his ''knife'' and pick up the scattered chunks of meat, later using it to summon monsters.
*** * In Quake II, the super shotgun is enough to dismember a Stroggo, leaving a skinned torso spinning in midair.



** In ''Quake III Arena'', characters get gibbed if the killing attack had caused a lot more damage than it took to bring down his health to zero (in other words, well into the "negative health"). In fact, you could shoot ''corpses'' and cause them to gib in this manner.
** ''VideoGame/UnrealTournament'' takes this to ridiculous extremes with Instagib mode: Every combatant is armed with a shock rifle that shoots colour-coded laser beams that make players explode instantly into a shower of bloody chunks, "one shot, one kill"-style. Some user-made mutators (like "Gibalicious") increase the amount of gibs produced, possibly up to the point where the computer bogs down from the sheer number of gibs.
** Also in UT, there is the ''Moregore'' mutator, which also produces more gibs, but has a ridiculous side effect, where you headshot someone and [[RuleOfFunny 3 heads fly in various directions!]]

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** * In ''Quake III Arena'', characters get gibbed if the killing attack had caused a lot more damage than it took to bring down his health to zero (in other words, well into the "negative health"). In fact, you could shoot ''corpses'' and cause them to gib in this manner.
** * ''VideoGame/UnrealTournament'' takes this to ridiculous extremes with Instagib mode: Every combatant is armed with a shock rifle that shoots colour-coded laser beams that make players explode instantly into a shower of bloody chunks, "one shot, one kill"-style. Some user-made mutators (like "Gibalicious") increase the amount of gibs produced, possibly up to the point where the computer bogs down from the sheer number of gibs.
** * Also in UT, there is the ''Moregore'' mutator, which also produces more gibs, but has a ridiculous side effect, where you headshot someone and [[RuleOfFunny 3 heads fly in various directions!]]



** Who needs mods? Just grab a shotgun, get close to the enemy, and score a direct headshot on someone without a helmet. Viola! Plenty of salsa for the next party (quite {{chunky|SalsaRule}} of course)! Slightly less over the top, but still silly, is the fact that players without a helmet lose more blood then what should ever be in a human's head from something like a 9mm bullet, or even a knife slash. Not stab. '''Slash'''.
*** This tends to happen because the game is programmed to show more blood if someone is shot in the head.

to:

** * Who needs mods? Just grab a shotgun, get close to the enemy, and score a direct headshot on someone without a helmet. Viola! Plenty of salsa for the next party (quite {{chunky|SalsaRule}} of course)! Slightly less over the top, but still silly, is the fact that players without a helmet lose more blood then what should ever be in a human's head from something like a 9mm bullet, or even a knife slash. Not stab. '''Slash'''.
*** * This tends to happen because the game is programmed to show more blood if someone is shot in the head.



** Doesn't help that [[spoiler:one of the boss' bodies has its entire stomach opened up and the corpse never disappears. The body parts are still moving around and it is breathing.]]

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** * Doesn't help that [[spoiler:one of the boss' bodies has its entire stomach opened up and the corpse never disappears. The body parts are still moving around and it is breathing.]]



** Although ''{{VideoGame/Half-Life 2}}'' mostly avoids this, shooting Antlions with a revolver or shotgun causes it to explode.

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** * Although ''{{VideoGame/Half-Life 2}}'' mostly avoids this, shooting Antlions with a revolver or shotgun causes it to explode.



** Moreover, in the game's early design stages the game was supposed to have a [[StopMotion Claymation]]-inspired graphical style, which would have resulted in enemy corpses [[MadeOfPlasticine blowing up into chunks of plasticine]].

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** * Moreover, in the game's early design stages the game was supposed to have a [[StopMotion Claymation]]-inspired graphical style, which would have resulted in enemy corpses [[MadeOfPlasticine blowing up into chunks of plasticine]].



** In the {{Oddly Named Sequel|2ElectricBoogaloo}}, ''Wolfenstein'', gibs are not quite as prevalent, due to the change in engines. However, the Queen Geist and [[spoiler:General Zetta]] (both of whom are bosses) still explode in a shower of blood and fleshy chunks when defeated.

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** * In the {{Oddly Named Sequel|2ElectricBoogaloo}}, ''Wolfenstein'', gibs are not quite as prevalent, due to the change in engines. However, the Queen Geist and [[spoiler:General Zetta]] (both of whom are bosses) still explode in a shower of blood and fleshy chunks when defeated.



** Also, there's a gun that shoots mines which jump up and cut enemies' legs off, which actually showed bits of bone poking through the flesh.
** The 2008 ''Turok'' game lets you blow up certain dinosaurs with explosives. The kicker is that their severed bloodied body parts twitch like mad on the ground before going lifeless.

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** * Also, there's a gun that shoots mines which jump up and cut enemies' legs off, which actually showed bits of bone poking through the flesh.
** * The 2008 ''Turok'' game lets you blow up certain dinosaurs with explosives. The kicker is that their severed bloodied body parts twitch like mad on the ground before going lifeless.



** The Nazi Zombies mode has plenty of gibbing. On Der Riese, when camping the catwalk, zombie corpses will slide back down the stairs when killed but gibbed body parts will not. This results in a heap of corpses at the bottom of the stairs, while the steps are littered with liberal amounts of dismembered hands and feet. Amusing and disturbing.
** ''Black Ops II'' brings back decapitation with a vengeance, though only when using the machete or sword in single-player. Meanwhile, the .50 cal sniper rifles can now cause gibbing, as can the [[HandCannon Executioner]] at close range. Curiously, though, getting shot by the Barrett M82 doesn't cause any such damage to [[spoiler:Alex Mason]]-- perhaps for the sake of keeping his heart-wrenching death from becoming either too [[{{Gorn}} gross]] or [[BloodyHilarious fun]][[{{Narm}} ny]].

to:

** * The Nazi Zombies mode has plenty of gibbing. On Der Riese, when camping the catwalk, zombie corpses will slide back down the stairs when killed but gibbed body parts will not. This results in a heap of corpses at the bottom of the stairs, while the steps are littered with liberal amounts of dismembered hands and feet. Amusing and disturbing.
** * ''Black Ops II'' brings back decapitation with a vengeance, though only when using the machete or sword in single-player. Meanwhile, the .50 cal sniper rifles can now cause gibbing, as can the [[HandCannon Executioner]] at close range. Curiously, though, getting shot by the Barrett M82 doesn't cause any such damage to [[spoiler:Alex Mason]]-- perhaps for the sake of keeping his heart-wrenching death from becoming either too [[{{Gorn}} gross]] or [[BloodyHilarious fun]][[{{Narm}} ny]].



** The ''HD'' UpdatedRerelease is not only BloodierAndGorier, but you can do this too. Plus carve up corpses with your knife should you feel inclined to.

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** * The ''HD'' UpdatedRerelease is not only BloodierAndGorier, but you can do this too. Plus carve up corpses with your knife should you feel inclined to.



** Since most of the augmented enemies - [[TheMenInBlack MiBs, WiBs,]] Agents Hermann and Navarre - have [[DeadManSwitch self-destruct devices]] that go off when their health reaches CriticalExistenceFailure, LudicrousGibs feature prominently in their death animations.

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** * Since most of the augmented enemies - [[TheMenInBlack MiBs, WiBs,]] Agents Hermann and Navarre - have [[DeadManSwitch self-destruct devices]] that go off when their health reaches CriticalExistenceFailure, LudicrousGibs feature prominently in their death animations.



** To clarify, look at how the zombies are killed with the Pipe Bomb. In ''VideoGame/Left4Dead'', they explode into a cloud of red mist. In the sequel, their body parts are blown apart and their intestines fly out as the bodies are ragdolled into the air. The guns themselves can gib zombies like there's no tomorrow. Depending on the gun used and what area of a zombie you shoot, you can expose their bones, make their intestines fall out, or even expose their spinal column. Oddly, the special infected do not present these properties.
*** A new gametype was recently introduced in ''Left 4 Dead 2'': [[ExactlyWhatItSaysOnTheTin Gib-Fest.]] All players have [[{{BFG}} M60 machine guns]] with [[MoreDakka unlimited ammo]]. It's...spectacular.
*** The Explosive/Frag Ammo bumps up the gibbing to new levels. A stray bullet from this ammo type will SHRED common infected to pieces.

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** * To clarify, look at how the zombies are killed with the Pipe Bomb. In ''VideoGame/Left4Dead'', they explode into a cloud of red mist. In the sequel, their body parts are blown apart and their intestines fly out as the bodies are ragdolled into the air. The guns themselves can gib zombies like there's no tomorrow. Depending on the gun used and what area of a zombie you shoot, you can expose their bones, make their intestines fall out, or even expose their spinal column. Oddly, the special infected do not present these properties.
*** * A new gametype was recently introduced in ''Left 4 Dead 2'': [[ExactlyWhatItSaysOnTheTin Gib-Fest.]] All players have [[{{BFG}} M60 machine guns]] with [[MoreDakka unlimited ammo]]. It's...spectacular.
*** * The Explosive/Frag Ammo bumps up the gibbing to new levels. A stray bullet from this ammo type will SHRED common infected to pieces.



** Some monsters also break into gibs upon a normal sword-bashing death. It's funny to cast the resurrection spell with a necromancer on them and watch the death animation play backwards. Gibs fly into the air and connect with each other, forming a fully functional undead monster.
*** Interestingly, if one kills a [[GoddamnedBats swarm of locusts]] and attempts to raise a skeleton from the "corpse", the same bloody explosion will occur and produce a ''perfect human skeleton complete with weapon''.
*** If you kill an enemy skeleton, you can cast the raise-skeleton spell on it, but first it too must explode in a shower of blood and gory effluence.
*** Aah, Corpse Explosion. Blow up a tiny Leaper or Fetish and get a blood fountain as glorious as if you'd blown up an entire Blood Maggot. A dry, fleshless Skeleton Warrior? Gibs aplenty. That one little animation, illogical as it may be, provides so much catharsis.
*** Many of the Druid's powers explode corpses too... carrion vines and solar creepers, for example, but also summoned Dire Wolves who always appreciate a quick snack and are apparently very messy eaters.
** ''VideoGame/DiabloIII'' promises this trope in spades. Any enemy killed with a critical hit will explode (and the gibs themselves will be on fire/frozen/glowing with magic energy depending on damage type), all Unique monsters will explode when killed, some breeds of monsters explode no matter what... etc. This feature was so popular that shortly after the game's unveiling, Blizzard gave in to fan's demand that corpses stop fading away, just so they could see the aftermath.
*** The Monk has a technique called Exploding Palm - enemies struck by this explode when killed by DOT. ''[[Manga/FistOfTheNorthStar Omae wa mo shinderu]]...''

to:

** * Some monsters also break into gibs upon a normal sword-bashing death. It's funny to cast the resurrection spell with a necromancer on them and watch the death animation play backwards. Gibs fly into the air and connect with each other, forming a fully functional undead monster.
*** * Interestingly, if one kills a [[GoddamnedBats swarm of locusts]] and attempts to raise a skeleton from the "corpse", the same bloody explosion will occur and produce a ''perfect human skeleton complete with weapon''.
*** * If you kill an enemy skeleton, you can cast the raise-skeleton spell on it, but first it too must explode in a shower of blood and gory effluence.
*** * Aah, Corpse Explosion. Blow up a tiny Leaper or Fetish and get a blood fountain as glorious as if you'd blown up an entire Blood Maggot. A dry, fleshless Skeleton Warrior? Gibs aplenty. That one little animation, illogical as it may be, provides so much catharsis.
*** * Many of the Druid's powers explode corpses too... carrion vines and solar creepers, for example, but also summoned Dire Wolves who always appreciate a quick snack and are apparently very messy eaters.
** * ''VideoGame/DiabloIII'' promises this trope in spades. Any enemy killed with a critical hit will explode (and the gibs themselves will be on fire/frozen/glowing with magic energy depending on damage type), all Unique monsters will explode when killed, some breeds of monsters explode no matter what... etc. This feature was so popular that shortly after the game's unveiling, Blizzard gave in to fan's demand that corpses stop fading away, just so they could see the aftermath.
*** * The Monk has a technique called Exploding Palm - enemies struck by this explode when killed by DOT. ''[[Manga/FistOfTheNorthStar Omae wa mo shinderu]]...''



** The sequel only gibs enemies immediately if the killing blow hits hard enough (as well as retaining crit-gibs). To compensate in other situations, using a smashing or explosive attack on dead enemies can now gib their corpses. Enemies can gib each others' corpses too.

to:

** * The sequel only gibs enemies immediately if the killing blow hits hard enough (as well as retaining crit-gibs). To compensate in other situations, using a smashing or explosive attack on dead enemies can now gib their corpses. Enemies can gib each others' corpses too.



** On the other hand, ''VideoGame/BeastBusters'' and ''VideoGame/ZombieRaid'' went in the other direction. Dispatch ''any'' enemy in ''Beast Busters''--even the normal [[ZombieApocalypse zombie goons]] that can be dispatched with just one or two bullets--and they'll explode into lots of tattered pieces. Not much in the way of blood though, other than presumably-clotted blood. Meanwhile, ''Zombie Raid'' has a lot of not just zombies, but also werewolves, gargoyles, and ''ordinary human'' grave robbers. ''One rifle bullet'' more than suffices to turn a grave robber's upper body into an erupting mess of sinew. ''With no trace left of the erupting area's skin or clothing.'' Bosses, however, tend not to break apart; they just disappear in a mass of flames.

to:

** * On the other hand, ''VideoGame/BeastBusters'' and ''VideoGame/ZombieRaid'' went in the other direction. Dispatch ''any'' enemy in ''Beast Busters''--even the normal [[ZombieApocalypse zombie goons]] that can be dispatched with just one or two bullets--and they'll explode into lots of tattered pieces. Not much in the way of blood though, other than presumably-clotted blood. Meanwhile, ''Zombie Raid'' has a lot of not just zombies, but also werewolves, gargoyles, and ''ordinary human'' grave robbers. ''One rifle bullet'' more than suffices to turn a grave robber's upper body into an erupting mess of sinew. ''With no trace left of the erupting area's skin or clothing.'' Bosses, however, tend not to break apart; they just disappear in a mass of flames.



** Even ''more'' ludicrously, Death Knights who specialize in the Unholy aspect of their class receive the gruesome attack "Corpse Explosion", which does [[ExactlyWhatItSaysOnTheTin exactly what you'd expect.]] Not only does this result in ''weaponized ludicrous gibs'', you can enhance the ability so that if it kills an enemy it makes ''them explode'' in a chain reaction.
** Multiboxed Deathknights, surrounded by a large grouping of corpses (which is extremely common as multiboxed Deathknights are painful), who have the enhanced ability are simply unreal. We're talking ludicrous instagibbing to the fiftieth power.

to:

** * Even ''more'' ludicrously, Death Knights who specialize in the Unholy aspect of their class receive the gruesome attack "Corpse Explosion", which does [[ExactlyWhatItSaysOnTheTin exactly what you'd expect.]] Not only does this result in ''weaponized ludicrous gibs'', you can enhance the ability so that if it kills an enemy it makes ''them explode'' in a chain reaction.
** * Multiboxed Deathknights, surrounded by a large grouping of corpses (which is extremely common as multiboxed Deathknights are painful), who have the enhanced ability are simply unreal. We're talking ludicrous instagibbing to the fiftieth power.



** [[ComicallyMissingThePoint They're really more like giant cherries]]...
** If a single pixel of your gun occupies the same place as a single pixel of a spike or apple... You explode. Across a quarter of the screen. With probably a dozen times the pixels that actually compose your avatar in the first place.
** One aversion exists. If the Kid gets drained by a VideoGame/{{Metroid}}, he doesn't gib- he turns into brown dust and blows away. This is just as annoying as a normal death, however.

to:

** * [[ComicallyMissingThePoint They're really more like giant cherries]]...
** * If a single pixel of your gun occupies the same place as a single pixel of a spike or apple... You explode. Across a quarter of the screen. With probably a dozen times the pixels that actually compose your avatar in the first place.
** * One aversion exists. If the Kid gets drained by a VideoGame/{{Metroid}}, he doesn't gib- he turns into brown dust and blows away. This is just as annoying as a normal death, however.



** Technically justified as the enemies are ''RidiculouslyHumanRobots''. It's not blood, it's a blood-like substance. Censorially removed in the American release.
** ''VideoGame/MegamanZX Advent'' takes it further, with a charged buster shot blowing huge holes in a dead enemy's torso. They also replaced the red liquid with similarily-shaped whiteish green bursts in all versions of the game.

to:

** * Technically justified as the enemies are ''RidiculouslyHumanRobots''. It's not blood, it's a blood-like substance. Censorially removed in the American release.
** * ''VideoGame/MegamanZX Advent'' takes it further, with a charged buster shot blowing huge holes in a dead enemy's torso. They also replaced the red liquid with similarily-shaped whiteish green bursts in all versions of the game.



** Blizzard paid a lot more attention to death animations in the second game, with the method of death affecting what happens afterward.

to:

** * Blizzard paid a lot more attention to death animations in the second game, with the method of death affecting what happens afterward.



** As a matter of fact, ALL of Bungie's pre-Oni games were absurdly bloody, with explosions actually ''liquefying'' those caught in most blasts.

to:

** * As a matter of fact, ALL of Bungie's pre-Oni games were absurdly bloody, with explosions actually ''liquefying'' those caught in most blasts.



** It's not unheard of for outside-the-fortress battles in DF to involve goblin limbs ending up in trees. And then there's the aforementioned "thrown into a wall" example, in which parts can go several vertical levels above the original goblin. That's taller than the ''tree'' he hit.
** A large group of creatures dropped from a great height into a pit can create a wondrous geyser of gore rivaling that of the well scene from Army of Darkness. [[http://mkv25.net/dfma/movie-355-bodypartexplosion As demonstrated here.]]
*** Now have fun having all your dwarves murder your FPS[[hottip:note:Frames Per Second, a measure of game speed]] via pathfinding to retrieve all the body parts...also, hope you've got like fifty butcher's workshops set up. At least. And don't even think about trying that in an evil biome, unless you want every single one of those bits and pieces to later rise from their splattery grave and dogpile your dwarves to death.

to:

** * It's not unheard of for outside-the-fortress battles in DF to involve goblin limbs ending up in trees. And then there's the aforementioned "thrown into a wall" example, in which parts can go several vertical levels above the original goblin. That's taller than the ''tree'' he hit.
** * A large group of creatures dropped from a great height into a pit can create a wondrous geyser of gore rivaling that of the well scene from Army of Darkness. [[http://mkv25.net/dfma/movie-355-bodypartexplosion As demonstrated here.]]
*** * Now have fun having all your dwarves murder your FPS[[hottip:note:Frames Per Second, a measure of game speed]] via pathfinding to retrieve all the body parts...also, hope you've got like fifty butcher's workshops set up. At least. And don't even think about trying that in an evil biome, unless you want every single one of those bits and pieces to later rise from their splattery grave and dogpile your dwarves to death.



** Shot or stabbed to death (a bare punch is also good): A large hole appears in the target's torso and an arm is ripped off.
** Machinegun Mayhem: The body is split into tiny pieces by the bullets, and only the legs and lower torso remain.
** Melted Alive: Plasma weapons cause first the target's skin, then the skeleton, to melt into a green puddle.
** Laser Cut: Laser weapons and the solar scorcher cause a clean cut in the middle of the target's torso, separating the target in two.
** Crispy Critter: Flamethrowers cause the target to burst into flame. Also known as the "Burning Bitch Dance".
** Electrified: Pulse weapons and the alien blaster cause the target to light up in an electric blast and vaporize into thin air. (This usually isn't as good, as it causes lootable items to fall on the ground, so that they must be picked up one by one.)

to:

** * Shot or stabbed to death (a bare punch is also good): A large hole appears in the target's torso and an arm is ripped off.
** * Machinegun Mayhem: The body is split into tiny pieces by the bullets, and only the legs and lower torso remain.
** * Melted Alive: Plasma weapons cause first the target's skin, then the skeleton, to melt into a green puddle.
** * Laser Cut: Laser weapons and the solar scorcher cause a clean cut in the middle of the target's torso, separating the target in two.
** * Crispy Critter: Flamethrowers cause the target to burst into flame. Also known as the "Burning Bitch Dance".
** * Electrified: Pulse weapons and the alien blaster cause the target to light up in an electric blast and vaporize into thin air. (This usually isn't as good, as it causes lootable items to fall on the ground, so that they must be picked up one by one.)



** Also, there is the Rock-It Launcher, which lets you shoot random junk at guys. So you can make an enormous super mutant master explode into its various component parts by shooting it with oh, say, a plastic car. Or a teddy bear.
*** Those old books you find everywhere. ''Behold the power of reading!''
** Old, pre-war ''paper money''. Decapitations and other forms of dismemberment are ridiculously common even without the Bloody Mess perk anyways. The body part you land the killing blow on will almost always fall off. If you get a critical hit with the Plasma Rifle, you can see the head fly away even while it and the rest of the body is melting into goo. Not to mention the Railway Rifle, which shoots railway spikes that pins such a flying body part to any nearby wall. Finally you've got the two-headed Brahmin cows, where shooting one head off inexplicably causes the other one to fall off as well.
** ''Webcomic/CtrlAltDel'' pokes "fun" at this tendency [[http://www.cad-comic.com/cad/20081119 here]] and [[http://www.cad-comic.com/cad/20101022 here]].
** If you enjoy hacking, you can put Liberty Prime's Liberty Laser into your weapons inventory. At 1200 strength, it's about 20 times stronger than the strongest normal weapon in the game. This basically means that not only will anything you point it at instantly die, they will also turn into a giant mass of flying red chunks that shoot out for miles across the map.

to:

** * Also, there is the Rock-It Launcher, which lets you shoot random junk at guys. So you can make an enormous super mutant master explode into its various component parts by shooting it with oh, say, a plastic car. Or a teddy bear.
*** * Those old books you find everywhere. ''Behold the power of reading!''
** * Old, pre-war ''paper money''. Decapitations and other forms of dismemberment are ridiculously common even without the Bloody Mess perk anyways. The body part you land the killing blow on will almost always fall off. If you get a critical hit with the Plasma Rifle, you can see the head fly away even while it and the rest of the body is melting into goo. Not to mention the Railway Rifle, which shoots railway spikes that pins such a flying body part to any nearby wall. Finally you've got the two-headed Brahmin cows, where shooting one head off inexplicably causes the other one to fall off as well.
** * ''Webcomic/CtrlAltDel'' pokes "fun" at this tendency [[http://www.cad-comic.com/cad/20081119 here]] and [[http://www.cad-comic.com/cad/20101022 here]].
** * If you enjoy hacking, you can put Liberty Prime's Liberty Laser into your weapons inventory. At 1200 strength, it's about 20 times stronger than the strongest normal weapon in the game. This basically means that not only will anything you point it at instantly die, they will also turn into a giant mass of flying red chunks that shoot out for miles across the map.



** Punching an enemy with Brass/Spiked Knuckles can [[YourHeadAsplode explode their head]].
** In the Dead Money [=DLC=], you have to gib at least one body part of the enemies to keep them from getting back up. On the other hand, crippling a limb will kill them.

to:

** * Punching an enemy with Brass/Spiked Knuckles can [[YourHeadAsplode explode their head]].
** * In the Dead Money [=DLC=], you have to gib at least one body part of the enemies to keep them from getting back up. On the other hand, crippling a limb will kill them.



** In an (in-engine) cutscene, the use of the rifle Mirabelle causes someone to ''explode'' into bloody chunks if gore is turned on. It's a good weapons, but not ''that'' good!

to:

** * In an (in-engine) cutscene, the use of the rifle Mirabelle causes someone to ''explode'' into bloody chunks if gore is turned on. It's a good weapons, but not ''that'' good!



** There is also the "decapitation" death animation that sometimes happens when you are using a sword. What was once your enemy is now a brief but spectacular blood fountain.
** Gibbing is used ''much'' more in ''VideoGame/DragonAgeII'', as default enemy death results in gibbing. It literally happens ''all the time'' in ordinary combat; i.e. stabbing an enemy to death with an ordinary dagger will cause an enemy to literally explode in a burst of limbs blood and guts.
** Using blood magic, especially in the (aptly named) cut scenes, is similar. Blood mages typically begin a blood-spell with a knife drawn across the palm, which one would expect to result in a trickle of blood. Instead, gore erupts as if the mage had stuck his/her arm into a Cuisinart up to the elbow.

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** * There is also the "decapitation" death animation that sometimes happens when you are using a sword. What was once your enemy is now a brief but spectacular blood fountain.
** * Gibbing is used ''much'' more in ''VideoGame/DragonAgeII'', as default enemy death results in gibbing. It literally happens ''all the time'' in ordinary combat; i.e. stabbing an enemy to death with an ordinary dagger will cause an enemy to literally explode in a burst of limbs blood and guts.
** * Using blood magic, especially in the (aptly named) cut scenes, is similar. Blood mages typically begin a blood-spell with a knife drawn across the palm, which one would expect to result in a trickle of blood. Instead, gore erupts as if the mage had stuck his/her arm into a Cuisinart up to the elbow.



** The Epic Feat Devastating Critical does the same to anyone hit by said Criticals (And bear in mind that NWN deviates from standard 3.0 D&D in terms of limiting the range of rolls that will generate a critical, so it could be as high as 1 critical per 2 swings). Doing enough damage to destroy an object will smash it into flinders, as above. This gets truly ridiculous when you have say, a halfling barbarian, wielding a dagger, destroying what appears to be an iron-bound chest...
** This is also what happens to {{mooks}} nine times out of ten if you turn the game's gore setting all the way up. Fight undead using a cleric or paladin, and HilarityEnsues.

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** * The Epic Feat Devastating Critical does the same to anyone hit by said Criticals (And bear in mind that NWN deviates from standard 3.0 D&D in terms of limiting the range of rolls that will generate a critical, so it could be as high as 1 critical per 2 swings). Doing enough damage to destroy an object will smash it into flinders, as above. This gets truly ridiculous when you have say, a halfling barbarian, wielding a dagger, destroying what appears to be an iron-bound chest...
** * This is also what happens to {{mooks}} nine times out of ten if you turn the game's gore setting all the way up. Fight undead using a cleric or paladin, and HilarityEnsues.



** ''VideoGame/MassEffect1'' tends to avoid actual bloodshed, but certain ammunition types have disturbing effects on slain enemies. Incendiary and explosive rounds cause them to vanish in a cloud of glowing ash, while proton rounds make their victims disappear in a cloud of ionized gas and electricity. Chemical, radioactive, and polonium rounds make enemies ''melt'' into puddles of green goo, and cryo rounds make victims ice over, followed by them inexplicably [[StuffBlowingUp exploding a couple of seconds later.]] (FridgeBrilliance: cryo rounds freeze all the water in the victims' bodies, and since water expands when frozen, it's hardly surprising they break apart [it's why cryostasis doesn't work in real life]. Still doesn't explain why it also happens to geth though....)
** The books, on the other hand, love to go into detail on how even minor wounds with normal ammo renders a victim's limbs to "hamburger meat".
** The mop is definitely needed in ''VideoGame/MassEffect3''. Reaper forces tend to be rather messy when killed, and headshooting with pistols, sniper rifles, or shotguns tend to result in reducing the target's head to salsa. Should you overkill with an explosive of some manner, their entire body is reduced to gibs. And the "Carnage" ability is rather aptly named.

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** * ''VideoGame/MassEffect1'' tends to avoid actual bloodshed, but certain ammunition types have disturbing effects on slain enemies. Incendiary and explosive rounds cause them to vanish in a cloud of glowing ash, while proton rounds make their victims disappear in a cloud of ionized gas and electricity. Chemical, radioactive, and polonium rounds make enemies ''melt'' into puddles of green goo, and cryo rounds make victims ice over, followed by them inexplicably [[StuffBlowingUp exploding a couple of seconds later.]] (FridgeBrilliance: cryo rounds freeze all the water in the victims' bodies, and since water expands when frozen, it's hardly surprising they break apart [it's why cryostasis doesn't work in real life]. Still doesn't explain why it also happens to geth though....)
** * The books, on the other hand, love to go into detail on how even minor wounds with normal ammo renders a victim's limbs to "hamburger meat".
** * The mop is definitely needed in ''VideoGame/MassEffect3''. Reaper forces tend to be rather messy when killed, and headshooting with pistols, sniper rifles, or shotguns tend to result in reducing the target's head to salsa. Should you overkill with an explosive of some manner, their entire body is reduced to gibs. And the "Carnage" ability is rather aptly named.



** Even the NES version [[GettingCrapPastTheRadar got this past the radar]]. Then again, with all the other filth in the game, it's a wonder Nintendo approved it at all.

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** * Even the NES version [[GettingCrapPastTheRadar got this past the radar]]. Then again, with all the other filth in the game, it's a wonder Nintendo approved it at all.



** When you kill a Regenerator, it explodes [[{{Squick}}very wetly from the waist up]].

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** * When you kill a Regenerator, it explodes [[{{Squick}}very wetly from the waist up]].



** The plasma rifle launched a ball of blue plasma about the size of a fist that enveloped and instantaneously vaporized the victim (rather than just burning a hole the size of the projectile).
** The "ultraviolet gun" burned the flesh off the victim in a couple of seconds, leaving a rather gruesome skeleton with some scraps of meat still remaining.
** There was a freeze gun from which the hapless enemy could literally be shattered in a hundred pieces.
** One used {{Nanomachines}} or similar [[AppliedPhlebotinum Phlebotinum]] to reduce the target to a pile of goo.
** There's also the microwave projector "gun" in ''No Regret'', which zapped the victim with enough microwave radiation to not only kill them, but also boil all the moisture in their body at once, making them explode in a steam-filled cloud of cooked flesh...

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** * The plasma rifle launched a ball of blue plasma about the size of a fist that enveloped and instantaneously vaporized the victim (rather than just burning a hole the size of the projectile).
** * The "ultraviolet gun" burned the flesh off the victim in a couple of seconds, leaving a rather gruesome skeleton with some scraps of meat still remaining.
** * There was a freeze gun from which the hapless enemy could literally be shattered in a hundred pieces.
** * One used {{Nanomachines}} or similar [[AppliedPhlebotinum Phlebotinum]] to reduce the target to a pile of goo.
** * There's also the microwave projector "gun" in ''No Regret'', which zapped the victim with enough microwave radiation to not only kill them, but also boil all the moisture in their body at once, making them explode in a steam-filled cloud of cooked flesh...



** The gibbing really comes out with shotguns or anything that explodes. Most notably, a well-placed shot from the boomshot can sometimes result in dismembered limbs flying 30+ feet in the air.

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** * The gibbing really comes out with shotguns or anything that explodes. Most notably, a well-placed shot from the boomshot can sometimes result in dismembered limbs flying 30+ feet in the air.



** Oddly enough, though, said grenades or mortar rounds didn't cause ludicrous gibs, instead, they're either reduced to ash (after flaming to a crisp), or die normally.

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** * Oddly enough, though, said grenades or mortar rounds didn't cause ludicrous gibs, instead, they're either reduced to ash (after flaming to a crisp), or die normally.



** Not to mention rocket and dropship engines, which in earlier versions would tear anybody under them to shreds. While they merely push actors now, dropship engines, when shot in the right place, will break off from the ship and go flying in whatever direction they please, often turning soldiers into red mist. The dropship doors are worse, though; they have a reputation for always finding troops after the ship explodes.
*** The dropship itself, after one or both engines are damaged/blown off, drops to the ground and either explodes outright or waits a while and then does. When troops are nearby, the resulting cloud of rapidly expanding shrapnel has the tendency of going from metal-gray to blood-red very quickly.
** Some weapons are meant to be fired from huge mech actors, but can be equipped to any actor. If someone too small fires the weapon, it's liable to have enough recoil to make them explode.

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** * Not to mention rocket and dropship engines, which in earlier versions would tear anybody under them to shreds. While they merely push actors now, dropship engines, when shot in the right place, will break off from the ship and go flying in whatever direction they please, often turning soldiers into red mist. The dropship doors are worse, though; they have a reputation for always finding troops after the ship explodes.
*** * The dropship itself, after one or both engines are damaged/blown off, drops to the ground and either explodes outright or waits a while and then does. When troops are nearby, the resulting cloud of rapidly expanding shrapnel has the tendency of going from metal-gray to blood-red very quickly.
** * Some weapons are meant to be fired from huge mech actors, but can be equipped to any actor. If someone too small fires the weapon, it's liable to have enough recoil to make them explode.



** Also, when they're successfully tagged with an {{anal prob|ing}}e, humans' [[YourHeadASplode heads explode]]. ''VideoGame/DestroyAllHumans'' runs on dark slapstick humor, so ItMakesSenseInContext...sorta.

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** * Also, when they're successfully tagged with an {{anal prob|ing}}e, humans' [[YourHeadASplode heads explode]]. ''VideoGame/DestroyAllHumans'' runs on dark slapstick humor, so ItMakesSenseInContext...sorta.



** And this makes no mention of the use of the various bladed weapons that ''VideoGame/{{Prototype}}'' gives you. The Blade can vertically slice a person in half. It's about as bloody as you think it will be.

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** * And this makes no mention of the use of the various bladed weapons that ''VideoGame/{{Prototype}}'' gives you. The Blade can vertically slice a person in half. It's about as bloody as you think it will be.



** Not as unrealistic you may think and actually more truth than gore for gore's sake. The sniper for example is using a .50 caliber rifle originally designed to take out armored vehicles and aircraft! As disgusting as it seems, that's what happens to the human body when high-caliber (even regular 5.56 or 7.62) rifle rounds hit it. The projectile leaving the muzzle moves at a supersonic speed (this is why one is unable to completely suppress a gunshot - you cannot suppress a sonic boom). The supersonic flight is smooth, and the subsonic flight is smooth as well; however, while passing through the sound barrier, the trajectory of the projectile gets very shaky and unpredictable - therefore, a bullet fired from the sniper rifle must move at a supersonic speed until it hits the target, which can be even one and a half mile away. (This is why the sniper rifles always have very long barrels - to ensure the projectle's propellant is burned entirely inside it, which gives the bullet the optimal speed). Now, even if the bullet moves at the speed just above the sound barrier, it goes 340 mps, or approx. 765 mph - and, its kinetic energy is proportional to the *square* of its speed. At the moment it hits anything, the energy is transferred to whatever gets hit - a bullet moving at the speed of sound (which is still way slower than its actual speed) has more than enough energy to cause entire head, or torso to be reduced to tiny bits on impact. Headshort are not pretty.

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** * Not as unrealistic you may think and actually more truth than gore for gore's sake. The sniper for example is using a .50 caliber rifle originally designed to take out armored vehicles and aircraft! As disgusting as it seems, that's what happens to the human body when high-caliber (even regular 5.56 or 7.62) rifle rounds hit it. The projectile leaving the muzzle moves at a supersonic speed (this is why one is unable to completely suppress a gunshot - you cannot suppress a sonic boom). The supersonic flight is smooth, and the subsonic flight is smooth as well; however, while passing through the sound barrier, the trajectory of the projectile gets very shaky and unpredictable - therefore, a bullet fired from the sniper rifle must move at a supersonic speed until it hits the target, which can be even one and a half mile away. (This is why the sniper rifles always have very long barrels - to ensure the projectle's propellant is burned entirely inside it, which gives the bullet the optimal speed). Now, even if the bullet moves at the speed just above the sound barrier, it goes 340 mps, or approx. 765 mph - and, its kinetic energy is proportional to the *square* of its speed. At the moment it hits anything, the energy is transferred to whatever gets hit - a bullet moving at the speed of sound (which is still way slower than its actual speed) has more than enough energy to cause entire head, or torso to be reduced to tiny bits on impact. Headshort are not pretty.



** Predated by ''Film/ANightmareOnElmStreet1984'' when Creator/JohnnyDepp's character bites it -- he is sucked into a waterbed and a geyser of blood comes out from it. Perhaps somewhat {{justified|Trope}} because we're dealing with [[RealityWarper Freddy Krueger]] here; if he wants you to have more blood, '''you're damn well going to.'''
*** When Lt. Thompson arrives at the scene, he asks where the coroner is and gets the response "He's been in the John puking since he saw it."

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** * Predated by ''Film/ANightmareOnElmStreet1984'' when Creator/JohnnyDepp's character bites it -- he is sucked into a waterbed and a geyser of blood comes out from it. Perhaps somewhat {{justified|Trope}} because we're dealing with [[RealityWarper Freddy Krueger]] here; if he wants you to have more blood, '''you're damn well going to.'''
*** * When Lt. Thompson arrives at the scene, he asks where the coroner is and gets the response "He's been in the John puking since he saw it."



** In another scene, sunlight hits a vampire's jaw - ''it blows apart in a gory mess'' upon contact.

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** * In another scene, sunlight hits a vampire's jaw - ''it blows apart in a gory mess'' upon contact.



** ''Tremors 2'': Shrieker + [[{{BFG}} .50 cal anti-tank rifle with solid bronze bullet]] = splattered shrieker. Also, shriekers + 2.5 tons of high explosives = raining gibs.
** ''Tremors 3'': Ass Blasters + spear + cannon fuse = raining gibs.
** ''Tremors 4'': Graboid + traction engine + big hook and belt = raining gibs.
*** A RunningGag, as the characters are usually spattered with the aforementioned gibs.

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** * ''Tremors 2'': Shrieker + [[{{BFG}} .50 cal anti-tank rifle with solid bronze bullet]] = splattered shrieker. Also, shriekers + 2.5 tons of high explosives = raining gibs.
** * ''Tremors 3'': Ass Blasters + spear + cannon fuse = raining gibs.
** * ''Tremors 4'': Graboid + traction engine + big hook and belt = raining gibs.
*** * A RunningGag, as the characters are usually spattered with the aforementioned gibs.



** Seen in the [[Film/{{Tron}} first film]] as well, when Tron gets a BoomHeadshot on Sark.

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** * Seen in the [[Film/{{Tron}} first film]] as well, when Tron gets a BoomHeadshot on Sark.



** Not quite "gibs," but there's also the [=OCP=] executive chosen to demonstrate ED-209's capabilities. He gets riddled with ''hundreds'' of bullets before someone finally pulls the plug.

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** * Not quite "gibs," but there's also the [=OCP=] executive chosen to demonstrate ED-209's capabilities. He gets riddled with ''hundreds'' of bullets before someone finally pulls the plug.



** SpecialEffectFailure? ConspicuousCGI?
** [[CrowningMomentofAwesome But apparently, it just takes the one.]]

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** * SpecialEffectFailure? ConspicuousCGI?
** * [[CrowningMomentofAwesome But apparently, it just takes the one.]]



** Poor Cas has a habit of this happening to him in season finales. It happened again, this time from Lucifer.
** Castiel got his revenge, though. In his new role as TheStarscream and [[AGodAmI the new God]], he did it to Raphael in the season 6 finale.
** Then there was the time Bobby, not possessing a bamboo dagger blessed by a Shinto priest, threw an okami into a wood-chipper.

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** * Poor Cas has a habit of this happening to him in season finales. It happened again, this time from Lucifer.
** * Castiel got his revenge, though. In his new role as TheStarscream and [[AGodAmI the new God]], he did it to Raphael in the season 6 finale.
** * Then there was the time Bobby, not possessing a bamboo dagger blessed by a Shinto priest, threw an okami into a wood-chipper.



** Episode 4x07, "Sandblast", a Marine is blown to bits when he triggers an [[BoobyTrap explosion]] while attempting to knock his golf-ball out of a sand trap.

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** * Episode 4x07, "Sandblast", a Marine is blown to bits when he triggers an [[BoobyTrap explosion]] while attempting to knock his golf-ball out of a sand trap.



** ''TabletopGame/RogueTrader'' and ''TabletopGame/{{Deathwatch}}'', which use the same system, both use the same rules.
*** As does Warhammer Fantasy Roleplay, although the lower tech level means that it isn't quite as gory. Still more than qualifies though. Dark Heresy ''is'' set in the ''{{TabletopGame/Warhammer 40000}}''-verse.

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** * ''TabletopGame/RogueTrader'' and ''TabletopGame/{{Deathwatch}}'', which use the same system, both use the same rules.
*** * As does Warhammer Fantasy Roleplay, although the lower tech level means that it isn't quite as gory. Still more than qualifies though. Dark Heresy ''is'' set in the ''{{TabletopGame/Warhammer 40000}}''-verse.



** This is true of its parent game TabletopGame/RoleMaster, which featured not only spectacular {{critical|Hit}}s which would shame ''Franchise/MortalKombat'', but slips on imaginary turtles for the critical fumbles.

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** * This is true of its parent game TabletopGame/RoleMaster, which featured not only spectacular {{critical|Hit}}s which would shame ''Franchise/MortalKombat'', but slips on imaginary turtles for the critical fumbles.



** Although not any less brutal, these images are getting more and more common. Since every rebel on the streets these days has a mobile phone with camera, you can now even see such things on [[{{Squick}} video]]. It's still not advised to look for it, although news agencies are also showing them more and more often on prime-time tv.

to:

** * Although not any less brutal, these images are getting more and more common. Since every rebel on the streets these days has a mobile phone with camera, you can now even see such things on [[{{Squick}} video]]. It's still not advised to look for it, although news agencies are also showing them more and more often on prime-time tv.



** A similar instance of this occurred in a ''crowded street'' in Tainan City, Taiwan. The corpse of a beached sperm whale was being transported on the back of a truck to a facility for study, during which the buildup of gas from decomposition caused part of the carcass to violently explode and shower the entire area with blood and entrails. The resulting mess and lake of blood were described as being disgusting and smelling absolutely foul.

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** * A similar instance of this occurred in a ''crowded street'' in Tainan City, Taiwan. The corpse of a beached sperm whale was being transported on the back of a truck to a facility for study, during which the buildup of gas from decomposition caused part of the carcass to violently explode and shower the entire area with blood and entrails. The resulting mess and lake of blood were described as being disgusting and smelling absolutely foul.
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* [[ImpliedTrope Implied]] in [[Urinetown}} after [[spoiler:[TheHero Bobby]] gets thrown off a building.]]

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* [[ImpliedTrope Implied]] in [[Urinetown}} {{Urinetown}} after [[spoiler:[TheHero [[spoiler:[[TheHero Bobby]] gets thrown off a building.]]
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[[folder: {{Theater}}]]
* [[ImpliedTrope Implied]] in [[Urinetown}} after [[spoiler:[TheHero Bobby]] gets thrown off a building.]]
--> '''Officer Lockstock:''' "Shovel and a mop, Mr. Barrel. [[ButForMeItWasTuesday You know the drill]]."
[[/folder]]

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* The old PC game ''Biomenace''.

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* The old PC game ''Biomenace''.In ''VideoGame/BioMenace'', the mutants die this way.


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* In ''[=TechnoCop=]'', shooting enemies would leave their corpses in a pool of blood.
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** Starting with ''VideoGame/MortalKombat2'', when the creators went for the dark humor angle, most fatalities would create some ''actual'' ludicrous gibs from one character: a full-body 'splosion would yield about seven severed legs, twenty [[StockFemurBone dog-bone-shaped bones]], a lung or two, and nothing else. Another fatality would [[RuleOfFunny decapitate the victim three times in quick succession]] resulting in one headless body and three identical severed heads.
*** ''VideoGame/MortalKombat3'' adds two skulls and three ribcages per character to the mix. ([[{{Pun}} Ludicrous ribs]]!)

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** Starting with ''VideoGame/MortalKombat2'', when the creators went for the dark humor angle, most fatalities would create some ''actual'' ludicrous gibs from one character: a full-body 'splosion would yield about seven severed legs, twenty [[StockFemurBone dog-bone-shaped bones]], a lung or two, and nothing else. Another fatality would [[RuleOfFunny decapitate the victim three times in quick succession]] resulting in one headless body and three identical severed heads.
heads (which is an AscendedGlitch; in the original, if you were fast enough, you could perform Johnny Cage's fatality over and over again, knocking more heads off your opponent's body than humanly possible).
*** ''VideoGame/MortalKombat3'' adds two skulls and three ribcages per character to the mix. ([[{{Pun}} Ludicrous ribs]]!)ribs]]!) This is well noticeable when pulling Brutalities in ''Mortal Kombat Trilogy''; the final exploding uppercut spreads across the battlefield enough skeleton parts for three to five people, even though you beat up just one.
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* In ''Film/ManOfSteel'', the Kryptonian brute is shown ripping apart an A-10 and crushing the pilot before they could eject. Because it is seen from a distance it isn't too gruesome, but there is no mistaking the "pink mist" spraying into the wind.
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** ''VideoGame/MassEffect1'' tends to avoid actual bloodshed, but certain ammunition types have disturbing effects on slain enemies. Incendiary and explosive rounds cause them to vanish in a cloud of glowing ash, while proton rounds make their victims disappear in a cloud of ionized gas and electricity. Chemical, radioactive, and polonium rounds make enemies ''melt'' into puddles of green goo, and cryo rounds make victims ice over, followed by them inexplicably [[StuffBlowingUp exploding a couple of seconds later.]]

to:

** ''VideoGame/MassEffect1'' tends to avoid actual bloodshed, but certain ammunition types have disturbing effects on slain enemies. Incendiary and explosive rounds cause them to vanish in a cloud of glowing ash, while proton rounds make their victims disappear in a cloud of ionized gas and electricity. Chemical, radioactive, and polonium rounds make enemies ''melt'' into puddles of green goo, and cryo rounds make victims ice over, followed by them inexplicably [[StuffBlowingUp exploding a couple of seconds later.]]]] (FridgeBrilliance: cryo rounds freeze all the water in the victims' bodies, and since water expands when frozen, it's hardly surprising they break apart [it's why cryostasis doesn't work in real life]. Still doesn't explain why it also happens to geth though....)

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*** Additionally, playing as Maria in ''Rondo of Blood'' spares her from Richter's overly bloody death, falling to the ground and disintegrating to nothing instead. She gains the overly bloody death in ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]'', however.

to:

*** Additionally, playing as Maria in ''Rondo of Blood'' spares her from Richter's overly bloody death, falling to the ground and disintegrating to nothing instead. She gains the overly bloody death in ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]'', however.Ruin]]''.



*** Quick note, those numbers are averages, as the game has a random number generator for damage.



*** On the subject, the Monk has a technique called Exploding Palm - enemies struck by this explode when killed by DOT. ''[[Manga/FistOfTheNorthStar Omae wa mo shinderu]]...''

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*** On the subject, the The Monk has a technique called Exploding Palm - enemies struck by this explode when killed by DOT. ''[[Manga/FistOfTheNorthStar Omae wa mo shinderu]]...''



*** Except, bizarrely, in the intro cutscene for the first game.



* In the ''{{TabletopGame/Warhammer 40000}}'' RTS ''VideoGame/DawnOfWar'', units in melee can perform [[FinishingMove sync kills]] on other units, which are often bloody and gory. Of special note are the [[OurOrcsAreDifferent Ork]] [[AuthorityEqualsAsskicking Warboss]]' sync kill against most infantry units, where he grabs the unit in his claw and smashes it against the ground head-first as though a particularly angry child, and most of the [[HumongousMecha Dreadnought]] sync kills, one of which involve grabbing the enemy in a claw and [[KillItWithFire blasting it with a flamethrower]], another of which appears to show the Dreadnought ''blending'' the unfortunate enemy. Add in that shooting enemies causes blood and gibs to fly out as well, and battlefields can get quite bloody.
** That last instance is definitely an example of the trope: large blobs of blood and organs will fly out of a corpse when they die, but the corpse itself remains completely whole as it falls to the ground, making one wonder where all those chunks of meat actually came from. Ludicrous indeed.
*** Rectified in the sequel, where powerful attacks can literally shred the enemies into pieces.

to:

* In the ''{{TabletopGame/Warhammer 40000}}'' RTS ''VideoGame/DawnOfWar'', units in melee can perform [[FinishingMove sync kills]] on other units, which are often bloody and gory. Of special note are the [[OurOrcsAreDifferent Ork]] [[AuthorityEqualsAsskicking Warboss]]' sync kill against most infantry units, where he grabs the unit in his claw and smashes it against the ground head-first as though a particularly angry child, and most of the [[HumongousMecha Dreadnought]] sync kills, one of which involve grabbing the enemy in a claw and [[KillItWithFire blasting it with a flamethrower]], another of which appears to show the Dreadnought ''blending'' the unfortunate enemy. Add in that shooting enemies causes blood and gibs to fly out as well, and battlefields can get quite bloody.
** That last instance is definitely an example of the trope: large
bloody. Large blobs of blood and organs will fly out of a corpse when they die, but the corpse itself remains completely whole as it falls to the ground, making one wonder where all those chunks of meat actually came from. Ludicrous indeed.
***
indeed. This Rectified in the sequel, where powerful attacks can literally shred the enemies into pieces.



*** Or those old books you find everywhere. ''Behold the power of reading!''
** Or old, pre-war ''paper money''. Decapitations and other forms of dismemberment are ridiculously common even without the Bloody Mess perk anyways. The body part you land the killing blow on will almost always fall off. If you get a critical hit with the Plasma Rifle, you can see the head fly away even while it and the rest of the body is melting into goo. Not to mention the Railway Rifle, which shoots railway spikes that pins such a flying body part to any nearby wall. Finally you've got the two-headed Brahmin cows, where shooting one head off inexplicably causes the other one to fall off as well.

to:

*** Or those ***Those old books you find everywhere. ''Behold the power of reading!''
** Or old, **Old, pre-war ''paper money''. Decapitations and other forms of dismemberment are ridiculously common even without the Bloody Mess perk anyways. The body part you land the killing blow on will almost always fall off. If you get a critical hit with the Plasma Rifle, you can see the head fly away even while it and the rest of the body is melting into goo. Not to mention the Railway Rifle, which shoots railway spikes that pins such a flying body part to any nearby wall. Finally you've got the two-headed Brahmin cows, where shooting one head off inexplicably causes the other one to fall off as well.



** Not as unrealistic you may think and actually more truth than gore for gore's sake. The sniper for example is using a .50 caliber rifle originally designed to take out armored vehicles and aircraft! As disgusting as it seems, that's what happens to the human body when high-caliber (even regular 5.56 or 7.62) rifle rounds hit it.
*** The weapon in question used the same ammo as the gun that Rambo was using.
*** Definitely, truth. The projectile leaving the muzzle moves at a supersonic speed (this is why one is unable to completely suppress a gunshot - you cannot suppress a sonic boom). The supersonic flight is smooth, and the subsonic flight is smooth as well; however, while passing through the sound barrier, the trajectory of the projectile gets very shaky and unpredictable - therefore, a bullet fired from the sniper rifle must move at a supersonic speed until it hits the target, which can be even one and a half mile away. (This is why the sniper rifles always have very long barrels - to ensure the projectle's propellant is burned entirely inside it, which gives the bullet the optimal speed). Now, even if the bullet moves at the speed just above the sound barrier, it goes 340 mps, or approx. 765 mph - and, its kinetic energy is proportional to the *square* of its speed. At the moment it hits anything, the energy is transferred to whatever gets hit - a bullet moving at the speed of sound (which is still way slower than its actual speed) has more than enough energy to cause entire head, or torso to be reduced to tiny bits on impact. Headshort are not pretty.

to:

** Not as unrealistic you may think and actually more truth than gore for gore's sake. The sniper for example is using a .50 caliber rifle originally designed to take out armored vehicles and aircraft! As disgusting as it seems, that's what happens to the human body when high-caliber (even regular 5.56 or 7.62) rifle rounds hit it.
*** The weapon in question used the same ammo as the gun that Rambo was using.
*** Definitely, truth.
it. The projectile leaving the muzzle moves at a supersonic speed (this is why one is unable to completely suppress a gunshot - you cannot suppress a sonic boom). The supersonic flight is smooth, and the subsonic flight is smooth as well; however, while passing through the sound barrier, the trajectory of the projectile gets very shaky and unpredictable - therefore, a bullet fired from the sniper rifle must move at a supersonic speed until it hits the target, which can be even one and a half mile away. (This is why the sniper rifles always have very long barrels - to ensure the projectle's propellant is burned entirely inside it, which gives the bullet the optimal speed). Now, even if the bullet moves at the speed just above the sound barrier, it goes 340 mps, or approx. 765 mph - and, its kinetic energy is proportional to the *square* of its speed. At the moment it hits anything, the energy is transferred to whatever gets hit - a bullet moving at the speed of sound (which is still way slower than its actual speed) has more than enough energy to cause entire head, or torso to be reduced to tiny bits on impact. Headshort are not pretty.



*** Are we seeing a pattern, here?
*** More like a RunningGag, as the characters are usually spattered with the aforementioned gibs.

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*** Are we seeing a pattern, here?
*** More like a
A RunningGag, as the characters are usually spattered with the aforementioned gibs.



*** As does Warhammer Fantasy Roleplay, although the lower tech level means that it isn't quite as gory. Still more than qualifies though.
** Then again, Dark Heresy ''is'' set in the ''{{TabletopGame/Warhammer 40000}}''-verse.
*** [[NightmareFetishist So they most certainly took highly disturbing amounts of glee from the description of such]].

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*** As does Warhammer Fantasy Roleplay, although the lower tech level means that it isn't quite as gory. Still more than qualifies though.
** Then again,
though. Dark Heresy ''is'' set in the ''{{TabletopGame/Warhammer 40000}}''-verse.
*** [[NightmareFetishist So they most certainly took highly disturbing amounts of glee from the description of such]].
40000}}''-verse.



* Being [[TurbineBlender sucked into a jet engine.]]
** Men have survived that. However, in at least one case, it was because he was wearing a helmet and he still suffered pretty serious injuries as a result.
** Anyone who has survived it is because the jet engine was shut down before they hit the blades at full force. There are pictures easily searchable on the Internet depicting what happens when the blades are NOT stopped before a person is sucked into them. Search at your own risk, in synopsis, there is nothing left that is easily identifiable as belonging to a human. Even the cloths are covered in too much gore to recognize them from the rest.

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* Being [[TurbineBlender sucked into a jet engine.]]
** Men have survived that. However, in at least one case, it was because he was wearing a helmet and he still suffered pretty serious injuries as a result.
**
]] Anyone who has survived it is because the jet engine was shut down before they hit the blades at full force. There are pictures easily searchable on the Internet depicting what happens when the blades are NOT stopped before a person is sucked into them. Search at your own risk, in synopsis, there is nothing left that is easily identifiable as belonging to a human. Even the cloths are covered in too much gore to recognize them from the rest.



* Basically, there's a reason why we're called "water sacs" in most fiction. [[DontExplainTheJoke We tend to explode violently]].

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* Basically, there's There's a reason why we're called "water sacs" in most fiction. [[DontExplainTheJoke We fiction; we tend to explode violently]].violently.
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RefugeInAudacity is the key to this trope: Seeing a man realistically take a bullet to the jaw is terrifying and could quickly turn a fun game into SeriousBusiness and NauseaFuel. But if that man's head instead explodes into a cornucopia of viscera and grey matter, we have a harder time taking it seriously and can relax some.

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RefugeInAudacity CrossesTheLineTwice is the key to this trope: Seeing a man realistically take a bullet to the jaw is terrifying and could quickly turn a fun game into SeriousBusiness and NauseaFuel. But if If that man's head instead explodes into a cornucopia of viscera and grey matter, we have a harder time taking it seriously and can relax some.



Of course, expect CriticalExistenceFailure: the same rocket that blows a player into bite-sized pieces will leave him bruised, but in one piece if he's got enough health.

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Of course, expect Expect CriticalExistenceFailure: the same rocket that blows a player into bite-sized pieces will leave him bruised, but in one piece if he's got enough health.
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* In ''VideoGame/RedFaction 2'' there is a that makes all shots on infantry a one hit kill, with lots of ''gibs'' and if you shot a friendly NPC with a LMG, you get lots and lots of gibs, and there is no friendly fire.... Priceless!!

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* In ''VideoGame/RedFaction 2'' there is cheat a that makes all shots on infantry a one hit kill, with lots of ''gibs'' and if you shot a friendly NPC with a LMG, you get lots and lots of gibs, and there is no friendly fire.... Priceless!!
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* Speaking of planes, when a passenger plane crashes while moving at a high rate of speed, its occupants will often be shredded by the impact forces. [[http://en.wikipedia.org/wiki/Swissair_Flight_111 Take Swissair Flight 111]], for instance. There were 229 people on the plane. Investigators recovered 15,000 separate body parts-66 parts for every person on the plane.
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*** Now have fun having all your dwarves murder your FPS[[hottip:note:Frames Per Second, a measure of game speed]] via pathfinding to retrieve all the body parts...also, hope you've got like fifty butcher's workshops set up. At least.

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*** Now have fun having all your dwarves murder your FPS[[hottip:note:Frames Per Second, a measure of game speed]] via pathfinding to retrieve all the body parts...also, hope you've got like fifty butcher's workshops set up. At least. And don't even think about trying that in an evil biome, unless you want every single one of those bits and pieces to later rise from their splattery grave and dogpile your dwarves to death.
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->''"Good hit, I see lots of little pieces down there."''
-->'''[[DeathFromAbove AC-130]] Fire Control Officer''', ''VideoGame/ModernWarfare''

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->''"Good hit, I see lots of little pieces down there."''
-->'''[[DeathFromAbove AC-130]] Fire Control Officer''', ''VideoGame/ModernWarfare''
->''"Ooh, they're goin' ta' have ta' glue you back together... '''IN HELL!'''"''
-->-- '''The Demoman''', ''VideoGame/TeamFortress2'', "[[http://www.youtube.com/watch?v=han3AfjH210 Meet the Demoman]]"
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* This is rather the expected result of firing at infantry in ''VideoGame/ShogoMobileArmorDivision'', considering that you're driving a mecha a couple stories tall and your guns are of similar scale. One shot from virtually anything in your arsenal reduces them to bloody chunks.
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** ''Black Ops II'' brings back decapitation with a vengeance, though only when using the machete or sword in single-player. Meanwhile, the .50 cal sniper rifles can now cause gibbing, as can the [[HandCannon Executioner]] at close range. Curiously, though, getting shot by the Barrett M82 doesn't cause any such damage to [[spoiler:Alex Mason]]-- perhaps for the sake of keeping his heart-wrenching death from becoming either too [[{{Gorn}} gross]] or [[BloodyHilarious funny]].

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** ''Black Ops II'' brings back decapitation with a vengeance, though only when using the machete or sword in single-player. Meanwhile, the .50 cal sniper rifles can now cause gibbing, as can the [[HandCannon Executioner]] at close range. Curiously, though, getting shot by the Barrett M82 doesn't cause any such damage to [[spoiler:Alex Mason]]-- perhaps for the sake of keeping his heart-wrenching death from becoming either too [[{{Gorn}} gross]] or [[BloodyHilarious funny]].fun]][[{{Narm}} ny]].
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* ''Film/UniversalSoldier: Day of Reckoning'' is awash with blood and gore. So much that it got an NC-17 rating, and some scenes had to be cut[=/=]edited for its theatrical release.
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* In ''VideoGame/SaintsRowTheThird'', hitting someone with a fully-charged blast from the [[MakeMeWannaShout Sonic Boom]] will cause them to explode in a splatter of blood.
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* In episode 7 of ''Anime/SuiseiNoGargantia'', Ledo attempts to fight a Hideauze, or squid-like creature humanity is at war with, underwater. However, due to the risk of hitting a friendly, as well as the sheer difficulty of aiming and using beam weaponry, Ledo orders his mecha Chamber to grab it, and squeeze it until it explodes. Large chunks of it splatter onto Chamber as a result.



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