Follow TV Tropes

Following

History Main / LockedOutOfTheFight

Go To

OR

Is there an issue? Send a MessageReason:
None


* At the climax of the ComicBook/{{Inferno}} storyline in ''Franchise/XMen'', the mansion blows up, leaving only Longshot conscious to face Sinister and Polaris. A bit of an aversion though, as Longshot was not the main focus of the story arc; though it was a natural extension of his luck-based powers he would be standing after an explosion. The other X-Men wake up one by one during the battle and join in, leading to a ThisIsSomethingHesGotToDoHimself showdown between Cyclops and Sinister.

to:

* At the climax of the ComicBook/{{Inferno}} ComicBook/Inferno1988 storyline in ''Franchise/XMen'', the mansion blows up, leaving only Longshot conscious to face Sinister and Polaris. A bit of an aversion though, as Longshot was not the main focus of the story arc; though it was a natural extension of his luck-based powers he would be standing after an explosion. The other X-Men wake up one by one during the battle and join in, leading to a ThisIsSomethingHesGotToDoHimself showdown between Cyclops and Sinister.
Is there an issue? Send a MessageReason:
None


->''"Meyer's good pal was Benny Siegel. Benny loved a good fight. Even a bad fight. But they wouldn’t let him in on this one."''

to:

->''"Meyer's good big pal was Benny Siegel. Benny loved a good fight. Even a bad fight. But they wouldn’t let him in on this one."''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

->''"Meyer's good pal was Benny Siegel. Benny loved a good fight. Even a bad fight. But they wouldn’t let him in on this one."''
-->-- '''Lucky Luciano''', ''{{Film/Mobsters}}''

Is there an issue? Send a MessageReason:
None


* ''VideoGame/TwilightPrincess'': The third phase of the final boss fight has Link and Zelda on horseback chasing after Ganondorf. Once he falls, barriers pop up separating Link from Zelda, and he has to fight him alone.

to:

* ''VideoGame/TwilightPrincess'': ''VideoGame/TheLegendOfZeldaTwilightPrincess'': The third phase of the final boss fight has Link and Zelda on horseback chasing after Ganondorf. Once he falls, barriers pop up separating Link from Zelda, and he has to fight him alone.
Is there an issue? Send a MessageReason:
None


* In the ''Film/DungeonsAndDragons'' movie, after Ridley and Snails enter the castle to fight Damodar, Marrina tries to enter but a force field stops her. Norda tells her "[[ThisIsSomethingHesGotToDoHimself This task they must complete alone]]."

to:

* In the ''Film/DungeonsAndDragons'' ''Film/DungeonsAndDragons2000'' movie, after Ridley and Snails enter the castle to fight Damodar, Marrina tries to enter but a force field stops her. Norda tells her "[[ThisIsSomethingHesGotToDoHimself This task they must complete alone]]."
Is there an issue? Send a MessageReason:
None


* ''TwilightPrincess'': The third phase of the final boss fight has Link and Zelda on horseback chasing after Ganondorf. Once he falls, barriers pop up separating Link from Zelda, and he has to fight him alone.

to:

* ''TwilightPrincess'': ''VideoGame/TwilightPrincess'': The third phase of the final boss fight has Link and Zelda on horseback chasing after Ganondorf. Once he falls, barriers pop up separating Link from Zelda, and he has to fight him alone.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''TwilightPrincess'': The third phase of the final boss fight has Link and Zelda on horseback chasing after Ganondorf. Once he falls, barriers pop up separating Link from Zelda, and he has to fight him alone.
Is there an issue? Send a MessageReason:
None


* If you chose to play with both Sonic and Tails, the latter will not join you for the Death Egg stage of ''VideoGame/SonicTheHedgehog2'', or the final battle of ''[[VideoGame/SonicTheHedgehog3 3]]''. The only way to have Tails at either of these points is to, well, be playing only with him.

to:

* If you chose to play with both Sonic and Tails, the latter will not join you for the Death Egg stage of ''VideoGame/SonicTheHedgehog2'', or the final battle of ''[[VideoGame/SonicTheHedgehog3 3]]''. The only way to have Tails at either of these points is to, well, be playing only with him. The Doomsday zone of ''VideoGame/SonicAndKnuckles'' (Accessible only with ''Sonic the Hedgehog 3'' attached as it requires the combined games' Super Emeralds) is playable only as Super Sonic regardless of having Tails along, whose game ends at the Death Egg zone right before it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* If you chose to play with both Sonic and Tails, the latter will not join you for the Death Egg stage of ''VideoGame/SonicTheHedgehog2'', or the final battle of ''[[VideoGame/SonicTheHedgehog3 3]]''. The only way to have Tails at either of these points is to, well, be playing only with him.
Is there an issue? Send a MessageReason:
None


[-[[caption-width-right:299:[[FridgeLogic Why didn't he just cut through the generators]]?]]-]

to:

[-[[caption-width-right:299:[[FridgeLogic Why didn't he just cut through the generators]]?]]-]
generators]]?[[note]]And what the hell are these [[SmashingHallwayTrapsOfDoom alternating laser gates]] even ''for'' anyway?[[/note]]]]-]

Added: 418

Changed: 987

Is there an issue? Send a MessageReason:
None


* At the climax of the ComicBook/{{Inferno}} storyline in ''ComicBook/XMen'', the mansion blows up, leaving only Longshot conscious to face Sinister and Polaris. A bit of an aversion though, as Longshot was not the main focus of the story arc; though it was a natural extension of his luck-based powers he would be standing after an explosion. The other X-Men wake up one by one during the battle and join in, leading to a ThisIsSomethingHesGotToDoHimself showdown between Cyclops and Sinister.
* This happens twice near the end of the ''Reign of the Supermen'' part of the ComicBook/DeathAndReturnOfSuperman storyline. The first instance traps Superman and Steel separated from the Matrix Supergirl and forced to face Mongul alone. The second, Superman purposely seals himself, Eradicator and the Cyborg Superman in the Engine Room of Engine City to protect Supergirl, Superboy, Steel and Hal Jordan from Kryptonite Poisoning.
* As the climactic battle of ''ComicBook/WhateverHappenedToTheManOfTomorrow'' approaches, several of Superman's fellow heroes arrive to help, but are kept away by a ForceField until it's all over.

to:

* At the climax of the ComicBook/{{Inferno}} storyline in ''ComicBook/XMen'', ''Franchise/XMen'', the mansion blows up, leaving only Longshot conscious to face Sinister and Polaris. A bit of an aversion though, as Longshot was not the main focus of the story arc; though it was a natural extension of his luck-based powers he would be standing after an explosion. The other X-Men wake up one by one during the battle and join in, leading to a ThisIsSomethingHesGotToDoHimself showdown between Cyclops and Sinister.
* ''Franchise/{{Superman}}'':
**
This happens twice near the end of the ''Reign of the Supermen'' part of the ComicBook/DeathAndReturnOfSuperman ''ComicBook/TheDeathOfSuperman'' storyline. The first instance traps Superman and Steel ComicBook/{{Steel}} separated from the Matrix Supergirl ComicBook/{{Supergirl}} and forced to face Mongul alone. The second, Superman purposely seals himself, Eradicator and the Cyborg Superman in the Engine Room of Engine City to protect Supergirl, Superboy, ComicBook/{{Superboy}}, Steel and Franchise/GreenLantern Hal Jordan from Kryptonite Poisoning.
* ** As the climactic battle of ''ComicBook/WhateverHappenedToTheManOfTomorrow'' approaches, several of Superman's fellow heroes arrive to help, but are kept away by a ForceField until it's all over.



[[folder:Fan Fiction]]

to:

[[folder:Fan Fiction]]Works]]


Added DiffLines:

* ''VideoGame/DragonQuestIII'':
** The Hero is the only allowed to enter the dungeon called the Gaia's Navel.
** Erdrick and his comrades are blocked from interfering with Ortega and King Hydra's fight in the final dungeon.
Is there an issue? Send a MessageReason:
None


[[folder:Web Comics]]

to:

[[folder:Web Comics]][[folder:Webcomics]]



[[/folder]]

to:

[[/folder]][[/folder]]
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Also seen in the ''Mark of the Assassin'' DLC, which allows Hawke to only bring two of their companions along for the duration (since {{guest star party member}} Tallis takes the third slot). At a certain point in the plotline, the two other companions are separated from Hawke and Tallis, and miss everything up to the point when they're reunited. (We are, however, treated to a short scene of the companions searching for Hawke and Tallis, which - depending on who the companions in question are - can range from sniping to friendly banter to {{ship tease}}.)


Added DiffLines:

*** Also happens in the final fight of the main quest, as [[spoiler:Corypheus causes it to take place in ''midair'']]. Only the companions in the active party will be brought along; the rest are unable to reach them until after it's over.
Is there an issue? Send a MessageReason:
None


*** And played straight during an optional encounter in the Wood Elf forest where you find a campsite which knocks out all but one of your characters who then has to fight the demon causing it by themselves. Easily subverted if you have an ability to freeze the opponent, or you're spirit healer who can revive the dead members.

to:

*** And played straight during an optional encounter in the Wood Elf forest Brecilian Forest, where you find a campsite which knocks out all but one of your characters who characters. Whichever one is left standing will then has to have a solo fight with the demon causing it by themselves. Easily who set the trap. However, it's easily subverted if you have an ability to freeze the opponent, or you're a spirit healer who can revive the dead unconscious members.



** In ''VideoGame/DragonAgeII'', this can happen during the quest to rescue Feynriel from his own nightmares. Not only does it lock out any companions who are not brought along, but throughout the quest, the demons present will cause some companions who ''are'' brought along to turn on Hawke. The result is that they will have to be killed (which doesn't hurt them since everyone's dreaming - it just makes them wake up), so the party for the final battle is much smaller than when the quest began.

to:

** In ''VideoGame/DragonAgeII'', this can happen happens during the quest to rescue Feynriel from his own nightmares. Not only does it lock out any companions who are not brought along, but throughout the quest, the demons present will cause some companions who ''are'' brought along to turn on Hawke. The result is that they will have to be killed (which doesn't hurt them since everyone's dreaming - it just makes them wake up), so the party for the final battle is much smaller than when the quest began.



* In ''VideoGame/CaveStory'', on two separate occasions, Curly Brace gets knocked out just before a boss fight. (On the second occasion, after a short while she does get up and help you.)

to:

* In ''VideoGame/CaveStory'', on two separate occasions, Curly Brace gets knocked out just before a boss fight. (On the second occasion, after a short while while, she does get up and help you.)

Added: 1429

Changed: 1262

Removed: 4

Is there an issue? Send a MessageReason:
None


* This happens repeatedly to Varric in ''Fanfic/BeyondHeroes: Of Sunshine and Red Lyrium'', in ways that players of ''VideoGame/DragonAgeInquisition'' will recognize from the game's plot. As hard as he tries to remain at the Inquisitor's side (owing to his DeclarationOfProtection), sometimes things happen which prevent him from being with her, and the plot waits for no one.



* In ''Film/{{Labyrinth}}'' Sarah turns down help from her friends when she goes to face the Goblin King.

to:

* In ''Film/{{Labyrinth}}'' ''Film/{{Labyrinth}},'' Sarah turns down help from her friends when she goes to face the Goblin King.King. She insists that she has to face him alone because "that is the way it is done." They accept this rationale.



* This is kind of what happened during the big battle in ''Literature/TheLionTheWitchAndTheWardrobe'', which is described from the perspective of Susan and Lucy who did not take part in it like their brothers did.

to:

* This is kind of what happened during the big battle in ''Literature/TheLionTheWitchAndTheWardrobe'', which is described from the perspective of Susan and Lucy Lucy, who did not take part in it like their brothers did.



* A version of this happens in ''VideoGame/DragonAgeOrigins'', twice! Once during the fight with the Werewolves, where the Elven elder paralyses all the powerful Werewolves and forces you to fight him with just your team, and again at the Anvil of the Void where only hostile golems can move. Subverted if you have Cleanse Area, which will free the paralyzed friendlies.
** And played straight during an optional encounter in the Wood Elf forest where you find a campsite which knocks out all but one of your characters who then has to fight the demon causing it by themselves. Easily subverted if you have an ability to freeze the opponent, or you're spirit healer who can revive the dead members.
** Also played straight during a sequence when you are attacked by a Sloth Demon and your party is locked in the Fade, usually in an AndIMustScream or LotusEaterMachine situation.

to:

* ''Franchise/DragonAge'':
**
A version of this happens in ''VideoGame/DragonAgeOrigins'', twice! Once during the fight with the Werewolves, where the Elven elder paralyses all the powerful Werewolves and forces you to fight him with just your team, and again at the Anvil of the Void where only hostile golems can move. Subverted if you have Cleanse Area, which will free the paralyzed friendlies.
** *** And played straight during an optional encounter in the Wood Elf forest where you find a campsite which knocks out all but one of your characters who then has to fight the demon causing it by themselves. Easily subverted if you have an ability to freeze the opponent, or you're spirit healer who can revive the dead members.
** *** Also played straight during a sequence when you are attacked by a Sloth Demon and your party is locked in the Fade, usually in an AndIMustScream or LotusEaterMachine situation.situation.
** In ''VideoGame/DragonAgeII'', this can happen during the quest to rescue Feynriel from his own nightmares. Not only does it lock out any companions who are not brought along, but throughout the quest, the demons present will cause some companions who ''are'' brought along to turn on Hawke. The result is that they will have to be killed (which doesn't hurt them since everyone's dreaming - it just makes them wake up), so the party for the final battle is much smaller than when the quest began.
** Happens in one particular quest in ''VideoGame/DragonAgeInquisition''. During "Here Lies the Abyss," the Inquisitor and their currently active party, plus two {{guest star party member}}s, will be [[spoiler:trapped in the Fade]]. The rest of the companions (who, in most quests, are just sort of assumed to be BehindTheBlack) are left behind and have no way to help them.



[[/folder]]
----

to:

[[/folder]]
----
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**In ''VideoGame/KingdomHeartsIII'', [[spoiler: Sora, Donald, Goofy and Aqua head to Land of Departure to rescue Ven. Vanitas then shows up to take him. Despite Sora's concern for her as she was only recently freed from the Realm of Darkness, Aqua feels she's been seen as weak too often and decides to face Vanitas herself, erecting a barrier around her and Vanitas. This trope backfires on her, as not only does it stop Sora from interfering with the fight, but it also stops him from saving Aqua when Vanitas knocks her down with a cheap shot. Sora helps Ven wake up in time for Ven to shatter the barrier and save her.]]
Is there an issue? Send a MessageReason:
None


[[folder:Anime]]

to:

[[folder:Anime]][[folder:Anime & Manga]]



[[folder:Comics]]

to:

[[folder:Comics]][[folder:Comic Books]]



[[folder:Fanfiction]]

to:

[[folder:Fanfiction]][[folder:Fan Fiction]]



[[folder:Live Action TV]]

to:

[[folder:Live Action [[folder:Live-Action TV]]



[[folder:Webcomics]]

to:

[[folder:Webcomics]][[folder:Web Comics]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/SlyCooper''
** In ''VideoGame/Sly2BandOfThieves'', Murray ends up fighting [[NouveauRiche Rajan]] alone because Sly has been incapacitated, and Bentley is trapped in a crashed helicopter, [[spoiler:which keeps him from being captured in the aftermath]].
** Later on, Bentley ends up facing [[FishOutOfTemporalWater Jean Bison]] alone because Sly and Murray are too big to escape their holding cell through the pipes.
** The endgame for ''VideoGame/Sly3HonorAmongThieves'' have Sly being forced to face the Cooper Vault alone, including against the FinalBoss, because Bentley and Murray don't have the skills needed to complete the trials.
** During the third chapter of ''VideoGame/SlyCooperThievesInTime'', Murray ends up separated from the rest of the gang, and finds himself facing [[BearsAreBadNews The Grizz]], with the rest of the gang having to watch from behind an ice wall.
** In the next chapter, [[TheSociopath Penelope]] slams the gate on Murray to separate him from Sly. It's made clear she intends kill them both out of hatred, with Sly first because of [[GreenEyedMonster intense jealousy]].
Is there an issue? Send a MessageReason:
None


This is done when writers want their main character to be accompanied through the plot by some friends and allies, but also want their main character to fight a bad guy one-on-one, without being helped. For one thing, it increases the sense of danger, especially if the method of incapacitating the allies leaves them in trouble if the protagonist loses. It also allows a protagonist to demonstrate toughness and skill more effectively than if it's a team effort - defeating the villain can seem a bit less heroic if you gang up on him in a six-to-one fight. And sometimes, it's just thematically or narratively appropriate that the protagonist defeats the villain alone. Locking characters out of the fight an option which allows this.

There are several related tropes which can be used instead of this one. Instead of a using contrived coincidence, you can make it deliberate by saying that ThisIsSomethingHesGotToDoHimself, having the villain order his mooks to LeaveHimToMe, or having everybody agree to CombatByChampion. Or instead of locking the support staff out of the fight, make them [[WeAreTeamCannonFodder just plain useless in it]] or establish a [[OnlyICanKillHim a reason why the hero is the only one capable of victory]]. And of course, if there's an extremely powerful supporting character who needs to be kept well away, you may be forced to [[DeusExitMachina kick them out of the story for a while]], which may or may not take the form of an extended invocation of this trope. You can also avoid the issue altogether by having the character deliberately not bring allies at all, because IWorkAlone.

to:

This is done when writers want their main character to be accompanied through the plot by some friends and allies, but also want their main character to fight a bad guy one-on-one, without being helped. For one thing, it increases the sense of danger, especially if the method of incapacitating the allies leaves them in trouble if the protagonist loses. It also allows a protagonist to demonstrate toughness and skill more effectively than if it's a team effort - defeating the villain can seem a bit less heroic if you gang up on him in a six-to-one fight. And sometimes, it's just thematically or narratively appropriate that the protagonist defeats the villain alone. Locking characters out of the fight is an option which allows this.

There are several related tropes which can be used instead of this one. Instead of a using contrived coincidence, you can make it deliberate by saying that ThisIsSomethingHesGotToDoHimself, having the villain order his mooks to LeaveHimToMe, or having everybody agree to CombatByChampion. Or instead of locking the support staff out of the fight, make them [[WeAreTeamCannonFodder just plain useless in it]] or establish a [[OnlyICanKillHim a reason why the hero is the only one capable of victory]]. And of course, if there's an extremely powerful supporting character who needs to be kept well away, you may be forced to [[DeusExitMachina kick them out of the story for a while]], which may or may not take the form of an extended invocation of this trope. You can also avoid the issue altogether by having the character deliberately not bring allies at all, because IWorkAlone.
Is there an issue? Send a MessageReason:
None


** In the early days of ''VideoGame/FinalFantasyXIV'' players found a way to use these barriers to their ''advantage''.[[note]]This troper stopped playing around patch 2.3, so it's possible the mechanic has change dramatically to prevent this in the 2 expansions that have passed since.[[/note]] The barriers not only locked out players, but trash mobs as well. Speed Runs relied on tanks aggroing and training all trash to the boss area and standing in such a manner that when the barrier went up upon boss pull by a dps, the barrier would lock out the trash. This dropped all aggro on them and allowed the group to bypass killing anything but bosses. Square attempted to put in locked doors and key mobs to prevent this behavior, but savvy groups learned which specific mobs held the keys and still speed through with minimal killing.

to:

** In the early days of ''VideoGame/FinalFantasyXIV'' players found a way to use these barriers to their ''advantage''.[[note]]This troper stopped playing around patch 2.3, so it's possible the mechanic has change dramatically to prevent this in the 2 expansions that have passed since.[[/note]] The barriers not only locked out players, but trash mobs as well. Speed Runs relied on tanks aggroing and training all trash to the boss area and standing in such a manner that when the barrier went up upon boss pull by a dps, the barrier would lock out the trash. This dropped all aggro on them and allowed the group to bypass killing anything but bosses. Square attempted to put in locked doors and key mobs to prevent this behavior, but savvy groups learned which specific mobs held the keys and still speed through with minimal killing. Later dungeons would abandon this and made enemies much stronger so tanks couldn't try the old tricks. The developers also made some dungeons that would block the party's progress until they killed all enemies, basically forcing them to actually fight them before reaching a boss. It was also fairly common for impatient players or trolls to pull a boss before everyone was ready, potentially locking the unprepared players out of the fight. A patch during ''Stormblood'' changed the mechanic so that anyone who got locked out can simply teleport directly into the fight. Being knocked out and returning to the start won't allow you to warp to the fight however.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''Webcomic/ElGoonishShive'', Elliot is [[http://egscomics.com/comic/2011-04-18 separated]] from Grace and Sensei Greg by the Taurcanis Draco grabbing him (or rather ''[[SuperGenderBender her]]'') and flying through the ceiling. It promptly lets go but then [[http://egscomics.com/comic/2011-04-19 proceeds]] to fly away. Elliot chooses to chase it rather than let it potentially rampage unimpeded leaving Grace and Greg to deal with the other threats.
Is there an issue? Send a MessageReason:
How To Write An Example - Don't Write Reviews


* During one battle of the Dark Tournament in ''Manga/YuYuHakusho'', some finagling by those in charge locked Hiei and Genkai out of one round, leaving Team Urameshi with three people (one critically wounded). They still won, in part due to Kuwabara earning a CrowningMomentOfAwesome.

to:

* During one battle of the Dark Tournament in ''Manga/YuYuHakusho'', some finagling by those in charge locked Hiei and Genkai out of one round, leaving Team Urameshi with three people (one critically wounded). They still won, in part due to Kuwabara earning a CrowningMomentOfAwesome.Kuwabara.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Interestingly, the manga adaptation tweaks this in a way that allows Shinji to [[BigDamnHeroes succeed instead.]] [[spoiler: [[YouCannotFightFate It doesn't help much,]] but combined with a number of other changes in the manga's series of events, this does pave the way for Shinji to make his final decision far more firmly than in the movie.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* A common mechanic in virtually all [=MMORPGs=]. Used in boss encounters to prevent players from fleeing a wipe and to prevent "graveyard rush" tactics of dead players running back to rejoin the fight. The unfortunate situations arise if someone pulls the boss before all players are inside the battle area. Some games use a delayed barrier, activating ~5 seconds after the boss is pulled, to help prevent such occurrences, but this won't help if someone was briefly AFK. It does however give time to run outside the boss arena in the event of an accidental or LeeroyJenkins pull.
** In the early days of ''VideoGame/FinalFantasyXIV'' players found a way to use these barriers to their ''advantage''.[[note]]This troper stopped playing around patch 2.3, so it's possible the mechanic has change dramatically to prevent this in the 2 expansions that have passed since.[[/note]] The barriers not only locked out players, but trash mobs as well. Speed Runs relied on tanks aggroing and training all trash to the boss area and standing in such a manner that when the barrier went up upon boss pull by a dps, the barrier would lock out the trash. This dropped all aggro on them and allowed the group to bypass killing anything but bosses. Square attempted to put in locked doors and key mobs to prevent this behavior, but savvy groups learned which specific mobs held the keys and still speed through with minimal killing.


Added DiffLines:

** At least one episode involved Bob not reaching a descending Game Cube in time. Games cannot be entered once the Cube touches down, so he was forced to wait outside while the binomes inside lost the game and the entire city block was deleted.
Is there an issue? Send a MessageReason:
Are these comments needed?


** One got the feeling, through Mr. Miyagi's actions during the fight, that he didn't step in because he felt Daniel could handle it, not that he was incapable of finding a way across the gap. The notable question about it is why nobody else in the area deigned to find a way to help Daniel, even to the point of throwing things at Chozen.
** This is most likely so not to take the risk of hitting Daniel.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* On ''Anime/YuGiOh'', this is one of the effects of certain Shadow Games or the Seal of Orichalcos--preventing outsiders from interfering with a duel in progress.

Added: 335

Changed: 718

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/KingdomHearts 1'': When Sora is rushing up the stairs to fight Riku/Ansem in Hollow Bastion, he passes the top of the stairs safely but Goofy (and shortly afterwards, [[DonaldDuck Donald]]) are blocked out from the arena by an invisible wall. The same thing happens when he fights some of the end-game bosses. What the hell, this trope is used ''every time'' Sora fights alone in the series
** Also in ''[=KH2=]'' in the {{cutscene}} against Roxas, the card fight against Luxord, the one-on-one match with Xehanort's Nobody, etc., etc.

to:

* ''Franchise/KingdomHearts'' frequently does this to set up a DuelBoss:
**
In ''VideoGame/KingdomHearts 1'': ''VideoGame/KingdomHeartsI'': When Sora is rushing up the stairs to fight Riku/Ansem in Hollow Bastion, he passes the top of the stairs safely but Goofy (and shortly afterwards, [[DonaldDuck Donald]]) Donald) are blocked out from the arena by an invisible wall. The same thing happens when he fights some of the end-game bosses. What bosses.
** In ''VideoGame/KingdomHeartsII'',
the hell, this trope is used ''every time'' Sora fights alone in the series
** Also in ''[=KH2=]'' in the {{cutscene}} against Roxas, the card
fight against Luxord, the one-on-one match with Xehanort's Nobody, etc., etc.Roxas starts with Donald and Goofy getting blocked by Samurai Nobodies - and ''then'' Sora gets transported to a dreamscape inside his own heart. Luxord teleports ''all'' of Sora's friends away to fight him one-on-one. Xemnas teleports Sora directly to ''him'' for their first fight.
Is there an issue? Send a MessageReason:
None


* Done in several different ways in "Boston Brawl" in the WhateleyUniverse. Phase is the only one who ends up in the sewers (not by choice, either) and so has to face the zombie army by herself. At the same time, Bladedancer insists on facing Vamp alone, locking Carmilla out of the fight... but this get subverted when Bladedancer gets her ass kicked and Carmilla has to step in anyway.

to:

* Done in several different ways in "Boston Brawl" in the WhateleyUniverse.Literature/WhateleyUniverse. Phase is the only one who ends up in the sewers (not by choice, either) and so has to face the zombie army by herself. At the same time, Bladedancer insists on facing Vamp alone, locking Carmilla out of the fight... but this get subverted when Bladedancer gets her ass kicked and Carmilla has to step in anyway.

Added: 192

Changed: 382

Is there an issue? Send a MessageReason:
None


* In ''[[VideoGame/FireEmblemTellius Fire Emblem: Radiant Dawn]]'', one of the last missions separates your party's leader and the enemy's party's leader from their armies via a magical barrier for a one on one duel. On the other side of the barrier, the rest of the characters still fight, but both sides are incapable of interfering with the duel.

to:

* In ''[[VideoGame/FireEmblemTellius Fire Emblem: Radiant Dawn]]'', ''VideoGame/FireEmblemRadiantDawn'', one of the last missions separates your party's leader and the enemy's party's leader from their armies via a magical barrier for a one on one duel. On the other side of the barrier, the rest of the characters still fight, but both sides are incapable of interfering with the duel.



* This is stock fare in WoW, barriers generally go up once a raid boss is engaged, sealing players in so they can't run, and sealing people out if they weren't ready.

to:

** Happens again at the end of ''VideoGame/FireEmblemFates''. In both the ''Birthright'' and ''Conquest'' routes, your final battle with the older brother you betrayed sees them lock you in a room for a DuelToTheDeath. Of course, your guys can break into the duel, causing the older brother to yell at you.
* This is stock fare in WoW, ''VideoGame/WorldOfWarcraft'', barriers generally go up once a raid boss is engaged, sealing players in so they can't run, and sealing people out if they weren't ready.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** This is most likely so not to take the risk of hitting Daniel.

Top