Follow TV Tropes

Following

History Main / LanguageOfMagic

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Literature/TheToughGuideToFantasyland'': One of these, often though not always also synonymous with the Old Tongue, is used for casting spells.
Is there an issue? Send a MessageReason:
None


** In ''Literature/RavenorVsEisenhorn'', Enucia is used to test Beta.

to:

** In ''Literature/RavenorVsEisenhorn'', ''Literature/{{Bequin}}'', Enucia is used to test Beta.

Changed: 304

Removed: 215

Is there an issue? Send a MessageReason:
None



to:

* In ''Literature/CurseWords'', more volatile spells are frequently trained to respond to activation wordswith specific effects to prevent them from triggering accidentally. There's a push to train everything to Ido and turn it into a LanguageOfMagic, but at present trigger words can be in any language.



* In CurseWords, more volatile spells are frequently trained to respond to activation words to prevent them from triggering accidentally. There's a push to train everything to Ido and turn it into a LanguageOfMagic.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In CurseWords, more volatile spells are frequently trained to respond to activation words to prevent them from triggering accidentally. There's a push to train everything to Ido and turn it into a LanguageOfMagic.
Is there an issue? Send a MessageReason:
None


* ''TabletopGame/MageTheAwakening'' has the High Speech. It's not ''necessary'' for magic, but it does give it a nice boost.

to:

* ''TabletopGame/MageTheAwakening'' has the High Speech. It's not ''necessary'' for magic, but it does give it a nice boost. It's also seemingly impossible to ''communicate'' in it outside of the short bits used to empower spells - attempts to learn it to the point of fluency always fail. Scholarly mages have theorized that the same event that birthed the Abyss "broke" High Speech so that it cannot be learned in full.

Added: 210

Changed: 275

Is there an issue? Send a MessageReason:
None


* The Correspondence in ''VideoGame/FallenLondon'' and ''VideoGame/SunlessSea'' is the language of eldritch gods that shapes reality. Several of the enemies you face in the Unterzee over the course of ''Sunless Sea'', most notably Mt Nomad and Lorn-Flukes, can sink your ship by yelling at it with the Correspondence (and, should you encounter Mt Nomad at the wrong time, [[DeathIsCheap probably will]]).

to:

* The Correspondence in ''VideoGame/FallenLondon'' and ''VideoGame/SunlessSea'' is the language of eldritch gods that shapes shape reality. Several of the enemies you face in the Unterzee over the course of ''Sunless Sea'', most notably Mt Nomad and Lorn-Flukes, can sink your ship by yelling at it with the Correspondence (and, should you encounter Mt Nomad at the wrong time, [[DeathIsCheap probably will]]). It's so potent that even if you don't use it correctly it has interesting effects. Most of the time that effect is setting you (Or the lead plaques they're inscribed on) on fire, but it can also do things like actively destroy your mind. Some of the sigils are even living.
** There's a second language called The Discordance. Where The Correspondence is fire, The Discordance is ice. Not much has been revealed about it beyond it being created as a counterpart to The Correspondence.
Is there an issue? Send a MessageReason:
None


** Also from the Franchise/{{Nasuverse}}, the [[LightNovel/KaraNoKyoukai Unified Language]], which was 'spoken' to another plane altogether; it allows for the retrieval of a soul's 'recordings', essentially giving access to all knowledge possessed by every human being in existence.

to:

** Also from the Franchise/{{Nasuverse}}, the [[LightNovel/KaraNoKyoukai [[LightNovel/TheGardenOfSinners Unified Language]], which was 'spoken' to another plane altogether; it allows for the retrieval of a soul's 'recordings', essentially giving access to all knowledge possessed by every human being in existence.



* Inverted in Literature/TheDresdenFiles, where Practitioners use ancient languages as verbal foci for their magic ''to insulate their brain from the energy they're channeling''.

to:

* Inverted in Literature/TheDresdenFiles, ''Literature/TheDresdenFiles'', where Practitioners use ancient languages as verbal foci for their magic ''to insulate their brain from the energy they're channeling''.



* In Heinlein's Literature/StrangerInAStrangeLand, the Martian language works sort of like this. Knowing fully (grokking) the language allows powers like telekinesis, total annihilation of people, and stuff.
* In Rick Cook's Wizardry series, the Language of Magic is a ''programming'' language. The Language is equivalent to a genetic code in which spells naturally self-assemble, evolve, and at higher levels of complexity assume physical incarnations and utilize lower-level beings the way we contain our own flora and and fauna. Likewise, things of magic respond to human activities to varying degrees of complexity. The key realization was that a specific set of enzyme-equivalents have ''predictable'' behavior (most don't) and which can combine to form logic gates, allowing spells to be constructed using programming techniques rather than lethal trial-and-error or bargaining with magical creatures. Most of the human-usable Language of Magic is ''not'' suitable for programming in, and it's noted repeatedly how different constructed spells feel from the natural variety.

to:

* In Heinlein's Literature/StrangerInAStrangeLand, ''Literature/StrangerInAStrangeLand'', the Martian language works sort of like this. Knowing fully (grokking) the language allows powers like telekinesis, total annihilation of people, and stuff.
* In Rick Cook's Wizardry ''Wizardry'' series, the Language of Magic is a ''programming'' language. The Language is equivalent to a genetic code in which spells naturally self-assemble, evolve, and at higher levels of complexity assume physical incarnations and utilize lower-level beings the way we contain our own flora and and fauna. Likewise, things of magic respond to human activities to varying degrees of complexity. The key realization was that a specific set of enzyme-equivalents have ''predictable'' behavior (most don't) and which can combine to form logic gates, allowing spells to be constructed using programming techniques rather than lethal trial-and-error or bargaining with magical creatures. Most of the human-usable Language of Magic is ''not'' suitable for programming in, and it's noted repeatedly how different constructed spells feel from the natural variety.



* In ''Manga/MahouSenseiNegima'', every western mage has a personal [[ByThePowerOfGreyskull magic release key]]. Most [[HermeticMagic western spells]] are spoken in Latin, though some of the higher level ones are done in Ancient Greek. Specifically, the main body of your spell must be an actual phrase in Latin (or Ancient Greek), but the aforementioned "key" can be any random string of sounds that tickles your fancy.

to:

* In ''Manga/MahouSenseiNegima'', ''Manga/NegimaMagisterNegiMagi'', every western mage has a personal [[ByThePowerOfGreyskull magic release key]]. Most [[HermeticMagic western spells]] are spoken in Latin, though some of the higher level ones are done in Ancient Greek. Specifically, the main body of your spell must be an actual phrase in Latin (or Ancient Greek), but the aforementioned "key" can be any random string of sounds that tickles your fancy.
Is there an issue? Send a MessageReason:
None


A version of FunctionalMagic where spells are cast by [[BeCarefulWhatYouSay speaking]] in a particular language. This tongue typically works by possessing a quality or metaphysical importance everyday communication doesn't. In some cases it's the setting's PrimordialTongue, or the language of the codes, or the metaphysical equivalent of the universe's programming language, or anything else of this sort. It may also consist of the [[IKnowYourTrueName true names]] of every thing and action in the universe, allowing it control the things it names or cause effects by speaking them into existence.

to:

A version of FunctionalMagic where spells are cast by [[BeCarefulWhatYouSay speaking]] in a particular language. This tongue typically works by possessing a quality or metaphysical importance everyday communication doesn't. In some cases it's the setting's PrimordialTongue, or the language of the codes, gods, or the metaphysical equivalent of the universe's programming language, or anything else of this sort. It may also consist of the [[IKnowYourTrueName true names]] of every thing and action in the universe, allowing it control the things it names or cause effects by speaking them into existence.
Is there an issue? Send a MessageReason:
None


A version of FunctionalMagic where spells are cast by [[BeCarefulWhatYouSay speaking]] in a particular language. Can be WordsCanBreakMyBones or IKnowYourTrueName taken to the N[[superscript:th]] degree, where ''every'' word in the language is a "true name", but this need not be the case for it to be a language of magic.

to:

A version of FunctionalMagic where spells are cast by [[BeCarefulWhatYouSay speaking]] in a particular language. Can be WordsCanBreakMyBones This tongue typically works by possessing a quality or IKnowYourTrueName taken to metaphysical importance everyday communication doesn't. In some cases it's the N[[superscript:th]] degree, where ''every'' word in setting's PrimordialTongue, or the language is a "true name", but of the codes, or the metaphysical equivalent of the universe's programming language, or anything else of this need not be sort. It may also consist of the case for [[IKnowYourTrueName true names]] of every thing and action in the universe, allowing it to be a language of magic.
control the things it names or cause effects by speaking them into existence.
Is there an issue? Send a MessageReason:
None


WordsCanBreakMyBones and IKnowYourTrueName are subtropes. May be the backbone of a MagicalIncantation. If consistently SUNG to make it magic, that's MagicMusic. Works using this trope will often discuss ThePowerOfLanguage itself.


to:

WordsCanBreakMyBones WordsCanBreakMyBones, RunicMagic and IKnowYourTrueName are subtropes. May be the backbone of a MagicalIncantation. If consistently SUNG to make it magic, that's MagicMusic. Works using this trope will often discuss ThePowerOfLanguage itself.

itself.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Series/LovecraftCountry'': The Language of Adam in which the people chant their spells, which is (naturally) said to be the original human language which Adam spoke, and presumably has magical power given this (perhaps by coming directly from God).
Is there an issue? Send a MessageReason:
None


** At one point, a MrExposition character explained that back in the beginning of the world, magic was ''purely'' based on intent and no words were attached. But the "Grey People" did some epic thing that permanently tied the magic of Alagaesia to words, in order to make magic more controllable. It's still possible to cast magic without words (and indeed dragons are unique in that they can ''only'' cast magic in this way) but it's very difficult and ''very'' easy to get out of control (dragons are only only able to cast magic under times of often great emotional stress on an instinctive level).

to:

** At one point, a MrExposition character explained that back in the beginning of the world, magic was ''purely'' based on intent and no words were attached. But the "Grey People" did some epic thing that permanently tied the magic of Alagaesia to words, in order to make magic more controllable. It's still possible to cast magic without words (and indeed dragons are unique in that they can ''only'' cast magic in this way) but it's very difficult to master and ''very'' easy to get out of control mess up (dragons are only only able to cast magic under times of often great emotional stress on an instinctive level).level, and they can't even control ''what'' happens when they do).
Is there an issue? Send a MessageReason:
None


** At one point, a MrExposition character explained that back in the beginning of the world, magic was ''purely'' based on intent and no words were attached. But the "Grey People" did some epic thing that permanently tied the magic of Alagaesia to words, in order to make magic more controllable.

to:

** At one point, a MrExposition character explained that back in the beginning of the world, magic was ''purely'' based on intent and no words were attached. But the "Grey People" did some epic thing that permanently tied the magic of Alagaesia to words, in order to make magic more controllable. It's still possible to cast magic without words (and indeed dragons are unique in that they can ''only'' cast magic in this way) but it's very difficult and ''very'' easy to get out of control (dragons are only only able to cast magic under times of often great emotional stress on an instinctive level).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Language in ''Literature/TheInvisibleLibrary'' series. Known only to Librarians, it forces your will onto reality, so that whatever you describe as happening, happens. Or tries to; there's pushback based on how unlikely it is that it would have happened anyway, and while you can control people with it temporarily, human minds have a tendency to second-guess themselves at the best of times. The other interesting thing about it is that every non-Librarian hears it as whatever their native language is.
Is there an issue? Send a MessageReason:
Adding new web serial Impractical Magic

Added DiffLines:

* ''Literature/ImpracticalMagic'' is a MagicSchool where each court has a different magic system. The Autumn Court speaks in a language of magic that determines what their spells will do. The Summer Court writes in a strict series of runes that dictate the flow of energy and changing of states in the equivalent of a magic programing language.
Is there an issue? Send a MessageReason:
None


* The Enochian language is use for many real life magic practitioners, particularly those of Thelemite, Rosicrucian and Hermetic traditions. The Enochian Magick is known as the Enochian System. The Church of Satan (no relationship with other Esoteric groups) uses [[DarkerAndEdgier a "satanized" version of Enochian]] developed by Anton [=LaVey=] in their magical rituals and ceremonies.

to:

* The Enochian language is use for used by many real life magic practitioners, particularly those of Thelemite, Rosicrucian and Hermetic traditions. The Enochian Magick is known as the Enochian System. The Church of Satan (no relationship with other Esoteric groups) uses [[DarkerAndEdgier a "satanized" version of Enochian]] developed by Anton [=LaVey=] in their magical rituals and ceremonies.



* Mantras are generally spoken in ancient dead languages like Sanskrit, and considering that a lot of Hindu and Buddhist mantras are meant to be something similar in concept to spells (as they are, in many cases, recited to attract good luck, blessings and health, repell enemies and evil spirits and even to cure the sick) could be consider a case of “language of magic”.
* Hebrew was reckoned to be the "language of creation" for many years, mainly because Literature/TheBible (at least the Old Testament) was written in the language, and hence was the language God used to create the world. Through cabbalistic tradition, it seems that hebrew letters and language still is believed to be more potent than other languages.

to:

* Mantras are generally spoken in ancient dead languages like Sanskrit, and considering that a lot of Hindu and Buddhist mantras are meant to be something similar in concept to spells (as they are, in many cases, recited to attract good luck, blessings and health, repell repel enemies and evil spirits and even to cure the sick) they could be consider considered a case of “language of magic”.
* Hebrew was reckoned to be the "language of creation" for many years, mainly because Literature/TheBible (at least the Old Testament) was written in the language, and hence was viewed as the language God used to create the world. Through cabbalistic the Kabbalistic tradition, it seems that hebrew Hebrew letters and language still is believed to be more potent than other languages.

Added: 214

Changed: 314

Is there an issue? Send a MessageReason:
None



to:

* ''Literature/WizardOfYurt'': Wizards speak in the Hidden Language to work magic (out loud or in their minds).



* ''Series/{{Merlin|2008}}'' seems to use Old English for this purpose. This is weird, given that Old English would have been the language of the Saxon invaders that King Arthur fought against. Chalk it up to TranslationConvention.

to:

* ''Series/{{Merlin|2008}}'' ''Series/{{Merlin|2008}}'':
** The show
seems to use Old English for this purpose. This is weird, given that Old English would have been the language of the Saxon invaders that King Arthur fought against. Chalk it up to TranslationConvention.
Is there an issue? Send a MessageReason:
None


* In ''Literature/{{Discworld}}'' we never actually hear any magic words after the first book, ''Discworld/TheColourOfMagic'', in which they sound vaguely Arabic mystical-cum-Lovecraft. Later books just cut around the spell scenes. However the AnimatedAdaptation of ''Discworld/SoulMusic'' uses bad DogLatin, probably in reference to all the other settings that use it. "Ovum Krakkus, Totalé Knackus!" (as he breaks the egg).

to:

* In ''Literature/{{Discworld}}'' we never actually hear any magic words after the first book, ''Discworld/TheColourOfMagic'', ''Literature/TheColourOfMagic'', in which they sound vaguely Arabic mystical-cum-Lovecraft. Later books just cut around the spell scenes. However the AnimatedAdaptation of ''Discworld/SoulMusic'' ''Literature/SoulMusic'' uses bad DogLatin, probably in reference to all the other settings that use it. "Ovum Krakkus, Totalé Knackus!" (as he breaks the egg).
Is there an issue? Send a MessageReason:
None


** ''TabletopGame/{{GURPS}}: Dragons''. Human beings can perform magical effects when they speak the dragon language. Interestingly, dragons cannot perform magic while doing so, so they train mortals to become sorcerers.

to:

** ''TabletopGame/{{GURPS}}: Dragons''. Human beings can perform magical effects when they speak the dragon language. Interestingly, dragons cannot perform magic while by doing so, so but they can train mortals to become sorcerers.
Is there an issue? Send a MessageReason:
None


** ''''TabletopGame/{{GURPS}}: Dragons''. Human beings can perform magical effects when they speak the dragon language. Interestingly, dragons cannot perform magic while doing so, so they train mortals to become sorcerers.

to:

** ''''TabletopGame/{{GURPS}}: ''TabletopGame/{{GURPS}}: Dragons''. Human beings can perform magical effects when they speak the dragon language. Interestingly, dragons cannot perform magic while doing so, so they train mortals to become sorcerers.

Added: 349

Changed: 107

Is there an issue? Send a MessageReason:
Commented out a Tabletop Games example for violating How To Write An Example - Examples Are Not General.


* ''Wiki/SCPFoundation'', [[http://www.scp-wiki.net/scp-1220 SCP-1220 ("Logos")]]. The individual words and phrases in the language SCP-1220 can affect reality within 10 meters or so of the speaker. For example, if someone says the word "fire" in that language something nearby will catch on fire. If the word "rain" is spoken then rain will begin to fall.

to:

* ''Wiki/SCPFoundation'', [[http://www.scp-wiki.net/scp-1220 SCP-1220 ("Logos")]]. The individual words and phrases in the language SCP-1220 can affect reality within 10 meters or so of the speaker. For example, if someone says the word "fire" in that language language, something nearby will catch on fire. If the word "rain" is spoken spoken, then rain will begin to fall.



* The Literature/{{Dragonlance}} series has wizards who, like standard ''TabletopGame/DungeonsAndDragons'' characters, speak magical words in order to activate their spells. However, unlike most verbal components, Dragonlance wizards can use their magical language in actual conversation. According to WordOfGod, the examples used in the books are based on a kind of proto-Indonesian language structure, though the words themselves have no real world equivalent.

to:

* The Literature/{{Dragonlance}} ''Literature/{{Dragonlance}}'' series has wizards who, like standard ''TabletopGame/DungeonsAndDragons'' characters, speak magical words in order to activate their spells. However, unlike most verbal components, Dragonlance wizards can use their magical language in actual conversation. According to WordOfGod, the examples used in the books are based on a kind of proto-Indonesian language structure, though the words themselves have no real world equivalent.



* Enochian (the language of angels devised by John Dee, Queen Elizabeth I's court magician) pops up in this context often, usually in roleplaying games with a focus on the divine (like ''In Nomine'' or ''Demon: the Fallen'').

to:

%% * Enochian (the language of angels devised by John Dee, Queen Elizabeth I's court magician) pops up in this context often, usually in roleplaying games with a focus on the divine (like ''In Nomine'' or ''Demon: the Fallen'').



* Syntactic Magic from ''TabletopGame/{{GURPS}}: Thaumatology'' is an in depth version of this with several examples provided.

to:

* ''TabletopGame/{{GURPS}}''
**
Syntactic Magic from ''TabletopGame/{{GURPS}}: Thaumatology'' is an in depth version of this with several examples provided.provided.
** ''''TabletopGame/{{GURPS}}: Dragons''. Human beings can perform magical effects when they speak the dragon language. Interestingly, dragons cannot perform magic while doing so, so they train mortals to become sorcerers.

Added: 2338

Changed: 2078

Removed: 2210

Is there an issue? Send a MessageReason:
None


* Enochian (the language of angels devised by John Dee, Queen Elizabeth I's court magician) pops up in this context often, usually in roleplaying games with a focus on the divine (like ''In Nomine'' or ''Demon: the Fallen'').
* ''TabletopGame/ArsMagica''. Latin, for the Order of Hermes, or other ancient languages for other magic wielders both in and out of the Order although they usually need the Gift if they want to play with power. Other languages used based on magical tradition include Gothic for House Bjornaer and Pictish for the Gruagachan. Classic Greek, as opposed to Romaic Greek, is used by members of the Order of Hermes in the Tribunal of Thebes.



** Words of Creation and Darkspeech are more literal languages of magic. Mortals require a special feat to be able to even say a few words of them, and they have distinct magical properties. Darkspeech, for example, can be used to reduce the hardness value of an object, while words of creation can be used to aid in item creation.
** There's also Truespeech: Speaking directly to the universe to tell it how things should be, to which it generally obliges, temporarily.
* Enochian (the language of angels devised by John Dee, Queen Elizabeth I's court magician) pops up in this context often, usually in roleplaying games with a focus on the divine (like ''In Nomine'' or ''Demon: the Fallen'').

to:

** Words of Creation and Darkspeech [[BlackSpeech Darkspeech]] are more literal languages of magic. Mortals require a special feat to be able to even say a few words of them, and they have distinct magical properties. Darkspeech, for example, can be used to reduce the hardness value of an object, while words of creation can be used to aid in item creation.
** There's also Truespeech: Speaking [[IKnowYourTrueName Truespeech]] involves speaking directly to the universe itself to tell it affect change, if temporarily. Recitations are applied uses of your own truename to remind the universe how things you should be, removing negative effects or augmenting yourself for a time. Utterances from the Lexicon of the Evolving Mind affect a single creature, and uniquely can be reversed to which it generally obliges, temporarily.
* Enochian (the
have an opposite effect - said one way, an utterance can heal wounds or help someone move freely, while reversed the same utterance could inflict wounds or impede someone. The Lexicon of the Crafted Tool affects individual objects, while the Lexicon of the Perfected Map rearranges reality in an area around the truenamer.
** The Illumian race (introduced in the 3.5th edition supplement ''Races of Destiny'') are a HumanSubspecies created when a linguist named Tarmuid devised a
language from the shared magical phraseology of angels devised by John Dee, Queen Elizabeth I's court magician) pops countless other tongues, then transformed himself and his followers through the Ritual of Words Made Flesh. Illumians look human save for a circle of softly-glowing runes orbiting their heads, which they can suppress with some effort, but doing so robs them of the runes' effects - each Illumian is particularly attuned to one sigil at 1st level and picks up another at 2nd level, which grant them minor bonus to corresponding ability score checks, and interact in this context often, usually ways that encourage multiclassing. For example, combining ''uur'' ("grace") and ''naen'' ("mind") allows an Illumian to forgo preparing a spell in roleplaying games exchange for bonus on [[BackStab sneak attack]] rolls, while ''aesh'' ("vigor") and ''hoon'' ("life") lets an Illumian give up a TurnUndead attempt to deal bonus damage with a focus on weapon. As the divine (like ''In Nomine'' physical embodiments of a magical language, Illumians interact strangely with spells like ''glyph of warding'' or ''Demon: ''explosive runes'', and will either have a penalty to their saving throw if the Fallen'').spell's caster was stronger, or the Illumian's resonance will NoSell the effect. And when they die, Illumians give a "Final Utterance" that is mostly gibberish, but occasionally prophetic phrases.
* ''TabletopGame/{{Earthdawn}}'' supplement ''Dragons''. Dragonspeech is a form of telepathy that allows dragons to communicate with other creatures without speaking. The great dragon Vasdenjas says that dragonspeech can be used to communicate with the Universe itself and cause any pattern desired to be expressed in astral space, thus casting a spell.
* ''TabletopGame/{{Exalted}}'' Sorcery is this. While anyone can use magic by performing thaumaturgical rituals, and any being with awakened Essence can channel their power in accordance with their nature, Sorcery is (according to second edition metaphysics) actually the "language" (if one can call it that) which the Primordials used to communicate concepts in order to create the world.
* Syntactic Magic from ''TabletopGame/{{GURPS}}: Thaumatology'' is an in depth version of this with several examples provided.



* ''TabletopGame/ArsMagica''. Latin, for the Order of Hermes, or other ancient languages for other magic wielders both in and out of the Order although they usually need the Gift if they want to play with power. Other languages used based on magical tradition include Gothic for House Bjornaer and Pictish for the Gruagachan. Classic Greek, as opposed to Romaic Greek, is used by members of the Order of Hermes in the Tribunal of Thebes.
* ''TabletopGame/{{Warhammer}} Fantasy Roleplay'' has the Lingua Praestantia, Daemonic, and Arcane Eltharin, all used exclusively for casting spells.
* ''TabletopGame/Warhammer40000'': While not technically magic ([[DependingOnTheWriter except when it is]]), members of the Adeptus Mechanicus can communicate to each other and to machines via a secret language called Binary, which even the Ordo Dialogos is incapable of translating.
** Well, it's considered magic by the rest of [[CargoCult the Imperium.]]
** According to some writers it isn't a language at all, but literal binary using a modem.
* Syntactic Magic from ''TabletopGame/{{GURPS}}: Thaumatology'' is an in depth version of this with several examples provided.
* ''TabletopGame/{{Exalted}}'' Sorcery is this. While anyone can use magic by performing thaumaturgical rituals, and any being with awakened Essence can channel their power in accordance with their nature, Sorcery is (according to second edition metaphysics) actually the "language" (if one can call it that) which the Primordials used to communicate concepts in order to create the world.
* ''TabletopGame/WorldOfSynnibarr''. Venderant Nalaberong is a language that was used by the Elder Gods to create the [[TheMultiverse Centiverse]]. Anyone who knows how to speak it can perform ultra powerful magical spells that are the strongest force in the Centiverse and can't be stopped by any other power.
* ''TabletopGame/{{Earthdawn}}'' supplement ''Dragons''. Dragonspeech is a form of telepathy that allows dragons to communicate with other creatures without speaking. The great dragon Vasdenjas says that dragonspeech can be used to communicate with the Universe itself and cause any pattern desired to be expressed in astral space, thus casting a spell.


Added DiffLines:

* ''TabletopGame/WarhammerFantasyRoleplay'' has the Lingua Praestantia, Daemonic, and Arcane Eltharin, all used exclusively for casting spells.
* ''TabletopGame/Warhammer40000'' has the language of the [[MachineWorship Adeptus Mechanicus]], Binary, which DependingOnTheWriter is a secret trade language the priesthood uses that the Inquisition's Ordo Dialogos still hasn't cracked yet, the mystic ritual tongue used to placate "machine-spirits," or literally binary code communicated through modems.
* ''TabletopGame/WorldOfSynnibarr''. Venderant Nalaberong is a language that was used by the Elder Gods to create the [[TheMultiverse Centiverse]]. Anyone who knows how to speak it can perform ultra powerful magical spells that are the strongest force in the Centiverse and can't be stopped by any other power.
Is there an issue? Send a MessageReason:
None


* In the ''[[VideoGame/ExaPico Ar tonelico]]'' series, all magic uses the Hymmnos language, which most of the time is sung rather then spoken. ItMakesSenseInContext with MagicMusic and MagicFromTechnology. Reyvateils literally communicate (verbally) with their local server to cast magic.

to:

* In the ''[[VideoGame/ExaPico Ar tonelico]]'' ''VideoGame/ExaPico'' series, all magic uses is cast through songs. However, not just any language will do: you have to sing in a language encoded in and recognized by the Hymmnos local "magic server". The original magic language, Ar Ciela, cannot be pronounced by humans, so various derivatives of it, most commonly Hymmnos, are the languages through which most of the time magic is sung rather then spoken. ItMakesSenseInContext with MagicMusic cast. Others include Carmena Foreluna, Emotional Song Pact, and MagicFromTechnology. Reyvateils literally communicate (verbally) with their local server to cast magic.REON-4132.
Is there an issue? Send a MessageReason:
None



to:

* ''Literature/AkataWitch'': Zig-zagged -- juju can be worked perfectly well in the user's native language, but the language [[https://en.wikipedia.org/wiki/Nsibidi Nsibidi]] is powerfully magical and in some sense alive. TheArchmage Sugar Cream is an oddity for having learned to work juju through Nsibidi rather than with a [[MagicWand juju knife]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Fanfic/FairyDanceOfDeath'': the author went to the extreme of making up an entire ConLang, ''[[http://ayashi.net/sao/majutsugo.html Majutsugo]]'', to construct all the incantations in a consistent way. The one character that studies this, Sasha, becomes one of the most powerful mages in the game as a result of her work.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


WordsCanBreakMyBones and IKnowYourTrueName are subtropes. May be the backbone of a MagicalIncantation. If consistently SUNG to make it magic, that's MagicMusic.


to:

WordsCanBreakMyBones and IKnowYourTrueName are subtropes. May be the backbone of a MagicalIncantation. If consistently SUNG to make it magic, that's MagicMusic.

MagicMusic. Works using this trope will often discuss ThePowerOfLanguage itself.

Is there an issue? Send a MessageReason:
None


* ''Series/{{Merlin}}'' seems to use Old English for this purpose. This is weird, given that Old English would have been the language of the Saxon invaders that King Arthur fought against. Chalk it up to TranslationConvention.

to:

* ''Series/{{Merlin}}'' ''Series/{{Merlin|2008}}'' seems to use Old English for this purpose. This is weird, given that Old English would have been the language of the Saxon invaders that King Arthur fought against. Chalk it up to TranslationConvention.
Is there an issue? Send a MessageReason:
Renamed trope


BlackMagic is often paired with BlackSpeech, WhiteMagic is often in [[OurAngelsAreDifferent Angel song]]. In works set on Earth, the language may be a real-but-now-dead one, such as [[AltumVidetur Latin]]. The words are often written in the Old Norse [[http://en.wikipedia.org/wiki/Runic_alphabet runic alphabet]]; HermeticMagic can use a number of real-life occult alphabets, such as Enochian or Paracelsus' Alphabet of the Magi, instead.

to:

BlackMagic is often paired with BlackSpeech, WhiteMagic is often in [[OurAngelsAreDifferent Angel song]]. In works set on Earth, the language may be a real-but-now-dead one, such as [[AltumVidetur [[GratuitousLatin Latin]]. The words are often written in the Old Norse [[http://en.wikipedia.org/wiki/Runic_alphabet runic alphabet]]; HermeticMagic can use a number of real-life occult alphabets, such as Enochian or Paracelsus' Alphabet of the Magi, instead.
Is there an issue? Send a MessageReason:
Thought it was worth noting that the series has multiple languages of magic.


* The Divine Language in ''[[VisualNovel/FateStayNight Fate/stay night]]'', spoken by Servant Caster, which allows her to summon plague winds or 'rains of light' (read: [[BeamSpam lasers]]) with a single word. Represented by Ancient Greek, but supposedly, it's cannot be pronounced by modern humans (which was probably a problem when they were making the voiced edition). The Fairy Letters written on [[WaveMotionGun Excalibur]] also count.

to:

* The Divine Language in ''[[VisualNovel/FateStayNight Fate/stay night]]'', spoken by Servant Caster, which allows her to summon plague winds or 'rains of light' (read: [[BeamSpam lasers]]) with a single word. Represented by Ancient Greek, but supposedly, it's cannot be pronounced by modern humans (which was probably a problem when they were making the voiced edition). Later expansion reveals that Caster's Divine Words are taken from one of many separate Divine Languages, each one belonging to a separate pantheon, hers being Greek. The Fairy Letters written on [[WaveMotionGun Excalibur]] also count.

Top