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Everyone, but everyone, whom you meet in the game has some kind of task they want you to perform. Very often this has nothing to do with your official job; you may have gained fame as a slayer of monsters and bandits, yet people will be asking you to sort out their marital disputes or fix machinery. It's not quite the same thing as DudeWheresMyRespect, as they may well have a healthy respect for you - in fact, that's often why they've sought you out in the first place. If you're lucky you'll receive some kind of monetary reward, but usually all you get is a warm fuzzy feeling and [[KarmaMeter karma points]].

A result of this is that every RPG hero comes across as a jack-of-all-trades capable of performing any task asked of him, regardless of how little experience or training he/she has in that field, and can often outperform actual experts that have been doing it their entire life. This can be really weird if your professional soldier PC is asked to say, babysit some kids or decorate for a dinner party by a complete stranger, especially if you [[ButThouMust aren't given the option to refuse]].

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Everyone, but everyone, whom you meet in the game has some kind of task they want you to perform. Very often this has nothing to do with your official job; you may have gained fame as a slayer of monsters and bandits, yet people will be asking you to sort out their marital disputes or fix machinery. It's not quite the same thing as DudeWheresMyRespect, as they may well have a healthy respect for you - in fact, that's often why they've sought you out in the first place. If you're lucky you'll receive some kind of a rare item or a monetary reward, but usually sometimes all you get is a warm fuzzy feeling and [[KarmaMeter karma points]].

A result of this is that every RPG hero comes across as a jack-of-all-trades capable of performing any task asked of him, [[InstantExpert regardless of how little experience or training he/she has in that field, field]], and can often outperform actual experts that have been doing it their entire life. This can be really weird if your professional soldier PC is asked to say, babysit some kids or decorate for a dinner party by a complete stranger, especially if you [[ButThouMust aren't given the option to refuse]].

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-->'''Sten''': No, you're not. I'm taking command.
--> *cue Sten's PWNage*

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-->'''Sten''': No, you're not. [[AntiMutiny I'm taking command.
--> *cue Sten's PWNage*
command.]]
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--> *cue Sten's PWNage*
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* 77.4% of ''PaperMario'' is composed of this trope. Especially in the form of mail delivery and Koopa Koot's favors.

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* 77.4% of ''PaperMario'' ''VideoGame/PaperMario'' is composed of this trope. Especially in the form of mail delivery and Koopa Koot's favors.

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[[AC: {{Mythology}}]]
* The 12 Labours of Hercules, making this one of TheOldestOnesInTheBook.
** YMMV on how important his RedemptionQuest was.

[[AC: VideoGames]]



** To be fair, that's explained in story. With sound and lasting peace between all the main nations and the beastmen around them, soldiers and the military industrial complex is done for. With crystal synthesis allowing anyone to become a master craftsman in weeks and turn out a months worth of anything from food to jewelry in a day, tradeskills are gone. This leaves most of the people in the world unemployed and unneeded. The service industry is all that's left! Will you pay me to fetch your groceries? I'm there! You'll trade me something valuable for some hides? I really need the work, man! Mercenary? I can do that.



** To be fair, on Dantooine the other Jedi make it clear that you're supposed to be a peace-keeper and conflict resolver rather than just a killing machine.



* Well-justified in ''PlanescapeTorment'', in which almost all of the unnecessary little sidequests the Nameless One takes on help develop himself, the world around him, or are just plain ''interesting.'' This troper still remembers with fondness the [[spoiler:completely unnecessary]] sidequests in Curst, where everyone had a job for you, and boy, did it get ugly quick.
** Explanation: Curst is the town of betrayal. Every sidequest in Curst involves betraying someone who gave you some other sidequest. Classic example: Politician asks you to collect dirt on her rival. He, in turn, asks you to collect dirt the politician who gave you the original sidequest. There is no way to finish it without sending one [[spoiler: or both]] of them to jail.
** It helps that the main quest ''isn't'' an urgent SaveTheWorld plot - it's finding out about yourself.



* Perhaps justified in the ''SilentHill'' series; no matter how much the protagonist may want to rescue his daughter/find his dead wife/kill that bitch [[spoiler:who killed her father]], the town ''doesn't'' want them to, or at least not until they've completed some irrelevant and/or logic-shattering FetchQuest.



* Similar to the Earthbound example above, ''{{Mother 3}}'' also has a number of quests that subvert this. Chapter 4 and especially Chapter 5, which is titled "Thunder Tower"...but much of the plot for the chapter focusing on retrieving a MacGuffin, which just happens to end up near said tower. You end up the tower not because you planned to, but because you get taken to the tower [[spoiler:because the main character is mistaken for TheDragon]], and have no way to go but up. So basically, destroying the tower IS the irrelevant side quest, even though it's the main point of the chapter.



* There are several in ''DragonAge: Origins'', but most avert this trope as you have to actively seek them out, or choose dialogue options basically volunteering to help [=NPCs=] with their troubles. Almost none are necessary, but they tend to pay well and so usually worth doing in a game built on AntiGrinding and [[AnEntrepreneurIsYou anti-gold farming]].

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* There are several in ''DragonAge: Origins'', but most avert this trope as you have to actively seek them out, or choose dialogue options basically volunteering to help [=NPCs=] with their troubles. Almost none are necessary, but they tend to pay well and so usually worth doing in a game built on AntiGrinding and [[AnEntrepreneurIsYou anti-gold farming]].
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** Also, Sten gets frustrated with what he believes is this trope:
-->'''Sten''': Are you planning on running until north becomes south and you sneak up on the Archdemon from behind?
-->'''Warden''': I'm not running.
-->'''Sten''': No, you're not. I'm taking command.
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A result of this is that every RPG hero comes across as a jack-of-all-trades capable of performing any task asked of him, regardless of how little experience or training he/she has in that field, and can often outperform actual experts that have been doing it their entire life. This can be a bit of a DarthWiki/WallBanger if your professional soldier PC is asked to say, babysit some kids or decorate for a dinner party by a complete stranger, especially if you [[ButThouMust aren't given the option to refuse]].

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A result of this is that every RPG hero comes across as a jack-of-all-trades capable of performing any task asked of him, regardless of how little experience or training he/she has in that field, and can often outperform actual experts that have been doing it their entire life. This can be a bit of a DarthWiki/WallBanger really weird if your professional soldier PC is asked to say, babysit some kids or decorate for a dinner party by a complete stranger, especially if you [[ButThouMust aren't given the option to refuse]].
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A result of this is that every RPG hero comes across as a jack-of-all-trades capable of performing any task asked of him, regardless of how little experience or training he/she has in that field, and can often outperform actual experts that have been doing it their entire life. This can be a bit of a [[DarthWiki/WallBanger]] if your professional soldier PC is asked to say, babysit some kids or decorate for a dinner party by a complete stranger, especially if you [[ButThouMust aren't given the option to refuse]].

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A result of this is that every RPG hero comes across as a jack-of-all-trades capable of performing any task asked of him, regardless of how little experience or training he/she has in that field, and can often outperform actual experts that have been doing it their entire life. This can be a bit of a [[DarthWiki/WallBanger]] DarthWiki/WallBanger if your professional soldier PC is asked to say, babysit some kids or decorate for a dinner party by a complete stranger, especially if you [[ButThouMust aren't given the option to refuse]].
Camacan MOD

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Move OOTS quote to discussion — probably not an example of the trope.


-->~ RGN is GenreBlind after being asked to be a defense lawyer in [[http://hawk.kotorfanmedia.com/node/1771 Yet Another KotOR Parody]].

->'''Roy''': So you, a complete stranger, are telling me that I need to go into dangerous territory and bring back some of this "starmetal" for you, and then you can fix my sword.
->'''Blacksmith''': Aye.
->'''Roy''': Goddamn it!
-->--''TheOrderOfTheStick''

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-->~ -->-- RGN is GenreBlind after being asked to be a defense lawyer in [[http://hawk.''[[http://hawk.kotorfanmedia.com/node/1771 Yet Another KotOR Parody]].

->'''Roy''': So you, a complete stranger, are telling me that I need to go into dangerous territory and bring back some of this "starmetal" for you, and then you can fix my sword.
->'''Blacksmith''': Aye.
->'''Roy''': Goddamn it!
-->--''TheOrderOfTheStick''
Parody]]''.

%% One quote is sufficient. Please place additional entries on the quotes tab.
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{{RPG}}s allow you to roleplay many different types of character. You can be a [[BloodKnight fierce warrior]], a [[SquishyWizard powerful mage]], a [[KnightInShiningArmor noble Knight]]... okay, let's face it, you're probably some kind of fighter. So why do you seem to spend half your time delivering packages or gathering mushrooms for the local apothecary? Especially when you're supposed to be dealing with that [[TheLegionsOfHell invading demon horde]]?

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{{RPG}}s allow you to roleplay many different types of character. You can be a [[BloodKnight fierce warrior]], a [[SquishyWizard powerful mage]], a [[KnightInShiningArmor noble Knight]]... okay, let's face it, you're probably some kind of fighter.[[RPGsEqualCombat fighter]]. So why do you seem to spend half your time delivering packages or gathering mushrooms for the local apothecary? Especially when you're supposed to be dealing with that [[TheLegionsOfHell invading demon horde]]?
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* Long before ''[[SpiritualSuccessor Dead Space]]'', ''SystemShock 2'' had a sidequest where you could go around the Von Braun and collect a Game Boy-esque portable system and several 8-bit games for it (along with audio and text logs from crew members talking about how addicted they were to the game).

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* ** Long before ''[[SpiritualSuccessor Dead Space]]'', ''SystemShock 2'' had a sidequest where you could go around the Von Braun and collect a Game Boy-esque portable system and several 8-bit games for it (along with audio and text logs from crew members talking about how addicted they were to the game).
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* Long before ''[[SpiritualSuccessor Dead Space]]'', ''SystemShock 2'' had a sidequest where you could go around the Von Braun and collect a Game Boy-esque portable system and several 8-bit games for it (along with audio and text logs from crew members talking about how addicted they were to the game).
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->'''Roy''': So you, a complete stranger, are telling me that I need to go into dangerous territory and bring back some of this "starmetal" for you, and then you can fix my sword.
->'''Blacksmith''': Aye.
->'''Roy''': Goddamn it!
-->--''TheOrderOfTheStick''
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Its a valid point. Readding

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** Surprisingly subverted in the first two games, though. No matter how irrelevant they may seem, many of the sidequests you can undertake can, and often do, directly affect the game's ending depending on how you completed them. This is also the case in ''FalloutNewVegas'', which came after ''Fallout 3''.
*** The above is true towards the end of the game, where your now [[SequenceBreaking (supposedly)]] experienced and well equipped character is entrusted with all sorts of important tasks by the various factions. Throughout the early game on the other hand, most of your quests still involve inconsequential things such as guarding cattle or saving some nobody, [[TakeYourTime despite the fact that any delay may very well lead to the destruction of your entire tribe]] [[GameplayAndStorySegregation (from a storyline standpoint at least)]].
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** Surprisingly subverted in the first two games, though. No matter how irrelevant they may seem, many of the sidequests you can undertake can, and often do, directly affect the game's ending depending on how you completed them. This is also the case in ''FalloutNewVegas'', which came after ''Fallout 3''.
*** The above is true towards the end of the game, where your now [[SequenceBreaking (supposedly)]] experienced and well equipped character is entrusted with all sorts of important tasks by the various factions. Throughout the early game on the other hand, most of your quests still involve inconsequential things such as guarding cattle or saving some nobody, [[TakeYourTime despite the fact that any delay may very well lead to the destruction of your entire tribe]] [[GameplayAndStorySegregation (from a storyline standpoint at least)]].



** [[FridgeBrilliance Perhaps]] those innocent distractions helped him not to lose his mind.
*** Agreed. Though a shooting range isn't exactly innocent. Also, remember, both of the give you shit. So look at it from Isaac's POV: I spend a bit of my time NOT running away from undead things trying to bite my nipples off and I also get free shit. Sounds good to me.
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A result of this is that every RPG hero comes across as a jack-of-all-trades capable of performing any task asked of him, regardless of how little experience or training he/she has in that field, and can often outperform actual experts that have been doing it their entire life. This can be a bit of a WallBanger if your professional soldier PC is asked to say, babysit some kids or decorate for a dinner party by a complete stranger, especially if you [[ButThouMust aren't given the option to refuse]].

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A result of this is that every RPG hero comes across as a jack-of-all-trades capable of performing any task asked of him, regardless of how little experience or training he/she has in that field, and can often outperform actual experts that have been doing it their entire life. This can be a bit of a WallBanger [[DarthWiki/WallBanger]] if your professional soldier PC is asked to say, babysit some kids or decorate for a dinner party by a complete stranger, especially if you [[ButThouMust aren't given the option to refuse]].

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* In ''DeadSpace'', you're a [[BadassBookworm space repairman]] on board a [[GhostShip spaceship full of]] [[BodyHorror mutilated, reanimated corpses]], looking for your ex-girlfriend while also trying to figure out how to get the Hell away from the aformentioned undead freaks. Cue spending time at a shooting gallery or playing zero gravity basketball! Granted, it's all optional, but still. Isaac, you've got better things to worry about than getting the high score.

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* In ''DeadSpace'', you're a [[BadassBookworm space repairman]] on board a [[GhostShip spaceship full of]] [[BodyHorror mutilated, reanimated corpses]], looking for your ex-girlfriend girlfriend while also trying to figure out how to get the Hell away from the aformentioned undead freaks. Cue spending time at a shooting gallery or playing zero gravity basketball! Granted, it's all optional, but still. Isaac, you've got better things to worry about than getting the high score.


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*** Agreed. Though a shooting range isn't exactly innocent. Also, remember, both of the give you shit. So look at it from Isaac's POV: I spend a bit of my time NOT running away from undead things trying to bite my nipples off and I also get free shit. Sounds good to me.
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** The new ''Abyssea'' expansions are based entirely around an alternate version of Vana'diel (called Abyssea) in which all of the adventurers simply disappeared one day [[spoiler: in their world, the AlternateUniverse version of the PlayerCharacter failed the final fight of ''Chains of Promathia'' and was absorbed by the awakening god]]. Without adventurers to grease the wheels and do the dirty work, it doesn't take long for TheEndOfTheWorldAsWeKnowIt to set in.
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** YMMV on how important his RedemptionQuest was.

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* There are several in ''DragonAge: Origins'', but most avert this trope as you have to actively seek them out, or choose dialogue options basically volunteering to help NPCs with their troubles. Almost none are necessary, but they tend to pay well and so usually worth doing in a game built on AntiGrinding and [[AnEntrepreneurIsYou anti-gold farming]].

to:

* There are several in ''DragonAge: Origins'', but most avert this trope as you have to actively seek them out, or choose dialogue options basically volunteering to help NPCs [=NPCs=] with their troubles. Almost none are necessary, but they tend to pay well and so usually worth doing in a game built on AntiGrinding and [[AnEntrepreneurIsYou anti-gold farming]].



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<<|GameplayAndStorySegregation|>>
<<|VideoGameTropes|>>

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<<|VideoGameTropes|>>
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* There are several in ''DragonAge: Origins'', but most avert this trope as you have to actively seek them out, or choose dialogue options basically volunteering to help NPCs with their troubles. Almost none are necessary, but they tend to pay well and so usually worth doing in a game built on AntiGrinding and [[AnEntrepreneurIsYou anti-gold farming]].
** Early on, if you ask one merchant if you can help him find his AWOL employee he {{Lampshades}} this, saying "I'm sure you have more important things to do than help me with my problems."
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** Surprisingly subverted in the first two games, though. No matter how irrelevant they may seem, many of the sidequests you can undertake can, and often do, directly affect the game's ending depending on how you completed them.

to:

** Surprisingly subverted in the first two games, though. No matter how irrelevant they may seem, many of the sidequests you can undertake can, and often do, directly affect the game's ending depending on how you completed them. This is also the case in ''FalloutNewVegas'', which came after ''Fallout 3''.

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Related to ApatheticCitizens (your clients), ItsUpToYou (nobody else will do these things for you), and TakeYourTime (do as many sidequests as you want!).

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Can become a PlotTumor. Related to ApatheticCitizens (your clients), ItsUpToYou (nobody else will do these things for you), and TakeYourTime (do as many sidequests as you want!).


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* Used a lot in ''SoulNomadAndTheWorldEaters'', to the point where resident team {{Jerkass}} Gig openly lampshades it. [[spoiler:Then completely and utterly subverted with TheReveal that every single one of these sidequests was set up by World Eater Raksha in order to remove any obstacles that would prevent him from taking over the world]].
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* In ''{{Grand Theft Auto IV}}'' and ''{{Red Dead Redemption}}'', you are frequently tasked with doing silly side missions, oftentimes to get NPCs out of debt. If you are someone who spends a lot of time roaming the WideOpenSandbox, you can easily have enough money to settle these debts for your friend without jumping through the hoops, but this is not an option.

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* In ''{{Grand Theft Auto IV}}'' and ''{{Red Dead Redemption}}'', you are frequently tasked with doing silly side missions, oftentimes to get NPCs [=NPCs=] out of debt. If you are someone who spends a lot of time roaming the WideOpenSandbox, you can easily have enough money to settle these debts for your friend without jumping through the hoops, but this is not an option.
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Added DiffLines:

*** The above is true towards the end of the game, where your now [[SequenceBreaking (supposedly)]] experienced and well equipped character is entrusted with all sorts of important tasks by the various factions. Throughout the early game on the other hand, most of your quests still involve inconsequential things such as guarding cattle or saving some nobody, [[TakeYourTime despite the fact that any delay may very well lead to the destruction of your entire tribe]] [[GameplayAndStorySegregation (from a storyline standpoint at least)]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Surprisingly subverted in the first two games, though. No matter how irrelevant they may seem, many of the sidequests you can undertake can, and often do, directly affect the game's ending depending on how you completed them.
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Added DiffLines:

* ''{{Nier}}'' lampshades this quite thoroughly. [[DeadpanSnarker Weiss]] often complains about the inanity of some of the sidequests you take on, while Nier claims he's grateful for whatever work he can find. In the latter half of the game, Nier's actually become somewhat famous for this, and a few NPC questgivers will greet you with something along the lines of "Hey, you're that guy who'll do anything for money, no matter how demeaning! Find my boyfriend for me!"
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** It helps that the main quest ''isn't'' an urgent SaveTheWorld plot - it's finding out about yourself.
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<<|VideoGameTropes|>>)

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<<|VideoGameTropes|>>)<<|VideoGameTropes|>>
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** Many Grand Theft Auto games are like this. In ''San Andreas'' your beloved Grove Street is overrun by drug dealers, smackheads and people who personally hate you. But hey, let's go race cars and dance!

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