History Main / IrrelevantSideQuest

28th Jan '18 5:13:13 AM AirofMystery
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* Rampant in ''VideoGame/JadeEmpire''. While the PlayerCharacter is the [[LastOfHisKind last member of a mystical order]], Unlike most of [=BioWare=]'s other [=RPGs=], that mystical order is ''not'' for WeHelpTheHelpless heroes like [[VideoGame/KnightsOfTheOldRepublic Jedi]] or [[VideoGame/MassEffect Spectres]]. The Spirit Monks are supposed to help ghosts move on from the world, put down malignant spirits, and liaison with [[BlueAndOrangeMorality strange supernatural beings]], and while some sidequests ''are'' about ghosts and spirits and the like, most have nothing to do with that at all. What's even stranger is that most people you meet don't know that the player character is a Spirit Monk or any variety of adventurer at all, but still request that you solve their legal issues, or their love life, or [[MasochistsMeal taste their bizarre food]].

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* Rampant in ''VideoGame/JadeEmpire''. While the PlayerCharacter is the [[LastOfHisKind last member of a mystical order]], Unlike unlike most of [=BioWare=]'s other [=RPGs=], that mystical order is ''not'' for WeHelpTheHelpless heroes like [[VideoGame/KnightsOfTheOldRepublic Jedi]] or [[VideoGame/MassEffect Spectres]]. The Spirit Monks are supposed to help ghosts move on from the world, put down malignant spirits, and liaison with [[BlueAndOrangeMorality strange supernatural beings]], and while some sidequests ''are'' about ghosts and spirits and the like, most have nothing to do with that at all. What's even stranger is that most people you meet don't know that the player character is a Spirit Monk or any variety of adventurer at all, but still request that you solve their legal issues, or their love life, or [[MasochistsMeal taste their bizarre food]].
28th Jan '18 5:12:55 AM AirofMystery
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* Rampant in ''VideoGame/JadeEmpire''. While the PlayerCharacter is the [[LastOfHisKind last member of a mystical order]], Unlike most of [=BioWare=]'s other [=RPGs=], that mystical order is ''not'' for WeHelpTheHelpless heroes like [[VideoGame/KnightsOfTheOldRepublic Jedi]] or [[VideoGame/MassEffect Spectres]]. The Spirit Monks are supposed to help ghosts move on from the world, put down malignant spirits, and liaison with [[BlueAndOrangeMorality strange supernatural beings]], and while some sidequests ''are'' about ghosts and spirits and the like, most have nothing to do with that at all. What's even stranger is that most people you meet don't know that the player character is a Spirit Monk or any variety of adventurer at all, but still request that you solve their legal issues, or their love life, or [[MasochistsMeal taste their bizarre food]].
28th Jan '18 4:47:25 AM AirofMystery
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* In ''Videogame/KnightsOfTheOldRepublic'' you play a Jedi trying to save the galaxy from evil, but along the way you get to resolve a family feud, act as the defense lawyer in a murder trial, and return a runaway droid to its master (amongst other things). As with the ''VideoGame/MassEffect'' example below (same studio, go figure), this is justifiable because in-universe, Jedi are supposed to be "guardians of peace and justice" who give help to whoever needs it; the masters on Dantooine explicitly point out that the Jedi are not a cloistered order. A reoccurring theme of both ''KOTOR'' and [[VideoGame/KnightsOfTheOldRepublic2 its sequel]] is that the Jedi's isolation from the common people is [[GoodIsImpotent harming their reputation]], to the point where a lot of regular people see little difference between [[TheChosenMany Jedi]] and [[TheSocialDarwinist Sith]]. Of course, if you're playing for VideoGameCrueltyPotential, you can add refined kerosene to that bad reputation.

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* In ''Videogame/KnightsOfTheOldRepublic'' you play a Jedi trying to save the galaxy from evil, but along the way you get to resolve a family feud, act as the defense lawyer in a murder trial, and return a runaway droid to its master (amongst other things). As with the ''VideoGame/MassEffect'' example below (same studio, go figure), this is justifiable because in-universe, Jedi are supposed to be "guardians of peace and justice" who give help to whoever needs it; the masters on Dantooine explicitly point out that the Jedi are not a cloistered order. A reoccurring theme of both ''KOTOR'' and [[VideoGame/KnightsOfTheOldRepublic2 [[VideoGame/KnightsOfTheOldRepublicII its sequel]] is that the Jedi's isolation from the common people is [[GoodIsImpotent harming their reputation]], to the point where a lot of regular people see little difference between [[TheChosenMany Jedi]] and [[TheSocialDarwinist Sith]]. Of course, if you're playing for VideoGameCrueltyPotential, you can add refined kerosene to that bad reputation.
28th Jan '18 4:47:05 AM AirofMystery
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* In ''Videogame/KnightsOfTheOldRepublic'' you play a Jedi trying to save the galaxy from evil, but along the way you get to resolve a family feud, act as the defense lawyer in a murder trial, and return a runaway droid to its master (amongst other things).
** Many aren't as irrelevant as they initially look. The masters on Dantooine point out that the Jedi are not a cloistered order and that their isolation from the common people they ostensibly serve, especially the ones right outside their enclave doors, do not make it any ''easier'' for them to make allies. There is a significant chunk of the galaxy who doesn't see a damn bit of difference between Jedi and Sith, and this is made ''very'' clear in the second game. Of course, if you're playing for VideoGameCrueltyPotential, you can add refined kerosene to that bad reputation.

to:

* In ''Videogame/KnightsOfTheOldRepublic'' you play a Jedi trying to save the galaxy from evil, but along the way you get to resolve a family feud, act as the defense lawyer in a murder trial, and return a runaway droid to its master (amongst other things).
** Many aren't as irrelevant as they initially look. The
things). As with the ''VideoGame/MassEffect'' example below (same studio, go figure), this is justifiable because in-universe, Jedi are supposed to be "guardians of peace and justice" who give help to whoever needs it; the masters on Dantooine explicitly point out that the Jedi are not a cloistered order order. A reoccurring theme of both ''KOTOR'' and [[VideoGame/KnightsOfTheOldRepublic2 its sequel]] is that their the Jedi's isolation from the common people they ostensibly serve, especially the ones right outside is [[GoodIsImpotent harming their enclave doors, do not make it any ''easier'' for them reputation]], to make allies. There is a significant chunk of the galaxy who doesn't point where a lot of regular people see a damn bit of little difference between Jedi [[TheChosenMany Jedi]] and Sith, and this is made ''very'' clear in the second game.[[TheSocialDarwinist Sith]]. Of course, if you're playing for VideoGameCrueltyPotential, you can add refined kerosene to that bad reputation.
11th Jan '18 12:47:06 PM BeerBaron
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* These are arguably the whole point of ''Franchise/TheElderScrolls'' series. There are dozens upon dozens of irrelevant side-quests (The first two had infinite quests that were procedurally-generated on-demand), all of which are optional. Even the "main quest" a.k.a the game's entire plot, is optional. Players are expected to pick-and-choose which ones to complete on their own.
** This doesn't keep four out of five games from having main plots with good in-universe reasons for why you ''[[TakeYourTime shouldn't]]'' keep them hanging (the exception is ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', which instead has reasons ''why'' you'd go off and do entirely unrelated things for a while).
** Note that at specific points in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', it is recommended to you to go do things outside the main quest in order to keep up your cover story as a freelance adventurer and as a way to gain money and experience.

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* These ''Franchise/TheElderScrolls'':
** Standard for the series in general. The vast majority of the LoadsAndLoadsOfSidequests offered
are arguably completley irrelevent to the whole point main quest. From the opposite perspective, this is also true for the main quest itself. As soon as [[OpeningTheSandbox the Sandbox is opened]], you can move away from the main quest and spend hundreds of ''Franchise/TheElderScrolls'' series. There hours on everything else the game in question has to offer. Some of the series' [[SidequestSidestory faction questlines]] are dozens upon dozens of irrelevant side-quests (The first two had infinite quests that were procedurally-generated on-demand), all of which are optional. Even nearly as expansive as the "main quest" a.k.main quest itself and can keep you occupied for a the game's entire plot, is optional. Players are expected to pick-and-choose which ones to complete while on their own.
** This doesn't keep four out
own. That said, the majority of five games from having the main plots with good quests in the series have in-universe reasons for why you ''[[TakeYourTime shouldn't]]'' keep them hanging (the ''shouldn't'' TakeYourTime.
** One
exception is ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', which instead has reasons ''why'' you'd go off and do entirely unrelated things for a while).
while.
** Note that at specific points in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', Morrowind]]'' even takes it is a step further than usual by having it explicitly recommended to you to go do things outside the main quest in order to keep up your cover story as a freelance adventurer and as a way to gain money and experience.
7th Jun '17 5:01:41 PM Mooncalf
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* Incredibly common in ''VideoGame/{{Starbound}}'': If you wander into a settlement, there will be no shortage of people eager to distract you from your quest to save the universe by roping you into chores to help them make friends, acquire cool hats, expand their store's inventory, or rescue missing friends from bandits.
2nd Jun '17 8:56:29 PM Jacob175
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** Many aren't as irrelevant as they initially look. The masters on Dantooine point out that the Jedi are not a cloistered order and that their isolation from the common people they obstensibly serve, especially the ones right outside their enclave doors, do not make it any ''easier'' for them to make allies. There is a signifigant chunk of the galaxy who doesn't see a damn bit of difference between Jedi and Sith, and this is made ''very'' clear in the second game. Of course, if you're playing for VideoGameCrueltyPotential, you can add refined kerosene to that bad reputation.

to:

** Many aren't as irrelevant as they initially look. The masters on Dantooine point out that the Jedi are not a cloistered order and that their isolation from the common people they obstensibly ostensibly serve, especially the ones right outside their enclave doors, do not make it any ''easier'' for them to make allies. There is a signifigant significant chunk of the galaxy who doesn't see a damn bit of difference between Jedi and Sith, and this is made ''very'' clear in the second game. Of course, if you're playing for VideoGameCrueltyPotential, you can add refined kerosene to that bad reputation.



*** The gene therapy couple get a TakeThatUs in the sequel in incidental dialogue. She's still worried.

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*** The gene therapy couple get a TakeThatUs bit of SelfDeprecation in the sequel in incidental dialogue. She's still worried.



* ''VideoGame/PaperMario'' has a lot of these. Especially in the form of mail delivery and Koopa Koot's favors.

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* ''VideoGame/PaperMario'' has a lot of these. Especially in the form of mail delivery and Koopa Koot's favors. [[VideoGame/PaperMarioTheThousandYearDoor The sequel]] justified it a bit better by accessing them from an "trouble center" where you could specifically take on jobs for extra cash and items.



* Lampshaded hilariously in ''VideoGame/DungeonsOfDredmor'' where players can accept tasks from Inconsequentia, the "Goddess of Sidequests". True to her name, any quests she offers have absolutely no outcome on the game aside from a minor reward. Most of these quests consist entirely of placing a randomly generated artifact onto a randomly generated shrine. Fitting for an [[AffectionateParody Affectionate Parody]] of Roguelikes and [=RPGs=] in general.
* Justified in ''VideoGame/FantasyLife''. You'll almost inevitably be a jack of all trades (and end up a master of them all), and there's a two-in-three chance that you'll be specialized in a industrial Life (read: profession) such as miner or tailer, so the busy-work requests make perfect sense.
* Justified in ''VideoGame/XenobladeChroniclesX''. BLADE is explicitly a combination of armed forces, police force, and every public service there is. The Mediators might specialize in keeping the peace in NLA, but every BLADE is expected to at least consider every job that needs doing, from mudane coffee machine repair through to Tyrant hunting.

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* Lampshaded hilariously in ''VideoGame/DungeonsOfDredmor'' where players can accept tasks from Inconsequentia, the "Goddess of Sidequests". True to her name, any quests she offers have absolutely no outcome on the game aside from a minor reward. Most of these quests consist entirely of placing a randomly generated artifact onto a randomly generated shrine. Fitting for an [[AffectionateParody Affectionate Parody]] AffectionateParody of Roguelikes and [=RPGs=] in general.
* Justified in ''VideoGame/FantasyLife''. You'll almost inevitably be a jack of all trades (and end up a master of them all), and there's a two-in-three chance that you'll be specialized in a industrial Life (read: profession) such as miner or tailer, tailor, so the busy-work requests make perfect sense.
* Justified in ''VideoGame/XenobladeChroniclesX''. BLADE is explicitly a combination of armed forces, police force, and every public service there is. The Mediators might specialize in keeping the peace in NLA, but every BLADE is expected to at least consider every job that needs doing, from mudane mundane coffee machine repair through to Tyrant hunting.hunting.
* ''VideoGame/RakenzarnTales'' justifies these in that the sidequests are specific requests sent to the character's guild, which serves as an all-purpose help center for clientele. Hence, if you didn't have that whole world-saving business to take care of, it would literally be your job to go out and provide whatever help is requested of you. For an added touch of realism, you will have to call on one of your allies to solve some quests, as some quests are simply outside of Kyuu's skill set and knowledge to take care of.
20th May '17 11:25:33 AM nombretomado
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* Justified in the ''Franchise/{{Ultima}}'' games from ''[[VideoGame/UltimaIV IV]]'' onward, where your character is explicitly a role-model for the population and helping people out boosts the KarmaMeter. In ''[[VideoGame/UltimaVII VII]]'', Lord British encourages you to mingle with the citizens and solve their sidequests.

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* Justified in the ''Franchise/{{Ultima}}'' ''VideoGame/{{Ultima}}'' games from ''[[VideoGame/UltimaIV IV]]'' onward, where your character is explicitly a role-model for the population and helping people out boosts the KarmaMeter. In ''[[VideoGame/UltimaVII VII]]'', Lord British encourages you to mingle with the citizens and solve their sidequests.
25th Apr '17 10:04:22 PM AnotherGamer
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* ''[[VideoGame/LightningReturnsFinalFantasyXIII Lightning Returns: Final Fantasy XIII]]'' justifies this as Lightning is the Savior tasked by God to go and save the souls of people for a new world that's ending. You save people's souls by helping them with their various, somewhat trivial problems.

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* ''[[VideoGame/LightningReturnsFinalFantasyXIII Lightning Returns: Final Fantasy XIII]]'' justifies this as Lightning is the Savior tasked by God to go and save the souls of people for so that they can be reborn in a new world that's ending.world, as the current one is on its last legs and will be destroyed in 2 weeks at best. You save people's souls by helping them with their various, somewhat trivial problems.
2nd Mar '17 11:44:18 AM BeerBaron
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** Note that at specific points in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', you were explicitly told to go off and do unrelated things for a while before you could continue the main quest.

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** Note that at specific points in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', it is recommended to you were explicitly told to go off and do unrelated things for a while before you could continue outside the main quest.quest in order to keep up your cover story as a freelance adventurer and as a way to gain money and experience.
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