History Main / IrrelevantSideQuest

16th May '16 5:31:10 PM supergod
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** ''Videogame/BaldursGate 2'' is much better about it: the sidequests are ''just'' as irrelevant, but you either a) have a personal stake, b) make it clear that you're looking for a large sum of cash for a personal quest, or c) given to you ''because'' you're an ass-kicking demi-god. Throne of Bhaal is also significant in that there are ''no'' irrelevant sidequests ''per se'': some seem that way, but end up being relevant later.

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** * ''Videogame/BaldursGate 2'' is much better about it: the sidequests are ''just'' as irrelevant, but you either a) have a personal stake, b) can make it clear that you're looking for a large sum of cash for a personal quest, or c) given to you ''because'' you're an ass-kicking demi-god. Throne of Bhaal is also significant in that there are ''no'' irrelevant sidequests ''per se'': some seem that way, but end up being relevant later.
3rd Mar '16 10:28:32 AM Kazmahu
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* Justified in ''VideoGame/FantasyLife''. You'll almost inevitably be a jack of all trades (and end up a master of them all), and there's a two-in-three chance that you'll be specialized in a industrial Life (read: profession) such as miner or tailer, so the busy-work requests make perfect sense.
* Justified in ''VideoGame/XenobladeChroniclesX''. BLADE is explicitly a combination of armed forces, police force, and every public service there is. The Mediators might specialize in keeping the peace in NLA, but every BLADE is expected to at least consider every job that needs doing, from mudane coffee machine repair through to Tyrant hunting.
11th Dec '15 2:01:01 AM jormis29
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** ''College Humor'' parodied this [[http://www.youtube.com/watch?v=bbUqEPUZ-ds in one video]].

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** ''College Humor'' ''Website/CollegeHumor'' parodied this [[http://www.youtube.com/watch?v=bbUqEPUZ-ds in one video]].
30th Nov '15 11:00:19 PM Mhazard
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Everyone, but everyone, whom you meet in the game has some kind of task they want you to perform. Very often this has nothing to do with your official job; you may have gained fame as a slayer of monsters and bandits, yet people will be asking you to sort out their marital disputes or fix machinery. It's not quite the same thing as DudeWheresMyRespect, as they may well have a healthy respect for you - in fact, that's often why they've sought you out in the first place. If you're lucky you'll receive a rare item or a monetary reward, but sometimes all you get is a warm fuzzy feeling and [[KarmaMeter karma points]]. In some cases, TreacherousQuestGiver would deliberately mislead you to do some Irrelevant Sidequests for him only to [[YouHaveOutlivedYourUsefulness betray you later]].

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Everyone, but everyone, whom you meet in the game has some kind of task [[QuestGiver they want you to perform.perform]]. Very often this has nothing to do with your official job; you may have gained fame as a slayer of monsters and bandits, yet people will be asking you to sort out their marital disputes or fix machinery. It's not quite the same thing as DudeWheresMyRespect, as they may well have a healthy respect for you - in fact, that's often why they've sought you out in the first place. If you're lucky you'll receive a rare item or a monetary reward, but sometimes all you get is a warm fuzzy feeling and [[KarmaMeter karma points]]. In some cases, TreacherousQuestGiver would deliberately mislead you to do some Irrelevant Sidequests for him only to [[YouHaveOutlivedYourUsefulness betray you later]].
30th Nov '15 10:59:43 PM Mhazard
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Everyone, but everyone, whom you meet in the game has some kind of task they want you to perform. Very often this has nothing to do with your official job; you may have gained fame as a slayer of monsters and bandits, yet people will be asking you to sort out their marital disputes or fix machinery. It's not quite the same thing as DudeWheresMyRespect, as they may well have a healthy respect for you - in fact, that's often why they've sought you out in the first place. If you're lucky you'll receive a rare item or a monetary reward, but sometimes all you get is a warm fuzzy feeling and [[KarmaMeter karma points]].

to:

Everyone, but everyone, whom you meet in the game has some kind of task they want you to perform. Very often this has nothing to do with your official job; you may have gained fame as a slayer of monsters and bandits, yet people will be asking you to sort out their marital disputes or fix machinery. It's not quite the same thing as DudeWheresMyRespect, as they may well have a healthy respect for you - in fact, that's often why they've sought you out in the first place. If you're lucky you'll receive a rare item or a monetary reward, but sometimes all you get is a warm fuzzy feeling and [[KarmaMeter karma points]].
points]]. In some cases, TreacherousQuestGiver would deliberately mislead you to do some Irrelevant Sidequests for him only to [[YouHaveOutlivedYourUsefulness betray you later]].



In some cases, TreacherousQuestGiver would deliberately mislead you to do some Irrelevant Sidequests for him only to [[YouHaveOutlivedYourUsefulness betray you later]].
30th Nov '15 10:59:12 PM Mhazard
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Added DiffLines:

In some cases, TreacherousQuestGiver would deliberately mislead you to do some Irrelevant Sidequests for him only to [[YouHaveOutlivedYourUsefulness betray you later]].
12th Sep '15 10:32:10 AM PurpleAlert
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** Averted in ''VideoGame/PhantasyStarIV'', where the sidequests are all either completely relevant to the plot or to Chaz and Alys' status as professional monster hunters. Even the ones that don't actually have an impact on the plot come about ''because of'' the plot, or are found by the player taking the party around doing things of their own accord, like exploring alternate routes around the maps or [[ItMakesSenseInContext renting a walkalong giant penguin and barging in on people's homes.]]

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** * Averted in ''VideoGame/PhantasyStarIV'', where the sidequests are all either completely relevant to the plot or to Chaz and Alys' status as professional monster hunters. Even the ones that don't actually have an impact on the plot come about ''because of'' the plot, or are found by the player taking the party around doing things of their own accord, like exploring alternate routes around the maps or [[ItMakesSenseInContext renting a walkalong giant penguin and barging in on people's homes.]]
12th Sep '15 1:46:37 AM PurpleAlert
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Added DiffLines:

** Averted in ''VideoGame/PhantasyStarIV'', where the sidequests are all either completely relevant to the plot or to Chaz and Alys' status as professional monster hunters. Even the ones that don't actually have an impact on the plot come about ''because of'' the plot, or are found by the player taking the party around doing things of their own accord, like exploring alternate routes around the maps or [[ItMakesSenseInContext renting a walkalong giant penguin and barging in on people's homes.]]
17th Jun '15 9:13:50 AM Prfnoff
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* ''ArcanumOfSteamworksAndMagickObscura'' has a number of these in every major settlement, particularly in Tarant where you can do bill-collecting for the local brothel, wade through the sewers to recover a lost wedding ring, run numerous errands with no twists or ambushes involved at all, or settle a quarrel between rivaling mediums. It's an excellent source of early XP for non-combat focused characters.

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* ''ArcanumOfSteamworksAndMagickObscura'' ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' has a number of these in every major settlement, particularly in Tarant where you can do bill-collecting for the local brothel, wade through the sewers to recover a lost wedding ring, run numerous errands with no twists or ambushes involved at all, or settle a quarrel between rivaling mediums. It's an excellent source of early XP for non-combat focused characters.



* In ''{{Okami}}'', you can end up helping an old lady with her laundry, getting ingredients for a restaurant (twice!), racing messengers, taking vases as offerings to shrines, feeding kittens, and what-have-you. And you're playing as ''god''. Heck, the plot ''requires'' you to do some of the odder ones, like helping clueless people fish with no line and having a turnip-digging contest with a kid's pet dog. Vaguely justified in that you need to re-earn the people's faith, but still, you'd think that there would be better ways to do it.

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* In ''{{Okami}}'', ''VideoGame/{{Okami}}'', you can end up helping an old lady with her laundry, getting ingredients for a restaurant (twice!), racing messengers, taking vases as offerings to shrines, feeding kittens, and what-have-you. And you're playing as ''god''. Heck, the plot ''requires'' you to do some of the odder ones, like helping clueless people fish with no line and having a turnip-digging contest with a kid's pet dog. Vaguely justified in that you need to re-earn the people's faith, but still, you'd think that there would be better ways to do it.
31st May '15 6:14:49 PM Prfnoff
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* Played with in ''{{Opoona}}.'' Although there are a ''vast'' number of non-fighting-related sidequests in the world, in game, you actually receive "licenses" to do these different jobs, and you can even get promotions in them for doing enough sidequests. You're even encouraged to try all the different professions on the planet to (in-character) find the one that fits you best.

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* Played with in ''{{Opoona}}.''VideoGame/{{Opoona}}.'' Although there are a ''vast'' number of non-fighting-related sidequests in the world, in game, you actually receive "licenses" to do these different jobs, and you can even get promotions in them for doing enough sidequests. You're even encouraged to try all the different professions on the planet to (in-character) find the one that fits you best.



* ''StarOceanTillTheEndOfTime'' is notable in that the entire middle half of the game is one of these.
* Mostly averted in ''TheWitcher''. Geralt is a professional monster-slayer and he can take out lots of contracts in each chapter of the game, though ultimately these amount to {{Fetch Quest}}s; even if your contract is to kill the Drowners harassing some poor villagers, all you need to do is return a bunch of Drowner Brains to the contract-giver, regardless of whether or not you actually killed those specific Drowners. Still makes sense in the context of his job, though, and there are some quests that do require you to kill the right monster(s).
* The main character of the ''[[RyuGaGotoku Yakuza]]'' games is extremely community minded, which seems to be a open invitation to provide him with ridiculous requests for help. "Please, you have to stop my corrupt boss by becoming a male escort!", "Please, you must run my Hostess Bar while I go to see my sick mother!".

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* ''StarOceanTillTheEndOfTime'' ''VideoGame/StarOceanTillTheEndOfTime'' is notable in that the entire middle half of the game is one of these.
* Mostly averted in ''TheWitcher''.''VideoGame/TheWitcher''. Geralt is a professional monster-slayer and he can take out lots of contracts in each chapter of the game, though ultimately these amount to {{Fetch Quest}}s; even if your contract is to kill the Drowners harassing some poor villagers, all you need to do is return a bunch of Drowner Brains to the contract-giver, regardless of whether or not you actually killed those specific Drowners. Still makes sense in the context of his job, though, and there are some quests that do require you to kill the right monster(s).
* The main character of the ''[[RyuGaGotoku Yakuza]]'' ''VideoGame/{{Yakuza}}'' games is extremely community minded, which seems to be a open invitation to provide him with ridiculous requests for help. "Please, you have to stop my corrupt boss by becoming a male escort!", "Please, you must run my Hostess Bar while I go to see my sick mother!".



* In ''VideoGame/GrandTheftAutoIV'' and ''RedDeadRedemption'', you are frequently tasked with doing silly side missions, oftentimes to get [=NPCs=] out of debt. If you are someone who spends a lot of time roaming the WideOpenSandbox, you can easily have enough money to settle these debts for your friend without jumping through the hoops, but this is not an option.
** Many Grand Theft Auto games are like this. In ''San Andreas'' your beloved Grove Street is overrun by drug dealers, smackheads and people who personally hate you. But hey, let's go race cars and dance!

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* In ''VideoGame/GrandTheftAutoIV'' and ''RedDeadRedemption'', ''VideoGame/RedDeadRedemption'', you are frequently tasked with doing silly side missions, oftentimes to get [=NPCs=] out of debt. If you are someone who spends a lot of time roaming the WideOpenSandbox, you can easily have enough money to settle these debts for your friend without jumping through the hoops, but this is not an option.
** Many Grand Theft Auto games are like this. In ''San Andreas'' ''VideoGame/GrandTheftAutoSanAndreas'' your beloved Grove Street is overrun by drug dealers, smackheads and people who personally hate you. But hey, let's go race cars and dance!



* Used a lot in ''SoulNomadAndTheWorldEaters'', to the point where resident team {{Jerkass}} Gig openly lampshades it. [[spoiler:Then completely and utterly subverted with TheReveal that every single one of these sidequests was set up by World Eater Raksha in order to remove any obstacles that would prevent him from taking over the world]].

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* Used a lot in ''SoulNomadAndTheWorldEaters'', ''VideoGame/SoulNomadAndTheWorldEaters'', to the point where resident team {{Jerkass}} Gig openly lampshades it. [[spoiler:Then completely and utterly subverted with TheReveal that every single one of these sidequests was set up by World Eater Raksha in order to remove any obstacles that would prevent him from taking over the world]].



* Played straight in VideoGame/{{Diablo}} and Diablo II, when the player character, on his way to killing demons that threatened a small town or destroyed it and overran the world, also can collect medicinal herbs for people suffering from random diseases, recover heirlooms with purely sentimental value, seek out treasure troves completely unrelated to demons, and ''help a not immediately hostile demon because he offers you a reward''. Mostly averted in VideoGame/DiabloIII, which generally has a tighter plot.

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* Played straight in VideoGame/{{Diablo}} ''VideoGame/{{Diablo}}'' and Diablo II, ''VideoGame/DiabloII'', when the player character, on his way to killing demons that threatened a small town or destroyed it and overran the world, also can collect medicinal herbs for people suffering from random diseases, recover heirlooms with purely sentimental value, seek out treasure troves completely unrelated to demons, and ''help a not immediately hostile demon because he offers you a reward''. Mostly averted in VideoGame/DiabloIII, ''VideoGame/DiabloIII'', which generally has a tighter plot.
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