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* ''TheDreamhold''
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* ''TheDreamhold''''VideoGame/TheDreamhold''
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formatting error
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* ''VideoGame/SurvivingHighschool
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* ''VideoGame/SurvivingHighschool''VideoGame/SurvivingHighschool''
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** ''VideoGame/WayWalkersUniversity''
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** ''VideoGame/WayWalkersUniversity''
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* ''VideoGame/TheKingOfShredsAndPatches''
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* ''VideoGame/TheKingOfShredsAndPatches''
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* ''VideoGame/TheKingOfShredsAndPatches''
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* ''VideoGame/TheHobbit'' (1982)
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* ''VideoGame/TheHobbit'' ''[[VideoGame/TheHobbit1982 The Hobbit]]'' (1982)
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* ''VideoGame/{Galatea}}''
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* ''VideoGame/{Galatea}}''''VideoGame/{{Galatea}}''
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* WelcomeToCorneria: Common with {{NPC}}s, especially in early games, but becoming used less and less. ({{Galatea}} might be the strongest single-author aversion out there.)
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* WelcomeToCorneria: Common with {{NPC}}s, especially in early games, but becoming used less and less. ({{Galatea}} (VideoGame/{{Galatea}} might be the strongest single-author aversion out there.)
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* ''{{Galatea}}''
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* ''{{Galatea}}''''VideoGame/{Galatea}}''
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* ''Literature/ExplainPeriodsToMeLikeIAMACisMan''
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* ''Literature/ExplainPeriodsToMeLikeIAMACisMan''''Literature/ExplainMenstrualPeriodsToMeLikeIAMACisMan''
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* ''Literature/ExplainPeriodsToMeLikeIAMACisMan''
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Namespace move. Please don\'t create new work pages in Main/
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* ''{{Glowgrass}}''
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* ''{{Glowgrass}}''''VideoGame/{{Glowgrass}}''
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** ''VideoGame/SabresOfInfinity''
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** ''VideoGame/WayWalkersUniversity''
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Wick Namespace Migration
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* ''{{Violet}}''
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* ''{{Violet}}''''VideoGame/{{Violet}}''
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* ''[[HomestarRunner Thy Dungeonman]]''
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* ''[[HomestarRunner Thy Dungeonman]]''''VideoGame/ThyDungeonman''
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Namespace stuff
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* ''{{Eamon}}''
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* ''{{Eamon}}''''VideoGame/{{Eamon}}''
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** Averted by all the Scott Adams / Adventure International games, and others inspired by them, which all used first person: ''"I'm in a forest clearing. What do you want me to do?"''
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** Averted by all the Scott Adams / Adventure International games, and others inspired by them, which all used first person: ''"I'm in a forest clearing. What shall I do you want me to do?"''now?"''
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** Averted by all the Scott Adams / Adventure International games, and ones inspired by them, which all used first person: ''"I'm in a forest clearing."''
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** Averted by all the Scott Adams / Adventure International games, and ones others inspired by them, which all used first person: ''"I'm in a forest clearing."''clearing. What do you want me to do?"''
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** Averted by all the Scott Adams / Adventure International games, and ones inspired by them, which all used first person: ''"I'm in a forest clearing."''
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Interactive Fiction is a term originally introduced by the seminal AdventureGame company Creator/{{Infocom}} to describe its line of more "serious" long-form text adventures back in the Golden Era. Interactive fiction games are adventure games in which the interaction is almost entirely text-based. Early games, and games from purist companies like Infocom, were nothing more than bare text, but some later offerings added pictures, sound and limited mouse input (one game, ''VideoGame/LeatherGoddessesOfPhobos'', even included plot-relevant scratch-and-sniff cards as {{Feelies}}) -- but the primary form of interaction was still through descriptive text and typed commands. The genre began with the original adventure game, ''VideoGame/ColossalCave'', and really took off in the early 1980s, with offerings such as the ''VideoGame/{{Zork}}'' trilogy and later, more literary works, such as ''VideoGame/{{Trinity}}'' and ''VideoGame/AMindForeverVoyaging''.
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-->-- ''Colossal Cave Adventure''
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-->-- ''Colossal Cave Adventure''
''ColossalCaveAdventure''
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* ''VideoGame/LastHalfOfDarkness'' - The original 1991 game is a picture-enhanced example.