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* ''TheDreamhold''

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* ''TheDreamhold''''VideoGame/TheDreamhold''
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* ''VideoGame/InspectorSpacetime''
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* ''VideoGame/SurvivingHighschool

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* ''VideoGame/SurvivingHighschool''VideoGame/SurvivingHighschool''
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* ''VideoGame/SurvivingHighschool

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** ''VideoGame/WayWalkersUniversity''



** ''VideoGame/WayWalkersUniversity''
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* ''VideoGame/TheKingOfShredsAndPatches''
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* ''VideoGame/TheKingOfShredsAndPatches''
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* ''VideoGame/TheKingOfShredsAndPatches''
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* ''VideoGame/TheHobbit'' (1982)

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* ''VideoGame/TheHobbit'' ''[[VideoGame/TheHobbit1982 The Hobbit]]'' (1982)
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* ''VideoGame/HeroesOfArdania''
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* ''VideoGame/CounterfeitMonkey''
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* ''VideoGame/{Galatea}}''

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* ''VideoGame/{Galatea}}''''VideoGame/{{Galatea}}''
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* WelcomeToCorneria: Common with {{NPC}}s, especially in early games, but becoming used less and less. ({{Galatea}} might be the strongest single-author aversion out there.)

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* WelcomeToCorneria: Common with {{NPC}}s, especially in early games, but becoming used less and less. ({{Galatea}} (VideoGame/{{Galatea}} might be the strongest single-author aversion out there.)



* ''{{Galatea}}''

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* ''{{Galatea}}''''VideoGame/{Galatea}}''
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* ''Literature/ExplainPeriodsToMeLikeIAMACisMan''

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* ''Literature/ExplainPeriodsToMeLikeIAMACisMan''''Literature/ExplainMenstrualPeriodsToMeLikeIAMACisMan''
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* ''Literature/AliceAndJoe''
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* ''Literature/ExplainPeriodsToMeLikeIAMACisMan''
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* ''Literature/PureAgain''
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* ''{{Glowgrass}}''

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* ''{{Glowgrass}}''''VideoGame/{{Glowgrass}}''
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** ''VideoGame/SabresOfInfinity''


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** ''VideoGame/WayWalkersUniversity''
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* ''{{Violet}}''

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* ''{{Violet}}''''VideoGame/{{Violet}}''
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* ''[[HomestarRunner Thy Dungeonman]]''

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* ''[[HomestarRunner Thy Dungeonman]]''''VideoGame/ThyDungeonman''
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** ''VideoGame/ZombieExodus''
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* ''{{Eamon}}''

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* ''{{Eamon}}''''VideoGame/{{Eamon}}''
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* ''Videogame/SaveTheDate''
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** Averted by all the Scott Adams / Adventure International games, and others inspired by them, which all used first person: ''"I'm in a forest clearing. What do you want me to do?"''

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** Averted by all the Scott Adams / Adventure International games, and others inspired by them, which all used first person: ''"I'm in a forest clearing. What shall I do you want me to do?"''now?"''
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** Averted by all the Scott Adams / Adventure International games, and ones inspired by them, which all used first person: ''"I'm in a forest clearing."''

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** Averted by all the Scott Adams / Adventure International games, and ones others inspired by them, which all used first person: ''"I'm in a forest clearing."''clearing. What do you want me to do?"''
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** Averted by all the Scott Adams / Adventure International games, and ones inspired by them, which all used first person: ''"I'm in a forest clearing."''
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Interactive Fiction is a term originally introduced by the seminal AdventureGame company Creator/{{Infocom}} to describe its line of more "serious" long-form text adventures back in the Golden Era. Interactive fiction games are adventure games in which the interaction is almost entirely text-based. Early games, and games from purist companies like Infocom, were nothing more than bare text, but some later offerings added pictures, sound and limited mouse input (one game, ''VideoGame/LeatherGoddessesOfPhobos'', even included plot-relevant scratch-and-sniff cards as {{Feelies}}) -- but the primary form of interaction was still through descriptive text and typed commands. The genre began with the original adventure game, ''VideoGame/ColossalCave'', and really took off in the early 1980s, with offerings such as the ''VideoGame/{{Zork}}'' trilogy and later, more literary works, such as ''VideoGame/{{Trinity}}'' and ''VideoGame/AMindForeverVoyaging''.

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Interactive Fiction is a term originally introduced by the seminal AdventureGame company Creator/{{Infocom}} to describe its line of more "serious" long-form text adventures back in the Golden Era. Interactive fiction games are adventure games in which the interaction is almost entirely text-based. Early games, and games from purist companies like Infocom, were nothing more than bare text, but some later offerings added pictures, sound and limited mouse input (one game, ''VideoGame/LeatherGoddessesOfPhobos'', even included plot-relevant scratch-and-sniff cards as {{Feelies}}) -- but the primary form of interaction was still through descriptive text and typed commands. The genre began with the original adventure game, ''VideoGame/ColossalCave'', and really took off in the early 1980s, with offerings such as the ''VideoGame/{{Zork}}'' trilogy and later, more literary works, such as ''VideoGame/{{Trinity}}'' and ''VideoGame/AMindForeverVoyaging''.
''VideoGame/AMindForeverVoyaging''. During this period such games were almost universally known as "text adventures". Interactive Fiction is a term originally introduced by the seminal AdventureGame company Creator/{{Infocom}} to describe its line of more "serious" long-form text adventures back in the Golden Era, and has become the dominant term in the 21st century as the genre became an increasingly specialised market aimed at an increasingly "literary" audience.
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-->-- ''Colossal Cave Adventure''

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-->-- ''Colossal Cave Adventure''
''ColossalCaveAdventure''
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* ''VideoGame/LastHalfOfDarkness'' - The original 1991 game is a picture-enhanced example.

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