History Main / InteractiveFiction

23rd Mar '17 8:37:37 AM tangwystal
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* ''VideoGame/{{Open Sorcery}}''
7th Mar '17 1:18:09 AM PaulA
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Interactive fiction games are adventure games in which the interaction is almost entirely text-based. Early games, and games from purist companies like Infocom, were nothing more than bare text, but some later offerings added pictures, sound and limited mouse input (one game, ''VideoGame/LeatherGoddessesOfPhobos'', even included plot-relevant scratch-and-sniff cards as {{Feelies}}) -- but the primary form of interaction was still through descriptive text and typed commands. The genre began with the original adventure game, ''VideoGame/ColossalCave'', and really took off in the early 1980s, with offerings such as the ''VideoGame/{{Zork}}'' trilogy and later, more literary works, such as ''Trinity'' and ''VideoGame/AMindForeverVoyaging''. During this period such games were almost universally known as "text adventures". Interactive Fiction is a term originally introduced by the seminal AdventureGame company Creator/{{Infocom}} to describe its line of more "serious" long-form text adventures back in the Golden Era, and has become the dominant term in the 21st century as the genre became an increasingly specialised market aimed at an increasingly "literary" audience.

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Interactive fiction games are adventure games in which the interaction is almost entirely text-based. Early games, and games from purist companies like Infocom, were nothing more than bare text, but some later offerings added pictures, sound and limited mouse input (one game, ''VideoGame/LeatherGoddessesOfPhobos'', even included plot-relevant scratch-and-sniff cards as {{Feelies}}) -- but the primary form of interaction was still through descriptive text and typed commands. The genre began with the original adventure game, ''VideoGame/ColossalCave'', and really took off in the early 1980s, with offerings such as the ''VideoGame/{{Zork}}'' trilogy and later, more literary works, such as ''Trinity'' ''VideoGame/{{Trinity}}'' and ''VideoGame/AMindForeverVoyaging''. During this period such games were almost universally known as "text adventures". Interactive Fiction is a term originally introduced by the seminal AdventureGame company Creator/{{Infocom}} to describe its line of more "serious" long-form text adventures back in the Golden Era, and has become the dominant term in the 21st century as the genre became an increasingly specialised market aimed at an increasingly "literary" audience.
audience.



* ''Trinity''

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* ''Trinity''''VideoGame/{{Trinity}}''
22nd Feb '17 9:53:20 PM PaulA
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* ''VideoGame/PlunderedHearts''
21st Feb '17 1:14:11 AM PaulA
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* ''VideoGame/{{Infidel}}''
20th Jan '17 11:27:34 PM Nani
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* ''VideoGame/ASmallTalkAtTheBackOfBeyond''
8th Jan '17 4:15:12 PM Angeldeb82
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->''"SOMEWHERE NEARBY IS COLOSSAL CAVE, WHERE OTHERS HAVE FOUND FORTUNES IN TREASURE AND GOLD, THOUGH IT IS RUMORED THAT SOME WHO ENTER ARE NEVER SEEN AGAIN. MAGIC IS SAID TO WORK IN THE CAVE. I WILL BE YOUR EYES AND HANDS. DIRECT ME WITH ONE OR TWO WORD PHRASES"''

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->''"SOMEWHERE NEARBY IS COLOSSAL CAVE, WHERE OTHERS HAVE FOUND FORTUNES IN TREASURE AND GOLD, THOUGH IT IS RUMORED THAT SOME WHO ENTER ARE NEVER SEEN AGAIN. MAGIC IS SAID TO WORK IN THE CAVE. I WILL BE YOUR EYES AND HANDS. DIRECT ME WITH ONE OR TWO WORD PHRASES"''PHRASES."''



* GuessTheVerb: {{Lampshade|Hanging}}d in a game of same title.



* TheMaze: A DiscreditedTrope in InteractiveFiction.

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* TheMaze: A DiscreditedTrope in InteractiveFiction.Interactive Fiction.
15th Dec '16 11:22:11 AM Angeldeb82
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* EasyAmnesia: Sometimes [[JustifiedTrope justified]] by plot, sometimes not.

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* EasyAmnesia: Sometimes [[JustifiedTrope justified]] {{justified|Trope}} by plot, sometimes not.



* GuessTheVerb: [[LampshadeHanging Lampshaded]] in a game of same title.

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* GuessTheVerb: [[LampshadeHanging Lampshaded]] {{Lampshade|Hanging}}d in a game of same title.



* InsurmountableWaistHighFence: Typically enforced by a player character who doesn't ''want'' to climb over the fence, for some reason.

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* InsurmountableWaistHighFence: InsurmountableWaistHeightFence: Typically enforced by a player character who doesn't ''want'' to climb over the fence, for some reason.



* TheManyDeathsOfYou: Popularized in the VideoGame/{{Zork}} games, still common in later works. "Serious" games tend not to have a million ways to kill you, except in the horror genre.



* RoomEscapeGame: Somewhat discredited. However, recent IF authors have done plenty to [[SubvertedTrope subvert]], [[InvertedTrope invert]], or otherwise [[PlayingWithATrope play with the trope]].

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* RoomEscapeGame: Somewhat discredited. However, recent IF authors have done plenty to [[SubvertedTrope subvert]], [[InvertedTrope invert]], {{subvert|edTrope}}, {{invert|edTrope}}, or otherwise [[PlayingWithATrope play with the trope]].



* TheManyDeathsOfYou: Popularized in the VideoGame/{{Zork}} games, still common in later works. "Serious" games tend not to have a million ways to kill you, except in the horror genre.


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* ''VideoGame/{{Moonmist}}''
21st Nov '16 11:05:02 AM BKelly95
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!!Tropes common to InteractiveFiction games include:

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!!Tropes common to InteractiveFiction Interactive Fiction games include:
3rd Nov '16 10:59:53 AM StFan
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* ''InteractiveFiction/{{Lifeline}}''

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* ''InteractiveFiction/{{Lifeline}}''''VideoGame/{{Lifeline}}''
11th Sep '16 8:43:07 AM TroperNo9001
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* ''VideoGame/{{Timecrest}}''
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http://tvtropes.org/pmwiki/article_history.php?article=Main.InteractiveFiction