History Main / InteractiveFiction

20th May '17 1:03:39 PM nombretomado
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Interactive Fiction was once the industry standard for long-form narratives now implemented in computer {{Role Playing Game}}s, but fell out of commercial viability during the late 1980s as text parsers were rapidly displaced by icon-and-menu and PointAndClick interfaces. Shortly after the major players disappeared from the market, a lively amateur scene sprung up on the Internet, centred around the Interactive Fiction Archive (http://www.ifarchive.org ) and the {{Usenet}} newsgroups rec.arts.int-fiction and rec.games.int-fiction, thanks to the appearance of good-quality programming tools that have allowed recent amateur efforts to equal or exceed the quality of commercial games from the heyday of the genre. An annual contest sponsored by the community typically draws more than 20 entries per year, and the hobby continues to evolve and improve.

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Interactive Fiction was once the industry standard for long-form narratives now implemented in computer {{Role Playing Game}}s, but fell out of commercial viability during the late 1980s as text parsers were rapidly displaced by icon-and-menu and PointAndClick interfaces. Shortly after the major players disappeared from the market, a lively amateur scene sprung up on the Internet, centred around the Interactive Fiction Archive (http://www.ifarchive.org ) and the {{Usenet}} Website/{{Usenet}} newsgroups rec.arts.int-fiction and rec.games.int-fiction, thanks to the appearance of good-quality programming tools that have allowed recent amateur efforts to equal or exceed the quality of commercial games from the heyday of the genre. An annual contest sponsored by the community typically draws more than 20 entries per year, and the hobby continues to evolve and improve.
7th May '17 8:42:18 AM Superjustinbros
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* ''VideoGame/TouhouKenbunRoku''
28th Apr '17 5:43:19 PM Ramidel
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** ''VideoGame/TheLostHeir''
26th Mar '17 9:31:32 AM tangwystal
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* ''VideoGame/SixteenWaysToKillAVampireAtMcdonalds''
23rd Mar '17 8:37:37 AM tangwystal
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* ''VideoGame/{{Open Sorcery}}''
7th Mar '17 1:18:09 AM PaulA
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Interactive fiction games are adventure games in which the interaction is almost entirely text-based. Early games, and games from purist companies like Infocom, were nothing more than bare text, but some later offerings added pictures, sound and limited mouse input (one game, ''VideoGame/LeatherGoddessesOfPhobos'', even included plot-relevant scratch-and-sniff cards as {{Feelies}}) -- but the primary form of interaction was still through descriptive text and typed commands. The genre began with the original adventure game, ''VideoGame/ColossalCave'', and really took off in the early 1980s, with offerings such as the ''VideoGame/{{Zork}}'' trilogy and later, more literary works, such as ''Trinity'' and ''VideoGame/AMindForeverVoyaging''. During this period such games were almost universally known as "text adventures". Interactive Fiction is a term originally introduced by the seminal AdventureGame company Creator/{{Infocom}} to describe its line of more "serious" long-form text adventures back in the Golden Era, and has become the dominant term in the 21st century as the genre became an increasingly specialised market aimed at an increasingly "literary" audience.

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Interactive fiction games are adventure games in which the interaction is almost entirely text-based. Early games, and games from purist companies like Infocom, were nothing more than bare text, but some later offerings added pictures, sound and limited mouse input (one game, ''VideoGame/LeatherGoddessesOfPhobos'', even included plot-relevant scratch-and-sniff cards as {{Feelies}}) -- but the primary form of interaction was still through descriptive text and typed commands. The genre began with the original adventure game, ''VideoGame/ColossalCave'', and really took off in the early 1980s, with offerings such as the ''VideoGame/{{Zork}}'' trilogy and later, more literary works, such as ''Trinity'' ''VideoGame/{{Trinity}}'' and ''VideoGame/AMindForeverVoyaging''. During this period such games were almost universally known as "text adventures". Interactive Fiction is a term originally introduced by the seminal AdventureGame company Creator/{{Infocom}} to describe its line of more "serious" long-form text adventures back in the Golden Era, and has become the dominant term in the 21st century as the genre became an increasingly specialised market aimed at an increasingly "literary" audience.
audience.



* ''Trinity''

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* ''Trinity''''VideoGame/{{Trinity}}''
22nd Feb '17 9:53:20 PM PaulA
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* ''VideoGame/PlunderedHearts''
21st Feb '17 1:14:11 AM PaulA
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* ''VideoGame/{{Infidel}}''
20th Jan '17 11:27:34 PM Nani
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* ''VideoGame/ASmallTalkAtTheBackOfBeyond''
8th Jan '17 4:15:12 PM Angeldeb82
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->''"SOMEWHERE NEARBY IS COLOSSAL CAVE, WHERE OTHERS HAVE FOUND FORTUNES IN TREASURE AND GOLD, THOUGH IT IS RUMORED THAT SOME WHO ENTER ARE NEVER SEEN AGAIN. MAGIC IS SAID TO WORK IN THE CAVE. I WILL BE YOUR EYES AND HANDS. DIRECT ME WITH ONE OR TWO WORD PHRASES"''

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->''"SOMEWHERE NEARBY IS COLOSSAL CAVE, WHERE OTHERS HAVE FOUND FORTUNES IN TREASURE AND GOLD, THOUGH IT IS RUMORED THAT SOME WHO ENTER ARE NEVER SEEN AGAIN. MAGIC IS SAID TO WORK IN THE CAVE. I WILL BE YOUR EYES AND HANDS. DIRECT ME WITH ONE OR TWO WORD PHRASES"''PHRASES."''



* GuessTheVerb: {{Lampshade|Hanging}}d in a game of same title.



* TheMaze: A DiscreditedTrope in InteractiveFiction.

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* TheMaze: A DiscreditedTrope in InteractiveFiction.Interactive Fiction.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.InteractiveFiction