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** This is ''VideoGame/GoldenSun''. There are no "rare" drops, only drops that are harder to engineer[[hottip:*:Golden Sun's "random number generator" can be influenced]] than other drops.

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** This is ''VideoGame/GoldenSun''. There are no "rare" drops, only drops that are harder to engineer[[hottip:*:Golden engineer[[note]]Golden Sun's "random number generator" can be influenced]] influenced[[/note]] than other drops.
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* ''SuperRobotWars'':

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* ''SuperRobotWars'':''VideoGame/SuperRobotWars'':



** Some of the unlockable mecha pass into this, like Great [[GameBreaker Zeyormer]] in J, [[GetterRobo Shin Getter]] and [[BadAss San]][[LargeHam ger]] [[EverythingsBetterWithSamurai Zonvolt]] and his [[ThisIsADrill Thrud]][[BigFancySword gelmir]] in Alpha Gaiden, the [[MechaExpansionPack HM]] [[MartianSuccessorNadesico Black Selena]] in [[SuperRobotWarsReversal R]], and the [[ChestBlaster Gespenst]] [[DynamicEntry Type]] [[SuperPrototype S]] and [[KatanasAreJustBetter Visaga]] in [[SuperRobotWarsOriginalGeneration Original Generation.]]

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** Some of the unlockable mecha pass into this, like Great [[GameBreaker Zeyormer]] in J, [[GetterRobo Shin Getter]] and [[BadAss San]][[LargeHam ger]] [[EverythingsBetterWithSamurai Zonvolt]] and his [[ThisIsADrill Thrud]][[BigFancySword gelmir]] in Alpha Gaiden, the [[MechaExpansionPack HM]] [[MartianSuccessorNadesico Black Selena]] in [[SuperRobotWarsReversal [[VideoGame/SuperRobotWarsReversal R]], and the [[ChestBlaster Gespenst]] [[DynamicEntry Type]] [[SuperPrototype S]] and [[KatanasAreJustBetter Visaga]] in [[SuperRobotWarsOriginalGeneration [[VideoGame/SuperRobotWarsOriginalGeneration Original Generation.]]
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*** Not a type of weapon, but it still applies: the Phantom armors from The Citadel DLC. 80% total boost to a variety of stats (for comparison, the default N7 armor + custom parts typically add up to a 50% boost, maximum 65% with certain parts, while most armor sets add up to 60%), only available by [[spoiler: breaking the score {{Cap}} at the Armax Arsenal Arena]], limited to 1 per playthrough. (The only other armor to reach the 80% mark is the Cerberus Ajax Armor, but [[BribingYourWayToVictory that's another story altogether]].

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*** Not a type of weapon, but it still applies: the Phantom armors from The Citadel DLC. 80% total boost to a variety of stats (for comparison, the default N7 armor + custom parts typically add up to a 50% boost, maximum 65% with certain parts, while most armor sets add up to 60%), only available by [[spoiler: breaking the score {{Cap}} at the Armax Arsenal Arena]], limited to 1 per playthrough.file. (The only other armor to reach the 80% mark is the Cerberus Ajax Armor, but [[BribingYourWayToVictory that's another story altogether]].
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** At the end of the day, there's no real InfinityPlusOneSword as given by the game... but by exploiting Alechemy, Enchanting and Smithing, ''you can make your own.''
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* VideoGame/MarioAndLuigiDreamTeam has a few. There's the Zee Egg and Star Rocket, Mario and Luigi's most powerful attacks. The former can hit the entire field for massive damage, the latter can hit a single enemy for that and they're both extremely easy to use and look awesome to boot. However, you need all Pi'illos saved for the former and the attack pieces from the final dungeon for the latter, so it'll be quite late in the game before you get them. There's also the last two badges (the Gold and Miracle Badges), which have ridiculously overpowered effects like freezing time (but are only available before about the second to last area) and pretty much everything gained in the Rainbow Rank shop. All extremely powerful, all kind of difficult to obtain and all able to make the final boss about half as difficult as he'd usually be.
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** The ROM hack ''VideoGame/Rockman4MinusInfinity'' has the ?Dagger, which you must do a NoDamageRun up through Wily 4, then fight [[spoiler:[[ThatOneBoss Shadow Man]]]] in ''one life'' (dying invalidates the NoDamageRun, and thus you don't get to fight him) to obtain. It turns ''every'' hit into a CriticalHit, making the rest of the game a breeze.

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** In ''VideoGame/ResidentEvilTheDarksideChronicles'', the Linear Launcher fulfills this trope in terms of power, but is much easier to get then the average InfinityPlusOneSword. All you need to do is beat every level on Hard difficulty (admittedly, the Operation: Javier 4/6, which are full of tough enemies, including a number of {{Demonic Spider}}s, and end with ThatOneBoss, with you taking roughly 1.5 damage in 4 and double damage in 6, aren't exactly cakewalks), and your reward is a weapon with S rank Attack and Stopping Power (both of which can be raised to [[RankInflation S+ ]], the best rank in the game, for 22000 gold each), a massive splash radius, and infinite ammo. It does need to charge between each shot, but once you've upgraded that to its maximum, it's roughly 2 seconds between shots that can wipe out any non-boss enemy on the screen.

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** Believe it or not, the ''Shotgun'' can be this. Yes, the same shotgun you found in Pueblo that you quickly sold to buy the Riot Shotgun becomes a GameBreaker if you upgrade it all the way. It's full customization negates the dispersion effect. At long range even a single ''pellet'' from the barrel does full damage, meaning it can instantly kill an entire hoard of Ganados in one or two shots max.
*
In ''VideoGame/ResidentEvilTheDarksideChronicles'', the Linear Launcher fulfills this trope in terms of power, but is much easier to get then the average InfinityPlusOneSword. All you need to do is beat every level on Hard difficulty (admittedly, the Operation: Javier 4/6, which are full of tough enemies, including a number of {{Demonic Spider}}s, and end with ThatOneBoss, with you taking roughly 1.5 damage in 4 and double damage in 6, aren't exactly cakewalks), and your reward is a weapon with S rank Attack and Stopping Power (both of which can be raised to [[RankInflation S+ ]], the best rank in the game, for 22000 gold each), a massive splash radius, and infinite ammo. It does need to charge between each shot, but once you've upgraded that to its maximum, it's roughly 2 seconds between shots that can wipe out any non-boss enemy on the screen.
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*** There's also the Mourneblade, which is randomly dropped by Azahgals. It has the same attack as the Crissaegrim, except it only hits once. Instead, it heals 8 HP per strike which breaks the game wide open. You don't even have to ''dodge'' the final boss: just hop around like an idiot swinging the sword and you'll recover more HP than he deals.
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*** ''Point Lookout'' has the Backwater Rifle. Although it has a 5 points less base damage and critical damage than Lincoln's Repeater, it makes up for that with a 5x critical chance multiplier, uses the much more common 10mm ammo, and is more durable.
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* ''MassEffect'' actually makes it quite easy to acquire the {{Infinity Plus One Sword}}s:

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* ''MassEffect'' ''Franchise/MassEffect'' actually makes it quite easy to acquire the {{Infinity Plus One Sword}}s:
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** ''VideoGame/MassEffect3'':
*** Not a type of weapon, but it still applies: the Phantom armors from The Citadel DLC. 80% total boost to a variety of stats (for comparison, the default N7 armor + custom parts typically add up to a 50% boost, maximum 65% with certain parts, while most armor sets add up to 60%), only available by [[spoiler: breaking the score {{Cap}} at the Armax Arsenal Arena]], limited to 1 per playthrough. (The only other armor to reach the 80% mark is the Cerberus Ajax Armor, but [[BribingYourWayToVictory that's another story altogether]].
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** ''VideoGame/CastlevaniaCurseOfDarkness''
*** Each category of weapons (except maybe for the joke ones) has a top-tier one, with the greatest damage output and combo. Namely there are the [[CoolSword Laser Blade]], [[RoyalRapier Estoc]], [[{{BFS}} Feather Sword]] (for swords), [[PowerfulPick Zaghnol]] and [[SinisterScythe Death's Scythe]] (axes, with the latter being the strongest weapon in the game), [[BladeOnAStick Chauve-Souris]] for spears and [[PowerFist Force Gloves]] for knuckles.
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*** Interestingly enough, XIII mostly subverts this trope in two ways. First, which weapon is actually a character's InfinityPlusOneSword is widely debated because all weapons come with their pros and cons and situational benefits. True, some characters may have a weapon that clearly stands out, but others depend largely on opinion (i.e. a weapon with low stats that increases the frequency at which you can attack vs one with higher stats that can more easily Stagger an enemy). Second, many consider the upgraded Tier 2 weapons to be better than the Tier 3 weapons thanks to the combat system's scoring penalties for Tier 3's additional ATB gauge and the fact that upgrading to Tier 3 causes the weapon to lose its Synthesis Group trait (which grants passive bonuses when equipped with like accessories).

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* The White Sword in ''TheFabledLands''. Has +8 attack and you cannot ever lose this sword, even if you are robbed captured or killed.
* ''LoneWolf':
** The Sommerswerd, the Sword of the Sun. You get it in the second book, which seems somewhat game-breaking, but its later [[RuleOfCool awesomeness]] makes up for it by far. To get its full potential out, you require certain Kai skills during that book: Sixth Sense gets you a description about how the sword improves your Sixth Sense, and having Weaponskill (with the sword) gives you the "extra" CS bump of + 10 instead of + 8. Some of the later books have weapons that are either even stronger than your solar blade (e.g. the Power Spike) or don't create near as much attention when trying to deal a preemptive strike (e.g. the Ironheart Broadsword). For the most part, however, the Sommerswerd is the best you're going to get, due to being unable to keep the more powerful weapon at all.
** The Prisoners of Time and the infamous Chaos Master deserves special mention. (The other foe where the Sommerswerd is a handicap is Zakhan Kimah, but there are ways around this.) As mentioned before, the Chaos Master will be a lot stronger if you fight him with the Sommerswerd than if you don't have it and are able to obtain the Ironheart Broadsword. The problem is that if you ''don't'' have the Sommerswerd (you can't keep the IB), the LAST battle, a doubleheader against the condemned Sommlenders and Vonotar, will be nearly impossible to survive. I guess what I'm trying to say here is 1. a mighty sword of the gods being weak against two enemies out of the dozens you'll face doesn't come close to justifying doing away with it and 2. completing The Prisoners of Time by ANY means is an Infinity Plus One task regardless of what kind of hardware you have.

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* The White Sword in ''TheFabledLands''. ''Literature/TheFabledLands''. Has +8 attack and you cannot ever lose this sword, even if you are robbed robbed, captured or killed.
* ''LoneWolf':
**
''Literature/LoneWolf'': The Sommerswerd, the Sword of the Sun. You get it in the second book, which seems somewhat game-breaking, but its later [[RuleOfCool awesomeness]] makes up for it by far. To get its full potential out, you require certain Kai skills during that book: Sixth Sense gets you a description about how the sword improves your Sixth Sense, and having Weaponskill (with the sword) gives you the "extra" CS bump of + 10 instead of + 8. Some of the later books have weapons that are either even stronger than your solar blade (e.g. the Power Spike) Death Staff) or don't create near as much attention when trying to deal a preemptive strike (e.g. the Ironheart Broadsword). For the most part, however, the Sommerswerd is the best you're going to get, due to being unable to keep the more powerful weapon weapons at all.
** The
all.\\\
''The
Prisoners of Time Time'' and the infamous Chaos Master deserves special mention. (The other foe where the Sommerswerd is a handicap is Zakhan Kimah, but there are ways around this.) As mentioned before, the Chaos Master will be a lot stronger if you fight him with the Sommerswerd than if you don't have it and are able to obtain the Ironheart Broadsword. The problem is that if you ''don't'' have the Sommerswerd (you can't keep the IB), the LAST battle, a doubleheader against the condemned Sommlenders and Vonotar, will be nearly impossible to survive. I guess what I'm trying to say here is 1. Any way you look at it, 1) a mighty sword of the gods being weak against two enemies out of the dozens you'll face doesn't come close to justifying doing away with it and 2. 2) completing The ''The Prisoners of Time Time'' by ANY means is an Infinity Plus One task regardless of what kind of hardware you have.
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*** The sequel has the same two as above, but also adds the Crusher to the mix. It's basically a grenade that creates a huge freaking ball of electricity that annihilates any Reaverbot dumb enough to enter it (Read: all of them). It's considerably cheaper to upgrade than the above two (One of which costs 9999999 Zenny for the unlimited ammo upgrade).
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** ''VideoGame/MegaManLegends'' has two. One is the Shining Laser, your reward for completing three drawn-out events near the end of the game and spending a metric crap-ton of zenny to fully upgrade. It's basically a big glowing beam that pierces through enemies, has huge range, unlimited ammo, and will kill even the final boss in about three seconds. The other is the Active Buster: homing missiles that fire like a machine gun and, again, have unlimited ammo. You find the parts early on in the game, but it costs even more than the Shining Laser to upgrade, so good luck even doing so at all without playing for hours.
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** The launcher was powerful enough to blow holes in downed or landed UFOs, allowing your flying units to gain ingress into poorly guarded areas of the ship instead of having to walk them in through the front door.

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** Speaking of Gauss Rifles, ''VideoGame/FalloutNewVegas'' features the YCS/186. As for small arms, there's the Gobi Campaign Sniper Rifle. Not as much base damage as the Anti-Materiel Rifle, but is easier to handle and acquire ammo for, and has bonus critical chance and damage.

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** Speaking of Gauss Rifles, ''VideoGame/FalloutNewVegas'' features the YCS/186. As for small arms, there's the Gobi Campaign Sniper Rifle. Not as much base damage as the Anti-Materiel Rifle, but is easier to handle and acquire ammo for, and has bonus critical chance and damage.


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*** For armor, there's the Gannon Family Tesla Armor(the only Medium-weight PowerArmor), the Reinforced Sierra Madre Armor from ''Dead Money''(best Light armor), and the Elite Riot Gear from ''Lonesome Road''(best non-powered armor).
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** Master-level Spells in any school is this, especially the damage dealing ones. Firestorm instantly roasts anyone around you, Blizzard provides a constant snowstorm to deal damage to anyone else in it, and Lightning Storm lets you fire a WaveMotionCannon at whatever you choose until your Magicka runs out. With the right enchantments you can actually spam these en-masse, destroying entire legions of enemies. You can only obtain these after you've progressed far enough in the College of Winterhold Questline.

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** Master-level Spells in any school is this, especially the damage dealing ones. Firestorm instantly roasts anyone around you, Blizzard provides a constant snowstorm to deal damage to anyone else in it, and Lightning Storm lets you fire a WaveMotionCannon [[WaveMotionGun WaveMotionCannon]] at whatever you choose until your Magicka runs out. With the right enchantments you can actually spam these en-masse, destroying entire legions of enemies. You can only obtain these after you've progressed far enough in the College of Winterhold Questline.
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* ''Franchise/ResidentEvil'', all games pre ''Resident Evil 4'', has the Rocket Launcher, a weapon that can instantly kill anything in one shot. It usually appears towards the end of the game to use against the FinalBoss as a flashy finish. Depending on how well you do, you can unlock the Rocket Launcher for your NewGamePlus with infinite ammo, making the entire game a cakewalk.
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** In ''VideoGame/FinalFantasyXIII2'', the Odinblade and Odinbolt are the {{InfinityPlusOneSword|s}}...but they only hit full power once you've collected all 160 fragments.

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** In ''VideoGame/FinalFantasyXIII2'', the Odinblade and Odinbolt are the {{InfinityPlusOneSword|s}}...{{InfinityPlusOneSword}}s...but they only hit full power once you've collected all 160 fragments.
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** In ''VideoGame/FinalFantasyXIII2'', the Odinblade and Odinbolt are the {{InfinityPlusOneSword|s}}...but they only hit full power once you've collected all 160 fragments.
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* In the N64 Classic ''[[VideoGame/BeetleAdventureRacing]]'' you can obtain a police VW Beetle. In addition to having max speed, acceleration, and handling, it has the ability to cause all other cars to stop when its horn is played. Of course to get it you have to unlock every other car (including the Infinity-1 Sword car, the Alien VW Beetle) meaning that all you have left to do is find the hidden boxes around the tracks.

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* In the N64 Classic ''[[VideoGame/BeetleAdventureRacing]]'' ''[[VideoGame/BeetleAdventureRacing Beetle Adventure Racin]]'' you can obtain a police VW Beetle. In addition to having max speed, acceleration, and handling, it has the ability to cause all other cars to stop when its horn is played. Of course to get it you have to unlock every other car (including the Infinity-1 Sword car, the Alien VW Beetle) meaning that all you have left to do is find the hidden boxes around the tracks.
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* In the N64 Classic ''[[VifroHsmr/BeetleAdventureRacing]]'' you can obtain a police VW Beetle. In addition to having max speed, acceleration, and handling, it has the ability to cause all other cars to stop when its horn is played. Of course to get it you have to unlock every other car (including the Infinity-1 Sword car, the Alien VW Beetle) meaning that all you have left to do is find the hidden boxes around the tracks.

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* In the N64 Classic ''[[VifroHsmr/BeetleAdventureRacing]]'' ''[[VideoGame/BeetleAdventureRacing]]'' you can obtain a police VW Beetle. In addition to having max speed, acceleration, and handling, it has the ability to cause all other cars to stop when its horn is played. Of course to get it you have to unlock every other car (including the Infinity-1 Sword car, the Alien VW Beetle) meaning that all you have left to do is find the hidden boxes around the tracks.
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* In the N64 Classic ''[[VifroHsmr/BeetleAdventureRacing]]'' you can obtain a police VW Beetle. In addition to having max speed, acceleration, and handling, it has the ability to cause all other cars to stop when its horn is played. Of course to get it you have to unlock every other car (including the Infinity-1 Sword car, the Alien VW Beetle) meaning that all you have left to do is find the hidden boxes around the tracks.
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** While the final weapons for the main Lords don't really match this trope exactly (well, it is technically possible to 'miss' some of the Lord weapons like Falchion in certain games...), each game generally comes with a half dozen to a dozen S ranked weapons you can get (but don't need...unless this is ''Fire Emblem 6''). To kick this up a notch, ''Fire Emblem 10'' had 13 SS Ranked weapons that you could hand out to your party. Granted, ''Franchise/FireEmblem'' games are often NintendoHard and while you don't NEED them in a technical manner, you do need them in an "Oh God, oh God, we're all going to die!" manner.
** And the gold medal of this trope goes to the Narga Tome, from ''Fire Emblem 4''. It's only usable against 13 enemies, by a single character. Said character is already broken as-is; with the Narga tome, she's nigh unstoppable. She could easily defeat the final boss (who even cuts your characters' power in half and gets guaranteed critical hits under 50% health) single handedly, without even gaining a level in her life, due to the tome giving her insane stat buffs and negating the boss's debuff. (It's also completely missable- while the game tells you "Go get this weapon [[{{Unwinnable}} or you]][[ThatOneBoss will die]]", [[spoiler: poor Princess Julia is BrainwashedAndCrazy (and trying to kill you) the moment before you can pick it up- forcing you to deal with quite a hurdle before you can get it, and if, perchance, you kill her...]])
** In ''[[FireEmblemElibe Fire Emblem: Sword of Seals]]'' you must get every one of these weapons if you want to get the TrueFinalBoss, and unlocking the side chapters they're found in often requires beating a chapter under a certain amount of turns. If you're late, the weapon is LostForever.

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** While the final weapons for the main Lords don't really match this trope exactly (well, it is technically possible to 'miss' some of the Lord weapons like Falchion in certain games...), each game generally comes with a half dozen to a dozen S ranked weapons you can get (but don't need...unless this is ''Fire Emblem 6'').6'', see below). To kick this up a notch, ''Fire Emblem 10'' had 13 SS Ranked weapons that you could hand out to your party. Granted, ''Franchise/FireEmblem'' games are often NintendoHard and while you don't NEED them in a technical manner, you do need them in an "Oh God, oh God, we're all going to die!" manner.
** And the gold medal of this trope goes to the Narga Tome, from ''Fire Emblem 4''. It's only usable against 13 enemies, by a single character. Said character [[LifeDrain is already broken as-is; as-is]]; with the Narga tome, she's [[InvincibilityPowerUp nigh unstoppable. unstoppable]]. She could easily defeat the final boss FinalBoss (who even [[MadeOfIron cuts your characters' power in half half]] [[TurnsRed and gets guaranteed critical hits under 50% health) half HP]]) single handedly, without even gaining a level in her life, due to the tome giving her insane stat buffs and negating the boss's debuff. (It's also completely missable- while the game tells you "Go get this weapon [[{{Unwinnable}} ''[[{{Unwinnable}} or you]][[ThatOneBoss you]]'' ''[[SNKBoss will die]]", die]]''", [[spoiler: poor Princess Julia is BrainwashedAndCrazy (and trying to kill you) the moment before you can pick it up- forcing you to deal with quite a hurdle before you can get it, [[HarderThanHard and if, perchance, you kill her...]])
]]]])
** In ''[[FireEmblemElibe Fire Emblem: Sword of Seals]]'' you must get every one of these weapons if you want to get the TrueFinalBoss, and unlocking the side chapters they're found in often requires beating a chapter under a certain amount of turns. turns, and all three require leaving certain units alive. If you're late, or one of your required units is killed, the weapon is LostForever.LostForever, and a MiniBoss will often show up to add insult to injury.

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* ''[[VideoGame/GranTurismo Gran Turismo 5]]'' features the [[http://www.topspeed.com/cars/2012-red-bull-x2010-ar102912.html Red Bull X2010]], created as a joint project between Polyphony Digital and Red Bull Racing. The idea behind the car was essentially "let's go build a race car that isn't bound by any stupid league restrictions!" The car features over 1400 horsepower and weighs only 550 kilograms, and can achieve lateral acceleration levels of 8.75 G's (in comparison, real-life F1 cars get anywhere from 2-4 depending on speed) and has a top speed of over 500 km/h. It is so fast that there is zero competition for it from any AI racers in-game and it is disallowed in all 'serious' online racing rooms. Acquiring the X2010 requires you to score at least Bronze on three time trials that feature the X2010 - the time is actually easy for anyone with simulation racing experience and a wheel, but scoring Gold is the hardest challenge in the entire game. Only a handful of people have gotten Gold for all three trials with a standard PS3 controller.

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* ''[[VideoGame/GranTurismo Gran Turismo 5]]'' features the [[http://www.topspeed.com/cars/2012-red-bull-x2010-ar102912.html Red Bull X2010]], created as a joint project between Polyphony Digital and Red Bull Racing. The idea behind the car was essentially "let's go build a race car that isn't bound by any stupid league restrictions!" The car features over 1400 horsepower and weighs only 550 kilograms, and can achieve lateral acceleration levels of 8.75 G's (in comparison, real-life F1 cars get anywhere from 2-4 depending on speed) and has a top speed of over 500 km/h. It is so fast that there is zero competition for it from any AI racers in-game and it is disallowed in all 'serious' online racing rooms. Acquiring the X2010 requires you to score at least Bronze on three time trials that feature the X2010 - the time is actually easy for anyone with simulation racing experience and a wheel, [[NintendoHard but scoring Gold is the hardest challenge in the entire game. game]]. Only a handful of people have gotten Gold for all three trials with a standard PS3 controller.controller.
** On the other hand, you can actually unlock the car by either reaching A-Spec level 40 or raising your B-Spec driver to 35. It'll take awhile after level 30 but hey, at least you won't have to laboriously attempt to complete the 3-race X2010 Time Trial event.
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* ''FateStayNight'' has Ea: [[ExactlyWhatItSaysOnTheTin Sword of Rapture]]. When used at low power it seems just a WaveMotionSword, but the one time Gilgamesh used its true power [[RealityWarper reality was warped in its proximity]], and a Reality Marble (basically an infinitely large pocket dimension) [[EarthShatteringKaboom was shattered by earthquakes]]. Whatever you do, kill Gilgamesh before he pulls that out...
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* In VideoGame/XCOMEnemyUnknown, the Blaster Launcher. Absolutely staggering blast radius, can shoot around corners, and massive damage. Getting ''one'' requires taking down a Battleship. The joke is by the time you get the Blaster Launcher, you've proven you no longer need it.
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->''"Franchise/FinalFantasy games give you a choice: you can either spend forty hours [[VideoGame/FinalFantasyX playing underwater foosball]] or [[VideoGame/FinalFantasyVII watching chocobos screw]] or whatnot, which eventually gives you your ultimate weapon so that you can defeat the final boss pretty handily. Or, you can spend those forty hours actually fighting the final boss. It's up to you. You want a quick game, go play pinball."''

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->''"Franchise/FinalFantasy games give you a choice: you can either spend forty hours [[VideoGame/FinalFantasyX playing underwater foosball]] or [[VideoGame/FinalFantasyVII watching chocobos screw]] or whatnot, which eventually gives you your ultimate weapon so that you can defeat the final boss pretty handily. Or, [[MarathonBoss you can spend those forty hours actually fighting the final boss.boss]]. It's up to you. You want a quick game, go play pinball."''

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