History Main / InfinityPlusOneSword

16th Nov '16 12:20:12 AM Morgenthaler
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* Certain unlockable-by-beating-the-game weapons in the ''Franchise/SilentHill'' series, such as the katana in [[VideoGame/SilentHill1 the first game]], the Unlimited SMG in [[VideoGame/SilentHill3 the third]] (It's as [[GameBreaker broken]] as it sounds), and all of the unlockable weapons in ''VideoGame/SilentHillOrigins''. Others, [[PowerupLetdown sadly]], range from just BadAss to so-so to lame. If DifficultButAwesome counts, there's also the [[spoiler: Great Knife]] in [[VideoGame/SilentHill2 the second game]].

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* Certain unlockable-by-beating-the-game weapons in the ''Franchise/SilentHill'' series, such as the katana in [[VideoGame/SilentHill1 the first game]], the Unlimited SMG in [[VideoGame/SilentHill3 the third]] (It's as [[GameBreaker broken]] as it sounds), and all of the unlockable weapons in ''VideoGame/SilentHillOrigins''. Others, [[PowerupLetdown sadly]], range from just BadAss badass to so-so to lame. If DifficultButAwesome counts, there's also the [[spoiler: Great Knife]] in [[VideoGame/SilentHill2 the second game]].



** Some of the unlockable mecha pass into this, like Great [[GameBreaker Zeyormer]] in J, [[Manga/GetterRobo Shin Getter]] and [[BadAss San]][[LargeHam ger]] [[EverythingsBetterWithSamurai Zonvolt]] and his [[ThisIsADrill Thrud]][[BigFancySword gelmir]] in Alpha Gaiden, the [[MechaExpansionPack HM]] [[Anime/MartianSuccessorNadesico Black Selena]] in [[VideoGame/SuperRobotWarsReversal R]], and the [[ChestBlaster Gespenst]] [[DynamicEntry Type]] [[SuperPrototype S]] and [[KatanasAreJustBetter Visaga]] in [[VideoGame/SuperRobotWarsOriginalGeneration Original Generation.]]

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** Some of the unlockable mecha pass into this, like Great [[GameBreaker Zeyormer]] in J, [[Manga/GetterRobo Shin Getter]] and [[BadAss San]][[LargeHam ger]] [[LargeHam Sanger]] [[EverythingsBetterWithSamurai Zonvolt]] and his [[ThisIsADrill Thrud]][[BigFancySword gelmir]] in Alpha Gaiden, the [[MechaExpansionPack HM]] [[Anime/MartianSuccessorNadesico Black Selena]] in [[VideoGame/SuperRobotWarsReversal R]], and the [[ChestBlaster Gespenst]] [[DynamicEntry Type]] [[SuperPrototype S]] and [[KatanasAreJustBetter Visaga]] in [[VideoGame/SuperRobotWarsOriginalGeneration Original Generation.]]
25th Oct '16 8:35:07 PM DastardlyDemolition
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*** ''Point Lookout'' has the Backwater Rifle. Although it has a 5 points less base damage and critical damage than Lincoln's Repeater, it makes up for that with a 5x critical chance multiplier, uses the much more common 10mm ammo, and is more durable.

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*** ''Point Lookout'' has the Backwater Rifle. Although it has a 5 points less base damage and critical damage than Lincoln's Repeater, it makes up for that with a 5x critical chance multiplier, uses the much more common 10mm ammo, and is more durable. Which you'll need as everyone in that DLC has extra unblockable damage against you (and only you) with every shot.
24th Oct '16 3:20:00 PM LuciaMoore
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* In the Virtual Reality demo game ''Spellfighter VR'', near the end of the game's only dungeon, you find the "Green Skull of Lasers" along with a note stating that it should never be assembled. Using it requires both hands; one to hold (and aim) the skull, the other to hold the jaw. If the jaw is touched against the bottom of the skull, it fires extremely powerful green lasers out of the eyes that can tear most enemies apart and makes completing the demo nearly effortless. The only drawback is that the lasers fire for a few seconds, then require a few seconds to recharge. Obviously, you can choose not to take the skull if you prefer a greater challenge, but there's no penalty for using it.
21st Oct '16 10:52:34 AM sorako
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* The Aquarion Logos Genesis from ''AquarionLogos'' uses a sword capable of going on forever, providing more overkill to its already gigantic arsenal of powers.

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* The Aquarion Logos Genesis from ''AquarionLogos'' ''Anime/AquarionLogos'' uses a sword capable of going on forever, providing more overkill to its already gigantic arsenal of powers.
17th Oct '16 4:37:01 PM nombretomado
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* ''Franchise/FireEmblem'':
** While the final weapons for the main Lords don't really match this trope exactly (well, it is technically possible to 'miss' some of the Lord weapons like Falchion in certain games...), each game generally comes with a half dozen to a dozen S ranked weapons you can get (but don't need...unless this is ''Fire Emblem 6'', see below). To kick this up a notch, ''Fire Emblem 10'' had 13 SS Ranked weapons that you could hand out to your party. Granted, ''Franchise/FireEmblem'' games are often NintendoHard and while you don't NEED them in a technical manner, you do need them in an "Oh God, oh God, we're all going to die!" manner.
** And the gold medal of this trope goes to the Naga Tome, from ''[[FireEmblemJugdral Genealogy of the Holy War]]''. It's only usable against 13 enemies, by a single character. Said character [[LifeDrain is already broken as-is]]; with the Naga tome, she's [[InvincibilityPowerUp nigh unstoppable]]. She could easily defeat the FinalBoss (who even [[MadeOfIron cuts your characters' power in half]] [[TurnsRed and gets guaranteed critical hits under half HP]]) single handedly, without even gaining a level in her life, due to the tome giving her insane stat buffs and negating the boss's debuff. (It's also completely missable- while the game tells you "Go get this weapon ''[[{{Unwinnable}} or you]]'' ''[[SNKBoss will die]]''", [[spoiler: poor Princess Julia is BrainwashedAndCrazy (and trying to kill you) the moment before you can pick it up- forcing you to deal with quite a hurdle before you can get it, [[HarderThanHard and if, perchance, you kill her...]]]])

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* ''Franchise/FireEmblem'':
''VideoGame/FireEmblem'':
** While the final weapons for the main Lords don't really match this trope exactly (well, it is technically possible to 'miss' some of the Lord weapons like Falchion in certain games...), each game generally comes with a half dozen to a dozen S ranked weapons you can get (but don't need...unless this is ''Fire Emblem 6'', see below). To kick this up a notch, ''Fire Emblem 10'' had 13 SS Ranked weapons that you could hand out to your party. Granted, ''Franchise/FireEmblem'' ''Fire Emblem'' games are often NintendoHard and while you don't NEED them in a technical manner, you do need them in an "Oh God, oh God, we're all going to die!" manner.
** And the gold medal of this trope goes to the Naga Tome, from ''[[FireEmblemJugdral ''[[VideoGame/FireEmblemJugdral Genealogy of the Holy War]]''. It's only usable against 13 enemies, by a single character. Said character [[LifeDrain is already broken as-is]]; with the Naga tome, she's [[InvincibilityPowerUp nigh unstoppable]]. She could easily defeat the FinalBoss (who even [[MadeOfIron cuts your characters' power in half]] [[TurnsRed and gets guaranteed critical hits under half HP]]) single handedly, without even gaining a level in her life, due to the tome giving her insane stat buffs and negating the boss's debuff. (It's also completely missable- while the game tells you "Go get this weapon ''[[{{Unwinnable}} or you]]'' ''[[SNKBoss will die]]''", [[spoiler: poor Princess Julia is BrainwashedAndCrazy (and trying to kill you) the moment before you can pick it up- forcing you to deal with quite a hurdle before you can get it, [[HarderThanHard and if, perchance, you kill her...]]]])
30th Sep '16 7:17:57 AM IamTheCaligula
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* ''VideoGame/{{Undertale}}'' has the Real Knife, which boost your ATK by a whopping ''99'' - for comparison, the second-strongest weapon only gives a 15-point boost. Unfortunately, it's completely useless -- when you find it, there are no RandomEncounters left in the entire game, and the only boss fight left is a OneHitPointWonder who can dodge every single one of your attacks.

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* ''VideoGame/{{Undertale}}'' has the Real Knife, which boost your ATK by a whopping ''99'' - for comparison, the second-strongest weapon only gives a 15-point boost. Unfortunately, it's completely useless -- when you find it, there are no RandomEncounters left in the entire game, and the only boss fight left is a OneHitPointWonder who can dodge every single one of your attacks. Conversly, said boss only has 1 ATK and can only deal [[ScratchDamage 1 HP damage]] to you... for [[DeathByAThousandCuts every frame you're in contact with his attacks]], that is... and he also applies a DamageOverTime effect that stacks with every single hit... It's like the game is mocking you for thinking that numbers equal power.
6th Sep '16 9:40:28 PM Jgamer
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** A later story (adapted into a short 3 episode arc for the anime) covers Kirito and his friends doing the dungeon dive for Excalibur. However, their quest is complicated by [[spoiler: the in-game plot, inspired by NorseMythology, which turns the quest into a race against time to clear the dungeon and claim Excalibur before Ragnarok is set off in-game.]]
6th Sep '16 8:26:19 PM bulmabriefs144
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* In the "Waking the Dragons" arc of ''Anime/YuGiOh'', Yugi faces a snake that has infinite attack, in a duel where both he and his opponent have 0 life points (yes, it's weird). He loops the attack of two knights making them have infinite attack, then combines them, to make one knight with an InfinityPlusOneSword. Literally.
27th Aug '16 10:54:08 AM Dravencour
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** The Overseer's Guardian, a unique Combat Rifle that has the special ability Two Shot. It's slightly less accurate than a normal combat rifle, but it does twice the damage of a regular combat rifle if both bullets hit. While it is usually sold with some variety of automatic receiver, enough ranks in Gun Nut will allow you to mod the thing for either an automatic build or a straight up Rifleman build. And though it ''can'' be used as a sniper rifle, the weapon truly shines in mid-range combat, especially if you take a hit of Jet before blasting off.
** Big Boy, a unique Fat Man. It has the special ability Two Shot: it's slightly less accurate than a normal Fat Man, but every time it fires it launches two mini nukes while only using a single shot. It's also considered both an explosive and a heavy weapon for the purposes of damage bonuses. With even a few ranks of either perk, its damage gets pumped to the point where there will be very few enemies who can withstand a single strike from it.
** The Last Minute, a fully outfitted Gauss Rifle that deals bonus limb damage, purchasable from Ronnie Shaw after the completion of "Old Guns".
** Elder Maxson's Final Judgement Gatling Laser, which has a 50% faster rate of fire, and deals twice as much damage. However, [[BraggingRightsReward it only becomes available near the very end of the main quest line]], and only if siding with the Institute or the Railroad.

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** The Overseer's Guardian, a unique Combat Rifle that has the special ability Two Shot. It's slightly less accurate than a normal combat rifle, but it does twice the damage of a regular combat rifle if both bullets hit. While it is usually sold with some variety of automatic receiver, enough ranks in Gun Nut will allow you to mod the thing for either an automatic build or a straight up Rifleman build. And though it ''can'' be used as a sniper rifle, the weapon truly shines in mid-range combat, especially if you take a hit of Jet before blasting off.
off. And like Spray 'n' Pray, it can be bought quite early on from Alexis Combes in Vault 81, provided you have the caps.
** Big Boy, a unique Fat Man. It Like the Overseer's Guardian, it has the special ability Two Shot: it's slightly less accurate than a normal Fat Man, but every time it fires it launches two mini nukes while only using a single shot. It's also considered both an explosive and a heavy weapon for the purposes of damage bonuses. With even a few ranks of either perk, its damage gets pumped to the point where there will be very few enemies who can withstand a single strike from it.
** The Last Minute, a fully outfitted Gauss Rifle that deals bonus limb damage, purchasable from Ronnie Shaw after the completion of "Old Guns".
Guns" for the Minutemen.
** Elder Maxson's Final Judgement Gatling Laser, which has a 50% faster rate of fire, and deals twice as much damage. However, [[BraggingRightsReward it only becomes available near the very end of the main quest line]], and only if siding you side with the Institute or the Railroad.
27th Aug '16 10:50:14 AM Dravencour
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* ''VideoGame/{{Fallout4}}'' has:
** Spray n' Pray, a silenced submachine gun that packs double the ballistic damage of its vanilla counterparts, plus 15 points of ''explosive'' damage, further boosted by the Demolitions Expert perk. Can be [[DiscOneNuke bought early on]] from Cricket if you have the caps.

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* ''VideoGame/{{Fallout4}}'' ''VideoGame/{{Fallout 4}}'' has:
** Spray n' 'n' Pray, a silenced submachine gun that packs double the ballistic damage of its vanilla counterparts, plus 15 points of ''explosive'' damage, further boosted by the Demolitions Expert perk. Can be [[DiscOneNuke bought early on]] from Cricket if you have the caps. caps.
** The Overseer's Guardian, a unique Combat Rifle that has the special ability Two Shot. It's slightly less accurate than a normal combat rifle, but it does twice the damage of a regular combat rifle if both bullets hit. While it is usually sold with some variety of automatic receiver, enough ranks in Gun Nut will allow you to mod the thing for either an automatic build or a straight up Rifleman build. And though it ''can'' be used as a sniper rifle, the weapon truly shines in mid-range combat, especially if you take a hit of Jet before blasting off.
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