History Main / InfinityPlusOneSword

6th Sep '16 9:40:28 PM Jgamer
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** A later story (adapted into a short 3 episode arc for the anime) covers Kirito and his friends doing the dungeon dive for Excalibur. However, their quest is complicated by [[spoiler: the in-game plot, inspired by NorseMythology, which turns the quest into a race against time to clear the dungeon and claim Excalibur before Ragnarok is set off in-game.]]
6th Sep '16 8:26:19 PM bulmabriefs144
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* In the "Waking the Dragons" arc of ''Anime/YuGiOh'', Yugi faces a snake that has infinite attack, in a duel where both he and his opponent have 0 life points (yes, it's weird). He loops the attack of two knights making them have infinite attack, then combines them, to make one knight with an InfinityPlusOneSword. Literally.
27th Aug '16 10:54:08 AM Dravencour
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** The Overseer's Guardian, a unique Combat Rifle that has the special ability Two Shot. It's slightly less accurate than a normal combat rifle, but it does twice the damage of a regular combat rifle if both bullets hit. While it is usually sold with some variety of automatic receiver, enough ranks in Gun Nut will allow you to mod the thing for either an automatic build or a straight up Rifleman build. And though it ''can'' be used as a sniper rifle, the weapon truly shines in mid-range combat, especially if you take a hit of Jet before blasting off.
** Big Boy, a unique Fat Man. It has the special ability Two Shot: it's slightly less accurate than a normal Fat Man, but every time it fires it launches two mini nukes while only using a single shot. It's also considered both an explosive and a heavy weapon for the purposes of damage bonuses. With even a few ranks of either perk, its damage gets pumped to the point where there will be very few enemies who can withstand a single strike from it.
** The Last Minute, a fully outfitted Gauss Rifle that deals bonus limb damage, purchasable from Ronnie Shaw after the completion of "Old Guns".
** Elder Maxson's Final Judgement Gatling Laser, which has a 50% faster rate of fire, and deals twice as much damage. However, [[BraggingRightsReward it only becomes available near the very end of the main quest line]], and only if siding with the Institute or the Railroad.

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** The Overseer's Guardian, a unique Combat Rifle that has the special ability Two Shot. It's slightly less accurate than a normal combat rifle, but it does twice the damage of a regular combat rifle if both bullets hit. While it is usually sold with some variety of automatic receiver, enough ranks in Gun Nut will allow you to mod the thing for either an automatic build or a straight up Rifleman build. And though it ''can'' be used as a sniper rifle, the weapon truly shines in mid-range combat, especially if you take a hit of Jet before blasting off.
off. And like Spray 'n' Pray, it can be bought quite early on from Alexis Combes in Vault 81, provided you have the caps.
** Big Boy, a unique Fat Man. It Like the Overseer's Guardian, it has the special ability Two Shot: it's slightly less accurate than a normal Fat Man, but every time it fires it launches two mini nukes while only using a single shot. It's also considered both an explosive and a heavy weapon for the purposes of damage bonuses. With even a few ranks of either perk, its damage gets pumped to the point where there will be very few enemies who can withstand a single strike from it.
** The Last Minute, a fully outfitted Gauss Rifle that deals bonus limb damage, purchasable from Ronnie Shaw after the completion of "Old Guns".
Guns" for the Minutemen.
** Elder Maxson's Final Judgement Gatling Laser, which has a 50% faster rate of fire, and deals twice as much damage. However, [[BraggingRightsReward it only becomes available near the very end of the main quest line]], and only if siding you side with the Institute or the Railroad.
27th Aug '16 10:50:14 AM Dravencour
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* ''VideoGame/{{Fallout4}}'' has:
** Spray n' Pray, a silenced submachine gun that packs double the ballistic damage of its vanilla counterparts, plus 15 points of ''explosive'' damage, further boosted by the Demolitions Expert perk. Can be [[DiscOneNuke bought early on]] from Cricket if you have the caps.

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* ''VideoGame/{{Fallout4}}'' ''VideoGame/{{Fallout 4}}'' has:
** Spray n' 'n' Pray, a silenced submachine gun that packs double the ballistic damage of its vanilla counterparts, plus 15 points of ''explosive'' damage, further boosted by the Demolitions Expert perk. Can be [[DiscOneNuke bought early on]] from Cricket if you have the caps. caps.
** The Overseer's Guardian, a unique Combat Rifle that has the special ability Two Shot. It's slightly less accurate than a normal combat rifle, but it does twice the damage of a regular combat rifle if both bullets hit. While it is usually sold with some variety of automatic receiver, enough ranks in Gun Nut will allow you to mod the thing for either an automatic build or a straight up Rifleman build. And though it ''can'' be used as a sniper rifle, the weapon truly shines in mid-range combat, especially if you take a hit of Jet before blasting off.
23rd Aug '16 9:10:42 PM SonicGamer07
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* ''VideoGame/PhantasyStarOnline2'' has the Austere weapons, which have the highest ATK stats in each of their individual weapon categories. They can only be obtained through one of two methods: Clearing the raid event "Progeny of the Apocalypse"/"Perennial Apocalypse" and receiving it as a RareRandomDrop, or trading for it through an NPC named Zieg. The latter method will always give you an Austere with decent Abilities and 30 Light element, but the method to acquire one is ''exhausting''; it requires you to first play the aforementioned raid event enough times to collect 100 Caligula stones and 100 Excubes to get a weaker version of the goal weapon. To actually get an Austere, you then need to farm not only that raid event more, but you also have to farm a ton of other endgame content, including Extreme Quests, Ultimate Quests, and Challenge Quests for items needed for the trade, on top of the weaker version you bought earlier. The worst part is, to finish upgrading it using the easy method, you need '''two'''; the second one is required to bring its elemental value to 60 Light, which will significantly boost its maximum damage potential. Ironically, it's only marginally better than the InfinityMinusOneSword, the Orbit series, which deals a few less percent in damage but has a far more useful Potential.
13th Aug '16 4:44:39 PM nombretomado
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** ''Broken Steel'' also has [[DirtyHarry Callahan's Magnum]], however the only way to get it outside of hacking is to [[MoralEventHorizon betray the Brotherhood]] and use the Enclave's KillSat on their Citadel [[BraggingRightsReward in the final quest]].

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** ''Broken Steel'' also has [[DirtyHarry [[Film/DirtyHarry Callahan's Magnum]], however the only way to get it outside of hacking is to [[MoralEventHorizon betray the Brotherhood]] and use the Enclave's KillSat on their Citadel [[BraggingRightsReward in the final quest]].
30th Jul '16 3:43:30 AM Morgenthaler
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* In ''VideoGame/UltimaVII: The Black Gate'', the game didn't even come with the Infinity Plus One Sword, the Black Sword -- it was added to the game through an expansion pack, ''Forge of Virtue''. As Infinity Plus One Swords go, it ranked right up there, making the rest of the game ridiculously easy -- including such things as Instant Magic Recharge, one-shot kills on ANY creature, etc. It had to be created in the expansion pack, and was useless without the demon who was trapped in the hilt. In the game's sequel, ''UltimaVIIPartII: Serpent Isle'', you wind up having it teleported away from you, and when you find it again, you must release the demon inside in order to escape the dungeon you have been imprisoned in.

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* In ''VideoGame/UltimaVII: The Black Gate'', the game didn't even come with the Infinity Plus One Sword, the Black Sword -- it was added to the game through an expansion pack, ''Forge of Virtue''. As Infinity Plus One Swords go, it ranked right up there, making the rest of the game ridiculously easy -- including such things as Instant Magic Recharge, one-shot kills on ANY creature, etc. It had to be created in the expansion pack, and was useless without the demon who was trapped in the hilt. In the game's sequel, ''UltimaVIIPartII: ''VideoGame/UltimaVIIPartII: Serpent Isle'', you wind up having it teleported away from you, and when you find it again, you must release the demon inside in order to escape the dungeon you have been imprisoned in.
22nd Jul '16 2:28:45 PM MadCat221
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* In ''VideoGame/SidMeiersPirates'', the Ship of The Line is the largest ship in the Frigate class; it has the largest maximum gun complement of any ship, the fast speed when sailing with the wind that all in the Frigate class have, and durability second only to the sluggish Flag Galleon. There is no guaranteed spawn for a Ship of The Line, and they only appear as "New Warships" or, more rarely, really heavy-duty pirate hunters; both of which require you to ''really'' savage one of the non-Spanish national powers to induce. By the time you might actually get one, you will likely have no need for its thunderous 24x2 gun broadsides, and might opt to reduce its gun complement to that of a basic Frigate (32 guns total, still nothing to scoff at) so you don't accidentally overkill your targets, and [[MundaneUtility use the extra space for more storage of captured spoils]] so you have less need to tug other ships along for cargo overflow.

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* In ''VideoGame/SidMeiersPirates'', the Ship of The Line is the largest ship in the Frigate [[LightningBruiser Frigate]] class; it has the largest maximum gun complement of any ship, the fast speed when sailing with the wind that all in the Frigate class have, and durability second only to the sluggish Flag Galleon. There is no guaranteed spawn for a Ship of The Line, and they only appear as "New Warships" or, more rarely, really heavy-duty pirate hunters; both of which require you to ''really'' savage one of the non-Spanish national powers to induce. By the time you might actually get one, you will likely have no need for its thunderous 24x2 gun broadsides, and might opt to reduce its gun complement to that of a basic Frigate (32 guns total, still nothing to scoff at) so you don't accidentally overkill your targets, and [[MundaneUtility use the extra space for more storage of captured spoils]] so you have less need to tug other ships along for cargo overflow.
22nd Jul '16 2:28:20 PM MadCat221
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* In ''VideoGame/SidMeiersPirates'', the Ship of The Line is the largest ship in the Frigate class; it has the largest maximum gun complement of any ship, the fast speed when sailing with the wind that all in the Frigate class have, and durability second only to the sluggish Flag Galleon. There is no guaranteed spawn for a Ship of The Line, and they only appear as "New Warships" or, more rarely, really heavy-duty pirate hunters; both of which require you to ''really'' savage one of the non-Spanish national powers to induce. By the time you might actually get one, you will likely have no need for its thunderous 24x2 gun broadsides, and might opt to reduce its gun complement to that of a basic Frigate (32 guns total, still nothing to scoff at) so you don't accidentally overkill your targets, and [[MundaneUtility use the extra space for more storage of captured spoils]] so you have less need to tug other ships along for cargo overflow.
17th Jul '16 12:51:55 PM rjd1922
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*** Copy Abilities, the two best ones in the game by a mile. They are also the only two abilities in the game that can perform all three ability-specific actions: cut strings, break gray blocks, and pound pegs.
*** Smash gives Kirby "[[ContinuityNod familiar fighting moves]]", specifically his moveset from his appearances in the ''VideoGame/SuperSmashBros'' series, which includes attacks from several other abilities. For most of the game, it's only available by beating a Master Hand or Crazy Hand miniboss, until you hit every big switch in the game to unlock the copy ability room.

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*** The Smash and Master Copy Abilities, the two best ones in the game by a mile. They are also the only two abilities in the game that can perform all three ability-specific actions: cut strings, break gray blocks, and pound pegs.
*** Smash gives Kirby "[[ContinuityNod "[[MythologyGag familiar fighting moves]]", specifically his moveset from his appearances in the ''VideoGame/SuperSmashBros'' series, which includes attacks from several other abilities. For most of the game, it's only available by beating a Master Hand or Crazy Hand miniboss, until you hit every big switch in the game to unlock the copy ability room.
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