03:28:15 AM Feb 5th 2012
I can't help but think that any "non-videogame examples" don't fit in with this trope at all. Named weapons that end up outside videogames are usually the Sword of Plot Advancement.
08:36:58 AM Mar 15th 2011
I think Terry Pratchett's sword should qualify as a real-life example. http://www.geekosystem.com/terry-pratchett-sword/
01:45:42 PM Mar 4th 2011
It looks like something from Dragon Age, but if it is, it is most definitely from a mod.
10:03:04 AM Jul 15th 2010
I know there is some dislike of people discussing things on page and saying "Well this troper thinks..." etc. so I'll write this here and you can do with it what you want. Someone wrote in the article: "Enchanted Arms has the Omega Golem, with the ability to reduce ANY and all enemy's HP to exactly 1, regardless of defensive Enchants. This is offset by the fact that you have to do 4 sidequests before you can do the actual quest to go through 50 (or was it 40?) floors of doom, all guarded by the toughest monsters in the game as Random Encounters, which will sap the ever so vital Vitality Points from your characters. The boss himself is tougher than any other boss, boasting no elemental weakness, 99,999 HP, 9,999 EP, said Game Breaker, and the standard attack deals OVER 1700 HP worth of damage, AND can nail you to the floor. Even IF you beat him, the core for said Golem requires 275 of EVERY kind of gem, he comes up at level 1 only 15 or so VP, and he takes up a good amount of the field. Suffice to say, if you are willing to get and train said Golem, ALL boss fights will be a breeze." And yes, this golem is absolutely a game breaker, but the whole "impractical" thing they link to is just wrong and it's not like once you get him it's difficult to train/level him up. So like, when they say the random encounters on the way take your "vital Vitality points" that's true but you have "potions" to restore them which you've been able to buy for the entire game and such. Then they make a big deal about him being able to "nail you to the floor". There's nothing special about this, probably 1/3 of the enemies in the game have the ability to do this and you can set abilities on your characters one of which is to not let this be able to affect you. You get this ability very early in the game too. Saying the core for the golem takes 275 gems to create is also not a big deal at all. If you're unfamiliar with a game then just know that when you beat some monsters you get their "core" then you go to a shop and you can turn that core into the same monster that then joins your party permanently. Said shops also sell the gems for 150 of the game's currency. By the time you get this core you should already have been in the 6-figure currency range for some time and fighting for a while to get enough money to get the gems should not take long at all even if you're broke. As far as him having 15 VP at level 1, leveling up is a lot like when Cecil turns from dark to light and starts getting 7 or 8 levels in a single battle right away. On top of that you can go to the same shop where you made the golem and they sell the skill point packs you can use to increase the various stats of your characters if you are too lazy to go level them up yourself or just want to add more stats because you have money. Lastly saying he takes up a good amount of the field is true but not a big deal either. Basically you have 12 spots to put characters in. By the time you get the Omega golem you should have dozens of characters which also take up more than 1 spot on the map. It's not like seeing this new large character should be a huge shock to you. Plus having a big character doesn't really limit your ability to use other characters because you'll have over a hundred other characters which only take up 1 space, including all the main characters which are more powerful than the golems.