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* ''[[VideoGame/DustAnElysianTail Dust: An Elysian Tail]]'' uses this as well, though the game being fully voice-acted leads to the text showing you a picture of the right mouse button while the voice-over calls it 'the secondary attack button' which can be jarring. The game plays with this early on, however, to help establish your support character as a loudmouth.
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* ''[[VideoGame/DustAnElysianTail Dust: An Elysian Tail]]'' uses this as well, though well. This caused a small issue when the game being was ported to the PC, due to the fact that the game is fully voice-acted leads to and the PC port has remappable controls. For example, the text showing will show you a picture of the right mouse button while the voice-over calls it 'the secondary attack button' which can be jarring. The game plays port does, however, play with this early on, however, on to help establish your support character as a loudmouth.
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*** You're also asked to meet certain conditions in each match in order to advance. These usually include "Appeal three times," "Don't attack for three rounds" or "Only let your partner attack." The newcomer's instructions are to "do a move with a triple backflip while making a cat noise."
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*** You're also asked to meet certain conditions in each match in order to advance. These usually include "Appeal three times," "Don't attack for three rounds" or "Only let your partner attack." The newcomer's instructions are to "do a move with a triple backflip while making a cat noise.flip and meow."
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** Lampshaded in ''VideoGame/SuperPaperMario'': whenever one of these comes up, it becomes clear that Mario has no idea what the person is talking about, and they simply say something about how the "[[AGodIsYou great being]] who watches us from another dimension" will understand it. This game also has a character that professes to have hot tips on how to make your quest easier, but serves as another lampshade when they turn out to be things like "You can press 2 to jump!" more than ''halfway through the game''. [[spoiler: It's really there to set up the guy in his place in [[AlternateUniverse Flopside]] who is much less confident in his much better advice about hidden areas and such.]]
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** Lampshaded in ''VideoGame/SuperPaperMario'': whenever one of these comes up, it becomes clear that Mario has no idea what the person is talking about, and they simply say something about how the "[[AGodIsYou great being]] who watches us from another dimension" will understand it. This game also has a character named Otto. that professes to have hot tips on how to make your quest easier, but serves as another lampshade when they turn out to be things like "You can press 2 to jump!" more than ''halfway through the game''. [[spoiler: It's really there to set up the guy in his place in [[AlternateUniverse Flopside]] who is much less confident in his much better advice about hidden areas and such.]]
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Fixing Fidget\'s actual quote. She deserves it!
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--> '''Fidget (voice):''' "If you press the super mega awesome Fidget attack button..."
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--> '''Fidget (voice):''' "If you press the super mega awesome ballistic Fidget attack button...action button of power..."
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* Many recent ''HarvestMoon'' games feature a very lengthy introduction, often peppered with various tutorials regarding game mechanics. Sometimes, these tutorials are optional... sometimes, not so much. The information is usually often kept on a bookshelf in your character's house, as well, for later reference. Unlocking new things to do will also often lead to more tutorials (like buying an animal, planting a crop, unlocking a paddy, etc).
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* The tutorials from the ''Franchise/SlyCooper'' series mention button names in-character, and no one bats an eye.
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* The tutorials from the ''Franchise/SlyCooper'' series mention button names in-character, and no one bats an eye. It's gotten to the point that the oft repeated "Jump and press the Circle Button," tutorial has achieved something of a memetic position with both the creators and the fandom.
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* Done quite cleverly in ''Fixation'', the {{prequel}} to ''VideoGame/TheCompanyOfMyself'': The player character is meeting a therapist, and as the player is learning the controls of the game, the character (who's suffered a mental breakdown) needs to learn to do simple stuff like breathing and talking all over again.
-->'''Therapist:''' Try to forget about your problems for a second. For now, let's just think about either the S or Down Arrow Key.
-->'''Therapist:''' Try to forget about your problems for a second. For now, let's just think about either the S or Down Arrow Key.
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** ''VideoGame/FinalFantasyVIII'' also tries to work the tutorials around the characters and plots. Most of the tutorials are given to you by your teacher, so it makes a certain amount of sense that she would be lecturing you on the basics. Too bad that the tutorial sequences all happen either immediately before or sometime after your final exam, by which point you should know this stuff already.
*** An attempted HandWave is often used by saying it's a final exam prep. Until you remember the fact that the written test was a week before the game starts and the physical combat/mission exam is what's left over. [[spoiler: Maybe that's why she got fired.]]
*** An attempted HandWave is often used by saying it's a final exam prep. Until you remember the fact that the written test was a week before the game starts and the physical combat/mission exam is what's left over. [[spoiler: Maybe that's why she got fired.]]
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** ''VideoGame/FinalFantasyVIII'' also tries to work the tutorials around the characters and plots. Most of the tutorials are given to you by your teacher, so it makes a certain amount of sense that she would be lecturing you on the basics. Too bad basics... except that the tutorial sequences all happen either immediately before or sometime after the second half of your final exam, by which point you should know this stuff already.
*** An attempted HandWave is often used by saying it's a finalexam prep. Until you remember the fact that the (the written test was portion having already occurred a week before the game starts and began) so there's really no point at which you're told anything that the physical combat/mission exam is what's left over. [[spoiler: Maybe that's why she got fired.]]characters shouldn't already know.
*** An attempted HandWave is often used by saying it's a final
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* ''VideoGame/{{Receiver}}'''s plot revolves around the player character finding and listening to tapes explaining the situation. Given that Receiver's whole shtick is giving every single function on the gun a corresponding button, one of these tapes tells the player character to refer to diagrams labelled things like "LMB" and "RMB" to perform various tasks.
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** ''VideoGame/{{Disgaea 2}}'' does basically the same thing with Adell and Rozalin.
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** ''VideoGame/{{Disgaea 2}}'' 2|CursedMemories}}'' does basically the same thing with Adell and Rozalin.
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* VideoGame/RobotAlchemicDrive justifies it because, as shown in an early cutscene, you're controlling your giant robot with an exact replica of the PS2 controller.
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Added Dust: Elysian Tale
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* ''[[VideoGame/DustAnElysianTail Dust: An Elysian Tail]]'' uses this as well, though the game being fully voice-acted leads to the text showing you a picture of the right mouse button while the voice-over calls it 'the secondary attack button' which can be jarring. The game plays with this early on, however, to help establish your support character as a loudmouth.
--> '''Fidget (text):''' "If you press [middle mouse button]..."
--> '''Fidget (voice):''' "If you press the super mega awesome Fidget attack button..."
--> '''Fidget (text):''' "If you press [middle mouse button]..."
--> '''Fidget (voice):''' "If you press the super mega awesome Fidget attack button..."
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Namespace
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* Practically every DS game in existence needs one of these, given the unusual control scheme. Expect many, many [=NPCs=] teaching you how to walk with the stylus. A few games, such as ''{{Kirby}} Canvas Curse'', have an in-game device, representing the stylus.
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* Practically every DS NintendoDS game in existence needs one of these, given the unusual control scheme. Expect many, many [=NPCs=] teaching you how to walk with the stylus. A few games, such as ''{{Kirby}} Canvas Curse'', ''VideoGame/KirbyCanvasCurse'', have an in-game device, representing the stylus.
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* Justified in ''VideoGame/StarOceanTillTheEndOfTime'' by having the tutorial level be Fayt teaching Sophia /how to play a video game/.
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* The tutorials from the ''VideoGame/SlyCooper'' series mention button names in-character, and no one bats an eye.
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* The tutorials from the ''VideoGame/SlyCooper'' ''Franchise/SlyCooper'' series mention button names in-character, and no one bats an eye.
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[[folder: MMORP Gs ]]
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[=MMORPGs=] ]]
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** Disgaea2 does basically the same thing with Adell and Rozalin.
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** Disgaea2 ''VideoGame/{{Disgaea 2}}'' does basically the same thing with Adell and Rozalin.
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** Disgaea2 does basically the same thing with Adell and Rozalin.
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* The cat in the {{Wii}} Photo Channel explains how to use the B button to scroll, but has no idea where to find this B button. (It's on the back of the Wii remote.)
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* ''[[VideoGame/{{Myth} Myth The Fallen Lords]]'' and ''[VideoGame/{{Myth}} Myth II Soulblighter]]'' feature an optional tutorial session by a world-weary narrator. It's pretty boring, [[EasterEgg unless you intentionally repeatedly screw up]]...
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* ''[[VideoGame/{{Myth} ''[[VideoGame/{{Myth}} Myth The Fallen Lords]]'' and ''[VideoGame/{{Myth}} ''[[VideoGame/{{Myth}} Myth II Soulblighter]]'' feature an optional tutorial session by a world-weary narrator. It's pretty boring, [[EasterEgg unless you intentionally repeatedly screw up]]...
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* ''VideoGame/MythTheFallenLords'' and ''[VideoGame/{{Myth}} Myth II Soulblighter]]'' feature an optional tutorial session by a world-weary narrator. It's pretty boring, [[EasterEgg unless you intentionally repeatedly screw up]]...
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* ''VideoGame/MythTheFallenLords'' ''[[VideoGame/{{Myth} Myth The Fallen Lords]]'' and ''[VideoGame/{{Myth}} Myth II Soulblighter]]'' feature an optional tutorial session by a world-weary narrator. It's pretty boring, [[EasterEgg unless you intentionally repeatedly screw up]]...
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* ''VideoGame/MythTheFallenLords'' and ''VideoGame/MythIISoulblighter'' feature an optional tutorial session by a world-weary narrator. It's pretty boring, [[EasterEgg unless you intentionally repeatedly screw up]]...
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* ''VideoGame/MythTheFallenLords'' and ''VideoGame/MythIISoulblighter'' ''[VideoGame/{{Myth}} Myth II Soulblighter]]'' feature an optional tutorial session by a world-weary narrator. It's pretty boring, [[EasterEgg unless you intentionally repeatedly screw up]]...
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%% Image upgraded per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1303800719019561700
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%% Image upgraded per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1303800719019561700
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[[AC:ActionAdventure Games]]
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[[folder: Action Adventure Games ]]
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** ''VideoGame/TheLegendOfZeldaALinkToThePast'' had some castle soldiers that would talk to you at the beginning of the game when trying to free Zelda from prison in Tutorial form - "I bet you can't wait until you're old enough to use a sword! (Press B to use your sword once you get it.)" Unfortunately, this was rarely noticed as the player was trying to ''avoid'' detection, not to mention that the first thing the soldier says is "Hey hey! You're not allowed in the castle, son! Go home and get some sleep!"
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** ''VideoGame/TheLegendOfZeldaALinkToThePast'' had some castle soldiers that would talk to you at the beginning of the game when trying to free Zelda from prison in Tutorial form - "I bet you can't wait until you're old enough to use a sword! (Press B to use your sword once you get it.)" Unfortunately, this was rarely noticed as the player was trying to ''avoid'' detection, not to mention that the first thing the soldier says is "Hey hey! You're not allowed in the castle, son! Go home and get some sleep!" sleep!"
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[[AC:Action Games]]
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[[folder: Action Games ]]
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[[folder: Adventure Games ]]
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* ''VideoGame/IndianaJonesAndHisDesktopAdventures'' has Bonifacio, a man sitting near a fountain whose only role is to provide you a tutorial. He very quickly breaks character by telling you about how to walk, push objects, or pick up items with your mouse, and finally how to adjust the difficulty in the options menu.
[[AC:{{Fighting Game}}s]]
[[AC:{{Fighting Game}}s]]
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* ''VideoGame/IndianaJonesAndHisDesktopAdventures'' has Bonifacio, a man sitting near a fountain whose only role is to provide you a tutorial. He very quickly breaks character by telling you about how to walk, push objects, or pick up items with your mouse, and finally how to adjust the difficulty in the options menu.
[[AC:{{Fighting Game}}s]]menu.
[[/folder]]
[[folder: Fighting Games ]]
[[AC:{{Fighting Game}}s]]
[[/folder]]
[[folder: Fighting Games ]]
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[[folder: First Person Shooter ]]
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[[folder: Miscellaneous Games ]]
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[[folder: Platformers ]]
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* The ''VideoGame/BanjoKazooie'' games are a pretty odd example: the different moves are taught by various mole characters who always address the eponymous duo, never the player (even though the fourth wall is broken a lot in general) yet still make references to the controller buttons. Jamjars' sequences in ''Tooie'' are particularly noteworthy because they rhyme, and given that one N64 controller button is Z, some of the rhymes only work if you use the British pronunciation (zed).
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* The ''VideoGame/BanjoKazooie'' games are a pretty odd example: the different moves are taught by various mole characters who always address the eponymous duo, never the player (even though the fourth wall is broken a lot in general) yet still make references to the controller buttons. Jamjars' sequences in ''Tooie'' are particularly noteworthy because they rhyme, and given that one N64 controller button is Z, some of the rhymes only work if you use the British pronunciation (zed).
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[[AC:{{Puzzle Game}}s]]
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[[folder: Puzzle Games ]]
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[[folder: Real Time Strategy ]]
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[[folder: Rhythm Games ]]
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[[folder: Role Playing Games ]]
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** Actually they are using ps2-like controllers, and Atoli even mentions having to get a new specialized controller at one point.
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** Actually they are using ps2-like controllers, and Atoli even mentions having to get a new specialized controller at one point.
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* The first ''VideoGame/ShadowHearts'' game subverts this altogether as all the tutorials are done entirely via {{Infodump}} through the Help option in the main menu. Both ''Covenant'' and ''From the New World'' do feature tutorials addressed to the player about the new and improved battle system, though.
[[AC:SimulationGames]]
[[AC:SimulationGames]]
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* The first ''VideoGame/ShadowHearts'' game subverts this altogether as all the tutorials are done entirely via {{Infodump}} through the Help option in the main menu. Both ''Covenant'' and ''From the New World'' do feature tutorials addressed to the player about the new and improved battle system, though.
[[AC:SimulationGames]]though.
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[[folder: Simulation Games ]]
[[AC:SimulationGames]]
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[[AC:{{Stealth Based Game}}s]]
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[[folder: Stealth Based
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[[folder: Turn Based Strategy ]]
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[[folder: Web Comics ]]
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----
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[[/folder]]
----
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Tropes cannot be averted/subverted/whatever \"heavily\"
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** Heavily averted in the sequel. Valve put heavy effort in making the tutorial sections as natural as possible, going for onscreen prompts and naturally obstacles rather than actual dialogue.
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** Heavily averted Averted in the sequel. Valve put heavy effort in making the tutorial sections as natural as possible, going for onscreen prompts and naturally obstacles rather than actual dialogue.
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* ''VideoGame/DeadSpace'' reminds you to blow the limbs off enemies three times inside five minutes. Considering this is vital to learn and master it can be somewhat forgiven.
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* ''VideoGame/DeadSpace'' reminds you to blow the limbs off enemies three ''four'' times inside in five minutes. Considering this is vital to learn and master it can be somewhat forgiven.
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* ''MortalKombatDeception'' has Konquest Mode, something of an adventure mode that leads to either training or defeating the playable cast (barring any console exclusives like Shao Kahn or Blaze). For the tutorials, they have characters teach the PlayerCharacter, Shujinko, how to perform the attacks, fighting styles and combos at their disposal.
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* ''MortalKombatDeception'' ''VideoGame/MortalKombatDeception'' has Konquest Mode, something of an adventure mode that leads to either training or defeating the playable cast (barring any console exclusives like Shao Kahn or Blaze). For the tutorials, they have characters teach the PlayerCharacter, Shujinko, how to perform the attacks, fighting styles and combos at their disposal.
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**** Especially difficult, seeing as he's a bat.
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**** [[ComicallyMissingThePoint Especially difficult, seeing as he's a bat.]]
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* In the game adaptations of the first two ''Film/{{Spider-Man}}'' movies, you begin as Peter Parker getting a tutorial on running, jumping, locking on, attacking, web-slinging, and the works from a rather humorous {{narrator}} (voiced by BruceCampbell) who appears to be speaking in the point of view of an audience member, or, in this case, a player. At one point, he leaves the tutorial to go get a sandwich - his next voiceover starts with him smacking his fingers.
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* In the game adaptations of the first two ''Film/{{Spider-Man}}'' movies, you begin as Peter Parker getting a tutorial on running, jumping, locking on, attacking, web-slinging, and the works from a rather humorous {{narrator}} (voiced by BruceCampbell) Creator/BruceCampbell) who appears to be speaking in the point of view of an audience member, or, in this case, a player. At one point, he leaves the tutorial to go get a sandwich - his next voiceover starts with him smacking his fingers.
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[[caption-width-right:350:Oh dear, Toad is babbling nonsense to himself again.]]
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[[caption-width-right:350:Oh dear, Toad is babbling \\
nonsense to himself again.]]
nonsense to himself again.]]