History Main / HeKnowsAboutTimedHits

6th Apr '16 9:30:41 AM Prfnoff
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* In the second, third, and fourth Spyro games, the first level is devoted mostly to teaching you how to play the game. As such, you will be stopped quite often by characters such as Hunter, who will yell at you things like "Press the JUMP button to glide! If you press the TRIANGLE button, you will hover! Remember, hold L2 and R2 to center the camera behind you! Do you like the Active Camera mode, or shall I change it to the Passive camera mode?" In fact, they're so overly enthusiastic about telling you how to use the buttons on your controller that it makes you wonder if they're lampshading this trope.
* In ''The Legend of {{Spyro|TheDragon}}: A New Beginning'', the main character is given tutorials by the Dragon Elders. This is, however, an avoidance of the trope, as listening to the background noise while the text instructions come up on the HUD allows you to hear standard martial arts training.

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* * ''Franchise/SpyroTheDragon'':
**
In the second, third, and fourth Spyro games, the first level is devoted mostly to teaching you how to play the game. As such, you will be stopped quite often by characters such as Hunter, who will yell at you things like "Press the JUMP button to glide! If you press the TRIANGLE button, you will hover! Remember, hold L2 and R2 to center the camera behind you! Do you like the Active Camera mode, or shall I change it to the Passive camera mode?" In fact, they're so overly enthusiastic about telling you how to use the buttons on your controller that it makes you wonder if they're lampshading this trope.
* ** In ''The Legend of {{Spyro|TheDragon}}: ''VideoGame/TheLegendOfSpyro: A New Beginning'', the main character is given tutorials by the Dragon Elders. This is, however, an avoidance of the trope, as listening to the background noise while the text instructions come up on the HUD allows you to hear standard martial arts training.
6th Apr '16 9:28:45 AM Prfnoff
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* In Astro Boy: Omega Factor, Astro Boy seems to tell himself how to hurt one of the early bosses.

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* In Astro Boy: Omega Factor, ''VideoGame/AstroBoyOmegaFactor'', Astro Boy seems to tell himself how to hurt one of the early bosses.
6th Apr '16 9:26:20 AM Prfnoff
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* In ''Space Channel 5'' (particularly in Part 2), Fuse, the director of the in-game newscast, does this frequently. For example, he says, "Press the X button when you hear 'Chu!'" and "Press down on the directional arrows, you've got a guitar, too!"

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* In ''Space Channel 5'' ''VideoGame/SpaceChannel5'' (particularly in Part 2), Fuse, the director of the in-game newscast, does this frequently. For example, he says, "Press the X button when you hear 'Chu!'" and "Press down on the directional arrows, you've got a guitar, too!"
4th Mar '16 7:46:42 AM DalekExterminer
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Added DiffLines:

** Both the N64 and DS versions have the Lakitu brothers specifically telling players which buttons to use at the beginning of early stages.
15th Jan '16 9:17:10 PM Kuruni
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* In the ''VideoGame/WorldInConflict'' tutorial, you are a West Point graduate undergoing additional training before being sent to fight in the war against the Soviets. However, that doesn't stop your instructor from mentioning the various mouse and keyboard controls. A particularly surreal moment occurs in the first part of the training where you instructor promps you to move the camera in ''every conceivable way'' culminating in a section where you must move it through floating red rings and finally claiming that "They DO teach useful things at West Point". Not being American, this editor didn't realize the lack of training in camera control skills were such a controversial issue in the American military, but is glad such serious issues are being adressed in video games.

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* In the ''VideoGame/WorldInConflict'' tutorial, you are a West Point graduate undergoing additional training before being sent to fight in the war against the Soviets. However, that doesn't stop your instructor from mentioning the various mouse and keyboard controls. A particularly surreal moment occurs in the first part of the training where you instructor promps you to move the camera in ''every conceivable way'' culminating in a section where you must move it through floating red rings and finally claiming that "They DO teach useful things at West Point". Not being American, this editor didn't realize the lack of training in camera control skills were such a controversial issue in the American military, but is glad such serious issues are being adressed in video games.
26th Dec '15 1:04:42 PM dotchan
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** [=NPCs=] all over the world don't just explain game mechanics and what buttons to press by means of pleasant conversation, they also explain the intricacies of certain attacks and strategies as well as the Pokedex's various functions and the PC, since those also exist in universe. ''[=FireRed/LeafGreen=]'', remakes of the first games, turns game mechanics explanation more into a JustifiedTutorial by providing items such as a "Teachy TV" which allows you to watch an [[WittyBanter irritating TV presenter]] go through game mechanics.

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** [=NPCs=] all over the world don't just explain game mechanics and what buttons to press by means of pleasant conversation, they also explain the intricacies of certain attacks and strategies as well as the Pokedex's various functions and the PC, since those also exist in universe. ''[=FireRed/LeafGreen=]'', remakes of the first games, turns game mechanics explanation more into a JustifiedTutorial by providing items such as a "Teachy TV" which allows you to watch an [[WittyBanter irritating TV presenter]] go through game mechanics.
26th Dec '15 7:41:03 AM dotchan
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** Ironically enough, only the Generation 1 games give the player the option of skipping the explanation on how to catch Pokémon, one of the central mechanics of the game; all of the other games do not, much to the irritation of returning players. ''VideoGame/PokemonRubyAndSapphire'' plays the tutorial by assuming you already have the knowledge (since your character's in-story father is a Gym leader), but total newbie Wally doesn't, necessitating you to explain it to him.

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** Ironically enough, only the Generation 1 games give the player the option of skipping the explanation on how to catch Pokémon, one of the central mechanics of the game; all of the other games do not, much to the irritation of returning players. ''VideoGame/PokemonRubyAndSapphire'' plays with the tutorial by assuming you already have the knowledge (since your character's in-story father is a Gym leader), but total newbie Wally doesn't, necessitating you to explain it to him.
26th Dec '15 7:40:27 AM dotchan
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* ''Franchise/{{Pokemon}}'', in any incarnation, does this a lot. [=NPCs=] all over the world tell you initially about game mechanics and what buttons to press by means of pleasant conversation, and later explain the intricacies of certain attacks and strategies. ''[=FireRed/LeafGreen=]'', remakes of the first games, turn it more into a JustifiedTutorial by providing items such as a "Teachy TV" which allows you to watch an [[WittyBanter irritating TV presenter]] go through game mechanics.
** ''VideoGame/PokemonRubyAndSapphire'' plays with the usual "how to catch Pokémon'' tutorial by assuming you already have the knowledge (since your character's in-story father is a Gym leader), but total newbie Wally doesn't, necessitating you to explain it to him.

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* ''Franchise/{{Pokemon}}'', in any incarnation, does this a lot. [=NPCs=] all over lot:
** Ironically enough, only
the world tell you initially about game Generation 1 games give the player the option of skipping the explanation on how to catch Pokémon, one of the central mechanics and what buttons to press by means of pleasant conversation, and later explain the intricacies of certain attacks and strategies. ''[=FireRed/LeafGreen=]'', remakes of the first games, turn it more into a JustifiedTutorial by providing items such as a "Teachy TV" which allows you game; all of the other games do not, much to watch an [[WittyBanter irritating TV presenter]] go through game mechanics.
**
the irritation of returning players. ''VideoGame/PokemonRubyAndSapphire'' plays with the usual "how to catch Pokémon'' tutorial by assuming you already have the knowledge (since your character's in-story father is a Gym leader), but total newbie Wally doesn't, necessitating you to explain it to him.him.
** [=NPCs=] all over the world don't just explain game mechanics and what buttons to press by means of pleasant conversation, they also explain the intricacies of certain attacks and strategies as well as the Pokedex's various functions and the PC, since those also exist in universe. ''[=FireRed/LeafGreen=]'', remakes of the first games, turns game mechanics explanation more into a JustifiedTutorial by providing items such as a "Teachy TV" which allows you to watch an [[WittyBanter irritating TV presenter]] go through game mechanics.
** The first town beyond the player's starting town usually also has a "tour guide" who walks the player to the various important buildings and explains their purpose.



** A variant of the "I'm saving my game" person has also been in both the second and third generations of Pokémon games, though in the fourth generation they do try to keep in-character by [[HandWave explaining it as writing down your data in a journal]]. This all makes more sense in the Japanese versions of the games, where the "Save" command has always been known as "Report".

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** *** A variant of the "I'm saving my game" person has also been in both the second and third generations of Pokémon games, though in the fourth generation they do try to keep in-character by [[HandWave explaining it as writing down your data in a journal]]. This all makes more sense in the Japanese versions of the games, where the "Save" command has always been known as "Report".



** Even your mom has to teach you how to run: at the start of the games, she gets you a pair of "running shoes" which… include their own manual! Naturally, your mom proceeds to "read the instructions".

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** Even In most games, your mom has to teach mother teaches you how to run: at the start of the games, she gets you a pair of "running shoes" which… include their own manual! Naturally, your mom proceeds to "read the instructions".
19th Dec '15 2:55:44 PM nombretomado
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* In ''ShadowTheHedgehog'': "Press the X button, Shadow."

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* In ''ShadowTheHedgehog'': ''VideoGame/ShadowTheHedgehog'': "Press the X button, Shadow."
16th Dec '15 3:57:56 PM technickal
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* The TropeNamer is ''VideoGame/SuperMarioRPG: Legend of the Seven Stars'', where early in the game Toad offers to teach Mario how to use items and [[ActionCommands Timed Hits]]. If the player declines to listen to the (optional) tutorial, Toad tells TheGoomba that has shown up (for the sole purpose of being a teaching aid) that Mario already knows about Timed Hits, causing it to run away in fear.

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* The TropeNamer is ''VideoGame/SuperMarioRPG: Legend of the Seven Stars'', where early in the game Toad offers to teach Mario how to use items and [[ActionCommands Timed Hits]]. If the player declines to listen to the (optional) tutorial, Toad tells TheGoomba that has shown up (for the sole purpose of being a teaching aid) that Mario already knows about Timed Hits, [[ScrewThisImOuttaHere causing it to run away in fear.fear]].
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