History Main / HeKnowsAboutTimedHits

8th May '18 12:55:23 PM MisterVercetti
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* Done constantly with the first three ''[[VideoGame/NintendoWars Advance Wars]]'' games in their tutorial levels. in which your instructors make explicit mentions of button presses and even in-game menus. This was finally curbed in ''Days of Ruin''; in-game characters will talk generally about certain features, like unit abilities and menu functions (e.g. "It's a good idea to check up on the status of the battle periodically."), but actual instructions referring to buttons and menus are left to prompts that appear on the top screen.
25th Apr '18 8:03:16 PM Psychadelico
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** Even in the first game, which had much less intrusive tutorials overall, occasionally a dragon Spyro freed would, in all earnestness, advise him to "press the X button at the very top of your jump" or to "press the triangle button to drop down in midflight".
22nd Apr '18 11:48:03 PM Abodos
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** The original game would show you the basic plot of the game and a list of all the items Link could find, and closed with Link holding up a parchment that said, "Please look up the manual for details."

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** The [[VideoGame/TheLegendOfZeldaI original game game]] would show you the basic plot of the game and a list of all the items Link could find, and closed with Link holding up a parchment that said, "Please look up the manual for details.""
** While ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' typically has a more realistic approach to tutorials (in-universe characters will simply bring up topics like swords and horses while the game brings up a brief textbox saying how to use those things), Ta'loh Naeg's Shrine near Kakariko Village involves the monk himself telepathically telling Link how to use the advanced combat techniques in terms of what buttons to press when.
22nd Apr '18 11:40:00 PM Abodos
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* Several games in the ''Zelda'' series, most particularly the ''VideoGame/TheLegendOfZeldaLinksAwakening'' and ''VideoGame/TheLegendOfZeldaOracleGames'', had some grating early-game areas where people cryptically explained the interface (for example, a child tells Link, "Hey man! When you want to save, just push all the Buttons at once! ...Uh, don't ask me what that means, I'm just a kid!").

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* Several games in the ''Zelda'' ''Franchise/TheLegendOfZelda'' series, most particularly the ''VideoGame/TheLegendOfZeldaLinksAwakening'' and ''VideoGame/TheLegendOfZeldaOracleGames'', had some grating early-game areas where people cryptically explained the interface (for example, a child tells Link, "Hey man! When you want to save, just push all the Buttons at once! ...Uh, don't ask me what that means, I'm just a kid!").
8th Apr '18 12:19:05 PM Sark0TAG
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* ''VideoGame/TronTwoPointOh'' plays this straight with the keyboard prompts in its tutorial, though this example could be [[HandWave handwaved]] with you being [[InsideAComputerSystem inside a computer]].
7th Apr '18 4:56:16 PM nombretomado
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* In the ''VideoGame/MonsterHunter'' series, ''4U'''s bigger emphasis on plot makes it {{egregious}} to the point of [[LeaningOnTheFourthWall banging its fists against the Fourth Wall]]. Special mention goes to the [[HotBlooded Hunting Trainer]] from ''Freedom 2/Unite'' and the [[PungeonMaster Ace Cadet]] from ''4U'', both of whom are in charge of their respective games' Basic Mechanics and Weapons Training sections, though the [[CloudCuckoolander Guildmarm]] isn't without her moments.

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* In the ''VideoGame/MonsterHunter'' series, ''4U'''s bigger emphasis on plot makes it {{egregious}} {{JustForFun/egregious}} to the point of [[LeaningOnTheFourthWall banging its fists against the Fourth Wall]]. Special mention goes to the [[HotBlooded Hunting Trainer]] from ''Freedom 2/Unite'' and the [[PungeonMaster Ace Cadet]] from ''4U'', both of whom are in charge of their respective games' Basic Mechanics and Weapons Training sections, though the [[CloudCuckoolander Guildmarm]] isn't without her moments.
3rd Apr '18 3:05:21 PM intastiel
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* The tutorials in the ''VideoGame/BlackAndWhite'' games are narrated by your GoodAngelBadAngel advisors and go over the minutiae of mouse and keyboard commands in exacting, mandatory detail in the ForcedTutorial.

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* The tutorials in the ''VideoGame/BlackAndWhite'' games are narrated by your GoodAngelBadAngel advisors and go over the minutiae of mouse and keyboard commands in exacting, mandatory detail in the ForcedTutorial.[[ForcedTutorial unskippable]] detail.
8th Mar '18 10:24:46 PM intastiel
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* The tutorials in the ''VideoGame/BlackAndWhite'' games are narrated by your GoodAngelBadAngel advisors and go over the minutiae of mouse and keyboard commands in exacting, [[ForcedTutorial unskippable]] detail.

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* The tutorials in the ''VideoGame/BlackAndWhite'' games are narrated by your GoodAngelBadAngel advisors and go over the minutiae of mouse and keyboard commands in exacting, [[ForcedTutorial unskippable]] detail.mandatory detail in the ForcedTutorial.
8th Mar '18 8:49:14 AM intastiel
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* The tutorials in the ''VideoGame/BlackAndWhite'' games are narrated by your GoodAngelBadAngel advisors and go over the minutiae of mouse and keyboard commands in exacting, [[ForcedTutorial unskippable]] detail.
-->''"No, let's try rotating first."''
5th Mar '18 1:15:46 AM KBABZ
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Now, whether the characters continue to have MediumAwareness after this will vary, but this is done usually when the game isn't that serious and already loose with the FourthWall.

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Now, whether the characters continue to have MediumAwareness after this will vary, but this is done usually when the game isn't that serious and already loose with the FourthWall.
FourthWall. Sometimes, especially if the game is multiplatform or has multiple control schemes, the instructions will use the button's function as its title to cover all the bases, resulting in bizarre scenarios where you are told to [[CaptainObvious "press the Fire Button to shoot!"]].


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* In ''VideoGame/TheEmperorsNewGroove'', Tipo and Chaca have this with their dialogue. But ''only'' the dialogue; the characters themselves have little clue what they're saying and often comment afterwards with things like "...but I can't find my Jump Button!". [[BetterThanABareBulb Per the game's style]], Kuzco will point some of this out, such as calling out health-giving bananas as being an "obvious plot device".
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