History Main / HeKnowsAboutTimedHits

29th Jun '16 1:22:59 AM StFan
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* The tutorial in ''{{Achaea}}'' does its best to have a fourth wall - being a text game, the only hints about controls are that anything the player actually needs to type in to progress will appear in CAPITALS when the guide says it.

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* The tutorial in ''{{Achaea}}'' ''VideoGame/{{Achaea}}'' does its best to have a fourth wall - being a text game, the only hints about controls are that anything the player actually needs to type in to progress will appear in CAPITALS when the guide says it.
19th Jun '16 12:43:46 PM Prfnoff
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* ''VideoGame/HolyUmbrella'' mostly relies on {{Signpost Tutorial}}s, but also has a few [=NPCs=] who explain controls, such as the one mans the "Bargain Info Corner" in the FirstTown and offers lengthy explanations of the game's action controls and submenus.

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* ''VideoGame/HolyUmbrella'' mostly relies on In ''VideoGame/HolyUmbrella'', besides {{Signpost Tutorial}}s, but also has there are a few [=NPCs=] who explain controls, such as the one who mans the "Bargain Info Corner" in the FirstTown and offers lengthy explanations of the game's action controls and submenus.
11th Jun '16 7:25:08 AM Prfnoff
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* ''VideoGame/HolyUmbrella'' mostly relies on {{Signpost Tutorial}}s, but also has one NPC who mans the "Bargain Info Corner" and offers lengthier explanations of the game's action controls and submenus.

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* ''VideoGame/HolyUmbrella'' mostly relies on {{Signpost Tutorial}}s, but also has a few [=NPCs=] who explain controls, such as the one NPC who mans the "Bargain Info Corner" in the FirstTown and offers lengthier lengthy explanations of the game's action controls and submenus.
10th Jun '16 10:26:22 AM Prfnoff
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* ''VideoGame/HolyUmbrella'' mostly relies on {{Signpost Tutorial}}s, but also has one NPC who mans the "Bargain Info Corner" and offers lengthier explanations of the game's action controls and submenus.
4th Jun '16 9:43:42 AM nombretomado
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* The ''VideoGame/DotHackGUGames'' have an example of this. The game is set in an MMORPG, and so it make sense for other people to instruct the player how to play the game, and they are even using ps2-like controllers in-game as well.

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* The ''VideoGame/DotHackGUGames'' have an example of this. The game is set in an MMORPG, and so it make sense for other people to instruct the player how to play the game, and they are even using ps2-like [=PS2=]-like controllers in-game as well.



* VideoGame/RobotAlchemicDrive justifies it because, as shown in an early cutscene, you're controlling your giant robot with an exact replica of the PS2 controller.

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* VideoGame/RobotAlchemicDrive justifies it because, as shown in an early cutscene, you're controlling your giant robot with an exact replica of the PS2 [=PS2=] controller.
3rd May '16 6:31:28 PM NilSpace
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[[folder:Visual Novels]]
* In ''VisualNovel/HerTearsWereMyLight'', the first time you are required to use Time's rewinding powers, Time will remind you that there is a button that lets you do so.
[[/folder]]
6th Apr '16 9:30:41 AM Prfnoff
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* In the second, third, and fourth Spyro games, the first level is devoted mostly to teaching you how to play the game. As such, you will be stopped quite often by characters such as Hunter, who will yell at you things like "Press the JUMP button to glide! If you press the TRIANGLE button, you will hover! Remember, hold L2 and R2 to center the camera behind you! Do you like the Active Camera mode, or shall I change it to the Passive camera mode?" In fact, they're so overly enthusiastic about telling you how to use the buttons on your controller that it makes you wonder if they're lampshading this trope.
* In ''The Legend of {{Spyro|TheDragon}}: A New Beginning'', the main character is given tutorials by the Dragon Elders. This is, however, an avoidance of the trope, as listening to the background noise while the text instructions come up on the HUD allows you to hear standard martial arts training.

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* * ''Franchise/SpyroTheDragon'':
**
In the second, third, and fourth Spyro games, the first level is devoted mostly to teaching you how to play the game. As such, you will be stopped quite often by characters such as Hunter, who will yell at you things like "Press the JUMP button to glide! If you press the TRIANGLE button, you will hover! Remember, hold L2 and R2 to center the camera behind you! Do you like the Active Camera mode, or shall I change it to the Passive camera mode?" In fact, they're so overly enthusiastic about telling you how to use the buttons on your controller that it makes you wonder if they're lampshading this trope.
* ** In ''The Legend of {{Spyro|TheDragon}}: ''VideoGame/TheLegendOfSpyro: A New Beginning'', the main character is given tutorials by the Dragon Elders. This is, however, an avoidance of the trope, as listening to the background noise while the text instructions come up on the HUD allows you to hear standard martial arts training.
6th Apr '16 9:28:45 AM Prfnoff
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* In Astro Boy: Omega Factor, Astro Boy seems to tell himself how to hurt one of the early bosses.

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* In Astro Boy: Omega Factor, ''VideoGame/AstroBoyOmegaFactor'', Astro Boy seems to tell himself how to hurt one of the early bosses.
6th Apr '16 9:26:20 AM Prfnoff
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* In ''Space Channel 5'' (particularly in Part 2), Fuse, the director of the in-game newscast, does this frequently. For example, he says, "Press the X button when you hear 'Chu!'" and "Press down on the directional arrows, you've got a guitar, too!"

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* In ''Space Channel 5'' ''VideoGame/SpaceChannel5'' (particularly in Part 2), Fuse, the director of the in-game newscast, does this frequently. For example, he says, "Press the X button when you hear 'Chu!'" and "Press down on the directional arrows, you've got a guitar, too!"
4th Mar '16 7:46:42 AM DalekExterminer
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** Both the N64 and DS versions have the Lakitu brothers specifically telling players which buttons to use at the beginning of early stages.
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