History Main / HeKnowsAboutTimedHits

13th Nov '17 11:48:53 AM TheAmazingBlachman
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* In ''VideoGame/{{Blackout}}'', one of the side character is an old BlindSeer who offers the PlayerCharacter to either read his subconscious or tell him about his fate. Whenever her services are requested, she holds out some objects her hands and directly asks the player to "click" on them.
26th Oct '17 2:21:24 AM ZuTheSkunk
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* In ''[[VideoGame/KaoTheKangaroo Kao The Kangaroo: Round 2]]'', the characters do this a lot, and it usually takes the form of "[[CaptainObvious to jump, press the jump button]]".



* In ''[[VideoGame/KaoTheKangaroo Kao The Kangaroo: Round 2]]'', the characters do this a lot, and it usually takes the form of "[[CaptainObvious to jump, press the jump button]]".
26th Oct '17 2:20:37 AM ZuTheSkunk
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* In ''[[VideoGame/KaoTheKangaroo Kao The Kangaroo: Round 2]]'', the characters do this a lot, and it usually takes the form of "[[CaptainObvious to jump, press the jump button]]".
18th Oct '17 6:30:29 AM kyojikasshu
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* In ''Franchise/MetalGear'', Otacon tends to talk about buttons and memory cards to Snake, who doesn't break character and assumes his fellow is just being nuts. Then again, in the MGS-verse, everyone does this, at least once, without batting an eyelid. Pressing buttons to hear Snake's thoughts on Otacon's button-ramblings usually results in a snappish, irritable "I know all this, I'm the main character!" and a torture minigame is introduced with a creepily cheerful button exposition sequence, culminating in the torturer looking straight at the screen with a growly, "Don't even think about using Auto-Fire, or I'll know." The MGS series is probably the only one to actually implement this trope as character development as much as player tutorial, and its NoFourthWall instruction sequences are regarded very fondly by fans.

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* In ''Franchise/MetalGear'', Otacon tends to talk about buttons and memory cards to Snake, who doesn't break character and assumes his fellow is just being nuts. Then again, in the MGS-verse, everyone does this, at least once, without batting an eyelid. Pressing buttons to hear Snake's thoughts on Otacon's button-ramblings usually results in a snappish, irritable "I know all this, I'm the main character!" and a torture minigame is introduced with a creepily cheerful button exposition sequence, culminating in the torturer looking straight at the screen with a growly, "Don't even think about using Auto-Fire, or I'll know." "[[note]]His looking at the player only happens in ''[[VideoGameRemake The Twin Snakes]]''; in the original version, he's still looking at Snake.[[/note]] The MGS series is probably the only one to actually implement this trope as character development as much as player tutorial, and its NoFourthWall instruction sequences are regarded very fondly by fans.



*** And in ''VideoGame/MetalGearSolid'', where Miller describes how to 'stalk' over a 'noisy floor', giving a long description of how to adjust weight and move feet and so on, and then suggests he could wear his socks over his shoes as well. Snake complains that he can't do any of that, so Miller suggests he press X to crawl.

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*** There's another conversation where The Boss goes into detail about using your sense of smell to your advantage, only for Snake to point out that he can't smell anything at all. While anosmia is a real condition, Snake's reaction is more likely due to the fact that the player can't smell anything through the game itself.
**
And in ''VideoGame/MetalGearSolid'', where Miller describes how to 'stalk' over a 'noisy floor', giving a long description of how to adjust weight and move feet and so on, and then suggests he could wear his socks over his shoes as well. Snake complains that he can't do any of that, so Miller suggests he press X to crawl.
11th Oct '17 4:09:27 AM shamchimp28
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* Justified in ''Franchise/KingdomHearts'', where the tutorial intro is a dream sequence with an otherworldly narrator of some sort explaining the controls to Sora.

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* Justified in ''Franchise/KingdomHearts'', where In ''VideoGame/KingdomHearts'' the tutorial intro is a dream sequence with where an otherworldly narrator of some sort explaining ([[AllThereInTheManual actually Mickey Mouse]]) explains the controls to Sora.
28th Sep '17 9:18:15 PM Zeke
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* Several ''VideoGame/MegaManBattleNetwork'' games have particularly grating examples of this trope (a couple {{justified|Tutorial}} it, but not much). Each time, Lan and [=MegaMan=] talk their way through a three-round battle with basic enemies -- and Lan, whose [=NetBattling=] skill has repeatedly ''saved the world'', always forgets at least one essential point. Most annoying of all, the first game is the only one where you can skip this, even though it's also the only one where you're likely to need it!

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* Several ''VideoGame/MegaManBattleNetwork'' games have particularly grating examples of this trope (a couple {{justified|Tutorial}} it, but not much). Each time, Lan and [=MegaMan=] talk their way through a three-round battle with basic enemies -- and Lan, whose [=NetBattling=] skill has repeatedly ''saved the world'', always forgets at least one essential point. Most annoying of all, the first game is the only one where you can skip this, even though it's also the only one where you're likely to need it!
13th Sep '17 3:06:40 PM zaqq
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*** And in ''VideoGame/MetalGearSolid'', where Miller describes how to 'stalk' over a 'noisy floor', giving a long description of how to adjust weight and move feet and so on, and then suggests he could wear his socks over his shoes as well. Snake complains that he can't do any of that, so Miller suggests he presses X to crawl.

to:

*** And in ''VideoGame/MetalGearSolid'', where Miller describes how to 'stalk' over a 'noisy floor', giving a long description of how to adjust weight and move feet and so on, and then suggests he could wear his socks over his shoes as well. Snake complains that he can't do any of that, so Miller suggests he presses press X to crawl.
6th Jul '17 6:22:35 AM valar55
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Now whether the characters continue to have MediumAwareness after this will vary, but this is done usually when the game isn't that serious and already loose with the FourthWall.

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Now Now, whether the characters continue to have MediumAwareness after this will vary, but this is done usually when the game isn't that serious and already loose with the FourthWall.
25th Jun '17 5:03:30 PM LordofHeck
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** The manual even responds to Murphy's wisecracks using textboxes, although he never acknowledges that the manual is cheeing him out. So either Murphy just doesn't care, he's skipping past those parts, or these textboxes are only visible to the player. Needless to say the fourth wall has a big open door through it that doesn't close until the tutorial stage is over.

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** The manual even responds to Murphy's wisecracks using textboxes, although he never acknowledges that the manual is cheeing chewing him out. So either Murphy just doesn't care, he's skipping past those parts, or these textboxes are only visible to the player. Needless to say the fourth wall has a big open door through it that doesn't close until the tutorial stage is over.
19th Jun '17 5:52:19 PM LordofHeck
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** The manual even responds to Murphy's wisecracks using textboxes, although he never acknowledges that the manual is cheeing him out. So either Murphy just doesn't care, he's skipping past those parts, or these textboxes are only visible to the player. Needless to say the fourth wall has a big open door through it that doesn't close until the tutorial stage is over.
-->'''Manual:''' This time Murphy, you've gone to far! You can kiss your career goodbye!
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