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** So did ''RE 4''.

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** So did ''RE 4''.4'' and the others.
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** [[http://www.konami.jp/bemani/popn/music17/mc/song03/hy_fan.html Rosemary]] from ''Pop'n Music 17'' however bugs ThisTroper to a degree. In her fail animation, she drinks something like wine as [[GoryDiscretionShot the camera pans away from her as if she committed suicide]].
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* [[{{Game/Jumper}} Jumper 2]] has unlockable features, one of which "taunt mode." If you turn this option on the game will display a snarky insult, accompanied by an audible groan, every time you die. Also, regardless of whether you're being actively mocked, the game keeps track of how many times - and in what ways - you died. Beating this {{Nintendo Hard}} game likely means dying hundreds of times, and striving for One {{Hundred Percent Completion}} may involve dying ''thousands'' of times.

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* [[{{Game/Jumper}} Jumper 2]] has unlockable features, one of which "taunt mode." If you turn this option on the game will display a snarky insult, accompanied by an audible groan, every time you die. Also, regardless of whether you're being actively mocked, the game keeps track of how many times - and in what ways - you died. Beating this {{Nintendo Hard}} game likely means dying hundreds of times, and striving for One {{Hundred Percent Completion}} may involve dying ''thousands'' of times.times.
* Conker's Bad Fur Day has an extended cut scene upon the player's first death explaining the extra life system and introducing Greg, the Grim Reaper.
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** In Crash Bandicoot 3: Warped, one can get hit by a giant wielding a club. Crash will hit the camera and slide down it.
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* [[{{Game/Jumper}} Jumper 2]] has unlockable features, one of which "taunt mode." If you turn this option on the game will display a snarky insult, accompanied by an audible groan, every time you die. Also, regardless of whether you're being actively mocked, the game keeps track of how many times - and in what ways - you died. Beating this {{NintendoHard}} game likely means dying hundreds of times, and striving for One {{HundredPercentCompletion}} may involve dying ''thousands'' of times.

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* [[{{Game/Jumper}} Jumper 2]] has unlockable features, one of which "taunt mode." If you turn this option on the game will display a snarky insult, accompanied by an audible groan, every time you die. Also, regardless of whether you're being actively mocked, the game keeps track of how many times - and in what ways - you died. Beating this {{NintendoHard}} {{Nintendo Hard}} game likely means dying hundreds of times, and striving for One {{HundredPercentCompletion}} {{Hundred Percent Completion}} may involve dying ''thousands'' of times.
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** [[{{Game/Jumper}} Jumper 2]] has unlockable features, one of which "taunt mode." If you turn this option on the game will display a snarky insult, accompanied by an audible groan, every time you die. Also, regardless of whether you're being actively mocked, the game keeps track of how many times - and in what ways - you died. Beating this {{NintendoHard}} game likely means dying hundreds of times, and striving for One {{HundredPercentCompletion}} may involve dying ''thousands'' of times.

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** * [[{{Game/Jumper}} Jumper 2]] has unlockable features, one of which "taunt mode." If you turn this option on the game will display a snarky insult, accompanied by an audible groan, every time you die. Also, regardless of whether you're being actively mocked, the game keeps track of how many times - and in what ways - you died. Beating this {{NintendoHard}} game likely means dying hundreds of times, and striving for One {{HundredPercentCompletion}} may involve dying ''thousands'' of times.
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*** If his second form stomps you, expect LOTS of evil laughter, which is almost more rage inducing than an actual sentence.

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*** If his second form stomps you, expect LOTS of evil laughter, which is almost more rage inducing than an actual sentence.sentence.
** [[{{Game/Jumper}} Jumper 2]] has unlockable features, one of which "taunt mode." If you turn this option on the game will display a snarky insult, accompanied by an audible groan, every time you die. Also, regardless of whether you're being actively mocked, the game keeps track of how many times - and in what ways - you died. Beating this {{NintendoHard}} game likely means dying hundreds of times, and striving for One {{HundredPercentCompletion}} may involve dying ''thousands'' of times.
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Boog despises Castlevania Birds~


* Getting a bad ending in ''[[BlazBlue BlazBlue: Continuum Shift]]'' will send you to Kokonoe's lab, where she gives your character sarcastic advice on how to achieve the good ending. Since most of the bad endings feature your character dying, this tends to lead to {{Mood Whiplash}}.

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* Getting a bad ending in ''[[BlazBlue BlazBlue: Continuum Shift]]'' will send you to Kokonoe's lab, where she gives your character sarcastic advice on how to achieve the good ending. Since most of the bad endings feature your character dying, this tends to lead to {{Mood Whiplash}}.Whiplash}}.
* ''[[Castlevania]]: Curse of Darkness'' has a bunch of these!
** Trevor: "Your evil power can't beat me!" Somehow he manages not to narm this.
*** Later in the second battle: "So, this is the best the Devil Forgemaster can do?" Thanks, Trevor. Thanks.
** Isaac, second battle: "Atone in death, you damned traitor!"
** Dracula himself, of course: "You die at my hands. You should be honored." Followed by classic evil laughter.
*** If his second form stomps you, expect LOTS of evil laughter, which is almost more rage inducing than an actual sentence.
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digging potholes


* Rise of the Triad. Although not cruel to the player on the actual game over screen, the track title for the song that occurs upon a game over is aptly titled, "You suck".

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* Rise of the Triad. ''RiseOfTheTriad.'' Although not cruel to the player on the actual game over screen, the track title for the song that occurs upon a game over is aptly titled, "You suck".
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Or would it be Ludicrous Gibs?


* A picture of your character, with rather less bodily integrity than usual.

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* A picture of your character, with [[ChunkySalsaRule rather less bodily integrity than usual.usual]].

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* ''UnrealTournament'' had a different kill message for each weapon, and, being a multiplayer game, you would often see messages like "Terminator rode [=haXXor=]'s rocket into oblivion."
** Sequels expanded these kill messages into even more colorful ones, rarely related to what weapon got used such as, "Redguy was cornered by Bronx in a foggy London alley."
** In fact, one of the major selling points of the original Unreal Tournament was that it recorded an insane amount of data on player kills, and always told you what they were.
** In ''Unreal Tournament 2004'', dying from your own land mines reads: "<Player Name> tested out his/her land mine. It works!"
** Getting killed by your own grenade in UT 2004 goes something along the lines of "[[ShoutOut Silly <Player>, Grenades are for Enemies!]]"

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* ''UnrealTournament'' had a different kill message for each weapon, and, being a multiplayer game, you would often see messages like "Terminator "<Rival> rode [=haXXor=]'s <Player>'s rocket into oblivion."
** Sequels
" The sequels expanded these kill messages into even more colorful ones, rarely related to what weapon got used such as, "Redguy "<Rival> was cornered by Bronx <Player> in a foggy London alley."
**
" In fact, one of the major selling points of the original Unreal Tournament game was that it recorded an insane amount of data on player kills, and always told you what they were.
** In ''Unreal Tournament 2004'', ''UnrealTournament2004'', dying from your own land mines reads: "<Player Name> "<Player> tested out his/her land mine. It works!"
** Getting
works!" and getting killed by your own grenade in UT 2004 goes something along the lines of "[[ShoutOut Silly <Player>, Grenades are for Enemies!]]"
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** You can fail a few of the escort missions too, some of which lead to a game over, whereas others allow you to continue but with a black mark against your record (that has no actual effect on the game). In one of the missions where you have to protect a medical convoy, if they all get destroyed a scene is shown where your character comes back and claims she doesn't care that they've been destroyed only to be informed that they were vital, and then the game forces you to restart the level.
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** ''The Last Bounty Hunter'': A disgruntled doctor or a wise-cracking gravedigger.

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** ''The Last Bounty Hunter'': A disgruntled doctor or a wise-cracking gravedigger.gravedigger.
* Getting a bad ending in ''[[BlazBlue BlazBlue: Continuum Shift]]'' will send you to Kokonoe's lab, where she gives your character sarcastic advice on how to achieve the good ending. Since most of the bad endings feature your character dying, this tends to lead to {{Mood Whiplash}}.
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* American Laser Games had a tonne of these. If you were shot, or killed an innocent bystander, you would typically be treated to a brief cutscene in which a particular character taunted you for your lousy gameplay:

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* American Laser Games had a tonne of these. If you were shot, or killed an innocent bystander, you would typically be treated to a brief cutscene {{Cutscene}} in which a particular character taunted you for your lousy gameplay:



** ''Mad Dog II: The Lost Gold'': An undertaker in a graveyard, with a small range of quips. Run out of lives, and "you're history, partner."

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** ''Mad Dog II: The Lost Gold'': An undertaker in a graveyard, with a small range of macabre quips. Run out of lives, and "you're history, partner."
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** "Samus! What's going on?! Respond! RESPOOOND-!"

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** "Samus! What's going on?! Respond! RESPOOOND-!"RESPOOOND-!"
* American Laser Games had a tonne of these. If you were shot, or killed an innocent bystander, you would typically be treated to a brief cutscene in which a particular character taunted you for your lousy gameplay:
** ''Mad Dog Mccree'': An undertaker who would comment on your actions and remind you how many lives you had left. When you ran out of lives, he would seal up your coffin.
** ''Mad Dog II: The Lost Gold'': An undertaker in a graveyard, with a small range of quips. Run out of lives, and "you're history, partner."
** ''Who Shot Johnny Rock?'': If you were shot, a doctor, who'd make various wisecracks at your expense whilst removing the bullet. When you were out of money, the doctor would refuse to help, and you'd get an additional scene with an undertaker wishing you better luck next time. If you gunned down an innocent bystander, said undertaker would appear to criticise your bad judgement.
** ''The Last Bounty Hunter'': A disgruntled doctor or a wise-cracking gravedigger.
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* The ''Scarface'' game. If you die, it simply states in text: "You fucked up".

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* The ''Scarface'' game. If you die, it simply states in text: "You fucked up".up".
* {{Metroid}}: Other M has Adam Malkovich shout worriedly at Samus as her suit disappears and she collapses to the ground. When the plot made it so Adam wasn't available, this was removed.
** "Samus! What's going on?! Respond! RESPOOOND-!"

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* The ''TonyHawkProSkater'' games have them; if you [[SuperDrowningSkills skate into water]] or through the InvisibleWall; they include "no swimming" for the former and "don't do drugs!" for the latter.

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* The ''TonyHawkProSkater'' games have them; if you [[SuperDrowningSkills skate into water]] or through the InvisibleWall; they include "no swimming" swimming/water... baaaad!/you're hosed!" for the former and "don't do drugs!" drugs!/stay in school!" for the latter.latter (complete with making your character bail from ''American Wasteland'' onward.), along with many others.
** Subverted in which [[DeathIsCheap your skater doesn't die]]. He just respawns immediately after, at the nearest checkpoint.
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* In the ''YuGiOh'' game subtitled ''Nightmare Troubadour'', Game Over could only happen if you lost a Shadow Game, with a quote from the person who defeated you appearing. One that is really grating...

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* In the ''YuGiOh'' game subtitled ''Nightmare ''[=~Yu-Gi-Oh!~=] Nightmare Troubadour'', Game Over could only happen if you lost a Shadow Game, with a quote from the person who defeated you appearing. One that is really grating...

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* The seminal Zarch! (Virus on the Amiga), a notoriously difficult game, can actually award the player negative scores. If you die while your score is still negative, you might end up unfavorably compared to a slug or a dried up piece of lichen. http://en.wikipedia.org/wiki/Zarch

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* The seminal Zarch! (Virus on the Amiga), a notoriously difficult game, can actually award the player negative scores. If you die while your score is still negative, you might end up unfavorably compared to a slug or a dried up piece of lichen. http://en.wikipedia.org/wiki/Zarchorg/wiki/Zarch
* The ''Scarface'' game. If you die, it simply states in text: "You fucked up".

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-->'''Joker''': [[CrowningMomentOfFunny I salute my fallen enemy! *raspberries* *falls over*]]



-->'''Joker''': I salute my fallen enemy! * raspberries* * falls over*


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** Most of them are ripped directly from Quake; GameMods can have custom obituaries. [[http://cutstuff.net/blog/?page_id=424 "Creeper was patient enough to kill PunyHuman with his balls."]]
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** "Snake! Peace Walker has launched the nuke! It's all over."
** "Duh nuhnuhnuh nuh nuh, DUN DUN DUN!" (If you repeatedly do really badly in ''Peace Walker'', a random member of the main cast (Snake, Miller, Paz, Amanda, Chico, Huey, Cécile or Strangelove) will sing along with the GameOver music. Some are better singers than others.)
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  • Zarch!


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* The seminal Zarch! (Virus on the Amiga), a notoriously difficult game, can actually award the player negative scores. If you die while your score is still negative, you might end up unfavorably compared to a slug or a dried up piece of lichen. http://en.wikipedia.org/wiki/Zarch
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* Gradius, with the exception of Gradius V - if you die and run out of all your Vic Vipers, the voice messages give you some cheery insults such as "Come on! We're just getting started!" If you do not continue, the strangely cheerful Game Over music plays.
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Already on the page. See under Total Distortion.


*[[http://www.youtube.com/watch?v=P6iT-lMgfAI&feature=related /"You are dead, dead dead. You are dead, dead dead. You thought you were hot, Guess what? You're not. You are dead, dead dead".]]
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** There's also a GayOption in one game. Larry's not dead, but it's still Game Over.
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*[[http://www.youtube.com/watch?v=P6iT-lMgfAI&feature=related /"You are dead, dead dead. You are dead, dead dead. You thought you were hot, Guess what? You're not. You are dead, dead dead".]]
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* ''Faceball 2000'' for the Game Boy was a proto-FirstPersonShooter, in which all the enemies (and other players) were some variety of smiley face. When you were taken out, the offending party would appear on screen, and it would say "(One who killed you) says, 'Have a nice day!'" This could maddening, but the Super Nintendo version of the same game made it worse by giving them synthisized voices (all of which simply said "Have a nice day!" in different pitches). In later levels, this could include being hunted by a pack of enemies and hearing "Have a nice day!" repeated every 15-30 seconds, depending on how long it took for them to hone in on the next spawn point.
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* The flash game ''Peasant's Quest'' had this, with a twist - not only are your normal death messages like this, but [[spoiler:so is your PlotlineDeath at the end]].

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* The flash game ''Peasant's Quest'' [[HomestarRunner Peasant's Quest]] had this, with a twist - not only are your normal death messages like this, but [[spoiler:so is your PlotlineDeath at the end]].

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* A hint about what you could have done to avoid the death. (Common in [[VisualNovel Visual Novels]].)

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* A hint about what you could have done to avoid the death. (Common in [[VisualNovel Visual Novels]].{{Visual Novel}}s.)


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* A [[GameOverMan laughing villain, or the grim reaper.]]
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* ''[=~The Hitchhiker's Guide To The Galaxy~=]'' computer game [[EverythingTryingToKillYou will kill you in many, many ways you never considered]] and gives you personalized messages for each one. One particular death ([[spoiler:being hit with a brick while protesting against the bulldozer]]) forced the player to read a multi-sectioned text on their death, having to type to read the next section. Typing quit to start over would not quit, it would rather be interpreted as typing something to continue. And to add insult to injury, the game would scold you for it - "You keep out of this, you're dead." This was annoying especially because it was one of the easiest ways to die early in the game.

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* ''[=~The Hitchhiker's Guide To The Galaxy~=]'' ''Game/TheHitchhikersGuideToTheGalaxy'' computer game [[EverythingTryingToKillYou will kill you in many, many ways you never considered]] and gives you personalized messages for each one. One particular death ([[spoiler:being hit with a brick while protesting against the bulldozer]]) forced the player to read a multi-sectioned text on their death, having to type to read the next section. Typing quit to start over would not quit, it would rather be interpreted as typing something to continue. And to add insult to injury, the game would scold you for it - "You keep out of this, you're dead." This was annoying especially because it was one of the easiest ways to die early in the game.

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