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** Wrestling/DiamondDallasPage's Diamond Cutter / Wrestling/RandyOrton's RKO. (Similar to the Sharpshooter/Scorpion Deathlock example involving Bret Hart and Sting, Orton's RKO is just DDP's Diamond Cutter under a different name.)

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** Wrestling/DiamondDallasPage's Diamond Cutter / Wrestling/RandyOrton's RKO. (Similar Similar to the Sharpshooter/Scorpion Deathlock example involving Bret Hart and Sting, Orton's RKO is just DDP's Diamond Cutter under a different name.)name. To elaborate, they're both jumping neckbreakers that can come out of nowhere without any warning.
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** Wrestling/DiamondDallasPage's Diamond Cutter.

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** Wrestling/DiamondDallasPage's Diamond Cutter.Cutter / Wrestling/RandyOrton's RKO. (Similar to the Sharpshooter/Scorpion Deathlock example involving Bret Hart and Sting, Orton's RKO is just DDP's Diamond Cutter under a different name.)
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* If you use martial arts from ''TabletopGame/{{Shadowrun}}'' [=4E's=] Arsenal book, Finishing Move is the name of a martial arts maneuver that allows you to spend your next action as an interrupt to immediately follow up a successful melee attack.
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* Anime/KillLaKill: SEN'I SOUSHITSU! Senketsu even informs Ryuko at one point that an enemy ''hasn't'' been defeated because the move didn't work.
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* ''Film/PacificRim'': While not called as such, the Jaegers seem to have weapons that are normally used to finish off a Kaiju and end the fight, such as Gipsy Danger's Plasma Caster or Striker Eureka's [[MacrossMissileMassacre Anti-Kaiju Missiles]]. A straighter example is [[spoiler:Gipsy Danger's [[ChestBlaster Nuclear Vortex Turbine]], which sees one use in an actual fight and that's to kill [[DragonInChief Slattern]].]] Considering the film is a gigantic homage to Tokusatsu and SuperRobot anime, this is no surprise.

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* ''Film/PacificRim'': While not called as such, the Jaegers seem to have weapons that are normally used to finish off a Kaiju {{Kaiju}} and end the fight, such as Gipsy Danger's Plasma Caster or Striker Eureka's [[MacrossMissileMassacre Anti-Kaiju Missiles]]. A straighter example is [[spoiler:Gipsy Danger's [[ChestBlaster Nuclear Vortex Turbine]], which sees one use in an actual fight and that's to kill [[DragonInChief Slattern]].]] Considering the film is a gigantic homage to Tokusatsu and SuperRobot anime, this is no surprise.
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**** Except the one time CMPunk [[DangerousForbiddenTechnique didn't get the memo.]]
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** A fighting game produced for the Super S season, in fact, combines this with TheWorfBarrage by featuring all of the sailor scouts [[SoLastSeason finishing moves from previous seasons]] as special moves of increasing potency with the most recent one being their true finishing move.
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*** The reason Wrestling/RobVanDam got to call ''his'' splash the "Five Star" frog splash is because he jumps approximately forty-seven feet in the air when he does it. Unlike just a jackknife this actually does impart more force, and while spectacular to watch, he usually [[BrokeYourArmPunchingOutCthulhu sells the pain it causes as much as his opponents]] before getting the pin. [[TheWorfBarrage Sometimes]].
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** The Claw, used by the Adkisson (Von Erich) family, as well as Baron von Raschke.

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** The Claw, used by the Adkisson (Von Erich) family, Wrestling/VonErichFamily as well as Baron von Raschke.



** Haku/Meng (aka Tonga Fifta, one half of the Faces of Fear) had an arsenal of moves as part of his FiveMovesOfDoom, but his finishing moves were rather odd. One of them, the Tongan Death Grip, was basically a Von Erich Claw applied to the soft area under the chin (try it and see if it hurts). He also had the Tongan Spike, which appeared to be his thumb jammed into the jugular vein. His FiveMovesOfDoom, on the other hand, consisted of power moves like the atomic drop, super kick, power bomb, and many other moves other wrestlers were using as their finishers.

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** Haku/Meng [[Wrestling/{{Meng}} Haku/Meng]] (aka Tonga Fifta, one half of the Faces of Fear) had an arsenal of moves as part of his FiveMovesOfDoom, but his finishing moves were rather odd. One of them, the Tongan Death Grip, was basically a Von Erich Claw applied to the soft area under the chin (try it and see if it hurts). He also had the Tongan Spike, which appeared to be his thumb jammed into the jugular vein. His FiveMovesOfDoom, on the other hand, consisted of power moves like the atomic drop, super kick, power bomb, and many other moves other wrestlers were using as their finishers.
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** Before women became legitimate talents, limp-wristed slaps by female managers (like Miss Elizabeth or Wrestling/{{Lita}}) would be the equivalent to a chair shot or Mr. Fuji's cane.

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** Before women became legitimate talents, limp-wristed slaps by female managers (like Miss Elizabeth or Wrestling/{{Lita}}) Wrestling/MissElizabeth) would be the equivalent to a chair shot or Mr. Fuji's Wrestling/MrFuji's cane.
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* All of the various ''Franchise/PrettyCure'' characters have finishing moves, though they end up usually using a CombinationAttack instead as their numbers grow. As well, like the ''Sailor Moon'' example above, most of the girls only ''have'' FinishingMove attacks, but make up for it by using good old fisticuffs... well, except for the ''Anime/HeartcatchPrettyCure'' characters, who are armed to the teeth with attacks.
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*** Also averted at Judgment Day in the Iron Man match between The Rock and Triple H, when Rock hit HHH with a regular DDT and pinned him for a 3 count.

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*** Also averted at Judgment Day in the Iron Man match between The Rock and Triple H, when Rock hit HHH with a regular DDT and pinned him for a 3 count.count (after a botched floatover DDT).
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*** Not to mention the Shooting Star Press (or when Marc Mero used it as a finishing move, the Wild Thing). Shortly after Billy Kidman retired, this move was actually banned in the WWE for awhile due to being extremely dangerous. Current wrestler Wrestling/EvanBourne was only permitted to use it because he's practically perfected it. "Air Bourne" has since become very closely connected to him.

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*** Not to mention the Shooting Star Press (or when Marc Mero used it as a finishing move, the Wild Thing). Shortly after Billy Kidman Wrestling/BillyKidman retired, this move was actually banned in the WWE for awhile due to being extremely dangerous. Current wrestler Wrestling/EvanBourne was only permitted to use it because he's practically perfected it. "Air Bourne" has since become very closely connected to him.
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*** Which is used by his nephew Chavo in tribute.

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*** Which is used by his nephew Chavo Wrestling/{{Chavo|GuerreroJr}} in tribute.tribute. (Chavo previously used the Tornado DDT.)
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** To go the other way, the football tackle (Spear) was used as the start of Wrestling/{{Goldberg}}'s five moves, but as a finisher by Rhyno and Wrestling/{{Edge}} (in Rhyno's case, it was called the Gore. However, Rhyno's spear diffrentiated from those used by Edge, Christian, and Goldberg. Wheras their spear targeted the lower body and took down both legs, Rhyno's was a striking spear that targeted the midsection and relied on the force of the spear rather than the leg takedown).

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** To go the other way, the football tackle (Spear) was used as the start of Wrestling/{{Goldberg}}'s five moves, but as a finisher by Rhyno Wrestling/{{Rhyno}} and Wrestling/{{Edge}} (in Rhyno's case, it was called the Gore. However, Rhyno's spear diffrentiated was different from those used by Edge, Christian, and Goldberg. Wheras their spear targeted the lower body and took down both legs, Rhyno's was a striking spear that targeted the midsection and relied on the force of the spear rather than the leg takedown).
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** Variations of the suplex are used as a finisher by Koko B. Ware and Wrestling/{{Goldberg}}[[note]]The Jackhammer: Half suplex, half powerslam[[/note]], but as a move by Wrestling/KurtAngle and Wrestling/ChrisBenoit.

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** Variations of the suplex are used as a finisher by Koko B. Ware Wrestling/KokoBWare and Wrestling/{{Goldberg}}[[note]]The Jackhammer: Half suplex, half powerslam[[/note]], but as a move by Wrestling/KurtAngle and Wrestling/ChrisBenoit.
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*** Before that, he used what is commonly referred to as the "Torture Rack", popularized by Lex Luger.

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*** Before that, he used what is commonly referred to as the "Torture Rack", popularized by Lex Luger.Wrestling/LexLuger.
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-> '''''[[TheStinger FATALITY!]]'''''
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** At the end of every [[AttackOfTheFiftyFootWhatever Giant Battle]] in ''VideoGame/MarioAndLuigiDreamTeam'', you're allowed to use the Finishing Bros. attack. It initiates a sequence where Giant Luigi flies into the stars and throws a huge star with Mario on it at the boss. You then get to control the star as it flies down and smack the boss in a weak point to finish it off. [[spoiler:On the last Giant Battle, doing this once isn't enough. On the second time, the Finishing Bros. is upgraded to the Star Driver, which makes the star Mario rides on ''absolutely gigantic.'' (Bigger than ''Giant Luigi.'') You have to go through a different (and much harder) sequence to deliver the true finishing blow.]]
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** Martial arts kick (to the head) from Asian wrestlers. Yoshihiro Tajiri and Yoshi Tatsu, for example.

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** Martial arts kick (to the head) from Asian wrestlers. Yoshihiro Tajiri Wrestling/YoshihiroTajiri and Yoshi Tatsu, Wrestling/YoshiTatsu, for example.
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** And its successor ''VideoGame/{{BlazBlue|Calamity Trigger}}'' has Astral Heats. Unlike the aforementioned instant kills, you can only use an Astral Heat in the final round of a battle, when your opponent has 20% or less health remaining, and you have a full special bar. (one win for each character in a best-of-three fight, or any match in the story mode).

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** And its successor ''VideoGame/{{BlazBlue|Calamity Trigger}}'' ''BlazBlue'' has Astral Heats. Unlike the aforementioned instant kills, you can only use an Astral Heat in the final round of a battle, when your opponent has 20% or less health remaining, and you have a full special bar. (one win for each character in a best-of-three fight, or any match in the story mode).
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** As part of his character, Shane "The Hurricane" Helms parodied the choke slam used by the larger wrestlers. His version, called the Hurrichokeslam, involved him dramatically grabbing a much larger opponent by the throat, and then failing to lift him up. This was especially funny the time he tried it on TheBigShow, as his arm was fully extended to reach TheBigShow's throat. Rock, it's [[http://www.youtube.com/watch?v=AoPeHkt03G8 online.]]
** John "Earthquake" Tenta, a 400 lb. wrestler, used the Earthquake splash, which had three steps: First, he would jump around the opponent's body, shaking the ring, and then run back and forth in the ropes, and then do a flying squat on top of the victim. For some strange reason, his opponent would try to sell the jumping part of the move as causing pain.

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** As part of his character, Shane "The Hurricane" Helms parodied the choke slam used by the larger wrestlers. His version, called the Hurrichokeslam, involved him dramatically grabbing a much larger opponent by the throat, and then failing to lift him up. This was especially funny the time he tried it on TheBigShow, The Big Show, as his arm was fully extended to reach TheBigShow's Wrestling/TheBigShow's throat. Rock, it's [[http://www.youtube.com/watch?v=AoPeHkt03G8 online.]]
** [[Wrestling/JohnTenta John "Earthquake" Tenta, Tenta]], a 400 lb. wrestler, used the Earthquake splash, which had three steps: First, he would jump around the opponent's body, shaking the ring, and then run back and forth in the ropes, and then do a flying squat on top of the victim. For some strange reason, his opponent would try to sell the jumping part of the move as causing pain.



** For a while, Al Snow would use as his finishing move in hardcore matches--get ready for it--a bowling ball to the [[GroinAttack groin]] known as the 7-10 Split. Well, you can't fault him for his logic....
*** Al Snow's normal finishing move "The Snowplow", a scoop brainbuster, was actually quite dangerous looking as well.

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** For a while, Al Snow Wrestling/AlSnow would use as his finishing move in hardcore matches--get ready for it--a bowling ball to the [[GroinAttack groin]] known as the 7-10 Split. Well, you can't fault him for his logic....
*** Al Snow's normal finishing move "The Snowplow", a scoop brainbuster, bodyslam piledriver between his legs , was actually quite dangerous looking as well.
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* Most of the characters in ''JojosBizarreAdventure'' have a finishing move, but they usually boil down to just [[RapidFireFisticuffs hitting the opponent a lot]] while shouting their respective {{Kiai}}. This is noticeable in the [[VideoGame/JojosBizarreAdventureAllStarBattle All Stars Battle fighting game]], where the barrages make up most of the characters' [[LimitBreak Great Heat Attacks]].

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* Most of the characters in ''JojosBizarreAdventure'' ''Manga/JoJosBizarreAdventure'' have a finishing move, but they usually boil down to just [[RapidFireFisticuffs hitting the opponent a lot]] while shouting their respective {{Kiai}}. This is noticeable in the [[VideoGame/JojosBizarreAdventureAllStarBattle [[VideoGame/JoJosBizarreAdventureAllStarBattle All Stars Battle fighting game]], where the barrages make up most of the characters' [[LimitBreak Great Heat Attacks]].
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** Can also work with the Final Boss of the Final story if you get pulled into his mind. You have to get close to him WITHOUT hurting him.

Changed: 40

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Space Marine\'s already listed further up the list.


* The entire premise of ''Battle Chess'' was finishing moves... in chess! It had dozens of animated fatalities depending on which type of piece took which other piece, and the gimmick alone made it one of the most popular chess titles of its time.

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* The entire premise of ''Battle Chess'' ''VideoGame/BattleChess'' was finishing moves... in chess! It had dozens of animated fatalities depending on which type of piece took which other piece, and the gimmick alone made it one of the most popular chess titles of its time.



* ''Bayonetta'' has a few good finishing moves for mooks, and a special one of these for each of the bosses, which get more ridiculous as the game progresses; she punches the final boss INTO THE SUN. The good part is that you get to control her trip the entire way while the boss screams in pain: the bad part is that if you hit any of the planets on the way, the collision blows it up, she recovers and [[NonstandardGameOver charges back at you with a murderous grin on her face, finishing you off while you're weakened from the effort]].

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* ''Bayonetta'' ''VideoGame/{{Bayonetta}}'' has a few good finishing moves for mooks, and a special one of these for each of the bosses, which get more ridiculous as the game progresses; she punches the final boss INTO THE SUN. The good part is that you get to control her trip the entire way while the boss screams in pain: the bad part is that if you hit any of the planets on the way, the collision blows it up, she recovers and [[NonstandardGameOver charges back at you with a murderous grin on her face, finishing you off while you're weakened from the effort]].



* They're called "executions" in ''VideoGame/Warhammer40000SpaceMarine'', and they're how you restore health. That's right: you stun an enemy in melee combat and hit the "execute" key, and Brother-Captain Titus tears the bastard limb from limb and gets HP in the bargain.



* In Gold Coin Comics, characters have something called a [[http://www.goldcoincomics.com/?id=131 Final Attack]].

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* In Gold Coin Comics, ''WebComic/GoldCoinComics'', characters have something called a [[http://www.goldcoincomics.com/?id=131 Final Attack]].
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** ''GurrenLagann'''s famous Giga Drill Break. In the dub, Kamina and Simon do refer it as Finishing Move (''Hissatsu'', meaning Certain Kill in Japanese) the first time they perform the move.

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** ''GurrenLagann'''s famous Giga Drill Break.Break([[SpellMyNameWithAnS er]]). In the dub, Kamina and Simon do refer it as Finishing Move (''Hissatsu'', meaning Certain Kill in Japanese) the first time they perform the move.



*** Then there's the Goldion Hammer, the weapon they devised to replace Hell and Heaven, turns out to be just as deadly. Instead of trying again, they decide to build a robot whose job is basically to act as a giant oven mitt so that [=GaoGaiGar=] can use it safely.
*** The Goldion Crusher takes this trope and [[UpToEleven breaks the frickin' knob.]]

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*** Then there's the [[DropTheHammer Goldion Hammer, Hammer]], the weapon they devised to replace Hell and Heaven, turns out to be just as deadly. Instead of trying again, they decide to build a robot whose job is basically to act as a giant oven mitt so that [=GaoGaiGar=] can use it safely.
*** The Goldion Crusher (the aforementioned weapon's oversized SpiritualSuccessor) takes this trope and [[UpToEleven breaks the frickin' knob.]]
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* DannyPhantom's Ghostly Wail typically finishes matters.

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* DannyPhantom's WesternAnimation/DannyPhantom's Ghostly Wail typically finishes matters.
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* In some ''SuperRobotWars'' games, the animation for some attacks (usually that HumongousMecha's high-end attack) extends whenever the attack destroys an enemy; these are called Dynamic Kills. They often just show the mecha watching the explosion or striking a pose against it, or continuing past the normal attack animation to finish the target off, but the worst example has to be the SuperRobotWarsW's resident [[GameBreaker god-bot Valzacard]] and its Exa Nova Shoot OVER. Normally, this attack just pierces the enemy with multiple crystal ray things in an ''already'' delightfully overblown sequence involving transforming and cutscenes. If it would ''kill'' an enemy, it then invokes the triangle of solomon and seals them in a giant red occult circle, where six shining copies of the Valzacard charge it and erase it from existence. ([[http://youtube.com/watch?v=KSKjRkTxhAU Link]]; normally, the attack stops before the crystals turn red.)

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* In some ''SuperRobotWars'' ''VideoGame/SuperRobotWars'' games, the animation for some attacks (usually that HumongousMecha's high-end attack) extends whenever the attack destroys an enemy; these are called Dynamic Kills. They often just show the mecha watching the explosion or striking a pose against it, or continuing past the normal attack animation to finish the target off, but the worst example has to be the SuperRobotWarsW's ''VideoGame/SuperRobotWarsW'''s resident [[GameBreaker god-bot Valzacard]] and its Exa Nova Shoot OVER. Normally, this attack just pierces the enemy with multiple crystal ray things in an ''already'' delightfully overblown sequence involving transforming and cutscenes. If it would ''kill'' an enemy, it then invokes the triangle of solomon and seals them in a giant red occult circle, where six shining copies of the Valzacard charge it and erase it from existence. ([[http://youtube.com/watch?v=KSKjRkTxhAU Link]]; normally, the attack stops before the crystals turn red.)



** ''Anime/{{Mazinkaiser}}'' in SuperRobotWarsW need a mention for the sheer number of this. At first, it only has the ChestBlaster Burning Fire as its finisher. Midway through the game, it gets the Final Kaiser Blade and 3 Combination Attacks including the Double Burning Fire(which ends with it and ''Anime/GreatMazinger'' watching the burned battlefield but has no dynamic kill). After TimeSkip it gains combination attack with Shin Getter Robo involving one of its previous finishing move, Kaiser Nova(where it creates an interstellar explosion) and Final Dynamic Special which is a Finishing Move by 3 SuperRobotGenre complete with a super robot brofist in dynamic kill.
** SuperRobotWarsMX has the [[http://www.youtube.com/watch?v=JfEIAKpJP14 Final Dynamic Special reenactment]] in one scenario. After this scene, Kouji, Ryouma, Tetsuya and Duke can use this attack whenever they please.

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** ''Anime/{{Mazinkaiser}}'' in SuperRobotWarsW ''VideoGame/SuperRobotWarsW'' need a mention for the sheer number of this. At first, it only has the ChestBlaster Burning Fire as its finisher. Midway through the game, it gets the Final Kaiser Blade and 3 Combination Attacks including the Double Burning Fire(which ends with it and ''Anime/GreatMazinger'' watching the burned battlefield but has no dynamic kill). After TimeSkip it gains combination attack with Shin Getter Robo involving one of its previous finishing move, Kaiser Nova(where it creates an interstellar explosion) and Final Dynamic Special which is a Finishing Move by 3 SuperRobotGenre complete with a super robot brofist in dynamic kill.
** SuperRobotWarsMX ''VideoGame/SuperRobotWarsMX'' has the [[http://www.youtube.com/watch?v=JfEIAKpJP14 Final Dynamic Special reenactment]] in one scenario. After this scene, Kouji, Ryouma, Tetsuya and Duke can use this attack whenever they please.
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* Most of the characters in ''JojosBizarreAdventure'' have a finishing move, but they usually boil down to just [[RapidFireFisticuffs hitting the opponent a lot]] while shouting their respective {{Kiai}}. This is noticeable in the new fighting game, where the barrages make up most of the characters' [[LimitBreak Great Heat Attacks]].

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* Most of the characters in ''JojosBizarreAdventure'' have a finishing move, but they usually boil down to just [[RapidFireFisticuffs hitting the opponent a lot]] while shouting their respective {{Kiai}}. This is noticeable in the new [[VideoGame/JojosBizarreAdventureAllStarBattle All Stars Battle fighting game, game]], where the barrages make up most of the characters' [[LimitBreak Great Heat Attacks]].

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