History Main / FinishingMove

7th Feb '17 1:01:44 PM buttbutt
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** [[Wrestling/JakeRoberts Jake "The Snake" Roberts's]] DDT.

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** [[Wrestling/JakeRoberts Jake "The Snake" Roberts's]] DDT. It was "invented" when he was setting up a different move, but tripped over his opponent's feet and fell backwards.
4th Feb '17 6:13:31 PM Zuxtron
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** ''LeagueOfLegends'' followed suit with Garen's ultimate Demacian Justice, which deals a baseline damage plus up to 40% of the targets missing health as damage. If you use it on someone who has full health it will do pretty weak damage, but if you use it on someone with low health, your victim is instantly crushed -- but unlike Axe's ult, the victim won't die if affected by death-preventing spells like Kayle's Intervention or Tryndamere's Undying Rage. Other similar abilities include Cho'Gath's "Feast", which deals a great deal of true damage and makes him grow in size and increases his maximum health if the enemy is killed by it, and Darius's "Noxian Guillotine", which deals additional damage based on bleed stacks added by his other abilities and can be repeated each time the target gets killed by it.

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** There's also the Necrolyte/Necrophos' Reaper's Scythe ability, which deals damage based on how much health the enemy is missing. If they're below a certain amount, it's a guaranteed kill.
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''LeagueOfLegends'' followed suit with Garen's ultimate Demacian Justice, which deals a baseline damage plus up to 40% of the targets missing health as damage. If you use it on someone who has full health it will do pretty weak damage, but if you use it on someone with low health, your victim is instantly crushed -- but unlike Axe's ult, the victim won't die if affected by death-preventing spells like Kayle's Intervention or Tryndamere's Undying Rage. Other similar abilities include Cho'Gath's "Feast", which deals a great deal of true damage and makes him grow in size and increases his maximum health if the enemy is killed by it, and Darius's "Noxian Guillotine", which deals additional damage based on bleed stacks added by his other abilities and can be repeated each time the target gets killed by it.


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* Starting with [[VideoGame/AtelierMeruru Meruru]], using a LimitBreak to end a fight in the {{VideoGame/Atelier}} series will result in a ThemeMusicPowerUp and an awe-inspiring extended animation.
20th Jan '17 10:55:32 PM msz006zetagundam
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** Wrestling/AustinAries' Last Chancery.
20th Jan '17 10:30:03 AM rjd1922
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** The Guyvers in ''[[{{Guyver}} Bio Booster Armour Guyver]]'' (aka ''Guyver: The Bioboosted Armour'') can fire [[WaveMotionGun devastatingly powerful]] "Mega-Smasher" beams [[ChestBlaster from their chests]]. In something of a subversion, even though the charging time is relatively short for a Finishing Move, it is frequently interrupted (it is one of the only attacks with any charge time at all). In addition, a Guyver cannot use this attack if the protective panels on his chest have any kind of injury, which happens surprisingly often.

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** The Guyvers in ''[[{{Guyver}} ''[[Anime/{{Guyver}} Bio Booster Armour Guyver]]'' (aka ''Guyver: The Bioboosted Armour'') can fire [[WaveMotionGun devastatingly powerful]] "Mega-Smasher" beams [[ChestBlaster from their chests]]. In something of a subversion, even though the charging time is relatively short for a Finishing Move, it is frequently interrupted (it is one of the only attacks with any charge time at all). In addition, a Guyver cannot use this attack if the protective panels on his chest have any kind of injury, which happens surprisingly often.



* ''"FinishHim!"'' The ''Franchise/MortalKombat'' games are infamous for their "secret" Fatality finishing moves, which evolved in later games into [[FountainOfYouth Babality]], [[{{Animorphism}} Animality]], [[DefeatMeansFriendship Friend]][[MoodWhiplash ship]], [[NoHoldsBarredBeatdown Brutality]], and so on.

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* ''"FinishHim!"'' ''"FinishHim"'' The ''Franchise/MortalKombat'' games are infamous for their "secret" Fatality finishing moves, which evolved in later games into [[FountainOfYouth Babality]], [[{{Animorphism}} Animality]], [[DefeatMeansFriendship Friend]][[MoodWhiplash ship]], [[NoHoldsBarredBeatdown Brutality]], and so on.
7th Jan '17 6:47:21 PM nombretomado
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* Failure to perform finishing moves on fallen foes in ''EternalDarkness'' often results in their standing back up & attacking you again. Don't abandon your melee weapons; gun finishers burn ammo quicker than you'd think.

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* Failure to perform finishing moves on fallen foes in ''EternalDarkness'' ''VideoGame/EternalDarkness'' often results in their standing back up & attacking you again. Don't abandon your melee weapons; gun finishers burn ammo quicker than you'd think.
20th Dec '16 2:44:08 AM Wraithsight
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* Just like the Warcraft example above, [[TheBerserker Marauders]], [[ArcherArchetype Archers]] and [[TheSneakyGuy Rogues]] from ''VideoGame/FinalFantasyXIV'' have a finishing move that can only be used once an enemy has 20% or less of their health remaining. Unlike a lot of examples on this page, these moves aren't actually that much more damaging then a lot of the moves these classes can use all the time and are on a fairly hefty cool down. The trick with them is that you can [[LagCancel use them while the animation of your other moves is still playing]], effectively allowing for some serious bust damage.
12th Dec '16 8:32:31 AM erforce
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* ''VideoGame/PrinceOfPersiaTheSandsOfTime'' had the Prince need to dispatch sand creatures by planting the Dagger of Time in them after knocking them down, lest they get back up again. ''VideoGame/PrinceOfPersiaWarriorWithin'' and ''VideoGame/PrinceOfPersiaTheTwoThrones'' removed this need.
** In ''Warrior Within'' Prince would sometimes behead an enemy or chop him in halves in a cinematic slow-mo view. If a thrown weapon was enough to kill an opponent it would also produce an explicit death scene.
* The Wild Stomp from ''VideoGame/DevilMayCry 3'', with Dante [[MoreDakka filling a prone enemy with lead]] and then kicking its body away, is clearly meant to be one of these, but on higher difficulties it is never enough.
** Dante's "Dance Macabre" attack in Swordmaster style, on the other hand, will murder almost anything that isn't a boss in Devil May Cry 3 and 4. In 3, the combination even ends with a final big swing and Dante saying "Down and out!".

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* ''VideoGame/PrinceOfPersia''
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''VideoGame/PrinceOfPersiaTheSandsOfTime'' had the Prince need to dispatch sand creatures by planting the Dagger of Time in them after knocking them down, lest they get back up again. ''VideoGame/PrinceOfPersiaWarriorWithin'' and ''VideoGame/PrinceOfPersiaTheTwoThrones'' removed this need.
** In ''Warrior Within'' ''VideoGame/PrinceOfPersiaWarriorWithin'' Prince would sometimes behead an enemy or chop him in halves in a cinematic slow-mo view. If a thrown weapon was enough to kill an opponent it would also produce an explicit death scene.
* ''Franchise/DevilMayCry''
**
The Wild Stomp from ''VideoGame/DevilMayCry 3'', ''VideoGame/DevilMayCry3DantesAwakening'', with Dante [[MoreDakka filling a prone enemy with lead]] and then kicking its body away, is clearly meant to be one of these, but on higher difficulties it is never enough.
** Dante's "Dance Macabre" attack in Swordmaster style, on the other hand, will murder almost anything that isn't a boss in Devil ''Devil May Cry 3 3'' and 4. ''[[VideoGame/DevilMayCry4 4]]''. In 3, ''3'', the combination even ends with a final big swing and Dante saying "Down and out!".



* Alyssa has a devastating Finishing Move in ''VideoGame/ClockTower 3'' which can kill the first few bosses in a single hit, but which needs to be unlocked by tethering the enemy in place by pulling off several charged shots from different angles before the enemy can break free. Given that Alyssa must spend most of the fight running around in circles looking for an opening to get in a good shot, the fights are hard enough. In the final battle, however, her opponent Lord Burroughs has ''his own finishing move which works in exactly the same way, and is a guaranteed one-hit kill'', and he doesn't need to charge his shots as Alyssa does to bind her in place. A minor laundry issue may ensue.

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* Alyssa has a devastating Finishing Move in ''VideoGame/ClockTower 3'' ''VideoGame/ClockTower3'' which can kill the first few bosses in a single hit, but which needs to be unlocked by tethering the enemy in place by pulling off several charged shots from different angles before the enemy can break free. Given that Alyssa must spend most of the fight running around in circles looking for an opening to get in a good shot, the fights are hard enough. In the final battle, however, her opponent Lord Burroughs has ''his own finishing move which works in exactly the same way, and is a guaranteed one-hit kill'', and he doesn't need to charge his shots as Alyssa does to bind her in place. A minor laundry issue may ensue.
12th Dec '16 5:59:31 AM SutairuMasuta
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** Wrestling/ShinsukeNakamura's Boma Ye[=/=]Kinshasa running knee strike.



** To go the other way, the illegal football tackle (Spear) was used as the start of Wrestling/{{Goldberg}}'s five moves, but as a finisher by Wrestling/{{Rhyno}} and Wrestling/{{Edge}} (in Rhyno's case, it was called the Gore. However, Rhyno's spear was different from those used by Edge, Christian, and Goldberg. Wheras their spear targeted the lower body and took down both legs, Rhyno's was a striking spear that targeted the midsection and relied on the force of the spear rather than the leg takedown).

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** To go the other way, the illegal football tackle (Spear) was used as the start of Wrestling/{{Goldberg}}'s five moves, but as a finisher by Wrestling/{{Rhyno}} and Wrestling/{{Rhyno}}, Wrestling/{{Edge}} and Wrestling/RomanReigns (in Rhyno's case, it was called the Gore. However, Rhyno's spear was different from those used by Edge, Christian, Reigns and Goldberg. Wheras their spear targeted the lower body and took down both legs, Rhyno's was a striking spear that targeted the midsection and relied on the force of the spear rather than the leg takedown).



** Although visually stunning and expertly performed, it is clear that the opponent's face and head don't touch the canvas in either Wrestling/TripleH's Pedigree nor Wrestling/TheUndertaker's Tombstone Piledriver. Of course, when they do, it can be career-ending; just look what a botched regular piledriver did to Wrestling/StoneColdSteveAustin.

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** Although visually stunning and expertly performed, it is clear that the opponent's face and head don't touch the canvas in either Wrestling/TripleH's Pedigree nor Wrestling/TheUndertaker's Tombstone Piledriver. Of course, when they do, it can be career-ending; just look what a botched regular piledriver did to Wrestling/StoneColdSteveAustin.Wrestling/StoneColdSteveAustin's neck.
30th Nov '16 12:15:38 PM CornwindEvilman
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** Wrestling/AJStyles' Styles Clash.

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** Wrestling/AJStyles' Styles Clash. This was especially stressed in his 2014-2016 runs in Japan, where the move was presented as absolute doom: if AJ hit it, the opponent would not kick out. EVER.


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*** Notably, the Burning Hammer was presented as Kobashi's DangerousForbiddenTechnique. Throughout a 25 year career with hundreds, if not thousands of matches, Kobashi used the Burning Hammer a grand total of seven times. This meant 1) If he used it, you were an incredibly skilled opponent, and 2) When/If it hit, the match was over, done, no exceptions, you lose.
18th Nov '16 5:25:33 AM Morgenthaler
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* In ReBoot, a game parodying MortalKombat gives the User a finishing move. He grabs the opponents head and rips it off the neck and/or crushes the head. (It's offscreen, so it's hard to tell which one.)

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* In ReBoot, ''WesternAnimation/ReBoot'', a game parodying MortalKombat gives the User a finishing move. He grabs the opponents head and rips it off the neck and/or crushes the head. (It's offscreen, so it's hard to tell which one.)
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