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Often considered a trait of NintendoHard. SubTrope of CheckPointStarvation. Related to FinalDeath, which is when non-Player Characters only have one life.

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Often considered a trait of NintendoHard. SubTrope of CheckPointStarvation. If the game actually deletes your save data to ensure your character's death is ''final'', see DeletionAsPunishment. Related to FinalDeath, which is when non-Player Characters only have one life.
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* Similarly to ''Diablo'', ''VideoGame/PathOfExile'' has the Hardcore leagues, where dying once bars that character from entering that league ever again. They can still continue playing in the Standard league, though.
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* ''Franchise/{{Pokemon}}'' has the near-universally-recognized [[SelfImposedChallenge Nuzlocke Challenge]], which forces the player to release any pokémon who [[NeverSayDie faints]].
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* [[HarderThanHard YOLO difficulty]] in Angry Video Game Nerd Adventures means there are no extra lives and no life-replenishing beer, and you only have 1 life and no continues. You die once and you're done.

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* [[HarderThanHard YOLO difficulty]] in Angry Video Game Nerd Adventures ''VideoGame/TheAngryVideoGameNerdAdventures'' means there are no extra lives and no [[HyperactiveMetabolism life-replenishing beer, beer]], and you only have 1 life and no continues. You die once and you're done.
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->''You died! \\

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->''You died! ->''[[GameOver You died!]] \\
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->''You died! \\
You cannot respawn in hardcore mode! \\
'''[[ButThouMust (Delete world)]]''' ''
-->--''VideoGame/{{Minecraft}}'', after dying in Hardcore mode
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* The "Deaths" option in the ''SanFranciscoRush'' games applies this to both the player and the AI drivers.

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* The "Deaths" option in the ''SanFranciscoRush'' games applies this to both the player and the AI drivers.
drivers. Subverted in the Circuit modes, where dying will end the current round, but still allow you to move onto the next.
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* [[HarderThanHard YOLO difficulty]] in Angry Video Game Nerd Adventures means there are no extra lives and no life-replenishing beer, and you only have 1 life and no continues. You die once and you're done.
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* ''[[{{VideoGame/X-COMEnemyUnknown2012}} XCOM: Enemy Unknown]]'' has this as an option called "Ironman". The developers realized that some people may want to combine the no-save-scumming rules with lower difficulty settings, though, so you can turn Ironman mode on with any of the game's 4 difficulty levels (Easy, Normal, Classic, and Impossible).

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* ''[[{{VideoGame/X-COMEnemyUnknown2012}} XCOM: Enemy Unknown]]'' ''VideoGame/XCOMEnemyUnknown'' has this as an option called "Ironman". The developers realized that some people may want to combine the no-save-scumming rules with lower difficulty settings, though, so you can turn Ironman mode on with any of the game's 4 difficulty levels (Easy, Normal, Classic, and Impossible).
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* The ''Classic'' remake of ''VideoGame/PrinceOfPersia1'' has Survival mode, where you must play through the whole game in one sitting without dying.
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* The SuperMarioWorld hack Touhou Mario has this for the whole game (as the only option). Good luck beating it without save states and rewinds!

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* The SuperMarioWorld ''VideoGame/SuperMarioWorld'' hack Touhou Mario ''Touhou Mario'' has this for the whole game (as the only option). Good luck beating it without save states and rewinds!
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* The SuperMarioWorld hack Touhou Mario has this for the whole game (as the only option). Good luck beating it without save states and rewinds!
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* ''AmnesiaTheDarkDescent'' has a ''FinalDeath DLC'' called Justine. Not only is the player character limited to one life, saves are not allowed at anytime and, if the player character gets killed, ''[[UpToEleven the game will quit and you will be sent back to your desktop.]]'' Talk about a good reason not to die...

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* ''AmnesiaTheDarkDescent'' ''VideoGame/AmnesiaTheDarkDescent'' has a ''FinalDeath DLC'' called Justine. Not only is the player character limited to one life, saves are not allowed at anytime and, if the player character gets killed, ''[[UpToEleven the game will quit and you will be sent back to your desktop.]]'' Talk about a good reason not to die...
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* This is the default setting of most roguelikes in general. If your character dies, starting over with a new character is your only option if you're not SaveScumming.
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[[AC:{{TurnBasedStrategy}}]]

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[[AC:{{TurnBasedStrategy}}]][[AC:TurnBasedStrategy]]




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* Inverted by ''VideoGame/FireEmblemAwakening'': as with the rest of the series, FinalDeath is considered the standard, Casual Mode (allies whose HP goes to 0 come back after a chapter is over) is something you specifically turn on.
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[[AC:Action Adventure]]
* DarksidersII has Nightmare mode that you can unlock by beating the game at hard. It's basically this trope.
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* Like other installments in the ''DeadSpace'' franchise, clearing ''DeadSpace3'' will unlock [[NintendoHard Hardcore Mode]]. Unlike the previous renditions of Hardcore mode, which limited you to 3 saves but allowed you to load them as much as you like, if Issac Clarke gets brutally butchered by a Necromorph or a Unitologist, your entire file will be reset, forcing you to restart all over again. The only consolation is that the save limit has been lifted, allowing you to save as often as you like.
* ''AmnesiaTheDarkDescent'' has a ''FinalDeath DLC'' called Justine. Not only is the player character limited to one life, saves are not allowed at anytime and, if Justine gets killed, ''[[UpToEleven the game will quit and you will be sent back to your desktop.]]'' Talk about a good reason not to die...

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* Like other installments in the ''DeadSpace'' ''Franchise/DeadSpace'' franchise, clearing ''DeadSpace3'' ''VideoGame/DeadSpace3'' will unlock [[NintendoHard Hardcore Mode]]. Unlike the previous renditions of Hardcore mode, which limited you to 3 saves but allowed you to load them as much as you like, if Issac Clarke gets brutally butchered by a Necromorph or a Unitologist, your entire file will be reset, forcing you to restart all over again. The only consolation is that the save limit has been lifted, allowing you to save as often as you like.
* ''AmnesiaTheDarkDescent'' has a ''FinalDeath DLC'' called Justine. Not only is the player character limited to one life, saves are not allowed at anytime and, if Justine the player character gets killed, ''[[UpToEleven the game will quit and you will be sent back to your desktop.]]'' Talk about a good reason not to die...
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* Like other installments in the ''DeadSpace'' franchise, clearing ''DeadSpace3'' will unlock [[NintendoHard Hardcore Mode]]. Unlike the previous renditions of Hardcore mode, which limited you to 3 saves but allowed you to load them as much as you like, if Issac Clarke gets brutally butchered by a Necromorph or Unitologist, your entire file will be reset, forcing you to restart all over again. The only consolation is that the save limit has been lifted, allowing you to save as often as you like.

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* Like other installments in the ''DeadSpace'' franchise, clearing ''DeadSpace3'' will unlock [[NintendoHard Hardcore Mode]]. Unlike the previous renditions of Hardcore mode, which limited you to 3 saves but allowed you to load them as much as you like, if Issac Clarke gets brutally butchered by a Necromorph or a Unitologist, your entire file will be reset, forcing you to restart all over again. The only consolation is that the save limit has been lifted, allowing you to save as often as you like.
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* Like other installments in the DeadSpace franchise, clearing ''DeadSpace3'' will unlock [[NintendoHard Hardcore Mode]]. Unlike the previous renditions of Hardcore mode, which limited you to 3 saves but allowed you to load them as much as you like, if Issac Clarke gets brutally butchered by a Necromorph or Unitologist, your entire file will be reset, forcing you to restart all over again. The only consolation is that the save limit has been lifted, allowing you to save as often as you like.

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* Like other installments in the DeadSpace ''DeadSpace'' franchise, clearing ''DeadSpace3'' will unlock [[NintendoHard Hardcore Mode]]. Unlike the previous renditions of Hardcore mode, which limited you to 3 saves but allowed you to load them as much as you like, if Issac Clarke gets brutally butchered by a Necromorph or Unitologist, your entire file will be reset, forcing you to restart all over again. The only consolation is that the save limit has been lifted, allowing you to save as often as you like.
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[AC:RolePlayingGame]]

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[AC:RolePlayingGame]][[AC:RolePlayingGame]]



[AC:SurvivalHorror]]

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[AC:SurvivalHorror]][[AC:SurvivalHorror]]
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[AC:RolePlayingGame]]
* ''TheWitcher2'' has this through its [[HarderThanHard Insane Difficulty]]. In this difficulty, Geralt only has one life; if he gets killed, all of your save files are rendered inaccesible and you have to start the entire game over again.


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[AC:SurvivalHorror]]
* Like other installments in the DeadSpace franchise, clearing ''DeadSpace3'' will unlock [[NintendoHard Hardcore Mode]]. Unlike the previous renditions of Hardcore mode, which limited you to 3 saves but allowed you to load them as much as you like, if Issac Clarke gets brutally butchered by a Necromorph or Unitologist, your entire file will be reset, forcing you to restart all over again. The only consolation is that the save limit has been lifted, allowing you to save as often as you like.
* ''AmnesiaTheDarkDescent'' has a ''FinalDeath DLC'' called Justine. Not only is the player character limited to one life, saves are not allowed at anytime and, if Justine gets killed, ''[[UpToEleven the game will quit and you will be sent back to your desktop.]]'' Talk about a good reason not to die...
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* The "Deaths" option in the ''SanFranciscoRush'' games applies this to both the player and the AI drivers.

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Removed: 99

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* ''VideoGame/EscapeVelocity'' Nova'' has a ''Strict Play'' option:
-->If you check this box, when you're dead, you're dead. No reincarnation allowed.
** In normal play the player are reincarnated on the last planet/station (check point) they landed.

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* ''VideoGame/EscapeVelocity'' ''VideoGame/EscapeVelocity Nova'' has a ''Strict Play'' "Strict Play" option:
-->If you check this box, when you're dead, you're dead. No reincarnation allowed.
** In normal play the player are reincarnated on the last planet/station (check point) they landed.
[[CheckPoint reincarnation]] allowed.
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* ''TalesOfMajEyal'' gives out lots of extra lives during level ups at lower difficulty levels, but at its two highest levels ({{Roguelike}} and Insane) death is final.

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* ''TalesOfMajEyal'' gives out lots of extra lives during level ups at lower difficulty levels, but at its two highest levels ({{Roguelike}} and Insane) death is final.
final.
* Hardcore Mode in the ''{{VideoGame/Diablo}}'' series allows only one life to your character -- if you die, your character needs to be deleted.
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* ''[[{{X}} X3: Terran Conflict]]'' has a hardcore mode so hardcore, you have to play the ''single-player'' game while connected to the internet via your Steam account in order to make sure you don't try to cheat by doing something like "loading a save". There's a reason it's called "Dead-Is-Dead" mode.

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* ''[[{{X}} ''[[VideoGame/{{X}} X3: Terran Conflict]]'' has a hardcore mode so hardcore, you have to play the ''single-player'' game while connected to the internet via your Steam account in order to make sure you don't try to cheat by doing something like "loading a save". There's a reason it's called "Dead-Is-Dead" mode.

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[[AC:Simulation]]
* ''VideoGame/SteelBattalion'' has this happen if you forget to eject when your mech blows up.



* ''VideoGame/MaxPayne'' ''3'''s "Old School" Mode, which disables Last Man Standing, which allows the player to live if they deliver a fatal shot several seconds after running out of health.

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* ''VideoGame/MaxPayne'' ''3'''s "Old School" Mode, which disables Last Man Standing, which allows the player to live if they deliver a fatal shot several seconds after running out of health.
health.
* It didn't happen in the actual release, but HideoKojima reportedly wanted this to be the case if you died in ''VideoGame/MetalGearSolid''. In fact, he went one further--his original idea was that if you died in the game ''the disc would no longer work''.
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added XCOM example

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[[AC:{{TurnBasedStrategy}}]]
* ''[[{{VideoGame/X-COMEnemyUnknown2012}} XCOM: Enemy Unknown]]'' has this as an option called "Ironman". The developers realized that some people may want to combine the no-save-scumming rules with lower difficulty settings, though, so you can turn Ironman mode on with any of the game's 4 difficulty levels (Easy, Normal, Classic, and Impossible).
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added two common synonyms to description

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This may also be known under the terms "Hardcore Mode" or "Ironman".
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Fixing minor mistake.


-->If you check this box, when you're dead, you're dead. No reincarnation allowed. \\
In normal play the player are reincarnated on the last planet/station (check point) they landed.

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-->If you check this box, when you're dead, you're dead. No reincarnation allowed. \\
In
allowed.
**In
normal play the player are reincarnated on the last planet/station (check point) they landed.
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Creating page.

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HarderThanHard isn't hard enough for some people when DeathIsASlapOnTheWrist. Choose Final Death Mode as a difficulty level and that's no longer a problem. When activated, GameOver means just that--your game is ''over'' for good. No lives, no continues, nada.

If you want to play again, you have to start from the very beginning. Be grateful it's optional.

Final Death Mode usually (but not always) comes with protection against SaveScumming. If nothing else, there's the fact that it defeats the purpose of the option in the first place.

Sometimes, players play a SelfImposedChallenge if they only have one life; that's a NoDeathRun.

Often considered a trait of NintendoHard. SubTrope of CheckPointStarvation. Related to FinalDeath, which is when non-Player Characters only have one life.

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!!Examples

[[AC:DrivingGame]]
* In GRID there is the Pro Mode which turns off the flashback (A MentalTimeTravel feature) and the ability of being able to restart single races, essentially requiring you to win every tournament (3 to 5 races) in one shot. Considering that you will often [[TheComputerIsACheatingBastard have to start from the back]] in higher difficulties and the AI will crash you out every now and then makes this nearly Unwinnable.

[[AC:PlatformGame]]
* In ''VideoGame/IWannaBeTheGuy'', "Impossible" difficulty removes all Save Points (except, due to a [[GoodBadBugs tiny glitch]], one) from a game where the protagonist is a OneHitPointWonder with FakeDifficulty and EverythingTryingToKillYou.
* ''VideoGame/{{Halo}}'' ''3'' and later allows players to activate the "Iron" skull, which can have this effect in solo campaign, or when the entire party dies in co-op campaign.

[[AC:{{Roguelike}}]]
* ''TalesOfMajEyal'' gives out lots of extra lives during level ups at lower difficulty levels, but at its two highest levels ({{Roguelike}} and Insane) death is final.

[[AC:ThirdPersonShooter]]
* ''VideoGame/MaxPayne'' ''3'''s "Old School" Mode, which disables Last Man Standing, which allows the player to live if they deliver a fatal shot several seconds after running out of health.

[[AC:WideOpenSandbox]]
*''VideoGame/{{Minecraft}}'' has a Hardcore Mode which freezes the difficulty level of a world to Hard and put evil expressions onto the LifeMeter. Once the player dies, the world has to be deleted, or in multiplayer they're banned from the server.
*''VideoGame/{{Terraria}}'' has a difficulty system that increases the penalty for death the higher up you go. In softcore, you drop half your money. In mediumcore, you drop items. In hardcore, you die permanently, meaning if you had any items on you at the time, they're gone for good unless you're playing multiplayer or you had some stuff stashed in a chest.
* ''[[{{X}} X3: Terran Conflict]]'' has a hardcore mode so hardcore, you have to play the ''single-player'' game while connected to the internet via your Steam account in order to make sure you don't try to cheat by doing something like "loading a save". There's a reason it's called "Dead-Is-Dead" mode.
* ''VideoGame/EscapeVelocity'' Nova'' has a ''Strict Play'' option:
-->If you check this box, when you're dead, you're dead. No reincarnation allowed. \\
In normal play the player are reincarnated on the last planet/station (check point) they landed.
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