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added link for safecracker


* A variation in ''VideoGame/Safecracker'' has no open space, but instead allows sets of four adjacent pieces to be rotated around their point of intersection. Also, the picture you need to reconstruct is shown only [[spoiler:on the game's menu page]].

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* A variation in ''VideoGame/Safecracker'' ''VideoGame/{{Safecracker}}'' has no open space, but instead allows sets of four adjacent pieces to be rotated around their point of intersection. Also, the picture you need to reconstruct is shown only [[spoiler:on the game's menu page]].
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* A variation in ''Safecracker'' has no open space, but instead allows sets of four adjacent pieces to be rotated around their point of intersection. Also, the picture you need to reconstruct is shown only [[spoiler:on the game's menu page]].

to:

* A variation in ''Safecracker'' ''VideoGame/Safecracker'' has no open space, but instead allows sets of four adjacent pieces to be rotated around their point of intersection. Also, the picture you need to reconstruct is shown only [[spoiler:on the game's menu page]].

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machinarium, amber journetys beyond, and ripper


* ''VideoGame/{{Machinarium}}'' has a 3x3 variant in which you must assemble an unbroken line from start to finish. This is also made slightly easier than most, both with markings to tell you where to put two particular pieces, and that another actually falling out gives you more space to work with. The missing piece gets eaten by a robot bird, though, and that's another task entirely to get it back.



* One of the puzzles in ''VideoGame/AmberJourneysBeyond'' is this, here in the case of assembling a telegram that one of the ghosts tore up [[spoiler: in shock of realizing her husband had died before returning from [[WorldWarTwo the war.]] ]]



** There's a safe which plays this straight in the original ''Safecracker'' from DayDream Entertainment. The strategy guide even gives you a cheat to have the game solve it for you. And let's not forget that you have only 12 hours to beat the game proper.

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** There's a safe which plays this straight in the original ''Safecracker'' from DayDream Entertainment. The strategy guide even gives you a cheat to have the game solve it for you. [[spoiler: (Hold 'Alt' key whilst clicking the handle)]] And let's not forget that you have only 12 hours to beat the game proper.



* ''VideoGame/SystemShock'' has an optional minigame that you can get as part of the "Trioptimum Fun Pack Entertainment Module", with pictures of Edward Diego, Abe Ghiron, and SHODAN that you must reassemble. It's not that hard, though, since you get to see the pieces scramble automatically and just do the process backwards.

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* ''VideoGame/SystemShock'' has an optional minigame that you can get as part of the "Trioptimum Fun Pack Entertainment Module", with pictures of Edward Diego, Abe Ghiron, and SHODAN that you must reassemble. It's not that hard, though, since you get to see the pieces scramble automatically and fairly slowly, allowing you to just do the process backwards.backwards.
* In ''VideoGame/{{Ripper}}'', two cyberspace locations - the WebRunners' Archive and Falcon Eddie's personal well - are protected by these puzzles. [[spoiler: However, the game has cheat codes for all the puzzles in cyberspace.]] A woman who gives you the former well's address unintentionally [[LampshadeHanging lampshades]] this.
--> '''Woman:''' You're on your own with the ICE, though. It's a bitch.
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* Sierra's ''Lighthouse: The Dark Being'' included a puzzle that plays this straight inside a cube with a puzzle inside each face. Dr. Jeremiah Krick managed to solve the first two puzzles before being unable to solve this. But the game is kind enough to give you a "Solve It?" button by backing out and zooming in 4 times.

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* Sierra's ''Lighthouse: The Dark Being'' ''VideoGame/LighthouseTheDarkBeing'' included a puzzle that plays this straight inside a cube with a puzzle inside each face. Dr. Jeremiah Krick managed to solve the first two puzzles before being unable to solve this. But the game is kind enough to give you a "Solve It?" button by backing out and zooming in 4 times.
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* ''SystemShock'' has an optional minigame that you can get as part of the "Trioptimum Fun Pack Entertainment Module", with pictures of Edward Diego, Abe Ghiron, and SHODAN that you must reassemble. It's not that hard, though, since you get to see the pieces scramble automatically and just do the process backwards.

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* ''SystemShock'' ''VideoGame/SystemShock'' has an optional minigame that you can get as part of the "Trioptimum Fun Pack Entertainment Module", with pictures of Edward Diego, Abe Ghiron, and SHODAN that you must reassemble. It's not that hard, though, since you get to see the pieces scramble automatically and just do the process backwards.
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* Some level 3 clues in ''RuneScape'' require the player to solve a 5x5 sliding puzzle to advance the quest.

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* Some level 3 clues in ''RuneScape'' ''VideoGame/RuneScape'' require the player to solve a 5x5 sliding puzzle to advance the quest.
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* The SegaGenesis version of ''VideoGame/{{Action 52}}'' has this.

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* The SegaGenesis UsefulNotes/SegaGenesis version of ''VideoGame/{{Action 52}}'' has this.
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*** The Monkey Madness puzzle is particularly infamous, as two of its pieces are nearly identical to each other.

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* Appears as a minigame in ''VideoGame/TheLegendOfZeldaTheWindWaker''. Link is explicitly told that solving it gives no reward beyond MoneyForNothing, so that saves some wasted time.
*** Aha, but that's what the doorman ''wants'' you to think...

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* Appears as a minigame in ''VideoGame/TheLegendOfZeldaTheWindWaker''. Link is explicitly told that solving it gives no reward beyond MoneyForNothing, so that saves some wasted time.
*** Aha, but that's what
time... Except for the doorman ''wants'' fact that completing it [[TheComputerIsALyingBastard nets you to think...a piece of heart.]]
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* ''VideoGame/CarmenSandiegoTreasuresOfKnowledge'' has a 3x3 picture variation used on a locked door that has an artifact Carmen has stolen hidden behind it.
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* One shows up in ''VideoGame/TheNightOfTheRabbit'', though the player can't make Jeremy do any specific moves (clicking on the puzzle just has him cycle through positions, and the player can't even see the puzzle clearly). To solve the puzzle [[spoiler: [[CuttingTheKnot Jeremy must cast a spell on it, blowing it up.]]

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* One shows up in ''VideoGame/TheNightOfTheRabbit'', though the player can't make Jeremy do any specific moves (clicking on the puzzle just has him cycle through positions, and the player can't even see the puzzle clearly). To solve the puzzle [[spoiler: [[CuttingTheKnot Jeremy must cast a spell on it, blowing it up.]]]]]]
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* One shows up in ''VideoGame/TheNightOfTheRabbit'', though the player can't make Jeremy do any specific moves (clicking on the puzzle just has him cycle through positions, and the player can't even see the puzzle clearly). To solve the puzzle [[spoiler: [[CuttingTheKnot Jeremy must cast a spell on it, blowing it up.]]
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The puzzle traces back at least to Noyes Palmer Chapman in 1874; later on, Sam Loyd claimed to have invented it.

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The puzzle traces back at least to Noyes Palmer Chapman in 1874; later on, Sam Loyd claimed to have invented it.
it. One guy sold a lot of them by offering a huge prize each week in a newspaper advertisement for the product, for those who solved a certain puzzle, not telling anyone that the way the numbers were inserted it was physically impossible to get the combination that would solve the puzzle, and thus nobody ever won the huge prize he offered.
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* ''SystemShock'' has an optional minigame that you can get as part of the "Trioptimum Fun Pack Entertainment Module", with pictures of Edward Diego and Abe Ghiron that you must reassemble. Diego's image moves, making that version a bit trickier.

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* ''SystemShock'' has an optional minigame that you can get as part of the "Trioptimum Fun Pack Entertainment Module", with pictures of Edward Diego Diego, Abe Ghiron, and Abe Ghiron SHODAN that you must reassemble. Diego's image moves, making It's not that version a bit trickier.hard, though, since you get to see the pieces scramble automatically and just do the process backwards.
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* Most levels in ''VideoGame/BlackAndWhite'' have one of these tucked away somewhere. Solving it yields some minor bonus, like a handful of some resource or temporarily freezing an enemy who normally attacks every few minutes, and it serves as a way to kill a few minutes while waiting for something else to get ready.

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** There's a safe which plays this straight in the original ''Safecracker'' from DayDream Entertainment. The strategy guide even gives you a cheat to hae the game solve it for you. And let's not forget that you havw only 12 hours to beat the game proper.

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** There's a safe which plays this straight in the original ''Safecracker'' from DayDream Entertainment. The strategy guide even gives you a cheat to hae have the game solve it for you. And let's not forget that you havw have only 12 hours to beat the game proper.
proper.
* Sierra's ''Lighthouse: The Dark Being'' included a puzzle that plays this straight inside a cube with a puzzle inside each face. Dr. Jeremiah Krick managed to solve the first two puzzles before being unable to solve this. But the game is kind enough to give you a "Solve It?" button by backing out and zooming in 4 times.
* ''SystemShock'' has an optional minigame that you can get as part of the "Trioptimum Fun Pack Entertainment Module", with pictures of Edward Diego and Abe Ghiron that you must reassemble. Diego's image moves, making that version a bit trickier.
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* ''VideoGame/HeroinesQuest'' has one similar to the Castlevania example above. In Svartelfheim a cavern complex is dictated by the layout of a boardgame in a residential inventor's home.
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* There's one in ''VideoGame/CastlevaniaDawnOfSorrow'', but you don't really have to "solve" it; instead, each piece represents a room in a 16-square area, and arranging the pieces into a path allows you to traverse it. Each room can only be reached in one to three directions depending on the piece.

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* There's one in ''VideoGame/CastlevaniaDawnOfSorrow'', but you don't really have to "solve" it; instead, each piece represents a room in a 16-square area, and arranging the pieces into a path allows you to traverse it. Each room can only be reached in one to three directions depending on the piece. Indeed, if you solve it "correctly", there will be four rooms you can't access; deliberately missolving the puzzle so that you can access those four rooms will net you some items.
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* The ''Dream Park'' novel ''The California Voodoo Game'' throws out one of these in a timed situation. The trick is that it's a word-version and there are two R's: "RATE, YOUR, MIND, PAL". Put them in the wrong place and the puzzle is uncrackable.

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* The ''Dream Park'' ''Literature/DreamPark'' novel ''The California Voodoo Game'' throws out one of these in a timed situation. The trick is that it's a word-version and there are two R's: "RATE, YOUR, MIND, PAL". Put them in the wrong place and the puzzle is uncrackable.

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Thanks for finding the trope for me!


* One of them is part of the security that LupinIII must get past to retrieve one of the statues in ''ThePursuitOfHarimaosTreasure''.

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* One of The titular ''Anime/LupinIII'' is able to solve them easily, as part of his safecracking abilities.
** An ''n''-square puzzle hides the Suminawa family safe in ''Anime/TheFumaConspiracy''. Lupin's remote control bug has to move cupboards around to the correct layout in order to see the safe.
** A 15-block puzzle (incorporated into the wall)
is part of the security that LupinIII Lupin must get past to retrieve one of the statues in ''ThePursuitOfHarimaosTreasure''.''Anime/LupinIIIThePursuitOfHarimaosTreasure''.
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[[folder: Anime and Manga]]
* One of them is part of the security that LupinIII must get past to retrieve one of the statues in ''ThePursuitOfHarimaosTreasure''.
[[/folder]]
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* Found in ''BarkleyShutUpAndJamGaiden'' for a very cheap reward.

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* Found in ''BarkleyShutUpAndJamGaiden'' ''VideoGame/BarkleyShutUpAndJamGaiden'' for a very cheap reward.



* There's one in ''{{Castlevania}}: Dawn of Sorrow'', but you don't really have to "solve" it; instead, each piece represents a room in a 16-square area, and arranging the pieces into a path allows you to traverse it. Each room can only be reached in one to three directions depending on the piece.
* ''Franchise/SilentHill'' adores these things. ''SilentHillHomecoming'' has a fiendishly difficult one with ''irregularly sized'' blocks.

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* There's one in ''{{Castlevania}}: Dawn of Sorrow'', ''VideoGame/CastlevaniaDawnOfSorrow'', but you don't really have to "solve" it; instead, each piece represents a room in a 16-square area, and arranging the pieces into a path allows you to traverse it. Each room can only be reached in one to three directions depending on the piece.
* ''Franchise/SilentHill'' adores these things. ''SilentHillHomecoming'' ''VideoGame/SilentHillHomecoming'' has a fiendishly difficult one with ''irregularly sized'' blocks.
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** There's a safe which plays this straight in the original ''Safecracker'' from DayDream Entertainment. The strategy guide even gives you a cheat to hae the game solve it for you. And let's not forget that you havw only 12 hours to beat the game proper.
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* The picture variant pops up in the SNES Thomas the Tank Engine game.
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* The indie game VideoGame/{{Cogs}} is this TurnedUpToEleven.

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* The indie game VideoGame/{{Cogs}} ''VideoGame/{{Cogs}}'' is this TurnedUpToEleven.
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* Also a mini-game in ''TheSimpsons: Bart vs. the World'', where pictures of the Simpsons cast were shown, and you would have to slide the puzzle around to make it look normal.

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* Also a mini-game in ''TheSimpsons: Bart vs. the World'', ''VideoGame/TheSimpsonsBartVsTheWorld'', where pictures of the Simpsons cast were shown, and you would have to slide the puzzle around to make it look normal.
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* ''Beyond the Beyond'' had a smaller sliding puzzle, which one had to complete to gain access to a church early in the game.

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* ''Beyond the Beyond'' ''VideoGame/BeyondTheBeyond'' had a smaller sliding puzzle, which one had to complete to gain access to a church early in the game.



* The PC game ''Secrets of Da Vinci: The Forbidden Manuscript'' has one of these; after you've sketched a copy of the ''Mona Lisa'', you have to slide the different parts of the drawing around until they are in the correct placement. In terms of the story, this is the most illogical puzzle in the entire game, as there is no plausible reason why you would have drawn it that way in the first place. (It's also one of the most difficult puzzles in the entire game, and many players have taken advantage of a glitch which forces the game to solve it for you.)

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* The PC game ''Secrets of Da Vinci: The Forbidden Manuscript'' ''SecretsOfDaVinciTheForbiddenManuscript'' has one of these; after you've sketched a copy of the ''Mona Lisa'', you have to slide the different parts of the drawing around until they are in the correct placement. In terms of the story, this is the most illogical puzzle in the entire game, as there is no plausible reason why you would have drawn it that way in the first place. (It's also one of the most difficult puzzles in the entire game, and many players have taken advantage of a glitch which forces the game to solve it for you.)



* ''Castle of Doctor Brain'' has one of these in the Maths hallway early in the game. Depending on the difficulty it will be 3×3 or 4×4 with numbers or 5×5 with an image.

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* ''Castle ''[[VideoGame/DrBrain Castle of Doctor Brain'' Brain]]'' has one of these in the Maths hallway early in the game. Depending on the difficulty it will be 3×3 or 4×4 with numbers or 5×5 with an image.

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** Aha, but that's what the doorman ''wants'' you to think...

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** *** Aha, but that's what the doorman ''wants'' you to think...think...
** In the final dungeon of ''VideoGame/TheLegendOfZeldaSkywardSword'', there's a variation. In several places, there are consoles with these puzzles, but each piece corresponds to a certain room, and you have to move them into varying positions to be able to traverse the dungeon.
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Has a page, incredibly


* The computer game ''Viaje al Centro de la Tierra'' by Topo Soft begins with a puzzle of this type, fitting eleven pieces of a TreasureMap into their proper positions.

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* The computer game ''Viaje al Centro de la Tierra'' by Topo Soft ''VideoGame/ViajeAlCentroDeLaTierra'' begins with a puzzle of this type, fitting eleven pieces of a TreasureMap into their proper positions.
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* The computer game ''Viaje al Centro de la Tierra'' by Topo Soft begins with a puzzle of this type, fitting eleven pieces of a TreasureMap into their proper positions.

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