History Main / FifteenPuzzle

18th May '16 11:45:46 AM TheOneWhoTropes
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* ''{{CSI NY}}'' featured a large scale sliding puzzle as part of the floor in the apartment of inventor. It is already solved and turns out to be [[spoiler:part of a DeathTrap]]

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* ''{{CSI NY}}'' ''Series/{{CSINY}}'' featured a large scale sliding puzzle as part of the floor in the apartment of inventor. It is already solved and turns out to be [[spoiler:part of a DeathTrap]]
11th May '16 4:13:34 PM totoofze47
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* Appears as a minigame in ''VideoGame/TheLegendOfZeldaTheWindWaker''. Link is explicitly told that solving it gives no reward beyond MoneyForNothing, so that saves some wasted time... Except for the fact that completing it [[TheComputerIsALyingBastard nets you a piece of heart.]]

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* ''Franchise/TheLegendOfZelda'':
**
Appears as a minigame in ''VideoGame/TheLegendOfZeldaTheWindWaker''. However, Link is explicitly told that solving it gives no reward beyond MoneyForNothing, so that saves some wasted time... Except for money, and since money is much more easily obtained thanks to Treasure Charts, the fact that completing it [[TheComputerIsALyingBastard nets mini-game serves little purpose aside from distraction should you a piece like this kind of heart.]]puzzle.
20th Apr '16 1:12:25 PM Sark0TAG
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* A variation in ''VideoGame/Safecracker'' has no open space, but instead allows sets of four adjacent pieces to be rotated around their point of intersection. Also, the picture you need to reconstruct is shown only [[spoiler:on the game's menu page]].

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* A variation in ''VideoGame/Safecracker'' ''VideoGame/{{Safecracker}}'' has no open space, but instead allows sets of four adjacent pieces to be rotated around their point of intersection. Also, the picture you need to reconstruct is shown only [[spoiler:on the game's menu page]].
20th Apr '16 1:11:16 PM Sark0TAG
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* A variation in ''Safecracker'' has no open space, but instead allows sets of four adjacent pieces to be rotated around their point of intersection. Also, the picture you need to reconstruct is shown only [[spoiler:on the game's menu page]].

to:

* A variation in ''Safecracker'' ''VideoGame/Safecracker'' has no open space, but instead allows sets of four adjacent pieces to be rotated around their point of intersection. Also, the picture you need to reconstruct is shown only [[spoiler:on the game's menu page]].
10th Apr '16 11:21:09 AM Sark0TAG
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* ''VideoGame/{{Machinarium}}'' has a 3x3 variant in which you must assemble an unbroken line from start to finish. This is also made slightly easier than most, both with markings to tell you where to put two particular pieces, and that another actually falling out gives you more space to work with. The missing piece gets eaten by a robot bird, though, and that's another task entirely to get it back.



* One of the puzzles in ''VideoGame/AmberJourneysBeyond'' is this, here in the case of assembling a telegram that one of the ghosts tore up [[spoiler: in shock of realizing her husband had died before returning from [[WorldWarTwo the war.]] ]]



** There's a safe which plays this straight in the original ''Safecracker'' from DayDream Entertainment. The strategy guide even gives you a cheat to have the game solve it for you. And let's not forget that you have only 12 hours to beat the game proper.

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** There's a safe which plays this straight in the original ''Safecracker'' from DayDream Entertainment. The strategy guide even gives you a cheat to have the game solve it for you. [[spoiler: (Hold 'Alt' key whilst clicking the handle)]] And let's not forget that you have only 12 hours to beat the game proper.



* ''VideoGame/SystemShock'' has an optional minigame that you can get as part of the "Trioptimum Fun Pack Entertainment Module", with pictures of Edward Diego, Abe Ghiron, and SHODAN that you must reassemble. It's not that hard, though, since you get to see the pieces scramble automatically and just do the process backwards.

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* ''VideoGame/SystemShock'' has an optional minigame that you can get as part of the "Trioptimum Fun Pack Entertainment Module", with pictures of Edward Diego, Abe Ghiron, and SHODAN that you must reassemble. It's not that hard, though, since you get to see the pieces scramble automatically and fairly slowly, allowing you to just do the process backwards.backwards.
* In ''VideoGame/{{Ripper}}'', two cyberspace locations - the WebRunners' Archive and Falcon Eddie's personal well - are protected by these puzzles. [[spoiler: However, the game has cheat codes for all the puzzles in cyberspace.]] A woman who gives you the former well's address unintentionally [[LampshadeHanging lampshades]] this.
--> '''Woman:''' You're on your own with the ICE, though. It's a bitch.
17th Feb '16 6:09:19 PM jormis29
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* Sierra's ''Lighthouse: The Dark Being'' included a puzzle that plays this straight inside a cube with a puzzle inside each face. Dr. Jeremiah Krick managed to solve the first two puzzles before being unable to solve this. But the game is kind enough to give you a "Solve It?" button by backing out and zooming in 4 times.

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* Sierra's ''Lighthouse: The Dark Being'' ''VideoGame/LighthouseTheDarkBeing'' included a puzzle that plays this straight inside a cube with a puzzle inside each face. Dr. Jeremiah Krick managed to solve the first two puzzles before being unable to solve this. But the game is kind enough to give you a "Solve It?" button by backing out and zooming in 4 times.
30th Jan '16 11:39:44 AM nombretomado
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* ''SystemShock'' has an optional minigame that you can get as part of the "Trioptimum Fun Pack Entertainment Module", with pictures of Edward Diego, Abe Ghiron, and SHODAN that you must reassemble. It's not that hard, though, since you get to see the pieces scramble automatically and just do the process backwards.

to:

* ''SystemShock'' ''VideoGame/SystemShock'' has an optional minigame that you can get as part of the "Trioptimum Fun Pack Entertainment Module", with pictures of Edward Diego, Abe Ghiron, and SHODAN that you must reassemble. It's not that hard, though, since you get to see the pieces scramble automatically and just do the process backwards.
12th Jan '16 5:02:33 PM nombretomado
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* Some level 3 clues in ''RuneScape'' require the player to solve a 5x5 sliding puzzle to advance the quest.

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* Some level 3 clues in ''RuneScape'' ''VideoGame/RuneScape'' require the player to solve a 5x5 sliding puzzle to advance the quest.
29th Nov '15 6:01:42 PM nombretomado
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* The SegaGenesis version of ''VideoGame/{{Action 52}}'' has this.

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* The SegaGenesis UsefulNotes/SegaGenesis version of ''VideoGame/{{Action 52}}'' has this.
5th Oct '15 6:24:39 AM vommack
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Added DiffLines:

*** The Monkey Madness puzzle is particularly infamous, as two of its pieces are nearly identical to each other.
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