History Main / FifteenPuzzle

13th Oct '17 12:51:59 AM PaulA
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* The ''Literature/DreamPark'' novel ''The California Voodoo Game'' throws out one of these in a timed situation. The trick is that it's a word-version and there are two R's: "RATE, YOUR, MIND, PAL". Put them in the wrong place and the puzzle is uncrackable.

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* The ''Literature/DreamPark'' novel ''The California Voodoo Game'' ''Literature/TheCaliforniaVoodooGame'' throws out one of these in a timed situation. The trick is that it's a word-version and there are two R's: "RATE, YOUR, MIND, PAL". Put them in the wrong place and the puzzle is uncrackable.
4th Oct '17 2:51:20 PM x_countryguy
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** A quest which has one of those is Monkey Madness. For extra difficulty, two of its pieces are nearly identical to each other. People were getting so desperate, they paid vast sums of ingame money to an NPC to not have to solve it! [[spoiler: A Void Dance]] also has a 3x3 version.

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** A quest which has one of those is Monkey Madness. For extra difficulty, two of its pieces are nearly identical to each other. People were getting so desperate, they paid vast sums of ingame money to an NPC to not have to solve it! [[spoiler: A [[spoiler:A Void Dance]] also has a 3x3 version.



* One of the puzzles in ''VideoGame/AmberJourneysBeyond'' is this, here in the case of assembling a telegram that one of the ghosts tore up [[spoiler: in shock of realizing her husband had died before returning from [[UsefulNotes/WorldWarII the war.]] ]]

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* One of the puzzles in ''VideoGame/AmberJourneysBeyond'' is this, here in the case of assembling a telegram that one of the ghosts tore up [[spoiler: in [[spoiler:in shock of realizing her husband had died before returning from [[UsefulNotes/WorldWarII the war.]] ]]



** There's a safe which plays this straight. The strategy guide even gives you a cheat to have the game solve it for you. [[spoiler: (Hold 'Alt' key whilst clicking the handle)]].

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** There's a safe which plays this straight. The strategy guide even gives you a cheat to have the game solve it for you. [[spoiler: (Hold [[spoiler:(Hold 'Alt' key whilst clicking the handle)]].



* In ''VideoGame/{{Ripper}}'', two cyberspace locations - the WebRunners' Archive and Falcon Eddie's personal well - are protected by these puzzles. [[spoiler: However, the game has cheat codes for all the puzzles in cyberspace.]] A woman who gives you the former well's address unintentionally [[LampshadeHanging lampshades]] this.

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* In ''VideoGame/{{Ripper}}'', two cyberspace locations - the WebRunners' Archive and Falcon Eddie's personal well - are protected by these puzzles. [[spoiler: However, [[spoiler:However, the game has cheat codes for all the puzzles in cyberspace.]] A woman who gives you the former well's address unintentionally [[LampshadeHanging lampshades]] this.



* In ''VideoGame/WarioWare D.I.Y.'', [[spoiler: Orbulon]]'s boss stage is a 3x3 variant of this.
* In the second game of ''VideoGame/{{Drakensang}}'' there's such a puzzle in the depths of the old Efferdian Temple on the Forgotten Island. You have to move the blocks in order to form the picture of a water nymph, but all the tiles are numbered. [[spoiler: You also need the sixteenth tile from the Water Dragon's lair to complete the puzzle and reach the innermost chamber.]]

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* In ''VideoGame/WarioWare D.I.Y.'', [[spoiler: Orbulon]]'s [[spoiler:Orbulon]]'s boss stage is a 3x3 variant of this.
* In the second game of ''VideoGame/{{Drakensang}}'' there's such a puzzle in the depths of the old Efferdian Temple on the Forgotten Island. You have to move the blocks in order to form the picture of a water nymph, but all the tiles are numbered. [[spoiler: You [[spoiler:You also need the sixteenth tile from the Water Dragon's lair to complete the puzzle and reach the innermost chamber.]]



* One shows up in ''VideoGame/TheNightOfTheRabbit'', though the player can't make Jeremy do any specific moves (clicking on the puzzle just has him cycle through positions, and the player can't even see the puzzle clearly). To solve the puzzle [[spoiler: [[CuttingTheKnot Jeremy must cast a spell on it, blowing it up.]]]]

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* One shows up in ''VideoGame/TheNightOfTheRabbit'', though the player can't make Jeremy do any specific moves (clicking on the puzzle just has him cycle through positions, and the player can't even see the puzzle clearly). To solve the puzzle [[spoiler: [[CuttingTheKnot [[spoiler:[[CuttingTheKnot Jeremy must cast a spell on it, blowing it up.]]]]
29th Sep '17 4:21:48 PM AnotherDuck
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The "fifteen puzzle" or "slide puzzle" is a sort of StockPuzzle where one has to arrange a set of scrambled numbers so that they are all shown in ascending order. One spot is always open, allowing pieces to be moved around, but it is designed in such a way that no piece can ever be removed from the board. More sadistic versions will be bigger than fifteen squares; these larger versions are called "''n''-puzzles", where ''n'' is the number of scrambled numbers (always a square number minus one).

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The "fifteen puzzle" or "slide puzzle" is a sort of StockPuzzle where one has to arrange a set of scrambled numbers so that they are all shown in ascending order. One spot is always open, allowing pieces to be moved around, but it is designed in such a way that no piece can ever be removed from the board. More sadistic There are larger versions will be bigger with more than than fifteen squares; these larger versions are called "''n''-puzzles", where ''n'' is the number of scrambled numbers (always a square number minus one).
29th Sep '17 4:19:07 PM AnotherDuck
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* These are given out all the time in party favor bags and the like.
9th Sep '17 11:27:35 AM StFan
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!!Examples

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!!Examples
!!Examples:



[[folder: Anime and Manga]]

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[[folder: Anime and [[folder:Anime & Manga]]



[[folder: Literature ]]

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[[folder: Literature ]]
[[folder:Literature]]






[[folder: Live Action TV ]]

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* ''Series/{{CSINY}}'' featured a large scale sliding puzzle as part of the floor in the apartment of inventor. It is already solved and turns out to be [[spoiler:part of a DeathTrap]]

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* ''Series/{{CSINY}}'' ''Series/{{CSI NY}}'' featured a large scale sliding puzzle as part of the floor in the apartment of inventor. It is already solved and turns out to be [[spoiler:part of a DeathTrap]]
DeathTrap]]



[[folder: Video Games ]]

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[[folder: Video Games ]]
[[folder:Video Games]]



* This is the premise of the minigame "Puzzle", which shipped with early versions of AppleMacintosh from the original to System 7. Later revisions of Mac OS replaced "Puzzle" with a jigsaw puzzle.
--> '''Puzzle''': (upon completion) "Ta-da!"

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* This is the premise of the minigame "Puzzle", which shipped with early versions of AppleMacintosh UsefulNotes/AppleMacintosh from the original to System 7. Later revisions of Mac OS replaced "Puzzle" with a jigsaw puzzle.
--> '''Puzzle''': (upon completion) "Ta-da!"-->'''Puzzle:''' ''[upon completion]'' Ta-da!



[[folder: Real Life ]]

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[[folder: Real Life ]]
[[folder:Real Life]]



* Sam Loyd, who claimed (probably falsely) to have invented the puzzle in the 19th century, offered a $1,000 reward. The puzzle conserves parity and cannot be solved if the numbers 14 and 15 are swapped, which was the configuration he provided it in. Rumor has it that Loyd couldn't patent the puzzle because it was unsolvable, though "because he didn't invent it" is another plausible reason. ''PerplexCity'' has a card based on Loyd's version of the puzzle.

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* Sam Loyd, who claimed (probably falsely) to have invented the puzzle in the 19th century, offered a $1,000 reward. The puzzle conserves parity and cannot be solved if the numbers 14 and 15 are swapped, which was the configuration he provided it in. Rumor has it that Loyd couldn't patent the puzzle because it was unsolvable, though "because he didn't invent it" is another plausible reason. ''PerplexCity'' ''TabletopGame/PerplexCity'' has a card based on Loyd's version of the puzzle.
puzzle.
9th Sep '17 7:09:10 AM Morgenthaler
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[[quoteright:230:http://static.tvtropes.org/pmwiki/pub/images/imagesCA7V02FV_8715.jpg]]

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[[quoteright:230:http://static.[[quoteright:230:[[VideoGame/CastlevaniaDawnOfSorrow http://static.tvtropes.org/pmwiki/pub/images/imagesCA7V02FV_8715.jpg]]jpg]]]]
24th Jun '17 9:41:56 AM nombretomado
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* One of the puzzles in ''VideoGame/AmberJourneysBeyond'' is this, here in the case of assembling a telegram that one of the ghosts tore up [[spoiler: in shock of realizing her husband had died before returning from [[WorldWarTwo the war.]] ]]

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* One of the puzzles in ''VideoGame/AmberJourneysBeyond'' is this, here in the case of assembling a telegram that one of the ghosts tore up [[spoiler: in shock of realizing her husband had died before returning from [[WorldWarTwo [[UsefulNotes/WorldWarII the war.]] ]]
13th Jun '17 6:02:27 PM HyperEmerson
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Added DiffLines:

* ''Megapanel'' mixes this with the rising block stack-type MatchThreeGame genre. By clearing the panels you limit how much you can move the others around, which forces you to rise the playing field.
15th May '17 9:06:52 AM Allronix
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Added DiffLines:

* They were included in Windows OS Vista and 7 as desktop gadgets.
11th Oct '16 8:52:40 AM GoblinCipher
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* The interactive fiction title ''VideoGame/NotJustAnOrdinaryBallerina'' slaps one of these on a door lock.

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* The interactive fiction title ''VideoGame/NotJustAnOrdinaryBallerina'' ''Not Just An Ordinary Ballerina'' slaps one of these on a door lock.
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