History Main / FifteenPuzzle

28th Jul '16 4:42:21 PM MyFinalEdits
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* ''VideoGame/ResidentEvil4'' had a 3×3 version. Once the picture is oriented properly, you have to use a key item to fill in the empty spaces to open the door.

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* ''VideoGame/ResidentEvil4'' had has a 3×3 version.version during Ashley's playable segment. Once the picture is oriented properly, you have to use a key item to fill in the empty spaces to open the door.



* ''[[VideoGame/TheSeventhGuest The 11th Hour]]'' includes this puzzle as rearranging the surface of a mirror to its previous state. However, since the missing tile is always randomized, it's possible for this puzzle to be set up in a way that leaves it unsolvable, forcing you to refresh it.
** The original ''7th Guest'' also featured this kind of puzzle.

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* ''[[VideoGame/TheSeventhGuest The Both ''VideoGame/TheSeventhGuest'' and ''The 11th Hour]]'' includes Hour'' include this type of puzzle as rearranging the surface of a mirror to its previous state. However, since the missing tile is always randomized, it's possible for this puzzle to be set up in a way that leaves it unsolvable, forcing you to refresh it.
** The original ''7th Guest'' also featured this kind of puzzle.
it.



* A variation in ''VideoGame/{{Safecracker}}'' has no open space, but instead allows sets of four adjacent pieces to be rotated around their point of intersection. Also, the picture you need to reconstruct is shown only [[spoiler:on the game's menu page]].
** There's a safe which plays this straight in the original ''Safecracker'' from DayDream Entertainment. The strategy guide even gives you a cheat to have the game solve it for you. [[spoiler: (Hold 'Alt' key whilst clicking the handle)]] And let's not forget that you have only 12 hours to beat the game proper.

to:

* A ''VideoGame/{{Safecracker}}'':
** There is a
variation in ''VideoGame/{{Safecracker}}'' which has no open space, but instead allows sets of four adjacent pieces to be rotated around their point of intersection. Also, the picture you need to reconstruct is shown only [[spoiler:on the game's menu page]].
** There's a safe which plays this straight in the original ''Safecracker'' from DayDream Entertainment.straight. The strategy guide even gives you a cheat to have the game solve it for you. [[spoiler: (Hold 'Alt' key whilst clicking the handle)]] And let's not forget that you have only 12 hours to beat the game proper.handle)]].



* Sam Loyd, who claimed (probably falsely) to have invented the puzzle in the 19th century, offered a $1,000 reward. The puzzle conserves parity and cannot be solved if the numbers 14 and 15 are swapped, which was the configuration he provided it in. Rumor has it that Loyd couldn't patent the puzzle because it was unsolvable, though "because he didn't invent it" is another plausible reason.
** ''PerplexCity'' has a card based on Loyd's version of the puzzle.

to:

* Sam Loyd, who claimed (probably falsely) to have invented the puzzle in the 19th century, offered a $1,000 reward. The puzzle conserves parity and cannot be solved if the numbers 14 and 15 are swapped, which was the configuration he provided it in. Rumor has it that Loyd couldn't patent the puzzle because it was unsolvable, though "because he didn't invent it" is another plausible reason.
**
reason. ''PerplexCity'' has a card based on Loyd's version of the puzzle.
28th Jul '16 4:30:22 PM MyFinalEdits
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* At least [[OncePerEpisode once per series]] in ''TheCrystalMaze''.

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* At least [[OncePerEpisode once per series]] in ''TheCrystalMaze''.''Series/TheCrystalMaze''.



* Such a puzzle also appears in the LethalLavaLand course of ''VideoGame/SuperMario64''. It solves and scrambles itself, though. Whenever it reaches the solution, coins pop out of all the panels. Oh, did we mention that the puzzle was the only thing standing between Mario and hot molten lava?

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* Such a puzzle also appears in the LethalLavaLand course of ''VideoGame/SuperMario64''. It solves and scrambles itself, though. Whenever it reaches the solution, coins pop out of all the panels. Oh, did we mention that the The puzzle was is the only thing standing between Mario and hot molten lava?lava, so the moving vacancy acts as a mobile hazard.



** That's a clue. A quest which has one of those is Monkey Madness. People were getting so desperate, they paid vast sums of ingame money to an NPC to not have to solve it! [[spoiler: A Void Dance]] also has a 3x3 version.
*** The Monkey Madness puzzle is particularly infamous, as two of its pieces are nearly identical to each other.

to:

** That's a clue. A quest which has one of those is Monkey Madness. For extra difficulty, two of its pieces are nearly identical to each other. People were getting so desperate, they paid vast sums of ingame money to an NPC to not have to solve it! [[spoiler: A Void Dance]] also has a 3x3 version.
*** The Monkey Madness puzzle is particularly infamous, as two of its pieces are nearly identical to each other.
version.



** Appears as a minigame in ''VideoGame/TheLegendOfZeldaTheWindWaker''. However, Link is explicitly told that solving it gives no reward beyond money, and since money is much more easily obtained thanks to Treasure Charts, the mini-game serves little purpose aside from distraction should you like this kind of puzzle.
** In the final dungeon of ''VideoGame/TheLegendOfZeldaSkywardSword'', there's a variation. In several places, there are consoles with these puzzles, but each piece corresponds to a certain room, and you have to move them into varying positions to be able to traverse the dungeon.
* ''VideoGame/ResidentEvil4'' had a 3×3 version. Once the picture was oriented properly, you had to use a key item to fill in the empty space to open the door.
** Made easier than most because you're able to slide two pieces at one time.

to:

** Appears as a minigame in ''VideoGame/TheLegendOfZeldaTheWindWaker''. ''VideoGame/TheLegendOfZeldaTheWindWaker'', where the result is the image of a character (there are sixteen images in total). However, Link is explicitly told by the sponsor (the Butler of the Private Oasis) that solving it gives no reward beyond money, and since money is much more easily obtained thanks to Treasure Charts, the mini-game serves little purpose aside from distraction should you like this kind of puzzle.
** In the final dungeon of ''VideoGame/TheLegendOfZeldaSkywardSword'', there's a variation. In several places, there are consoles with these puzzles, but each piece corresponds to a certain specific room, and you have to move them into varying positions to be able to traverse the dungeon.
* ''VideoGame/ResidentEvil4'' had a 3×3 version. Once the picture was is oriented properly, you had have to use a key item to fill in the empty space spaces to open the door.
** Made easier than most because you're able to slide two pieces at one time.
door.
12th Jul '16 6:56:11 AM Morgenthaler
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* ''FreddiFish 2: The Case of the Haunted Schoolhouse'' has one of these on the ceiling above a statue, with three difficulty settings: one normal puzzle, one with a rectangular piece, and one with two rectangular pieces. Solving it is completely optional--the only requirement is to get the empty square directly above the trident the statue is holding, which you will then be able to remove.

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* ''FreddiFish ''VideoGame/FreddiFish 2: The Case of the Haunted Schoolhouse'' has one of these on the ceiling above a statue, with three difficulty settings: one normal puzzle, one with a rectangular piece, and one with two rectangular pieces. Solving it is completely optional--the only requirement is to get the empty square directly above the trident the statue is holding, which you will then be able to remove.
18th May '16 11:45:46 AM TheOneWhoTropes
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* ''{{CSI NY}}'' featured a large scale sliding puzzle as part of the floor in the apartment of inventor. It is already solved and turns out to be [[spoiler:part of a DeathTrap]]

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* ''{{CSI NY}}'' ''Series/{{CSINY}}'' featured a large scale sliding puzzle as part of the floor in the apartment of inventor. It is already solved and turns out to be [[spoiler:part of a DeathTrap]]
11th May '16 4:13:34 PM totoofze47
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* Appears as a minigame in ''VideoGame/TheLegendOfZeldaTheWindWaker''. Link is explicitly told that solving it gives no reward beyond MoneyForNothing, so that saves some wasted time... Except for the fact that completing it [[TheComputerIsALyingBastard nets you a piece of heart.]]

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* ''Franchise/TheLegendOfZelda'':
**
Appears as a minigame in ''VideoGame/TheLegendOfZeldaTheWindWaker''. However, Link is explicitly told that solving it gives no reward beyond MoneyForNothing, so that saves some wasted time... Except for money, and since money is much more easily obtained thanks to Treasure Charts, the fact that completing it [[TheComputerIsALyingBastard nets mini-game serves little purpose aside from distraction should you a piece like this kind of heart.]]puzzle.
20th Apr '16 1:12:25 PM Sark0TAG
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* A variation in ''VideoGame/Safecracker'' has no open space, but instead allows sets of four adjacent pieces to be rotated around their point of intersection. Also, the picture you need to reconstruct is shown only [[spoiler:on the game's menu page]].

to:

* A variation in ''VideoGame/Safecracker'' ''VideoGame/{{Safecracker}}'' has no open space, but instead allows sets of four adjacent pieces to be rotated around their point of intersection. Also, the picture you need to reconstruct is shown only [[spoiler:on the game's menu page]].
20th Apr '16 1:11:16 PM Sark0TAG
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* A variation in ''Safecracker'' has no open space, but instead allows sets of four adjacent pieces to be rotated around their point of intersection. Also, the picture you need to reconstruct is shown only [[spoiler:on the game's menu page]].

to:

* A variation in ''Safecracker'' ''VideoGame/Safecracker'' has no open space, but instead allows sets of four adjacent pieces to be rotated around their point of intersection. Also, the picture you need to reconstruct is shown only [[spoiler:on the game's menu page]].
10th Apr '16 11:21:09 AM Sark0TAG
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* ''VideoGame/{{Machinarium}}'' has a 3x3 variant in which you must assemble an unbroken line from start to finish. This is also made slightly easier than most, both with markings to tell you where to put two particular pieces, and that another actually falling out gives you more space to work with. The missing piece gets eaten by a robot bird, though, and that's another task entirely to get it back.



* One of the puzzles in ''VideoGame/AmberJourneysBeyond'' is this, here in the case of assembling a telegram that one of the ghosts tore up [[spoiler: in shock of realizing her husband had died before returning from [[WorldWarTwo the war.]] ]]



** There's a safe which plays this straight in the original ''Safecracker'' from DayDream Entertainment. The strategy guide even gives you a cheat to have the game solve it for you. And let's not forget that you have only 12 hours to beat the game proper.

to:

** There's a safe which plays this straight in the original ''Safecracker'' from DayDream Entertainment. The strategy guide even gives you a cheat to have the game solve it for you. [[spoiler: (Hold 'Alt' key whilst clicking the handle)]] And let's not forget that you have only 12 hours to beat the game proper.



* ''VideoGame/SystemShock'' has an optional minigame that you can get as part of the "Trioptimum Fun Pack Entertainment Module", with pictures of Edward Diego, Abe Ghiron, and SHODAN that you must reassemble. It's not that hard, though, since you get to see the pieces scramble automatically and just do the process backwards.

to:

* ''VideoGame/SystemShock'' has an optional minigame that you can get as part of the "Trioptimum Fun Pack Entertainment Module", with pictures of Edward Diego, Abe Ghiron, and SHODAN that you must reassemble. It's not that hard, though, since you get to see the pieces scramble automatically and fairly slowly, allowing you to just do the process backwards.backwards.
* In ''VideoGame/{{Ripper}}'', two cyberspace locations - the WebRunners' Archive and Falcon Eddie's personal well - are protected by these puzzles. [[spoiler: However, the game has cheat codes for all the puzzles in cyberspace.]] A woman who gives you the former well's address unintentionally [[LampshadeHanging lampshades]] this.
--> '''Woman:''' You're on your own with the ICE, though. It's a bitch.
17th Feb '16 6:09:19 PM jormis29
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* Sierra's ''Lighthouse: The Dark Being'' included a puzzle that plays this straight inside a cube with a puzzle inside each face. Dr. Jeremiah Krick managed to solve the first two puzzles before being unable to solve this. But the game is kind enough to give you a "Solve It?" button by backing out and zooming in 4 times.

to:

* Sierra's ''Lighthouse: The Dark Being'' ''VideoGame/LighthouseTheDarkBeing'' included a puzzle that plays this straight inside a cube with a puzzle inside each face. Dr. Jeremiah Krick managed to solve the first two puzzles before being unable to solve this. But the game is kind enough to give you a "Solve It?" button by backing out and zooming in 4 times.
30th Jan '16 11:39:44 AM nombretomado
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* ''SystemShock'' has an optional minigame that you can get as part of the "Trioptimum Fun Pack Entertainment Module", with pictures of Edward Diego, Abe Ghiron, and SHODAN that you must reassemble. It's not that hard, though, since you get to see the pieces scramble automatically and just do the process backwards.

to:

* ''SystemShock'' ''VideoGame/SystemShock'' has an optional minigame that you can get as part of the "Trioptimum Fun Pack Entertainment Module", with pictures of Edward Diego, Abe Ghiron, and SHODAN that you must reassemble. It's not that hard, though, since you get to see the pieces scramble automatically and just do the process backwards.
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