History Main / FifteenPuzzle

29th Mar '18 7:09:29 AM erforce
Is there an issue? Send a Message


* Forced upon you early on in ''VideoGame/FinalFight Streetwise'' in order to progress and get some clues or something, then playable afterwards whenever you go back to the building and feel like playing it.

to:

* Forced upon you early on in ''VideoGame/FinalFight Streetwise'' ''VideoGame/FinalFightStreetwise'' in order to progress and get some clues or something, then playable afterwards whenever you go back to the building and feel like playing it.
25th Feb '18 3:44:07 PM nombretomado
Is there an issue? Send a Message


* The PC game ''SecretsOfDaVinciTheForbiddenManuscript'' has one of these; after you've sketched a copy of the ''Mona Lisa'', you have to slide the different parts of the drawing around until they are in the correct placement. In terms of the story, this is the most illogical puzzle in the entire game, as there is no plausible reason why you would have drawn it that way in the first place. (It's also one of the most difficult puzzles in the entire game, and many players have taken advantage of a glitch which forces the game to solve it for you.)

to:

* The PC game ''SecretsOfDaVinciTheForbiddenManuscript'' ''VideoGame/SecretsOfDaVinciTheForbiddenManuscript'' has one of these; after you've sketched a copy of the ''Mona Lisa'', you have to slide the different parts of the drawing around until they are in the correct placement. In terms of the story, this is the most illogical puzzle in the entire game, as there is no plausible reason why you would have drawn it that way in the first place. (It's also one of the most difficult puzzles in the entire game, and many players have taken advantage of a glitch which forces the game to solve it for you.)
17th Feb '18 2:30:50 PM nombretomado
Is there an issue? Send a Message


* ''ProfessorLaytonAndTheCuriousVillage'' has a version of this puzzle with an interesting twist: [[spoiler:Two pieces whose positions cannot be swapped are identical]].

to:

* ''ProfessorLaytonAndTheCuriousVillage'' ''VideoGame/ProfessorLaytonAndTheCuriousVillage'' has a version of this puzzle with an interesting twist: [[spoiler:Two pieces whose positions cannot be swapped are identical]].
13th Oct '17 12:51:59 AM PaulA
Is there an issue? Send a Message


* The ''Literature/DreamPark'' novel ''The California Voodoo Game'' throws out one of these in a timed situation. The trick is that it's a word-version and there are two R's: "RATE, YOUR, MIND, PAL". Put them in the wrong place and the puzzle is uncrackable.

to:

* The ''Literature/DreamPark'' novel ''The California Voodoo Game'' ''Literature/TheCaliforniaVoodooGame'' throws out one of these in a timed situation. The trick is that it's a word-version and there are two R's: "RATE, YOUR, MIND, PAL". Put them in the wrong place and the puzzle is uncrackable.
4th Oct '17 2:51:20 PM x_countryguy
Is there an issue? Send a Message


** A quest which has one of those is Monkey Madness. For extra difficulty, two of its pieces are nearly identical to each other. People were getting so desperate, they paid vast sums of ingame money to an NPC to not have to solve it! [[spoiler: A Void Dance]] also has a 3x3 version.

to:

** A quest which has one of those is Monkey Madness. For extra difficulty, two of its pieces are nearly identical to each other. People were getting so desperate, they paid vast sums of ingame money to an NPC to not have to solve it! [[spoiler: A [[spoiler:A Void Dance]] also has a 3x3 version.



* One of the puzzles in ''VideoGame/AmberJourneysBeyond'' is this, here in the case of assembling a telegram that one of the ghosts tore up [[spoiler: in shock of realizing her husband had died before returning from [[UsefulNotes/WorldWarII the war.]] ]]

to:

* One of the puzzles in ''VideoGame/AmberJourneysBeyond'' is this, here in the case of assembling a telegram that one of the ghosts tore up [[spoiler: in [[spoiler:in shock of realizing her husband had died before returning from [[UsefulNotes/WorldWarII the war.]] ]]



** There's a safe which plays this straight. The strategy guide even gives you a cheat to have the game solve it for you. [[spoiler: (Hold 'Alt' key whilst clicking the handle)]].

to:

** There's a safe which plays this straight. The strategy guide even gives you a cheat to have the game solve it for you. [[spoiler: (Hold [[spoiler:(Hold 'Alt' key whilst clicking the handle)]].



* In ''VideoGame/{{Ripper}}'', two cyberspace locations - the WebRunners' Archive and Falcon Eddie's personal well - are protected by these puzzles. [[spoiler: However, the game has cheat codes for all the puzzles in cyberspace.]] A woman who gives you the former well's address unintentionally [[LampshadeHanging lampshades]] this.

to:

* In ''VideoGame/{{Ripper}}'', two cyberspace locations - the WebRunners' Archive and Falcon Eddie's personal well - are protected by these puzzles. [[spoiler: However, [[spoiler:However, the game has cheat codes for all the puzzles in cyberspace.]] A woman who gives you the former well's address unintentionally [[LampshadeHanging lampshades]] this.



* In ''VideoGame/WarioWare D.I.Y.'', [[spoiler: Orbulon]]'s boss stage is a 3x3 variant of this.
* In the second game of ''VideoGame/{{Drakensang}}'' there's such a puzzle in the depths of the old Efferdian Temple on the Forgotten Island. You have to move the blocks in order to form the picture of a water nymph, but all the tiles are numbered. [[spoiler: You also need the sixteenth tile from the Water Dragon's lair to complete the puzzle and reach the innermost chamber.]]

to:

* In ''VideoGame/WarioWare D.I.Y.'', [[spoiler: Orbulon]]'s [[spoiler:Orbulon]]'s boss stage is a 3x3 variant of this.
* In the second game of ''VideoGame/{{Drakensang}}'' there's such a puzzle in the depths of the old Efferdian Temple on the Forgotten Island. You have to move the blocks in order to form the picture of a water nymph, but all the tiles are numbered. [[spoiler: You [[spoiler:You also need the sixteenth tile from the Water Dragon's lair to complete the puzzle and reach the innermost chamber.]]



* One shows up in ''VideoGame/TheNightOfTheRabbit'', though the player can't make Jeremy do any specific moves (clicking on the puzzle just has him cycle through positions, and the player can't even see the puzzle clearly). To solve the puzzle [[spoiler: [[CuttingTheKnot Jeremy must cast a spell on it, blowing it up.]]]]

to:

* One shows up in ''VideoGame/TheNightOfTheRabbit'', though the player can't make Jeremy do any specific moves (clicking on the puzzle just has him cycle through positions, and the player can't even see the puzzle clearly). To solve the puzzle [[spoiler: [[CuttingTheKnot [[spoiler:[[CuttingTheKnot Jeremy must cast a spell on it, blowing it up.]]]]
29th Sep '17 4:21:48 PM AnotherDuck
Is there an issue? Send a Message


The "fifteen puzzle" or "slide puzzle" is a sort of StockPuzzle where one has to arrange a set of scrambled numbers so that they are all shown in ascending order. One spot is always open, allowing pieces to be moved around, but it is designed in such a way that no piece can ever be removed from the board. More sadistic versions will be bigger than fifteen squares; these larger versions are called "''n''-puzzles", where ''n'' is the number of scrambled numbers (always a square number minus one).

to:

The "fifteen puzzle" or "slide puzzle" is a sort of StockPuzzle where one has to arrange a set of scrambled numbers so that they are all shown in ascending order. One spot is always open, allowing pieces to be moved around, but it is designed in such a way that no piece can ever be removed from the board. More sadistic There are larger versions will be bigger with more than than fifteen squares; these larger versions are called "''n''-puzzles", where ''n'' is the number of scrambled numbers (always a square number minus one).
29th Sep '17 4:19:07 PM AnotherDuck
Is there an issue? Send a Message


* These are given out all the time in party favor bags and the like.
9th Sep '17 11:27:35 AM StFan
Is there an issue? Send a Message


!!Examples

to:

!!Examples
!!Examples:



[[folder: Anime and Manga]]

to:

[[folder: Anime and [[folder:Anime & Manga]]



[[folder: Literature ]]

to:

[[folder: Literature ]]
[[folder:Literature]]






[[folder: Live Action TV ]]

to:

[[folder: Live Action TV ]]
[[folder:Live-Action TV]]



* ''Series/{{CSINY}}'' featured a large scale sliding puzzle as part of the floor in the apartment of inventor. It is already solved and turns out to be [[spoiler:part of a DeathTrap]]

to:

* ''Series/{{CSINY}}'' ''Series/{{CSI NY}}'' featured a large scale sliding puzzle as part of the floor in the apartment of inventor. It is already solved and turns out to be [[spoiler:part of a DeathTrap]]
DeathTrap]]



[[folder: Video Games ]]

to:

[[folder: Video Games ]]
[[folder:Video Games]]



* This is the premise of the minigame "Puzzle", which shipped with early versions of AppleMacintosh from the original to System 7. Later revisions of Mac OS replaced "Puzzle" with a jigsaw puzzle.
--> '''Puzzle''': (upon completion) "Ta-da!"

to:

* This is the premise of the minigame "Puzzle", which shipped with early versions of AppleMacintosh UsefulNotes/AppleMacintosh from the original to System 7. Later revisions of Mac OS replaced "Puzzle" with a jigsaw puzzle.
--> '''Puzzle''': (upon completion) "Ta-da!"-->'''Puzzle:''' ''[upon completion]'' Ta-da!



[[folder: Real Life ]]

to:

[[folder: Real Life ]]
[[folder:Real Life]]



* Sam Loyd, who claimed (probably falsely) to have invented the puzzle in the 19th century, offered a $1,000 reward. The puzzle conserves parity and cannot be solved if the numbers 14 and 15 are swapped, which was the configuration he provided it in. Rumor has it that Loyd couldn't patent the puzzle because it was unsolvable, though "because he didn't invent it" is another plausible reason. ''PerplexCity'' has a card based on Loyd's version of the puzzle.

to:

* Sam Loyd, who claimed (probably falsely) to have invented the puzzle in the 19th century, offered a $1,000 reward. The puzzle conserves parity and cannot be solved if the numbers 14 and 15 are swapped, which was the configuration he provided it in. Rumor has it that Loyd couldn't patent the puzzle because it was unsolvable, though "because he didn't invent it" is another plausible reason. ''PerplexCity'' ''TabletopGame/PerplexCity'' has a card based on Loyd's version of the puzzle.
puzzle.
9th Sep '17 7:09:10 AM Morgenthaler
Is there an issue? Send a Message


[[quoteright:230:http://static.tvtropes.org/pmwiki/pub/images/imagesCA7V02FV_8715.jpg]]

to:

[[quoteright:230:http://static.[[quoteright:230:[[VideoGame/CastlevaniaDawnOfSorrow http://static.tvtropes.org/pmwiki/pub/images/imagesCA7V02FV_8715.jpg]]jpg]]]]
24th Jun '17 9:41:56 AM nombretomado
Is there an issue? Send a Message


* One of the puzzles in ''VideoGame/AmberJourneysBeyond'' is this, here in the case of assembling a telegram that one of the ghosts tore up [[spoiler: in shock of realizing her husband had died before returning from [[WorldWarTwo the war.]] ]]

to:

* One of the puzzles in ''VideoGame/AmberJourneysBeyond'' is this, here in the case of assembling a telegram that one of the ghosts tore up [[spoiler: in shock of realizing her husband had died before returning from [[WorldWarTwo [[UsefulNotes/WorldWarII the war.]] ]]
This list shows the last 10 events of 49. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.FifteenPuzzle