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** It's not quite as silly as it sounds - wombats are regularly preyed upon by dingos, and escape by letting the dingos chase them to their burrows, waiting for the dingo to force its snout over the wombat's back, and then ''kicking upward with enough force to crack the dingo's skull''. And, as burrowing animals, they have huge, sharp claws.
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* Literally every moving creature in ''LegendOfKalevala'' wants to kill the protagonist. [[spoiler:Lampshaded and justified: the Ancestors programmed them to attack the Kuririi, thus making them hostile to the player character and the body that he inhabits]].
* Justified in ''Anime/DragonBallZ: The Legacy of Goku II'' and ''Buu's Fury'' - most of the animals you fight are still feeling the effects of the Black Water Mist from [[{{Filler}} the anime's Garlic Jr. saga]]. Most of the other non-boss enemies are Red Ribbon Army robots or [[ThePiratesWhoDontDoAnything various unemployed mercenaries]].



** But then, the entire premise of ''HomeAlone'' was that Kevin made his house/hotel room into a place where [[EverythingTryingToKillYou everything was trying to kill Harry and Marv.]] Turnabout's fair play.



* This page would be remiss without a mention of a Sega Genesis ''Franchise/{{X-Men}}'' game whose first level started in [[{{Prehistoria}} a jungle]]. And in this jungle, getting a lance thrown at you did damage, getting carried off by a GiantFlyer did damage... and ''having a dragonfly buzz past you'' did damage. The hell? Somewhat justified, as the entire thing took place in a quasi-malfunctioning [[MeaningfulName Danger Room]] holographic simulation.

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* This page would be remiss without a mention of a The Sega Genesis ''Franchise/{{X-Men}}'' game whose first level started in [[{{Prehistoria}} a jungle]]. And in this jungle, getting a lance thrown at you did damage, getting carried off by a GiantFlyer did damage... and ''having a dragonfly buzz past you'' did damage. The hell? Somewhat justified, as the entire thing took place in a quasi-malfunctioning [[MeaningfulName Danger Room]] holographic simulation.hell?



* In ''[[VideoGame/DmCDevilMayCry DmC]]'', the reboot of ''VideoGame/DevilMayCry'', Dante fights in a parallel dimension, Limbo, where the city itself literally tries to kill him.



*** Not to mention if you stood under the portcullis in front of the baron's castle the guard would drop it on your head. Considering how long it took to start to drop, and how slowly it was lowered you had to be deliberately trying to get skewered by it.
*** You'll also die from "not buying a saurus" in the second game, because said saurus plays a (terminally minor) role in the plot later, which would be left unrevealed if you don't buy it. However, the character selling the saurus gets increasingly persistent if you refuse his offers, eventually [[{{Anvilicious}} flat-out stating that you NEED this saurus]].
**** Specifically, not buying the saurus results in you dying, within ''feet'' of the entrance to the city, because (and the game over windows states this) ''you didn't buy a saurus''. It was Anvilicious for a reason, but still...



** Also inverted in ''VideoGame/{{Loom}}'': try as you might, there is no way you can get yourself killed.
*** [[spoiler:Which is kind of funny, as you end up fighting against the incarnation of Chaos and his/her/its army of the undead. Various people you meet over the course of the game get killed. Your stepmother (who is kind and loving, not a WickedStepmother) gets blown up. The universe gets ripped in half. The ending makes it look like you are one of the very, very few people ''in the world'' who makes it out of the game alive.]]
* Wonderfully inverted in ''VideoGame/TheNeverhood'', where there was only '''one way in the whole game''' to die: jumping into a big pit with a sign over it that said "[[SchmuckBait Do not jump in this pit]]. [[ExactlyWhatItSaysOnTheTin You will die]]."
** It was even lampshaded in the manual, where it explained that there was only one way to die in the game, and that it was well signposted.

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** Also inverted in ''VideoGame/{{Loom}}'': try as you might, there is no way you can get yourself killed.
*** [[spoiler:Which is kind of funny, as you end up fighting against the incarnation of Chaos and his/her/its army of the undead. Various people you meet over the course of the game get killed. Your stepmother (who is kind and loving, not a WickedStepmother) gets blown up. The universe gets ripped in half. The ending makes it look like you are one of the very, very few people ''in the world'' who makes it out of the game alive.]]
* Wonderfully inverted in ''VideoGame/TheNeverhood'', where there was only '''one way in the whole game''' to die: jumping into a big pit with a sign over it that said "[[SchmuckBait Do not jump in this pit]]. [[ExactlyWhatItSaysOnTheTin You will die]]."
**
" It was even lampshaded in the manual, where it explained that there was only one way to die in the game, and that it was well signposted.



** Incidentally, this isn't where we got the term FunnyAneurysmMoment - but, ''damn...''



* ''VideoGame/MarioKart'' can be accused of this if you are in first place. Between everyone behind you out to [[TheComputerIsACheatingBastard spill your blood by spamming powerful items at you]], several that can't be blocked, and trying to dodge track obstacles like pipes, thwomps, or fireballs, this is a game that wants to make sure you don't have it easy.
** [[http://www.rockpapercynic.com/index.php?date=2009-06-01 One shell, two shell, red shell, blue shell, death-on-swift-wings-comes-for-you shell.]]



* ''Franchise/{{Halo}}'s'' physics engine lets '''anything''' kill you if it's big enough or traveling fast enough; from traffic cones to ''[[http://www.youtube.com/watch?v=zkKW4DCTGOU pieces of an exploded Banshee hurtling through the air.]]''
* A popular game mode in FPS's is Free-for-all, which pits every player against every other one in disorganized chaos.
* ''VideoGame/{{Borderlands}}'' is essentially what happens if you have Australia as a planet: innumerable convicts sent to the planet as slave labour, escaped from captivity and armed, every native creature sees you as dinner (and the local life forms can get big enough to eat buildings), a whole group of BloodKnight mercs, and the planet itself compounds matters by having unbearable climates and a 90 hour day (a season lasts for 4 years) which slowly drives the locals mad until half of them try to double cross you or send you out into the middle of psycho infested territory or they won't let you go where you need to go.



* In ''EveOnline'', the safest way to play is to assume that everyone who isn't a close friend of yours will try to kill you if you have something valuable that will drop when you die. Many players don't even care about gain and do it simply ForTheEvulz. The central part of the galaxy you live in is usually safe to fly around in because the npc police are guaranteed to charge in and kill an attacker in 30 seconds or less (although that leaves the attacker a tiny window to successfully kill YOU). If you move out to the low security zone, it is literally full of roving pirate players looking for an easy target to dogpile and kill. If you make it out to zero security space, you'll run into the player alliances (who usually war with each other) who will shoot you on sight for tresspassing. Joining one of those alliances and working hard to support them and fight in their wars is often considered a way to become much safer from random hostility than staying in low security or high security space.



* ''VideoGame/{{Metroid}}''. You're stuck on a planet where if it is moving it will try to kill you. Even some of the plants will do damage to you in the original ''VideoGame/MetroidPrime''.
** In ''VideoGame/MetroidPrime'', most of the plants stay still. (The rare Bloodflower, which spits stuff at you, is an exception.) In ''Super Metroid'', they actually ''try to eat you if you fall into them''. And some have extending claws that try to grab you.
*** It got to the point where the most amazing thing in ''Metroid Prime 2: Echoes'' is that there is a moving character ''who isn't trying to kill you.''
*** Even the ''air'' tries to kill you in that game. I am not even joking. The ''air''.
*** ''Super Metroid'' has a grand total of four organisms that never try to kill you, and you can play through the whole game and never see any of them. The one exception to this are the living nests that will only send other organisms to kill you if you shoot them.
* Every moving thing in the ''VideoGame/{{Contra}}'' series. Of course, your muscular, strong, heavy weapon-carrying hero is nothing but a OneHitPointWonder.



* Scrap Brain Zone, Mystic Cave Zone, Metropolis Zone, Marble Garden Zone, Sandopolis Zone, and Death Egg Zone in the original ''Franchise/SonicTheHedgehog'' Genesis games fall under this category. Also, Mad Gear Zone in ''VideoGame/SonicTheHedgehog4'' - especially Act 3.



* ''[[VideoGame/{{Oddworld}} Abe's Oddysee]]'' (sic) has about 5 friendly {{NPC}}s in the entire game. And they don't talk, they just sit there. Everything else is actively dedicated to the death of our blue friend. The wildlife, the soldiers, even his own people, for whom he plays TheMessiah (literally) will greet him with a lethal slingshot if he doesn't whistle right. Add to that no means of self-defense, and you have ''Abe's Oddysee''.
** No means of self-defense, that is, except for rocks, mines, grenades, and ''[[MadeOfExplodium causing people to explode by singing at them]]''.



* ''VideoGame/JumpingFlash''. Killer mosquitoes, dragonflies, strange creatures with cannons for mouths that launch missiles, a diversity of frogs, giant mechanical scorpions... just about the only thing in the game that isn't trying to kill you are [[SpaceWhale the air whales]].
* ''Jumping Flash 2'' has a reverse of this trope in both regular and Extra world 6-1, where you can actually safely stand on one of the many rotating spike balls in the level.



* The entire collection of bosses (and many enemies) in the ''VideoGame/WarioLand'' series. Last time you heard of a living cuckoo clock that tries to electrocute the character and use a grabbing claw, or a ghostly mouse riding an inflatable teddy bear being a boss and trying to kill you?
** The latest game takes it a bit further, with an evil race car driver, robo clown with flamethrower and frying pan riding duck chef as bosses.



* In the first ''VideoGame/TombRaider'', absolutely everything and everyone is out for Lara's blood. A few of the later games, however, had people and/or creatures that wouldn't attack her unless she attacked them first (examples: the warrior monks in the second game, and the monkeys and the gang members from certain levels of the third game). However, even if you attack just one of the monks in the second game, ''every single monk in the entire level'' will be trying to skewer you.
* ''Sunday Funday'' puts you up against plumbers, disco dancers, businessmen, joggers, big-headed women wearing pearl necklaces... All of them want you dead for the terrible crime of ''going to Sunday School''.
** This game was a 'Christianized' {{retool}} of earlier title ''Menace Beach''. All they did was change the storyline ('rescue your girlfriend' is now 'get to Sunday School') and the sprites (from somewhat more acceptably threatening ninjas, evil clowns etc. to more innocuous [[EverythingTryingToKillYou yet equally threatening enemies]]).

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* In the first ''VideoGame/TombRaider'', absolutely everything and everyone is out for Lara's blood. A few of the later games, however, had people and/or creatures that wouldn't attack her unless she attacked them first (examples: the warrior monks in the second game, and the monkeys and the gang members from certain levels of the third game). However, even if you attack just one of the monks in the second game, ''every single monk in the entire level'' will be trying to skewer you.
* ''Sunday Funday'' puts you up against plumbers, disco dancers, businessmen, joggers, big-headed women wearing pearl necklaces... All of them want you dead for the terrible crime of ''going to Sunday School''.
**
School''. This game was a 'Christianized' {{retool}} of earlier title ''Menace Beach''. All they did was change the storyline ('rescue your girlfriend' is now 'get to Sunday School') and the sprites (from somewhat more acceptably threatening ninjas, evil clowns etc. to more innocuous [[EverythingTryingToKillYou yet equally threatening enemies]]).enemies).



* ''VideoGame/{{Athena}}'' has a wide variety of invariably hostile monsters, typically humanoids wielding some sort of weapon.



[[folder:Real Time Strategy]]
* In ''VideoGame/{{Perimeter}}'', the nature of psychospheres means that the reality itself is trying to kill you. Psychospheres react to human presence, and forming human fears into reality...and those things then attack humans. Earth was going to be destroyed and humans want to survive, so they need to travel through psychosperes to a new world. The only way to reduce Scourge threats are to keep mental activity in the Frames at minimum, achievable by ''personality elimination''.
* ''{{Outpost 2}}'' could be like this at times. Earthquakes? Check. Volcanoes? Check. Lightning storms? Check. Tornadoes? Check. Meteors? Check. Nuclear reactors that explode if left unattended? Check. All-consuming microbes released by science GoneHorriblyWrong trying to terraform the entire planet [[GreyGoo and you along with it]]? Check. And all this is before factoring in the other players...
* In obscenely hard, GuideDangIt-ridden Amiga space strategy sim ''{{Exodus3010}}'', you're in command of the ''Starlight'', the one mothership containing the entire human race, cryogenically frozen. If you cause the game to somehow become {{unwinnable}}, this ship will ''self-destruct'' and kill the entire human race. This is very easy to accomplish.
** If you run out of fighter ships.
** If you run out of materials to build one.
** You start with exactly the correct amount of resources to build ONE ship. It is possible, as your very first action, to waste these starting resources to build a useful-sounding 'Energy Changer'. You get no warning that building this cause you to run out of resources. The ''Starlight'' simply self-destructs.
** Attempting to repair the ship's engine with nuclear or explosive items heavily damages the ship. You are not told which of your many inventory items repair which parts of the ship (you're supposed to guess!).
** Most aliens, robots and space blobs you encounter are hostile. Many will become highly aggressive and attack the ''Starlight'' simply for contacting them. The game will not progress until you attempt contact with them, which guarantees them the first strike.
** Your fighters are made of paper, more or less. Crashing into any spaceborne object results in the instant destruction of your craft.
** To progress, you have to recover items surrounded by very sensitive space-mines. Early levels have dozens of mines in concentric circles around the loot. Later levels have many more circles of moving mines in three dimensions. Triggering the mines sets off a chain reaction that destroys your craft, the loot and all other nearby craft.
** Your ship's tractor beam holds items above the rear of your craft while in use. If the item is below and in front of you when you activate it, the item is pulled directly ''through'' your craft, destroying it.
** The fighter AI 'RETURN' command causes all your ships to return to the mothership simultaneously. If you have more than one ship deployed at once, it is more than likely that they will crash into each other while attempting to return.
** A late encounter has the ''Starlight'' threatened by a meteor shower. A game bug prevents the player from averting a near-fatal collision. You simply have to endure it.
** A phenomenon called '[[NegativeSpaceWedgie Null K Space]]' can cause your fighters to inexplicably freeze in space. If you don't find the source of the Null K Space ''fast'', all of your craft become frozen. As you can't return to the Starlight until all your craft are returned or destroyed, you have to ''reset the game''.
[[/folder]]

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[[folder:Real ##[[folder:Real Time Strategy]]
* In ''VideoGame/{{Perimeter}}'', the nature of psychospheres means that the reality itself is trying to kill you. Psychospheres react to human presence, and forming human fears into reality...and those things then attack humans. Earth was going to be destroyed and humans want to survive, so they need to travel through psychosperes to a new world. The only way to reduce Scourge threats are to keep mental activity in the Frames at minimum, achievable by ''personality elimination''.
* ''{{Outpost 2}}'' could be like this at times. Earthquakes? Check. Volcanoes? Check. Lightning storms? Check. Tornadoes? Check. Meteors? Check. Nuclear reactors that explode if left unattended? Check. All-consuming microbes released by science GoneHorriblyWrong trying to terraform the entire planet [[GreyGoo and you along with it]]? Check. And all this is before factoring in the other players...
* In obscenely hard, GuideDangIt-ridden Amiga space strategy sim ''{{Exodus3010}}'', you're in command of the ''Starlight'', the one mothership containing the entire human race, cryogenically frozen. If you cause the game to somehow become {{unwinnable}}, this ship will ''self-destruct'' and kill the entire human race. This is very easy to accomplish.
** If you run out of fighter ships.
** If you run out of materials to build one.
** You start with exactly the correct amount of resources to build ONE ship. It is possible, as your very first action, to waste these starting resources to build a useful-sounding 'Energy Changer'. You get no warning that building this cause you to run out of resources. The ''Starlight'' simply self-destructs.
** Attempting to repair the ship's engine with nuclear or explosive items heavily damages the ship. You are not told which of your many inventory items repair which parts of the ship (you're supposed to guess!).
** Most aliens, robots and space blobs you encounter are hostile. Many will become highly aggressive and attack the ''Starlight'' simply for contacting them. The game will not progress until you attempt contact with them, which guarantees them the first strike.
** Your fighters are made of paper, more or less. Crashing into any spaceborne object results in the instant destruction of your craft.
** To progress, you have to recover items surrounded by very sensitive space-mines. Early levels have dozens of mines in concentric circles around the loot. Later levels have many more circles of moving mines in three dimensions. Triggering the mines sets off a chain reaction that destroys your craft, the loot and all other nearby craft.
** Your ship's tractor beam holds items above the rear of your craft while in use. If the item is below and in front of you when you activate it, the item is pulled directly ''through'' your craft, destroying it.
** The fighter AI 'RETURN' command causes all your ships to return to the mothership simultaneously. If you have more than one ship deployed at once, it is more than likely that they will crash into each other while attempting to return.
** A late encounter has the ''Starlight'' threatened by a meteor shower. A game bug prevents the player from averting a near-fatal collision. You simply have to endure it.
** A phenomenon called '[[NegativeSpaceWedgie Null K Space]]' can cause your fighters to inexplicably freeze in space. If you don't find the source of the Null K Space ''fast'', all of your craft become frozen. As you can't return to the Starlight until all your craft are returned or destroyed, you have to ''reset the game''.
[[/folder]]
##[[/folder]]



* ''VideoGame/{{NetHack}}'' is infamous for the number of ways you can die instantly. Virtually anything in Nethack, animate or not, can lead to your grisly death. Sinks and fountains can spew GoddamnedBats (on the lower levels that most players don't make it past, they seem more like DemonicSpiders), some magic items can strangle you when equipped, you can fall into a poison-spike pit with no warning, old food can rot and give you food poisoning, etc. Also, all the initially peaceful {{NPC}}s can become hostile.
** And then there's ''Slash'EM'', a ''NetHack'' variant that's even ''more'' deadly and unforgiving. One of the better examples from Slash'EM is the poison [[spoiler: cloak]]. Nethack players are used to dealing with deadly items already, so they know to look out for stuff like stumbling boots and amulets of strangulation. There's not a single dangerous [[spoiler: cloak]] in regular Nethack, and it has a 1/3 chance of instant death. ''And'' it does so even if it's not cursed, meaning you can't look out for a cursed one. You're not gonna see it coming.



* ''VideoGame/DwarfFortress'': Everything, from the world-roaming dragon to the local carp, is out to rip your dwarves' lungs out. Depending upon degree of [[VideogameCrueltyPotential personal sadism]], this may also include the player.
** And while carp are by far [[DemonicSpiders the most dangerous]] (especially when [[RaisingTheSteaks zombified]]), giant eagles, unicorns, and, in previous versions, elephants are all cold-blooded dwarf-killing monstrosities.
** As of more recent versions, ''giant sponges'' have replaced carp as the main water hazard. Yes, immobile, non-sentient sponges.
** In evil biomes, even the ''air'' wants to kill you. Some forts, like our own {{LetsPlay/Waterburned}}, have been afflicted by incredibly hostile hell-clouds that drop from the sky without warning and OneHitKill everything they touch.



* The original ''Franchise/ShinMegamiTensei'' games will makes you paranoid, because not only are demons of all stripes trying to kill you, most humans are split into one of two factions, and even joining one or the other will not guarantee that members of your own faction won't still try to kill you. In fact, if you elect to pick the Neutral path in most games, you just wind up pissing off EVERYONE.



* ''VideoGame/FinalFantasyXII'' features a couple of dungeons where the save crystal is not actually a save crystal. It's a monster you have to defeat before the real crystal appears. For further fun, the one in one of the bonus dungeons is resistant to just about everything, and spams high-level black magic onto your party.
** It also averts the trope: Nearly every level has at least one resident type of monster who will not try to kill you. Granted, this changes if you attack them first, but otherwise, they're harmless. Yes, Virginia, even some of the bonus dungeons.



** A lot of these enemies are based on Tarot imagery, but yes, it's a bit disconcerting to realize that you just got the Game Over screen losing to some tables...
** Let's also take into account the 'shadows' (demons) of ''{{Persona 2}}''. In Persona 2, you could talk to them to get them not to rip your guts out. Now they just right out attack you.



*** And {{God}}.



* In ''VideoGame/MassEffect'', the krogan homeworld Tuchanka ''IS'' this trope. The main reason the krogan were so dangerous was that anything the universe could throw at them paled in comparison to what was waiting to kill them in their sock drawer every morning. The Codex notes with a bit of amusement that it took the invention of gunpowder to make the krogan marginally more dangerous than the surrounding species thus making death by gunshot ''slightly'' more common than being eaten by wild animal.
** Just to put some numbers on this, the Genophage was a [[DepopulationBomb bioweapon]] released on the krogan which renders all but one in a thousand pregnancies non-viable. The net effect of this is to reduce krogan population growth to "pre-industrial levels". [[LaymansTerms To translate]]: Tuchanka was so dangerous that ''99.9% of krogan died before they could reproduce''.
** On a somewhat less extreme note, the quarian race has... odd immune systems. In that, any foreign organism can and usually does trigger an allergic reaction that has the potential to be severe enough to be fatal. They have to wear pressurized suits at ''all'' times because on any given planet, space station, or ship, the act of ''breathing '''can get them killed'''''.
*** Quarians immune systems are so weak that - in case of war - they just bomb the shit out of everything from orbit. Quarian infantry is very well trained but extremely vulnerable, as a single suit breach (while not immediatly fatal, the suit can self repair and floods the users system with antibiotics) can severly hamper the ability of the marine to fight on.
* 95% of the living things in ''VideoGame/{{Fallout 3}}'' try to kill you, and then there's radiation, booby traps, mad robots, landmines...
** [[VideogameCrueltyPotential You, on the other side, can try to kill like 99% of all living things.]] [[KickTheSonOfABitch Enjoy]]
* VideoGame/FalloutNewVegas is no different.
** And then there's [[TombOfHorrors Dead Money]], the first game expansion. Even the air you breathe is trying to kill you.
** And [[ForbiddenZone the Divide]] in ''Lonesome Road'', made worse because it's become that way [[spoiler: because of ''[[UnwittingInstigatorOfDoom you]]'']].
* In ''VideoGame/{{Wasteland}}'', there are cacti. They will poke you. For actual damage.
* In ''VideoGame/TheElderScrollsIVOblivion'', be prepared when entering the gates to [[TitleDrop Oblivion]], everything that moves will persistently try to kill you. This is quite literal, since even some of the plants are hostile.
** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', it's possible to commit suicide by walking into a hanging pan the wrong way.
* ''VideoGame/FinalFantasyXIII'': Gran Pulse is like some sort of hilariously over-the-top fantasy video game version of Australia, only with behemoths and adamantoises instead of sharks and killer spiders. Made about a million times funnier by the two Pulsian cast members having Australian accents in the English version of the game.
* ''StarWars: TheForceUnleashed'' is pretty reasonable with most of you enemies, but what did God have in mind when he created turret-like plants on Felucia that shoot spores at you like lasers and hurt you exactly as bad? How does this thing even function? Are its roots in a radius in the earth to report beings near it, so it can shoot them? Then, why does it shoot them, not eat them? And how does it shoot only the player human character, when there are like 20 Stormtroopers and Felucians even nearer at the plant?



* ''VideoGame/GeometryWars'' is pretty much this trope, to the point where the only things NOT trying to kill you are the walls, and (ironically enough) the mines left by the spiked mine-layers. Which ''do'' kill you if you make contact with them.
* ''VideoGame/SmashTV'', so many things trying to kill you: Hoards of Bat-wielding thugs, shrapnel exploding bots, land mines, laser orbs, tanks, snake men just to name a few. Good luck, you'll need it.



[[folder:Survival Horror]]
* In ''VideoGame/SilentHill1'', Harry must get a dagger off the door of a fridge. Simple, right? Not quite. If you don't use an item called "Ring of Contract" on the door and try to walk away from the fridge, a cutscene kicks in, which shows a ''huge tentacle that grabs onto Harry's leg and drags him off into the abyss''.
* The SNES horror game ''VideoGame/ClockTower''. If you look in the mirror in the bedroom your reflection might suddenly reach out ''and strangle you''.
** If you release the parrot from its cage (also in the bedroom) it will fly around the room screeching "[[{{ILLKILLYOU}} I'LL KILL YOU]]!" and repeatedly swoop down to claw at your face.
** Unlike many games on this list, in ''Clock Tower'' the heroine has the following survival skills to mitigate these dangers: Panic, Run Away, and Hide inside things ([[spoiler: And if you're lucky, there won't be something inside those things that is ''also'' trying to kill you.]])
* In ''AlanWake'', ninety percent of the locals will try to kill you. Tame enough -but also, darkness-possessed items ranging from crates, giant cable spools, tires and barrels will animate and fling themselves at you repeatedly. Oh, and ''vehicles'' will become possessed and try to run you over or otherwise murder you. Trees will suddenly snap and fall, bridges will collapse, flocks of angry crows will attack, boats and train cars will ''drop out of the sky'' to crush you... And sometimes not even the ''ground'' is safe, being littered with bear traps and puddles of evil black goo. Yeah, this game loves this trope.
[[/folder]]

to:

[[folder:Survival %%[[folder:Survival Horror]]
* In ''VideoGame/SilentHill1'', Harry must get a dagger off the door of a fridge. Simple, right? Not quite. If you don't use an item called "Ring of Contract" on the door and try to walk away from the fridge, a cutscene kicks in, which shows a ''huge tentacle that grabs onto Harry's leg and drags him off into the abyss''.
* The SNES horror game ''VideoGame/ClockTower''. If you look in the mirror in the bedroom your reflection might suddenly reach out ''and strangle you''.
** If you release the parrot from its cage (also in the bedroom) it will fly around the room screeching "[[{{ILLKILLYOU}} I'LL KILL YOU]]!" and repeatedly swoop down to claw at your face.
** Unlike many games on this list, in ''Clock Tower'' the heroine has the following survival skills to mitigate these dangers: Panic, Run Away, and Hide inside things ([[spoiler: And if you're lucky, there won't be something inside those things that is ''also'' trying to kill you.]])
* In ''AlanWake'', ninety percent of the locals will try to kill you. Tame enough -but also, darkness-possessed items ranging from crates, giant cable spools, tires and barrels will animate and fling themselves at you repeatedly. Oh, and ''vehicles'' will become possessed and try to run you over or otherwise murder you. Trees will suddenly snap and fall, bridges will collapse, flocks of angry crows will attack, boats and train cars will ''drop out of the sky'' to crush you... And sometimes not even the ''ground'' is safe, being littered with bear traps and puddles of evil black goo. Yeah, this game loves this trope.
[[/folder]]
%%[[/folder]]



* In the RPG ''TabletopGame/{{Paranoia}}'', there are countless ways to die. Whatever your mission is might kill you. Your teammates might peg you as a traitor and kill you. You might kill your teammates as traitors and have your death ordered by the Computer for murder. Malfunctioning equipment or the wrong paperwork might kill you. Ending up in a section of Alpha Complex with the wrong color-coding can kill you. There's a reason every player gets 6 backup clones.
** The second rule listed for the gamemaster: "Kill the bastards."
* This trope is more or less the 'twist' that makes the board game ''RoboRally'' so exciting. The players not only have to make sure their robots stay out of lasers, crushers, and random pitfalls, they also have to avoid the other robots (who indecently have the possibility of gaining extra powers).
* ''{{FATAL}}''. There's a coin that will decapitate you if it lands on heads. Your armor has a very good chance of ''making you more vulnerable'' (and a 7% chance of killing you outright).
* This is essentially the entire premise of the ''MagicTheGathering'' world [[http://www.wizards.com/Magic/Multiverse/Planes.aspx?plane=zendikar Zendikar]]. Everything on the world is trying to kill you. Every building is trapped. Every animal is carnivorous and very hungry. Even the ''ground'' is made of magical elementals that will arise and attack you at a moment's notice.
** Oh, and those giant pointy rocks hanging in the sky? Well...you may want to wander over to the EldritchAbomination page. Open the folders and search for the word "Eldrazi".
* A well-protected facility can be like this in ''TabletopGame/{{Shadowrun}}'', but Australia in the sixth world really takes the cake. The native wildlife have now gained magic abilities, creating such wonders as vampire koalas, giant wombats and bunyips. Australia is notable for having a ridiculously high concentration of angry spirits and manastorms (basically magic going amok). It seems that magic itself is out to get you in Australia.
* NewHorizon. Well, okay, it's more accurate to say ''almost'' everything is trying to kill you, and quite a few of those things are really freaking good at it. Tellingly, almost every major city has tall, thick walls...
* TabletopGame/{{Warhammer 40000}} is an example where ''everything in the setting'' is trying to kill each other.
* If you're a [[PrometheanTheCreated Promethean]], your very existence ''pisses off reality''. No, seriously - the universe quite literally hates Prometheans, and makes it impossible for them to live peacefully. Spend more than a few minutes around humans? [[HatePlague Good chance they'll try to kill you.]] Try to pet a dog? [[EvilDetectingDog It tries to take your hand off.]] That odd-shaped rock? Good chance it's actually the results of your kind's generative act gone wrong, forced into dormancy and waiting to be awakened by your presence, and the only way it can survive is by eating your viscera. Stay in one place more than a day? ''[[WalkingWasteland The land itself wants you dead.]]'' Hang around your own species? Some of them are okay, but others have decided that this whole "Pilgrimage" business is a waste of time, and they ''like'' the powers being a horrid excuse for a living being can bring, and they can gain more power by doing unspeakable things to you. The entire world and everything in it is out for the fluid that passes for blood in your veins. [[ToBecomeHuman There's a way out.]] [[EarnYourHappyEnding Good luck.]]
* ''{{Exalted}}'': In [[{{Hell}} Malfeas]], it would be quicker to list things that aren't trying to kill you. When you're in the Demon City, be on the lookout for: acid rain, wind made of arrows, continents crashing at each others, titanic gay boar crushing you underfoot... and we haven't even touched the subject of its [[TheLegionsOfHell many and colorful inhabitants]].



[[folder:Third Person Shooter]]
* The ''VideoGame/{{Crusader}}'' games, being set in a [[{{Dystopia}} dystopic future]] run by a MegaCorp so obsessed with profit their attitude towards [[BadBoss things like worker safety]] makes China's human rights record look like they give dissenters pats on the backs for being good chaps, has a some less ridiculous variants of this. However, as the game progresses, the nearly-invisible traps, sensors, and hidden weapons of moderate destruction get so cramped you'll be surprised they have room for their [[ScienceIsBad immoral experiments]]. And then there's the vending machines that randomly dispense grenades instead of soda.
** It's not uncommon in certain parts of the game for random scientists to walk into a trap and blow themselves up the moment you enter the screen, often before they could even possibly be aware of your existence.
* Sera from ''GearsOfWar'' is one inhospitable place. Not only is there an invading army of monsters from below, but there's also the lethal Imulsion, the [[GoddamnBats Kryll, who will kill you if you so much as step in darkness]], and ''Razorhail'' which is ExactlyWhatItSaysOnTheTin.
** It's actually been speculated that this is due to Sera's messed up ecosystem after the COG implemented its scorched earth policy.
* Franchise/DeadSpace in any of its incarnations. Evil undead aliens? Check. [[NoOshaCompliance Killer spaceship design?]] Check. Insane survivors? Par for the course. [[SpannerInTheWorks Traitor in your team?]] But of course. Giant meteors pummeling the ship? Hell yes. No wonder the [[KillEmAll death toll is so high.]]
[[/folder]]

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[[folder:Third %%[[folder:Third Person Shooter]]
* The ''VideoGame/{{Crusader}}'' games, being set in a [[{{Dystopia}} dystopic future]] run by a MegaCorp so obsessed with profit their attitude towards [[BadBoss things like worker safety]] makes China's human rights record look like they give dissenters pats on the backs for being good chaps, has a some less ridiculous variants of this. However, as the game progresses, the nearly-invisible traps, sensors, and hidden weapons of moderate destruction get so cramped you'll be surprised they have room for their [[ScienceIsBad immoral experiments]]. And then there's the vending machines that randomly dispense grenades instead of soda.
** It's not uncommon in certain parts of the game for random scientists to walk into a trap and blow themselves up the moment you enter the screen, often before they could even possibly be aware of your existence.
* Sera from ''GearsOfWar'' is one inhospitable place. Not only is there an invading army of monsters from below, but there's also the lethal Imulsion, the [[GoddamnBats Kryll, who will kill you if you so much as step in darkness]], and ''Razorhail'' which is ExactlyWhatItSaysOnTheTin.
** It's actually been speculated that this is due to Sera's messed up ecosystem after the COG implemented its scorched earth policy.
* Franchise/DeadSpace in any of its incarnations. Evil undead aliens? Check. [[NoOshaCompliance Killer spaceship design?]] Check. Insane survivors? Par for the course. [[SpannerInTheWorks Traitor in your team?]] But of course. Giant meteors pummeling the ship? Hell yes. No wonder the [[KillEmAll death toll is so high.]]
[[/folder]]
%%[[/folder]]



* Due to a glitch in ''VideoGame/GrandTheftAutoViceCity'', Tommy would sometimes take damage by walking off an ordinary street curb- apparently the mechanism that causes him to be damaged by falls sometimes misjudges the height of the curb, triggering a hit. Fans called this "stubbed toe damage". Getting a steroid power up causes a sort of BulletTime that enhances Tommy's speed, dramatically increasing the damage this causes, meaning Tommy can ''get killed by running over a street curb''.
** Similarly, there's a couple of cheats for ''VideoGame/GrandTheftAutoSanAndreas'' where C.J. can jump really, really high, but the cheat does nothing for his ability to land. So basically you can jump two stories, but unless there's something a story high for you to land on, you're going to take damage when you land. Further, the cheat is only useful ''at all'' in the suburban areas or country towns. out in the country or parks, there's nothing to land on but the ground. In the city, everything's too high. So you can't jump on anything ''and'' you hurt when you land.
* In ''VideoGame/TheGodfather: The Game'', it's possible to anger the police into going after you and at just over two out of five Vendetta "boxes" filled, enemy gangsters of the relevant Family will open fire as you get near enough, whether in a car or on foot. If you're spectacularly bloodthirsty, masochistic or unfortunate, you can be fired on by all four enemy Families and the police, making it very difficult to get anywhere. Combined with your character's near-realistic squishiness and you get this trope.
* ''VideoGame/{{STALKER}}'' is set in a nuclear wasteland where you're never more than one hundred metres from a killer human, mutant, patch of radioactivity or anomaly that with decorate the countryside with your entrails. Its also one of the few {{First Person Shooter}}s where you can die of starvation.
* ''{{Spore}}'' and ''Galactic Adventures'', while at first glance isn't capable of this, is actually ''designed'' to embody this trope if the creator so wishes. Oh look at those cute and cuddly looking monkey things by that nest ove-NOOO!! [[ZergRush They're everywhere!]]
** ''Adventures'' will really jack this one up simply because you can take advantage of all the creators to create some very dangerous enemies and obstacles. Soldiers, {{space marine}}s, angry tribe members, exploding trees, very explosive fuel storage containers, killer whoopie cushions, Clark & Stanley, space ships that look like gnomes, and whatever else you used to "create the universe"...



!! Non Video Game Examples:

[[folder:Films]]
* The wildlife of Earth for reasons explained in the backstory and reasons gradually revealed in ''Film/AfterEarth''.
[[/folder]]



* Castle Heterodyne in ''Webcomic/GirlGenius'', which also counts as MalevolentArchitecture. [[spoiler: Since it recognizes Agatha as its master, the central AI won't hurt her. Or people she explicitly and unambiguously ordered not to. Everything ''not'' under its control will still try to kill her, and EverythingTryingToKillYou still applies to everybody ''else'' in the castle]].
* ''Webcomic/GunnerkriggCourt'' has Annie [[http://www.gunnerkrigg.com/archive_page.php?comicID=875 joking]] about various entities trying to end her story.



[[folder:Web Original]]
* ''{{Felarya}}''. A land mostly inhabited by {{Cute Monster Girl}}s who tend to see human visitors as tasty snacks. Apart from giant sentient predators, said visitors may also be devoured by animals, carnivorous plants, or even gaping mouths in the ground. Or shredded by sharp leaves falling from a tree. Or... The possibilities are many.
* The BinderOfShame describes Psycho Dave's gameworld thus:
-->And for the record the most dark and brutal game world I had ever seen was a D&D campaign that Psycho Dave had run many years ago. For this game he had created a hybrid damage system that combined the standard D&D hit point system with the Arduin Grimoire critical hit chart and the infamous Rolemaster critical damage tables. And he used this table for any kind of injury whatsoever for players and [=NPCs=] alike. In doing so he created a desolate, blood soaked ruin of a world where carpenters died from complications of bruising their thumbs, people picking at hangnails had their flesh suddenly fall away from their bones in wet red strips and mothers in childbirth frequently detonated.
[[/folder]]

[[folder:Western Animation]]
* The original ''MyLittlePony'' series was filled with [[VileVillainSaccharineShow vile villains]], misplaced magical artifacts, and deadly wildlife.
** Mind you ''[[WesternAnimation/MyLittlePonyFriendshipIsMagic Friendship is Magic]]'' isn't slouching around in this department either; the Everfree Forest is filled with near Australia grade deadly wildlife and plants.
* ''WesternAnimation/{{Futurama}}'' loves this trope, what with being set in a [[CrapsaccharineWorld Crapsaccharine]] future and all. "Ghost in the Machines" takes this to the logical extreme, with Bender possessing nearly every appliance that Fry interacts with.
--> '''Fry:''' I was attacked in my bathroom, ''by'' my bathroom!
* In the first five seasons of ''WesternAnimation/SouthPark'', [[TheyKilledKennyAgain everything is trying to kill Kenny]].
* Australia's tendency towards this is spoofed in one episode of ''Animation/{{Pucca}}'':
--> Watch out for that electric fence. It's poisonous.
[[/folder]]

[[folder: Literature]]
* ''Literature/GalaxyOfFear: The Doomsday Ship''. On a spaceship were ''everything'' is under the control of the MasterComputer, if it's uploaded with a sadistic AI, this happens. Gardening robots become {{Attack Drone}}s. Cleaning robots swarm and shoot HollywoodAcid. Elevators become [[EvilElevator murderous]]. Service droids with hard-wired programming against harming people pick up weapons. TheDoorSlamsYou is PlayedForDrama. Caged animals are set loose and some decide to attack. Oh, and even in empty rooms, the AI will do things to the lights and temperature and might suck out all the air.
* In ''Literature/WatershipDown'', this is par for the course for rabbits, and particularly the small group of protagonists. Everything is enormous and therefore dangerous, and most animals will hunt and kill rabbits if given half a chance, and that's all before they run afoul of ''another'' group of rabbits.
-->''All the world will be your enemy, Prince with a Thousand Enemies, and when they catch you, they will kill you. [[GuileHero But first they must catch you.]]''
* LarryNiven's KnownSpace universe includes the planet Gummidgy, a tropical jungle planet where pretty much everything, including the flowers, will attempt to maul you in some way. Fortunately it's based on a different biochemistry so, when you are bitten in half and eaten, whatever is eating you will probably immediately die from food poisoning.
* Literature/{{Discworld}} has a FantasyCounterpartCulture of Australia (see below) called "XXXX" or "Fourecks," which is showcased in ''Discworld/TheLastContinent''. At one point, [[TheGrimReaper Death]] asks a magical library for a list of all the dangerous wildlife in Fourecks, and gets buried under a small avalanche of books. He then realizes his mistake and asks for a list of all the ''non''-deadly wildlife in Fourecks. A single piece of paper floats down, reading, "some of the sheep."
* In Literature/TheHungerGames, the competitors have to consider that anything and everything in the arena could kill them at any moment. There's no 100% reliable source of food or water, and you should stay away from any animals that you aren't going to eat.
[[/folder]]

[[folder: Live Action TV]]
* Series/DeadliestCatch: This show is loaded with lethal things. [[GiantWallOfWateryDoom Ship crushing waves]], [[KillItWithIce icebergs and ice in the rigging]], [[KillItWithWater falling overboard in near-freezing water]], boats have been [[KillItWithFire destroyed by fire]], and finally, most ironically, 1000 pound crab pots swinging around like piñatas.
* '''SpaceSheriffGavan''' has this happen in Episode 15. While trying to save a little girl, our hero ends up stuck in a pocket dimension where anything and everything is out to get him. This includes priests, ninjas, Bullet Time Clowns, exploding animal mascots, and even ghosts of his own assistants!
[[/folder]]
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* In ''DonkeyKongCountryReturns'', the MinecartMadness levels are bad enough, and the RocketRide levels crank this right on UpToEleven.

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* In ''DonkeyKongCountryReturns'', ''VideoGame/DonkeyKongCountryReturns'', the MinecartMadness levels are bad enough, and the RocketRide levels crank this right on UpToEleven.
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*** Large patches of a devious little cactus called the teddy-bear cholla litter the Sonoran Desert. From a distance they, they look as cute and fuzzy as the name implies, but get too near and you'll find that those fuzzy looking spines mean business. Entire segments of the plant will break away so it can cling to your leg like a gigantic cocklebur, making large areas completely impassable.
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* Arizona. At first glance, it doesn't look nearly as bad as Australia; its desert areas has an abundance of vegetation (as opposed to the stereotype of deserts being barren) while its forested areas look outright inviting. Not bad at all right? ''Wrong''. Let's start with the desert. Okay, you can easily die of sunstroke or frostbite (you heard right), as the desert is either really hot or really cold depending on the season. However, that's just for starters. Beside the climate, the desert is home to an abundance of species that could keep with Australian types; the obvious ones are the rattlesnakes, coyotes (which can travel in packs of dozens by the way), cougars and spiders (anything from tarantulas to black widows to brown recluses), but there's also the likes of the [[http://en.wikipedia.org/wiki/peccary peccary]] (think the Sonoran's take on a wild boar), [[http://en.wikipedia.org/wiki/Tarantula_hawk tarantula hawk]] (talk about NamesToRunAwayFromReallyFast) and [[http://en.wikipedia.org/wiki/Gila_Monster gila monster]] (one of two known venomous lizards, so named for their temperament) to name a few. Alongside, the combination of abundant vegetation and dry air can easily cause massive wild fires that are near impossible to put out (no thanks to the limited water supply); even a blown out match is enough to ignite one (which has happened more than once). And that's not discounting the vegetation itself; while the plants[[note]]which range from the stereotypical cacti to prickly pears and other types with large abundances of thorns[[/note]] aren't venomous like in Australia, they're lethal in their own myriad of ways. First, they can easily catch hold of loose clothing and effectively trap anyone against them (which means if you don't have a knife or easy-to-rip-or-takeoff clothing, then you're stuck, period); even a slight brush can often lead to ensnarement. Alongside that, said plants may or may not be home to one of the local animals listed above, as snakes, spiders and insects like to use them for shelter.

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* Arizona. At first glance, it doesn't look nearly as bad as Australia; its desert areas has an abundance of vegetation (as opposed to the stereotype of deserts being barren) while its forested areas look outright inviting. Not bad at all right? ''Wrong''. Let's start with the desert. Okay, you can easily die of sunstroke or frostbite (you heard right), as the desert is either really hot or really cold depending on the season. However, that's just for starters. Beside the climate, the desert is home to an abundance of species that could keep with Australian types; the obvious ones are the rattlesnakes, coyotes (which can travel in packs of dozens by the way), cougars cougars, jaguars (yes, really), and spiders (anything from tarantulas to black widows to brown recluses), but there's also the likes of the [[http://en.wikipedia.org/wiki/peccary peccary]] (think the Sonoran's take on a wild boar), [[http://en.wikipedia.org/wiki/Tarantula_hawk tarantula hawk]] (talk about NamesToRunAwayFromReallyFast) and [[http://en.wikipedia.org/wiki/Gila_Monster gila monster]] (one of two known venomous lizards, so named for their temperament) to name a few. Alongside, the combination of abundant vegetation and dry air can easily cause massive wild fires that are near impossible to put out (no thanks to the limited water supply); even a blown out match is enough to ignite one (which has happened more than once). And that's not discounting the vegetation itself; while the plants[[note]]which range from the stereotypical cacti to prickly pears and other types with large abundances of thorns[[/note]] aren't venomous like in Australia, they're lethal in their own myriad of ways. First, they can easily catch hold of loose clothing and effectively trap anyone against them (which means if you don't have a knife or easy-to-rip-or-takeoff clothing, then you're stuck, period); even a slight brush can often lead to ensnarement. Alongside that, said plants may or may not be home to one of the local animals listed above, as snakes, spiders and insects like to use them for shelter.

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** The second rule listed for the gamemaster: "Kill the bastards."
*** Actually, it's more like every second rule. (Really, there's a list of general guidelines in one of the GM books that has all the even numbered ones as "Kill the bastards.")

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** The second rule listed for the gamemaster: "Kill the bastards."
*** Actually, it's more like every second rule. (Really, there's a list of general guidelines in one of the GM books that has all the even numbered ones as "Kill the bastards.")
"
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* In ''Cloud Master'', enemies include rocks, assorted animals, the odd mahjong tile, and waves of gyoza, shumai and ramen bowls.
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South Florida is not safe. Why do I live here again?

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*South Florida when your home is near by one of the biggest swamps/marshes in the world where many kinds of deadly reptiles live either naturally or not, you kind of have a problem. Also, we have our very own Venom One team.
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* In ''{{Perimeter}}'', the nature of psychospheres means that the reality itself is trying to kill you. Psychospheres react to human presence, and forming human fears into reality...and those things then attack humans. Earth was going to be destroyed and humans want to survive, so they need to travel through psychosperes to a new world. The only way to reduce Scourge threats are to keep mental activity in the Frames at minimum, achievable by ''personality elimination''.

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* In ''{{Perimeter}}'', ''VideoGame/{{Perimeter}}'', the nature of psychospheres means that the reality itself is trying to kill you. Psychospheres react to human presence, and forming human fears into reality...and those things then attack humans. Earth was going to be destroyed and humans want to survive, so they need to travel through psychosperes to a new world. The only way to reduce Scourge threats are to keep mental activity in the Frames at minimum, achievable by ''personality elimination''.
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In Soviet Russia Trope Mocks You was renamed to Russian Reversal. Misuse and bad examples are being deleted.


* Series/DeadliestCatch: This show is loaded with lethal things. [[GiantWallOfWateryDoom Ship crushing waves]], [[KillItWithIce icebergs and ice in the rigging]], [[KillItWithWater falling overboard in near-freezing water]], boats have been [[KillItWithFire destroyed by fire]], and finally, most ironically, 1000 pound crab pots [[InSovietRussiaTropeMocksYou swinging around like piñatas]].

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* Series/DeadliestCatch: This show is loaded with lethal things. [[GiantWallOfWateryDoom Ship crushing waves]], [[KillItWithIce icebergs and ice in the rigging]], [[KillItWithWater falling overboard in near-freezing water]], boats have been [[KillItWithFire destroyed by fire]], and finally, most ironically, 1000 pound crab pots [[InSovietRussiaTropeMocksYou swinging around like piñatas]].piñatas.
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* ''VideoGame/{{Borderlands}}'' is essentially what happens if you have Australia as a planet: innumerable convicts sent to as slave labour, escaped from captivity and armed, ever native creature sees you as dinner (and the local life forms can get big enough to eat buildings), a whole group of BloodKnight mercs, and the planet itself compounds matters by having unbearable climates and a 90 hour day (a season lasts for 4 years) which slowly drives the locals mad until half of them try to double cross you or send you out into the middle of psycho infested territory or they won't let you go where you need to go.

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* ''VideoGame/{{Borderlands}}'' is essentially what happens if you have Australia as a planet: innumerable convicts sent to the planet as slave labour, escaped from captivity and armed, ever every native creature sees you as dinner (and the local life forms can get big enough to eat buildings), a whole group of BloodKnight mercs, and the planet itself compounds matters by having unbearable climates and a 90 hour day (a season lasts for 4 years) which slowly drives the locals mad until half of them try to double cross you or send you out into the middle of psycho infested territory or they won't let you go where you need to go.
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* ''{{Shadowgate}}''. Let's see: the third screen in a rather marvelous book is hiding a plot essential MacGuffin. Take the book and you die, no warning or 'save'. A few rooms over, you find a long hall with eyes staring out of the darkness. A bunch of items are on the ground. Take the wrong one, and you die. A few rooms later, you face three mirrors. You must break one to continue. They are indistinguishable. Break the wrong one, and you die. Your game is timed by a torch that burns out, and you must find more torches to continue. If your torch goes out, the darkness kills you. [[FridgeLogic Even if you are standing in a bright, exterior courtyard or a well-lit interior room with its own source of light and more torches for you to take.]] Fortunately, DeathIsASlapOnTheWrist in this game, unless, of course, you don't have the needed torches to have the time it takes to solve some NintendoHard riddles.

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* ''{{Shadowgate}}''.''VideoGame/{{Shadowgate}}''. Let's see: the third screen in a rather marvelous book is hiding a plot essential MacGuffin. Take the book and you die, no warning or 'save'. A few rooms over, you find a long hall with eyes staring out of the darkness. A bunch of items are on the ground. Take the wrong one, and you die. A few rooms later, you face three mirrors. You must break one to continue. They are indistinguishable. Break the wrong one, and you die. Your game is timed by a torch that burns out, and you must find more torches to continue. If your torch goes out, the darkness kills you. [[FridgeLogic Even if you are standing in a bright, exterior courtyard or a well-lit interior room with its own source of light and more torches for you to take.]] Fortunately, DeathIsASlapOnTheWrist in this game, unless, of course, you don't have the needed torches to have the time it takes to solve some NintendoHard riddles.



** Similarly, ''ShadowTheHedgehog'' has both good and evil enemies, and they'll all attack Shadow regardless of his KarmaMeter (except when they're busy fighting each other!)

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** Similarly, ''ShadowTheHedgehog'' ''VideoGame/ShadowTheHedgehog'' has both good and evil enemies, and they'll all attack Shadow regardless of his KarmaMeter (except when they're busy fighting each other!)



* In ''ReturnToCastleWolfenstein'', when you stumble on a fight between zombies and Germans, both sides immediately forget each other and make a beeline for you. During WW2 the US Army and the Wehrmacht were not on the best possible terms, but they might make a temporary alliance against the undead.

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* In ''ReturnToCastleWolfenstein'', ''VideoGame/ReturnToCastleWolfenstein'', when you stumble on a fight between zombies and Germans, both sides immediately forget each other and make a beeline for you. During WW2 the US Army and the Wehrmacht were not on the best possible terms, but they might make a temporary alliance against the undead.
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[[folder:Films]]
* The wildlife of Earth for reasons explained in the backstory and reasons gradually revealed in ''Film/AfterEarth''.
[[/folder]]
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* In Literature/TheHungerGames, the competitors have to consider that anything and everything in the arena could kill them at any moment. There's no 100% reliable source of food or water, and you should stay away from any animals that you aren't going to eat.
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** Here's a fun fact: remember that patient in season five of Series/House who was willing to take hostages to get a diagnosis? This was the stuff that was killing him. Even on Series/House, Melioidosis is extreme.

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** Here's a fun fact: remember that patient in season five of Series/House ''Series/{{House}}'' who was willing to take hostages to get a diagnosis? This was the stuff that was killing him. Even on Series/House, ''Series/{{House}}'', Melioidosis is extreme.

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* Continuing on from even the ground trying to kill you, everyone growing up in Darwin knows not to dig during the wet season if you have any cuts or injuries. The bacteria, Melioidosis, more commonly known as Nightcliff Gardener's Disease lives deep in the soil, but comes to the surface when it rains. It's has a nearly 90% mortality rate when untreated and there's no known vaccine.

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* Continuing on from even the ground trying to kill you, everyone growing up in Darwin knows not to dig during the wet season if you have with any cuts or injuries. The bacteria, Melioidosis, more commonly known as Nightcliff Gardener's Disease Disease, lives deep in the soil, but comes to the surface when it rains. It's It has a nearly 90% mortality rate when untreated untreated, and there's no known vaccine.vaccine.
** Here's a fun fact: remember that patient in season five of Series/House who was willing to take hostages to get a diagnosis? This was the stuff that was killing him. Even on Series/House, Melioidosis is extreme.

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* This page would be remiss without a mention of a Sega Genesis ''Franchise/{{X-Men}}'' game whose first level started in [[{{Prehistoria}} a jungle]]. And in this jungle, getting a lance thrown at you did damage, getting carried off by a GiantFlyer did damage... and ''having a dragonfly buzz past you'' did damage. The hell?

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* This page would be remiss without a mention of a Sega Genesis ''Franchise/{{X-Men}}'' game whose first level started in [[{{Prehistoria}} a jungle]]. And in this jungle, getting a lance thrown at you did damage, getting carried off by a GiantFlyer did damage... and ''having a dragonfly buzz past you'' did damage. The hell?hell? Somewhat justified, as the entire thing took place in a quasi-malfunctioning [[MeaningfulName Danger Room]] holographic simulation.
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* A disturbingly wide range of the plant life on Earth will kill or maim you if you touch or attempt to eat it. We eat things like shallots, onions, and garlic, but most of their relatives are dangerously toxic even to us (and we've got tough livers from our nearly-completely herbivorous ancestors). Every part of the tomato and potato plants except the parts we eat are dangerously toxic. Many people enjoy the leaf stalks of the rhubarb plant, but the leaves themselves can be lethal, and they have relatives that are dangerous to even touch. An Asian relative of the wild carrot is spreading across North America, and it has sap that can ''dissolve your skin on contact''. Have fun mowing the lawn.

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* A disturbingly wide range of the plant life on Earth will kill or maim you if you touch or attempt to eat it. We eat things like shallots, onions, and garlic, but most of their relatives are dangerously toxic even to us (and we've got tough livers from our nearly-completely herbivorous ancestors). Every part of the tomato and potato plants except the parts we eat are dangerously toxic. Many people enjoy the leaf stalks of the rhubarb plant, but the leaves themselves can be lethal, and they have relatives that are dangerous to even touch. An Asian relative of the wild carrot carrot, giant hogweed, is spreading across North America, and it has sap that can ''dissolve that, if it touches your skin on contact''.skin, makes sunlight cause ''second- and third-degree burns''. Have fun mowing the lawn.
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** The Wild Coast sardine run from the point of view of sardines. Every year tons of sardines swim passed pursued by hordes hungry gannets, dolphins, sharks, seals, and humans all rolicking in an orgy of slaughter and gluttony.

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** The Wild Coast sardine run from the point of view of sardines. Every year tons of sardines swim passed pursued by hordes of hungry gannets, dolphins, sharks, seals, and humans all rolicking in an a joyous orgy of slaughter and gluttony.
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*** There's also the fact that in Australia everyone has an uncle who ''can'' do those things (although they almost invariably are smart enough to refrain from doing them). Steve Irwin happened to be able to build an international television career out of doing things that are, in any objective sense, completely idiotic.
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* A disturbingly wide range of the plant life on Earth will kill or maim you if you touch or attempt to eat it. We eat things like shallots, onions, and garlic, but most of their relatives are dangerously toxic even to us (and we've got tough livers from our nearly-completely herbivorous ancestors). Every part of the tomato and potato plants except the parts we eat are dangerously toxic. Many people enjoy the leaf stalks of the rhubarb plant, but the leaves themselves can be lethal, and they have relatives that are dangerous to even touch.

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* A disturbingly wide range of the plant life on Earth will kill or maim you if you touch or attempt to eat it. We eat things like shallots, onions, and garlic, but most of their relatives are dangerously toxic even to us (and we've got tough livers from our nearly-completely herbivorous ancestors). Every part of the tomato and potato plants except the parts we eat are dangerously toxic. Many people enjoy the leaf stalks of the rhubarb plant, but the leaves themselves can be lethal, and they have relatives that are dangerous to even touch. An Asian relative of the wild carrot is spreading across North America, and it has sap that can ''dissolve your skin on contact''. Have fun mowing the lawn.
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* All ''KidNiki'' games, especially the third one which had flying banana peels, flowers which shoot at you, statues shaking their private parts at you, hairy plant legs and so on.

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* All ''KidNiki'' games, especially the In ''VideoGame/KidNikiRadicalNinja'', enemies ranged from ninjas flying on kites to fire-breathing frogs. The third one which game had flying banana peels, flowers which shoot at you, statues shaking their private parts at you, hairy plant legs and so on.
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* ''Borderlands'' is essentially what happens if you have Australia as a planet: innumerable convicts sent to as slave labour, escaped from captivity and armed, ever native creature sees you as dinner (and the local life forms can get big enough to eat buildings), a whole group of BloodKnight mercs, and the planet itself compounds matters by having unbearable climates and a 90 hour day (a season lasts for 4 years) which slowly drives the locals mad until half of them try to double cross you or send you out into the middle of psycho infested territory or they won't let you go where you need to go.

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* ''Borderlands'' ''VideoGame/{{Borderlands}}'' is essentially what happens if you have Australia as a planet: innumerable convicts sent to as slave labour, escaped from captivity and armed, ever native creature sees you as dinner (and the local life forms can get big enough to eat buildings), a whole group of BloodKnight mercs, and the planet itself compounds matters by having unbearable climates and a 90 hour day (a season lasts for 4 years) which slowly drives the locals mad until half of them try to double cross you or send you out into the middle of psycho infested territory or they won't let you go where you need to go.
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* Justified in ''Manga/DragonBall Z: The Legacy of Goku II'' and ''Buu's Fury'' - most of the animals you fight are still feeling the effects of the Black Water Mist from [[{{Filler}} the anime's Garlic Jr. saga]]. Most of the other non-boss enemies are Red Ribbon Army robots or [[ThePiratesWhoDontDoAnything various unemployed mercenaries]].

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* Justified in ''Manga/DragonBall Z: ''Anime/DragonBallZ: The Legacy of Goku II'' and ''Buu's Fury'' - most of the animals you fight are still feeling the effects of the Black Water Mist from [[{{Filler}} the anime's Garlic Jr. saga]]. Most of the other non-boss enemies are Red Ribbon Army robots or [[ThePiratesWhoDontDoAnything various unemployed mercenaries]].
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[[caption-width-right:350:Not pictured but just as likely to kill you: pigs, TREES, spiders, clockwork chess figures, TREES, mutant pigs, hallucinations, ghosts, TREES, giant black hands from nowhere, assorted secret fun stuff and your beard.]]

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[[caption-width-right:350:Not pictured but just as likely to kill you: pigs, TREES, spiders, clockwork chess figures, TREES, mutant pigs, hallucinations, ghosts, TREES, giant black hands from nowhere, assorted secret fun stuff and your beard.[[caption-width-right:350:The reason starving in this game is actually quite problematic.]]
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** When Australia was discovered in 1622 by English sailors (about 20 years after the Dutch found it and left it well enough alone) they made the fatal mistake of believing Australia was more hospitable than it was- they landed in the middle of the wet season but because it was so hot, arid and barren they thought that it was the peak of the dry season and that the cilmate would become more bearable after a few months. After colonizing they found out that this wasn't the case.


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* It really says something when a continent that has over 10000 poisonous spiders, such as the red back, the black widow and the funnel web, considers bees to be a more dangerous threat. Several of the worlds more dangerous spiders live in Australia but the bees are more dangerous.
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* ''Borderlands'' is essentially what happens if you have Australia as a planet: innumerable convicts sent to as slave labour, escaped from captivity and armed, ever native creature sees you as dinner (and the local life forms can get big enough to eat buildings), a whole group of BloodKnight mercs, and the planet itself compounds matters by having unbearable climates and a 90 hour day (a season lasts for 4 years) which slowly drives the locals mad until half of them try to double cross you or send you out into the middle of psycho infested territory or they won't let you go where you need to go.
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*** This makes the ones in Africa all the more scary: These are the ones that ''survived having neolithic humans around''.

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*** This makes the ones in Africa all the more scary: These are the ones that ''survived having neolithic humans around''. And we made them that way. To elaborate: Humans are of course very good hunters. Africa has the richest diversity of large mammals--carnivorous or otherwise--because they evolved with humans and their ancestors. The rest of the world--not so much. Consider it from the perspective of a typical prey animal: "Oh, these new soft things don't seem to be particularly danger--oh my god, they're chasing me with ''fire'' and poking me with sticks! Who ''are'' these guys? I should've listened to my cousins in Africa!"
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** On top of that, most of them have chlamydia, so, in a way, they kill your future children, too.

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** On top of that, most of them have chlamydia, chlamydia,[[note]]And no, you don't have to [[{{squick}} root them]] to catch it from them.[[/note]] so, in a way, they kill your future children, too.

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