History Main / EverythingTryingToKillYou

20th Jun '17 12:39:37 PM Xtifr
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* In ''DustForce'', the dirt has turned many things against janitors like residents of the area, books, trash cans, wildlife and other things.

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* In ''DustForce'', ''VideoGame/DustForce'', the dirt has turned many things against janitors like residents of the area, books, trash cans, wildlife and other things.
29th May '17 8:51:56 PM nombretomado
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While a common trope in the NintendoHard generation of games, this has more to do with old-style games than difficulty. Many older games were {{platform game}}s, where the objective is primarily to get from the beginning of the level to the end. Memory was at a premium, so pretty much anything added to the game needed a purpose. And in a platformer, most things should be either {{power up}}s or obstacles, things that make it a challenge (and thus fun) to get from Point A to Point B. AdventureGame designers, especially those at {{Sierra}}, also delighted in finding [[TheManyDeathsOfYou new and interesting ways to kill the player character]]; with no quantified attributes, such a game's hero could only survive or not survive.

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While a common trope in the NintendoHard generation of games, this has more to do with old-style games than difficulty. Many older games were {{platform game}}s, where the objective is primarily to get from the beginning of the level to the end. Memory was at a premium, so pretty much anything added to the game needed a purpose. And in a platformer, most things should be either {{power up}}s or obstacles, things that make it a challenge (and thus fun) to get from Point A to Point B. AdventureGame designers, especially those at {{Sierra}}, {{Creator/Sierra}}, also delighted in finding [[TheManyDeathsOfYou new and interesting ways to kill the player character]]; with no quantified attributes, such a game's hero could only survive or not survive.
29th May '17 1:37:40 PM LadyChaos
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* ''Manga/InnocentsShounenJuujigun'': Hugo tries to make sure of this. From sending bandits after the kids, to getting the village they were staying in burned down, to turning ''the entire Catholic Church against them'', Hugo doesn't give the kids a shadow of a chance at recovery.
25th May '17 5:21:43 PM KenMoreau
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25th May '17 5:19:47 PM KenMoreau
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* ''Creator/HarryHarrison'''s ''Literature/Deathworld'' has an entire planet of plants and animals that are literally trying to kill (and in some cases, then eat) the people who colonized that planet. The reason for this constant level of attack is that [[spoiler:all of the plants and animals are psychic, and reacted poorly when the original colonists started clear-cutting a space for their city. The plants and animals fought back, the colonists started killing them off in self-defense, and it escalated from there]].
24th May '17 7:17:25 AM TheNerfGuy
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* ''Literature/ADeadlyPresence'': Africa is a dangerous place and sometimes danger even comes into your house.



* ''Literature/TheWayBack'': Africa is a dangerous place, not only for a lost domesticated cat, but for other animals too.
24th May '17 6:16:44 AM Mjcompton
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* ''Literature/TheWayBack'': Africa is a dangerous place, not only for a lost domesticated cat, but for other animals too.
19th May '17 11:18:26 PM Neromenian
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* ''Literature/ADeadlyPresence'': Africa is a dangerous place and sometimes danger even comes into your house.
13th May '17 2:08:31 AM Dravencour
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* The ''Franchise/FinalDestination'' series runs on this trope. When Death has it out for you, nothing and nowhere is safe.
1st May '17 5:27:18 AM RandomnessUnlimited
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* ''WesternAnimation/TheAmazingWorldOfGumball'': In the episode "The Curse", as a result of Gumball temporarily running out of luck, everything in the vicinity tries to kill him.
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