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** ''TabletopGame/WarhammerAgeOfSigmar'': Ghur, the Realm of Beasts, is defined by the concept of "survival of the fittest." What this means is that everything, and we mean ''everything'' is in a constant struggle for survival against everything else. Not just the animals either, though they are by all definitions ''terrifyingly'' big, vicious, and hungry, but '''everything'''. Mountains try to uproot the trees on their slopes, while the trees dig their roots in ever deeper trying to devour the mountain; ice-flows trap hapless travelers and slowly assimilate their bodies into more ice; the ground spontaneously opens up into a massive maw to consume whole cities; continents actively fight each other in a hostile form of tectonic drift, trying to overwhelm the other over the course of centuries. The Free Cities that survive here are made up exclusively of the toughest, most resilient and determined peoples the Mortal Realms have to offer.

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** ''TabletopGame/WarhammerAgeOfSigmar'': Ghur, the Realm of Beasts, is defined by the concept of "survival of the fittest." What this means is that everything, and we mean ''everything'' is in a constant struggle for survival against everything else. Not just the animals either, though they are by all definitions ''terrifyingly'' big, vicious, and hungry, but '''everything'''. Mountains try to uproot the trees on their slopes, while the trees dig their roots in ever deeper trying to devour the mountain; ice-flows trap hapless travelers and slowly assimilate their bodies into more ice; the ground spontaneously opens up into a massive maw to consume whole cities; continents actively fight each other in a hostile form of tectonic drift, trying to overwhelm the other over the course of centuries. One of its two moons is broken in half; according to some legends, this is because the one moon tried to ''eat'' the other. The Free Cities that survive here are made up exclusively of the toughest, most resilient and determined peoples the Mortal Realms have to offer.
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** ''TabletopGame/WarhammerAgeOfSigmar'': Ghur, the Realm of Beasts, is defined by the concept of "survival of the fittest." What this means is that everything, and we mean ''everything'' is in a constant struggle for survival against everything else. Not just the animals either, though they are by all definitions ''terrifyingly'' big, vicious, and hungry, but '''everything'''. Mountains try to uproot the trees on their slopes, while the trees dig their roots in ever deeper trying to devour the mountain; ice-flows trap hapless travelers and slowly assimilate their bodies into more ice; the ground spontaneously opens up into a massive maw to consume whole cities; continents actively fight each other in a hostile form of tectonic drift, trying to overwhelm the other over the course of centuries. The Free Cities that survive here are made up exclusively of the toughest, most resilient and determined peoples the Mortal Realms have to offer.
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* The indie game ''VideoGame/{{Limbo}}'' is this in spades. The worst part about it is you are an ordinary boy. You can run, jump, and push things, but you have no weapons, and no way to defend yourself from an insanely hostile environment that seems to exist solely to kill you. [[TheManyDeathsOfYou And kill you it does.]]

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* The indie game ''VideoGame/{{Limbo}}'' ''VideoGame/Limbo2010'' is this in spades. The worst part about it is that you are an ordinary boy. You can run, jump, and push things, but you have no weapons, and no way to defend yourself from an insanely hostile environment that seems to exist solely to kill you. you... [[TheManyDeathsOfYou And and kill you it does.]]does]].
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* Several books by the science fiction writer Creator/HalClement focus on the natural hazards of the various fictional worlds he invented, both to lifeforms that evolved on them and to those visiting from elsewhere. Tenebra from ''Close To Critical'' is typical: surface conditions that rapidly corrode metal into ooze and make even stone knives degrade; rivers and lakes that make the air temporarily unbreathable when they evaporate; and hungry animals that attack explorers every couple of hours from on the surface, from underground, or from the air.
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* In ''Literature/TheBrokenEarthTrilogy'', the Stillness episodically becomes a death world in which everything tries to kill you because [[GeniusLoci Father Earth]] is angry. During a "Fifth Season"; the ground can be volcanoes and earthquakes, the air can be full of ash and acid rain, the oceans wracked by tsunamis, and freshwater toxic with heavy metals. And then the surviving animal life, from insects to normally vegetarian mammals, will try to eat you out.

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* In ''Literature/TheBrokenEarthTrilogy'', the Stillness episodically becomes a death world in which everything tries to kill you because [[GeniusLoci Father Earth]] is angry. During a "Fifth Season"; the ground can be volcanoes and earthquakes, the air can be full of ash and acid rain, the oceans wracked by tsunamis, and freshwater toxic with heavy metals. And then the surviving animal life, from insects to normally vegetarian mammals, will try to eat you out.you. Being cast out of an established community is effectively a death sentence.
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* In ''Literature/TheBrokenEarthTrilogy'', the Stillness episodically becomes a death world in which everything tries to kill you because [[GeniusLoci Father Earth]] is angry. During a "Fifth Season"; the ground can be volcanoes and earthquakes, the air can be full of ash and acid rain, the oceans wracked by tsunamis, and freshwater toxic with heavy metals. And then the surviving animal life, from insects to normally vegetarian mammals, will try to eat you out.
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* ''WesternAnimation/{{Futurama}}'': WordOfGod says the concept of TheFuture was loosely based with this trope in mind. Specifically, the concept of “suicide booths” was inspired by the old ''Franchise/DonaldDuck'' cartoon, ''WesternAnimation/ModernInventions'', where Donald is repeatedly attacked by AI in a museum. The pilot episode touches on this a bit—high-pressure transportation tubes, insanely fast sliding doors, and forced employment under the threat of execution—but Fry adjusts to the 30/31st century fairly quickly, making the more serious threats later on seem that much more dangerous.
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* ''WesternAnimation/{{Migration}}'': Mack paints the world outside the pond as being like this. Gwen initially takes this to heart, thinking Kim's flock are "psycho killers".
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Found more than several games that do this.


And heaven help you if the place is inhabited. Nearly every living thing in the area suddenly [[KillAllHumans gets a taste for your tender flesh]], even if they're normally skittish herbivores. This may be a modern take on the older version of this trope: in old adventure stories, if the hero goes [[HorribleCampingTrip camping]] or even just for a walk [[ForebodingArchitecture through the forest]], he can expect to be [[BearsAreBadNews attacked by bears]], stalked by wolves, jumped by mountain lions, infected by poison ivy, torn apart by thorns and so on.

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And heaven help you if the place is inhabited. Nearly every living thing in the area suddenly [[KillAllHumans gets a taste for your tender flesh]], even if they're normally skittish herbivores. This may be a modern take on the older version of this trope: in old adventure stories, if the hero goes [[HorribleCampingTrip camping]] or even just for a walk [[ForebodingArchitecture through the forest]], he can expect to be [[BearsAreBadNews attacked by bears]], stalked by wolves, jumped by mountain lions, infected by poison ivy, torn apart by thorns thorns, have birds carry things just to drop them on the player and so on.
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* In the canonical ''Literature/{{Discworld}}'', [[UsefulNotes/{{Australia}} Fourecks]] is indeed a country where everything is out to kill you. Creator/AAPessimal illustrated that other parts of the Disc run it a close second: the flora and fauna of [[UsefulNotes/SouthAfrica Rimwards Howondaland]] would come as close as a [[RugbyIsSlaughter match between the Springboeks and the Wallabies]], for instance. Elsewhere, in Aceria (where {{Eagleland}} meets CanadaEh), a useless family liability who likes big game hunting is dispatched to get him out of the way, in the hope the wildlife here will prove to be far bigger game than he can handle. As the wildlife in Aceria goes up to and including yeti-like creatures with rather big feet...

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* In the canonical ''Literature/{{Discworld}}'', [[UsefulNotes/{{Australia}} Fourecks]] is indeed a country where everything is out to kill you. Creator/AAPessimal illustrated that other parts of the Disc run it a close second: the flora and fauna of [[UsefulNotes/SouthAfrica Rimwards Howondaland]] would come as close as a [[RugbyIsSlaughter match between the Springboeks and the Wallabies]], for instance. Elsewhere, in Aceria (where {{Eagleland}} meets CanadaEh), MooseAndMapleSyrup), a useless family liability who likes big game hunting is dispatched to get him out of the way, in the hope the wildlife here will prove to be far bigger game than he can handle. As the wildlife in Aceria goes up to and including yeti-like creatures with rather big feet...
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* Strangely, in ''VideoGame/{{Rambo}}'' for UsefulNotes/{{N|intendoEntertainmentSystem}}ES, the entire wildlife hates Rambo. That includes {{Giant Spider}}s, tigers, flamingos, flies, and birds.

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* Strangely, in ''VideoGame/{{Rambo}}'' for UsefulNotes/{{N|intendoEntertainmentSystem}}ES, Platform/{{N|intendoEntertainmentSystem}}ES, the entire wildlife hates Rambo. That includes {{Giant Spider}}s, tigers, flamingos, flies, and birds.



* The ''Franchise/JurassicPark'' game on the UsefulNotes/SegaGenesis. Cute little lizards who take half your health, climbing ropes who are vertical poison ivies, Pteronodon carrying you back to the top at the cost of half your health... Also goes with NintendoHard.

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* The ''Franchise/JurassicPark'' game on the UsefulNotes/SegaGenesis.Platform/SegaGenesis. Cute little lizards who take half your health, climbing ropes who are vertical poison ivies, Pteronodon carrying you back to the top at the cost of half your health... Also goes with NintendoHard.



* Rule of thumb in ''VideoGame/DragonsLair'': If it's animated and you see a [[PressXToNotDie white flash]], that entity will most likely be your cause of death if you don't press the right button or direction in time. (The InNameOnly UsefulNotes/GameBoy version fully averts this.)

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* Rule of thumb in ''VideoGame/DragonsLair'': If it's animated and you see a [[PressXToNotDie white flash]], that entity will most likely be your cause of death if you don't press the right button or direction in time. (The InNameOnly UsefulNotes/GameBoy Platform/GameBoy version fully averts this.)



* ''Captain Tomaday'' for the UsefulNotes/NeoGeo has a cast of enemies as strange as the titular character. As the ''WebVideo/WeirdVideoGames'' [[https://www.youtube.com/watch?v=xB8fWRD-p5c review]] puts it:

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* ''Captain Tomaday'' for the UsefulNotes/NeoGeo Platform/NeoGeo has a cast of enemies as strange as the titular character. As the ''WebVideo/WeirdVideoGames'' [[https://www.youtube.com/watch?v=xB8fWRD-p5c review]] puts it:



* The 1984 Platform/Commodore64 game ''Revenge of the Mutant Camels'' by Jeff Minter had a truly bizarre selection of enemies, including British telephone boxes, Polo mints, peace signs, goats, [[BaaBomb exploding sheep]], skiing kangaroos, guys sitting on flying toilets, the jet from ''Attack of the Mutant Camels'', Minter himself and UsefulNotes/{{ZX Spectrum}}s.

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* The 1984 Platform/Commodore64 game ''Revenge of the Mutant Camels'' by Jeff Minter had a truly bizarre selection of enemies, including British telephone boxes, Polo mints, peace signs, goats, [[BaaBomb exploding sheep]], skiing kangaroos, guys sitting on flying toilets, the jet from ''Attack of the Mutant Camels'', Minter himself and UsefulNotes/{{ZX Platform/{{ZX Spectrum}}s.
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* The 1984 UsefulNotes/Commodore64 game ''Revenge of the Mutant Camels'' by Jeff Minter had a truly bizarre selection of enemies, including British telephone boxes, Polo mints, peace signs, goats, [[BaaBomb exploding sheep]], skiing kangaroos, guys sitting on flying toilets, the jet from ''Attack of the Mutant Camels'', Minter himself and UsefulNotes/{{ZX Spectrum}}s.

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* The 1984 UsefulNotes/Commodore64 Platform/Commodore64 game ''Revenge of the Mutant Camels'' by Jeff Minter had a truly bizarre selection of enemies, including British telephone boxes, Polo mints, peace signs, goats, [[BaaBomb exploding sheep]], skiing kangaroos, guys sitting on flying toilets, the jet from ''Attack of the Mutant Camels'', Minter himself and UsefulNotes/{{ZX Spectrum}}s.
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** Similarly in ''Videogame/MetroidPrime2Echoes'', while the Light World is just as full of flora and fauna that want your helmet on a platter as any other Metroid game, the DarkWorld is much much worse. Mostly everything in that world is either an Ing, or possessed by an Ing, and therefore wants you dead as soon as possible. Not just animals and plants, but the water is toxic, and the air contains tiny Ing particulates that do gradual damage to you when you're not in a safe zone. Even the air is trying to kill you.
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* In ''Fanfic/VoyagesOfTheWildSeaHorse'', Ryoga Hibiki justifies trading out his canonical Jusenkyo curse of Drowned Pig for a copy of Ranma's Drowned Girl curse because, as annoying as the GenderBender curse will be, it's safer than turning into a tiny, defenseless prey animal. His short litany of things that tried to eat him as P-chan goes "wild dogs, bears, wildcats, hawks, snakes, campers, bandits, and even one very large and very cranky salamander".
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* One story mode mission in ''VideoGame/FZero GX'' has Captain Falcon try to race down a busy highway with a bomb strapped to his racer that will explode if he goes under a certain speed limit. Fortunately, the larger vehicles have the courtesy to pull over for you (though they'll be slower to do so on higher difficulty levels,) but the smaller vehicles refuse to budge, not to mention that the aforementioned highway is ridiculously and needlessly serpentine, includes dirt traps designed to slow down your racer and even a near-vertical climb for some godforsaken reason.

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* One story mode mission in ''VideoGame/FZero GX'' ''VideoGame/FZeroGX'' has Captain Falcon try to race down a busy highway with a bomb strapped to his racer that will explode if he goes under a certain speed limit. Fortunately, the larger vehicles have the courtesy to pull over for you (though they'll be slower to do so on higher difficulty levels,) but the smaller vehicles refuse to budge, not to mention that the aforementioned highway is ridiculously and needlessly serpentine, includes dirt traps designed to slow down your racer and even a near-vertical climb for some godforsaken reason.

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* While a relatively friendly game, the ''VideoGame/BanjoKazooie'' series is jam-packed with all manner of inanimate objects that come to life, sprout cartoonish eyeballs, and try to kill you. The Freezeezy Peak level in ''Banjo-Kazooie'' features the Sir Slush enemies, giant, immobile laughing snowmen who are positioned all over the damn place and will endlessly barrage you with snowballs until you kill them, in addition to the Chinks, which are giant ice cubes with eyes that are near invisible before they spring to life and come spinning after you. Also annoying are the Boom Boxes in Rusty Bucket Bay, crates of TNT that chase you and explode, which are accompanied by bouncing life preservers. This is taken to even more ridiculous heights in the sequel, ''Banjo-Tooie'', where you're frequently pitted against bouncing shovels, coin-spitting slot machines, flowers, various nuts and bolts, oil drums that release suffocating gas (which also has eyes and chases you), more crates of TNT, and so on. This even spreads into some of the bosses, such as Old King Coal, a massive, animate lump of carbon; Mr. Patch, a skyscraper-sized, dinosaur-shaped inflatable toy that coughs up exploding beachballs; Weldar, an enormous welding torch; and Terry, a giant pterodactyl that spits out "Mucoids", which are giant blobs of green snot with eyes that try to kill you.

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* While a relatively friendly game, the ''VideoGame/BanjoKazooie'' series is jam-packed with all manner of inanimate objects that come to life, sprout cartoonish eyeballs, and try to kill you. The Freezeezy Peak level in ''Banjo-Kazooie'' features the Sir Slush enemies, giant, immobile laughing snowmen who are positioned all over the damn place and will endlessly barrage you with snowballs until you kill them, in addition to the Chinks, which are giant ice cubes with eyes that are near invisible before they spring to life and come spinning after you. Also annoying are the Boom Boxes in Rusty Bucket Bay, crates of TNT that chase you and explode, which are accompanied by bouncing life preservers. This is taken to even more ridiculous heights in the sequel, ''Banjo-Tooie'', ''VideoGame/BanjoTooie'', where you're frequently pitted against bouncing shovels, coin-spitting slot machines, flowers, various nuts and bolts, oil drums that release suffocating gas (which also has eyes and chases you), more crates of TNT, and so on. This even spreads into some of the bosses, such as Old King Coal, a massive, animate lump of carbon; Mr. Patch, a skyscraper-sized, dinosaur-shaped inflatable toy that coughs up exploding beachballs; Weldar, an enormous welding torch; and Terry, a giant pterodactyl that spits out "Mucoids", which are giant blobs of green snot with eyes that try to kill you.



* ''VideoGame/MarioAndLuigi'':
** ''VideoGame/MarioAndLuigiSuperstarSaga'' has the killer soda creature called the Chuckolator, which is exactly what it sounds like. It has a shield and sword, and is healed by bad jokes. There's also a yo-yo wielding Hammer Bro species.
** ''VideoGame/MarioAndLuigiPartnersInTime'' has the Piranha Planets, which are killer planets with astronaut piranha plants. And the Handfakes, killer hands made of tar holding pictures of enemies that they attack Mario and Luigi with.
** ''VideoGame/SuperMarioRPG'' has a wedding cake as a ''boss'' at one point. You fight the chefs that made the cake and they flee when the cake comes to life. The cake's signature attack is Standstorm, which attacks the whole party and causes Fear, cutting your defense in half. The hard part was you can't kill it traditionally at first. You have to "blow" out the candles by attacking and it relights one candle when its turn comes up. It's only after you get rid of the top layers that you can attack the bottom layer normally and when you do beat it, Booster comes in [[JustEatHim and swallows the cake whole.]] [[BigLippedAlligatorMoment Mario and his crew then just move on as if nothing happened...]]
** ''VideoGame/MarioAndLuigiBowsersInsideStory'' has among other things, a murderous water fountain, a robot killer rubbish bin, living treasure chests, [[WhenTreesAttack killer trees]], Goombas eating lollipops, Bowser's memories of Mario and Luigi and all of Bowser's giant opponents. And said giant opponents happen to be a flying castle (which you have to beat up), a tower shaped like a man with a goofy head, a train that turns into a hill and a HumongousMecha Peach's Castle that has a black hole gun!
** And in ''VideoGame/MarioAndLuigiDreamTeam'', you have a watering can robot, the spirit of the MacGuffin you're trying to find turned giant drill robot, a living volcano (which tries to ram the heroes), a robot made of buildings that becomes a flying hammer and such interesting enemies as dog walkers, squid shooting urns, another living rubbish bin and ? blocks! You know, those blocks Mario and Luigi hit? Well, apparently there are evil equivalents called Dark Blocks now.

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* ''VideoGame/MarioAndLuigi'':
** ''VideoGame/MarioAndLuigiSuperstarSaga'' has the killer soda creature called the Chuckolator, which is exactly what it sounds like. It has a shield and sword, and is healed by bad jokes. There's also a yo-yo wielding Hammer Bro species.
** ''VideoGame/MarioAndLuigiPartnersInTime'' has the Piranha Planets, which are killer planets with astronaut piranha plants. And the Handfakes, killer hands made of tar holding pictures of enemies that they attack Mario and Luigi with.
** ''VideoGame/SuperMarioRPG'' has a wedding cake as a ''boss'' at one point. You fight the chefs that made the cake and they flee when the cake comes to life. The cake's signature attack is Standstorm, which attacks the whole party and causes Fear, cutting your defense in half. The hard part was you can't kill it traditionally at first. You have to "blow" out the candles by attacking and it relights one candle when its turn comes up. It's only after you get rid of the top layers that you can attack the bottom layer normally and when you do beat it, Booster comes in [[JustEatHim and swallows the cake whole.]] [[BigLippedAlligatorMoment Mario and his crew then just move on as if nothing happened...]]
** ''VideoGame/MarioAndLuigiBowsersInsideStory'' has among other things, a murderous water fountain, a robot killer rubbish bin, living treasure chests, [[WhenTreesAttack killer trees]], Goombas eating lollipops, Bowser's memories of Mario and Luigi and all of Bowser's giant opponents. And said giant opponents happen to be a flying castle (which you have to beat up), a tower shaped like a man with a goofy head, a train that turns into a hill and a HumongousMecha Peach's Castle that has a black hole gun!
** And in ''VideoGame/MarioAndLuigiDreamTeam'', you have a watering can robot, the spirit of the MacGuffin you're trying to find turned giant drill robot, a living volcano (which tries to ram the heroes), a robot made of buildings that becomes a flying hammer and such interesting enemies as dog walkers, squid shooting urns, another living rubbish bin and ? blocks! You know, those blocks Mario and Luigi hit? Well, apparently there are evil equivalents called Dark Blocks now.


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* The ''Franchise/SuperMarioBros'' RPG games:
** ''VideoGame/SuperMarioRPG'' has a wedding cake as a ''boss'' at one point. You fight the chefs that made the cake and they flee when the cake comes to life. The cake's signature attack is Standstorm, which attacks the whole party and causes Fear, cutting your defense in half. The hard part was you can't kill it traditionally at first. You have to "blow" out the candles by attacking and it relights one candle when its turn comes up. It's only after you get rid of the top layers that you can attack the bottom layer normally and when you do beat it, Booster comes in [[JustEatHim and swallows the cake whole.]] [[BigLippedAlligatorMoment Mario and his crew then just move on as if nothing happened...]]
** Common in the ''VideoGame/MarioAndLuigi'' subeseries:
*** ''VideoGame/MarioAndLuigiSuperstarSaga'' has the killer soda creature called the Chuckolator, which is exactly what it sounds like. It has a shield and sword, and is healed by bad jokes. There's also a yo-yo wielding Hammer Bro species.
*** ''VideoGame/MarioAndLuigiPartnersInTime'' has the Piranha Planets, which are killer planets with astronaut piranha plants. And the Handfakes, killer hands made of tar holding pictures of enemies that they attack Mario and Luigi with.
*** ''VideoGame/MarioAndLuigiBowsersInsideStory'' has among other things, a murderous water fountain, a robot killer rubbish bin, living treasure chests, [[WhenTreesAttack killer trees]], Goombas eating lollipops, Bowser's memories of Mario and Luigi and all of Bowser's giant opponents. And said giant opponents happen to be a flying castle (which you have to beat up), a tower shaped like a man with a goofy head, a train that turns into a hill and a HumongousMecha Peach's Castle that has a black hole gun!
*** And in ''VideoGame/MarioAndLuigiDreamTeam'', you have a watering can robot, the spirit of the MacGuffin you're trying to find turned giant drill robot, a living volcano (which tries to ram the heroes), a robot made of buildings that becomes a flying hammer and such interesting enemies as dog walkers, squid shooting urns, another living rubbish bin and ? blocks! You know, those blocks Mario and Luigi hit? Well, apparently there are evil equivalents called Dark Blocks now.
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** ''VideoGame/MarioAndLuigiSuperStarSaga'' has the killer soda creature called the Chuckolator, which is exactly what it sounds like. It has a shield and sword, and is healed by bad jokes. There's also a yo-yo wielding Hammer Bro species.

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** ''VideoGame/MarioAndLuigiSuperStarSaga'' ''VideoGame/MarioAndLuigiSuperstarSaga'' has the killer soda creature called the Chuckolator, which is exactly what it sounds like. It has a shield and sword, and is healed by bad jokes. There's also a yo-yo wielding Hammer Bro species.
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* In the ''VideoGame/EarthBound1994'', all manner of unlikely enemies are out to kill the party, in keeping with the absurd tone of the game. These include dogs, crows, mice, bears, mushrooms, seedlings, cups of hot coffee, miniature {{Flying Saucer}}s, [[WhenTreesAttack trees]] that [[MadeOfExplodium explode]], killer puddles of puke, drunk guys, old ladies, fire hydrants, street signs, taxis, ''abstract art'', trash cans, a circus tent, hieroglyphs, nooses, dinosaurs, oversized single-celled organisms, disembodied mouths and the infamous NewAgeRetroHippie.

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* In the ''VideoGame/EarthBound1994'', all manner of unlikely enemies are out to kill the party, in keeping with the absurd tone of the game. These include dogs, crows, mice, bears, mushrooms, seedlings, cups of hot coffee, miniature {{Flying Saucer}}s, [[WhenTreesAttack trees]] that [[MadeOfExplodium explode]], killer puddles of puke, drunk guys, old ladies, fire hydrants, street signs, taxis, ''abstract art'', trash cans, a circus tent, hieroglyphs, nooses, dinosaurs, oversized single-celled organisms, disembodied mouths and the infamous NewAgeRetroHippie.
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Putting punctuation outside of potholes is a good way to avoid a chained Sinkhole.


Is nothing safe? [[DeadlyWalls Walls?]] [[VideoGame/SuperMarioBros3 The sun?]] [[VideoGame/IWannaBeTheGuy The moon?]] ''[[AdvancingWallOfDoom The boundary of the screen?]]''

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Is nothing safe? [[DeadlyWalls Walls?]] Walls]]? [[VideoGame/SuperMarioBros3 The sun?]] sun]]? [[VideoGame/IWannaBeTheGuy The moon?]] moon]]? ''[[AdvancingWallOfDoom The boundary of the screen?]]''
screen]]?''
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* The enemies of ''VideoGame/TheWizardOfOz'' include birds, {{stalactit|eSpite}}ish lemons, cactus cats, plants on unicycles, chattery teeth, hands of grandfather clocks, walking chairs, blobs, flying blue elephants, dripping water, bouncing pumpkins, and buzzsaws. Plus rats.

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* The enemies ''VideoGame/TheWizardOfOz'': While the land of ''VideoGame/TheWizardOfOz'' Oz is a whimsical place, its game adaptation took creative liberties, making the environment much more hostile. Things that try to kill the player include birds, {{stalactit|eSpite}}ish lemons, lemons that [[StalactiteSpite try to fall on the player]], cactus cats, plants on unicycles, chattery teeth, hands of grandfather clocks, walking chairs, blobs, flying blue elephants, dripping water, bouncing pumpkins, and buzzsaws. Plus rats.rats that are seemingly in the background.
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** ''Space Quest IV'' introduces the "Smell" and "Taste" icons to the game interface, which have no plot relevance whatsoever; not once in the entire game will you ever need to smell or taste anything in order to progress. Instead, they exist almost exclusively for the purpose of killing yourself in hilarious ways. Such as being dumb enough to try "tasting" a pool of bubbling [[TechnicolorScience green acid]].

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** ''Space Quest IV'' introduces the "Smell" and "Taste" icons to the game interface, which have no plot relevance whatsoever; not once in the entire game will you ever need to smell or taste anything in order to progress. Instead, they exist almost exclusively for either comedic responses or the purpose of killing yourself in hilarious ways. Such as being dumb enough to try "tasting" a pool of bubbling [[TechnicolorScience green acid]].
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* ''VideoGame/TheHitchhikersGuideToTheGalaxy1984'' is one of the most notoriously hard text adventures ever made, with ludicrous instakills all over the place and a plethora of (often very lengthy) dead ends if you miss little details. Most players get themselves killed in three or four different and hilariously unfair ways before they can even figure out how to leave Earth in the opening scene. Though some deaths are worth trying just because they are funny/awesome. For example, if you enter Marvin's quarters, [[spoiler: the room is so depressing you instantly die]].

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* ''VideoGame/TheHitchhikersGuideToTheGalaxy1984'' is one of the most notoriously hard text adventures ever made, with ludicrous instakills all over the place and a plethora of (often very lengthy) dead ends if you miss little details. Most players get themselves killed in three or four different and hilariously unfair ways before they can even figure out how to leave Earth in the opening scene. Though some deaths are worth trying just because they are funny/awesome. For example, if you enter Marvin's quarters, [[spoiler: the [[spoiler:the room is so depressing you instantly die]].



* ''VideoGame/{{Zool}}''. Due to most of the levels being a {{Wackyland}} of some sort, many of the enemies you face are just weird. Examples include jelly, musical instruments, furit and vegetables, carpenter tools, toys, carnival food, and desert plants.

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* ''VideoGame/{{Zool}}''. Due to most of the levels being a {{Wackyland}} of some sort, many of the enemies you face are just weird. Examples include jelly, musical instruments, furit fruits and vegetables, carpenter tools, toys, carnival food, and desert plants.



-->'''Sseth''': Do you like bananas? How about being ''peeled'' like a banana? Because for about half the banana trees in the game, the fruit comes to ''them.'' This may surprise newer players, as pressing auto-explore in the banana grove is a guaranteed single-click shortcut to being disemboweled.

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-->'''Sseth''': -->'''Sseth:''' Do you like bananas? How about being ''peeled'' like a banana? Because for about half the banana trees in the game, the fruit comes to ''them.'' This may surprise newer players, as pressing auto-explore in the banana grove is a guaranteed single-click shortcut to being disemboweled.



* In the ''VideoGame/PokemonMysteryDungeon'' games, all Pokemon in the dungeons are hostile and will kill you on sight (not counting the ones you're quested to rescue, also if you count the Kecleon Shopkeepers if you steal from them); despite this being a parallel universe where Pokemon are just as sentient as humans, Pokemon are territorial assholes who like to pick fights for no reason.
** It gets a HandWave in ''VideoGame/PokemonMysteryDungeonGatesToInfinity'', which states that the mystery phenomenon behind the existence of mystery dungeons also makes the Pokemon that live within said dungeons more aggressive.
* ''VideoGame/WeNeedToGoDeeper'' is set in the Living Infinite, an abyss filled with aquatic monsters, every one of which will try to kill you on sight no matter how many your sub blasts throught.

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* In the ''VideoGame/PokemonMysteryDungeon'' games, all Pokemon Pokémon in the dungeons are hostile and will kill you on sight (not counting the ones you're quested to rescue, also if you count the Kecleon Shopkeepers if you steal from them); despite this being a parallel universe where Pokemon Pokémon are just as sentient as humans, Pokemon Pokémon are territorial assholes who like to pick fights for no reason.
** It gets a HandWave in ''VideoGame/PokemonMysteryDungeonGatesToInfinity'', which states that the mystery phenomenon behind the existence of mystery dungeons also makes the Pokemon Pokémon that live within said dungeons more aggressive.
* ''VideoGame/WeNeedToGoDeeper'' is set in the Living Infinite, an abyss filled with aquatic monsters, every one of which will try to kill you on sight no matter how many your sub blasts throught.through.



* The plot of ''VideoGame/CitizensOfEarth'' partially involves the Vice President of the Earth investigating why everything is trying to kill him. You start off fighting killer protesters, then move on to deer with telephones on their head, stop signs, traffic cones with crabs in them, hippies, {{girl scouts|AreEvil}}, toasters, unpopped popcorn kernels... Near the end, you find out that the reason for this is that [[spoiler: some aliens made a miscalculation with their ship's warp engine and ended up stranded near Earth, without enough energy to get back. Since their technology is [[EmotionEater powered by happiness]], they contacted the world's leader (You) to ask him what humans like, so that their happiness would give their ship enough energy to return. But instead, they got a response from your secretary, the real BigBad of the game, who lied to them and told them that dangerous things are what humans enjoy. So the aliens started creating dangerous things, mainly by combining animals and objects together, and released them on Earth]].

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* The plot of ''VideoGame/CitizensOfEarth'' partially involves the Vice President of the Earth investigating why everything is trying to kill him. You start off fighting killer protesters, then move on to deer with telephones on their head, stop signs, traffic cones with crabs in them, hippies, {{girl scouts|AreEvil}}, toasters, unpopped popcorn kernels... Near the end, you find out that the reason for this is that [[spoiler: some [[spoiler:some aliens made a miscalculation with their ship's warp engine and ended up stranded near Earth, without enough energy to get back. Since their technology is [[EmotionEater powered by happiness]], they contacted the world's leader (You) to ask him what humans like, so that their happiness would give their ship enough energy to return. But instead, they got a response from your secretary, the real BigBad of the game, who lied to them and told them that dangerous things are what humans enjoy. So the aliens started creating dangerous things, mainly by combining animals and objects together, and released them on Earth]].



* The 1984 UsefulNotes/Commodore64 game ''Revenge of the Mutant Camels'' by Jeff Minter had a truly bizarre selection of enemies, including British telephone boxes, Polo mints, peace signs, goats, [[BaaBomb exploding sheep]], skiing kangaroos, guys sitting on flying toilets, the jet from ''Attack of the Mutant Camels'', Minter himself and UsefulNotes/ZXSpectrum's.

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* The 1984 UsefulNotes/Commodore64 game ''Revenge of the Mutant Camels'' by Jeff Minter had a truly bizarre selection of enemies, including British telephone boxes, Polo mints, peace signs, goats, [[BaaBomb exploding sheep]], skiing kangaroos, guys sitting on flying toilets, the jet from ''Attack of the Mutant Camels'', Minter himself and UsefulNotes/ZXSpectrum's.UsefulNotes/{{ZX Spectrum}}s.



* ''Bible Buffet'': the food is trying to kill you. Walking vegetables, eggs that blow themselves up, snowmen, ice creams, french fries, and your other average food stuff. Plus test tubes and kitchenware.

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* ''Bible Buffet'': the food is trying to kill you. Walking vegetables, eggs that blow themselves up, snowmen, ice creams, french French fries, and your other average food stuff. Plus test tubes and kitchenware.



* ''[[ComicBook/TheTransformersMegaseries The Transformers Spotlight: Wheelie]]'' has the planet LV-117, which every single life-form wants to eat you, regardless of whether or not you're actually edible. This includes the giant-sized spiders, the birds, the freaking molluscs, everything. And then there's the Chaosteros, which is basically a big fat green T-Rex, capable of biting off a Transformer's arm in one go. Considering who the planet apparently belongs to [[note]]i.e. the Quintessons[[/note]], this isn't surprising in the least.

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* ''[[ComicBook/TheTransformersMegaseries The Transformers Spotlight: Wheelie]]'' has the planet LV-117, which every single life-form wants to eat you, regardless of whether or not you're actually edible. This includes the giant-sized spiders, the birds, the freaking molluscs, everything. And then there's the Chaosteros, which is basically a big fat green T-Rex, capable of biting off a Transformer's arm in one go. Considering who the planet apparently belongs to [[note]]i.e. , the Quintessons[[/note]], this isn't surprising in the least.



** The Nevernever is an ever-changing sub-realm of the Dreaming, with horrors from 'merely' TheFairFolk to fully fledged {{Eldritch Abomination}}s that have escaped from outside reality, and, in the sequel, [[spoiler: the Red Room]].

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** The Nevernever is an ever-changing sub-realm of the Dreaming, with horrors from 'merely' TheFairFolk to fully fledged {{Eldritch Abomination}}s that have escaped from outside reality, and, in the sequel, [[spoiler: the [[spoiler:the Red Room]].



** Project Pegasus, much [[{{Foreshadowing}} foreshadowed]] and finally revealed in ''Unfinished Business'' - suffice it to say that the ''cordyceps'' monsters, feral [[WingedHumanoid Archangels]], unspeakable creatures that [[WasOnceAMan were once human]], symbiotes, and semi-insectoid/robotic mobile defences, are merely those things that a) survived [[ComicBook/GreenLantern Alan Scott's]] scouring and sealing of Pegasus, b) appear on the ''least'' dangerous route to the heart of the facility. Oh, and by this point, it's under the control of [[spoiler: Nimue]].

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** Project Pegasus, much [[{{Foreshadowing}} foreshadowed]] and finally revealed in ''Unfinished Business'' - suffice it to say that the ''cordyceps'' monsters, feral [[WingedHumanoid Archangels]], unspeakable creatures that [[WasOnceAMan were once human]], symbiotes, and semi-insectoid/robotic mobile defences, are merely those things that a) survived [[ComicBook/GreenLantern Alan Scott's]] scouring and sealing of Pegasus, b) appear on the ''least'' dangerous route to the heart of the facility. Oh, and by this point, it's under the control of [[spoiler: Nimue]].[[spoiler:Nimue]].



* ''Fanfic/EscapeFromTheMoon'': [[spoiler: Pretty much the entire space station where the story takes place, from the showers, camera, airlocks, and even the food, is full of {{Death Trap}}s]].

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* ''Fanfic/EscapeFromTheMoon'': [[spoiler: Pretty [[spoiler:Pretty much the entire space station where the story takes place, from the showers, camera, airlocks, and even the food, is full of {{Death Trap}}s]].



--> '''Jonah:''' This place has way too many ways to die.

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--> '''Jonah:''' -->'''Jonah:''' This place has way too many ways to die.

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redundancy


* ''Film/HomeAlone2LostInNewYork'' for the NES and SNES was ridiculous. Not only did every random stranger in the hotel try to get you, but so did vacuum cleaners, luggage, and mop buckets (both the moving mop and the inanimate bucket).
** The first one was even worse in that regard.
** The Infogrames staff must have played this game before coding ''Franchise/{{Tintin}} in Tibet''. In the hotel level alone, you could get CollisionDamage (and lose one of your four hit points) from waiters carrying a platter, maids vacuuming the floor, luggage carelessly knocked over by said maids and little dogs that don't bite. Oh, and the timer too.



* ''VideoGame/HomeAlone2LostInNewYorkSNES'': While it does make sense for some of the staff to chase after Kevin, it does not apply to all of them. For an example, store owners and clerks might throw bombs and keys, or cooks that cut meat that damages Kevin. Then there are random strangers who just jump around. Inanimate objects are also dangerous such as luggage, buckets with hopping mops, and vacuum cleaners that all can hurt Kevin. When Kevin finally leaves hotel, he discovers that bats, rats and birds are also after him.

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* ''VideoGame/HomeAlone2LostInNewYorkSNES'': While it does make sense for some of the staff to chase after Kevin, it does not apply to all of them. For an example, store owners and clerks might throw bombs and keys, keys at Kevin, or cooks that cut meat that damages Kevin. Then there are random strangers who just jump around. Inanimate objects are also dangerous such as luggage, buckets with hopping mops, and vacuum cleaners that all can hurt Kevin. When Kevin finally leaves hotel, he discovers that bats, rats and birds are also after him.him.
** The Infogrames staff must have played this game before coding ''Franchise/{{Tintin}} in Tibet''. In the hotel level alone, you could get CollisionDamage (and lose one of your four hit points) from waiters carrying a platter, maids vacuuming the floor, luggage carelessly knocked over by said maids and little dogs that don't bite. Oh, and the timer too.

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