History Main / EverythingTryingToKillYou

23rd Mar '17 6:11:04 AM ReikoKazama
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** The monsters themselves [[OurMonstersAreWeird also count as this]]. Mice[[note]]many, including [[MascotMook Pikachu]] itself[[/note]], ducks[[note]]Psyduck and Ducklett[[/note]], Poké Balls[[note]]Voltorb[[/note]], palm trees[[note]]Exeggcutor[[/note]], snails[[note]]Magcargo, Shelmet, Silggoo[[/note]], mushrooms[[note]]Shroomish, Foongus[[/note]], cicada exoskeletons[[note]]Shedinja[[/note]], dolls[[note]]Banette[[/note]], sea slugs[[note]]Shellos[[/note]], cherry blossoms[[note]]Cherrim[[/note]], meerkats[[note]]Patrat[[/note]], ice cream[[note]]Vanillite[[/note]], snowflakes[[note]]Cryogonal[[/note]], barnacles [[note]]Binacle[[/note]], the Nazca Lines hummingbird[[note]]Sigilyph[[/note]], garbage[[note]]Trubbish[[/note]], cotton candy[[note]]Swirlix[[/note]], sandcastles[[note]]Palossand[[/note]], sea cucumbers[[note]]Pyukumuku[[/note]]...

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** The monsters themselves [[OurMonstersAreWeird also count as this]]. Mice[[note]]many, including [[MascotMook Pikachu]] itself[[/note]], ducks[[note]]Psyduck and Ducklett[[/note]], Poké Balls[[note]]Voltorb[[/note]], palm trees[[note]]Exeggcutor[[/note]], snails[[note]]Magcargo, Shelmet, Silggoo[[/note]], Sliggoo[[/note]], mushrooms[[note]]Shroomish, Foongus[[/note]], cicada exoskeletons[[note]]Shedinja[[/note]], dolls[[note]]Banette[[/note]], sea slugs[[note]]Shellos[[/note]], cherry blossoms[[note]]Cherrim[[/note]], meerkats[[note]]Patrat[[/note]], ice cream[[note]]Vanillite[[/note]], snowflakes[[note]]Cryogonal[[/note]], barnacles [[note]]Binacle[[/note]], the Nazca Lines hummingbird[[note]]Sigilyph[[/note]], garbage[[note]]Trubbish[[/note]], cotton candy[[note]]Swirlix[[/note]], sandcastles[[note]]Palossand[[/note]], sea cucumbers[[note]]Pyukumuku[[/note]]...
18th Mar '17 11:54:54 PM RandomnessUnlimited
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[[folder: Western Animation]]
* ''WesternAnimation/{{Kaeloo}}'': This seems to be the case for [[CosmicPlaything the perpetually unlucky Stumpy]]. {{Lampshade| Hanging}}d in one episode where he [[MakesSenseInContext tries to put himself in danger]], and all he does is throw a pebble. This starts off [[DisasterDominoes a chain reaction]] which results in him almost being crushed to death by a boulder.
[[/folder]]
5th Feb '17 5:47:07 PM MasterGhandalf
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* In ''Literature/TheDeathGateCycle'', the Labyrinth is a DeathWorld created as a prison for a race of {{Magic Knight}}s. It's also controlled by an AxCrazy GeniusLoci that is consumed with hatred for its "inmates" and seeks to kill them by any means possible. The result is that not only is the Labyrinth peopled by a wide variety of violent, sadistic monsters with weird magical abilities, the plants, the waterways, and even the ''ground'' can turn lethal and a moments' notice. The only restriction is that the Labyrinth's magic requires it to give it's victims a fighting chance - everything it throws at you can, potentially, be beaten. So far as most Patryns (aforementioned imprisoned race) are concerned, as mercies go, this isn't one.
2nd Feb '17 4:15:52 AM Morgenthaler
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* Would you believe this can even happen in a racing game? In ''SplitSecond'', traps and [[StuffBlowingUp explosives]], called Power Plays, are littered around the track to take out your opponents with. But no matter how much stuff goes boom in a normal race, this is ''nothing'' compared to Detonator mode -- one lap around the track, practically every single Power Play triggering. Pass by something, and the probability that it will explode, collapse, break loose, slide in front of you, and generally screw you is 90%.
* Not only do pedestrian drivers in ''RadRacer'' ''not'' do anything to get out of the way of the maniac zooming by at 200 MPH, but some of them even change lanes at random and pretty much do whatever they can to run you off the road.

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* Would you believe this can even happen in a racing game? In ''SplitSecond'', ''VideoGame/SplitSecond'', traps and [[StuffBlowingUp explosives]], called Power Plays, are littered around the track to take out your opponents with. But no matter how much stuff goes boom in a normal race, this is ''nothing'' compared to Detonator mode -- one lap around the track, practically every single Power Play triggering. Pass by something, and the probability that it will explode, collapse, break loose, slide in front of you, and generally screw you is 90%.
* Not only do pedestrian drivers in ''RadRacer'' ''VideoGame/RadRacer'' ''not'' do anything to get out of the way of the maniac zooming by at 200 MPH, but some of them even change lanes at random and pretty much do whatever they can to run you off the road.
2nd Feb '17 4:02:26 AM Fallingwater
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* Give so much as a passing graze to any of a town's chickens in {{Skyrim}} and '''everybody''' will immediately attempt to murder you. It's difficult enough to justify with soldiers and town guards, but the "smack the clumsy hero down" dance will be joined by such unlikely actors as everyday workers, otherwise mild-mannered shopkeepers and ''old ladies''. All of them, of course, indifferent to the dangers of [[SuicidalOverconfidence threatening a mighty dragon-killing warrior]].
20th Jan '17 7:26:37 AM Kotomikun
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** Possibly the oddest thing is that almost all enemies are fought in the standard [=RPG=] fashion: they and you have HP, attack, and defense, and you hit/shoot/spell at each other until one of you runs out of health. How the same style of combat works for fighting haunted billiard ball golems, clouds of lumberjack beard hair, and "visible music" is not entirely clear.

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** Possibly the The oddest thing is that almost all enemies are fought in the standard [=RPG=] fashion: they and you have HP, attack, and defense, and you hit/shoot/spell at each other until one of you runs out of health. How the same style of combat works for fighting haunted billiard ball golems, clouds of lumberjack beard hair, and "visible music" is not entirely clear.clear.
** Spookyraven Manor is a straighter example--everything in the mansion is haunted and malicious. ''Everything.'' Canned food, the fridge, books, chalk dust in the billiards room, paintings, nightstands (a whole room filled with them), dinner trays, toys and toy-''boxes'', paper towels and toilet paper, wine racks... the only thing ''not'' trying to kill you is Lady Spookyraven's ghost, the quest-giver NPC. Her also-deceased husband is the violent type, and apparently he turned the whole house evil with some sort of botched demonic ritual.
20th Jan '17 7:08:54 AM Kotomikun
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* ''VideoGame/KingdomOfLoathing'' has its fair share of unlikely enemies, including hippies, [[McNinja ninja snowmen]], animated nightstands, anime smileys, fire-breathing ducks, pastiches of characters from ''VideoGame/FinalFantasyVII'', and the Guy Made of Bees. Then there's the many twists on standard RPG enemies, like Orcish frat boys, apathetic lizardmen, misspelled undead (including zmobies, lihcs, and ghuols), and the 99 Bottles of Beer On A Golem. There's also an area (accessible only while high on [[MushroomSamba astral mushrooms]]) where you can fight things like [[http://kol.coldfront.net/thekolwiki/index.php/Really_Interesting_Wallpaper some really interesting wallpaper]] and [[http://kol.coldfront.net/thekolwiki/index.php/Urge_to_Stare_at_Your_Hands the urge to stare at your hands]]. Really.

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* ''VideoGame/KingdomOfLoathing'' has its fair share of unlikely enemies, including hippies, [[McNinja ninja snowmen]], animated nightstands, anime smileys, fire-breathing ducks, pastiches of characters from ''VideoGame/FinalFantasyVII'', and the Guy Made of Bees. Then there's the many twists on standard RPG enemies, like Orcish frat boys, apathetic lizardmen, misspelled undead (including zmobies, lihcs, and ghuols), and the 99 Bottles of Beer On A Golem. There's also an area (accessible only while high on [[MushroomSamba astral mushrooms]]) where you can fight things like [[http://kol.coldfront.net/thekolwiki/index.php/Really_Interesting_Wallpaper some really interesting wallpaper]] and [[http://kol.coldfront.net/thekolwiki/index.php/Urge_to_Stare_at_Your_Hands the urge to stare at your hands]]. Really. The game appropriately classifies them as [[http://kol.coldfront.net/thekolwiki/index.php/Category:Weird "weird."]]


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** Possibly the oddest thing is that almost all enemies are fought in the standard [=RPG=] fashion: they and you have HP, attack, and defense, and you hit/shoot/spell at each other until one of you runs out of health. How the same style of combat works for fighting haunted billiard ball golems, clouds of lumberjack beard hair, and "visible music" is not entirely clear.
15th Jan '17 2:46:19 PM eroock
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->''This rock, this sock\\

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->''This ->''"This rock, this sock\\



By a box of raisins or a flannel shirt''

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By a box of raisins or a flannel shirt''shirt."''
14th Jan '17 9:26:24 AM nombretomado
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* LucasArts, the other major publisher of {{adventure game}}s, was kinder and gentler than {{Sierra}}, and its games were more cartoonish. Character death was possible in its more realistic games, but it would take blatantly stupid actions. In general, LucasArts believed that players should not be punished for experimenting with their games, seeing as most of the time puzzle solutions in adventure games in general had a tendency to be on the obscure side. This policy was adopted by LucasArts during the development of ''VideoGame/TheSecretOfMonkeyIsland'', but dying was still frequent in their earlier titles such as ''VideoGame/ManiacMansion'' and ''VideoGame/ZakMcKrackenAndTheAlienMindbenders''.

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* LucasArts, Creator/LucasArts, the other major publisher of {{adventure game}}s, was kinder and gentler than {{Sierra}}, Creator/{{Sierra}}, and its games were more cartoonish. Character death was possible in its more realistic games, but it would take blatantly stupid actions. In general, LucasArts [=LucasArts=] believed that players should not be punished for experimenting with their games, seeing as most of the time puzzle solutions in adventure games in general had a tendency to be on the obscure side. This policy was adopted by LucasArts [=LucasArts=] during the development of ''VideoGame/TheSecretOfMonkeyIsland'', but dying was still frequent in their earlier titles such as ''VideoGame/ManiacMansion'' and ''VideoGame/ZakMcKrackenAndTheAlienMindbenders''.



*** In ''VideoGame/TheCurseOfMonkeyIsland'', Guybrush has to fake his death to progress in the game, prompting one character to comment "Funny, I didn't think you could die in LucasArts adventure games." He fakes said death (at a later point in the game he states that he simply went into a temporary coma) by usage of combining medicine and alcohol, an act that he {{lampshade|Hanging}}s by noting that if he wasn't a "lovably inept cartoon character with the potential for a few more sequels", he more than likely would have been killed by doing this. [[http://youtube.com/watch?v=rREKIPsDi6g You can see the whole event here.]]

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*** In ''VideoGame/TheCurseOfMonkeyIsland'', Guybrush has to fake his death to progress in the game, prompting one character to comment "Funny, I didn't think you could die in LucasArts Creator/LucasArts adventure games." He fakes said death (at a later point in the game he states that he simply went into a temporary coma) by usage of combining medicine and alcohol, an act that he {{lampshade|Hanging}}s by noting that if he wasn't a "lovably inept cartoon character with the potential for a few more sequels", he more than likely would have been killed by doing this. [[http://youtube.com/watch?v=rREKIPsDi6g You can see the whole event here.]]
7th Jan '17 10:04:24 AM nombretomado
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** Take the second ''LauraBow'' game. It would kill the title character by means of an automobile that appeared out of nowhere if she stepped off the pavement onto a seemingly empty road. You were apparently supposed to look at the road first to confirm that no cars were approaching, but the same would happen even if you did that and the game told you it was all clear. (It expected you to look ''both ways'' before crossing the road. Just looking once wasn't enough, in one of Sierra's more... pedantic puzzles. Luckily, you can get everywhere by taxi, and just skip the stupidity.) Another scene would kill you if you wandered into a dark passage without a light. Somehow, a woman in her early twenties would be swarmed and ''overpowered'' by quite ordinary ''bats'' -- unless she had a light to scare them with.

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** Take the second ''LauraBow'' ''VideoGame/LauraBow'' game. It would kill the title character by means of an automobile that appeared out of nowhere if she stepped off the pavement onto a seemingly empty road. You were apparently supposed to look at the road first to confirm that no cars were approaching, but the same would happen even if you did that and the game told you it was all clear. (It expected you to look ''both ways'' before crossing the road. Just looking once wasn't enough, in one of Sierra's more... pedantic puzzles. Luckily, you can get everywhere by taxi, and just skip the stupidity.) Another scene would kill you if you wandered into a dark passage without a light. Somehow, a woman in her early twenties would be swarmed and ''overpowered'' by quite ordinary ''bats'' -- unless she had a light to scare them with.
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