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[[quoteright:349:[[WebAnimation/DorklyOriginals https://static.tvtropes.org/pmwiki/pub/images/dorkly_monster_repel.png]]]]

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[[quoteright:349:[[WebAnimation/DorklyOriginals [[quoteright:350:[[WebAnimation/DorklyOriginals https://static.tvtropes.org/pmwiki/pub/images/dorkly_monster_repel.png]]]]
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[[quoteright:349:[[WebAnimation/DorklyOriginals https://static.tvtropes.org/pmwiki/pub/images/dorkly_monster_repel.png]]]]
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A spell, item or other thing that reduces or eliminates RandomEncounters, or even PreexistingEncounters, in a RoleplayingGame or other game with encounters.

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A spell, item or other thing that reduces or eliminates RandomEncounters, or even PreexistingEncounters, RandomEncounters in a RoleplayingGame or other game with encounters.
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* The Holy Bottles in the ''VideoGame/TalesSeries'' eliminate RandomEncounters in the games that have them. In games where monsters are visible, using a Holy Bottle makes enemies either not notice you or run away from you. Holy Bottles also make enemies respawn slower. Certain food items in ''VideoGame/TalesOfDestiny''can gift the player with reduced encounters as a side effect.

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* The Holy Bottles in the ''VideoGame/TalesSeries'' eliminate RandomEncounters in the games that have them. In games where monsters are visible, using a Holy Bottle makes enemies either not notice you or run away from you. Holy Bottles also make enemies respawn slower. Certain food items in ''VideoGame/TalesOfDestiny''can ''VideoGame/TalesOfDestiny'' can gift the player with reduced encounters as a side effect.

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* In ''[[VideoGame/SkiesOfArcadia Skies of Arcadia]] Legends'', equipping the White Map significantly reduces random encounters. By the time you get the White Map, you will have finished most of the game, making it useful only for [[BraggingRightsReward Bragging Rights]].

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* In ''[[VideoGame/SkiesOfArcadia Skies of Arcadia]] ''VideoGame/SkiesOfArcadia Legends'', equipping the White Map significantly reduces random encounters. By the time you get the White Map, you will have finished most of the game, making it useful only for [[BraggingRightsReward Bragging Rights]].



* Holy Water and the Repel/Holy Protection spell from the ''VideoGame/DragonQuest'' series. Some of the games also feature an item called the Gospel Ring, with eliminates random encounters when it's equipped. But, to get it, you have to have defeated every enemy in the game at least once (including the FinalBoss and every BonusBoss). So, by the time you get it, [[BraggingRightsReward there's nothing left to do.]]

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* ''VideoGame/DragonQuest'':
**
Holy Water and the Repel/Holy Protection spell from will repel weaker monsters, and certain characters can learn spells to simulate its effects.
** ''VideoGame/DragonQuestIII'': Thieves can learn
the ''VideoGame/DragonQuest'' series. Some of Tiptoe / Padfoot skill, which lowers the games chance of triggering a Random Encounter. Unfortunately, it also feature raises the chance of being surprise-attacked when an item called encounter does trigger.
** ''VideoGame/DragonQuestVIII'' has
the Gospel Ring, with Ring. It eliminates random encounters when it's equipped. But, equipped, but the only way to get it, you have it is to have defeated defeat every enemy in the game at least once (including once, including Rhapthorne and the FinalBoss and every BonusBoss). final trial of the Lord of the Dragovians. So, by the time you get it, [[BraggingRightsReward there's nothing left to do.]] do. However, the 3DS version allows you to obtain it by defeating most of the game's monsters, not counting the ones added into the 3DS version. In other words, it becomes more useful for what remains of the game.
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* Sweet Water in ''VideoGame/{{Lufia}}''

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* Sweet Water in ''VideoGame/{{Lufia}}''''VideoGame/{{Lufia}}''. Particularly essential in the first installment, ''VideoGame/LufiaAndTheFortressOfDoom'', which had an ''abysmally'' high encounter rate (fortunately bottles of Sweet Water were cheap enough that you could keep the effect active literally all the time).
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* An ActionRPG example is the Dung Bomb from the ''VideoGame/MonsterHunter'' series, where throwing it at any monster causes said monster to flee after a moment. This is quite handy if you're dealing with two monsters at the same time. Unfortunately and obviously, this doesn't work for specific monsters with special single areas, like Lao-Shan-Lung or Jhen Mohran for example.
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** ''VideoGame/FinalFantasyXIV'' has all enemies ignore you if you're riding a porter chocobo or falcon mount (a mount that runs on auto pilot to your destination). The moment you dismount, it's fair game.

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A spell, item or other thing that reduces or eliminates RandomEncounters, or even PreexistingEncounters, in a RoleplayingGame or other game with encounters. This is often used for timed areas, when a player has done enough LevelGrinding and wants to get to the BossBattle, or if the party is in danger (like low health and used up practically all healing spells/supplies) and needs to head to the nearest TraumaInn or SavePoint ASAP.

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A spell, item or other thing that reduces or eliminates RandomEncounters, or even PreexistingEncounters, in a RoleplayingGame or other game with encounters. encounters.

This is often used for timed areas, areas (when the clock won't stop for battles), when a player has done enough LevelGrinding and wants to get to the BossBattle, or if the party is in danger (like low health and used up practically all healing spells/supplies) and needs to head to the nearest TraumaInn or SavePoint ASAP.
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A spell, item or other thing that reduces or eliminates RandomEncounters, or even PreexistingEncounters, in a RoleplayingGame or other game with encounters. This is often used for when a player has done enough LevelGrinding and wants to get to the BossBattle, or if the party is in danger (like low health and used up practically all healing spells/supplies) and needs to head to the nearest TraumaInn ASAP, or just get to the nearest SavePoint ASAP.

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A spell, item or other thing that reduces or eliminates RandomEncounters, or even PreexistingEncounters, in a RoleplayingGame or other game with encounters. This is often used for timed areas, when a player has done enough LevelGrinding and wants to get to the BossBattle, or if the party is in danger (like low health and used up practically all healing spells/supplies) and needs to head to the nearest TraumaInn ASAP, or just get to the nearest SavePoint ASAP.
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* ''VideoGame/PersonaQShadowofTheLabyrinth'' has an item called "Repulse Bell". You need a special item called "Repulse Alloy" to be able to buy them. They are disproportionately expensive for their limited practicality.
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Potholes are for when you want different text to appear on the page, not the same


* ''[[Franchise/FinalFantasy Final Fantasy]]''

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* ''[[Franchise/FinalFantasy Final Fantasy]]''''Franchise/FinalFantasy''
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So the potholing isn't awkward.


* In the remakes of the [[VideoGame/StarOceanFirstDeparture first]] [[VideoGame/StarOceanTheSecondStory two]] ''VideoGame/StarOcean'' games for the PSP, opening the UMD tray would make it impossible for random battles to trigger, though you have to close it and re-open it every time you go from one screen to another.

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* In the remakes PSP versions of the [[VideoGame/StarOceanFirstDeparture first]] [[VideoGame/StarOceanTheSecondStory two]] ''VideoGame/StarOcean'' games for the PSP, ''VideoGame/StarOceanFirstDeparture'' and ''VideoGame/StarOceanTheSecondStory'', opening the UMD tray would make it impossible for random battles to trigger, though you have to close it and re-open it every time you go from one screen to another.
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* In the remakes of the first two ''Franchise/StarOcean'' games for the PSP, opening the UMD tray would make it impossible for random battles to trigger, though you have to close it and re-open it every time you go from one screen to another.

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* In the remakes of the first two ''Franchise/StarOcean'' [[VideoGame/StarOceanFirstDeparture first]] [[VideoGame/StarOceanTheSecondStory two]] ''VideoGame/StarOcean'' games for the PSP, opening the UMD tray would make it impossible for random battles to trigger, though you have to close it and re-open it every time you go from one screen to another.
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* Protect Ball in ''PaladinsQuest''

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* Protect Ball in ''PaladinsQuest''''VideoGame/PaladinsQuest''
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* The Sybll's Balm item in ''GloryOfHeracles'' reduces the rate of monster attacks for a limited time.

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* The Sybll's Balm item in ''GloryOfHeracles'' ''VideoGame/GloryOfHeracles'' reduces the rate of monster attacks for a limited time.
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* The Holy Bottles in the ''VideoGame/TalesSeries''. They eliminate RandomEncounters in the games that have them. In games where monsters are visible on the map, using a Holy Bottle either makes it so enemies don't notice you at all or run away from you, and also makes them respawn slower. Certain food items in ''VideoGame/TalesOfDestiny'' also gift the player with reduced encounters as a side effect.

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* The Holy Bottles in the ''VideoGame/TalesSeries''. They ''VideoGame/TalesSeries'' eliminate RandomEncounters in the games that have them. In games where monsters are visible on the map, visible, using a Holy Bottle either makes it so enemies don't either not notice you at all or run away from you, and you. Holy Bottles also makes them make enemies respawn slower. Certain food items in ''VideoGame/TalesOfDestiny'' also ''VideoGame/TalesOfDestiny''can gift the player with reduced encounters as a side effect.
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* Holy Water and the Repel/Holy Protection spell from the ''DragonQuest'' series. Some of the games also feature an item called the Gospel Ring, with eliminates random encounters when it's equipped. But, to get it, you have to have defeated every enemy in the game at least once (including the FinalBoss and every BonusBoss). So, by the time you get it, [[BraggingRightsReward there's nothing left to do.]]

to:

* Holy Water and the Repel/Holy Protection spell from the ''DragonQuest'' ''VideoGame/DragonQuest'' series. Some of the games also feature an item called the Gospel Ring, with eliminates random encounters when it's equipped. But, to get it, you have to have defeated every enemy in the game at least once (including the FinalBoss and every BonusBoss). So, by the time you get it, [[BraggingRightsReward there's nothing left to do.]]
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** ''[[VideoGame/FinalFantasyX2 Final Fantasy X-2]]'' also features the Charm Bangle, which eliminates random encounters.
* The Holy Bottles in the ''Franchise/TalesSeries''. They eliminate RandomEncounters in the games that have them. In games where monsters are visible on the map, using a Holy Bottle either makes it so enemies don't notice you at all or run away from you, and also makes them respawn slower. Certain food items in ''VideoGame/TalesOfDestiny'' also gift the player with reduced encounters as a side effect.

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** ''[[VideoGame/FinalFantasyX2 Final Fantasy X-2]]'' also ''VideoGame/FinalFantasyX2'' features the Charm Bangle, which eliminates random encounters.
* The Holy Bottles in the ''Franchise/TalesSeries''.''VideoGame/TalesSeries''. They eliminate RandomEncounters in the games that have them. In games where monsters are visible on the map, using a Holy Bottle either makes it so enemies don't notice you at all or run away from you, and also makes them respawn slower. Certain food items in ''VideoGame/TalesOfDestiny'' also gift the player with reduced encounters as a side effect.

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* ''BreathOfFire'' games have a share of enemy repellants.

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* ''BreathOfFire'' games In the ''Franchise/BreathOfFire'' series:
** ''VideoGame/BreathOfFireI'' has the [=Mrbl3=] item, which eliminated random encounters but not fixed encounters.
** ''VideoGame/BreathOfFireII'' has the Smoke spell and item, and the [=HolySF=] accessory, which reduce the random encounter rate.
** ''VideoGame/BreathOfFireIII'' and ''VideoGame/BreathOfFireIV''
have a share of enemy repellants.the Holy Mantle accessory which reduces random encounters, and the Bell Collar accessory which increases random encounters.
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* ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network]]'' has [=SneakRun=] ([=ShinobiDash=] in the Japanese versions). It only repels weak normal enemies (Defined by how high your base max HP is compared to their's), however, which makes it handy for encountering the multitudes of bosses that show up randomly.
** ''{{Mega Man Star Force}}'' also has this in the form of the Cloaker item. It's especially useful in the third game, as it allows both rare normal enemies and bosses to be fought. From the same game, the Chivalry weapon works as a lesser encounter repellent by simply reducing the normal enemy encounters as opposed to blocking them completely [[GuideDangIt (Though it doesn't actually say this anywhere in-game)]].

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* ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network]]'' ''VideoGame/MegaManBattleNetwork'' has [=SneakRun=] ([=ShinobiDash=] in the Japanese versions). It only repels weak normal enemies (Defined by how high your base max HP is compared to their's), however, which makes it handy for encountering the multitudes of bosses that show up randomly.
** ''{{Mega Man Star Force}}'' ''VideoGame/MegaManStarForce'' also has this in the form of the Cloaker item. It's especially useful in the third game, as it allows both rare normal enemies and bosses to be fought. From the same game, the Chivalry weapon works as a lesser encounter repellent by simply reducing the normal enemy encounters as opposed to blocking them completely [[GuideDangIt (Though it doesn't actually say this anywhere in-game)]].
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* ''VideoGame/KingdomOfLoathing'' has potions, skills, and equipment that you can use to increase or decrease the rate of combat encounters. There are also skills and items that can be used mid-combat to temporarily banish the particular type of enemy you're facing. Since you only have a limited number of adventures per day, changing the encounter rate depending on what would help you reach your current goal faster is a regular part of the game's strategy.

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* ''VideoGame/KingdomOfLoathing'' has potions, skills, and equipment that you can use to increase or decrease [[EncounterBait or increase]] the rate of combat encounters. There are also skills and items that can be used mid-combat to temporarily banish the particular type of enemy you're facing. Since you only have a limited number of adventures per day, changing the encounter rate depending on what would help you reach your current goal faster is a regular part of the game's strategy.
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* Sweet Water in ''{{Lufia}}''

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* Sweet Water in ''{{Lufia}}''''VideoGame/{{Lufia}}''
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** ''VideoGame/ShinMegamiTenseiIVApocalypse'' has the Estoma skill, which only requires that you [[CollisionDamage touch the enemy to force them away]]. You can purchase an app that allows it to work on enemies up to eight levels higher than you.
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** The "Safe Travel" augment in ''VideoGame/FinalFantasyIV'' DS.

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** The "Safe Travel" augment in ''VideoGame/FinalFantasyIV'' DS.DS removes random encounters.



** In ''VideoGame/FinalFantasyVI'', the Charm Bangle cuts down encounters and the Moogle's Charm eliminates them.
** One of the materias in ''VideoGame/FinalFantasyVII'' reduces encounters at a greater rate depending on its level.

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** In ''VideoGame/FinalFantasyVI'', the two relics cut down on encounters. The Charm Bangle cuts down encounters in half, and the Moogle's Charm eliminates them.
them altogether. However, only Mog and Gogo can equip the latter, and they're both {{Optional Party Member}}s.
** One of the materias in ''VideoGame/FinalFantasyVII'' reduces encounters at a greater rate depending on its level, from twenty percent fewer encounters to start, and no encounters at max level.
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** Repulse Water in the ''RaidouKuzunoha'' games. Some demons come equipped with the "Intimidate" skill, which works exactly like the Water and can be used infinitely.

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** Repulse Water in the ''RaidouKuzunoha'' ''Raidou Kuzunoha'' games. Some demons come equipped with the "Intimidate" skill, which works exactly like the Water and can be used infinitely.
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* [[VideoGame/KingdomOfLoathing]] has potions, skills, and equipment that you can use to increase or decrease the rate of combat encounters. There are also skills and items that can be used mid-combat to temporarily banish the particular type of enemy you're facing. Since you only have a limited number of adventures per day, changing the encounter rate depending on what would help you reach your current goal faster is a regular part of the game's strategy.

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* [[VideoGame/KingdomOfLoathing]] ''VideoGame/KingdomOfLoathing'' has potions, skills, and equipment that you can use to increase or decrease the rate of combat encounters. There are also skills and items that can be used mid-combat to temporarily banish the particular type of enemy you're facing. Since you only have a limited number of adventures per day, changing the encounter rate depending on what would help you reach your current goal faster is a regular part of the game's strategy.
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None

Added DiffLines:

* [[VideoGame/KingdomOfLoathing]] has potions, skills, and equipment that you can use to increase or decrease the rate of combat encounters. There are also skills and items that can be used mid-combat to temporarily banish the particular type of enemy you're facing. Since you only have a limited number of adventures per day, changing the encounter rate depending on what would help you reach your current goal faster is a regular part of the game's strategy.
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None

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* The Demon Safe Shoes in [[VideoGame/DotHackGU .hack//G.U.]] Vol.3: Redemption is an accessory that makes you invisible to enemies in an area, and it also gives you a significant speed bonus.
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** ''VideoGame/ShinMegamiTenseiIV'' has the skill Estoma Sword, which banishes all encounters on the world map and if your level is higher than the enemies on the field, you can force them away by hitting them with your weapon. It doesn't work on Challenge Quest enemies, even if you're higher level than them so that you can skip fighting them.

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** ''VideoGame/ShinMegamiTenseiIV'' has the skill Estoma Sword, which banishes all encounters on the world map and if your level is higher than the enemies on the field, you can force them away by hitting them with your weapon. [[DevelopersForesight It doesn't work on Challenge Quest enemies, even if you're higher level than them so that you can skip fighting them.them]].

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