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11[[quoteright:350:[[WebAnimation/DorklyOriginals https://static.tvtropes.org/pmwiki/pub/images/dorkly_monster_repel.png]]]]
12[[caption-width-right:350: And ''any'' encounter, for that matter!]]
13
14A spell, item or other thing that reduces or eliminates RandomEncounters in a RoleplayingGame or other game with encounters.
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16This is often used for timed areas (when the clock won't stop for battles), when a player has done enough LevelGrinding and wants to get to the BossBattle, or if the party is in danger (like low health and used up practically all healing spells/supplies) and needs to head to the nearest TraumaInn or SavePoint ASAP.
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18Heck, it can even work with some PreexistingEncounters, by causing the monsters to shy away from you.
19
20Contrast EncounterBait (and some games will have both), DrawAggro (getting enemies to focus on you).
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22See also NPCRandomEncounterImmunity, where [[NonPlayerCharacter NPCs]] are somehow exempt from the hazards that befall the player character.
23----
24!!Examples:
25
26* ''Franchise/BreathOfFire'':
27** ''VideoGame/BreathOfFireI'' has the [=Mrbl3=] item, which eliminated random encounters but not fixed encounters.
28** ''VideoGame/BreathOfFireII'' has the Smoke spell and item, and the [=HolySF=] accessory, which reduce the random encounter rate.
29** ''VideoGame/BreathOfFireIII'' and ''VideoGame/BreathOfFireIV'' have the Holy Mantle accessory which reduces random encounters, and the Bell Collar accessory which increases random encounters.
30* ''VideoGame/TheBriefAndMeaninglessAdventureOfHeroMan'': The Alarm Ring, obtained by beating Lord Doldrum once, turns off all encounters when equipped,
31* ''VideoGame/BugFables'': The Bug Me Not! medal automatically defeats enemies in the overworld if the party is at a high-enough level. The final area has two exceptions: the [[spoiler:fire-element Roach constructs]] are not affected until the postgame, instead of based on level, while [[spoiler:the Dead Landers]] are always immune even at maximum level.
32* ''VideoGame/DragonQuest'':
33** Holy Water and the Repel/Holy Protection spell will repel weaker monsters, and certain characters can learn spells to simulate its effects.
34** ''VideoGame/DragonQuestIII'': Thieves can learn the Tiptoe / Padfoot skill, which lowers the chance of triggering a Random Encounter. Unfortunately, it also raises the chance of being surprise-attacked when an encounter does trigger.
35** ''VideoGame/DragonQuestVIII'' has the Gospel Ring. It eliminates random encounters when equipped, but the only way to get it is to defeat every enemy in the game at least once, including Rhapthorne and the final trial of the Lord of the Dragovians. So, by the time you get it, there's nothing left to do. However, the 3DS version allows you to obtain it by defeating most of the game's monsters, not counting the ones added into the 3DS version. In other words, it becomes more useful for what remains of the game.
36* ''VideoGame/DragonQuestIX'': The Ranger class has the Vanish ability, which turns the party invisible. Because encounters are now represented by monsters wandering around on the overworld, they stop chasing after you but it's still possible to start a battle by running into one (deliberately or accidentally).
37* ''VideoGame/EtrianOdyssey'': The Ward Chime reduces the rate of monster encounters for a limited number of turns/steps, and certain classes have a skill with the same effect (or the inverse). [[LethalJokeCharacter Farmers]] from [[VideoGame/EtrianOdysseyIIITheDrownedCity the third game]] can also learn Safe Stroll, which ''prevents'' non-fixed encounters altogether for a period of time.
38* ''VideoGame/{{Fallout}}'': The first two games and ''VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}}'' have the Outdoorsman skill. If it is high enough and you encounter someone while traveling through the desert, you will be offered to choose if you want to meet them or keep moving.
39* ''Franchise/FinalFantasy''
40** With a few exceptions, riding on a chocobo eliminates random encounters in every ''Final Fantasy'' game. It doesn't avoid preset encounters, though, and most chocobo types can only travel over certain types of terrain.
41** ''VideoGame/FinalFantasyIV'' DS: The "Safe Travel" augment removes random encounters.
42** ''VideoGame/FinalFantasyV'' (GBA): The "Read Ahead" ability from the Oracle job cuts random encounters by half. There's also a glitch which can eliminate encounters.
43** ''VideoGame/FinalFantasyVI'': Two relics cut down on encounters. The Charm Bangle cuts encounters in half, and the Moogle's Charm eliminates them altogether. However, only Mog and Gogo can equip the latter, and they're both {{Optional Party Member}}s.
44** ''VideoGame/FinalFantasyVII'': One of the materias reduces encounters at a greater rate depending on its level, from twenty percent fewer encounters to start, and no encounters at max level.
45** ''VideoGame/FinalFantasyVIII'': Diablos' "Encounter Half" aptly lowers encounter rate by about 75% (despite the name), and "Encounter None" removes encounters altogether. It does nothing to avoid fixed encounters, however.
46** ''VideoGame/FinalFantasyX'' has "No Encounters" ability that can be customized onto an armor and also a weapon obtained from Geosgaeno which eliminates random encounters.
47** ''VideoGame/FinalFantasyX2'' features the Charm Bangle, which eliminates random encounters. The only location where it doesn't work, however, is the [[BonusDungeon optional Via Infinito dungeon]] in Bevelle.
48** ''VideoGame/FinalFantasyXIV'' has all enemies ignore you if you're riding a porter chocobo or falcon mount (a mount that runs on auto pilot to your destination). The moment you dismount, it's fair game. Alternatively, if you're at least ten levels above an enemy, they will no longer attack on sight. The Disciple of the Land classes also have the "Sneak" ability, which prevents them from being attacked by enemies of up to four levels above you to gather materials in peace.
49* ''VideoGame/GloryOfHeracles'': The Sybll's Balm item reduces the rate of monster attacks for a limited time.
50* ''VideoGame/GoldenSun'' has the Sacred Feather item and the Avoid spell.
51* ''VideoGame/DotHackGU'' Vol. 3: Redemption: The Demon Safe Shoes are an accessory that makes you invisible to enemies in an area, and it also gives you a significant speed bonus.
52* ''VideoGame/HollowKnight'':
53** Defeating the Mantis Lords will cause all mantises in the Fungal Wastes to become neutral and cease to cause contact damage.
54** Two Charms will render enemies in certain areas neutral. The Void Heart causes the Siblings and the Void Tendrils of the Abyss, alongside the shade left behind when the player dies, to become passive. The Hiveblood has the same effect for the bees of the Hive.
55* ''VideoGame/KingdomOfLoathing'' has potions, skills, and equipment that you can use to decrease [[EncounterBait or increase]] the rate of combat encounters. There are also skills and items that can be used mid-combat to temporarily banish the particular type of enemy you're facing. Since you only have a limited number of adventures per day, changing the encounter rate depending on what would help you reach your current goal faster is a regular part of the game's strategy.
56* ''VideoGame/LegendOfLegaia'' has the Good Luck Bell, and much later, the Evil Talisman as accessories that reduce the encounter rate, and Incense as a consumable item that does the same.
57* ''VideoGame/{{Lufia}}'': Sweet Water. Particularly essential in the first installment, ''VideoGame/LufiaAndTheFortressOfDoom'', which had an ''abysmally'' high encounter rate (fortunately bottles of Sweet Water were cheap enough that you could keep the effect active literally all the time).
58* ''Franchise/MegaMan'':
59** ''VideoGame/MegaManBattleNetwork'' has [=SneakRun=] ([=ShinobiDash=] in the Japanese versions). It only repels weak normal enemies (Defined by how high your base max HP is compared to their's), however, which makes it handy for encountering the multitudes of bosses that show up randomly.
60** ''VideoGame/MegaManStarForce'' also has this in the form of the Cloaker item. It's especially useful in the third game, as it allows both rare normal enemies and bosses to be fought. From the same game, the Chivalry weapon works as a lesser encounter repellent by simply reducing the normal enemy encounters as opposed to blocking them completely [[GuideDangIt (alhough it doesn't actually say this anywhere in-game)]].
61* ''VideoGame/MonsterHunter'': Throwing a Dung Bomb at any monster causes said it to flee after a moment. This is quite handy if you're dealing with two monsters at the same time. Unfortunately and obviously, this doesn't work for specific monsters with special single areas, like Lao-Shan-Lung or Jhen Mohran for example.
62* ''VideoGame/OctopathTraveler'': One of the Scholar skills reduces the number of enemy encounters. Defeating the TrueFinalBoss gives the player an accessory that eliminates them.
63%%* ''VideoGame/PaladinsQuest'': Protect Ball
64* ''VideoGame/PaperMario'': The Fright Mask (''VideoGame/PaperMario64'' and ''[[VideoGame/PaperMarioTheThousandYearDoor The Thousand-Year Door]]'') could scare away some weaker enemies during battle. The "First Attack" and "Bump Attack" badges could clear weaker enemies in the field.
65* ''VideoGame/PersonaQShadowOfTheLabyrinth'' has an item called "Repulse Bell". You need a special item called "Repulse Alloy" to be able to buy them. They are disproportionately expensive for their limited practicality.
66* ''Franchise/{{Pokemon}}''
67** The "Repel" items (which resemble real-life bug repellant cans) prevent wild Pokémon encounters as long as the lead party member is a higher level than what you're encountering. It will not, however, avoid battles against other Pokémon Trainers. Generation II had the Pokémon Lullaby music on the Johto Radio Station; Generation III added the Black Flute for reducing the encounter rate, and Gen VI has the Stealth O-Power that reduces the rate.
68** A few Pokémon abilities [[note]]Intimidate, Keen Eye (for anyone 5+ levels below your Pokémon), Quick Feet, Sand Veil (only in sandstorms), Snow Cloak (only in hailstorms), Stench, and White Smoke[[/note]] can also reduce the encounter rate.
69** The Cleanse Tag is a held item introduced in [[VideoGame/PokemonGoldAndSilver Generation II]]. Equipped to the first Pokémon in the party, it reduces the rate of random encounters with lower-level wild Pokémon.
70** {{Inverted}} with the Generation II move Sweet Scent, which causes an instant random encounter if used outside of battle in a tile where wild Pokémon can appear (even overriding use of a Repel or Cleanse Tag).
71%%* ''VideoGame/ShadowHearts'': The Demon Ward accessory.
72* ''Franchise/ShinMegamiTensei'': Most games have this around in both item and spell form, and the spell is often named Estoma. To note:
73** ''VideoGame/ShinMegamiTenseiStrangeJourney'': "Enemy Begone" and the higher-level "Enemy Lullaby". On a NewGamePlus, you can buy Red Carpet, which removes encounters completely.
74** ''Raidou Kuzunoha'' games: Repulse Water. Some demons come equipped with the "Intimidate" skill, which works exactly like the Water and can be used infinitely.
75** ''VideoGame/DigitalDevilSaga'': Both games only have this in item form as the Estoma Spray. Being able to buy them requires selling a certain number of [[ShopFodder cells]] to a vendor in the first game or a high-enough rank in the second game's shop.
76** ''VideoGame/ShinMegamiTenseiIV'' has the skill Estoma Sword, which banishes all encounters on the world map and if your level is higher than the enemies on the field, you can force them away by hitting them with your weapon. [[DevelopersForesight It doesn't work on Challenge Quest enemies, even if you're higher level than them so that you can skip fighting them]].
77** ''VideoGame/ShinMegamiTenseiIVApocalypse'' has the Estoma skill, which only requires that you [[CollisionDamage touch the enemy to force them away]]. You can purchase an app that allows it to work on enemies up to eight levels higher than you.
78* ''VideoGame/SkiesOfArcadia Legends'':
79** Equipping the White Map significantly reduces random encounters. By the time you get the White Map, you will have finished most of the game, making it useful only for [[BraggingRightsReward Bragging Rights]].
80** Making the Delphinus fly above or below the normal cloud line will allow you to travel across the world map with no random encounters. You get this ability fairly late in the game, but it's still useful for exploration and finding Discoveries.
81* ''VideoGame/StarOceanFirstDeparture'' and ''VideoGame/StarOceanTheSecondStory'': In the PSP versions, opening the UMD tray would make it impossible for random battles to trigger, though you have to close it and re-open it every time you go from one screen to another.
82* ''VideoGame/TalesSeries'': The Holy Bottles eliminate RandomEncounters in the games that have them. In games where monsters are visible, using a Holy Bottle makes enemies either not notice you or run away from you. Holy Bottles also make enemies respawn slower. Certain food items in ''VideoGame/TalesOfDestiny'' can gift the player with reduced encounters as a side effect.
83* ''VideoGame/{{Terraria}}'':
84** Planted sunflowers grant the "Happy!" effect to nearby players, which slightly reduces enemy spawn rates.
85** The Calming Potion reduces enemy spawn rates slightly, as well as reducing the {{cap}} on how many enemies can be spawned in total.
86** The Invisibility Potion, in addition to [[{{Invisibility}} its eponymous effect]], also reduces enemy spawn rates slightly.
87** The Peace Candle, when held or placed, reduces enemy spawn rates and the enemy spawn cap by a fair amount.
88** [=NPCs=] reduce monster spawning rates under most circumstances[[note]]Not during most invasion events, not in the "evil" biomes, Dungeon, or Meteorite, not by a Celestial Pillar, and not if you place or hold the Shadow Candle which exists specifically to cancel this effect. The Underworld also reduces the spawn reduction, but doesn't completely remove it.[[/note]], causing harmless critters to spawn instead. The effect {{cap}}s at three [=NPCs=] in the area, encouraging players to build little towns throughout the world to serve as safe zones.
89* ''VideoGame/TerrariaCalamity'':
90** The Zen Potion is a souped-up version of the vanilla Calming Potion, reducing enemy spawn rates and spawn cap by a massive amount.
91** The Tranquility Candle is an upgraded version of the vanilla Peace Candle, reducing enemy spawn rates slightly more and the enemy spawn cap by a ''lot'' more.
92* ''VideoGame/{{Tradewinds}} Legends'' has an item that causes you to encounter fewer pirates (but more storms).
93* ''VideoGame/UltimateCustomNight'': The Dee Dee Repel item will prevent Dee Dee from showing up to make your night harder by activating random animatronics.
94* ''VideoGame/ZanZarahTheHiddenPortal'' features the consumable Garlic Atomizer, which can be used to scare away any randomly attacking wild fairy.
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