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* In the remakes of the first two ''StarOcean" games for the PSP, opening the UMD tray would make it impossible for random battles to trigger, though you have to close it and re-open it every time you go from one screen to another.

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* In the remakes of the first two ''StarOcean" ''Franchise/StarOcean'' games for the PSP, opening the UMD tray would make it impossible for random battles to trigger, though you have to close it and re-open it every time you go from one screen to another.
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Misuse. Developers Foresight is when the game has a response for unlikely player actions.


** ''VideoGame/ShinMegamiTenseiIV'' has the skill Estoma Sword, which banishes all encounters on the world map and if your level is higher than the enemies on the field, you can force them away by hitting them with your weapon. [[TheDevTeamThinksOfEverything It doesn't work on Challenge Quest enemies, even if you're higher level than them so that you can skip fighting them.]]

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** ''VideoGame/ShinMegamiTenseiIV'' has the skill Estoma Sword, which banishes all encounters on the world map and if your level is higher than the enemies on the field, you can force them away by hitting them with your weapon. [[TheDevTeamThinksOfEverything It doesn't work on Challenge Quest enemies, even if you're higher level than them so that you can skip fighting them.]]
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* ''Franchise/{{Pokemon}}'' has "Repel" items, which prevent wild Pokémon encounters as long as the lead party member is a higher level than what you're encountering. It will not, however, avoid battles against other Pokémon Trainers. Generation II had the Pokémon Lullaby music on the Johto Radio Station; Generation III added the Black Flute for reducing the encounter rate, and Gen VI has the Stealth O-Power that reduces the rate. A few Pokémon abilities (like "Intimidate") can also reduce the encounter rate.

to:

* ''Franchise/{{Pokemon}}'' has "Repel" items, which prevent wild Pokémon encounters as long as the lead party member is a higher level than what you're encountering. It will not, however, avoid battles against other Pokémon Trainers. Generation II had the Pokémon Lullaby music on the Johto Radio Station; Generation III added the Black Flute for reducing the encounter rate, and Gen VI has the Stealth O-Power that reduces the rate. A few Pokémon abilities (like "Intimidate") [[note]]Intimidate, Keen Eye (for anyone 5+ levels below your Pokémon), Quick Feet, Sand Veil (only in sandstorms), Snow Cloak (only in hailstorms), Stench, and White Smoke[[/note]] can also reduce the encounter rate.
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Contrast EncounterBait (and some games will have both).

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Contrast EncounterBait (and some games will have both).both), DrawAggro (getting enemies to focus on you).
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Added DiffLines:

* The Demon Ward accessory appearing in the ''VideoGame/ShadowHearts'' trilogy.
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** ''VideoGame/ShinMegamiTenseiIV'' has the skill Estoma Sword, which banishes all encounters on the world map and if yoor level is higher than the enemies on the field, you can force them away by hitting them with your weapon. [[TheDevTeamThinksOfEverything It doesn't work on Challenge Quest enemies, even if you're higher level than them so that you can skip fighting them.]]

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** ''VideoGame/ShinMegamiTenseiIV'' has the skill Estoma Sword, which banishes all encounters on the world map and if yoor your level is higher than the enemies on the field, you can force them away by hitting them with your weapon. [[TheDevTeamThinksOfEverything It doesn't work on Challenge Quest enemies, even if you're higher level than them so that you can skip fighting them.]]

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* "Enemy Begone" and the higher-level "Enemy Lullaby" in ''VideoGame/ShinMegamiTenseiStrangeJourney''.
** On a NewGamePlus, you can buy Red Carpet, which removes encounters ''completely.''
* ''VideoGame/{{Tradewinds}} Legends'' has an item that causes you to encounter fewer pirates (but more storms).
* Repulse Water in the ''RaidouKuzunoha'' games. Some demons come equipped with the "Intimidate" skill, which works exactly like the Water and can be used infinitely.

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* Most ''[[Franchise/ShinMegamiTensei Shin Megami Tensei games]]'' have this around in both item and spell form, and the spell is often named Estoma. To note:
**
"Enemy Begone" and the higher-level "Enemy Lullaby" in ''VideoGame/ShinMegamiTenseiStrangeJourney''.
** *** On a NewGamePlus, you can buy Red Carpet, which removes encounters ''completely.''
** Repulse Water in the ''RaidouKuzunoha'' games. Some demons come equipped with the "Intimidate" skill, which works exactly like the Water and can be used infinitely.
** [[VideoGame/DigitalDevilSaga Both Digital Devil Saga games]] only have this in item form as the Estoma Spray. Being able to buy them requires selling a certain number of [[VendorTrash cells]] to a vendor in the first game or a high-enough rank in the second game's shop.
** ''VideoGame/ShinMegamiTenseiIV'' has the skill Estoma Sword, which banishes all encounters on the world map and if yoor level is higher than the enemies on the field, you can force them away by hitting them with your weapon. [[TheDevTeamThinksOfEverything It doesn't work on Challenge Quest enemies, even if you're higher level than them so that you can skip fighting them.]]
* ''VideoGame/{{Tradewinds}} Legends'' has an item that causes you to encounter fewer pirates (but more storms). \n* Repulse Water in the ''RaidouKuzunoha'' games. Some demons come equipped with the "Intimidate" skill, which works exactly like the Water and can be used infinitely.
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* ''[[MegaManBattleNetwork Mega Man Battle Network]]'' has [=SneakRun=] ([=ShinobiDash=] in the Japanese versions). It only repels weak normal enemies (Defined by how high your base max HP is compared to their's), however, which makes it handy for encountering the multitudes of bosses that show up randomly.

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* ''[[MegaManBattleNetwork ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network]]'' has [=SneakRun=] ([=ShinobiDash=] in the Japanese versions). It only repels weak normal enemies (Defined by how high your base max HP is compared to their's), however, which makes it handy for encountering the multitudes of bosses that show up randomly.
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None


* ''Franchise/{{Pokemon}}'' has "Repel" items, which prevent wild Pokémon encounters as long as the lead party member is a higher level than what you're encountering. It will not, however, avoid battles against other Pokémon Trainers. Generation II had the Pokémon Lullaby music on the Johto Radio Station; Generation III added the Black Flute for reducing the encounter rate, and Gen VI has the Stealth O-Power that reduces the rate.A few Pokémon abilities (like "Intimidate") can also reduce the encounter rate.

to:

* ''Franchise/{{Pokemon}}'' has "Repel" items, which prevent wild Pokémon encounters as long as the lead party member is a higher level than what you're encountering. It will not, however, avoid battles against other Pokémon Trainers. Generation II had the Pokémon Lullaby music on the Johto Radio Station; Generation III added the Black Flute for reducing the encounter rate, and Gen VI has the Stealth O-Power that reduces the rate. A few Pokémon abilities (like "Intimidate") can also reduce the encounter rate.
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None


* The Holy Bottles in the ''Franchise/TalesSeries'', which either prevent random encounters, or make monsters run away from you, depending on the game. Certain food items in ''VideoGame/TalesOfDestiny'' also gift the player with reduced encounters as a side effect.

to:

* The Holy Bottles in the ''Franchise/TalesSeries'', which either prevent random encounters, or make ''Franchise/TalesSeries''. They eliminate RandomEncounters in the games that have them. In games where monsters are visible on the map, using a Holy Bottle either makes it so enemies don't notice you at all or run away from you, depending on the game. and also makes them respawn slower. Certain food items in ''VideoGame/TalesOfDestiny'' also gift the player with reduced encounters as a side effect.
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* *Diablos' "Encounter Half" and "Encounter None" abilities in ''VideoGame/FinalFantasyVIII''.

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* *Diablos' ** Diablos' "Encounter Half" and "Encounter None" abilities in ''VideoGame/FinalFantasyVIII''.

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* The "Safe Travel" augment in ''VideoGame/FinalFantasyIV'' DS.
* "Read Ahead" ability from the Oracle job in ''VideoGame/FinalFantasyV'' (GBA) cuts random encounters by half. There's also a glitch which can eliminate encounters.
* In ''VideoGame/FinalFantasyVI'', the Charm Bangle cuts down encounters and the Moogle's Charm eliminates them.
* One of the materias in ''VideoGame/FinalFantasyVII'' reduces encounters at a greater rate depending on its level.
* Diablos' "Encounter Half" and "Encounter None" abilities in ''VideoGame/FinalFantasyVIII''.
* ''VideoGame/FinalFantasyX'' has "No Encounters" ability that can be customized onto an armor and also a weapon obtained from Geosgaeno which eliminates random encounters.
* ''[[VideoGame/FinalFantasyX2 Final Fantasy X-2]]'' also features the Charm Bangle, which eliminates random encounters.

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* ''[[Franchise/FinalFantasy Final Fantasy]]''
** With a few exceptions, riding on a chocobo eliminates random encounters in every ''Final Fantasy'' game. It doesn't avoid preset encounters, though, and most chocobo types can only travel over certain types of terrain.
**
The "Safe Travel" augment in ''VideoGame/FinalFantasyIV'' DS.
* ** "Read Ahead" ability from the Oracle job in ''VideoGame/FinalFantasyV'' (GBA) cuts random encounters by half. There's also a glitch which can eliminate encounters.
* ** In ''VideoGame/FinalFantasyVI'', the Charm Bangle cuts down encounters and the Moogle's Charm eliminates them.
* ** One of the materias in ''VideoGame/FinalFantasyVII'' reduces encounters at a greater rate depending on its level.
* Diablos' *Diablos' "Encounter Half" and "Encounter None" abilities in ''VideoGame/FinalFantasyVIII''.
* ** ''VideoGame/FinalFantasyX'' has "No Encounters" ability that can be customized onto an armor and also a weapon obtained from Geosgaeno which eliminates random encounters.
* ** ''[[VideoGame/FinalFantasyX2 Final Fantasy X-2]]'' also features the Charm Bangle, which eliminates random encounters.
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* In ''[[VideoGame/SkiesOfArcadia Skies of Arcadia]] Legends'', you equip the White map.
** By the time you get the White Map, you will have finished most of the game, making it useful only for [[BraggingRightsReward Bragging Rights]].

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* In ''[[VideoGame/SkiesOfArcadia Skies of Arcadia]] Legends'', you equip equipping the White map.
**
Map significantly reduces random encounters. By the time you get the White Map, you will have finished most of the game, making it useful only for [[BraggingRightsReward Bragging Rights]].Rights]].
** Making the Delphinus fly above or below the normal cloud line will allow you to travel across the world map with no random encounters. You get this ability fairly late in the game, but it's still useful for exploration and finding Discoveries.
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Don\'t know what kind of weird translation y\'all have been playing.


* In ''VideoGame/FinalFantasyVI'', the Ward Bangle cuts down encounters and the Molulu's Charm eliminates them.

to:

* In ''VideoGame/FinalFantasyVI'', the Ward Charm Bangle cuts down encounters and the Molulu's Moogle's Charm eliminates them.
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* Holy Water and the Repel/Holy Protection spell from the ''DragonQuest'' series.

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* Holy Water and the Repel/Holy Protection spell from the ''DragonQuest'' series. Some of the games also feature an item called the Gospel Ring, with eliminates random encounters when it's equipped. But, to get it, you have to have defeated every enemy in the game at least once (including the FinalBoss and every BonusBoss). So, by the time you get it, [[BraggingRightsReward there's nothing left to do.]]
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* First two ''VideoGame/{{Fallout}}'' games as well as VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}} has skill called Outdoorsman. If it is high enough and you are traveling through the desert and encounter someone, you will be offered to choose do you want to meet them or keep moving.

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* First two ''VideoGame/{{Fallout}}'' games as well as VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}} has skill called Outdoorsman. If it is high enough and you are encounter someone while traveling through the desert and encounter someone, desert, you will be offered to choose do if you want to meet them or keep moving.
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A spell, item or other thing that reduces or eliminates RandomEncounters, or even FixedEncounters, in a RoleplayingGame or other game with encounters. This is often used for when a player has done enough LevelGrinding and wants to get to the BossBattle, or if the party is in danger (like low health and used up practically all healing spells/supplies) and needs to head to the nearest TraumaInn ASAP, or just get to the nearest SavePoint ASAP.

to:

A spell, item or other thing that reduces or eliminates RandomEncounters, or even FixedEncounters, PreexistingEncounters, in a RoleplayingGame or other game with encounters. This is often used for when a player has done enough LevelGrinding and wants to get to the BossBattle, or if the party is in danger (like low health and used up practically all healing spells/supplies) and needs to head to the nearest TraumaInn ASAP, or just get to the nearest SavePoint ASAP.
Is there an issue? Send a MessageReason:
None


* ''Franchise/{{Pokemon}}'' has "Repel" items, which prevent wild Pokémon encounters as long as the lead party member is a higher level than what you're encountering. It will not, however, avoid battles against other Pokémon Trainers. Generation II had the Pokémon Lullaby music on the Johto Radio Station; Generation III added the Black Flute for reducing the encounter rate, and a few Pokémon abilities (like "Intimidate") can also reduce the encounter rate.

to:

* ''Franchise/{{Pokemon}}'' has "Repel" items, which prevent wild Pokémon encounters as long as the lead party member is a higher level than what you're encountering. It will not, however, avoid battles against other Pokémon Trainers. Generation II had the Pokémon Lullaby music on the Johto Radio Station; Generation III added the Black Flute for reducing the encounter rate, and a Gen VI has the Stealth O-Power that reduces the rate.A few Pokémon abilities (like "Intimidate") can also reduce the encounter rate.
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* ''ZanZarah'' featured the consumable Garlic Atomizer, which could be used to scare away any randomly attacking wild faery.

to:

* ''ZanZarah'' featured ''VideoGame/ZanZarahTheHiddenPortal'' features the consumable Garlic Atomizer, which could can be used to scare away any randomly attacking wild faery.fairy.
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* The Holy Bottles in the ''TalesSeries'', which either prevent random encounters, or make monsters run away from you, depending on the game. Certain food items in ''VideoGame/TalesOfDestiny'' also gift the player with reduced encounters as a side effect.

to:

* The Holy Bottles in the ''TalesSeries'', ''Franchise/TalesSeries'', which either prevent random encounters, or make monsters run away from you, depending on the game. Certain food items in ''VideoGame/TalesOfDestiny'' also gift the player with reduced encounters as a side effect.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/FinalFantasyVI'', the Charm Bangle cuts down encounters and the Moogle Charm eliminates them.

to:

* In ''VideoGame/FinalFantasyVI'', the Charm Ward Bangle cuts down encounters and the Moogle Molulu's Charm eliminates them.
Is there an issue? Send a MessageReason:
None


* ''[[MegaManBattleNetwork Mega Man Battle Network]]'' has [=SneakRun=] ([=ShinobiDash=] in the Japanese versions). It only repels weak normal enemies, however, which makes it handy for encountering the multitudes of bosses that show up randomly.

to:

* ''[[MegaManBattleNetwork Mega Man Battle Network]]'' has [=SneakRun=] ([=ShinobiDash=] in the Japanese versions). It only repels weak normal enemies, enemies (Defined by how high your base max HP is compared to their's), however, which makes it handy for encountering the multitudes of bosses that show up randomly.
Is there an issue? Send a MessageReason:
None


* In ''[[VideoGame/SkiesOfArcadia Skies of Arcadia]]'', you equip the White map.

to:

* In ''[[VideoGame/SkiesOfArcadia Skies of Arcadia]]'', Arcadia]] Legends'', you equip the White map.map.
** By the time you get the White Map, you will have finished most of the game, making it useful only for [[BraggingRightsReward Bragging Rights]].
Is there an issue? Send a MessageReason:
None


A spell, item or other thing that reduces or eliminates RandomEncounters, or even FixedEncounters, in a RoleplayingGame. This is often used for when a player has done enough LevelGrinding and wants to get to the BossBattle, or if the party is in danger (like low health and used up practically all healing spells/supplies) and needs to head to the nearest TraumaInn ASAP, or just get to the nearest SavePoint ASAP.

to:

A spell, item or other thing that reduces or eliminates RandomEncounters, or even FixedEncounters, in a RoleplayingGame.RoleplayingGame or other game with encounters. This is often used for when a player has done enough LevelGrinding and wants to get to the BossBattle, or if the party is in danger (like low health and used up practically all healing spells/supplies) and needs to head to the nearest TraumaInn ASAP, or just get to the nearest SavePoint ASAP.
Is there an issue? Send a MessageReason:
None


* First two ''{{Fallout}}'' games as well as FalloutTactics has skill called Outdoorsman. If it is high enough and you are traveling through the desert and encounter someone, you will be offered to choose do you want to meet them or keep moving.

to:

* First two ''{{Fallout}}'' ''VideoGame/{{Fallout}}'' games as well as FalloutTactics VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}} has skill called Outdoorsman. If it is high enough and you are traveling through the desert and encounter someone, you will be offered to choose do you want to meet them or keep moving.
Is there an issue? Send a MessageReason:


* ''{{Pokemon}}'' has "Repel" items, which prevent wild Pokémon encounters as long as the lead party member is a higher level than what you're encountering. It will not, however, avoid battles against other Pokémon Trainers. Generation II had the Pokémon Lullaby music on the Johto Radio Station; Generation III added the Black Flute for reducing the encounter rate, and a few Pokémon abilities (like "Intimidate") can also reduce the encounter rate.

to:

* ''{{Pokemon}}'' ''Franchise/{{Pokemon}}'' has "Repel" items, which prevent wild Pokémon encounters as long as the lead party member is a higher level than what you're encountering. It will not, however, avoid battles against other Pokémon Trainers. Generation II had the Pokémon Lullaby music on the Johto Radio Station; Generation III added the Black Flute for reducing the encounter rate, and a few Pokémon abilities (like "Intimidate") can also reduce the encounter rate.

Added: 418

Changed: 181

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* ''[[MegaManBattleNetwork Mega Man Battle Network]]'' has [=SneakRun=] ([=ShinobiDash=] in the Japanese versions). But it mostly repels the weaker enemies. In 3, it's also needed to fight some bosses. ''[[GuideDangIt How anyone was supposed to know this is a mystery]]''

to:

* ''[[MegaManBattleNetwork Mega Man Battle Network]]'' has [=SneakRun=] ([=ShinobiDash=] in the Japanese versions). But it mostly It only repels weak normal enemies, however, which makes it handy for encountering the weaker enemies. In 3, it's multitudes of bosses that show up randomly.
** ''{{Mega Man Star Force}}''
also needed to fight some bosses. ''[[GuideDangIt How anyone was supposed to know has this is in the form of the Cloaker item. It's especially useful in the third game, as it allows both rare normal enemies and bosses to be fought. From the same game, the Chivalry weapon works as a mystery]]''lesser encounter repellent by simply reducing the normal enemy encounters as opposed to blocking them completely [[GuideDangIt (Though it doesn't actually say this anywhere in-game)]].
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* ''{{Tradewinds}} Legends'' has an item that causes you to encounter fewer pirates (but more storms).

to:

* ''{{Tradewinds}} ''VideoGame/{{Tradewinds}} Legends'' has an item that causes you to encounter fewer pirates (but more storms).
Is there an issue? Send a MessageReason:
None


* "Enemy Begone" and the higher-level "Enemy Lullaby" in ''ShinMegamiTenseiStrangeJourney''.

to:

* "Enemy Begone" and the higher-level "Enemy Lullaby" in ''ShinMegamiTenseiStrangeJourney''.''VideoGame/ShinMegamiTenseiStrangeJourney''.
Is there an issue? Send a MessageReason:
None


* The Holy Bottles in the ''TalesSeries''. Certain food items in ''VideoGame/TalesOfDestiny'' also gift the player with reduced encounters as a side effect.

to:

* The Holy Bottles in the ''TalesSeries''.''TalesSeries'', which either prevent random encounters, or make monsters run away from you, depending on the game. Certain food items in ''VideoGame/TalesOfDestiny'' also gift the player with reduced encounters as a side effect.

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