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* ''ZanZarah'' featured "garlic spray", which could be used to scare away any randomly attacking wild faery.

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* ''ZanZarah'' featured "garlic spray", the consumable Garlic Atomizer, which could be used to scare away any randomly attacking wild faery.
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* ''VideoGame/LegendOfLegaia'' has the Good Luck Bell, and much later, the Evil Talisman as accessories that reduce the encounter rate, and Incense as a consumable item that does the same.
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* ''[[MegaManBattleNetwork Mega Man Battle Network]]'' has sneakrun. But it mostly repels the weaker enemies. In 3, it's also needed to fight some bosses. ''[[GuideDangIt How anyone was supposed to know this is a mystery]]''

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* ''[[MegaManBattleNetwork Mega Man Battle Network]]'' has sneakrun.[=SneakRun=] ([=ShinobiDash=] in the Japanese versions). But it mostly repels the weaker enemies. In 3, it's also needed to fight some bosses. ''[[GuideDangIt How anyone was supposed to know this is a mystery]]''
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* ''[[MegaManBattleNetwork Mega Man Battle Network]]'' has sneakrun. But it mostly repels the weaker enemies. In 3, it's also needed to fight some bosses. ''[[GuideDangIt How anyone was supposed to know this is a mystery]]''
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* The Holy Bottles in the ''TalesSeries''. Certain food items in ''TalesOfDestiny'' also gift the player with reduced encounters as a side effect.

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* The Holy Bottles in the ''TalesSeries''. Certain food items in ''TalesOfDestiny'' ''VideoGame/TalesOfDestiny'' also gift the player with reduced encounters as a side effect.

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* The Holy Bottles in the ''TalesSeries''.

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* The Holy Bottles in the ''TalesSeries''. Certain food items in ''TalesOfDestiny'' also gift the player with reduced encounters as a side effect.
* In the remakes of the first two ''StarOcean" games for the PSP, opening the UMD tray would make it impossible for random battles to trigger, though you have to close it and re-open it every time you go from one screen to another.
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* ''{{Pokemon}}'' has "Repel" items, which prevent wild Pokemon encounters as long as the lead party member is a higher level than what you're encountering. It will not, however, avoid battles against other Pokemon Trainers. Generation II had the Pokemon Lullaby music on the Johto Radio Station; Generation III added the Black Flute for reducing the encounter rate, and a few Pokemon abilities (like "Intimidate") can also reduce the encounter rate.
* ''GoldenSun'' has the Sacred Feather item and the Avoid spell.

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* ''{{Pokemon}}'' has "Repel" items, which prevent wild Pokemon Pokémon encounters as long as the lead party member is a higher level than what you're encountering. It will not, however, avoid battles against other Pokemon Pokémon Trainers. Generation II had the Pokemon Pokémon Lullaby music on the Johto Radio Station; Generation III added the Black Flute for reducing the encounter rate, and a few Pokemon Pokémon abilities (like "Intimidate") can also reduce the encounter rate.
* ''GoldenSun'' ''VideoGame/GoldenSun'' has the Sacred Feather item and the Avoid spell.



* In ''VideoGame/SkiesOfArcadia'', you equip the White map.

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* In ''VideoGame/SkiesOfArcadia'', ''[[VideoGame/SkiesOfArcadia Skies of Arcadia]]'', you equip the White map.
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* The "Safe Travel" augment in ''FinalFantasyIV'' DS.
* "Read Ahead" ability from the Oracle job in ''FinalFantasyV'' (GBA) cuts random encounters by half. There's also a glitch which can eliminate encounters.
* In ''FinalFantasyVI'', the Charm Bangle cuts down encounters and the Moogle Charm eliminates them.
* One of the materias in ''FinalFantasyVII'' reduces encounters at a greater rate depending on its level.
* Diablos' "Encounter Half" and "Encounter None" abilities in ''FinalFantasyVIII''.
* ''FinalFantasyX'' has "No Encounters" ability that can be customized onto an armor and also a weapon obtained from Geosgaeno which eliminates random encounters.
* ''{{Final Fantasy X-2}}'' also features the Charm Bangle, which eliminates random encounters.

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* The "Safe Travel" augment in ''FinalFantasyIV'' ''VideoGame/FinalFantasyIV'' DS.
* "Read Ahead" ability from the Oracle job in ''FinalFantasyV'' ''VideoGame/FinalFantasyV'' (GBA) cuts random encounters by half. There's also a glitch which can eliminate encounters.
* In ''FinalFantasyVI'', ''VideoGame/FinalFantasyVI'', the Charm Bangle cuts down encounters and the Moogle Charm eliminates them.
* One of the materias in ''FinalFantasyVII'' ''VideoGame/FinalFantasyVII'' reduces encounters at a greater rate depending on its level.
* Diablos' "Encounter Half" and "Encounter None" abilities in ''FinalFantasyVIII''.
''VideoGame/FinalFantasyVIII''.
* ''FinalFantasyX'' ''VideoGame/FinalFantasyX'' has "No Encounters" ability that can be customized onto an armor and also a weapon obtained from Geosgaeno which eliminates random encounters.
* ''{{Final ''[[VideoGame/FinalFantasyX2 Final Fantasy X-2}}'' X-2]]'' also features the Charm Bangle, which eliminates random encounters.
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* The ''EtrianOdyssey'' games have the Ward Chime, which reduces the rate of monster encounters for a limited number of turns/steps, and certain classes have a skill with the same effect (or the inverse). [[LethalJokeCharacter Farmers]] from the third game can also learn Safe Stroll, which ''prevents'' non-fixed encounters altogether for a period of time.

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* The ''EtrianOdyssey'' ''VideoGame/EtrianOdyssey'' games have the Ward Chime, which reduces the rate of monster encounters for a limited number of turns/steps, and certain classes have a skill with the same effect (or the inverse). [[LethalJokeCharacter Farmers]] from the third game can also learn Safe Stroll, which ''prevents'' non-fixed encounters altogether for a period of time.
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** On a NewGamePlus, you can buy Red Carpet, which removes encounters ''completely.''
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* ''BreathOfFire'' games have a share of enemy repellants.
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A spell, item or other thing that reduces or eliminates RandomEncounters in a RoleplayingGame. This is often used for when a player has done enough LevelGrinding and wants to get to the BossBattle, or if the party is in danger (like low health and used up practically all healing spells/supplies) and needs to head to the nearest TraumaInn ASAP, or just get to the nearest SavePoint ASAP.

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A spell, item or other thing that reduces or eliminates RandomEncounters RandomEncounters, or even FixedEncounters, in a RoleplayingGame. This is often used for when a player has done enough LevelGrinding and wants to get to the BossBattle, or if the party is in danger (like low health and used up practically all healing spells/supplies) and needs to head to the nearest TraumaInn ASAP, or just get to the nearest SavePoint ASAP.
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* Repulse Water in the ''Raidou Kuzunoha'' games. Some demons come equipped with the "Intimidate" skill, which works exactly like the Water and can be used infinitely.

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* Repulse Water in the ''Raidou Kuzunoha'' ''RaidouKuzunoha'' games. Some demons come equipped with the "Intimidate" skill, which works exactly like the Water and can be used infinitely.
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* The Sybll's Balm item in ''Glory of Heracles'' reduces the rate of monster attacks for a limited time.

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* The Sybll's Balm item in ''Glory of Heracles'' ''GloryOfHeracles'' reduces the rate of monster attacks for a limited time.
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* Some monster repellants can be equipped to constantly reduce encounter rates, such as the White Map in ''VideoGame/SkiesOfArcadia''. From the same game we also have the Black Map, which increases encounter rates.

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* Some monster repellants can be equipped to constantly reduce encounter rates, such as In ''VideoGame/SkiesOfArcadia'', you equip the White Map in ''VideoGame/SkiesOfArcadia''. From the same game we also have the Black Map, which increases encounter rates.map.
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A spell, item or other thing that reduces or eliminates RandomEncounters in a RoleplayingGame. This is often used for when a player has done enough LevelGrinding and wants to get to the BossBattle, or if the party is in danger (like low health and used up practically all healing spells/supplies) and needs to head to the nearest inn/healing spot ASAP, or just get to the nearest SavePoint ASAP.

to:

A spell, item or other thing that reduces or eliminates RandomEncounters in a RoleplayingGame. This is often used for when a player has done enough LevelGrinding and wants to get to the BossBattle, or if the party is in danger (like low health and used up practically all healing spells/supplies) and needs to head to the nearest inn/healing spot TraumaInn ASAP, or just get to the nearest SavePoint ASAP.
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* Some monster repellants can be equipped to constantly reduce encounter rates, such as the White Map in ''SkiesOfArcadia''. From the same game we also have the Black Map, which increases encounter rates.

to:

* Some monster repellants can be equipped to constantly reduce encounter rates, such as the White Map in ''SkiesOfArcadia''.''VideoGame/SkiesOfArcadia''. From the same game we also have the Black Map, which increases encounter rates.
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None

Added DiffLines:

* Repulse Water in the ''Raidou Kuzunoha'' games. Some demons come equipped with the "Intimidate" skill, which works exactly like the Water and can be used infinitely.
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* The Fright Mask (''PaperMario'' and ''The Thousand-Year Door'') could scare away some weaker enemies during battle. The "First Attack" and "Bump Attack" badges could clear weaker enemies in the field.

to:

* The Fright Mask (''PaperMario'' (''VideoGame/PaperMario'' and ''The ''[[VideoGame/PaperMarioTheThousandYearDoor The Thousand-Year Door'') Door]]'') could scare away some weaker enemies during battle. The "First Attack" and "Bump Attack" badges could clear weaker enemies in the field.

Added: 308

Changed: 114

Removed: 100

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* The "Safe Travel" augment in ''FinalFantasyIV'' DS.
* "Read Ahead" ability from the Oracle job in ''FinalFantasyV'' (GBA) cuts random encounters by half. There's also a glitch which can eliminate encounters.
* In ''FinalFantasyVI'', the Charm Bangle cuts down encounters and the Moogle Charm eliminates them.



* ''FinalFantasyX'' has customizable armor or a weapon obtained from Geosgaeno with the "No Encounters" auto-ability that can be equipped.
* In ''FinalFantasyVI'', the Charm Bangle cuts down encounters and the Moogle Charm eliminates them.

to:

* ''FinalFantasyX'' has customizable "No Encounters" ability that can be customized onto an armor or and also a weapon obtained from Geosgaeno with the "No Encounters" auto-ability that can be equipped.
* In ''FinalFantasyVI'', the Charm Bangle cuts down encounters and the Moogle Charm
which eliminates them.random encounters.



* Holy water and the Repel/Holy Protection spell from the ''DragonQuest'' series.

to:

* Holy water Water and the Repel/Holy Protection spell from the ''DragonQuest'' series.
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* ''FinalFantasyX'' has weapon with the "No Encounters" auto-ability that can be equipped.

to:

* ''FinalFantasyX'' has customizable armor or a weapon obtained from Geosgaeno with the "No Encounters" auto-ability that can be equipped.
Is there an issue? Send a MessageReason:
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* ''FinalFantasyX'' has armor with the "No Encounters" auto-ability that can be equipped.

to:

* ''FinalFantasyX'' has armor weapon with the "No Encounters" auto-ability that can be equipped.
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* ''{{Tradewinds}} Legends'' has an item that causes you to encounter fewer pirates (but more storms).

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* Diablo's "Encounter Half" and "Encounter None" abilities in ''FinalFantasyVIII''
* ''FinalFantasyX'' has two abilities called "Half Time" and "Off Season."

to:

* Diablo's Diablos' "Encounter Half" and "Encounter None" abilities in ''FinalFantasyVIII''
''FinalFantasyVIII''.
* ''FinalFantasyX'' has two abilities called "Half Time" and "Off Season."armor with the "No Encounters" auto-ability that can be equipped.


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* ''{{Final Fantasy X-2}}'' also features the Charm Bangle, which eliminates random encounters.
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* "Enemy Begone" and the higher-level "Enemy Lullaby" in ''ShinMegamiTenseiStrangeJourney''.
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Adding another example

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* ''FinalFantasyX'' has two abilities called "Half Time" and "Off Season."
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None

Added DiffLines:

* ''ZanZarah'' featured "garlic spray", which could be used to scare away any randomly attacking wild faery.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Sybll's Balm item in ''Glory of Heracles'' reduces the rate of monster attacks for a limited time.
Is there an issue? Send a MessageReason:
None


* Pokemon has "Repel" items, which prevent wild Pokemon encounters as long as the lead party member is a higher level than what you're encountering. It will not, however, avoid battles against other Pokemon Trainers. Generation II had the Pokemon Lullaby music on the Johto Radio Station; Generation III added the Black Flute for reducing the encounter rate, and a few Pokemon abilities (like "Intimidate") can also reduce the encounter rate.
* GoldenSun has the Sacred Feather item and the Avoid spell.
* First two {{Fallout}} games as well as FalloutTactics has skill called Outdoorsman. If it is high enough and you are traveling through the desert and encounter someone, you will be offered to choose do you want to meet them or keep moving.

to:

* Pokemon ''{{Pokemon}}'' has "Repel" items, which prevent wild Pokemon encounters as long as the lead party member is a higher level than what you're encountering. It will not, however, avoid battles against other Pokemon Trainers. Generation II had the Pokemon Lullaby music on the Johto Radio Station; Generation III added the Black Flute for reducing the encounter rate, and a few Pokemon abilities (like "Intimidate") can also reduce the encounter rate.
* GoldenSun ''GoldenSun'' has the Sacred Feather item and the Avoid spell.
* First two {{Fallout}} ''{{Fallout}}'' games as well as FalloutTactics has skill called Outdoorsman. If it is high enough and you are traveling through the desert and encounter someone, you will be offered to choose do you want to meet them or keep moving.



* Holy water from the ''DragonQuest'' series.

to:

* Holy water and the Repel/Holy Protection spell from the ''DragonQuest'' series.
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* * The ''EtrianOdyssey'' games have the Ward Chime, which reduces the rate of monster encounters for a limited number of turns/steps, and certain classes have a skill with the same effect (or the inverse). [[LethalJokeCharacter Farmers]] from the third game can also learn Safe Stroll, which ''prevents'' non-fixed encounters altogether for a period of time.

to:

* * The ''EtrianOdyssey'' games have the Ward Chime, which reduces the rate of monster encounters for a limited number of turns/steps, and certain classes have a skill with the same effect (or the inverse). [[LethalJokeCharacter Farmers]] from the third game can also learn Safe Stroll, which ''prevents'' non-fixed encounters altogether for a period of time.

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