Follow TV Tropes

Following

History Main / DungeonBypass

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

If you are given a bypass route back to the beginning ''after'' you've completed the dungeon, it's a DoorToBefore.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [[NamesToRunAwayFromReallyFast Team Inferno]] in ''[[http://www.fanfiction.net/s/6940744/1/A-Teacher-s-Glory A Teacher's Glory]]'' take out several underground Oto bases by shooting [[PlayingWithFire fire]] and [[BlowYouAway wind]] techniques down the air vents to turn the bases into ovens that take weeks to cool.
Is there an issue? Send a MessageReason:
Added 2nd bullet to the GTA IV example

Added DiffLines:

** There's a lot of these in GTA IV. One mission from Francis has you tasked with entering a multi-story apartment building in the projects, cutting your way through dozens of guards on several floors, and finally either killing or sparing a gang leader after chasing and then cornering him on the roof. If you don't want to mess around with all that (and don't care about the choice to kill or spare) you can climb a crane a block away, zoom in with a military sniper rifle, and headshot the dude on the roof first thing.
Is there an issue? Send a MessageReason:
None


*** There is also a glitch that allows you to warp from the first dungeon to after the fight with Ganondorf, where you are escaping a collapsing Hyrule Castle.
Is there an issue? Send a MessageReason:
None


*** There has been found a glitch that lets you go from the first temple to the scenario near the end, where you are escaping a collapsing ganon's castle. As kid link you escort zelda through the building, and fight ganon himself in his final incarnation. you can beat the game like this.

to:

*** There has been found is also a glitch that lets allows you go to warp from the first temple dungeon to after the scenario near the end, fight with Ganondorf, where you are escaping a collapsing ganon's castle. As kid link you escort zelda through the building, and fight ganon himself in his final incarnation. you can beat the game like this.Hyrule Castle.
Is there an issue? Send a MessageReason:
None


*** To clarify: by using the Star Road at the first opportunity (via Donut Secret House), it's possible to beat the game by completing as few as 12 levels. Playing the game straight through requires beating about 40, and OneHundredPercentCompletion is 96.

to:

*** To clarify: by using the Star Road at the first opportunity (via Donut Secret House), it's possible to beat the game by completing using as few as 12 levels. exits. Playing the game straight through requires beating using about 40, and OneHundredPercentCompletion is 96.



** ''SuperMario3DLand'' if not an exaggeration or parody. It's normally a water level, where you start on solid ground, go through an underwater area, then use a pipe to reach the flagpole, which is also on solid ground. As a matter of fact, you can even see the flagpole from the start of the level... [[http://www.youtube.com/watch?v=WhIcgdVJHM0 and, if you have a Tanooki suit, jump over to it, allowing you to skip the entire level and beat it in 5 seconds]].

to:

** ''SuperMario3DLand'' if not an exaggeration or parody.parody, has W7-1. It's normally a water level, where you start on solid ground, go through an underwater area, then use a pipe to reach the flagpole, which is also on solid ground. As a matter of fact, you can even see the flagpole from the start of the level... [[http://www.youtube.com/watch?v=WhIcgdVJHM0 and, if you have a Tanooki suit, jump over to it, allowing you to skip the entire level and beat it in 5 seconds]].
Is there an issue? Send a MessageReason:
None


** Playing as Luigi or Toadstool in ''Super Mario Bros. 2'' allowed you to easily bypass large chunks of several stages.

to:

** Playing as Luigi or Toadstool in ''Super Mario Bros. 2'' allowed you to easily bypass large chunks of several stages. The princess could skip straight to the end of 4-3 by floating over the gap separating the two towers at the beginning of the stage.
Is there an issue? Send a MessageReason:


* This trope has got to be on the list of ''ThingsMrWelchIsNoLongerAllowedToDoInAnRPG''.
** It is. Check number 50.

to:

* This trope has got to be is on the list of ''ThingsMrWelchIsNoLongerAllowedToDoInAnRPG''.
** It is. Check number 50.
''Blog/ThingsMrWelchIsNoLongerAllowedToDoInAnRPG''
-->50. Not allowed to use thermodynamic science to asphyxiate the orcs' cave instead of exploring it first.
Is there an issue? Send a MessageReason:
Added Shadow Complex

Added DiffLines:

* ''ShadowComplex'' has one about halfway through the game. After your girlfriend gets kidnapped [[spoiler: for the second time,]] you can make your way back to the Jeep which brought you to the area to start with...and just leave.
--> '''Jason''': "There are plenty of other fish in the sea..." ''drives off''
--> ''Award Unlocked: "Status Update: Single"''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The final mission of ''VideoGame/XComEnemyUnknown'' pits you against three Ethereals, one of whom is far more powerful than anything you've faced to date, as well as a group of [[DemonicSpiders Muton Elites]]. Sending a trooper far enough into the final room (far enough to see the FinalBoss) triggers a cutscene and a cryptic MotiveRant from the FinalBoss, all of which can be skipped if you simply lob in [[StuffBlowingUp large amounts of heavy ordinance]]. Which is good, because the sheer amount of enemies in that one confined space can result in a TotalPartyKill within a single turn.
Is there an issue? Send a MessageReason:
superlative. Beyond the Impossible is not to be potholed to \'epitome\' or anything like that.


** ''SuperMario3DLand'' contains what may well be [[BeyondTheImpossible the epitome of this trope]], if not an exaggeration or parody. It's normally a water level, where you start on solid ground, go through an underwater area, then use a pipe to reach the flagpole, which is also on solid ground. As a matter of fact, you can even see the flagpole from the start of the level... [[http://www.youtube.com/watch?v=WhIcgdVJHM0 and, if you have a Tanooki suit, jump over to it, allowing you to skip the entire level and beat it in 5 seconds]].

to:

** ''SuperMario3DLand'' contains what may well be [[BeyondTheImpossible the epitome of this trope]], if not an exaggeration or parody. It's normally a water level, where you start on solid ground, go through an underwater area, then use a pipe to reach the flagpole, which is also on solid ground. As a matter of fact, you can even see the flagpole from the start of the level... [[http://www.youtube.com/watch?v=WhIcgdVJHM0 and, if you have a Tanooki suit, jump over to it, allowing you to skip the entire level and beat it in 5 seconds]].
Is there an issue? Send a MessageReason:
Fake Skill was merged into Not The Intended Use per TRS thread.


Heroes that find another way to get past a maze may also count. Basically, the Dungeon Bypass is where the hero takes a shortcut instead of whatever the intended path was (possibly exploiting MyopicArchitecture in the process). If used in combat, this can be in some contexts a case of FightingDirty. This is a SubTrope of FakeSkill.

to:

Heroes that find another way to get past a maze may also count. Basically, the Dungeon Bypass is where the hero takes a shortcut instead of whatever the intended path was (possibly exploiting MyopicArchitecture in the process). If used in combat, this can be in some contexts a case of FightingDirty. This is a SubTrope of FakeSkill.
NotTheIntendedUse.
Is there an issue? Send a MessageReason:
None


* In ''HarryPotterAndTheGobletOfFire'', Harry takes a shortcut through a maze by blasting through the hedge in order to rescue Cedric. Yet it takes a spell and quite some fighting with the branches just to open a small hole.

to:

* In ''HarryPotterAndTheGobletOfFire'', ''Literature/HarryPotterAndTheGobletOfFire'', Harry takes a shortcut through a maze by blasting through the hedge in order to rescue Cedric. Yet it takes a spell and quite some fighting with the branches just to open a small hole.
Is there an issue? Send a MessageReason:
None


* VideoGame/PokemonMysteryDungeon has the Pure Seed item, which teleports you to the stairs down instantly. AwesomeButImpractical in that, while not very expensive, you'd have to bring one for each of the up to 50-70 floors of the dungeon, can only find them as random drops or in the randomly restocked shops, and they would take up a lot of space in your bag...

to:

* The VideoGame/PokemonMysteryDungeon series has the Pure Seed item, which teleports you to the stairs down instantly. AwesomeButImpractical in that, while not very expensive, you'd have to bring one for each However, your limited inventory space and the rarity of the up to 50-70 floors of item makes it so you can't skip through the entirety of a longer dungeon, can only find making them as random drops or in best used for skipping floors with a high number of rooms (Where finding the randomly restocked shops, and they would stairs can take up a lot ''long'' time), or as a means of space in your bag...escaping a dangerous situation.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''SuperMario3DLand'' contains what may well be [[BeyondTheImpossible the epitome of this trope]], if not an exaggeration or parody. It's normally a water level, where you start on solid ground, go through an underwater area, then use a pipe to reach the flagpole, which is also on solid ground. As a matter of fact, you can even see the flagpole from the start of the level... [[http://www.youtube.com/watch?v=WhIcgdVJHM0 and, if you have a Tanooki suit, jump over to it, allowing you to skip the entire level and beat it in 5 seconds]].
Is there an issue? Send a MessageReason:
None


** During the Reilly's Ranger's quest, the main marker path leads you eastbound from Metro Central to Freedom Street and the Mutant-infested and irradiated Vernon Square, which is the main entrance to Our Lady of Hope Hospital, but Reilly suggests a bypass route to the hospital from Dupont Circle through the Dry Sewers.

to:

** During the Reilly's Ranger's quest, the main marker path leads you eastbound from Metro Central to Freedom Street and the Mutant-infested and irradiated Vernon Square, which is the main entrance to Our Lady of Hope Hospital, but Reilly suggests a bypass recommends an alternate route to the hospital from Dupont Circle through the Dry Sewers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** During the Reilly's Ranger's quest, the main marker path leads you eastbound from Metro Central to Freedom Street and the Mutant-infested and irradiated Vernon Square, which is the main entrance to Our Lady of Hope Hospital, but Reilly suggests a bypass route to the hospital from Dupont Circle through the Dry Sewers.
Is there an issue? Send a MessageReason:
None


* In ''RainbowSix: Raven Shield'''s ninth mission, a StealthBasedMission, leaving one operative in the Extraction Zone will automatically trigger the "mission complete" flag after the other operative completes the objectives, saving you the trip back.

to:

* In ''RainbowSix: ''VideoGame/RainbowSix: Raven Shield'''s ninth mission, a StealthBasedMission, leaving one operative in the Extraction Zone will automatically trigger the "mission complete" flag after the other operative completes the objectives, saving you the trip back.
Is there an issue? Send a MessageReason:
BFG misuse: only applies to carried weapons that are oversized for the wielder


* One of the factors that contributed to the [[http://en.wikipedia.org/wiki/Fall_of_Constantinople Fall of Constantinople]] (thus the TropeNamer for IstanbulNotConstantinople) was the failure of the naval blockade by the Christian defenders of the city. Not because Sultan Mehmed II broke through the blockade with his famed {{BFG}}s, but because the Sultan transported his fleet overland: he ''ordered the construction of a road of greased logs across Galata on the north side of the Golden Horn, and rolled his ships across''.

to:

* One of the factors that contributed to the [[http://en.wikipedia.org/wiki/Fall_of_Constantinople Fall of Constantinople]] (thus the TropeNamer for IstanbulNotConstantinople) was the failure of the naval blockade by the Christian defenders of the city. Not because Sultan Mehmed II broke through the blockade with his famed {{BFG}}s, cannons, but because the Sultan transported his fleet overland: he ''ordered the construction of a road of greased logs across Galata on the north side of the Golden Horn, and rolled his ships across''.

Changed: 252

Is there an issue? Send a MessageReason:
None


* ''VideoGame/TheElderScrollsArena'', included the spell "Passwall". It allowed players to permanently destroy dungeon walls, letting them bypass tough enemies and other obstacles. They didn't include it in ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', but enterprising players can make use of the wonky level geometry to move through the walls into a black space known as [[FanNickname The Void]], allowing you to run along on top of the dungeon paths. Be aware, though, that while it's relatively easy to pass into the Void, it's rather more complex to get back out of it. These "features" live on in later Bethesda games, with the "tcl" (toggle clipping) console command.

to:

* ''VideoGame/TheElderScrollsArena'', included the spell "Passwall". It allowed players to permanently destroy dungeon walls, letting them bypass tough enemies and other obstacles. They didn't include it in ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', but enterprising players can make use of the wonky level geometry to move through the walls into a black space known as [[FanNickname The Void]], allowing you to run along on top of the dungeon paths. Be aware, though, that while it's relatively easy to pass into the Void, it's rather more complex to get back out of it. These "features" live on in later Bethesda games, with the "tcl" (toggle clipping) console command. This is also possible, if one is lucky, to do in ''VideoGame/TheElderScrollsMorrowind'': notably, using a certain scroll which enhances your jump skill to ludicrous levels may allow you to jump through ceilings, and land in other areas of the dungeon.
Is there an issue? Send a MessageReason:
None


* In JourneyQuest Perf and Nara accomplish this [[spoiler: on the Temple of All Dooms, by accident!]]

to:

* In JourneyQuest ''WebVideo/JourneyQuest'', Perf and Nara accomplish this [[spoiler: on [[spoiler:on the Temple of All Dooms, by accident!]]
Is there an issue? Send a MessageReason:
None


* In the ''{{Crusader}}'' games, virtually any door that you need a keycard or combination to open can be blasted open with explosives. This will, however, set off the alarm.
* ''{{Minecraft}}'' includes strongholds and dungeons among it's procedurally-generated terrain, and since any player is going to be equipped with a pickaxe one might think the walls of the dungeon would present no obstacle at all. But, to make the player think twice about breaking down a wall, the stone-brick block that comprises the dungeon walls are randomly populated with identical-looking blocks containing Silverfish, a vicious swarming enemy that can cut even an armored player down in numbers, and that tends to make more of itself when attacked.

to:

* In the ''{{Crusader}}'' ''VideoGame/{{Crusader}}'' games, virtually any door that you need a keycard or combination to open can be blasted open with explosives. This will, however, set off the alarm.
* ''{{Minecraft}}'' ''VideoGame/{{Minecraft}}'' includes strongholds and dungeons among it's procedurally-generated terrain, and since any player is going to be equipped with a pickaxe one might think the walls of the dungeon would present no obstacle at all. But, to make the player think twice about breaking down a wall, the stone-brick block that comprises the dungeon walls are randomly populated with identical-looking blocks containing Silverfish, a vicious swarming enemy that can cut even an armored player down in numbers, and that tends to make more of itself when attacked.

Added: 343

Changed: 244

Is there an issue? Send a MessageReason:
None


** The books got some fun with cadets finding solutions the examiners hadn't thought of, the crowners being Peter Kirk (Jim's own nephew) issuing a formal duel challenge to the enemy commander (Romulan in this version. He knew the Romulan culture much better than his examiners) and having his ship rescue the crew of the Kobayashi Maru during the duel, and Mackenzie Calhoun [[OffTheRails blowing up the the Kobayashi Maru himself]], reasoning that [[ShootTheDog either the Kobayashi Maru had been really captured and their crew would have been tortured to death by their captors once they killed him]] or [[RewardedAsATraitorDeserves were working with the enemy and was thus another target]].

to:

** The books got some fun with cadets finding solutions the examiners hadn't thought of, the crowners being Peter Kirk (Jim's own nephew) issuing a formal duel challenge to the enemy commander (Romulan in this version. He knew the Romulan culture much better than his examiners) and having his ship rescue the crew of the Kobayashi Maru during the duel (as he puts it when it's pointed out that he'd have little chance in the duel, since the Romulan commander would be physically stronger and better-versed in the weapons involved, "It is a no-win scenario. [[HeroicSacrifice But only for me.]]"), and Mackenzie Calhoun [[OffTheRails blowing up the the Kobayashi Maru himself]], reasoning that [[ShootTheDog either the Kobayashi Maru had been really captured and their crew would have been tortured to death by their captors once they killed him]] or [[RewardedAsATraitorDeserves were working with the enemy and was thus another target]].target]].
*** The ''StarTrekEnterprise'' relaunch novels introduce the ''actual'' Kobayashi Maru that the scenario was based on. Since the Romulans have just introduced a weapon that can seize control of most computer systems of the era, Captain Archer's only solution is...[[SadisticChoice to run away and leave the crew of the Kobayashi Maru to die]].
Is there an issue? Send a MessageReason:
None


** Speaking of which, in Explorers of Time/Darkness/Sky, with enough IQ grinding, Palkia can learn the IQ skill Absolute Mover, which lets you traverse any terrain type ''and'' break through walls. Combined with other skills such as Stairs Sensor, and you can easily skip quite a few rooms within a floor.

to:

** Speaking of which, in Explorers of Time/Darkness/Sky, with enough IQ grinding, Palkia can learn There's also the IQ skill Absolute Mover, Mover IQ skill, which lets you allows the user to traverse any manner of terrain type ''and'' break and plow through walls. Combined walls by simply walking into them. Certain Ghost type Pokemon as well as holders of a Mobile Scarf are also able to walk through walls, but won't destroy them in the process. These coupled with other skills such as the Stairs Sensor, Seer IQ skill made getting to the next floor a very easy task. Presumably for balance reasons, Absolute Mover ended up being limited to a single Pokemon in Explorers, while the Mobile Scarf became the sole method of wall walking in Gates to Infinity and you can easily skip quite gained the harmful side effect of rapidly reducing a few rooms within Pokemon's HP for every turn it spends in a floor. wall.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [[{{Persona3}} Akihiko Sanada]] does a bit of this in ''Persona4Arena'' during his story mode: The master of the dungeon he's going through made invisible walls in order to guide his path to the fight that he was supposed to take on. However, [[spoiler:said master forgot that the windows of the dungeon could be shattered to completely avoid the invisible walls altogether. This ends up being subverted, however, as Akihiko gets into an unexpected fight with [[{{Persona4}} Kanji Tatsumi]] and the dungeon master promptly puts him on the correct path again, putting invisible walls in front of the windows to prevent any further loopholes.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In MightAndMagic IV, the game's world has six magic mirrors that can teleport you to each other; all you need to do is speak their name or location and step into them. But one of them, the Sixth Mirror, has no name -- and is portable, so nobody knows its location. Much of the game is spent searching for it, only to discover that it's been claimed by the BigBad, Lord Xeen. Cue epic rush through his massive castle to reach him and stop him from using it for his nefarious plans... or, if you're smart, cue walking to one of the other five mirrors and typing "Lord Xeen", which teleports you to him instantly. You can even do this right at the start of the game before you should know it'll work, although that's likely to get your lowly level one party murdered by Lord Xeen.

Added: 1450

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* A typical tactic of siege warfare is to dig a tunnel under the wall of the besieged fortress / city and then collapse or blow it up to destroy the wall under it, or to just dig a tunnel inside and open the main gate by surprise.
** The "blow it up tunnel" was adapted to trench warfare twice:
*** the first was in the AmericanCivilWar, with the [[ExactlyWhatItSaysOnTheTin Battle of the Crater]]: Union general Burnside decided to try it and then, as the Confederates were still stunned by the explosion, have general Ferrero's black division charge at the sides of the crater to breach Petersburg's defence lines. Sadly, due to [[ExecutiveMeddling Meade protesting the use of black troops for political reasons]], Ferrero's division was replaced at the last moment with Ledlie's 1st Division, with the drunkard general failing to brief his men on the battle plan. Ledlie's division failed to charge immediately after the explosion and charged ''into'' the crater, [[SubvertedTrope and was massacred when the Confederates regrouped and started shooting in the crater]];
*** in WorldWarI the British army reused the tactic at the Battle of Messines, where they detonated ''nineteen'' such mines under the German trenches. Between the much greater quantity of more powerful explosive used, a numerical superiority of almost two-to-one, accurate artillery and tank support and the troops charging in right after the explosions, the attack was successful.
Is there an issue? Send a MessageReason:
None


**** An AscendedMeme as of ''NanohaInnocent'', which has Nanoha travelling in exactly this way through a computer-generated maze of buildings.

to:

**** An AscendedMeme as of ''NanohaInnocent'', which has Nanoha [[http://www.mangahere.com/manga/mahou_shoujo_lyrical_nanoha_innocent/c002/27.html travelling in exactly this way through a computer-generated maze of buildings.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**** An AscendedMeme as of ''NanohaInnocent'', which has Nanoha travelling in exactly this way through a computer-generated maze of buildings.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** "The Silent Cartographer" has the semi-famous "Squally's Jump." When you go back to the door you unlocked there's a ledge that triggers a cutscene showing off the near-bottomless pit. To the right, you can see the side of the complex you would be fighting through, and on the bottom floor, you can see an [[OverHeal Overcharge]]. It's possible with good aim (or the fact that the game autosaves there) to land on it and take no damage. It also lets you sneak up on and kill two Elites guarding the way you were supposed to come from.
*** The downside is, all those enemies you skipped by jumping? They stay there, and are joined by the enemies that [[EventFlag spawn in]] after reaching the titular Silent Cartographer. [[OhCrap Hope you're ready for a fight.]]

Top