History Main / DungeonBypass

11th Nov '17 11:02:32 AM Conradus
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** This is {{foreshadow|ing}}ed in the very first episode of ''[=StrikerS=]'', where Nanoha uses Divine Buster to break through the walls when rescuing Subaru from a fire.

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** This is {{foreshadow|ing}}ed in the very first episode of ''[=StrikerS=]'', where Nanoha uses Divine Buster to break through the walls when rescuing Subaru from a fire. This is what Quattro is flashing back on when she realizes Nanoha's intent.
7th Nov '17 10:25:57 PM Gamermaster
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* Being a ''MagicalGirlLyricalNanoha'' fanfic, it was probably inevitable that this would happen in ''Fanfic/GameTheoryFanFic''. Although surprisingly enough, it's not Nanoha but Quint Nakajima doing the bypass. When one of her opponents puts up magical barriers to try to block her path, she goes through the unmagical walls instead.

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* Being a ''MagicalGirlLyricalNanoha'' ''Franchise/LyricalNanoha'' fanfic, it was probably inevitable that this would happen in ''Fanfic/GameTheoryFanFic''. Although surprisingly enough, it's not Nanoha but Quint Nakajima doing the bypass. When one of her opponents puts up magical barriers to try to block her path, she goes through the unmagical walls instead.
4th Nov '17 5:03:15 PM MyFinalEdits
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* Several Franchise/SuperMarioBros games have [[SequenceBreaking shortcuts that lets you cut through large sections of the dungeon]]. In World 1-2 of the original ''VideoGame/SuperMarioBros1'', for example, you could smash through the ceiling and run over the entire level all the way to the end... and then keep going and skip half of the ''game''.
** And world 4-2 has another warp zone (better hidden, but still accessible) to let you skip to the last world, cutting out roughly 80% of the whole game.
** In some levels of ''[=SMB2=] Japan / The Lost Levels'', such as 8-2, these are required to exit the level. Worse, some warp zones send you backwards.
** Playing as Luigi or Toadstool in ''Super Mario Bros. 2'' allowed you to easily bypass large chunks of several stages. The princess could skip straight to the end of 4-3 by floating over the gap separating the two towers at the beginning of the stage.

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* Several Franchise/SuperMarioBros games have [[SequenceBreaking shortcuts that lets you cut through large sections of the dungeon]]. dungeon]].
**
In World 1-2 of the original ''VideoGame/SuperMarioBros1'', for example, you could can smash through the ceiling and run over the entire level all the way to the end... and then keep going and skip half of the ''game''.
** And
''game''. Then, world 4-2 has another warp zone (better hidden, but still accessible) to let you skip to the last world, cutting out roughly 80% of the whole game.
** In some levels of ''[=SMB2=] Japan / The Lost Levels'', ''VideoGame/SuperMarioBrosTheLostLevels'', such as 8-2, these are required to exit the level. Worse, some warp zones send you backwards.
** Playing as Luigi or Toadstool in ''Super Mario Bros. 2'' allowed ''VideoGame/SuperMarioBros2'' allows you to easily bypass large chunks of several stages. The princess could can skip straight to the end of 4-3 by floating over the gap separating the two towers at the beginning of the stage.



*** To clarify: by using the Star Road at the first opportunity (via Donut Secret House), it's possible to beat the game by using as few as 12 exits. Playing the game straight through requires using about 40, and OneHundredPercentCompletion is 96.



** In the [[VideoGame/SuperMarioGalaxy2 Rightside Down Galaxy]], halfway through, you can backflip above the maze and walk around the top. Exploring the area nets you 4 1-Ups and the ability to re-enter right on top of the Star.
** Flipsville is basically the land of the Dungeon Bypass. You can pretty much skip every single section by in order, going around or over the walls, under the level by walking on the base of it in the second one, going over the roof and spiked wall in the next area and then just jumping a wooden fence in the final part before the boss. There's also the first Bowser Jr level, the Fiery Flotilla, where you can skip most of the level by jumping on the castle walls and just long jumping to Gobblegut's boss arena.

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** In the [[VideoGame/SuperMarioGalaxy2 ''VideoGame/SuperMarioGalaxy2'', halfway through Rightside Down Galaxy]], halfway through, Galaxy, you can backflip above the maze and walk around the top. Exploring the area nets you 4 1-Ups and the ability to re-enter right on top of the Star.
** Flipsville is basically the land of the Dungeon Bypass. You can pretty much skip every single section by in order, going around or over the walls, under the level by walking on the base of it in the second one, going over the roof and spiked wall in the next area and then just jumping a wooden fence in the final part before the boss.
Star. There's also the first Bowser Jr level, the Fiery Flotilla, where you can skip most of the level by jumping on the castle walls and just long jumping to Gobblegut's boss arena.



** Admittedly, most levels in Kirby games have low ceilings and many of the enemies can fly, shoot, or otherwise hit Kirby while he's in mid-air, so this isn't really so much of a GameBreaker as it might sound. They took away his floating powers in ''VideoGame/KirbysEpicYarn'', though.
* Pretty much any [[Franchise/SonicTheHedgehog Sonic]] game (with the exception of SA 2) in which Tails or Cream (who both have the ability to fly) is playable; also Knuckles to a lesser extent (he can't fly but he can glide and climb walls).

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* ''Franchise/SonicTheHedgehog''
** Admittedly, most levels in Kirby games have low ceilings and many of the enemies can fly, shoot, or otherwise hit Kirby while he's in mid-air, so this isn't really so much of a GameBreaker as it might sound. They took away his floating powers in ''VideoGame/KirbysEpicYarn'', though.
* Pretty much any [[Franchise/SonicTheHedgehog Sonic]]
Any game (with the exception of SA 2) in which Tails or Cream (who both have the ability to fly) is playable; also Knuckles to a lesser extent (he can't fly but he can glide and climb walls).



** In ''VideoGame/SonicUnleashed'', [[http://www.youtube.com/watch?v=2H9Dw9CgYqA there's one stage that can be won in under five seconds by Sonic turning around and railjumping to the exit.]]
*** ''Sonic Unleashed'' itself has gained a bit of a following for people who know level layouts and special tricks, allowing speedruns of certain levels. The Air Boost in this game alone can turn a platforming segment/puzzle into a two-second solution of [[CuttingTheKnot "Just jump and boost over it,"]] among a ton of other small tricks to speed up levels. Specifically, a couple levels in particular with the description of "Complete X Laps!" can be sequence broke by turning around at specific points, tricking the game into thinking you've reached a certain lap early.

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** In ''VideoGame/SonicUnleashed'', [[http://www.youtube.com/watch?v=2H9Dw9CgYqA there's one stage that can be won in under five seconds by Sonic turning around and railjumping to the exit.]]
*** ''Sonic Unleashed'' itself has gained a bit of a following for people who know level layouts and special tricks, allowing speedruns of certain levels.
]] The Air Boost in this game alone can turn a platforming segment/puzzle into a two-second solution of [[CuttingTheKnot "Just jump and boost over it,"]] among a ton of other small tricks to speed up levels. Specifically, a couple levels in particular with the description of "Complete X Laps!" can be sequence broke by turning around at specific points, tricking the game into thinking you've reached a certain lap early.



** Though taking the stairs lets you see one of the most hilarious lines in the game. "Stop acting like a retard and CLIMB!" This from [[TeamMom Tifa]], no less...



** Or one could simply, in case of this particular location, get a hold of combat armor, wear it, and sneak inside by abusing combat mode. Only the general can tell you apart from his recruits, and any other trooper treats the PlayerCharacter like a recruit and directs you to the armory. Either way, one of the best ways to have fun in the Fallout series was trying to finding creative ways to bypass everything.



*** Likewise, in the National Guard Depot, you can squeeze your way through a debris pile blocking a stairway to the third floor, then jump down to the Armory switch on the second floor, bypassing the Training Wing and Offices.

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*** Likewise, in ** In the National Guard Depot, you can squeeze your way through a debris pile blocking a stairway to the third floor, then jump down to the Armory switch on the second floor, bypassing the Training Wing and Offices.



* In ''VideoGame/TheLegendOfZeldaPhantomHourglass'' Link must return periodically to the Temple of the Ocean King, a multi-segmented dungeon that is FAR too long for its own good. Fortunately, they give you the ability to skip many many floors after certain points in the game. They did not go far enough though. Even in the end game getting to the bottom is [[FakeDifficulty very annoying.]]
** Then, in ''VideoGame/TheLegendOfZeldaSpiritTracks'' Link must climb up the Tower of Spirits. While it is very similar in function to Phantom Hourglass's central dungeon, you can now skip all previously finished sections and never return.
** A beautiful and brutal example from ''VideoGame/TheLegendOfZeldaTwilightPrincess'' that utterly makes up for the SolveTheSoupCans puzzle- in the Temple of Time, you gain the Dominion Rod and thereby gain control of a monolithic, mobile, hammer-wielding statue, which you have to return to the first room. The hammer-wielding statue can break past all of the fiddly little gates and things that you had to work your way past on the way up. And kill all enemies in one hit. You do not know what fun is until you see an entire puzzle-room destroyed 'neath the mighty tread of the Hammer Golem!

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* ''Franchise/TheLegendOfZelda'':
**
In ''VideoGame/TheLegendOfZeldaPhantomHourglass'' Link must return periodically to the Temple of the Ocean King, a multi-segmented dungeon that is FAR too long for its own good. Fortunately, they give you the ability to skip many many floors after certain points in the game. They did not go far enough though. Even in the end game getting to the bottom is [[FakeDifficulty very annoying.]]
** Then, in In ''VideoGame/TheLegendOfZeldaSpiritTracks'' Link must climb up the Tower of Spirits. While it is very similar in function to Phantom Hourglass's the predecessor's central dungeon, you can now skip all previously finished sections and never return.
** A beautiful and brutal example from ''VideoGame/TheLegendOfZeldaTwilightPrincess'' that utterly makes up for the SolveTheSoupCans puzzle- in In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', when reaching the Temple of Time, you gain the Dominion Rod and thereby gain control of a monolithic, mobile, hammer-wielding statue, which you have to return to the first room. The hammer-wielding statue can break past all of the fiddly little gates and things that you had to work your way past on the way up. And kill all enemies in one hit. You do not know what fun is until you see an entire puzzle-room destroyed 'neath the mighty tread of the Hammer Golem!



** In ''VideoGame/UltimaIV'', each dungeon presents two objectives: a magic stone somewhere inside, and the altar rooms, which hold PlotCoupons and connect to multiple dungeons. However, a secret passage [[spoiler: in Lord British's Castle]] will allow you to skip straight to the bottom level of Dungeon Hythloth, whereby all three altar rooms can be accessed. The stones still take some doing, but since the altar rooms connect the bottom floors of all seven dungeons, and the stones tend to be on the lower floors...

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** * In ''VideoGame/UltimaIV'', each dungeon presents two objectives: a magic stone somewhere inside, and the altar rooms, which hold PlotCoupons and connect to multiple dungeons. However, a secret passage [[spoiler: in Lord British's Castle]] will allow you to skip straight to the bottom level of Dungeon Hythloth, whereby all three altar rooms can be accessed. The stones still take some doing, but since the altar rooms connect the bottom floors of all seven dungeons, and the stones tend to be on the lower floors...



* In ''VideoGame/AgeOfWonders'', Lizardfolk's innate swimming ability give them a powerful advantage on some maps, which is why they didn't appear in the sequels. Particularly since there was a water spell that flooded the map, giving them even more water to have an advantage with.
** Subverted in the mission which requires you to go through an underground tunnel under some mountains. If you try to go over the mountains instead, you'll run into a very aggressive red dragon. Also, even if you somehow managed to defeat the dragon, it actually takes longer then going the normal way because mountains give you a movement penalty.

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* In ''VideoGame/AgeOfWonders'', Lizardfolk's innate swimming ability give them a powerful advantage on some maps, which is why they didn't appear in the sequels. Particularly since there was a water spell that flooded the map, giving them even more water to have an advantage with.
**
with. Subverted in the mission which requires you to go through an underground tunnel under some mountains. If you try to go over the mountains instead, you'll run into a very aggressive red dragon. Also, even if you somehow managed to defeat the dragon, it actually takes longer then going the normal way because mountains give you a movement penalty.



** Though if you are going to use cheats you may as well mention one of Daggerfall's cheat-commands: jumping to a dungeon's quest locations[[note]]That is, the points in a dungeon where the game tells the code 'you can place the thing(s) the quest is about here'[[/note]], one after one. Combine with the Recall spell, and most dungeons becomes a breeze... well, so long as you aren't unlucky enough to arrive inside a monster or in a location that pops you into the Void, anyway.
* ''VideoGame/KingdomOfLoathing'' ''lets'' you do this for ThatOnePuzzle in the Nemesis Quest after you fail the puzzle enough times. You can restart the platform hopping puzzle by swimming back to shore... then, your character soon realizes that ''you can just swim to the goal that way. [[ConvectionSchmonvection Through lava.]]'' You don't get the best rewards (really good spleen consumable and an accessory that gives [=HP/MP=] and sells for a lot) if you do this though.

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* ''VideoGame/KingdomOfLoathing'':
** Though if you are going to use cheats you may as well mention one of Daggerfall's cheat-commands: jumping to a dungeon's quest locations[[note]]That is, the points in a dungeon where the The game tells the code 'you can place the thing(s) the quest is about here'[[/note]], one after one. Combine with the Recall spell, and most dungeons becomes a breeze... well, so long as you aren't unlucky enough to arrive inside a monster or in a location that pops you into the Void, anyway.
* ''VideoGame/KingdomOfLoathing''
''lets'' you do this for ThatOnePuzzle in the Nemesis Quest after you fail the puzzle enough times. You can restart the platform hopping puzzle by swimming back to shore... then, your character soon realizes that ''you can just swim to the goal that way. [[ConvectionSchmonvection Through lava.]]'' You don't get the best rewards (really good spleen consumable and an accessory that gives [=HP/MP=] and sells for a lot) if you do this though.
28th Oct '17 7:26:58 AM AirofMystery
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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is full of dungeons based upon puzzles, genuinely blocking the endpoint with high walls. Thanks to the game's physics-based abilities, it's a common trick to jump into the air, drop a bomb underneath [[TheHero Link]], equip a shield for surfing on, then get knocked further upward by the exploding bomb. This propels you over the high wall and skips the dungeon entirely.
25th Oct '17 2:53:39 PM FF32
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* ''TheAwesomes'': In an Indiana-Jones-themed episode, the group encounters a huge maze separating them from their objective. Prock starts to strategize the best way to tackle the maze. He barely notices when Frantic runs through it as super-speed, Muscleman bashes straight through the walls, and Hotwire and Impresario fly everyone else over.

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* ''TheAwesomes'': ''WesternAnimation/TheAwesomes'': In an Indiana-Jones-themed episode, the group encounters a huge maze separating them from their objective. Prock starts to strategize the best way to tackle the maze. He barely notices when Frantic runs through it as super-speed, Muscleman bashes straight through the walls, and Hotwire and Impresario fly everyone else over.
24th Oct '17 8:32:07 PM Stealth
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* An unintentional but still viable strategy when it comes to dealing with ambushes in ''TabletopGame/BattleTech''. Pretty sure that the only road through the city is mined and that there's a ''Hunchback'', a Demolisher, and two Hetzers hiding in the side alleys just waiting for you to pass by? Don't even bother with streets--blast your way through the buildings instead. A lance of Battlemechs can carve through buildings, even reinforced ones, at an impressive rate. An ''Awesome'' can level a strip mall in as little as 10 seconds--that is to say, ''one turn''.
24th Oct '17 7:35:19 PM Amahn
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* Early in ''VideoGame/FinalFantasyXIV''[[note]]This troper stopped playing around patch 2.3, so this practice may have stopped evolved and/or had a resurgence in the years and expansions that have passed since. Feel free to update.[[/note]] Dungeon Bypassing was the norm to pull off [[SpeedRun Speed Runs]] in the endgame. A few seconds after being engaged bosses erected magic barriers sealing players into (or out of) their battle area. These barriers also broke aggro for any mobs caught on the other side when they went up. Players would sprint from one boss to the next, tank leading the way to aggro everything, then stand right at the barrier edge as the boss was pulled, trapping the trash mobs outside and allowing it to be completely bypassed. Square attempted to stop this behavior by adding in locked doors along the way which required killing all or specific trash mobs to open, but geared tanks (with a non-freshly leveled healer backing them up) were still able to mass pull entire sections of dungeons while the DPS picked off the specific key mobs then used the barrier reset, or swiftly [=AoEed=] the entire section.
19th Oct '17 9:32:34 AM ultimomant
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* ''Series/GameOfThrones'': Mance reveals in "The Children" that, having seen how meager the Night's Watch's defences are, he simply sent a few hundred climbers a short way down the Wall to avoid the defenders entirely.

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* ''Series/GameOfThrones'': ''Series/GameOfThrones'':
**
Mance reveals in "The Children" that, having seen how meager the Night's Watch's defences defenses are, he simply sent a few hundred climbers a short way down the Wall to avoid the defenders entirely.entirely.
** In "The Door", the Children of the Forest attempt to defend their home by conjuring a RingOfFire around it. As the White Walkers are immune to fire, they simply walk through it. Their Wight minions are not immune to fire, so they dig a tunnel under it.
3rd Oct '17 1:49:57 PM officefan55
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* ''VideoGame/{{Minecraft}}'' includes strongholds and dungeons among it's procedurally-generated terrain, and since any player is going to be equipped with a pickaxe one might think the walls of the dungeon would present no obstacle at all. But, to make the player think twice about breaking down a wall, the stone-brick block that comprises the dungeon walls are randomly populated with identical-looking blocks containing Silverfish, a vicious swarming enemy that can cut even an armored player down in numbers, and that tends to make more of itself when attacked.

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* ''VideoGame/{{Minecraft}}'' includes strongholds and dungeons among it's its procedurally-generated terrain, and since any player is going to be equipped with a pickaxe one might think the walls of the dungeon would present no obstacle at all. But, to make the player think twice about breaking down a wall, the stone-brick block that comprises the dungeon walls are randomly populated with identical-looking blocks containing Silverfish, a vicious swarming enemy that can cut even an armored player down in numbers, and that tends to make more of itself when attacked.
16th Sep '17 4:43:56 PM nombretomado
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* In ''[[Literature/LegacyOfTheAldenata When The Devil Dances]]'' and ''Hell's Faire'', the "Screaming Meemie" units accompanying the 7000 ton "Bun Bun", tend to take full advantage of the passage of the [=SheVa=] smashing everything in its path flat. The resultant path is still impassable for wheeled vehicles, but for the tanks[[labelnote:*]]the [=MetalStorm=] turrets replace the regular turrets on [[YanksWithTanks M-1 Abrams tanks]], whose hulls are left unchanged save for the turret interface[[/labelnote]] traveling through the impressions that each section of [=SheVa=] tread leaves isn't a problem.

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* In ''[[Literature/LegacyOfTheAldenata When The Devil Dances]]'' and ''Hell's Faire'', the "Screaming Meemie" units accompanying the 7000 ton "Bun Bun", tend to take full advantage of the passage of the [=SheVa=] smashing everything in its path flat. The resultant path is still impassable for wheeled vehicles, but for the tanks[[labelnote:*]]the [=MetalStorm=] turrets replace the regular turrets on [[YanksWithTanks [[UsefulNotes/YanksWithTanks M-1 Abrams tanks]], whose hulls are left unchanged save for the turret interface[[/labelnote]] traveling through the impressions that each section of [=SheVa=] tread leaves isn't a problem.
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