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* MarioParty has a few boards that change state. All of the boards in MarioParty 6 undergo a day/night cycle.

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* MarioParty ''VideoGame/MarioParty'' has a few boards that change state. All of the boards in MarioParty 6 ''VideoGame/MarioParty 6'' undergo a day/night cycle.
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* ''MagicTheGathering'' has done this a few times, with suspend (exile with counters, removing one during each upkeep, and playing it when they're all removed), phasing (put the card and everything attached to it in a special zone at the end of turn, or whenever it "phases out", only to put it back in play at the beginning), shadow (creatures with shadow cannot block or be blocked by creatures without shadow, seen as another world), and lots of things like Parallax Wave (exile cards temporarily).

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*** ''VideoGame/SuperMarioBros3'' has a similar island, where going through doors shrinks the normally enormous enemies to normal size. The environment remains big, however.

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*** ''VideoGame/SuperMarioBros3'' has a similar island, level, where going through doors shrinks the normally enormous enemies to normal size. The environment remains big, however.




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* A subversion in ''FinalFantasyVI''; you never actually enter the Esper world, and only see it in Terra's flashbacks.


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[[AC:Board Games]]
* This is the entire concept of a [[HouseRules variant]] of chess called Alice chess. A piece on Board A moves to a space on Board B.
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* ''WarioLand 3'' has a day/night cycle integrated into the entire game, with each level mapped twice for day and night. [[GuideDangIt Many treasures cannot be accessed at the wrong time.]] During the day, [[{{Mooks}} monsters patrol everywhere]] and doors in cities are open. At night, [[MechaMooks robots prowl where enemies were]], and the hungry dead stalk the dark places. Near the end of the game, you get an item that lets you change the time of day on the world map without having to enter a level.

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* ''WarioLand ''VideoGame/WarioLand 3'' has a day/night cycle integrated into the entire game, with each level mapped twice for day and night. [[GuideDangIt Many treasures cannot be accessed at the wrong time.]] During the day, [[{{Mooks}} monsters patrol everywhere]] and doors in cities are open. At night, [[MechaMooks robots prowl where enemies were]], and the hungry dead stalk the dark places. Near the end of the game, you get an item that lets you change the time of day on the world map without having to enter a level.
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* ''MarioAndLuigiPartnersInTime'' is a disappointing subversion. Although the plot revolves around time travel, you don't actually get to explore any of the Mushroom Kingdom in the present. The only time Dual World Gameplay comes up is in TheVeryDefinitelyFinalDungeon, where the only way you know where you're going is because [[TheHub you've been through the Castle a few dozen times in the present]].

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* ''MarioAndLuigiPartnersInTime'' ''[[VideoGame/MarioAndLuigiPartnersInTime Mario & Luigi: Partners in Time]]'' is a disappointing subversion. Although the plot revolves around time travel, you don't actually get to explore any of the Mushroom Kingdom in the present. The only time Dual World Gameplay comes up is in TheVeryDefinitelyFinalDungeon, where the only way you know where you're going is because [[TheHub you've been through the Castle a few dozen times in the present]].



*** ''SuperMarioBros3'' has a similar island, where going through doors shrinks the normally enormous enemies to normal size. The environment remains big, however.

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*** ''SuperMarioBros3'' ''VideoGame/SuperMarioBros3'' has a similar island, where going through doors shrinks the normally enormous enemies to normal size. The environment remains big, however.
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** Happens strangely in ''[[{{ptitlepf9wvkpu}} Bowser's Inside Story]]''. In some places, Bowser can do things that change some aspects of his internal workings. If he drinks water, some areas become covered in such, allowing the Bros to swim. Standing in front of an X-ray reveals some passages. And so on.

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** Happens strangely in ''[[{{ptitlepf9wvkpu}} ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]''. In some places, Bowser can do things that change some aspects of his internal workings. If he drinks water, some areas become covered in such, allowing the Bros to swim. Standing in front of an X-ray reveals some passages. And so on.
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Moving to appropriate namespace.


** ''SuperMarioBros2'' has the magic potion, which makes a door to a DarkWorld where you can grab coins and power-ups. You were only limited to the screen you made the door on, so the trick is to find places where powerups are hidden and make the door there.

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** ''SuperMarioBros2'' ''VideoGame/SuperMarioBros2'' has the magic potion, which makes a door to a DarkWorld where you can grab coins and power-ups. You were only limited to the screen you made the door on, so the trick is to find places where powerups are hidden and make the door there.
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bad addition to the definition. This is a trope about the gameplay. It involves different types of settings but does not specifiy. It also makes no specification about how much of the game is devoted to this gameplay.


If only a single level in a game uses this, it's a MirrorWorld or DarkWorld.
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** ''SuperMario64'' features Tiny/Huge Island, where Mario can go through pipes to change size. As a giant, Mario can easily jump up cliffs and doesn't need to worry much about enemies. As a midget, Mario can ride on breezes and enter narrow passages. This is implemented by two different maps of the same island.

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** ''SuperMario64'' ''VideoGame/SuperMario64'' features Tiny/Huge Island, where Mario can go through pipes to change size. As a giant, Mario can easily jump up cliffs and doesn't need to worry much about enemies. As a midget, Mario can ride on breezes and enter narrow passages. This is implemented by two different maps of the same island.
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* ''DayOfTheTentacle'' features a novel variation. The three characters are trapped in three different time periods and have to work together, [[BagOfSharing using items from different time periods]] [[JustifiedTrope by passing them through]] [[NotMakingThisUpDisclaimer a time-traveling toilet]].

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* ''DayOfTheTentacle'' features a novel variation. The three characters are trapped in three different time periods and have to work together, [[BagOfSharing using items from different time periods]] [[JustifiedTrope by passing them through]] [[NotMakingThisUpDisclaimer a time-traveling toilet]].toilet.
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** The companion game, OracleOfSeasons, features season-changing gameplay. Every part of the world map is mapped differently for each of the four seasons. Spring makes big flowers grow that shoot you up cliffs, water dries up and vines grow up walls in the summer, leaves cover pits and mushrooms soften in the fall, and water freezes in the winter.

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** The companion game, OracleOfSeasons, features season-changing gameplay. Every part of the world map is mapped differently for each of the four seasons. Spring makes big flowers grow that shoot you up cliffs, water dries up and vines grow up walls in the summer, leaves cover pits and mushrooms soften in the fall, and water freezes and snow piles up in the winter.

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** ''Usually''. This is a unusual example in that you can access Xen from any point by just using the gun's alt fire, but you always return to a fixed point in Black Mesa (varies with the map you're on). What awaits you in Xen varies, from some supplies, a healing pool, to a very, very long drop.



* ''{{Minecraft}}'' has the normal world and [[FireAndBrimstoneHell the Nether]], accessible through [[spoiler: obsidian portals when lit on fire.]] (This is creates an inconvenience in SMP - survival mode multi-player - where having two maps hosted on the same server can be a major memory strain.) The Nether is smaller than the normal world, ten meters in the Nether is a hundred meters outside. This makes it convenient for fast travel, [[EverythingTryingToKillYou assuming you can travel safely]].

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* ''{{Minecraft}}'' has the normal world and [[FireAndBrimstoneHell the Nether]], accessible through [[spoiler: obsidian portals when lit on fire.]] (This is creates an inconvenience in SMP - survival mode multi-player - where having two maps hosted on the same server can be a major memory strain.) The Nether is smaller than the normal world, ten meters in the Nether is a hundred eighty meters outside. This makes it convenient for fast travel, [[EverythingTryingToKillYou assuming you can travel safely]].
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** Happens strangely in ''[[{{ptitlepf9wvkpu}} Bowser's Inside Story]]'', as you not only switch between worlds, but between ''characters'' as well.

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** Happens strangely in ''[[{{ptitlepf9wvkpu}} Bowser's Inside Story]]'', as you not only switch between worlds, but between ''characters'' as well.Story]]''. In some places, Bowser can do things that change some aspects of his internal workings. If he drinks water, some areas become covered in such, allowing the Bros to swim. Standing in front of an X-ray reveals some passages. And so on.
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* {{Castlevania}}: HarmonyOfDissonance does this. It's a bit of a reveal that the second castle exists though - then you warp back and forth between the two castles. This makes backtracking very annoying, especially before TheReveal of the two castles' natures. Near the end, you have to locate all six of Dracula's relics, hidden away in both castles. You'll have likely found two or three initially though. Where you fight at the end also determines the ending.
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* RadiantHistoria evokes a variation of this trope - instead of separate worlds, Stocke has to traverse two separate timelines, or "Histories". When you meet a road block in the "Standard History", you'll have to seek its solution in the "Alternate History", and vice versa.
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* A variation of the trope is present throughout ''SonicUnleashed''. Not only do the "dual-worlds" in question (daytime/nighttime) have completely different level designs, but they also have [[PlatformGame different]] [[BeatEmUp gameplays]] between them.

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** Happens strangely in ''[[{{ptitlepf9wvkpu}} Bowser's Inside Story]]'', as you not only switch between worlds, but between ''characters'' as well.




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* Happens in ''The Lake'' stage in ''[[SuperSmashBros The Subspace Emissary]]''. [[spoiler: Re-used in [[TheVeryDefinitelyFinalDungeon The Great Maze]] as well.]]
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* MarioParty has a few boards that change state. All of the boards in MarioParty 6 undergo a day/night cycle.

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* DragonQuestVI takes place [[spoiler: mostly]] on the Dream World and the Real World, which look very much alike and you'll be traveling between them often.
* DragonQuestVII has the similar-looking present and past worlds.
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no, that sentence just doesn\'t link up to that trope.


* Enemies only appear in one of the worlds ([[EverythingIsTryingToKillYou demons only occur in the demon world]], roaming zombies only happen after the ZombieApocalypse)

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* Enemies only appear in one of the worlds ([[EverythingIsTryingToKillYou demons (demons only occur in the demon world]], world, roaming zombies only happen after the ZombieApocalypse)
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* Having a particular transition point or points to prevent the player from changing too freely (a PortalBetweenTheWorlds, a time machine)

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* Having a particular transition point or points to prevent the player from changing too freely (a PortalBetweenTheWorlds, Portal Between The Worlds, a time machine)
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* ''MetroidPrime 2: Echoes'' has Samus travel between Aether and Dark Aether. The planet was split by [[spoiler:the impact of a Phazon meteor,]] and the inhabitants of Dark Aether started an invasion. [[ItGotWorse Even worse,]] [[ApocalypseHow Aether is in danger of being destroyed]] because the Ing stole critical technology from the native Luminoth. [[LateToTheParty Samus finds portals made by the Luminoth]] that let her travel there to set things right. Because Dark Aether isn't as interconnected, each level's DarkWorld [[HighOctaneNightmareFuel feels like a claustrophobic, twisted splinter of reality]].

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* ''MetroidPrime 2: Echoes'' has Samus travel between Aether and Dark Aether. The planet was split by [[spoiler:the impact of a Phazon meteor,]] and the inhabitants of Dark Aether started an invasion. [[ItGotWorse Even worse,]] [[ApocalypseHow Aether is in danger of being destroyed]] because the Ing stole critical technology from the native Luminoth. [[LateToTheParty Samus finds portals made by the Luminoth]] that let her travel there to set things right. Because Dark Aether isn't as interconnected, each level's DarkWorld [[HighOctaneNightmareFuel feels like a claustrophobic, twisted splinter of reality]].reality.
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* ''MetroidPrime 2: Echoes'' has Samus travel between Aether and Dark Aether. The planet was split by [[spoiler:the impact of a Phazon meteor,]] and the inhabitants of Dark Aether started an invasion. [[ItGotWorse Even worse,]] [[ApocalypseHow Aether is in danger of being destroyed]] because the Ing and Dark Samus stole critical technology from the native Luminoth. [[LateToTheParty Samus finds portals made by the Luminoth]] that let her travel there to set things right. Because Dark Aether isn't as interconnected, each level's DarkWorld [[HighOctaneNightmareFuel feels like a claustrophobic, twisted splinter of reality]].

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* ''MetroidPrime 2: Echoes'' has Samus travel between Aether and Dark Aether. The planet was split by [[spoiler:the impact of a Phazon meteor,]] and the inhabitants of Dark Aether started an invasion. [[ItGotWorse Even worse,]] [[ApocalypseHow Aether is in danger of being destroyed]] because the Ing and Dark Samus stole critical technology from the native Luminoth. [[LateToTheParty Samus finds portals made by the Luminoth]] that let her travel there to set things right. Because Dark Aether isn't as interconnected, each level's DarkWorld [[HighOctaneNightmareFuel feels like a claustrophobic, twisted splinter of reality]].
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None


* ''{{Minecraft}}'' has the normal world and [[FireAndBrimstoneHell the Nether]], accessible through portals. (This is creates an inconvenience in SMP - survival mode multi-player - where having two maps hosted on the same server can be a major memory strain.)

to:

* ''{{Minecraft}}'' has the normal world and [[FireAndBrimstoneHell the Nether]], accessible through portals. [[spoiler: obsidian portals when lit on fire.]] (This is creates an inconvenience in SMP - survival mode multi-player - where having two maps hosted on the same server can be a major memory strain.)
) The Nether is smaller than the normal world, ten meters in the Nether is a hundred meters outside. This makes it convenient for fast travel, [[EverythingTryingToKillYou assuming you can travel safely]].
* The Digipen game [[https://www.digipen.edu/?id=1170&proj=11752 Duality]].

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But then again it\'s Java, so that\'s expected just not mitigated.



to:

* ''{{Minecraft}}'' has the normal world and [[FireAndBrimstoneHell the Nether]], accessible through portals. (This is creates an inconvenience in SMP - survival mode multi-player - where having two maps hosted on the same server can be a major memory strain.)
Is there an issue? Send a MessageReason:
None


* ''WarioLand3'' has a day/night cycle integrated into the entire game, with each level mapped twice for day and night. [[GuideDangIt Many treasures cannot be accessed at the wrong time.]] During the day, [[Mooks monsters patrol everywhere]] and doors in cities are open. At night, [[MechaMooks robots prowl where enemies were]], and the hungry dead stalk the dark places. Near the end of the game, you get an item that lets you change the time of day on the world map without having to enter a level.

to:

* ''WarioLand3'' ''WarioLand 3'' has a day/night cycle integrated into the entire game, with each level mapped twice for day and night. [[GuideDangIt Many treasures cannot be accessed at the wrong time.]] During the day, [[Mooks [[{{Mooks}} monsters patrol everywhere]] and doors in cities are open. At night, [[MechaMooks robots prowl where enemies were]], and the hungry dead stalk the dark places. Near the end of the game, you get an item that lets you change the time of day on the world map without having to enter a level.
Is there an issue? Send a MessageReason:
None


* Mario&Luigi: Partners in Time is a disappointing subversion. Although the plot revolves around time travel, you don't actually get to explore any of the Mushroom Kingdom in the present. The only time Dual World Gameplay comes up is in TheVeryDefinitelyFinalDungeon, where the only way you know where you're going is because [[TheHub you've been through the Castle a few dozen times in the present]].
** Super Mario Bros 2 (subcon) has the magic potion, which makes a door to a DarkWorld where you can grab coins and power-ups. You were only limited to the screen you made the door on, so the trick is to find places where powerups are hidden and make the door there.
** Mario64 features Tiny/Huge Island, where mario can go through pipes to change size. As a giant, Mario can easily jump up cliffs and doesn't need to worry much about enemies. As a midget, mario can ride on breezes and enter narrow passages. This is implemented by two different maps of the same island.
*** Super Mario Bros 3 has a similar island, where going through doors shrinks the normally enormous enemies to normal size. The environment remains big, however.

to:

* Mario&Luigi: Partners in Time ''MarioAndLuigiPartnersInTime'' is a disappointing subversion. Although the plot revolves around time travel, you don't actually get to explore any of the Mushroom Kingdom in the present. The only time Dual World Gameplay comes up is in TheVeryDefinitelyFinalDungeon, where the only way you know where you're going is because [[TheHub you've been through the Castle a few dozen times in the present]].
** Super Mario Bros 2 (subcon) ''SuperMarioBros2'' has the magic potion, which makes a door to a DarkWorld where you can grab coins and power-ups. You were only limited to the screen you made the door on, so the trick is to find places where powerups are hidden and make the door there.
** Mario64 ''SuperMario64'' features Tiny/Huge Island, where mario Mario can go through pipes to change size. As a giant, Mario can easily jump up cliffs and doesn't need to worry much about enemies. As a midget, mario Mario can ride on breezes and enter narrow passages. This is implemented by two different maps of the same island.
*** Super Mario Bros 3 ''SuperMarioBros3'' has a similar island, where going through doors shrinks the normally enormous enemies to normal size. The environment remains big, however.
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* ''MetroidPrime 2: Echoes'' has Samus travel between Aether and Dark Aether. The planet was split by [[spoiler:the impact of a Phazon meteor,]] and the inhabitants of Dark Aether started an invasion. [[ItGotWorse Even worse,]] [[ApocalypseHow Aether is in danger of being destroyed]] because the Ing and Dark Samus stole critical technology from the native Luminoth. [[LateToTheParty Samus finds portals made by the Luminoth]] that let her travel there to set things right. Because Dark Aether isn't as interconnected, each level's DarkWorld [[HighOctaneNightmareFuel feel like a claustrophobic, twisted splinter of reality]].

to:

* ''MetroidPrime 2: Echoes'' has Samus travel between Aether and Dark Aether. The planet was split by [[spoiler:the impact of a Phazon meteor,]] and the inhabitants of Dark Aether started an invasion. [[ItGotWorse Even worse,]] [[ApocalypseHow Aether is in danger of being destroyed]] because the Ing and Dark Samus stole critical technology from the native Luminoth. [[LateToTheParty Samus finds portals made by the Luminoth]] that let her travel there to set things right. Because Dark Aether isn't as interconnected, each level's DarkWorld [[HighOctaneNightmareFuel feel feels like a claustrophobic, twisted splinter of reality]].
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** Four Swords Adventures also featuerd the Dark World, but it didn't cover the entire world. Link could collect Moon Pearls in some levels to open portals, which were used to bypass obstacles and solve puzzles. It came up fairly often, but it wasn't central to the game.

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** Four Swords Adventures also featuerd featured the Dark World, but it didn't cover the entire world. Link could collect Moon Pearls in some levels to open portals, which were used to bypass obstacles and solve puzzles. It came up fairly often, but it wasn't central to the game.
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Name edit


** Mario64 features Tiny/Big Island, where mario can go through pipes to change size. As a giant, Mario can easily jump up cliffs and doesn't need to worry much about enemies. As a midget, mario can ride on breezes and enter narrow passages. This is implemented by two different maps of the same island.

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** Mario64 features Tiny/Big Tiny/Huge Island, where mario can go through pipes to change size. As a giant, Mario can easily jump up cliffs and doesn't need to worry much about enemies. As a midget, mario can ride on breezes and enter narrow passages. This is implemented by two different maps of the same island.

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