History Main / DualWorldGameplay

13th Jun '16 12:16:49 AM jormis29
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* ''VideoGame/{{Prey}}'' lets you leave your body temporarily to walk around in the spirit realm. This lets you walk through force fields, kill enemies with arrows, and do some other nifty stuff.

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* ''VideoGame/{{Prey}}'' ''VideoGame/Prey2006'' lets you leave your body temporarily to walk around in the spirit realm. This lets you walk through force fields, kill enemies with arrows, and do some other nifty stuff.
17th Mar '16 1:03:23 PM Hossmeister
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16th Mar '16 9:43:21 AM Hossmeister
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15th Mar '16 8:16:52 AM Hossmeister
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* Click Clock Wood in ''BanjoKazooie'' is a vertically sprawling forest which you must enter in four different seasons of weather, via four separate doors. They differ in terms of aesthetic, enemies, and accessible areas, and some puzzles must be solved by hopping among the seasons, affecting future seasons. Such a big challenge is fitting for the last main level.

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* Click Clock Wood in ''BanjoKazooie'' ''VideoGame/BanjoKazooie'' is a vertically sprawling forest which you must enter in four different seasons of weather, via four separate doors. They differ in terms of aesthetic, enemies, and accessible areas, and some puzzles must be solved by hopping among the seasons, affecting future seasons. Such a big challenge is fitting for the last main level.
12th Jan '16 5:47:17 PM Octorok103
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* ''VideoGame/MetroidPrime2Echoes'' has Samus travel between Aether and Dark Aether. The planet was split by the impact of a [[spoiler:Phazon]] meteor, and the inhabitants of Dark Aether started an invasion. Even worse, [[ApocalypseHow Aether is in danger of being destroyed]] because the Ing stole critical technology from the native Luminoth. [[LateToTheTragedy Samus finds portals made by the Luminoth]] that let her travel there to set things right. Because Dark Aether isn't as interconnected, each level's DarkWorld feels like a claustrophobic, twisted splinter of reality. And the atmosphere of Dark Aether [[EverythingIsTryingToKillYou will eat your suit, just like everything else there]]. Fortunately your suit gets an upgrade somewhat early in the game that makes it more resistant to Dark Aether's atmosphere, and another upgrade near the end of the game that makes it completely resistant.

to:

* ''VideoGame/MetroidPrime2Echoes'' has Samus travel between Aether and Dark Aether. The planet was split by the impact of a [[spoiler:Phazon]] meteor, and the inhabitants of Dark Aether started an invasion. Even worse, [[ApocalypseHow Aether is in danger of being destroyed]] because the Ing stole critical technology from the native Luminoth. [[LateToTheTragedy Samus finds portals made by the Luminoth]] that let her travel there to set things right. Because Dark Aether isn't as interconnected, each level's DarkWorld feels like a claustrophobic, twisted splinter of reality. And the atmosphere of Dark Aether [[EverythingIsTryingToKillYou will eat your suit, just like everything else there]]. Fortunately your suit gets an upgrade somewhat early in the game that makes it more resistant to Dark Aether's atmosphere, and another upgrade near the end of the game that makes it completely resistant.immune.
1st Jan '16 4:16:10 AM Galacton
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This is when a video game features the concept of the player travelling between two (or more) different versions of the same "world" -- often in the form of [[TimeTravel the past or future]], a DarkWorld, or a [[AnotherDimension parallel universe]].

The game will present puzzles and obstacles to the player that can ''only'' be solved in one version of the world or another, or which otherwise require travelling between the two worlds to overcome. Specific gameplay features will vary depending on the choice of justification and developer creativity, but there are several common techniques:
* Having a particular transition point (or points) to prevent the player from changing too freely (a Portal Between The Worlds, a time machine)
* Having closed off paths in one world be unobstructed in the other, and vice versa (a wall crumbles away after the years, walls are immaterial in the shadow world)

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This is when a A video game that features the concept of the player travelling between two (or more) different versions of the same "world" -- often in the form of [[TimeTravel the past or future]], a DarkWorld, or a [[AnotherDimension parallel universe]].

The game will present puzzles and obstacles to the player that can ''only'' be solved in one version of the world or another, or which otherwise require travelling travel between the two worlds to overcome. Specific gameplay features will vary depending on the choice of justification game's design and developer creativity, other thematic choices, but there are several common techniques:
* Having a particular transition point (or points) to prevent the player from changing too freely (a Portal Between The Worlds, portal between the worlds, a time machine)
* Having closed Closed off paths in one world be are unobstructed in the other, and vice versa (a wall crumbles that's crumbled away after in the years, future, walls are immaterial in the shadow world) world)
* Character's actions in one world directly effect the other (a seed planted in the present grows into a climbable tree in the future)



* Enemies only appear in one of the worlds (demons only occur in the demon world, roaming zombies only happen after the ZombieApocalypse)
* One world inflicts damage on the player (acidic atmosphere erodes your armour, the bright sunlight of higher realms damages the undead hero)

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* Enemies Certain enemies may only appear in one of the worlds (demons only occur in the demon world, roaming zombies only happen appear in the future after the ZombieApocalypse)
* One world inflicts may inflict damage on the player limiting how long they can stay there (acidic atmosphere erodes your armour, the bright sunlight of higher realms damages the undead hero)
11th Nov '15 8:21:35 AM Eclipez
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* The Vault of Glass in Destiny has this when you're facing Atheon, the portals are the same place but in the past and future.
4th Nov '15 4:09:19 AM MyTimingIsOff
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** ''VideoGame/MarioAndLuigiPartnersInTime'' is a disappointing subversion. Although the plot revolves around time travel, you don't actually get to explore any of the Mushroom Kingdom in the present. The only time Dual World Gameplay comes up is in TheVeryDefinitelyFinalDungeon, where the only way you know where you're going is because [[HubLevel you've been through the Castle a few dozen times in the present]].
2nd Nov '15 10:10:37 PM MyFinalEdits
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* For something rather different in genre, the ''[[RaidouKuzunohaVsTheSoullessArmy Raidou]] [[RaidouKuzunohaVsKingAbaddon Kuzunoha]]'' games have a normal world and a DarkWorld. Switching is entirely under the player's control but can be done only from one place. The Dark Capital is essentially a gloomy and overcast version of the regular capital. There are no people on the streets (normally); it's inhabited entirely by demons. Energy barriers called Dragon Gates block paths that are accessible in the normal version of the Capital, and you can only go between the regular Capital and the Dark Capital at certain shrines.

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* For something rather different in genre, the ''[[RaidouKuzunohaVsTheSoullessArmy Raidou]] [[RaidouKuzunohaVsKingAbaddon Kuzunoha]]'' games have a normal world and a DarkWorld. DarkWorld.
**
Switching is entirely under the player's control but can be done only from one place. The Dark Capital is essentially a gloomy and overcast version of the regular capital. There are no people on the streets (normally); it's inhabited entirely by demons. Energy barriers called Dragon Gates block paths that are accessible in the normal version of the Capital, and you can only go between the regular Capital and the Dark Capital at certain shrines.



** ''VideoGame/ChronoCross'' had parallel worlds too, each from a different timeline. There was only one portal to travel between them, and you had to figure out your own way to navigate the world map in each. Despite being parallel worlds, one side could affect the other e.g. cooling scorched ground on an island in one world allows plant life to grow in the other world.

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** * ''VideoGame/ChronoCross'' had has parallel worlds too, each from a different timeline. timeline each. There was is only one portal to travel between them, and you had have to figure out your own way to navigate the world map in each. Despite being parallel worlds, one side could can affect the other e.(e.g. cooling scorched ground on an island in one world allows plant life to grow in the other world.world).



* In the ''Opposing Force'' expansion of ''VideoGame/HalfLife1'', Adrian Shepherd gets a portal gun that lets him jump between Xen and Earth at any time. This is usually a good idea if you're in a tight spot, because Xen tends to be less hostile than Black Mesa.
** ''Usually''. This is a unusual example in that you can access Xen from any point by just using the gun's alt fire, but you always return to a fixed point in Black Mesa (varies with the map you're on). What awaits you in Xen varies, from some supplies, a healing pool, to a very, very long drop.

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* In the ''Opposing Force'' expansion of ''VideoGame/HalfLife1'', Adrian Shepherd gets a portal gun that lets him jump between Xen and Earth at any time. This is usually a good idea if you're in a tight spot, because Xen tends to be less hostile than Black Mesa.
** ''Usually''. This is a unusual example in that you
Mesa. You can access Xen from any point by just using the gun's alt fire, but you always return to a fixed point in Black Mesa (varies with the map you're on). What awaits you in Xen varies, from some supplies, a healing pool, to a very, very long drop.



** ''VideoGame/SuperMarioBros2'' has the magic potion, which makes a door to a DarkWorld where you can grab coins and power-ups. You were only limited to the screen you made the door on, so the trick is to find places where powerups are hidden and make the door there.



* Final chapter of ''VideoGame/NeverwinterNights: Hordes of the Underdark'' features a ring that shifts you into a parallel world when equipped, which is required to pass some obstacles. ''Shadows of Undrentide'' also has a short plane-shifting sequence.



** Final chapter of ''Naverwinter Nights: Hordes of the Underdark'' features a ring that shifts you into a parallel world when equipped, which is required to pass some obstacles. ''Shadows of Undrentide'' also has a short plane-shifting sequence.
2nd Nov '15 9:45:21 PM HeraldAlberich
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** The concept in ''VideoGame/TheLegendOfZeldaTheMinishCap'' is different in theory, but the same in execution. The two worlds in this game are the Human World and the Minish World, which aren't different worlds at all. The Minish are about an inch tall and live alongside the humans, unnoticed. It's the really the same thing gameplay-wise: Link can only shrink at certain places, changing things at normal size open up paths when shrunk and vice versa, and certain enemies are only encountered while shrunk. The game takes that last part a step further: you can encounter normal Zelda enemies in the Minish realm, but while they die in one or two hits at normal size, they become massive bosses once you're an inch tall.

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** The concept in ''VideoGame/TheLegendOfZeldaTheMinishCap'' is different in theory, but the same in execution. The two worlds in this game are the Human World and the Minish World, which aren't different worlds at all. The Minish are [[{{Lilliputians}} about an inch tall tall]] and live alongside the humans, unnoticed. It's the really the same thing gameplay-wise: Link can only shrink at certain places, changing things at normal size open up paths when shrunk and vice versa, and certain enemies are only encountered while shrunk. The game takes that last part a step further: you can encounter normal Zelda enemies in the Minish realm, but while they die in one or two hits at normal size, they become massive bosses once you're an inch tall.



* ''VideoGame/MetroidPrime 2: Echoes'' has Samus travel between Aether and Dark Aether. The planet was split by the impact of a [[spoiler:Phazon]] meteor, and the inhabitants of Dark Aether started an invasion. Even worse, [[ApocalypseHow Aether is in danger of being destroyed]] because the Ing stole critical technology from the native Luminoth. [[LateToTheTragedy Samus finds portals made by the Luminoth]] that let her travel there to set things right. Because Dark Aether isn't as interconnected, each level's DarkWorld feels like a claustrophobic, twisted splinter of reality. And the atmosphere of Dark Aether [[EverythingIsTryingToKillYou will eat your suit, just like everything else there]]. Fortunately your suit gets an upgrade somewhat early in the game that makes it more resistant to Dark Aether's atmosphere, and another upgrade near the end of the game that makes it completely resistant.

to:

* ''VideoGame/MetroidPrime 2: Echoes'' ''VideoGame/MetroidPrime2Echoes'' has Samus travel between Aether and Dark Aether. The planet was split by the impact of a [[spoiler:Phazon]] meteor, and the inhabitants of Dark Aether started an invasion. Even worse, [[ApocalypseHow Aether is in danger of being destroyed]] because the Ing stole critical technology from the native Luminoth. [[LateToTheTragedy Samus finds portals made by the Luminoth]] that let her travel there to set things right. Because Dark Aether isn't as interconnected, each level's DarkWorld feels like a claustrophobic, twisted splinter of reality. And the atmosphere of Dark Aether [[EverythingIsTryingToKillYou will eat your suit, just like everything else there]]. Fortunately your suit gets an upgrade somewhat early in the game that makes it more resistant to Dark Aether's atmosphere, and another upgrade near the end of the game that makes it completely resistant.



* ''VideoGame/MarioAndLuigiPartnersInTime'' is a disappointing subversion. Although the plot revolves around time travel, you don't actually get to explore any of the Mushroom Kingdom in the present. The only time Dual World Gameplay comes up is in TheVeryDefinitelyFinalDungeon, where the only way you know where you're going is because [[HubLevel you've been through the Castle a few dozen times in the present]].

to:

* ''Franchise/SuperMarioBros'':
**
''VideoGame/MarioAndLuigiPartnersInTime'' is a disappointing subversion. Although the plot revolves around time travel, you don't actually get to explore any of the Mushroom Kingdom in the present. The only time Dual World Gameplay comes up is in TheVeryDefinitelyFinalDungeon, where the only way you know where you're going is because [[HubLevel you've been through the Castle a few dozen times in the present]].



*** ''VideoGame/SuperMarioBros3'' has a similar level, where going through doors shrinks the normally enormous enemies to normal size. The environment remains big, however.

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*** ** ''VideoGame/SuperMarioBros3'' has a similar level, where going through doors shrinks the normally enormous enemies to normal size. The environment remains big, however.
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