History Main / DualWorldGameplay

1st Nov '17 8:26:53 AM xcountryguy
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* ''VideoGame/DragonQuestVI'' takes place [[spoiler: mostly]] in the Dream World and the Real World, which look very much alike, (though they have different layouts, some towns exist in both worlds) and you'll be traveling between them often.

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* ''VideoGame/DragonQuestVI'' takes place [[spoiler: mostly]] [[spoiler:mostly]] in the Dream World and the Real World, which look very much alike, (though they have different layouts, some towns exist in both worlds) and you'll be traveling between them often.
25th Aug '17 11:11:40 AM REV6Pilot
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* The ''Franchise/SilentHill'' series is probably one of the better-known examples of gameplay involving switching back and forth between a {{Dark World}} and a... comparatively normal world, although it generally isn't really under the player's control. [[VideoGame/SilentHillOrigins One of the newer, not as well received games]], gave the player complete control.

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* The ''Franchise/SilentHill'' series is probably one of the better-known examples of gameplay involving switching back and forth between a {{Dark World}} the [[DarkWorld Otherworld]] and a... the comparatively normal world, Fog World, although it generally isn't really under in most cases it's mechanically a "stage transition". In certain cases there's also a Dark World, essentially the player's control. [[VideoGame/SilentHillOrigins One of the newer, not as well received games]], gave Fog World [[BlackoutBasement but in almost total darkness]]. ''VideoGame/SilentHillOrigins'' gives the player complete control.control of shifting between the Fog World and the Otherworld for navigating past obstacles and solving many of the game's puzzles.
1st Jun '17 8:01:46 PM nombretomado
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* WhiteWolf loves this trope as an explanation for the creepy crawlies of the gamelines in ''TabletopGame/NewWorldOfDarkness'':

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* WhiteWolf Creator/WhiteWolf loves this trope as an explanation for the creepy crawlies of the gamelines in ''TabletopGame/NewWorldOfDarkness'':
18th Apr '17 1:00:58 PM Galacton
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* Closed off paths in one world are unobstructed in the other, and vice versa (a wall that's crumbled away in the future, walls are immaterial in the shadow world)

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* Closed off paths in one world are unobstructed in the other, and vice versa (a wall that's crumbled away in the future, walls are immaterial walls in the shadow world)
8th Apr '17 10:45:45 AM nombretomado
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* The ''[[RaidouKuzunohaVsTheSoullessArmy Raidou]] [[RaidouKuzunohaVsKingAbaddon Kuzunoha]]'' action RPG games have a normal world and a DarkWorld.

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* The ''[[RaidouKuzunohaVsTheSoullessArmy ''[[VideoGame/RaidouKuzunohaVsTheSoullessArmy Raidou]] [[RaidouKuzunohaVsKingAbaddon [[VideoGame/RaidouKuzunohaVsKingAbaddon Kuzunoha]]'' action RPG games have a normal world and a DarkWorld.
4th Apr '17 6:09:22 PM nombretomado
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** Classical version expanded and expounded in ''{{Planescape}}'' has Ethereal and Astral planes to connect everything else to the Prime (worlds of mortals) and consequently have corresponding areas. Ethereal has Borders, contacting Prime and Inner planes and separated from Deep Ethereal by curtains. Also, shadow mages discern Shadow Fringe -- less dark and dangerous part of Demiplane of Shadow connecting to the shadows in Prime. So, ghosts dwell in the Border Ethereal, invisible but able to see everything in reality within a few feet. When they want to haunt someone or something, they can "manifest" by moving halfway between the planes. Magic users can become ethereal to float through walls, "make a short cut" via Shadow Fringe or move to another plane entirely.

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** Classical version expanded and expounded in ''{{Planescape}}'' ''TabletopGame/{{Planescape}}'' has Ethereal and Astral planes to connect everything else to the Prime (worlds of mortals) and consequently have corresponding areas. Ethereal has Borders, contacting Prime and Inner planes and separated from Deep Ethereal by curtains. Also, shadow mages discern Shadow Fringe -- less dark and dangerous part of Demiplane of Shadow connecting to the shadows in Prime. So, ghosts dwell in the Border Ethereal, invisible but able to see everything in reality within a few feet. When they want to haunt someone or something, they can "manifest" by moving halfway between the planes. Magic users can become ethereal to float through walls, "make a short cut" via Shadow Fringe or move to another plane entirely.
21st Feb '17 7:11:57 PM SAMAS
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Added DiffLines:

* ''VideoGame/Titanfall2'' features a stage where Jack and BT investigate a ruined IMC facility to determine it's cause. As Jack explores the base, he finds time becoming unstable. Eventually, he gains a device that allows him to shift back and forth to the past, where it eventually becomes clear that [[PredestinationParadox he was at least partially responsible]]. The stage itself features several moments where Jack often has to time-shift between {{Parkour}} jumps and in and out of battles, culminating in a protracted firefight against a squad of soldiers in the past ''and'' a pack of hungry alien wolves in the present.
6th Feb '17 5:54:39 AM ChronoLegion
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* ''VideoGame/{{Civilization}} II: Test of Time'' has two campaigns that each include multiple parallel "world" that can be played simultaneously. The science fiction campaign has Funestis (Earth-like), orbital platforms (SpaceZone), Naumachia (rocky planet with no water), and Nova ([[FloatingContinent floating platforms in a gas giant]]). The fantasy campaign and the Midgard scenario have the Surface World, the Underground World, the Cloud World, and the Undersea World.
28th Jan '17 11:45:13 PM Xtifr
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* ''VideoGame/{{Minecraft}}'' has the normal world and [[FireAndBrimstoneHell the Nether]], accessible through obsidian portals when lit on fire. (This creates an inconvenience in SMP - survival mode multi-player - where having two maps hosted on the same server can be a major memory strain.) The Nether is smaller than the normal world, as ten meters in the Nether is eighty meters outside. This makes it convenient for fast travel, [[EverythingTryingToKillYou assuming you can travel safely]]. Later on, at full release, ''Minecraft'' introduced a third world, called "The End". It's a floating landmass, full of Endermen and one of the game's bosses. To get there, you need to fix an enderportal, found in a Stronghold (found in the main world), with items obtained in the Nether. There's also a GameMod that introduces TheAether. It's a world made of floating islands and clouds. If you fall, it brings you back to the normal world. If you don't have a parachute, the fall will most likely kill you.

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* ''VideoGame/{{Minecraft}}'' has the normal world and [[FireAndBrimstoneHell the Nether]], accessible through obsidian portals when lit on fire. (This creates an inconvenience in SMP - survival mode multi-player - where having two maps hosted on the same server can be a major memory strain.) The Nether is smaller than the normal world, as ten meters in the Nether is eighty meters outside. This makes it convenient for fast travel, [[EverythingTryingToKillYou assuming you can travel safely]]. Later on, at full release, ''Minecraft'' introduced a third world, called "The End". It's a floating landmass, full of Endermen and one of the game's bosses. To get there, you need to fix an enderportal, found in a Stronghold (found in the main world), with items obtained in the Nether. There's also a GameMod that introduces TheAether.''VideoGame/TheAether''. It's a world made of floating islands and clouds. If you fall, it brings you back to the normal world. If you don't have a parachute, the fall will most likely kill you.
19th Jan '17 2:37:05 PM Darkmoonfire
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* The X-Dimension stages in ''Franchise/Disgaea'' are... sort of like this. Basically they're modified versions of the same stages from the story, but with higher level enemies, geo-block puzzles and occasionally other special conditions.

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* The X-Dimension stages in ''Franchise/Disgaea'' ''Franchise/{{Disgaea}}'' are... sort of like this. Basically they're modified versions of the same stages from the story, but with higher level enemies, geo-block puzzles and occasionally other special conditions.
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