History Main / DualWorldGameplay

15th Oct '16 8:33:32 PM MyFinalEdits
Is there an issue? Send a Message


** ''VideoGame/TheLegendOfZeldaFourSwordsAdventures'' also featured the Dark World, but it didn't cover the entire world. Link could collect Moon Pearls in some levels to open portals, which were used to bypass obstacles and solve puzzles. It came up fairly often, but it wasn't central to the game.
** Oddly, ''VideoGame/TheLegendOfZeldaTwilightPrincess'' averts this trope. The world doesn't change much when it's under the Twilight Realm's influence, but all the [=NPCs=] and monsters do. The Twilight Realm itself does not mirror Hyrule at all, and acts instead as the penultimate dungeon.
** ''VideoGame/TheLegendOfZeldaSkywardSword'' includes the Silent Realms, areas based on parts of the game world that make you go through a StealthBasedMission to get needed items. There's also the entire region of Lanayru, the location of the Temple of Time. There are minerals here that can create time portals to the past when Link strikes them. They usually only affect the immediate area, but Skipper's Sandship carries the most powerful one, able to stretch its effects at least as far as the horizon, effectively giving the place a true present-mode and a past-mode.



** ''VideoGame/TheLegendOfZeldaFourSwordsAdventures'' also features the Dark World, but it doesn't cover the entire world. Link can collect Moon Pearls in some levels to open portals, which are used to bypass obstacles and solve puzzles. It comes up fairly often, but it isn't central to the game.



** Oddly, ''VideoGame/TheLegendOfZeldaTwilightPrincess'' averts this trope. The world doesn't change much when it's under the Twilight Realm's influence, but all the [=NPCs=] and monsters do. The Twilight Realm itself does not mirror Hyrule at all, and acts instead as the penultimate dungeon.
** ''VideoGame/TheLegendOfZeldaSkywardSword'' includes the Silent Realms, areas based on parts of the game world that make you go through a StealthBasedMission to get needed items. There's also the entire region of Lanayru, the location of the Temple of Time. There are minerals here that can create time portals to the past when Link strikes them. They usually only affect the immediate area, but Skipper's Sandship carries the most powerful one, able to stretch its effects at least as far as the horizon, effectively giving the place a true present-mode and a past-mode.



** ''VideoGame/SuperMario64'' features Tiny-Huge Island, where Mario can go through pipes to change size. As a giant, Mario can easily jump up cliffs and doesn't need to worry much about enemies. As a midget, Mario can ride on breezes and enter narrow passages. This is implemented by two different maps of the same island.
** ''VideoGame/SuperMarioBros3'' has a similar level, where going through doors shrinks the normally enormous enemies to normal size. The environment remains big, however.

to:

** ''VideoGame/SuperMario64'' features Tiny-Huge Island, where Mario can go through pipes to change size. As a giant, Mario can easily jump up cliffs and doesn't need to worry much about enemies. As a midget, Mario can ride on breezes and enter narrow passages. This is implemented by two different maps of the same island.
**
island. ''VideoGame/SuperMarioBros3'' has a similar level, where going through doors shrinks the normally enormous enemies to normal size. The environment remains big, however.



* ''Series/MarioKart'' 8's Animal Crossing DLC stage has four different variants that move between seasons, but also between the time of day. The spring track is in the morning, summer occurs during the day, autumn is in the evening, and winter takes place at night.

to:

* ''Series/MarioKart'' 8's ''VideoGame/MarioKart8'': The Animal Crossing DLC stage has four different variants that move between seasons, but also between the time of day. The spring track is in the morning, summer occurs during the day, autumn is in the evening, and winter takes place at night.



* Several of the monster types in White Wolf's ''TabletopGame/OldWorldOfDarkness'' had access to the Umbra, a spirit world containing a duplicate of the entire world. The Garou in particular were known for jumping into the Umbra to study or fix problems popping up in the physical world.
** From their enemies' perspectives, they were also known for jumping ''out'' of the Umbra, resulting in a [[LightningBruiser ten-foot-wolfman suddenly appearing from thin air to tear your head off with little to no warning sign at all.]]

to:

* Several of the monster types in White Wolf's ''TabletopGame/OldWorldOfDarkness'' had have access to the Umbra, a spirit world containing a duplicate of the entire world. The Garou in particular were are known for jumping into the Umbra to study or fix problems popping up in the physical world.
**
world. From their enemies' perspectives, they were are also known for jumping ''out'' of the Umbra, resulting in a [[LightningBruiser ten-foot-wolfman suddenly appearing from thin air to tear your head off with little to no warning sign at all.]]
15th Oct '16 7:18:31 PM IAmNotAFunguy
Is there an issue? Send a Message

Added DiffLines:

* ''Series/MarioKart'' 8's Animal Crossing DLC stage has four different variants that move between seasons, but also between the time of day. The spring track is in the morning, summer occurs during the day, autumn is in the evening, and winter takes place at night.
13th Jun '16 12:16:49 AM jormis29
Is there an issue? Send a Message


* ''VideoGame/{{Prey}}'' lets you leave your body temporarily to walk around in the spirit realm. This lets you walk through force fields, kill enemies with arrows, and do some other nifty stuff.

to:

* ''VideoGame/{{Prey}}'' ''VideoGame/Prey2006'' lets you leave your body temporarily to walk around in the spirit realm. This lets you walk through force fields, kill enemies with arrows, and do some other nifty stuff.
17th Mar '16 1:03:23 PM Hossmeister
Is there an issue? Send a Message
16th Mar '16 9:43:21 AM Hossmeister
Is there an issue? Send a Message
15th Mar '16 8:16:52 AM Hossmeister
Is there an issue? Send a Message


* Click Clock Wood in ''BanjoKazooie'' is a vertically sprawling forest which you must enter in four different seasons of weather, via four separate doors. They differ in terms of aesthetic, enemies, and accessible areas, and some puzzles must be solved by hopping among the seasons, affecting future seasons. Such a big challenge is fitting for the last main level.

to:

* Click Clock Wood in ''BanjoKazooie'' ''VideoGame/BanjoKazooie'' is a vertically sprawling forest which you must enter in four different seasons of weather, via four separate doors. They differ in terms of aesthetic, enemies, and accessible areas, and some puzzles must be solved by hopping among the seasons, affecting future seasons. Such a big challenge is fitting for the last main level.
12th Jan '16 5:47:17 PM Octorok103
Is there an issue? Send a Message


* ''VideoGame/MetroidPrime2Echoes'' has Samus travel between Aether and Dark Aether. The planet was split by the impact of a [[spoiler:Phazon]] meteor, and the inhabitants of Dark Aether started an invasion. Even worse, [[ApocalypseHow Aether is in danger of being destroyed]] because the Ing stole critical technology from the native Luminoth. [[LateToTheTragedy Samus finds portals made by the Luminoth]] that let her travel there to set things right. Because Dark Aether isn't as interconnected, each level's DarkWorld feels like a claustrophobic, twisted splinter of reality. And the atmosphere of Dark Aether [[EverythingIsTryingToKillYou will eat your suit, just like everything else there]]. Fortunately your suit gets an upgrade somewhat early in the game that makes it more resistant to Dark Aether's atmosphere, and another upgrade near the end of the game that makes it completely resistant.

to:

* ''VideoGame/MetroidPrime2Echoes'' has Samus travel between Aether and Dark Aether. The planet was split by the impact of a [[spoiler:Phazon]] meteor, and the inhabitants of Dark Aether started an invasion. Even worse, [[ApocalypseHow Aether is in danger of being destroyed]] because the Ing stole critical technology from the native Luminoth. [[LateToTheTragedy Samus finds portals made by the Luminoth]] that let her travel there to set things right. Because Dark Aether isn't as interconnected, each level's DarkWorld feels like a claustrophobic, twisted splinter of reality. And the atmosphere of Dark Aether [[EverythingIsTryingToKillYou will eat your suit, just like everything else there]]. Fortunately your suit gets an upgrade somewhat early in the game that makes it more resistant to Dark Aether's atmosphere, and another upgrade near the end of the game that makes it completely resistant.immune.
1st Jan '16 4:16:10 AM Galacton
Is there an issue? Send a Message


This is when a video game features the concept of the player travelling between two (or more) different versions of the same "world" -- often in the form of [[TimeTravel the past or future]], a DarkWorld, or a [[AnotherDimension parallel universe]].

The game will present puzzles and obstacles to the player that can ''only'' be solved in one version of the world or another, or which otherwise require travelling between the two worlds to overcome. Specific gameplay features will vary depending on the choice of justification and developer creativity, but there are several common techniques:
* Having a particular transition point (or points) to prevent the player from changing too freely (a Portal Between The Worlds, a time machine)
* Having closed off paths in one world be unobstructed in the other, and vice versa (a wall crumbles away after the years, walls are immaterial in the shadow world)

to:

This is when a A video game that features the concept of the player travelling between two (or more) different versions of the same "world" -- often in the form of [[TimeTravel the past or future]], a DarkWorld, or a [[AnotherDimension parallel universe]].

The game will present puzzles and obstacles to the player that can ''only'' be solved in one version of the world or another, or which otherwise require travelling travel between the two worlds to overcome. Specific gameplay features will vary depending on the choice of justification game's design and developer creativity, other thematic choices, but there are several common techniques:
* Having a particular transition point (or points) to prevent the player from changing too freely (a Portal Between The Worlds, portal between the worlds, a time machine)
* Having closed Closed off paths in one world be are unobstructed in the other, and vice versa (a wall crumbles that's crumbled away after in the years, future, walls are immaterial in the shadow world) world)
* Character's actions in one world directly effect the other (a seed planted in the present grows into a climbable tree in the future)



* Enemies only appear in one of the worlds (demons only occur in the demon world, roaming zombies only happen after the ZombieApocalypse)
* One world inflicts damage on the player (acidic atmosphere erodes your armour, the bright sunlight of higher realms damages the undead hero)

to:

* Enemies Certain enemies may only appear in one of the worlds (demons only occur in the demon world, roaming zombies only happen appear in the future after the ZombieApocalypse)
* One world inflicts may inflict damage on the player limiting how long they can stay there (acidic atmosphere erodes your armour, the bright sunlight of higher realms damages the undead hero)
11th Nov '15 8:21:35 AM Eclipez
Is there an issue? Send a Message



to:

* The Vault of Glass in Destiny has this when you're facing Atheon, the portals are the same place but in the past and future.
4th Nov '15 4:09:19 AM MyTimingIsOff
Is there an issue? Send a Message


** ''VideoGame/MarioAndLuigiPartnersInTime'' is a disappointing subversion. Although the plot revolves around time travel, you don't actually get to explore any of the Mushroom Kingdom in the present. The only time Dual World Gameplay comes up is in TheVeryDefinitelyFinalDungeon, where the only way you know where you're going is because [[HubLevel you've been through the Castle a few dozen times in the present]].
This list shows the last 10 events of 141. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.DualWorldGameplay