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* ''VideoGame/{{Gauntlet}}: Dark Legacy'' had a secret stage taking place in the offices of [[Creator/MidwayGames Midway]], and had a lot of in-jokes although the developers themselves never appeared (a few of their faces did, if I remember correctly).

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* ''VideoGame/{{Gauntlet}}: Dark Legacy'' had a secret stage taking place in the offices of [[Creator/MidwayGames Midway]], and had a lot of in-jokes although the developers themselves never appeared (a (although a few of their faces did, if I remember correctly).did).
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* The ''Franchise/RatchetAndClank'' series has the Insomniac Museum, which can be accessed in ''[[RatchetAndClankGoingCommando Going Commando]]'' (by getting all Skill Points and Weapon Mods, by using a hidden teleporter at 3:00 AM [It's developed by ''Insomniac'' Games after all], or finding a different hidden teleporter in the same world), ''[[RatchetAndClankUpYourArsenal Up Your Arsenal]]'' (by getting all trophies or using a hidden teleporter at 3:00 AM again) and ''[[RatchetAndClankFutureACrackInTime A Crack in Time]]'' (by defeating BonusBoss [[spoiler:Lord Vorselon for the third time]] after rescuing all Zoni). As its name implies, it also doubles as a behind-the-scenes gallery of things scrapped during development of the games.
** ''VideoGame/RatchetAndClankSizeMatters'' and ''VideoGame/SecretAgentClank'' also has the High Impact Games treehouse, which also contains the gallery.

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* The ''Franchise/RatchetAndClank'' series has the Insomniac Museum, which can be accessed in ''[[RatchetAndClankGoingCommando Going Commando]]'' (by getting all Skill Points and Weapon Mods, by using a hidden teleporter at 3:00 AM [It's developed by ''Insomniac'' Games after all], or finding a different hidden teleporter in the same world), ''[[RatchetAndClankUpYourArsenal Up Your Arsenal]]'' (by getting all trophies or using a hidden teleporter at 3:00 AM again) and ''[[RatchetAndClankFutureACrackInTime A Crack in Time]]'' (by defeating BonusBoss [[spoiler:Lord Vorselon for the third time]] after beating the game and rescuing all Zoni). As its name implies, it also doubles as a behind-the-scenes gallery of things scrapped during development of the games.
** ''VideoGame/RatchetAndClankSizeMatters'' and ''VideoGame/SecretAgentClank'' also has have the High Impact Games treehouse, which also contains the gallery.
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* ''VideoGame/MightAndMagic 6, 7'' and ''8'' each featured a dungeon called NWC full of civilians with the names of New World Computing (the games' developer) employees. ''MightAndMagic 6'' even has Jon Van Caneghem (CEO of NWC) and Trip Hawkins (CEO of 3DO, who owned NWC at the time) represented as hostile goblins that attacked your party.

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* ''VideoGame/MightAndMagic 6, 7'' and ''8'' each featured a dungeon called NWC full of civilians with the names of New World Computing (the games' developer) employees. ''MightAndMagic ''VideoGame/MightAndMagic 6'' even has Jon Van Caneghem (CEO of NWC) and Trip Hawkins (CEO of 3DO, who owned NWC at the time) represented as hostile goblins that attacked your party.
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* The ''Franchise/RatchetAndClank'' series has the Insomniac Museum, which can be accessed in ''[[RatchetAndClankGoingCommando Going Commando]]'' (by getting all Skill Points and Weapon Mods or by using a hidden teleporter at 3:00 AM; It's developed by ''Insomniac'' Games after all), ''[[RatchetAndClankUpYourArsenal Up Your Arsenal]]'' (by getting all trophies or using a hidden teleporter at 3:00 AM again) and ''[[RatchetAndClankFutureACrackInTime A Crack in Time]]'' (by defeating BonusBoss [[spoiler:Lord Vorselon for the third time]] after rescuing all Zoni). As its name implies, it also doubles as a behind-the-scenes gallery of things scrapped during development of the games.
** ''VideoGame/RatchetAndClankSizeMatters'' also has the High Impact Games treehouse, which also contains the gallery.

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* The ''Franchise/RatchetAndClank'' series has the Insomniac Museum, which can be accessed in ''[[RatchetAndClankGoingCommando Going Commando]]'' (by getting all Skill Points and Weapon Mods or Mods, by using a hidden teleporter at 3:00 AM; It's AM [It's developed by ''Insomniac'' Games after all), all], or finding a different hidden teleporter in the same world), ''[[RatchetAndClankUpYourArsenal Up Your Arsenal]]'' (by getting all trophies or using a hidden teleporter at 3:00 AM again) and ''[[RatchetAndClankFutureACrackInTime A Crack in Time]]'' (by defeating BonusBoss [[spoiler:Lord Vorselon for the third time]] after rescuing all Zoni). As its name implies, it also doubles as a behind-the-scenes gallery of things scrapped during development of the games.
** ''VideoGame/RatchetAndClankSizeMatters'' and ''VideoGame/SecretAgentClank'' also has the High Impact Games treehouse, which also contains the gallery.
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* ''VideoGame/GoatSimulator'' features a house that turns out to be the workplace of Coffee Stain Studios, the game's creators, depicted as being hard at work on a ''VideoGame/FlappyBird'' ripoff.
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* In ''VideoGame/SaintsRowIV'', there is a hidden room in Let's Pretend that contains cut-outs of the development team's faces, as well as a secret weapon that is otherwise unobtainable: [[InfinityPlusOneSword the Loud Locust.]]
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** ''Rush 2: Extreme Racing USA'' has a secret, entire course set in Midway's offices.

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** ''Rush 2: Extreme Racing USA'' has a secret, entire course set in Midway's offices.
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Altered entry on the Chris Houlihan Room and removed unsupported speculation.


** This is also how you unlock the GB Sounds key item in ''VideoGame/PokemonHeartGoldAndSoulSilver''.

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** This is also how you unlock the GB Sounds key item in ''VideoGame/PokemonHeartGoldAndSoulSilver''.''[[VideoGame/PokemonGoldAndSilver Pokémon HeartGold and SoulSilver]]''.



* Related: The Chris Houlihan room in ''VideoGame/TheLegendOfZeldaALinkToThePast'', which can only be reached by forcing the game to glitch. The reason for this is that it's not a ''unanimous'' DevelopersRoom; Chris Houlihan was actually the winner of a contest that was only supported by some of the people who were localizing the game. As the game got passed back and forth while it was being worked on, the room was added, removed, and added again so often that eventually one of the guys got fed up and put it in, but hid it so that the haters wouldn't notice he'd done it and take the room out again.

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* Related: The Chris Houlihan room in ''VideoGame/TheLegendOfZeldaALinkToThePast'', which can only be reached by forcing if the game fails to glitch. The reason for this is that it's not a ''unanimous'' DevelopersRoom; load an area. Chris Houlihan was actually the winner of a Nintendo Power contest that which meant his name would appear in a game. Apparently, this was only supported by some how the developers decided to do it (the room exists in other regional versions of the people who were localizing game, but Chris Houlihan's name is only in the game. As the game got passed back and forth while it was being worked on, the room was added, removed, and added again so often that eventually one of the guys got fed up and put it in, but hid it so that the haters wouldn't notice he'd done it and take the room out again.American version).
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** ''VideoGame/PokemonBlackAndWhite'' lets you [[spoiler:battle one of them. His team the highest level Pokémon for an NPC (except Cynthia) in the entire game, though it's much weaker than most of the other post-game bosses due to being composed of significantly weaker species.]].

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** ''VideoGame/PokemonBlackAndWhite'' lets you [[spoiler:battle one of them. His team the highest level Pokémon for an NPC (except Cynthia) in the entire game, though it's much weaker than most of the other post-game bosses due to being composed of significantly weaker species.]].]]
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* In ''VideoGame/{{Terranigma}}'', a minor sidequest in Neotokio unlocks the Quintet headquarters.

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* In ''VideoGame/{{Terranigma}}'', a minor sidequest in Neotokio unlocks the Quintet headquarters.offices.
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* A minor sidequest in ''{{Terranigma}}'' would unlock the developers room.

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* A In ''VideoGame/{{Terranigma}}'', a minor sidequest in ''{{Terranigma}}'' would unlock Neotokio unlocks the developers room.Quintet headquarters.
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* Completing ''VideoGame/{{Utawarerumono}}'' nets you this as well as Battle Data, a sort of bonus achievements set. The devs try and kill you for some reason or another. You'll also find ''VisualNovel/ToHeart'' and ''Franchise/ComicParty'' references.

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* Completing ''VideoGame/{{Utawarerumono}}'' nets you this as well as Battle Data, a sort of bonus achievements set. The devs try and kill you for some reason or another. You'll also find ''VisualNovel/ToHeart'' and ''Franchise/ComicParty'' ''Videogame/ComicParty'' references.
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* Completing ''VideoGame/{{Utawarerumono}}'' nets you this as well as Battle Data, a sort of bonus achievements set. The devs try and kill you for some reason or another. You'll also find ''VisualNovel/ToHeart'' and ''ComicParty'' references.

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* Completing ''VideoGame/{{Utawarerumono}}'' nets you this as well as Battle Data, a sort of bonus achievements set. The devs try and kill you for some reason or another. You'll also find ''VisualNovel/ToHeart'' and ''ComicParty'' ''Franchise/ComicParty'' references.
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* ''VideoGame/{{Adventure}}'' had the famous EasterEgg room where the developer signed his name with the walls. (When it was made Atari had a policy of not including programmer credits).

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* ''VideoGame/{{Adventure}}'' had the famous EasterEgg room where the developer signed his name with the walls. (When it was made made, Atari had a policy of not including programmer credits).
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* The VGA remake of QuestForGloryI turns Baron von Spielberg's throne room into this at the end of the game, with members of the dev team making cameos amongst the normal characters.
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** The [[GameMod Fallout 2 Restoration Mod]] features a special encounter on the world map that can only be seen after beating the game, featuring everyone who worked on the mod as StarWars characters.
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Added Ratchet And Clank Size Matters. It\'d be good if someone would add how it\'s visited though

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** ''VideoGame/RatchetAndClankSizeMatters'' also has the High Impact Games treehouse, which also contains the gallery.
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** The location is also accessible in ''[[FinalFantasyIVTheAfterYears After Years]]'' as well, but the place is empty and there's a note on the door that says "Old Developer's Room, new location will be posted later". A Later chapter changes the sign to read "Please do not look for us" The new location is on the moon, found by using a warp to go to "???" after a major story event and then using a secret passage.

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** The location is also accessible in ''[[FinalFantasyIVTheAfterYears ''[[VideoGame/FinalFantasyIVTheAfterYears After Years]]'' as well, but the place is empty and there's a note on the door that says "Old Developer's Room, new location will be posted later". A Later chapter changes the sign to read "Please do not look for us" us". The new location is on the moon, found by using a warp to go to "???" after a major story event and then using a secret passage.



** The English patch for ''RomancingSaga3'' by Mana_Sword also added one into the game, accessible via an overelaborate sidequest bordering on UrbanLegendOfZelda in execution (kill a specific major boss with a specific party member present, kick him out of the party, listen to the song he sings afterwards, take the new item that has somehow appeared in your storage, go bug a random NPC until he takes it and tells you to go pray for a miracle, get another specific party member in your party, get to the end of a semi-obscure dungeon that now has a new option in the dialogue box that pops up at the end). It uses Shinon, a town normally inaccessible beyond the introductory cutscene as its base and unlike most other examples given here, it does give you several pieces of GameBreaker equipment, including a powered-up form of a weapon that's only normally usable in battle temporarily, a powerful spear that's normally only gotten as a [[RandomlyDrops random drop from a powerful boss]] and a stupidly powerful piece of armor that normally comes pre-equipped on a certain character, can't be removed once equipped (not that you'd want to) and you only normally get vastly inferior fake versions of it during normal gameplay.

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** The English patch for ''RomancingSaga3'' ''VideoGame/RomancingSaga3'' by Mana_Sword also added one into the game, accessible via an overelaborate sidequest bordering on UrbanLegendOfZelda in execution (kill a specific major boss with a specific party member present, kick him out of the party, listen to the song he sings afterwards, take the new item that has somehow appeared in your storage, go bug a random NPC until he takes it and tells you to go pray for a miracle, get another specific party member in your party, get to the end of a semi-obscure dungeon that now has a new option in the dialogue box that pops up at the end). It uses Shinon, a town normally inaccessible beyond the introductory cutscene as its base and unlike most other examples given here, it does give you several pieces of GameBreaker equipment, including a powered-up form of a weapon that's only normally usable in battle temporarily, a powerful spear that's normally only gotten as a [[RandomlyDrops random drop from a powerful boss]] and a stupidly powerful piece of armor that normally comes pre-equipped on a certain character, can't be removed once equipped (not that you'd want to) and you only normally get vastly inferior fake versions of it during normal gameplay.



* ''VideoGame/{{Gauntlet}}: Dark Legacy'' had a secret stage taking place in the offices of Midway, and had a lot of in-jokes though the developers themselves never appeared (a few of their faces did, if I remember correctly).

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* ''VideoGame/{{Gauntlet}}: Dark Legacy'' had a secret stage taking place in the offices of Midway, [[Creator/MidwayGames Midway]], and had a lot of in-jokes though although the developers themselves never appeared (a few of their faces did, if I remember correctly).



* The ''Videogame/NeverwinterNights'' GameMod ''Videogame/JulyAnarchy: Prologue'' is meant to be played with a precreated character included in the game files. Trying to play the mod without playing as him sticks the player in a cross-shaped room whose floor, walls, and ceiling are covered in lava like a cheap symbolic Hell. The room is occupied by special NPCs representing characters that were deleted from the current version of the mod, with a description explaining their in-development history and why they don't appear in the mod.

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* The ''Videogame/NeverwinterNights'' GameMod ''Videogame/JulyAnarchy: Prologue'' is meant to be played with a precreated character included in the game files. Trying to play the mod without playing as him sticks the player in a cross-shaped room whose floor, walls, and ceiling are covered in lava like a cheap symbolic Hell. The room is occupied by special NPCs [=NPCs=] representing characters that were deleted from the current version of the mod, with a description explaining their in-development history and why they don't appear in the mod.
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* Creator/AmbrosiaSoftware rents office space in ''VideoGame/HarryTheHandsomeExecutive'''s setting, ScumCo Tower. The staff is out when you visit, but they each left you a memo.

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* Creator/AmbrosiaSoftware rents office space in ''VideoGame/HarryTheHandsomeExecutive'''s setting, ScumCo [=ScumCo=] Tower. The staff is out when you visit, but they each left you a memo.



* ''VideoGame/KingsQuestIVThePerilsOfRosella.'' If you go to a certain room (in certain versions of the game) and enter the text command "Beam Me", you end up in a starship in orbit, staffed by sprite versions of the people at {{Sierra}} who made the game.

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* ''VideoGame/KingsQuestIVThePerilsOfRosella.'' If you go to a certain room (in certain versions of the game) and enter the text command "Beam Me", you end up in a starship in orbit, staffed by sprite versions of the people at {{Sierra}} Creator/{{Sierra}} who made the game.



* The final level in ''[[VideoGame/{{Doom}} Doom II]]'' contains a hidden room with JohnRomero's head in it. (In fact, the Romero head is the actual final boss - the big demon you shoot at is just a wall texture.)

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* The final level in ''[[VideoGame/{{Doom}} Doom II]]'' contains a hidden room with JohnRomero's Creator/JohnRomero's head in it. (In fact, the Romero head is the actual final boss - the big demon you shoot at is just a wall texture.)



* The ''Videogame/NeverwinterNights'' GameMod ''Videogame/JulyAnarchy: Prologue'' is meant to be played with a precreated character included in the game files. Trying to play the mod without playing as him stucks the player in a cross-shaped room which floor, walls, and ceiling are covered of lava like a cheap symbolic Hell. The room is occupied by special NPC representing characters that were deleted from the current version of the mod, with a description explaining their in-development history and why they don’t appear in the mod.

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* The ''Videogame/NeverwinterNights'' GameMod ''Videogame/JulyAnarchy: Prologue'' is meant to be played with a precreated character included in the game files. Trying to play the mod without playing as him stucks sticks the player in a cross-shaped room which whose floor, walls, and ceiling are covered of in lava like a cheap symbolic Hell. The room is occupied by special NPC NPCs representing characters that were deleted from the current version of the mod, with a description explaining their in-development history and why they don’t don't appear in the mod.

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* The original StarOcean on SNES also has one, which is accessible by using the otherwise useless Oracle skill after beating the game: strangely enough, doing so is also the only way to leave the final dungeon and visit the BonusDungeon located elsewhere, which doesn't become accessible until you beat the game.

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* The original StarOcean ''[[VideoGame/StarOcean1 Star Ocean]]'' on SNES also has one, which is accessible by using the otherwise useless Oracle skill after beating the game: strangely enough, doing so is also the only way to leave the final dungeon and visit the BonusDungeon located elsewhere, which doesn't become accessible until you beat the game.



* The ''RatchetAndClank'' series has the Insomniac Museum, which can be accessed in ''[[RatchetAndClankGoingCommando Going Commando]]'' (by getting all Skill Points and Weapon Mods or by using a hidden teleporter at 3:00 AM; It's developed by ''Insomniac'' Games after all), ''[[RatchetAndClankUpYourArsenal Up Your Arsenal]]'' (by getting all trophies or using a hidden teleporter at 3:00 AM again) and ''[[RatchetAndClankFutureACrackInTime A Crack in Time]]'' (by defeating BonusBoss [[spoiler:Lord Vorselon for the third time]] after rescuing all Zoni). As its name implies, it also doubles as a behind-the-scenes gallery of things scrapped during development of the games.
* ''{{Gauntlet}}: Dark Legacy'' had a secret stage taking place in the offices of Midway, and had a lot of in-jokes though the developers themselves never appeared (a few of their faces did, if I remember correctly).

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* The ''RatchetAndClank'' ''Franchise/RatchetAndClank'' series has the Insomniac Museum, which can be accessed in ''[[RatchetAndClankGoingCommando Going Commando]]'' (by getting all Skill Points and Weapon Mods or by using a hidden teleporter at 3:00 AM; It's developed by ''Insomniac'' Games after all), ''[[RatchetAndClankUpYourArsenal Up Your Arsenal]]'' (by getting all trophies or using a hidden teleporter at 3:00 AM again) and ''[[RatchetAndClankFutureACrackInTime A Crack in Time]]'' (by defeating BonusBoss [[spoiler:Lord Vorselon for the third time]] after rescuing all Zoni). As its name implies, it also doubles as a behind-the-scenes gallery of things scrapped during development of the games.
* ''{{Gauntlet}}: ''VideoGame/{{Gauntlet}}: Dark Legacy'' had a secret stage taking place in the offices of Midway, and had a lot of in-jokes though the developers themselves never appeared (a few of their faces did, if I remember correctly).



* ''CityOfHeroes'' has one... well, two, both more specific to the artists than the devs in general. The original was in City Of Villains, in the highest level zone, with a "No Players Allowed" sign in front. Recently this place got trashed (it's still there, just in ruins), and the new Developer's Room is in one of the newer City Of Heroes zones. It's not closed off as such, just pretty well-hidden. The first lasted for some time before a player found it, and the second was discovered in days (or maybe hours) after the zone was introduced.
* ''StarControl 2'' was ''going'' to have one of these as the Secret of the Rainbow Worlds, but they ended up not doing it since they couldn't come up with enough gags for it.

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* ''CityOfHeroes'' ''VideoGame/CityOfHeroes'' has one... well, two, both more specific to the artists than the devs in general. The original was in City Of Villains, in the highest level zone, with a "No Players Allowed" sign in front. Recently this place got trashed (it's still there, just in ruins), and the new Developer's Room is in one of the newer City Of Heroes zones. It's not closed off as such, just pretty well-hidden. The first lasted for some time before a player found it, and the second was discovered in days (or maybe hours) after the zone was introduced.
* ''StarControl ''VideoGame/StarControl 2'' was ''going'' to have one of these as the Secret of the Rainbow Worlds, but they ended up not doing it since they couldn't come up with enough gags for it.



* Even early works with no [=NPCs=] to speak of, such as Scott Adams's ''Adventureland'', include rooms like "I'm in the memory RAM of an IBM PC. I took a wrong turn!"

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* Even early works with no [=NPCs=] to speak of, such as [[Creator/AdventureInternational Scott Adams's Adams]]'s ''Adventureland'', include rooms like "I'm in the memory RAM of an IBM PC. I took a wrong turn!"



* ''MightAndMagic 6, 7'' and ''8'' each featured a dungeon called NWC full of civilians with the names of New World Computing (the games' developer) employees. ''MightAndMagic 6'' even has Jon Van Caneghem (CEO of NWC) and Trip Hawkins (CEO of 3DO, who owned NWC at the time) represented as hostile goblins that attacked your party.
* In ''{{Freespace}} 2'', a cheat code will cause a pirate ship to warp in (that's right, a pirate ship. In a space combat game) with the developers' faces on the pirates.

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* ''MightAndMagic ''VideoGame/MightAndMagic 6, 7'' and ''8'' each featured a dungeon called NWC full of civilians with the names of New World Computing (the games' developer) employees. ''MightAndMagic 6'' even has Jon Van Caneghem (CEO of NWC) and Trip Hawkins (CEO of 3DO, who owned NWC at the time) represented as hostile goblins that attacked your party.
* In ''{{Freespace}} ''VideoGame/{{FreeSpace}} 2'', a cheat code will cause a pirate ship to warp in (that's right, a pirate ship. In a space combat game) with the developers' faces on the pirates.



* ''DungeonSiege II'' has a secret dungeon that has high level groundhogs and copies of your party members that you must defeat in order to reach the developers room.

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* ''DungeonSiege ''VideoGame/DungeonSiege II'' has a secret dungeon that has high level groundhogs and copies of your party members that you must defeat in order to reach the developers room.



* ''ZombiesAteMyNeighbors'' finishes on one of these. After defeating Dr Tongue, you go to a bonus level, "The Monsters Among Us," set in the LucasArts office and featuring {{Author Avatar}}s.
* The granddaddy of all adventure games, ''Colossal Adventure'', features something like this. When you have solved all the puzzles, you are transported to a backstage area full of game props and snoozing dwarves, and have to make your way to the exit.

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* ''ZombiesAteMyNeighbors'' ''VideoGame/ZombiesAteMyNeighbors'' finishes on one of these. After defeating Dr Tongue, you go to a bonus level, "The Monsters Among Us," set in the LucasArts Creator/LucasArts office and featuring {{Author Avatar}}s.
* The granddaddy of all adventure games, ''Colossal Adventure'', ''VideoGame/ColossalCave'', features something like this. When you have solved all the puzzles, you are transported to a backstage area full of game props and snoozing dwarves, and have to make your way to the exit.



* In ''DrawnToLife'', if you donate enough coins to a well, you will be taken to the "developer's grove".

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* In ''DrawnToLife'', ''VideoGame/DrawnToLife'', if you donate enough coins to a well, you will be taken to the "developer's grove".grove".
* Creator/AmbrosiaSoftware rents office space in ''VideoGame/HarryTheHandsomeExecutive'''s setting, ScumCo Tower. The staff is out when you visit, but they each left you a memo.



* ''{{La-Mulana}}'' has ''three'' developer rooms, one for each of the game's three developers. You need a [[GuideDangIt special ROM combination]] to be able to listen to them.

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* ''{{La-Mulana}}'' ''VideoGame/LaMulana'' has ''three'' developer rooms, one for each of the game's three developers. You need a [[GuideDangIt special ROM combination]] to be able to listen to them.



* ''{{Painkiller}}: Battle Out Of Hell'' has a secret level featuring portraits of the developers scattered around a castle, and the goal is to collect all their souls and leave. This level is only accessible by beating ''Battle Out Of Hell'' on Trauma difficulty, which in itself is only accessible by collecting at least 9 out of the 10 possible Black Tarot cards and beating the game on Nightmare difficulty.

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* ''{{Painkiller}}: ''VideoGame/{{Painkiller}}: Battle Out Of Hell'' has a secret level featuring portraits of the developers scattered around a castle, and the goal is to collect all their souls and leave. This level is only accessible by beating ''Battle Out Of Hell'' on Trauma difficulty, which in itself is only accessible by collecting at least 9 out of the 10 possible Black Tarot cards and beating the game on Nightmare difficulty.



* ''EternalDaughter'' has one. You can't actually enter the room; your character can only sit quietly in the secret passage on one side, watching the game's two developers as one works on the code and the other works on graphics of the main character herself.

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* ''EternalDaughter'' ''VideoGame/EternalDaughter'' has one. You can't actually enter the room; your character can only sit quietly in the secret passage on one side, watching the game's two developers as one works on the code and the other works on graphics of the main character herself.
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* ''DivineDivinity'' has a secret area which developers are in, and needs to be rescued. One of them will grant you game's secret armor after you destroy all the bugs (as in, game bugs).

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* ''DivineDivinity'' ''VideoGame/DivineDivinity'' has a secret area which developers are in, and needs to be rescued. One of them will grant you game's secret armor after you destroy all the bugs (as in, game bugs).
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* During the credits of ''VideoGame/{{Driver}}'', Tanner drives through Newcastle-upon-Tyne, the hometown of Reflections. This was originally meant to be a playable area, but got DummiedOut, although there is a mod for the PC version that allows access to it.
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crosswicking

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* Freeware game ''VideoGame/StandstillGirl'' has one in the form of Alice's Backyard. You can unlock it with a password; it gives some details about the [[TrueEnding True Ending]] and about the game development.
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* ''{{Blood}}'' has the Monolith office as a Blood Bath level, most noticeable for featuring the cut Beast monster which Caleb would have originally been able to transform into.

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* ''{{Blood}}'' ''VideoGame/{{Blood}}'' has the Monolith office as a Blood Bath level, most noticeable for featuring the cut Beast monster which Caleb would have originally been able to transform into.

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Replacing incorrect World of Warcraft example with one more appropriate


* ''VideoGame/WorldOfWarcraft'' has GM Island, an island with an inn and all profession masters. Can only be accessed best on a private server, though it was possible to get there on retail servers. It used to be possible to swim there, but the location was changed outside of range. However, one person found that by riding a zephyr, and pressing Alt+F4(which would force the game to quit without it closing up data files), you could edit the now-existing path flight files, load the game, and you'd arrive at GM Island. Supposedly, doing so will get you banned.
** However, as the name implies, this is an island for the Gamemasters, not the developers. Several developers do have ingame personifications though, as do some of the Community Managers, but they are spread all over the world.
** There's actually nothing on the island other then a an NPC-less building. Really, the place only exists as a place for GM charters to spawn, or on the chance one is being reused, log in without players seeing them.

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* ''VideoGame/WorldOfWarcraft'' has GM Island, an island with an inn the "Developers Playground", where many objects and all profession masters. Can only be accessed best on a private server, though it was possible to get there on retail servers. It used to be possible to swim there, but {{NPC}}s are strewn about randomly as they were being tested out. There are also many 90 degree cliffs, broken patches of terrain, and spots where the location was changed outside of range. However, one third person found camera that by riding a zephyr, and pressing Alt+F4(which would force usually follows the player stops moving as you run away. While it's inaccessible to players on live servers, earlier versions of the game to quit without it closing up data files), you could edit the now-existing path flight files, load the game, and you'd arrive at GM Island. Supposedly, doing so will get you banned.
** However, as the name implies, this is an island for the Gamemasters, not the developers. Several developers do have ingame personifications though, as do
had some of tricks that allowed access to similar development areas. One area, the Community Managers, but they are spread all over the world.
** There's actually nothing on the island other then a an NPC-less building. Really, the place only exists as a place for GM charters to spawn, or on the chance one is being reused, log in without
Caverns of Time, was accessible by normal players seeing them.months before it was added in the next expansion pack, in a semi-unfinished state.

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* ''WorldOfWarcraft'' has GM Island, an island with an inn and all profession masters. Can only be accessed best on a private server, though it was possible to get there on retail servers. It used to be possible to swim there, but the location was changed outside of range. However, one person found that by riding a zephyr, and pressing Alt+F4(which would force the game to quit without it closing up data files), you could edit the now-existing path flight files, load the game, and you'd arrive at GM Island. Supposedly, doing so will get you banned.

to:

* ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' has GM Island, an island with an inn and all profession masters. Can only be accessed best on a private server, though it was possible to get there on retail servers. It used to be possible to swim there, but the location was changed outside of range. However, one person found that by riding a zephyr, and pressing Alt+F4(which would force the game to quit without it closing up data files), you could edit the now-existing path flight files, load the game, and you'd arrive at GM Island. Supposedly, doing so will get you banned.



* ''LEGOIsland 2: The Brickter's Revenge'' (for the PC) had a room hidden in the cave on the side of a mountain that, with the proper typed code and 100% game completion, contained LEGO avatars of a good deal of the design and production team for the game.
* Completing ''{{Utawarerumono}}'' nets you this as well as Battle Data, a sort of bonus achievements set. The devs try and kill you for some reason or another. You'll also find ''ToHeart'' and ''ComicParty'' references.
* ''EscapeVelocity: Nova'' includes a star system hidden in the middle of dead space after completing a major story-line, which holds ships designed to be avatars of dev team members who are also found randomly in the game.
* The PC version of ''ChipsChallenge'' contains a secret level called "Thanks to..." in which the developers' names are spelled in the tiles, and a "hint" block thanks the testing team.

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* ''LEGOIsland ''VideoGame/LEGOIsland 2: The Brickter's Brickster's Revenge'' (for the PC) had a room hidden in the cave on the side of a mountain that, with the proper typed code and 100% game completion, contained LEGO avatars of a good deal of the design and production team for the game.
* Completing ''{{Utawarerumono}}'' ''VideoGame/{{Utawarerumono}}'' nets you this as well as Battle Data, a sort of bonus achievements set. The devs try and kill you for some reason or another. You'll also find ''ToHeart'' ''VisualNovel/ToHeart'' and ''ComicParty'' references.
* ''EscapeVelocity: ''VideoGame/EscapeVelocity Nova'' includes a star system hidden in the middle of dead space after completing a major story-line, which holds ships designed to be avatars of dev team members who are also found randomly in the game.
* Microsoft Excel of all programs had one: the surprisingly creepy [[http://www.youtube.com/watch?v=nwg9eLHZZRo Hall of Tortured Souls]] in Excel 95.
*
The PC version of ''ChipsChallenge'' ''VideoGame/ChipsChallenge'' contains a secret level called "Thanks to..." in which the developers' names are spelled in the tiles, and a "hint" block thanks the testing team.



* ''ChexQuest'' has a secret dimly-lit room with photos of the development team on all the walls.

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* ''ChexQuest'' ''VideoGame/ChexQuest'' has a secret dimly-lit room with photos of the development team on all the walls.



** HaloReach also had a developer's room with marathon-style terminals.(Also used in a cutscene as [[HotScientist Dr.Halsey's]] lab,the terminals are even written from her perspective.)

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** HaloReach ''VideoGame/HaloReach'' also had a developer's room with marathon-style terminals.(Also ''Marathon''-style terminals. It was used in a cutscene as [[HotScientist Dr.Dr. Halsey's]] lab,the lab; the terminals are even written from her perspective.)



* The ''Videogame/NeverwinterNights'' GameMod''Videogame/JulyAnarchy: Prologue'' is meant to be played with a precreated character included in the game files. Trying to play the mod without playing as him stucks the player in a cross-shaped room which floor, walls, and ceiling are covered of lava like a cheap symbolic Hell. The room is occupied by special NPC representing characters that were deleted from the current version of the mod, with a description explaining their in-development history and why they don’t appear in the mod.
* ''Videogame/DragonAgeOrigins'' has the graveyard in Haven, which is filled with tombstones containing quips and jokes from the dev team, such as "Here Lies Multiplayer." The graveyard can only be accessed by leaving Haven after completing the Gauntlet, then returning later. Since there is no plot-related reason to go back to Haven once you've acquired the Sacred Ashes of Andraste, it's extremely easy to miss this particular EasterEgg.

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* The ''Videogame/NeverwinterNights'' GameMod''Videogame/JulyAnarchy: GameMod ''Videogame/JulyAnarchy: Prologue'' is meant to be played with a precreated character included in the game files. Trying to play the mod without playing as him stucks the player in a cross-shaped room which floor, walls, and ceiling are covered of lava like a cheap symbolic Hell. The room is occupied by special NPC representing characters that were deleted from the current version of the mod, with a description explaining their in-development history and why they don’t appear in the mod.
* ''Videogame/DragonAgeOrigins'' ''VideoGame/DragonAgeOrigins'' has the graveyard in Haven, which is filled with tombstones containing quips and jokes from the dev team, such as "Here Lies Multiplayer." The graveyard can only be accessed by leaving Haven after completing the Gauntlet, then returning later. Since there is no plot-related reason to go back to Haven once you've acquired the Sacred Ashes of Andraste, it's extremely easy to miss this particular EasterEgg.EasterEgg.
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** ''VideoGame/PokemonBlackAndWhite'' lets you [[spoiler:battle one of them. He has the highest level Pokémon for an NPC (except Cynthia) in the entire game. Even higher than Alder, the ''Unova Pokémon League Champion'']].

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** ''VideoGame/PokemonBlackAndWhite'' lets you [[spoiler:battle one of them. He has His team the highest level Pokémon for an NPC (except Cynthia) in the entire game. Even higher game, though it's much weaker than Alder, most of the ''Unova Pokémon League Champion'']].other post-game bosses due to being composed of significantly weaker species.]].
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** ''VideoGame/{{Fallout 3}}'' has an area called the Bethesda Ruins, which actually is an upscale suburb (Bethesda, Maryland) in the Washington, DC metro area. And yes, that's where Bethesda Softworks was founded in real life (they since relocated to Rockville, Maryland, which although is also in the DC area, is completely absent from the game). It includes two "Bethesda Offices" buildings, and an underground area titled the "Bethesda Underworks".

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** ''VideoGame/{{Fallout 3}}'' has an area called the Bethesda Ruins, which actually is an upscale suburb (Bethesda, Maryland) in the Washington, DC metro area. And yes, that's where Bethesda Softworks was founded in real life (they since relocated north to Rockville, Maryland, which although is also in the DC area, is completely absent from the game). It includes two "Bethesda Offices" buildings, and an underground area titled the "Bethesda Underworks".game).
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* ''Videogame/DragonAgeOrigins'' has the graveyard in Haven, which is filled with tombstones containing quips and jokes from the dev team, such as "Here Lies Multiplayer." The graveyard can only be accessed by leaving Haven after completing the Gauntlet, then returning later. Since there is no plot-related reason to go back to Haven once you've acquired the Sacred Ashes of Andraste, it's extremely easy to miss this particular EasterEgg.
Is there an issue? Send a MessageReason:
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* ''VideoGame/FinalFantasyIV'': It's hidden in the Dwarves' castle. It was removed from the English-language SNES release (probably due to [[PornStash content]] that wouldn't have met Nintendo's censorship standards at the time), then restored in later versions.

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* ''VideoGame/FinalFantasyIV'': It's hidden in the Dwarves' castle. It was removed from the English-language SNES release (probably due to [[PornStash content]] that wouldn't have met Nintendo's censorship standards at the time), then restored in later versions. Note that the characters found in the [[VideoGameRemake DS version]] are different, to reflect the development team for that version specifically.

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