History Main / DemonicSpiders

9th Jun '17 8:48:47 PM FlakyPorcupine
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** ''DemonicSpiders/DarkestDungeon''
14th May '17 7:17:15 AM flameclaw0x7
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As usual, TropesAreNotBad. If a game doesn't have at least one or two enemies you have any reason to fear, then it [[ItsEasySoItSucks will not be challenging enough to be fun]].

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As usual, TropesAreNotBad. If a game doesn't have at least one or two enemies you have any reason to fear, then it [[ItsEasySoItSucks will may not be challenging enough to be fun]].
14th May '17 7:15:19 AM flameclaw0x7
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As usual, TropesAreNotBad. If a game doesn't have at least one or two enemies you have any reason to fear, then it [[ItsEasySoItSucks will not be challenging enough to be fun]].
8th Mar '17 12:48:22 PM AM_NK
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** ''DemonicSpiders/QuakeII''
24th Dec '16 4:44:55 AM Adept
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** ''DemonicSpiders/DragonNest''
30th Aug '16 11:04:13 AM NoSpoilerz
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Unintentional examples may be a product of [[SturgeonsLaw poor]] playtesting, however intentional examples do exist. Sometimes the intend isn't so much to fight them as [[RunOrDie avoid them]]. They may appear during a StealthBasedMission to justify the need to sneak around them rather than fighting them. Most enemies in [[HorrorVideoGames Horror Games]] tend to be Demonic Spiders to some degree.

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Unintentional examples may be a product of [[SturgeonsLaw poor]] playtesting, however intentional examples do exist. Sometimes the intend intention isn't so much to fight them as [[RunOrDie avoid them]]. They may appear during a StealthBasedMission to justify the need to sneak around them rather than fighting them. Most enemies in [[HorrorVideoGames Horror Games]] tend to be Demonic Spiders to some degree.
10th Jun '16 3:53:19 PM supergod
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The defining trait of Demonic Spiders is that they are ''random'' (or ''common'', in the case of games where RandomEncounters don't happen) enemies that seem unfairly powerful, not [[BossBattle bosses]]. These are not dangerous because they [[GoddamnedBats distract from something else]], they are likely what kills you when you're distracted. They are not dangerous because they push you into hazards, they are already enough of a hazard by themselves.

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The defining trait of Demonic Spiders is that they are ''random'' (or ''common'', in the case of games where RandomEncounters don't happen) ''common'' enemies that seem unfairly powerful, not [[BossBattle bosses]]. These are not dangerous because they [[GoddamnedBats distract from something else]], they are likely what kills you when you're distracted. They are not dangerous because they push you into hazards, they are already enough of a hazard by themselves.
20th May '16 11:11:13 PM AltoonaMan
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Can overlap with GoddamnedBats. Particularly if {{RPG Elements}} are present, Demonic Spiders can become GoddamnedBats as characters level up. Compare: ThatOneBoss, Contrast: BossInMookClothing who tend not to be so common, and LedgeBats who are dangerous for more indirect reasons. Not to confuse with GiantSpider, which is more of about literal spider, although both can overlap.

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Can overlap with GoddamnedBats. Particularly if {{RPG Elements}} are present, Demonic Spiders can become GoddamnedBats as characters level up. Compare: ThatOneBoss, Contrast: BossInMookClothing who tend not to be so common, and LedgeBats who are dangerous for more indirect reasons. Ironically enough, can overlap with BreatherBoss as despite being a tough and annoying field enemy, when used as a boss is a cakewalk by boss standards. Not to confuse with GiantSpider, which is more of about literal spider, although both can overlap.
9th Jan '16 4:39:36 AM Rockjustice
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5th Jan '16 7:53:17 PM Galacton
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Demonic Spiders: the bane of players everywhere. These are the enemies that will make you [[{{Angrish}} scream in fury]] (or [[TheDreaded quake in fear]]) each time you see them. A product of [[SturgeonsLaw poor]] (or, perhaps, [[ClassicVideoGameScrewYous malicious]]) playtesting, these are the guys which will defeat you over and over again using tactics [[TheComputerIsACheatingBastard that just seem unfair at times]].

The defining trait of Demonic Spiders is that they are ''random'' (or ''common'', in the case of games where RandomEncounters don't happen) enemies that seem unfairly powerful. These are not dangerous because they distract from something else, they are likely what kills you when you're distracted. They are not dangerous because they push you into hazards, they are enough of a hazard by themselves.

to:

Demonic Spiders: the bane of players everywhere. These are the enemies that will make you [[{{Angrish}} scream in fury]] (or [[TheDreaded quake in fear]]) each time you see them. A product of [[SturgeonsLaw poor]] (or, perhaps, [[ClassicVideoGameScrewYous malicious]]) playtesting, these These are the guys which will defeat you over and over again using tactics [[TheComputerIsACheatingBastard that just seem unfair at times]].

The defining trait of Demonic Spiders is that they are ''random'' (or ''common'', in the case of games where RandomEncounters don't happen) enemies that seem unfairly powerful. powerful, not [[BossBattle bosses]]. These are not dangerous because they [[GoddamnedBats distract from something else, else]], they are likely what kills you when you're distracted. They are not dangerous because they push you into hazards, they are already enough of a hazard by themselves.


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Unintentional examples may be a product of [[SturgeonsLaw poor]] playtesting, however intentional examples do exist. Sometimes the intend isn't so much to fight them as [[RunOrDie avoid them]]. They may appear during a StealthBasedMission to justify the need to sneak around them rather than fighting them. Most enemies in [[HorrorVideoGames Horror Games]] tend to be Demonic Spiders to some degree.
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